Keymap: Bocaj Layout and Userspace Refactor (#4753)

* Bocaj Layout Revamp

* Pull in Upstream (#1)

* Various tweaks for some Input:Club build processes

* change KEYMAP to LAYOUT for all new keyboards made using this script

* Add support for rev3 of the Atom47 (#2672)

* Added support for rev3 of the Atom47

* Updated Atom47 readme's

* Fix redefine error on rev2 and add maartenwut's keymap

* Fix redefine error on LEdiodes keymap

* Add Nyquist keymap (#2692)

* nyquist

* danielhklein nyquist setup

* shift left controls

* remove readme

* cleanup before pr

* ready for pr

* Adds Phantom TKL support (#2696)

* Add an info.json to phantom keyboard

* Add layouts

 - KEYMAP_WINKEYLESS
 - KEYMAP_7BIT
 - KEYMAP_ISO
 - KEYMAP_ISO_WINKEYLESS

* Add key_counts

* Add 2 missing F-Row keys

* Add TKC1800 info.json

Created an info.json for the tkc1800.

* Clueboard 60 info.json

 - adds
   - LAYOUT_60_ansi
   - LAYOUT_60_iso
   - KEYMAP_AEK
   - KEYMAP
   - LAYOUT_60_ansi_split_bs_rshift

* Add the Speedo keyboard

* Fix KC60 info.json file (#2707)

* change KEYMAP to LAYOUT in all the KC60 files

* Redo the info.json file

* Small fixes to TKC1800

 - adjust F-row to use 0.25 spacing
 - split left shift
 - add key_count

* Fix some Configurator Warnings regarding LAYOUT vs KEYMAP (#2708)

* change diverge 3 KC_KEYMAP to LAYOUT

* Change KEYMAP to LAYOUT for handwired arrow pad

* change M10A to LAYOUT for m10-a

* Change KC_KEYMAP to LAYOUT_kc and KEYMAP to LAYOUT for mf68

* change KC_KEYMAP to LAYOUT for nano

* Refactor to LAYOUT

* refactor to LAYOUT-ansi and LAYOUT_iso for s65

* LAYOUT conversions for lfkkeyboards

* missed a few renames

* mini1800 for lfkeyobards support of LAYOUT

* Improve state/chord handling and clean up namespace

Some values that can never, ever, change were held in local
variables, rather than in PROGMEM. Fixed.

Change "pressed" to a signed int so the test for < 0 makes
sense, and to avoid possible weird failure modes in the
case where a key release comes in when pressed is already
zero. (Shouldn't happen, sure, but computers are weird.)

A lot of things in process_steno had external linkage for no
particular reason. They've been marked static. Stuff still
builds.

Distinguish between currently-held keys and keys that have
been held, and expose these values through a nicely-named API
so other code could, say, check on the current set of steno
chording in order to make displays. Also in passing fix up the
"state" value having external linkage so it could clash with
other people's variable declarations.

The API also provides hooks for key processing and steno chord
events, so you can monitor those events without having to
run in matrix_scan_user and recheck the values directly. Also
document these.

There is no path through processing a key that doesn't
end with a return false, so the nested return foo() are
gone and we just return false.

* Pull information from config.h and rules.mk (#2711)

* Pull information from config.h and rules.mk

* Readd the kbd75 maintainer

* Remove obsolete info.json entries (#2712)

* Clean up some long-standing errors when populating the API (#2715)

* More Configurator Warning Fixes (#2716)

* mf68_ble did not have the correct .c and .h files

* Fix JC65 KEYMAP to LAYOUT

* Change KEYMAP to LAYOUT for s60_x

* Convert KEYMAP to LAYOUT for lets_split boards

* Convert KEYMAP to LAYOUT

* more fixes to keymap for iris

* convert KEYMAP to LAYOUT for levinson keyboard

* change losinggeneration's KEYMAP to LAYOUT

* convert KEYMAP to LAYOUT

* convert KEYMAP to LAYOUT for nyquist

* convert KEYMAP to LAYOUT

* convert KEYMAP to LAYOUT for viterbi

* convert KEYMAP to LAYOUT

* convert KEYMAP and its subsidiries to the LAYOUT standard

* convert KEYMAP and its subsidiries to the new LAYOUT standard

* Normacos keymap for let's split keyboard (#2691)

* Cheers let's split keymap

* fixed typo on norman layer of cheers keymap for let's split

* fixed right handed mappings for home row

* cheers keymap for let's split redefinition

* updated Cheers keymap for let's split

* cheers keymap for let's split updated with some terminal macros

* renamed cheers let's split keymap to a more appropriate normacos

* updated normacos keymap doc / removed non functional keys

* reset let's split rules to default values

* added more spotlight search macros

* normalized keymap comments

* Moved numpad on lower layer

* hhkb jp personal keymap (#2698)

* Add JJ40 Cockpit personal keymap (#2713)

* Add JJ40 Cockpit keymap

* Fix lower layer symbols

* Add readme for "major" keyboards to eliminate more QMK Configurator errors (#2718)

* add readme to ktype keyboard

* add readme to m10a

* add readme to mini1800

* add readme to parent directory

* Revert "Pull in Upstream (#1)"

This reverts commit eeba0cec17.

* Updates to Bocaj Files

- Gave up on Tap Dance for ' -> '
+ Added another 'Secret'
+ Add ' -> ' to the Swap Hands key
+ Add Swap Hands to the ' -> ' key
+ Made Hand Swapping a momentary toggle
- Removed Auto Shift
+ Added Layer Toggle to KC_QUOTE for the _TOOLS layer
- Disabled Tap Dance

* Merge remote-tracking branch 'upstream/master'

* Updates to Bocaj

Added Game Layers, Removed Unused Macros

* Removed 'secrets.h'

* Updates to Bocaj

Remove 'secrets'.
Remove 'sendstring_workman.h' and set related layer back to qwerty due to macro compatibility issues

* Total revisioning of keymap and layout structure

* Missed readme.md file

* Bocaj - Permissive Hold setting enabled

* Switching from ErgoDox EZ centric configuration to the layout/user approach

* Bocaj - Create Userspace and Ergodox layout

* Update settings.json

* Pushing local updates

* Reverting .vscode/settings.json

* Adds pretty_osx and _win wrappers

* Utilize Windows and Mac Wrappers

* Update layouts/community/ergodox/bocaj/keymap.c

* Updates to Bocaj keymap.c

- Extended pretty_osx and pretty_win wrappers to allow modification of the bottom rows and thumb clusters.
- Fixed already wrapped layouts to align with the change
- Wrapped _NUMS and _CLICKY layers with the _osx wrapper because I main with a Mac

* Updates to Bocaj

Small documentation updates, added KC_MAKE from Drashna's layout, added KC_LOCK back to the diablo layer.

* Add LShift to _Adjust layer

* Minor changes to bocaj

Put wrappers in userspace and added RESET keycode to the Adjust layer

* Updates to Bocaj config & keymap; Fixed problem with process_leader.c

- Made lots of changes to the bocaj layout and userspace
- Pulled in latest upstream/master
- Attempted to compile with latest and found an unneccessary `break` in process_leader.c

* Bocaj - Updates to Layout and Userspace

* Adjust LEADER_TIMEOUT to 350
* Put KC_GRAVE on _ADJUST layer
* Eliminate _LOWER layer and associated definitions
* Adjusted layer indicating LEDs to match changes
* Fixed Diablo leader sequence
* Added build info leader sequence
* Got rid of obsoleted IGNORE_MOD_TAP_INTERRUPT/PERMISSIVE_HOLD/PREVENT_STUCK_MODIFIERS (may add STRICT_LAYER_RELEASE in the future)

* Remove type_traits

Not sure what in my VSCode config always brings this one in

* refactor stage 1

* Bocaj Refactor Phase II

* Made LED_2 brighter if both CTRL & GUI are being held
* Enabled unicode because I got it to work in Mac OS
* Finalized Build Info leader combination after testing in Mac OS
* Not sure why KC_D3_1 was set to ASDF if !TAP_DANCE_ENABLE. So I changed that back
* Experienced issues with `EXTRAFLAGS += -flto` using Docker in MacOS. Not sure what it does, but I don't seem to be missing anything
* Wrote obligatory readme.md files and mentioned Drashna too many times... I don't think I can actually take credit for much of anything here.

* Updates to Bocaj

Made LED changes, added LM_DFLT which is similar to the grave macro, enabled retro tapping, working on a unicode idea -- currently fails to build.

* Bocaj Refactor Phase 3 Part 2

- Continuation of implementing unicode switching based on default layer
- Slight adjustments to _DIABLO and base wrapper because LM_DFLT macro didn't function as I'd hoped

* Slight adjustment to KC_MAKE
pull/4764/head
Jacob Jerrell 6 years ago committed by Drashna Jaelre
parent 7b5fa4b13e
commit a7b1b146d1

@ -2,5 +2,5 @@
#include QMK_KEYBOARD_CONFIG_H
#undef PRODUCT
#define PRODUCT BocajEZ - Frankensteined ErgoDox EZ
#define LEADER_TIMEOUT 250
#define LEADER_PER_KEY_TIMING

@ -1,5 +1,5 @@
/*
Copyright 2018 Jacob Jerrell jacob.jerrell@gmail.com @JacobJerrell
Copyright 2018 Jacob Jerrell <jacob.jerrell@gmail.com> @JacobJerrell
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@ -14,11 +14,30 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "bocaj.h"
#define LAYOUT_ergodox_pretty_base( \
K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, \
K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, \
K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A \
) \
LAYOUT_ergodox_pretty_wrapper( \
KC_ESC, __________________NUMBER_LEFT_______________, JJ_ARRW, KC_MINS, __________________NUMBER_RIGHT______________, KC_EQUAL, \
KC_DEL, K01, K02, K03, K04, K05, KC_LPRN, KC_RPRN, K06, K07, K08, K09, K0A, KC_BSLASH, \
KC_NUMS, K11, SFT_T(K12), K13, ALT_T(K14), K15, K16, ALT_T(K17), K18, SFT_T(K19), K1A, KC_QUOT, \
OS_LSFT, CTL_T(K21), K22, K23, K24, K25, HYP_LBK, MEH_RBK, K26, K27, K28, K29, CTL_T(K2A), KC_RSFT, \
KC_GAME,KC_NUMS, TT(_LOWER), KC_UP, KC_LEFT, KC_RIGHT, KC_DOWN, UC_DISA,KC_GAME, KC_ADJS, \
KC_APP,KC_HOME, KC_END,KC_ESC, \
UC_FLIP, UC_TABL, \
KC_SPACE,KC_BSPACE,KC_LEAD, UC_SHRG,KC_TAB,KC_LWEN \
)
#define LAYOUT_ergodox_pretty_base_wrapper(...) LAYOUT_ergodox_pretty_base(__VA_ARGS__)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Hardware Workman - http://www.keyboard-layout-editor.com/#/gists/7a07cb982ec3597ba3e3d947554225f1
/* Workman - http://www.keyboard-layout-editor.com/#/gists/7a07cb982ec3597ba3e3d947554225f1
.---------------------------------------------. .---------------------------------------------.
| ESC | 1 | 2 | 3 | 4 | 5 | -> | ! - | 6 | 7 | 8 | 9 | 0 | = |
!-------+-----+-----+-----+-----+-------------! !-------+-----+-----+-----+-----+-----+-------!
@ -28,7 +47,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
!-------+-----+-----+-----x-----x-----! HYP ! ! MEH !-----x-----x-----+-----+-----+-------!
| SHIFT | Z | X | M | C | V | [ | ! ] | K | L | , | . | / | SHIFT |
'-------+-----+-----+-----+-----+-------------' '-------------+-----+-----+-----+-----+-------'
| GAME | NUM | LWR | UP | LFT | .---------------. .---------------. ! RGT | DWN | | | ADJ |
| | NUM | LWR | UP | LFT | .---------------. .---------------. ! RGT | DWN | |GAME | ADJ |
'------------------------------' | APP | HOME | ! PGUP | ESC | '------------------------------'
.-------+-------+-------! !-------+-------+-------.
! ! | END | ! PGDN | ! ENTER !
@ -36,15 +55,17 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
| | | COPY | ! PASTE | | LOWER |
'-----------------------' '-----------------------'
*/
[_HWRKMN] = LAYOUT_ergodox_pretty_wrapper(
KC_ESC, _______________________NUMBER_LEFT_______________________, JJ_ARRW, KC_MINUS,_______________________NUMBER_RIGHT______________________, KC_EQUAL,
KC_DEL, _______________________HWORKMAN_L1_______________________, KC_LPRN, KC_RPRN, _______________________HWORKMAN_R1_______________________, KC_BSLS,
KC_NUMS,_______________________HWORKMAN_L2_______________________, _______________________HWORKMAN_R2_______________________, KC_QUOTE,
KC_LSFT,_______________________HWORKMAN_L3_______________________, HYP_LBK, MEH_RBK, _______________________HWORKMAN_R3_______________________, KC_RSFT,
___________________ERGODOX_BOTTOM_LEFT___________________, ___________________ERGODOX_BOTTOM_RIGHT__________________,
______________________ERGODOX_THUMBS_____________________
[_WORKMAN] = LAYOUT_ergodox_pretty_base_wrapper(
_________________WORKMAN_L1_________________, _________________WORKMAN_R1_________________,
_________________WORKMAN_L2_________________, _________________WORKMAN_R2_________________,
_________________WORKMAN_L3_________________, _________________WORKMAN_R3_________________
),
/* Software Workman / QWERTY - http://www.keyboard-layout-editor.com/#/gists/b6c016a22a9d31381a276a603a42fe5f
[_WINWORKMAN] = LAYOUT_ergodox_pretty_base_wrapper(
_________________WORKMAN_L1_________________, _________________WORKMAN_R1_________________,
________________WWORKMAN_L2_________________, ________________WWORKMAN_R2_________________,
_________________WORKMAN_L3_________________, _________________WORKMAN_R3_________________
),
/* QWERTY - http://www.keyboard-layout-editor.com/#/gists/b6c016a22a9d31381a276a603a42fe5f
.---------------------------------------------. .---------------------------------------------.
| ESC | 1 | 2 | 3 | 4 | 5 | -> | ! - | 6 | 7 | 8 | 9 | 0 | = |
!-------+-----+-----+-----+-----+-------------! !-------+-----+-----+-----+-----+-----+-------!
@ -62,49 +83,30 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
| | | COPY | ! PASTE | | LOWER |
'-----------------------' '-----------------------'
*/
[_SWRKMN] = LAYOUT_ergodox_pretty_wrapper(
KC_ESC, _______________________NUMBER_LEFT_______________________, JJ_ARRW, KC_MINUS,_______________________NUMBER_RIGHT______________________, KC_EQUAL,
KC_DEL, _______________________SWORKMAN_L1_______________________, KC_LPRN, KC_RPRN, _______________________SWORKMAN_R1_______________________, KC_BSLS,
KC_NUMS,_______________________SWORKMAN_L2_______________________, _______________________SWORKMAN_R2_______________________, KC_QUOTE,
KC_LSFT,_______________________SWORKMAN_L3_______________________, HYP_LBK, MEH_RBK, _______________________SWORKMAN_R3_______________________, KC_RSFT,
___________________ERGODOX_BOTTOM_LEFT___________________, ___________________ERGODOX_BOTTOM_RIGHT__________________,
______________________ERGODOX_THUMBS_____________________
[_QWERTY] = LAYOUT_ergodox_pretty_base_wrapper(
_________________QWERTY_L1__________________, _________________QWERTY_R1__________________,
_________________QWERTY_L2__________________, _________________QWERTY_R2__________________,
_________________QWERTY_L3__________________, _________________QWERTY_R3__________________
),
/* Lower - http://www.keyboard-layout-editor.com/#/gists/f1d745a88d1c48ab55e095efd9e7a43a
.---------------------------------------------. .---------------------------------------------.
| ESC | | | | | | -> | ! - | | | | | | = |
!-------+-----+-----+-----+-----+-------------! !-------+-----+-----+-----+-----+-----+-------!
| DEL | ! | @ | # | $ | % | ( | ! ) | ^ | & | * | ( | ) | \ |
!-------+-----+-----+-----x-----x-----! ! ! !-----x-----x-----+-----+-----+-------!
| ` | 1 | 2 | 3 | 4 | 5 |-------! !-------! 6 | 7 | 8 | 9 | 0 | ' |
!-------+-----+-----+-----x-----x-----! HYP ! ! MEH !-----x-----x-----+-----+-----+-------!
| SHIFT | | | | | | [ | ! ] | | | | | | SHIFT |
'-------+-----+-----+-----+-----+-------------' '-------------+-----+-----+-----+-----+-------'
| GAME | NUM | LWR | UP | LFT | .---------------. .---------------. ! RGT | DWN | | | ADJ |
'------------------------------' | APP | HOME | ! PGUP | ESC | '------------------------------'
.-------+-------+-------! !-------+-------+-------.
! ! | END | ! PGDN | ! ENTER !
! SPACE ! BSPCE !-------! !-------! TAB ! / !
| | | COPY | ! PASTE | | LOWER |
'-----------------------' '-----------------------'
*/
[_LOWER] = LAYOUT_ergodox_pretty_wrapper(
_______,XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX, _______, _______, XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX, _______,
_______,_______________________SPECIAL_LEFT______________________, _______, _______, _______________________SPECIAL_RIGHT_____________________, _______,
KC_GRV ,_______________________NUMBER_LEFT_______________________, _______________________NUMBER_RIGHT______________________, _______,
_______,XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX, _______, _______, XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX, _______,
_________________________________________________________, _________________________________________________________,
______________________ERGODOX_THUMBS_____________________
KC_F11 ,__________________FUNCTION_LEFT_____________, _______, _______, __________________FUNCTION_RIGHT____________, KC_F12,
_______, _______, _______, KC_UP, _______, _______, _______, _______, _______, KC_7, KC_8, KC_9, KC_PAST, _______,
LM_GRAVE, _______, KC_LEFT, KC_DOWN,KC_RIGHT, _______, _______, KC_4, KC_5, KC_6, KC_PPLS, _______,
OS_LSFT,____________________BLANK___________________, _______, _______, _______, KC_1, KC_2, KC_3, KC_PMNS, _______,
____________________BLANK___________________, KC_0, KC_PDOT, KC_COMM,KC_PEQL, _______,
_______, _______, _______, _______,
_______, _______,
_______, _______, _______, _______, _______, _______
),
/* Adjust - http://www.keyboard-layout-editor.com/#/gists/dedeae17b35a5d5f745a42aaea78f007
/* Adjust - http://www.keyboard-layout-editor.com/#/gists/dedeae17b35a5d5f745a42aaea78f007
.---------------------------------------------. .---------------------------------------------.
| | | | | | | EPRM | ! EPRM | | | | | | |
| MAKE | | | | | | RESET | ! EPRM | | | | | | |
!-------+-----+-----+-----+-----+-------------! !-------+-----+-----+-----+-----+-----+-------!
| | | | | | | | ! | | | | | | |
!-------+-----+-----+-----x-----x-----! ! ! !-----x-----x-----+-----+-----+-------!
| | 🔇 | 🔉 | 🔊 | LCK | |-------! !-------! | | | | | SWRKM |
| | 🔇 | 🔉 | 🔊 | LCK | |-------! !-------! | | | | | QWRTY |
!-------+-----+-----+-----x-----x-----! ! ! !-----x-----x-----+-----+-----+-------!
| | | | | | | | ! | | | | | | HWRKM |
| | | | | | | | ! | | | | | WIN | WRKMN |
'-------+-----+-----+-----+-----+-------------' '-------------+-----+-----+-----+-----+-------'
| | | | | | .---------------. .---------------. ! | | | | |
'------------------------------' | | | ! | | '------------------------------'
@ -115,101 +117,66 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
'-----------------------' '-----------------------'
*/
[_ADJUST] = LAYOUT_ergodox_pretty_wrapper(
XXXXXXX,XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX, KC_EPRM, KC_EPRM, XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX, XXXXXXX,
XXXXXXX,XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX,KC__MUTE, KC__VOLDOWN, KC__VOLUP, MC_LOCK, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_SWRK,
XXXXXXX,XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_HWRK,
XXXXXXX,XXXXXXX,XXXXXXX,XXXXXXX,XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______,
______________________ERGODOX_THUMBS_____________________
),
[_NUMS] = LAYOUT_ergodox_pretty_wrapper(
XXXXXXX,XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX, XXXXXXX, XXXXXXX, XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX, XXXXXXX,
XXXXXXX,XXXXXXX, XXXXXXX, KC_UP, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_KP_7, KC_KP_8, KC_KP_9, KC_PAST, XXXXXXX,
_______,XXXXXXX, KC_LEFT, KC_DOWN, KC_RIGHT, XXXXXXX, XXXXXXX, KC_KP_4, KC_KP_5, KC_KP_6, KC_PPLS, XXXXXXX,
LM_SHFT,XXXXXXX, XXXXXXX, XXXXXXX, JJ_COPY, JJ_PSTE, XXXXXXX, XXXXXXX, XXXXXXX, KC_KP_1, KC_KP_2, KC_KP_3, KC_PMNS, XXXXXXX,
XXXXXXX,_______,XXXXXXX,XXXXXXX,XXXXXXX, KC_KP_0, KC_PDOT, KC_COMM, KC_PEQL, XXXXXXX,
_______, _______, _______,_______,
KC_MAKE, ____________________BLANK___________________, KC_RST, KC_EPRM, ____________________BLANK___________________, XXXXXXX,
_______, ____________________BLANK___________________, _______, _______, ____________________BLANK___________________, XXXXXXX,
_______,KC__MUTE,KC__VOLDOWN,KC__VOLUP,MC_LOCK,_______, ____________________BLANK___________________, KC_MQWR,
_______, ____________________BLANK___________________, _______, _______, _______, _______, _______, _______, KC_WWRK, KC_MWRK,
____________________BLANK___________________, ____________________BLANK___________________,
_______, _______, _______, _______,
_______, _______,
KC_LALT,KC_LGUI,_______, _______,_______,_______
_______, _______, _______, _______, _______, _______
),
[_NMOD] = LAYOUT_ergodox_pretty_wrapper(
XXXXXXX,XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX, XXXXXXX, XXXXXXX, XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX, XXXXXXX,
XXXXXXX,XXXXXXX, XXXXXXX, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, _______, _______, _______, XXXXXXX,
XXXXXXX,XXXXXXX, _______, _______, _______, XXXXXXX, XXXXXXX, _______, _______, _______, _______, XXXXXXX,
LM_SHFT,XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, _______, _______, _______, XXXXXXX,
XXXXXXX,XXXXXXX,XXXXXXX,XXXXXXX,XXXXXXX, _______, _______, _______, _______, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX,XXXXXXX,
XXXXXXX, XXXXXXX,
KC_LALT,KC_LGUI,XXXXXXX, XXXXXXX,XXXXXXX,XXXXXXX
),
// Diablo - http://www.keyboard-layout-editor.com/#/gists/28476e4237e77d4835ac8a9d7e5f9b2c
[_DIABLO] = LAYOUT_ergodox_pretty_wrapper(
KC_ESC , XXXXXXX , XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
KC_TAB , KC_Q ,ALT_T(KC_S), KC_I , KC_F , KC_J ,KC_MINS, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
KC_LOCK, KC_1 , KC_2 , KC_3 , KC_4 ,KC_DCLR , XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
KC_LSFT, KC_D3_1 , KC_D3_2 , KC_D3_3 , KC_D3_4 , KC_T ,KC_MINS, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
_______, XXXXXXX , XXXXXXX , XXXXXXX , KC_M , XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX,XXXXXXX,
XXXXXXX, XXXXXXX,
KC_BTN1,KC_BTN2,KC_ENTER, XXXXXXX,XXXXXXX,XXXXXXX
KC_ESC, KC_V, KC_D, KC_LALT, KC_NO, KC_NO, KC_NO, KC_NO, KC_F9, KC_F10, KC_F11, KC_F12, KC_NO, KC_NO,
KC_TAB, KC_S, KC_F, KC_I, KC_M, KC_T, KC_ENTER, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_Q, KC_1, KC_2, KC_3, KC_4, KC_P, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_LCTL, KC_D3_1, KC_D3_2, KC_D3_3, KC_D3_4, KC_Z, KC_LOCK, KC_NO, KC_N, KC_M, KC_NO, KC_NO, KC_NO, KC_NO,
_______, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_TRNS, KC_NO,
KC_L, KC_J, KC_NO, KC_NO,
KC_F, KC_NO,
SFT_T(KC_SPACE), ALT_T(KC_Q), KC_DCLR, KC_PGDN, KC_DEL, KC_ENT
)
};
bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
uint8_t default_layer = 0;
default_layer = eeconfig_read_default_layer();
switch (keycode) {
case KC_SWRK:
if (!record->event.pressed) {
set_single_persistent_default_layer(_SWRKMN);
layer_move(default_layer);
ergodox_blink_all_leds();
ergodox_blink_all_leds();
}
return false;
break;
case KC_HWRK:
if (!record->event.pressed) {
set_single_persistent_default_layer(_HWRKMN);
layer_move(default_layer);
ergodox_blink_all_leds();
ergodox_blink_all_leds();
}
return false;
break;
case KC_EPRM:
if (!record->event.pressed) {
ergodox_blink_all_leds();
eeconfig_init();
}
return false;
break;
case MC_LOCK:
if (!record->event.pressed) {
layer_move(default_layer);
SEND_STRING(SS_LCTRL(SS_LGUI("q")));
}
return false;
break;
}
return true;
}
void matrix_init_keymap(void) {};
void matrix_scan_keymap(void) {
uint8_t modifiers = get_mods();
uint8_t led_usb_state = host_keyboard_leds();
uint8_t one_shot = get_oneshot_mods();
uint8_t layer = biton32(layer_state);
ergodox_board_led_off();
ergodox_right_led_1_off();
ergodox_right_led_2_off();
ergodox_right_led_3_off();
switch (layer) {
/*
Lights are treated as binary here for easy identification.
LED1 = 4; LED2 = 2; LED1 = 1
This allows for up to 8 identified layers (default layers being no lights on)
Which is way more than I should ever need
*/
case _WORKMAN:
case _QWERTY:
case _WINWORKMAN:
if (modifiers & MODS_SHIFT_MASK || led_usb_state & (1<<USB_LED_CAPS_LOCK) || one_shot & MODS_SHIFT_MASK) {
ergodox_right_led_1_on();
ergodox_right_led_1_set( 25 );
}
if (modifiers & MODS_CTRL_MASK || one_shot & MODS_CTRL_MASK || modifiers & MODS_GUI_MASK || one_shot & MODS_GUI_MASK) {
if ((modifiers & MODS_CTRL_MASK || one_shot & MODS_CTRL_MASK) && (modifiers & MODS_GUI_MASK || one_shot & MODS_GUI_MASK)) {
ergodox_right_led_2_on();
ergodox_right_led_2_set( 50 );
} else {
ergodox_right_led_2_on();
ergodox_right_led_2_set( 10 );
}
}
if (modifiers & MODS_ALT_MASK || one_shot & MODS_ALT_MASK) {
ergodox_right_led_3_on();
ergodox_right_led_3_set( 10 );
}
break;
case _LOWER:
ergodox_right_led_3_on();
ergodox_right_led_3_set(10); // Default brightness is deadly in a dark room
@ -218,20 +185,6 @@ void matrix_scan_keymap(void) {
ergodox_right_led_2_on();
ergodox_right_led_2_set(10);
break;
case _NUMS:
ergodox_right_led_2_on();
ergodox_right_led_2_set(10);
ergodox_right_led_3_on();
ergodox_right_led_3_set(10);
break;
case _NMOD:
ergodox_right_led_1_on();
ergodox_right_led_1_set(10);
ergodox_right_led_2_on();
ergodox_right_led_2_set(10);
ergodox_right_led_3_on();
ergodox_right_led_3_set(10);
break;
case _DIABLO:
ergodox_right_led_1_on();
ergodox_right_led_1_set(10);
@ -240,7 +193,4 @@ void matrix_scan_keymap(void) {
// none
break;
}
/* #ifdef TAP_DANCE_ENABLE
run_diablo_macro_check();
#endif */
};

@ -0,0 +1,37 @@
# Bocaj Layout
While I've put my own spin on most things, much of the credit for these ideas belongs to Drashna and/or the people he derived things from. Please see his [layout](../drashna/) and [userspace](../../../../users/drashna/) for lots of ideas and inspiration.
## Layers Overview
* Default
* Workman
* Qwerty
* Windows Workman (swaps GUI and CTRL buttons)
* Lower
* F1-12 Top Row
* Grave / Layer Switch macro at Caps Lock position
* Navigation at QWERTY 'ESDF' position
* Numpad under right hand
* Adjust
* Volume Control
* Mac Lock Macro
* Make / Reset/ EEPROM keys
* Default Layer changing keys
* Diablo Layer
* Moved shortcuts within left hands reach
* Macros to spam 1-4 every ~1 second
* Shift in thumb cluster to prevent pinky fatique
## LEDs Overview
* Used for _LOWER, _ADJUST, and _DIABLO layer indication
* Used for Ctrl/GUI, Shift, and Alt indication when on a default layer
## Wrappers Overview
While it isn't a novel idea, I feel the need to mention it because it really appeals to me as a person that doesn't like repetitive code.
We've all come to know and love the pretty wrapper for Ergodox because it makes for such a beautiful, self-documenting keymap. In this keymap, we are building ontop of the pretty wrapper to wrap our default layers with our keys that aren't unique to the layer.
Now you can wrap your keymap with `LAYOUT_ergodox_pretty_base_wrapper()` and only feed it the alpha keys, having the top, side, bottom, and thumb clusters automatically filled in. If you make a key to any of the top, side, bottom, or thumb cluster keys, it will propegate to all layers that have this wrapper, or have KC_TRNS keycodes in the same location

@ -4,3 +4,8 @@ SWAP_HANDS_ENABLE = no
TAP_DANCE_ENABLE = yes
EXTRAKEY_ENABLE = no
KEY_LOCK_ENABLE = yes
LEADER_ENABLE = yes
UNICODE_ENABLE = yes
UNICODEMAP_ENABLE = no
UCIS_ENABLE = no

@ -1,14 +1,30 @@
/*
Copyright 2018 Jacob Jerrell <jacob.jerrell@gmail.com> @JacobJerrell
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "bocaj.h"
#include "eeprom.h"
#include "version.h"
#include "tap_dances.h"
static uint16_t copy_paste_timer;
userspace_config_t userspace_config;
#if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE))
#define BOCAJ_UNICODE_MODE UC_OSX
#else
// set to 2 for UC_WIN, set to 4 for UC_WINC
#define BOCAJ_UNICODE_MODE 2
#endif
/* *** *** *** *** *
* Helper Functions *
* *** *** *** *** */
void tap(uint16_t keycode){ register_code(keycode); unregister_code(keycode); };
// Add reconfigurable functions here, for keymap customization
@ -36,10 +52,7 @@ bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
}
__attribute__ ((weak))
bool process_record_secrets(uint16_t keycode, keyrecord_t *record) {
return true;
}
void matrix_scan_secrets(void) {}
__attribute__ ((weak))
uint32_t layer_state_set_keymap (uint32_t state) {
@ -57,7 +70,14 @@ void led_set_keymap(uint8_t usb_led) {}
// Call user matrix init, set default RGB colors and then
// call the keymap's init function
void matrix_init_user(void) {
userspace_config.raw = eeprom_read_byte(EECONFIG_USERSPACE);
userspace_config.raw = eeconfig_read_user();
#if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE))
set_unicode_input_mode(BOCAJ_UNICODE_MODE);
get_unicode_input_mode();
#endif //UNICODE_ENABLE
matrix_init_keymap();
}
@ -78,6 +98,18 @@ void suspend_wakeup_init_user(void)
#endif
}
void eeconfig_init_user(void) {
userspace_config.raw = 0;
eeconfig_update_user(userspace_config.raw);
#if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE))
set_unicode_input_mode(BOCAJ_UNICODE_MODE);
get_unicode_input_mode();
#else
eeprom_update_byte(EECONFIG_UNICODEMODE, BOCAJ_UNICODE_MODE);
#endif
}
LEADER_EXTERNS();
// No global matrix scan code, so just run keymap's matrix
// scan function
void matrix_scan_user(void) {
@ -86,92 +118,72 @@ void matrix_scan_user(void) {
has_ran_yet = true;
startup_user();
}
LEADER_DICTIONARY() {
leading = false;
leader_end();
#ifdef TAP_DANCE_ENABLE // Run Diablo 3 macro checking code.
run_diablo_macro_check();
#endif // TAP_DANCE_ENABLE
matrix_scan_keymap();
}
// Mac Save (Leader -> s)
SEQ_ONE_KEY(KC_S) {
SEND_STRING(SS_LGUI("s"));
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
/* uint8_t default_layer = 0;
default_layer = eeconfig_read_default_layer(); */
switch (keycode) {
case JJ_COPY:
if (!record->event.pressed) {
// Mac copy line down (Leader -> d, d)
SEQ_TWO_KEYS(KC_D, KC_D) {
register_code(KC_LSHIFT);
register_code(KC_HOME);
unregister_code(KC_HOME);
unregister_code(KC_LSHIFT);
SEND_STRING(SS_LGUI("c"));
}
return false;
break;
case JJ_PSTE:
if (!record->event.pressed) {
tap(KC_END);
tap(KC_ENTER);
SEND_STRING(SS_LGUI("v"));
}
return false;
break;
case JJ_ARRW:
if (!record->event.pressed) {
SEND_STRING("->");
}
return false;
break; /*
case KC_SWRK:
if (!record->event.pressed) {
set_single_persistent_default_layer(_SWRKMN);
layer_move(default_layer);
//ergodox_blink_all_leds();
//ergodox_blink_all_leds();
}
return false;
break;
case KC_HWRK:
if (!record->event.pressed) {
set_single_persistent_default_layer(_HWRKMN);
layer_move(default_layer);
//ergodox_blink_all_leds();
//ergodox_blink_all_leds();
}
return false;
break;
case KC_EPRM:
if (!record->event.pressed) {
//ergodox_blink_all_leds();
eeconfig_init();
}
return false;
break;
case MC_LOCK:
if (!record->event.pressed) {
layer_move(default_layer);
SEND_STRING(SS_LCTRL(SS_LGUI("q")));
// Mac copy line up (Leader -> u, u)
SEQ_TWO_KEYS(KC_U, KC_U) {
register_code(KC_LSHIFT);
register_code(KC_HOME);
unregister_code(KC_HOME);
unregister_code(KC_LSHIFT);
SEND_STRING(SS_LGUI("c"));
tap(KC_UP);
tap(KC_END);
tap(KC_ENTER);
SEND_STRING(SS_LGUI("v"));
}
return false;
break; */
case KC_DCLR:
#ifdef TAP_DANCE_ENABLE
if (record->event.pressed) {
uint8_t dtime;
for (dtime = 0; dtime < 4; dtime++) {
diablo_key_time[dtime] = diablo_times[0];
// Mac VS Debug
SEQ_ONE_KEY(KC_D) {
tap(KC_F5);
}
// Mac VS Stop Debug
SEQ_TWO_KEYS(KC_S, KC_D) {
register_code(KC_LSHIFT);
tap(KC_F5);
unregister_code(KC_LSHIFT);
}
#endif // !TAP_DANCE_ENABLE
return false;
break;
case KC_CCCV:
if (record->event.pressed) {
copy_paste_timer = timer_read();
} else {
if (timer_elapsed(copy_paste_timer) > TAPPING_TERM) { // Hold, copy
SEND_STRING(SS_LGUI("c"));
} else {
SEND_STRING(SS_LGUI("v"));
// Start Diablo 3
SEQ_ONE_KEY(KC_3) {
SEND_STRING(SS_LCTRL(" "));
SEND_STRING("Diablo");
tap(KC_ENTER);
}
SEQ_ONE_KEY(KC_B) {
SEND_STRING (QMK_KEYBOARD "/" QMK_KEYMAP " @ " QMK_VERSION " ");
tap(KC_ENTER);
SEND_STRING ("Built at: " QMK_BUILDDATE);
}
return false;
break;
#ifndef NO_SECRETS
matrix_scan_secrets();
#endif // !NO_SECRETS
}
return process_record_keymap(keycode, record);
}
#ifdef TAP_DANCE_ENABLE // Run Diablo 3 macro checking code.
run_diablo_macro_check();
#endif // TAP_DANCE_ENABLE
matrix_scan_keymap();
}

@ -1,141 +1,85 @@
#ifndef USERSPACE
#define USERSPACE
/*
Copyright 2018 Jacob Jerrell <jacob.jerrell@gmail.com> @JacobJerrell
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
#include "version.h"
#include "eeprom.h"
#include "wrappers.h"
#include "process_records.h"
#ifdef TAP_DANCE_ENABLE
#include "tap_dances.h"
#endif // TAP_DANCE_ENABLE
/* *** *** *** *** *** *
* Define layer names *
* *** *** *** *** *** */
/* Layer Names */
enum userspace_layers {
_HWRKMN = 0,
_SWRKMN,
_WORKMAN = 0,
_WINWORKMAN,
_QWERTY,
_LOWER,
_ADJUST,
_NUMS,
_NMOD,
_DIABLO
_DIABLO,
};
#define EECONFIG_USERSPACE (uint8_t *)19
#if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE))
#define BOCAJ_UNICODE_MODE UC_OSX
#else
// set to 2 for UC_WIN, set to 4 for UC_WINC
#define BOCAJ_UNICODE_MODE 2
#endif
/*
define modifiers here, since MOD_* doesn't seem to work for these
*/
#define MODS_SHIFT_MASK (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT))
#define MODS_CTRL_MASK (MOD_BIT(KC_LCTL)|MOD_BIT(KC_RCTRL))
#define MODS_ALT_MASK (MOD_BIT(KC_LALT)|MOD_BIT(KC_RALT))
#define MODS_GUI_MASK (MOD_BIT(KC_LGUI)|MOD_BIT(KC_RGUI))
bool mod_key_press_timer (uint16_t code, uint16_t mod_code, bool pressed);
bool mod_key_press (uint16_t code, uint16_t mod_code, bool pressed, uint16_t this_timer);
bool send_game_macro(const char *str, keyrecord_t *record, bool override);
void matrix_init_keymap(void);
void shutdown_keymap(void);
void suspend_power_down_keymap(void);
void suspend_wakeup_init_keymap(void);
void matrix_scan_keymap(void);
uint32_t layer_state_set_keymap (uint32_t state);
uint32_t default_layer_state_set_keymap (uint32_t state);
void led_set_keymap(uint8_t usb_led);
void eeconfig_init_keymap(void);
void tap(uint16_t keycode);
typedef union {
uint8_t raw;
} userspace_config_t;
/* *** *** *** *** *** *** *
* Define Custom Keycodes *
* *** *** *** *** *** *** */
enum userspace_custom_keycodes {
KC_EPRM = SAFE_RANGE, // can always be here
KC_SWRK,
KC_HWRK,
KC_VRSN,
JJ_COPY,
JJ_PSTE,
JJ_ARRW,
KC_CCCV,
MC_LOCK,
KC_DCLR,
NEW_SAFE_RANGE //use "NEWPLACEHOLDER for keymap specific codes
};
// Space Cadet Hyper/Meh and [/]
#define HYP_LBK ALL_T(KC_LBRACKET)
#define MEH_RBK MEH_T(KC_RBRACKET)
// Layout beauti-/simpli-fication
#define KC_LWEN LT(_LOWER, KC_ENTER)
#define KC_ADJS TT(_ADJUST)
#define KC_NUMS TT(_NUMS)
#define LM_SHFT LM(_NMOD, MOD_LSFT)
#define XXXXXXX KC_NO
#define _______ KC_TRNS
void tap(uint16_t keycode);
/* *** *** *** *** *** *** *
* Diablo 3 Macro Handling *
* *** *** *** *** *** *** */
extern userspace_config_t userspace_config;
// If Tap Dancing is enabled, we manage that here.
// If it is not, then we define the KC_D3_# codes gracefully
#ifdef TAP_DANCE_ENABLE
enum {
TD_D3_1 = 0,
TD_D3_2,
TD_D3_3,
TD_D3_4,
};
#define KC_D3_1 TD(TD_D3_1)
#define KC_D3_2 TD(TD_D3_2)
#define KC_D3_3 TD(TD_D3_3)
#define KC_D3_4 TD(TD_D3_4)
#define KC_D3_1 TD(TD_D3_1)
#define KC_D3_2 TD(TD_D3_2)
#define KC_D3_3 TD(TD_D3_3)
#define KC_D3_4 TD(TD_D3_4)
#else // !TAP_DANCE_ENABLE
#define KC_D3_1 KC_1
#define KC_D3_2 KC_2
#define KC_D3_3 KC_3
#define KC_D3_4 KC_4
#define KC_D3_1 KC_1
#define KC_D3_2 KC_2
#define KC_D3_3 KC_3
#define KC_D3_4 KC_4
#endif // TAP_DANCE_ENABLE
// Wrapper for handling of keymap 'blocks'
// not 100% sure what this first part does. Credit to Drashna
#if (!defined(LAYOUT) && defined(KEYMAP))
#define LAYOUT KEYMAP
#endif
#define LAYOUT_ergodox_pretty_wrapper(...) LAYOUT_ergodox_pretty(__VA_ARGS__)
/* Pretty Layout
.---------------------------------------------. .---------------------------------------------.
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | ! 8 | 9 | 10 | 11 | 12 | 13 | 14 |
!-------+-----+-----+-----+-----+-------------! !-------+-----+-----+-----+-----+-----+-------!
| 15 | 16 | 17 | 18 | 19 | 20 | 21 | ! 22 | 23 | 24 | 25 | 26 | 27 | 28 |
!-------+-----+-----+-----x-----x-----! ! ! !-----x-----x-----+-----+-----+-------!
| 29 | 30 | 31 | 32 | 33 | 34 |-------! !-------! 35 | 36 | 37 | 38 | 39 | 40 |
!-------+-----+-----+-----x-----x-----! ! ! !-----x-----x-----+-----+-----+-------!
| 41 | 42 | 43 | 44 | 45 | 46 | 47 | ! 48 | 49 | 50 | 51 | 52 | 53 | 54 |
'-------+-----+-----+-----+-----+-------------' '-------------+-----+-----+-----+-----+-------'
| 55 | 56 | 57 | 58 | 59 | .---------------. .---------------. ! 60 | 61 | 62 | 63 | 64 |
'------------------------------' | 65 | 66 | ! 67 | 68 | '------------------------------'
.-------+-------+-------! !-------+-------+-------.
! ! | 69 | ! 70 | ! !
! ! !-------! !-------! ! !
| 71 | 72 | 73 | ! 74 | 75 | 76 |
'-----------------------' '-----------------------'
*/
#define _______________________SWORKMAN_L1_______________________ KC_Q, KC_W, KC_E, KC_R, KC_T
#define _______________________SWORKMAN_L2_______________________ KC_A, SFT_T(KC_S), GUI_T(KC_D), ALT_T(KC_F), KC_G
#define _______________________SWORKMAN_L3_______________________ CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B
#define _______________________SWORKMAN_R1_______________________ KC_Y, KC_U, KC_I, KC_O, KC_P
#define _______________________SWORKMAN_R2_______________________ KC_H, ALT_T(KC_J), GUI_T(KC_K), SFT_T(KC_L), KC_SCLN
#define _______________________SWORKMAN_R3_______________________ KC_N, KC_M, KC_COMM, KC_DOT, CTL_T(KC_SLASH)
// Hardware Driven Workman
#define _______________________HWORKMAN_L1_______________________ KC_Q, KC_D, KC_R, KC_W, KC_B
#define _______________________HWORKMAN_L2_______________________ KC_A, SFT_T(KC_S), GUI_T(KC_H), ALT_T(KC_T), KC_G
#define _______________________HWORKMAN_L3_______________________ CTL_T(KC_Z), KC_X, KC_M, KC_C, KC_V
#define _______________________HWORKMAN_R1_______________________ KC_J, KC_F, KC_U, KC_P, KC_SCLN
#define _______________________HWORKMAN_R2_______________________ KC_Y, ALT_T(KC_N), GUI_T(KC_E), SFT_T(KC_O), KC_I
#define _______________________HWORKMAN_R3_______________________ KC_K, KC_L, KC_COMM, KC_DOT, CTL_T(KC_SLASH)
#define ___________________ERGODOX_BOTTOM_LEFT___________________ TT(_DIABLO), KC_NUMS, TT(_LOWER), KC_UP, KC_LEFT
#define ___________________ERGODOX_BOTTOM_RIGHT__________________ KC_RIGHT, KC_DOWN, XXXXXXX, XXXXXXX, TT(_ADJUST)
#define _______________________NUMBER_LEFT_______________________ KC_1, KC_2, KC_3, KC_4, KC_5
#define _______________________NUMBER_RIGHT______________________ KC_6, KC_7, KC_8, KC_9, KC_0
#define _______________________SPECIAL_LEFT______________________ KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC
#define _______________________SPECIAL_RIGHT_____________________ KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN
#define _________________________________________________________ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
#define XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX KC_NO, KC_NO, KC_NO, KC_NO, KC_NO
// LEFT | RIGHT
#define ______________________ERGODOX_THUMBS_____________________ KC_APP,KC_HOME, KC_PGUP,KC_ESC, \
KC_END, KC_PGDOWN, \
KC_SPACE,KC_BSPACE,JJ_COPY, JJ_PSTE,KC_TAB,KC_LWEN
#endif // !USERSPACE

@ -10,12 +10,15 @@
// actually sends Ctrl-x. That's bad.)
#define IGNORE_MOD_TAP_INTERRUPT
#undef PERMISSIVE_HOLD
#define PREVENT_STUCK_MODIFIERS
#ifdef TAPPING_TERM
#undef TAPPING_TERM
#endif // TAPPING_TERM
#define TAPPING_TERM 175
#define RETRO_TAPPING
// Disable action_get_macro and fn_actions, since we don't use these
// and it saves on space in the firmware.
#ifndef NO_DEBUG
@ -27,6 +30,4 @@
#define NO_ACTION_MACRO
#define NO_ACTION_FUNCTION
#define DISABLE_LEADER
#define MACRO_TIMER 5

@ -0,0 +1,149 @@
#include "bocaj.h"
#include QMK_KEYBOARD_H
uint16_t copy_paste_timer;
uint16_t grave_layer_timer;
uint16_t heal_layer_timer;
__attribute__ ((weak))
bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
return true;
}
// Defines actions tor my global custom keycodes. Defined in bocaj.h file
// Then runs the _keymap's record handler if not processed here
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case KC_MWRK:
if (!record->event.pressed) {
set_single_persistent_default_layer(_WORKMAN);
#if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE))
set_unicode_input_mode(0);
#endif
layer_move(0);
ergodox_blink_all_leds();
}
break;
case KC_WWRK:
if (!record->event.pressed) {
set_single_persistent_default_layer(_WINWORKMAN);
#if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE))
set_unicode_input_mode(4);
#endif
layer_move(0);
ergodox_blink_all_leds();
}
break;
case KC_MQWR:
if (!record->event.pressed) {
set_single_persistent_default_layer(_QWERTY);
#if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE))
set_unicode_input_mode(0);
#endif
layer_move(0);
ergodox_blink_all_leds();
}
break;
case MC_LOCK:
if (!record->event.pressed) {
layer_move(0);
SEND_STRING(SS_LCTRL(SS_LGUI("q")));
}
break;
case KC_MAKE: // Compiles the firmware, and adds the flash command based on keyboard bootloader
if (!record->event.pressed) {
uint8_t temp_mod = get_mods();
uint8_t temp_osm = get_oneshot_mods();
clear_mods();
clear_oneshot_mods();
if (biton32(default_layer_state) == _WINWORKMAN) {
send_string_with_delay_P(PSTR("make " QMK_KEYBOARD ":" QMK_KEYMAP), 10);
} else {
send_string_with_delay_P(PSTR("util/docker_build.sh " QMK_KEYBOARD ":" QMK_KEYMAP), 10);
}
if (temp_mod & MODS_SHIFT_MASK) {
send_string_with_delay_P(PSTR(":teensy"), 10);
}
if (temp_mod & MODS_CTRL_MASK) {
send_string_with_delay_P(PSTR(" -j8 --output-sync"), 10);
}
send_string_with_delay_P(PSTR(SS_TAP(X_ENTER)), 10);
set_mods(temp_mod);
layer_move(0);
}
break;
case KC_DCLR: // reset all Diablo timers, disabling them
#ifdef TAP_DANCE_ENABLE
if (record->event.pressed) {
uint8_t dtime;
for (dtime = 0; dtime < 4; dtime++) {
diablo_key_time[dtime] = diablo_times[0];
}
}
#endif // TAP_DANCE_ENABLE
break;
case JJ_ARRW:
if (!record->event.pressed) {
SEND_STRING("->");
}
return false;
break;
case LM_GRAVE:
if (record->event.pressed) {
grave_layer_timer = timer_read();
} else {
if (timer_elapsed(grave_layer_timer) < TAPPING_TERM) {
uint8_t temp_mod = get_mods();
uint8_t one_shot = get_oneshot_mods();
clear_mods();
if (temp_mod & MODS_SHIFT_MASK || one_shot & MODS_SHIFT_MASK) {
register_code(KC_LSFT);
tap(KC_GRAVE);
unregister_code(KC_LSFT);
} else {
tap(KC_GRAVE);
}
set_mods(temp_mod);
} else {
layer_move(0);
}
}
return false;
break;
case KC_CCCV:
if (record->event.pressed) {
copy_paste_timer = timer_read();
} else {
if (timer_elapsed(copy_paste_timer) > TAPPING_TERM) { // Hold, copy
SEND_STRING(SS_LGUI("c"));
} else {
SEND_STRING(SS_LGUI("v"));
}
}
return false;
break;
#ifdef UNICODE_ENABLE
case UC_FLIP: // (ノಠ痊ಠ)ノ彡┻━┻
if (record->event.pressed) {
send_unicode_hex_string("0028 30CE 0CA0 75CA 0CA0 0029 30CE 5F61 253B 2501 253B");
}
break;
case UC_TABL: // ┬─┬ノ( º _ ºノ)
if (record->event.pressed) {
send_unicode_hex_string("252C 2500 252C 30CE 0028 0020 00BA 0020 005F 0020 00BA 30CE 0029");
}
break;
case UC_SHRG: // ¯\_(ツ)_/¯
if (record->event.pressed) {
send_unicode_hex_string("00AF 005C 005F 0028 30C4 0029 005F 002F 00AF");
}
break;
case UC_DISA: // ಠ_ಠ
if (record->event.pressed) {
send_unicode_hex_string("0CA0 005F 0CA0");
}
break;
#endif
}
return process_record_keymap(keycode, record);
}

@ -0,0 +1,52 @@
#pragma once
#include "bocaj.h"
#if defined(KEYMAP_SAFE_RANGE)
#define PLACEHOLDER_SAFE_RANGE KEYMAP_SAFE_RANGE
#else
#define PLACEHOLDER_SAFE_RANGE SAFE_RANGE
#endif
enum userspace_custom_keycodes {
KC_EPRM = PLACEHOLDER_SAFE_RANGE, // can always be here
KC_MWRK,
KC_WWRK,
KC_MQWR,
KC_VRSN,
LM_GRAVE, // Shift if held, layer change if tapped
JJ_COPY,
JJ_PSTE,
JJ_ARRW,
KC_CCCV,
MC_LOCK,
KC_DCLR,
KC_MAKE,
UC_FLIP, // (ಠ痊ಠ)┻━┻
UC_TABL, // ┬─┬ノ( º _ ºノ)
UC_SHRG, // ¯\_(ツ)_/¯
UC_DISA, // ಠ_ಠ
NEW_SAFE_RANGE //use "NEWPLACEHOLDER for keymap specific codes
};
bool process_record_keymap(uint16_t keycode, keyrecord_t *record);
// One Shot
#define OS_LSFT OSM(MOD_LSFT)
// Space Cadet Hyper/Meh and [/]
#define HYP_LBK ALL_T(KC_LBRACKET)
#define MEH_RBK MEH_T(KC_RBRACKET)
#define GUI_CTR(os, kc) MT( (os == 0) ? (MOD_LGUI) : (MOD_LCTL), kc )
// Layout beauti-/simpli-fication
#define KC_LWEN LT(_LOWER, KC_ENTER)
#define KC_ADJS TT(_ADJUST)
#define KC_NUMS TT(_LOWER)
#define KC_GAME TT(_DIABLO)
#define XXXXXXX KC_NO
#define _______ KC_TRNS
// Other Keycodes
#define KC_RST RESET
#define KC_BS KC_BSLASH

@ -1,14 +1,102 @@
Copyright 2018 Jacob Jerrell jacob.jerrell@gmail.com @JacobJerrell
# Overview
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
My personal QMK userspace. First, I must say that the credit for a majority of the code found here belongs to Drashna and/or the people he derived his code from. My Ergodox layout is briefly described in its respective folder. As for explaining this userspace, you could honestly go to Drashna's userspace and read his well put together readme. Regardless, I am mostly writing this as an excercise for myself to better understand what is going on, and where applicable, describe things that I innovated on my own.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
## Bocaj.c
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
### Unicode
I've always had difficulty implementing unicode in QMK, all of this code is literally copy/pasted from Drashna's userspace and lies dormant here until I can take the time to figure it out.
Update: Got it to work in Mac OS which is more important to me than Windows (probably pretty easy to figure out at this point). So I'm a happy table flipping person now!
(ノಠ痊ಠ)ノ彡┻━┻
┬─┬ノ( º _ ºノ)
### Tap Macro
Not sure why this doesn't exist in QMK already (maybe it does?)
```c
void tap(uint16_t keycode){ register_code(keycode); unregister_code(keycode); };
```
### *_keymap functions
We're running *_user functions in the userspace, that way we can add to or reconfigure at the keyboard level. Any *_user functions should call the equivalent *_keymap function at the end. If the *_keymap function isn't defined in the keymap, the `__attribute__ ((weak))` will prevent build problems.
### Startup/Suspend/Shutdown Functions
I have no idea what these do. Non-Ergodox keyboard functions?
### Matrix Scan User
Leader key defines, Diablo macro ancillary function, run matrix_scan_keymap.
#### Leader Key
I've always been interested in this feature, but I've had 0 experience with applications that have similar behavior. My implementation seeks to implement features that I feel VS2017 lacks
## Secrets
Hacked Drashna's secret macro implementation to work with the leader key instead.
TODO: Finish documentation
## Bocaj.h
Layer defines, some macro ancillary defines, setup Diablo macros and failsafe
## Process_Records.c/.h
Again, taking ideas from Drashna to make maintenance simpler. A couple of things that I'm proud of here, but nothing really ground breaking.
* Features
* Change default layer
* KC_MWRK, KC_WWRK, KC_MQWR
* MacOS Lock Screen Macro
* Make macro (Credit: Drashna)
* Need to reconfigure so it runs the docker command if one of the Mac OS layers are default because the AVR install fails on the corporate laptop
* Arrow macro (->) because I find myself telling people how to get to something quite frequently and typing this manually requires moving the right hand to the top-left of the ergodox and then to the bottom right, which feels unnatural.
* LM_GRAVE
* While combining _NUMS and _LOWER, I also needed a place to put F1-12 keys. This required me to relocate the grave key. The most comfortable place to put it was over a key that I frequently use to toggle the numpad. I do have other ways to get to/from this layer but my mind has been wired to use them for different workflows, so I would sit here frozen for a moment trying to tell my fingers where to go
* How it works
* A timer starts when pressed down
* If the timer at release was less than the TAPPING_TERM define
* Get mods
* If Shift was held or one-shot shift was active
* Send `~`
* Else
* Send `
* Else (timer at released was greater than the TAPPING_TERM define)
* Move to the default layer
* KC_CCCV
* Another neat idea I found in Drashna's userspace... highly underutilized in my layout but the inspiration for LM_GRAVE was obviously derived from this code
* Unicode stuff
* All I've ever wanted was a table-flip macro... I managed to get about half of it to work before I gave up and disabled it
## Send_Unicode.c/.h
I have some basic understanding of this, Drashna may already have it documented in his userspace. I'll put it in my own words when I get around to making it work and understanding it better.
## Tap_Dances.c/h
Again, building on Drashna's userspace organization to simplify maintenance of a heavily configured layout. This is all the stuff for the Diablo 3 macros that spam a given skill (1-4) every ~1 second
## Wrappers.h
Traditionally, you would put all of this into the \<username>.h file. But I liked the idea of separating it to simplify modification in the future.
### GUI_CTR(os, kc)
A notable mention in this file is the GUI_CTR(os, kc) custom keycode defined in process_records.h as:
```c
#define GUI_CTR(os, kc) MT( (os == 0) ? (MOD_LGUI) : (MOD_LCTL), kc )
```
I tried several things before coming to this one-liner conclusion. I believe it is quite elegant and it definitely solves the problem I had (separate wrappers for Windows/MacOS layers). But I would love to make this into something more intuitive, like a macro that detects which layer you're on and sends the applicable hotkey when held, or keycode when tapped. Ultimately, I was too tired of thinking about it to come up with a solution like that at this time.
Anyhow, if you set `os == 1`, it sends the Windows CTRL hotkey when held. If you set `os == 0`, it sends the Mac OS GUI hotkey when held. If tapped, it sends the keycode.
This is effectively a slightly more advanced `MOD_T(kc)` keycode.

@ -1,5 +1,33 @@
SRC += bocaj.c
SRC += bocaj.c \
process_records.c
ifneq ("$(wildcard $(USER_PATH)/secrets.c)","")
SRC += secrets.c
endif
ifeq ($(strip $(TAP_DANCE_ENABLE)), yes)
SRC += tap_dances.c
endif
# Caused problems when building via docker on Mac OS
# EXTRAFLAGS += -flto
ifeq ($(strip $(NO_SECRETS)), yes)
OPT_DEFS += -DNO_SECRETS
endif
ifeq ($(strip $(MACROS_ENABLED)), yes)
OPT_DEFS += -DMACROS_ENABLED
endif
ifeq ($(strip $(UCIS_ENABLE)), yes)
SRC += send_unicode.c
endif
ifeq ($(strip $(UNICODEMAP_ENABLE)), yes)
SRC += send_unicode.c
endif
ifeq ($(strip $(UNICODE_ENABLE)), yes)
SRC += send_unicode.c
endif

@ -0,0 +1,106 @@
// Written by konstantin: vomindoraan
#include "send_unicode.h"
#include <ctype.h>
#include <string.h>
__attribute__((weak))
void send_unicode_hex_string(const char* str) {
if (!str) { return; } // Safety net
while (*str) {
// Find the next code point (token) in the string
for (; *str == ' '; str++);
size_t n = strcspn(str, " "); // Length of the current token
char code_point[n+1];
strncpy(code_point, str, n);
code_point[n] = '\0'; // Make sure it's null-terminated
// Normalize the code point: make all hex digits lowercase
for (char *p = code_point; *p; p++) {
*p = tolower((unsigned char)*p);
}
// Send the code point as a Unicode input string
unicode_input_start();
send_string(code_point);
unicode_input_finish();
str += n; // Move to the first ' ' (or '\0') after the current token
}
}
// (ノಠ痊ಠ)ノ彡┻━┻
// send_unicode_hex_string("0028 30CE 0CA0 75CA 0CA0 0029 30CE 5F61 253B 2501 253B");
//Old code
// (╯°□°)╯ ︵ ┻━┻
#if 0
register_code(KC_RSFT);
tap(KC_9);
unregister_code(KC_RSFT);
process_unicode((0x256F | QK_UNICODE), record); // Arm
process_unicode((0x00B0 | QK_UNICODE), record); // Eye
process_unicode((0x25A1 | QK_UNICODE), record); // Mouth
process_unicode((0x00B0 | QK_UNICODE), record); // Eye
register_code(KC_RSFT);
tap(KC_0);
unregister_code(KC_RSFT);
process_unicode((0x256F | QK_UNICODE), record); // Arm
tap(KC_SPC);
process_unicode((0x0361 | QK_UNICODE), record); // Flippy
tap(KC_SPC);
process_unicode((0x253B | QK_UNICODE), record); // Table
process_unicode((0x2501 | QK_UNICODE), record); // Table
process_unicode((0x253B | QK_UNICODE), record); // Table
#endif
// If you need a good converter: https://r12a.github.io/app-conversion/
uint8_t saved_mods;
void unicode_input_start (void) {
// save current mods
saved_mods = get_mods(); // Save current mods
clear_mods(); // Unregister mods to start from a clean state
switch(get_unicode_input_mode()) {
case UC_OSX:
register_code(KC_LALT);
break;
case UC_LNX:
register_code(KC_LCTL);
register_code(KC_LSFT);
register_code(KC_U);
unregister_code(KC_U);
unregister_code(KC_LSFT);
unregister_code(KC_LCTL);
break;
case UC_WIN:
register_code(KC_LALT);
register_code(KC_PPLS);
unregister_code(KC_PPLS);
break;
case UC_WINC:
register_code(KC_RALT);
unregister_code(KC_RALT);
register_code(KC_U);
unregister_code(KC_U);
break;
}
wait_ms(UNICODE_TYPE_DELAY);
}
void unicode_input_finish (void) {
switch(get_unicode_input_mode()) {
case UC_OSX:
case UC_WIN:
unregister_code(KC_LALT);
break;
case UC_LNX:
register_code(KC_SPC);
unregister_code(KC_SPC);
break;
}
set_mods(saved_mods); // Reregister previously set mods
}

@ -0,0 +1,71 @@
#pragma once
#include "quantum.h"
void send_unicode_hex_string(const char* str);
/* use X(n) to call the */
#ifdef UNICODEMAP_ENABLE
enum unicode_name {
THINK, // thinking face 🤔
GRIN, // grinning face 😊
SMRK, // smirk 😏
WEARY, // good shit 😩
UNAMU, // unamused 😒
SNEK, // snke 🐍
PENGUIN, // 🐧
DRAGON, // 🐉
MONKEY, // 🐒
CHICK, // 🐥
BOAR, // 🐗
OKOK, // 👌
EFFU, // 🖕
INUP, // 👆
THUP, // 👍
THDN, // 👎
BBB, // dat B 🅱
POO, // poop 💩
HUNDR, // 100 💯
EGGPL, // EGGPLANT 🍆
WATER, // wet 💦
TUMBLER, // 🥃
LIT, // fire 🔥
BANG, // ‽
IRONY, // ⸮
DEGREE // °
};
const uint32_t PROGMEM unicode_map[] = {
[THINK] = 0x1F914,
[GRIN] = 0x1F600,
[BBB] = 0x1F171,
[POO] = 0x1F4A9,
[HUNDR] = 0x1F4AF,
[SMRK] = 0x1F60F,
[WEARY] = 0x1F629,
[EGGPL] = 0x1F346,
[WATER] = 0x1F4A6,
[LIT] = 0x1F525,
[UNAMU] = 0x1F612,
[SNEK] = 0x1F40D,
[PENGUIN] = 0x1F427,
[BOAR] = 0x1F417,
[MONKEY] = 0x1F412,
[CHICK] = 0x1F425,
[DRAGON] = 0x1F409,
[OKOK] = 0x1F44C,
[EFFU] = 0x1F595,
[INUP] = 0x1F446,
[THDN] = 0x1F44E,
[THUP] = 0x1F44D,
[TUMBLER] = 0x1F943,
[BANG] = 0x0203D,
[IRONY] = 0x02E2E,
[DEGREE] = 0x000B0
};
#endif // UNICODEMAP_ENABLE

@ -1,4 +1,3 @@
#include "bocaj.h"
#include "tap_dances.h"

@ -1,3 +1,6 @@
#pragma once
#include "bocaj.h"
//define diablo macro timer variables
extern uint16_t diablo_timer[4];
extern uint8_t diablo_times[];
@ -5,3 +8,12 @@ extern uint8_t diablo_key_time[4];
void run_diablo_macro_check(void);
#ifdef TAP_DANCE_ENABLE
enum {
TD_D3_1 = 0,
TD_D3_2,
TD_D3_3,
TD_D3_4
};
#endif // TAP_DANCE_ENABLE

@ -0,0 +1,37 @@
#pragma once
#include "bocaj.h"
#if (!defined(LAYOUT) && defined(KEYMAP))
#define LAYOUT KEYMAP
#endif
#define LAYOUT_ergodox_wrapper(...) LAYOUT_ergodox(__VA_ARGS__)
#define LAYOUT_ergodox_pretty_wrapper(...) LAYOUT_ergodox_pretty(__VA_ARGS__)
#define _________________QWERTY_L1__________________ KC_Q, KC_W, KC_E, KC_R, KC_T
#define _________________QWERTY_L2__________________ KC_A, KC_S, GUI_CTR(0, KC_D), KC_F, KC_G
#define _________________QWERTY_L3__________________ KC_Z, KC_X, KC_C, KC_V, KC_B
#define _________________QWERTY_R1__________________ KC_Y, KC_U, KC_I, KC_O, KC_P
#define _________________QWERTY_R2__________________ KC_H, KC_J, GUI_CTR(0, KC_K), KC_L, KC_SCLN
#define _________________QWERTY_R3__________________ KC_N, KC_M, KC_COMM, KC_DOT, KC_SLASH
// Hardware Driven Workman
#define _________________WORKMAN_L1_________________ KC_Q, KC_D, KC_R, KC_W, KC_B
#define _________________WORKMAN_L2_________________ KC_A, KC_S, GUI_CTR(0, KC_H), KC_T, KC_G // GUI_CTR(0, kc) behaves as GUI_T(kc)
#define ________________WWORKMAN_L2_________________ KC_A, KC_S, GUI_CTR(1, KC_H), KC_T, KC_G // GUI_CTR(1, kc) behaves as CTR_T(kc)
#define _________________WORKMAN_L3_________________ KC_Z, KC_X, KC_M, KC_C, KC_V
#define _________________WORKMAN_R1_________________ KC_J, KC_F, KC_U, KC_P, KC_SCLN
#define _________________WORKMAN_R2_________________ KC_Y, KC_N, GUI_CTR(0, KC_E), KC_O, KC_I // GUI_CTR(0, kc) behaves as GUI_T(kc)
#define ________________WWORKMAN_R2_________________ KC_Y, KC_N, GUI_CTR(1, KC_E), KC_O, KC_I // GUI_CTR(1, kc) behaves as CTR_T(kc)
#define _________________WORKMAN_R3_________________ KC_K, KC_L, KC_COMM, KC_DOT, KC_SLASH
#define __________________NUMBER_LEFT_______________ KC_1, KC_2, KC_3, KC_4, KC_5
#define __________________NUMBER_RIGHT______________ KC_6, KC_7, KC_8, KC_9, KC_0
#define __________________FUNCTION_LEFT_____________ KC_F1, KC_F2, KC_F3, KC_F4, KC_F5
#define __________________FUNCTION_RIGHT____________ KC_F6, KC_F7, KC_F8, KC_F9, KC_F10
#define ____________________BLANK___________________ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
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