Merge branch 'action_refine'

pull/12/head
tmk 12 years ago
commit a8c465215f

@ -5,7 +5,7 @@ SRC += $(COMMON_DIR)/host.c \
$(COMMON_DIR)/action_tapping.c \ $(COMMON_DIR)/action_tapping.c \
$(COMMON_DIR)/action_oneshot.c \ $(COMMON_DIR)/action_oneshot.c \
$(COMMON_DIR)/action_macro.c \ $(COMMON_DIR)/action_macro.c \
$(COMMON_DIR)/layer_switch.c \ $(COMMON_DIR)/action_layer.c \
$(COMMON_DIR)/keymap.c \ $(COMMON_DIR)/keymap.c \
$(COMMON_DIR)/timer.c \ $(COMMON_DIR)/timer.c \
$(COMMON_DIR)/print.c \ $(COMMON_DIR)/print.c \

@ -21,7 +21,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "command.h" #include "command.h"
#include "debug.h" #include "debug.h"
#include "led.h" #include "led.h"
#include "layer_switch.h" #include "action_layer.h"
#include "action_tapping.h" #include "action_tapping.h"
#include "action_oneshot.h" #include "action_oneshot.h"
#include "action_macro.h" #include "action_macro.h"
@ -50,15 +50,19 @@ void action_exec(keyevent_t event)
void process_action(keyrecord_t *record) void process_action(keyrecord_t *record)
{ {
keyevent_t event = record->event; keyevent_t event = record->event;
#ifndef NO_ACTION_TAPPING
uint8_t tap_count = record->tap.count; uint8_t tap_count = record->tap.count;
#endif
if (IS_NOEVENT(event)) { return; } if (IS_NOEVENT(event)) { return; }
action_t action = layer_switch_get_action(event.key); action_t action = layer_switch_get_action(event.key);
debug("ACTION: "); debug_action(action); debug("ACTION: "); debug_action(action);
debug(" overlays: "); overlay_debug(); #ifndef NO_ACTION_LAYER
debug(" keymaps: "); keymap_debug(); debug(" layer_state: "); layer_debug();
debug(" default_layer: "); debug_dec(default_layer); debug("\n"); debug(" default_layer_state: "); default_layer_debug();
#endif
debug("\n");
switch (action.kind.id) { switch (action.kind.id) {
/* Key and Mods */ /* Key and Mods */
@ -68,22 +72,17 @@ void process_action(keyrecord_t *record)
uint8_t mods = (action.kind.id == ACT_LMODS) ? action.key.mods : uint8_t mods = (action.kind.id == ACT_LMODS) ? action.key.mods :
action.key.mods<<4; action.key.mods<<4;
if (event.pressed) { if (event.pressed) {
uint8_t tmp_mods = host_get_mods();
if (mods) { if (mods) {
host_add_mods(mods); host_add_mods(mods);
host_send_keyboard_report(); host_send_keyboard_report();
} }
register_code(action.key.code); register_code(action.key.code);
if (mods && action.key.code) {
host_set_mods(tmp_mods);
host_send_keyboard_report();
}
} else { } else {
if (mods && !action.key.code) { unregister_code(action.key.code);
if (mods) {
host_del_mods(mods); host_del_mods(mods);
host_send_keyboard_report(); host_send_keyboard_report();
} }
unregister_code(action.key.code);
} }
} }
break; break;
@ -93,7 +92,7 @@ void process_action(keyrecord_t *record)
{ {
uint8_t mods = (action.kind.id == ACT_LMODS_TAP) ? action.key.mods : uint8_t mods = (action.kind.id == ACT_LMODS_TAP) ? action.key.mods :
action.key.mods<<4; action.key.mods<<4;
switch (action.layer.code) { switch (action.layer_tap.code) {
#ifndef NO_ACTION_ONESHOT #ifndef NO_ACTION_ONESHOT
case 0x00: case 0x00:
// Oneshot modifier // Oneshot modifier
@ -199,323 +198,88 @@ void process_action(keyrecord_t *record)
} }
break; break;
#endif #endif
#ifndef NO_ACTION_KEYMAP #ifndef NO_ACTION_LAYER
case ACT_KEYMAP: case ACT_LAYER:
switch (action.layer.code) { if (action.layer_bitop.on == 0) {
/* Keymap clear */ /* Default Layer Bitwise Operation */
case OP_RESET: if (!event.pressed) {
switch (action.layer.val & 0x03) { uint8_t shift = action.layer_bitop.part*4;
case 0: uint32_t bits = ((uint32_t)action.layer_bitop.bits)<<shift;
// NOTE: reserved uint32_t mask = (action.layer_bitop.xbit) ? ~(((uint32_t)0xf)<<shift) : 0;
overlay_clear(); switch (action.layer_bitop.op) {
keymap_clear(); case OP_BIT_AND: default_layer_and(bits | mask); break;
break; case OP_BIT_OR: default_layer_or(bits | mask); break;
case ON_PRESS: case OP_BIT_XOR: default_layer_xor(bits | mask); break;
if (event.pressed) { case OP_BIT_SET: default_layer_and(mask); default_layer_or(bits); break;
overlay_clear();
keymap_clear();
}
break;
case ON_RELEASE:
if (!event.pressed) {
overlay_clear();
keymap_clear();
}
break;
case ON_BOTH:
overlay_clear();
keymap_clear();
break;
/* NOTE: 4-7 rserved */
} }
break; }
/* Keymap Reset default layer */ } else {
case (OP_RESET | ON_PRESS): /* Layer Bitwise Operation */
if (event.pressed) { if (event.pressed ? (action.layer_bitop.on & ON_PRESS) :
default_layer_set(action.layer.val); (action.layer_bitop.on & ON_RELEASE)) {
} uint8_t shift = action.layer_bitop.part*4;
break; uint32_t bits = ((uint32_t)action.layer_bitop.bits)<<shift;
case (OP_RESET | ON_RELEASE): uint32_t mask = (action.layer_bitop.xbit) ? ~(((uint32_t)0xf)<<shift) : 0;
if (!event.pressed) { switch (action.layer_bitop.op) {
default_layer_set(action.layer.val); case OP_BIT_AND: layer_and(bits | mask); break;
case OP_BIT_OR: layer_or(bits | mask); break;
case OP_BIT_XOR: layer_xor(bits | mask); break;
case OP_BIT_SET: layer_and(mask); layer_or(bits); break;
} }
break; }
case (OP_RESET | ON_BOTH): }
default_layer_set(action.layer.val); break;
break; #ifndef NO_ACTION_TAPPING
case ACT_LAYER_TAP:
/* Keymap Bit invert */ case ACT_LAYER_TAP1:
case OP_INV: switch (action.layer_tap.code) {
/* with tap toggle */ case OP_TAP_TOGGLE:
/* tap toggle */
if (event.pressed) { if (event.pressed) {
if (tap_count < TAPPING_TOGGLE) { if (tap_count < TAPPING_TOGGLE) {
debug("KEYMAP_INV: tap toggle(press).\n"); layer_invert(action.layer_tap.val);
keymap_invert(action.layer.val);
} }
} else { } else {
if (tap_count <= TAPPING_TOGGLE) { if (tap_count <= TAPPING_TOGGLE) {
debug("KEYMAP_INV: tap toggle(release).\n"); layer_invert(action.layer_tap.val);
keymap_invert(action.layer.val);
} }
} }
break; break;
case (OP_INV | ON_PRESS): case OP_ON_OFF:
if (event.pressed) { event.pressed ? layer_on(action.layer_tap.val) :
keymap_invert(action.layer.val); layer_off(action.layer_tap.val);
}
break;
case (OP_INV | ON_RELEASE):
if (!event.pressed) {
keymap_invert(action.layer.val);
}
break; break;
case (OP_INV | ON_BOTH): case OP_OFF_ON:
keymap_invert(action.layer.val); event.pressed ? layer_off(action.layer_tap.val) :
layer_on(action.layer_tap.val);
break; break;
case OP_SET_CLEAR:
/* Keymap Bit on */ event.pressed ? layer_move(action.layer_tap.val) :
case OP_ON: layer_clear();
if (event.pressed) {
keymap_on(action.layer.val);
} else {
keymap_off(action.layer.val);
}
break;
case (OP_ON | ON_PRESS):
if (event.pressed) {
keymap_on(action.layer.val);
}
break;
case (OP_ON | ON_RELEASE):
if (!event.pressed) {
keymap_on(action.layer.val);
}
break; break;
case (OP_ON | ON_BOTH):
keymap_on(action.layer.val);
break;
/* Keymap Bit off */
case OP_OFF:
if (event.pressed) {
keymap_off(action.layer.val);
} else {
keymap_on(action.layer.val);
}
break;
case (OP_OFF | ON_PRESS):
if (event.pressed) {
keymap_off(action.layer.val);
}
break;
case (OP_OFF | ON_RELEASE):
if (!event.pressed) {
keymap_off(action.layer.val);
}
break;
case (OP_OFF | ON_BOTH):
keymap_off(action.layer.val);
break;
/* Keymap Bit set */
case OP_SET:
if (event.pressed) {
keymap_set(action.layer.val);
} else {
keymap_clear();
}
break;
case (OP_SET | ON_PRESS):
if (event.pressed) {
keymap_set(action.layer.val);
}
break;
case (OP_SET | ON_RELEASE):
if (!event.pressed) {
keymap_set(action.layer.val);
}
break;
case (OP_SET | ON_BOTH):
keymap_set(action.layer.val);
break;
/* Keymap Bit invert with tap key */
default: default:
/* tap key */
if (event.pressed) { if (event.pressed) {
if (tap_count > 0) { if (tap_count > 0) {
debug("KEYMAP_TAP_KEY: Tap: register_code\n"); debug("KEYMAP_TAP_KEY: Tap: register_code\n");
register_code(action.layer.code); register_code(action.layer_tap.code);
} else { } else {
debug("KEYMAP_TAP_KEY: No tap: On on press\n"); debug("KEYMAP_TAP_KEY: No tap: On on press\n");
keymap_on(action.layer.val); layer_on(action.layer_tap.val);
} }
} else { } else {
if (tap_count > 0) { if (tap_count > 0) {
debug("KEYMAP_TAP_KEY: Tap: unregister_code\n"); debug("KEYMAP_TAP_KEY: Tap: unregister_code\n");
unregister_code(action.layer.code); unregister_code(action.layer_tap.code);
} else { } else {
debug("KEYMAP_TAP_KEY: No tap: Off on release\n"); debug("KEYMAP_TAP_KEY: No tap: Off on release\n");
keymap_off(action.layer.val); layer_off(action.layer_tap.val);
}
}
break;
}
break;
#endif
#ifndef NO_ACTION_OVERLAY
case ACT_OVERLAY:
switch (action.layer.code) {
// Overlay Invert bit4
case OP_INV4 | 0:
if (action.layer.val == 0) {
// NOTE: reserved for future use
overlay_clear();
} else {
overlay_set(overlay_stat ^ action.layer.val);
}
break;
case OP_INV4 | 1:
if (action.layer.val == 0) {
// on pressed
if (event.pressed) overlay_clear();
} else {
overlay_set(overlay_stat ^ action.layer.val<<4);
}
break;
case OP_INV4 | 2:
if (action.layer.val == 0) {
// on released
if (!event.pressed) overlay_clear();
} else {
overlay_set(overlay_stat ^ action.layer.val<<8);
}
break;
case OP_INV4 | 3:
if (action.layer.val == 0) {
// on both
overlay_clear();
} else {
overlay_set(overlay_stat ^ action.layer.val<<12);
}
break;
/* Overlay Bit invert */
case OP_INV:
/* with tap toggle */
if (event.pressed) {
if (tap_count < TAPPING_TOGGLE) {
debug("OVERLAY_INV: tap toggle(press).\n");
overlay_invert(action.layer.val);
}
} else {
if (tap_count <= TAPPING_TOGGLE) {
debug("OVERLAY_INV: tap toggle(release).\n");
overlay_invert(action.layer.val);
}
}
break;
case (OP_INV | ON_PRESS):
if (event.pressed) {
overlay_invert(action.layer.val);
}
break;
case (OP_INV | ON_RELEASE):
if (!event.pressed) {
overlay_invert(action.layer.val);
}
break;
case (OP_INV | ON_BOTH):
overlay_invert(action.layer.val);
break;
/* Overlay Bit on */
case OP_ON:
if (event.pressed) {
overlay_on(action.layer.val);
} else {
overlay_off(action.layer.val);
}
break;
case (OP_ON | ON_PRESS):
if (event.pressed) {
overlay_on(action.layer.val);
}
break;
case (OP_ON | ON_RELEASE):
if (!event.pressed) {
overlay_on(action.layer.val);
}
break;
case (OP_ON | ON_BOTH):
overlay_on(action.layer.val);
break;
/* Overlay Bit off */
case OP_OFF:
if (event.pressed) {
overlay_off(action.layer.val);
} else {
overlay_on(action.layer.val);
}
break;
case (OP_OFF | ON_PRESS):
if (event.pressed) {
overlay_off(action.layer.val);
}
break;
case (OP_OFF | ON_RELEASE):
if (!event.pressed) {
overlay_off(action.layer.val);
}
break;
case (OP_OFF | ON_BOTH):
overlay_off(action.layer.val);
break;
/* Overlay Bit set */
case OP_SET:
if (event.pressed) {
overlay_move(action.layer.val);
} else {
overlay_clear();
}
break;
case (OP_SET | ON_PRESS):
if (event.pressed) {
overlay_move(action.layer.val);
}
break;
case (OP_SET | ON_RELEASE):
if (!event.pressed) {
overlay_move(action.layer.val);
}
break;
case (OP_SET | ON_BOTH):
overlay_move(action.layer.val);
break;
/* Overlay Bit invert with tap key */
default:
if (event.pressed) {
if (tap_count > 0) {
debug("OVERLAY_TAP_KEY: Tap: register_code\n");
register_code(action.layer.code);
} else {
debug("OVERLAY_TAP_KEY: No tap: On on press\n");
overlay_on(action.layer.val);
}
} else {
if (tap_count > 0) {
debug("OVERLAY_TAP_KEY: Tap: unregister_code\n");
unregister_code(action.layer.code);
} else {
debug("OVERLAY_TAP_KEY: No tap: Off on release\n");
overlay_off(action.layer.val);
} }
} }
break; break;
} }
break; break;
#endif
#endif #endif
/* Extentions */ /* Extentions */
#ifndef NO_ACTION_MACRO #ifndef NO_ACTION_MACRO
@ -667,16 +431,9 @@ bool is_tap_key(key_t key)
switch (action.kind.id) { switch (action.kind.id) {
case ACT_LMODS_TAP: case ACT_LMODS_TAP:
case ACT_RMODS_TAP: case ACT_RMODS_TAP:
case ACT_LAYER_TAP:
case ACT_LAYER_TAP1:
return true; return true;
case ACT_KEYMAP:
case ACT_OVERLAY:
switch (action.layer.code) {
case 0x04 ... 0xEF: /* tap key */
case OP_INV:
return true;
default:
return false;
}
case ACT_MACRO: case ACT_MACRO:
case ACT_FUNCTION: case ACT_FUNCTION:
if (action.func.opt & FUNC_TAP) { return true; } if (action.func.opt & FUNC_TAP) { return true; }
@ -714,8 +471,9 @@ void debug_action(action_t action)
case ACT_RMODS_TAP: debug("ACT_RMODS_TAP"); break; case ACT_RMODS_TAP: debug("ACT_RMODS_TAP"); break;
case ACT_USAGE: debug("ACT_USAGE"); break; case ACT_USAGE: debug("ACT_USAGE"); break;
case ACT_MOUSEKEY: debug("ACT_MOUSEKEY"); break; case ACT_MOUSEKEY: debug("ACT_MOUSEKEY"); break;
case ACT_KEYMAP: debug("ACT_KEYMAP"); break; case ACT_LAYER: debug("ACT_LAYER"); break;
case ACT_OVERLAY: debug("ACT_OVERLAY"); break; case ACT_LAYER_TAP: debug("ACT_LAYER_TAP"); break;
case ACT_LAYER_TAP1: debug("ACT_LAYER_TAP1"); break;
case ACT_MACRO: debug("ACT_MACRO"); break; case ACT_MACRO: debug("ACT_MACRO"); break;
case ACT_COMMAND: debug("ACT_COMMAND"); break; case ACT_COMMAND: debug("ACT_COMMAND"); break;
case ACT_FUNCTION: debug("ACT_FUNCTION"); break; case ACT_FUNCTION: debug("ACT_FUNCTION"); break;

@ -21,71 +21,27 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#include <stdbool.h> #include <stdbool.h>
#include "keyboard.h" #include "keyboard.h"
#include "keycode.h" #include "keycode.h"
#include "action_code.h"
#include "action_macro.h" #include "action_macro.h"
/* tapping count and state */
typedef struct {
bool interrupted :1;
bool reserved2 :1;
bool reserved1 :1;
bool reserved0 :1;
uint8_t count :4;
} tap_t;
/* Key event container for recording */
typedef struct { typedef struct {
keyevent_t event; keyevent_t event;
#ifndef NO_ACTION_TAPPING #ifndef NO_ACTION_TAPPING
/* tapping count and state */ tap_t tap;
struct {
bool interrupted :1;
bool reserved2 :1;
bool reserved1 :1;
bool reserved0 :1;
uint8_t count :4;
} tap;
#endif #endif
} keyrecord_t; } keyrecord_t;
/* Action struct.
*
* In avr-gcc bit field seems to be assigned from LSB(bit0) to MSB(bit15).
* AVR looks like a little endian in avr-gcc.
*
* NOTE: not portable across compiler/endianness?
* Byte order and bit order of 0x1234:
* Big endian: 15 ... 8 7 ... 210
* | 0x12 | 0x34 |
* 0001 0010 0011 0100
* Little endian: 012 ... 7 8 ... 15
* | 0x34 | 0x12 |
* 0010 1100 0100 1000
*/
typedef union {
uint16_t code;
struct action_kind {
uint16_t param :12;
uint8_t id :4;
} kind;
struct action_key {
uint8_t code :8;
uint8_t mods :4;
uint8_t kind :4;
} key;
struct action_layer {
uint8_t code :8;
uint8_t val :4;
uint8_t kind :4;
} layer;
struct action_usage {
uint16_t code :10;
uint8_t page :2;
uint8_t kind :4;
} usage;
struct action_command {
uint8_t id :8;
uint8_t opt :4;
uint8_t kind :4;
} command;
struct action_function {
uint8_t id :8;
uint8_t opt :4;
uint8_t kind :4;
} func;
} action_t;
/* Execute action per keyevent */ /* Execute action per keyevent */
void action_exec(keyevent_t event); void action_exec(keyevent_t event);
@ -117,255 +73,4 @@ void debug_event(keyevent_t event);
void debug_record(keyrecord_t record); void debug_record(keyrecord_t record);
void debug_action(action_t action); void debug_action(action_t action);
/*
* Action codes
* ============
* 16bit code: action_kind(4bit) + action_parameter(12bit)
*
* Keyboard Keys(00XX)
* -------------------
* ACT_LMODS(0000):
* 0000|0000|000000|00 No action
* 0000|0000|000000|01 Transparent
* 0000|0000| keycode Key
* 0000|mods|000000|00 Left mods
* 0000|mods| keycode Key & Left mods
*
* ACT_RMODS(0001):
* 0001|0000|000000|00 No action(not used)
* 0001|0000|000000|01 Transparent(not used)
* 0001|0000| keycode Key(no used)
* 0001|mods|000000|00 Right mods
* 0001|mods| keycode Key & Right mods
*
* ACT_LMODS_TAP(0010):
* 0010|mods|000000|00 Left mods OneShot
* 0010|mods|000000|01 (reserved)
* 0010|mods|000000|10 (reserved)
* 0010|mods|000000|11 (reserved)
* 0010|mods| keycode Left mods + tap Key
*
* ACT_RMODS_TAP(0011):
* 0011|mods|000000|00 Right mods OneShot
* 0011|mods|000000|01 (reserved)
* 0011|mods|000000|10 (reserved)
* 0011|mods|000000|11 (reserved)
* 0011|mods| keycode Right mods + tap Key
*
*
* Other keys(01XX)
* --------------------
* This action handles other usages than keyboard.
* ACT_USAGE(0100):
* 0100|00| usage(10) System control(0x80) - General Desktop page(0x01)
* 0100|01| usage(10) Consumer control(0x01) - Consumer page(0x0C)
* 0100|10| usage(10) (reserved)
* 0100|11| usage(10) (reserved)
*
* ACT_MOUSEKEY(0110):
* 0101|XXXX| keycode Mouse key
*
*
* Layer Actions(10XX)
* -------------------
* ACT_KEYMAP:
* 1000|--xx|0000 0000 Clear keyamp and overlay
* 1000|LLLL|0000 00xx Reset default layer and clear keymap and overlay
* 1000|LLLL| keycode Invert with tap key
* 1000|LLLL|1111 0000 Invert with tap toggle
* 1000|LLLL|1111 00xx Invert[^= 1<<L]
* 1000|LLLL|1111 0100 On/Off
* 1000|LLLL|1111 01xx On[|= 1<<L]
* 1000|LLLL|1111 1000 Off/On
* 1000|LLLL|1111 10xx Off[&= ~(1<<L)]
* 1000|LLLL|1111 1100 Set/Clear
* 1000|LLLL|1111 11xx Set[= 1<<L]
* default layer: 0-15(4bit)
* xx: On {00:for special use, 01:press, 10:release, 11:both}
*
* ACT_OVERLAY:
* 1011|0000|0000 0000 Clear overlay
* 1011|LLLL|0000 00ss Invert 4-bit chunk [^= L<<(4*ss)]
* 1011|LLLL| keycode Invert with tap key
* 1011|LLLL|1111 0000 Invert with tap toggle
* 1011|LLLL|1111 00xx Invert[^= 1<<L]
* 1011|LLLL|1111 0100 On/Off(momentary)
* 1011|LLLL|1111 01xx On[|= 1<<L]
* 1011|LLLL|1111 1000 Off/On
* 1011|LLLL|1111 10xx Off[&= ~(1<<L)]
* 1011|LLLL|1111 1100 Set/Clear
* 1011|LLLL|1111 11xx Set[= 1<<L]
* overlays: 16-layer on/off status(16bit)
* xx: On {00:for special use, 01:press, 10:release, 11:both}
*
*
* Extensions(11XX)
* ----------------
* ACT_MACRO(1100):
* 1100|opt | id(8) Macro play?
* 1100|1111| id(8) Macro record?
*
* ACT_COMMAND(1110):
* 1110|opt | id(8) Built-in Command exec
*
* ACT_FUNCTION(1111):
* 1111| address(12) Function?
* 1111|opt | id(8) Function?
*
*/
enum action_kind_id {
ACT_LMODS = 0b0000,
ACT_RMODS = 0b0001,
ACT_LMODS_TAP = 0b0010,
ACT_RMODS_TAP = 0b0011,
ACT_USAGE = 0b0100,
ACT_MOUSEKEY = 0b0101,
ACT_KEYMAP = 0b1000,
ACT_OVERLAY = 0b1001,
ACT_MACRO = 0b1100,
ACT_COMMAND = 0b1110,
ACT_FUNCTION = 0b1111
};
/* action utility */
#define ACTION_NO 0
#define ACTION_TRANSPARENT 1
#define ACTION(kind, param) ((kind)<<12 | (param))
#define MODS4(mods) (((mods)>>4 | (mods)) & 0x0F)
/*
* Key
*/
#define ACTION_KEY(key) ACTION(ACT_LMODS, key)
/* Mods & key */
#define ACTION_LMODS(mods) ACTION(ACT_LMODS, MODS4(mods)<<8 | 0x00)
#define ACTION_LMODS_KEY(mods, key) ACTION(ACT_LMODS, MODS4(mods)<<8 | (key))
#define ACTION_RMODS(mods) ACTION(ACT_RMODS, MODS4(mods)<<8 | 0x00)
#define ACTION_RMODS_KEY(mods, key) ACTION(ACT_RMODS, MODS4(mods)<<8 | (key))
#define ACTION_LMOD(mod) ACTION(ACT_LMODS, MODS4(MOD_BIT(mod))<<8 | 0x00)
#define ACTION_LMOD_KEY(mod, key) ACTION(ACT_LMODS, MODS4(MOD_BIT(mod))<<8 | (key))
#define ACTION_RMOD(mod) ACTION(ACT_RMODS, MODS4(MOD_BIT(mod))<<8 | 0x00)
#define ACTION_RMOD_KEY(mod, key) ACTION(ACT_RMODS, MODS4(MOD_BIT(mod))<<8 | (key))
/* Tap key */
enum mods_codes {
MODS_ONESHOT = 0x00,
};
#define ACTION_LMODS_TAP_KEY(mods, key) ACTION(ACT_LMODS_TAP, MODS4(mods)<<8 | (key))
#define ACTION_LMODS_ONESHOT(mods) ACTION(ACT_LMODS_TAP, MODS4(mods)<<8 | MODS_ONESHOT)
#define ACTION_RMODS_TAP_KEY(mods, key) ACTION(ACT_RMODS_TAP, MODS4(mods)<<8 | (key))
#define ACTION_RMODS_ONESHOT(mods) ACTION(ACT_RMODS_TAP, MODS4(mods)<<8 | MODS_ONESHOT)
#define ACTION_LMOD_TAP_KEY(mod, key) ACTION(ACT_LMODS_TAP, MODS4(MOD_BIT(mod))<<8 | (key))
#define ACTION_LMOD_ONESHOT(mod) ACTION(ACT_LMODS_TAP, MODS4(MOD_BIT(mod))<<8 | MODS_ONESHOT)
#define ACTION_RMOD_TAP_KEY(mod, key) ACTION(ACT_RMODS_TAP, MODS4(MOD_BIT(mod))<<8 | (key))
#define ACTION_RMOD_ONESHOT(mod) ACTION(ACT_RMODS_TAP, MODS4(MOD_BIT(mod))<<8 | MODS_ONESHOT)
/* HID Usage */
enum usage_pages {
PAGE_SYSTEM,
PAGE_CONSUMER
};
#define ACTION_USAGE_SYSTEM(id) ACTION(ACT_USAGE, PAGE_SYSTEM<<10 | (id))
#define ACTION_USAGE_CONSUMER(id) ACTION(ACT_USAGE, PAGE_CONSUMER<<10 | (id))
/* Mousekey */
#define ACTION_MOUSEKEY(key) ACTION(ACT_MOUSEKEY, key)
/* Layer Actions:
* Invert layer ^= (1<<layer)
* On layer |= (1<<layer)
* Off layer &= ~(1<<layer)
* Set layer = (1<<layer)
* Clear layer = 0
*/
enum layer_params {
ON_PRESS = 1,
ON_RELEASE = 2,
ON_BOTH = 3,
OP_RESET = 0x00,
OP_INV4 = 0x00,
OP_INV = 0xF0,
OP_ON = 0xF4,
OP_OFF = 0xF8,
OP_SET = 0xFC,
};
/*
* Default Layer
*/
#define ACTION_DEFAULT_LAYER ACTION(ACT_KEYMAP, ON_RELEASE<<8 | OP_RESET | 0)
#define ACTION_DEFAULT_LAYER_SET(layer) ACTION_DEFAULT_LAYER_TO(layer, ON_RELEASE)
#define ACTION_DEFAULT_LAYER_TO(layer, on) ACTION(ACT_KEYMAP, (layer)<<8 | OP_RESET | (on))
/*
* Keymap Layer
*/
#define ACTION_KEYMAP_MOMENTARY(layer) ACTION_KEYMAP_ON_OFF(layer)
#define ACTION_KEYMAP_TOGGLE(layer) ACTION_KEYMAP_INV(layer, ON_RELEASE)
/* Keymap Invert */
#define ACTION_KEYMAP_INV(layer, on) ACTION(ACT_KEYMAP, (layer)<<8 | OP_INV | (on))
#define ACTION_KEYMAP_TAP_TOGGLE(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_INV | 0)
/* Keymap On */
#define ACTION_KEYMAP_ON(layer, on) ACTION(ACT_KEYMAP, (layer)<<8 | OP_ON | (on))
#define ACTION_KEYMAP_ON_OFF(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_ON | 0)
/* Keymap Off */
#define ACTION_KEYMAP_OFF(layer, on) ACTION(ACT_KEYMAP, (layer)<<8 | OP_OFF | (on))
#define ACTION_KEYMAP_OFF_ON(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_OFF | 0)
/* Keymap Set */
#define ACTION_KEYMAP_SET(layer, on) ACTION(ACT_KEYMAP, (layer)<<8 | OP_SET | (on))
#define ACTION_KEYMAP_SET_CLEAR(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_SET | 0)
/* Keymap Invert with tap key */
#define ACTION_KEYMAP_TAP_KEY(layer, key) ACTION(ACT_KEYMAP, (layer)<<8 | (key))
/*
* Overlay Layer
*/
#define ACTION_OVERLAY_MOMENTARY(layer) ACTION_OVERLAY_ON_OFF(layer)
#define ACTION_OVERLAY_TOGGLE(layer) ACTION_OVERLAY_INV(layer, ON_RELEASE)
/* Overlay Clear */
#define ACTION_OVERLAY_CLEAR(on) ACTION(ACT_OVERLAY, 0<<8 | OP_INV4 | (on))
/* Overlay Invert 4-bit chunk */
#define ACTION_OVERLAY_INV4(bits, shift) ACTION(ACT_OVERLAY, (bits)<<8 | OP_INV4 | shift)
/* Overlay Invert */
#define ACTION_OVERLAY_INV(layer, on) ACTION(ACT_OVERLAY, (layer)<<8 | OP_INV | (on))
#define ACTION_OVERLAY_TAP_TOGGLE(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_INV | 0)
/* Overlay On */
#define ACTION_OVERLAY_ON(layer, on) ACTION(ACT_OVERLAY, (layer)<<8 | OP_ON | (on))
#define ACTION_OVERLAY_ON_OFF(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_ON | 0)
/* Overlay Off */
#define ACTION_OVERLAY_OFF(layer, on) ACTION(ACT_OVERLAY, (layer)<<8 | OP_OFF | (on))
#define ACTION_OVERLAY_OFF_ON(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_OFF | 0)
/* Overlay Set */
#define ACTION_OVERLAY_SET(layer, on) ACTION(ACT_OVERLAY, (layer)<<8 | OP_SET | (on))
#define ACTION_OVERLAY_SET_CLEAR(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_SET | 0)
/* Overlay Invert with tap key */
#define ACTION_OVERLAY_TAP_KEY(layer, key) ACTION(ACT_OVERLAY, (layer)<<8 | (key))
/*
* Extensions
*/
/* Macro */
#define ACTION_MACRO(id) ACTION(ACT_MACRO, (id))
#define ACTION_MACRO_TAP(id) ACTION(ACT_MACRO, FUNC_TAP<<8 | (id))
#define ACTION_MACRO_OPT(id, opt) ACTION(ACT_MACRO, (opt)<<8 | (id))
/* Command */
#define ACTION_COMMAND(id, opt) ACTION(ACT_COMMAND, (opt)<<8 | (addr))
/* Function */
enum function_opts {
FUNC_TAP = 0x8, /* indciates function is tappable */
};
#define ACTION_FUNCTION(id) ACTION(ACT_FUNCTION, (id))
#define ACTION_FUNCTION_TAP(id) ACTION(ACT_FUNCTION, FUNC_TAP<<8 | (id))
#define ACTION_FUNCTION_OPT(id, opt) ACTION(ACT_FUNCTION, (opt)<<8 | (id))
#endif /* ACTION_H */ #endif /* ACTION_H */

@ -0,0 +1,289 @@
/*
Copyright 2013 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ACTION_CODE_H
#define ACTION_CODE_H
/* Action codes
* ============
* 16bit code: action_kind(4bit) + action_parameter(12bit)
*
*
* Key Actions(00xx)
* -----------------
* ACT_MODS(000r):
* 000r|0000|0000 0000 No action code
* 000r|0000|0000 0001 Transparent code
* 000r|0000| keycode Key
* 000r|mods|0000 0000 Modifiers
* 000r|mods| keycode Key and Modifiers
* r: Left/Right flag(Left:0, Right:1)
*
* ACT_MODS_TAP(001r):
* 0010|mods|0000 0000 Modifiers with OneShot
* 0010|mods|0000 00xx (reserved)
* 0010|mods| keycode Modifiers with Tap Key
*
*
* Other Keys(01xx)
* ----------------
* ACT_USAGE(0100): TODO: Not needed?
* 0100|00| usage(10) System control(0x80) - General Desktop page(0x01)
* 0100|01| usage(10) Consumer control(0x01) - Consumer page(0x0C)
* 0100|10| usage(10) (reserved)
* 0100|11| usage(10) (reserved)
*
* ACT_MOUSEKEY(0110): TODO: Not needed?
* 0101|xxxx| keycode Mouse key
*
* 011x|xxxx xxxx xxxx (reseved)
*
*
* Layer Actions(10xx)
* -------------------
* ACT_LAYER(1000):
* 1000|oo00|pppE BBBB Default Layer Bitwise operation
* oo: operation(00:AND, 01:OR, 10:XOR, 11:SET)
* ppp: 4-bit chunk part(0-7)
* EBBBB: bits and extra bit
* 1000|ooee|pppE BBBB Layer Bitwise Operation
* oo: operation(00:AND, 01:OR, 10:XOR, 11:SET)
* ppp: 4-bit chunk part(0-7)
* eBBBB: bits and extra bit
* ee: on event(00:default layer, 01:press, 10:release, 11:both)
*
* 1001|xxxx|xxxx xxxx (reserved)
* 1001|oopp|BBBB BBBB 8-bit Bitwise Operation???
*
* ACT_LAYER_TAP(101x):
* 101E|LLLL| keycode Invert with tap key
* 101E|LLLL|1110 xxxx Reserved(0xE0-EF)
* 101E|LLLL|1111 0000 Invert with tap toggle(0xF0)
* 101E|LLLL|1111 0001 On/Off
* 101E|LLLL|1111 0010 Off/On
* 101E|LLLL|1111 0011 Set/Clear
* 101E|LLLL|1111 xxxx Reserved(0xF4-FF)
* ELLLL: layer(0-31)
*
*
* Extensions(11xx)
* ----------------
* ACT_MACRO(1100):
* 1100|opt | id(8) Macro play?
* 1100|1111| id(8) Macro record?
*
* ACT_COMMAND(1110):
* 1110|opt | id(8) Built-in Command exec
*
* ACT_FUNCTION(1111):
* 1111| address(12) Function?
* 1111|opt | id(8) Function?
*/
enum action_kind_id {
/* Key Actions */
ACT_MODS = 0b0000,
ACT_LMODS = 0b0000,
ACT_RMODS = 0b0001,
ACT_MODS_TAP = 0b0010,
ACT_LMODS_TAP = 0b0010,
ACT_RMODS_TAP = 0b0011,
/* Other Keys */
ACT_USAGE = 0b0100,
ACT_MOUSEKEY = 0b0101,
/* Layer Actions */
ACT_LAYER = 0b1000,
ACT_LAYER_TAP = 0b1010,
ACT_LAYER_TAP1 = 0b1011,
/* Extensions */
ACT_MACRO = 0b1100,
ACT_COMMAND = 0b1110,
ACT_FUNCTION = 0b1111
};
/* Action Code Struct
*
* NOTE:
* In avr-gcc bit field seems to be assigned from LSB(bit0) to MSB(bit15).
* AVR looks like a little endian in avr-gcc.
* Not portable across compiler/endianness?
*
* Byte order and bit order of 0x1234:
* Big endian: Little endian:
* -------------------- --------------------
* FEDC BA98 7654 3210 0123 4567 89AB CDEF
* 0001 0010 0011 0100 0010 1100 0100 1000
* 0x12 0x34 0x34 0x12
*/
typedef union {
uint16_t code;
struct action_kind {
uint16_t param :12;
uint8_t id :4;
} kind;
struct action_key {
uint8_t code :8;
uint8_t mods :4;
uint8_t kind :4;
} key;
struct action_layer_bitop {
uint8_t bits :4;
uint8_t xbit :1;
uint8_t part :3;
uint8_t on :2;
uint8_t op :2;
uint8_t kind :4;
} layer_bitop;
struct action_layer_tap {
uint8_t code :8;
uint8_t val :5;
uint8_t kind :3;
} layer_tap;
struct action_usage {
uint16_t code :10;
uint8_t page :2;
uint8_t kind :4;
} usage;
struct action_command {
uint8_t id :8;
uint8_t opt :4;
uint8_t kind :4;
} command;
struct action_function {
uint8_t id :8;
uint8_t opt :4;
uint8_t kind :4;
} func;
} action_t;
/* action utility */
#define ACTION_NO 0
#define ACTION_TRANSPARENT 1
#define ACTION(kind, param) ((kind)<<12 | (param))
/*
* Key Actions
*/
/* Mod bits: 43210
* bit 0 ||||+- Control
* bit 1 |||+-- Shift
* bit 2 ||+--- Alt
* bit 3 |+---- Gui
* bit 4 +----- LR flag(Left:0, Right:1)
*/
enum mods_bit {
MOD_LCTL = 0x01,
MOD_LSFT = 0x02,
MOD_LALT = 0x04,
MOD_LGUI = 0x08,
MOD_RCTL = 0x11,
MOD_RSFT = 0x12,
MOD_RALT = 0x14,
MOD_RGUI = 0x18,
};
enum mods_codes {
MODS_ONESHOT = 0x00,
};
#define ACTION_KEY(key) ACTION(ACT_MODS, (key))
#define ACTION_MODS(mods) ACTION(ACT_MODS, (mods)<<8 | 0)
#define ACTION_MODS_KEY(mods, key) ACTION(ACT_MODS, (mods)<<8 | (key))
#define ACTION_MODS_TAP_KEY(mods, key) ACTION(ACT_MODS_TAP, (mods)<<8 | (key))
#define ACTION_MODS_ONESHOT(mods) ACTION(ACT_MODS_TAP, (mods)<<8 | MODS_ONESHOT)
/*
* Other Keys
*/
enum usage_pages {
PAGE_SYSTEM,
PAGE_CONSUMER
};
#define ACTION_USAGE_SYSTEM(id) ACTION(ACT_USAGE, PAGE_SYSTEM<<10 | (id))
#define ACTION_USAGE_CONSUMER(id) ACTION(ACT_USAGE, PAGE_CONSUMER<<10 | (id))
#define ACTION_MOUSEKEY(key) ACTION(ACT_MOUSEKEY, key)
/*
* Layer Actions
*/
enum layer_param_on {
ON_PRESS = 1,
ON_RELEASE = 2,
ON_BOTH = 3,
};
enum layer_param_bit_op {
OP_BIT_AND = 0,
OP_BIT_OR = 1,
OP_BIT_XOR = 2,
OP_BIT_SET = 3,
};
enum layer_pram_tap_op {
OP_TAP_TOGGLE = 0xF0,
OP_ON_OFF,
OP_OFF_ON,
OP_SET_CLEAR,
};
#define ACTION_LAYER_BITOP(op, part, bits, on) (ACT_LAYER<<12 | (op)<<10 | (on)<<8 | (part)<<5 | ((bits)&0x1f))
#define ACTION_LAYER_TAP(layer, key) (ACT_LAYER_TAP<<12 | (layer)<<8 | (key))
/* Default Layer */
#define ACTION_DEFAULT_LAYER_SET(layer) ACTION_DEFAULT_LAYER_BIT_SET((layer)/4, 1<<((layer)%4))
/* Layer Operation */
#define ACTION_LAYER_CLEAR(on) ACTION_LAYER_BIT_AND(0, 0, (on))
#define ACTION_LAYER_MOMENTARY(layer) ACTION_LAYER_ON_OFF(layer)
#define ACTION_LAYER_TOGGLE(layer) ACTION_LAYER_INVERT(layer, ON_RELEASE)
#define ACTION_LAYER_INVERT(layer, on) ACTION_LAYER_BIT_XOR((layer)/4, 1<<((layer)%4), (on))
#define ACTION_LAYER_ON(layer, on) ACTION_LAYER_BIT_OR( (layer)/4, 1<<((layer)%4), (on))
#define ACTION_LAYER_OFF(layer, on) ACTION_LAYER_BIT_AND((layer)/4, ~(1<<((layer)%4)), (on))
#define ACTION_LAYER_SET(layer, on) ACTION_LAYER_BIT_SET((layer)/4, 1<<((layer)%4), (on))
#define ACTION_LAYER_ON_OFF(layer) ACTION_LAYER_TAP((layer), OP_ON_OFF)
#define ACTION_LAYER_OFF_ON(layer) ACTION_LAYER_TAP((layer), OP_OFF_ON)
#define ACTION_LAYER_SET_CLEAR(layer) ACTION_LAYER_TAP((layer), OP_SET_CLEAR)
/* With Tapping */
#define ACTION_LAYER_TAP_KEY(layer, key) ACTION_LAYER_TAP((layer), (key))
#define ACTION_LAYER_TAP_TOGGLE(layer) ACTION_LAYER_TAP((layer), OP_TAP_TOGGLE)
/* Bitwise Operation */
#define ACTION_LAYER_BIT_AND(part, bits, on) ACTION_LAYER_BITOP(OP_BIT_AND, (part), (bits), (on))
#define ACTION_LAYER_BIT_OR( part, bits, on) ACTION_LAYER_BITOP(OP_BIT_OR, (part), (bits), (on))
#define ACTION_LAYER_BIT_XOR(part, bits, on) ACTION_LAYER_BITOP(OP_BIT_XOR, (part), (bits), (on))
#define ACTION_LAYER_BIT_SET(part, bits, on) ACTION_LAYER_BITOP(OP_BIT_SET, (part), (bits), (on))
/* Default Layer Bitwise Operation */
#define ACTION_DEFAULT_LAYER_BIT_AND(part, bits) ACTION_LAYER_BITOP(OP_BIT_AND, (part), (bits), 0)
#define ACTION_DEFAULT_LAYER_BIT_OR( part, bits) ACTION_LAYER_BITOP(OP_BIT_OR, (part), (bits), 0)
#define ACTION_DEFAULT_LAYER_BIT_XOR(part, bits) ACTION_LAYER_BITOP(OP_BIT_XOR, (part), (bits), 0)
#define ACTION_DEFAULT_LAYER_BIT_SET(part, bits) ACTION_LAYER_BITOP(OP_BIT_SET, (part), (bits), 0)
/*
* Extensions
*/
/* Macro */
#define ACTION_MACRO(id) ACTION(ACT_MACRO, (id))
#define ACTION_MACRO_TAP(id) ACTION(ACT_MACRO, FUNC_TAP<<8 | (id))
#define ACTION_MACRO_OPT(id, opt) ACTION(ACT_MACRO, (opt)<<8 | (id))
/* Command */
#define ACTION_COMMAND(id, opt) ACTION(ACT_COMMAND, (opt)<<8 | (addr))
/* Function */
enum function_opts {
FUNC_TAP = 0x8, /* indciates function is tappable */
};
#define ACTION_FUNCTION(id) ACTION(ACT_FUNCTION, (id))
#define ACTION_FUNCTION_TAP(id) ACTION(ACT_FUNCTION, FUNC_TAP<<8 | (id))
#define ACTION_FUNCTION_OPT(id, opt) ACTION(ACT_FUNCTION, (opt)<<8 | (id))
#endif /* ACTION_CODE_H */

@ -0,0 +1,135 @@
#include <stdint.h>
#include "keyboard.h"
#include "action.h"
#include "debug.h"
#include "util.h"
#include "action_layer.h"
/*
* Default Layer State
*/
uint32_t default_layer_state = 0;
static void default_layer_state_set(uint32_t state)
{
debug("default_layer_state: ");
default_layer_debug(); debug(" to ");
default_layer_state = state;
default_layer_debug(); debug("\n");
clear_keyboard_but_mods(); // To avoid stuck keys
}
void default_layer_debug(void)
{
debug_hex32(default_layer_state);
debug("("); debug_dec(biton32(default_layer_state)); debug(")");
}
void default_layer_set(uint8_t layer)
{
default_layer_state_set(1UL<<layer);
}
#ifndef NO_ACTION_LAYER
void default_layer_or(uint32_t state)
{
default_layer_state_set(default_layer_state | state);
}
void default_layer_and(uint32_t state)
{
default_layer_state_set(default_layer_state & state);
}
void default_layer_xor(uint32_t state)
{
default_layer_state_set(default_layer_state ^ state);
}
#endif
#ifndef NO_ACTION_LAYER
/*
* Keymap Layer State
*/
uint32_t layer_state = 0;
static void layer_state_set(uint32_t state)
{
debug("layer_state: ");
layer_debug(); debug(" to ");
layer_state = state;
layer_debug(); debug("\n");
clear_keyboard_but_mods(); // To avoid stuck keys
}
void layer_clear(void)
{
layer_state_set(0);
}
void layer_move(uint8_t layer)
{
layer_state_set(1UL<<layer);
}
void layer_on(uint8_t layer)
{
layer_state_set(layer_state | (1UL<<layer));
}
void layer_off(uint8_t layer)
{
layer_state_set(layer_state & ~(1UL<<layer));
}
void layer_invert(uint8_t layer)
{
layer_state_set(layer_state ^ (1UL<<layer));
}
void layer_or(uint32_t state)
{
layer_state_set(layer_state | state);
}
void layer_and(uint32_t state)
{
layer_state_set(layer_state & state);
}
void layer_xor(uint32_t state)
{
layer_state_set(layer_state ^ state);
}
void layer_debug(void)
{
debug_hex32(layer_state);
debug("("); debug_dec(biton32(layer_state)); debug(")");
}
#endif
action_t layer_switch_get_action(key_t key)
{
action_t action;
action.code = ACTION_TRANSPARENT;
#ifndef NO_ACTION_LAYER
uint32_t layers = layer_state | default_layer_state;
/* check top layer first */
for (int8_t i = 31; i >= 0; i--) {
if (layers & (1UL<<i)) {
action = action_for_key(i, key);
if (action.code != ACTION_TRANSPARENT) {
return action;
}
}
}
/* fall back to layer 0 */
action = action_for_key(0, key);
return action;
#else
action = action_for_key(biton32(default_layer_state), key);
return action;
#endif
}

@ -0,0 +1,77 @@
/*
Copyright 2013 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ACTION_LAYER_H
#define ACTION_LAYER_H
#include <stdint.h>
#include "keyboard.h"
#include "action.h"
/*
* Default Layer
*/
extern uint32_t default_layer_state;
void default_layer_debug(void);
void default_layer_set(uint8_t layer);
#ifndef NO_ACTION_LAYER
/* bitwise operation */
void default_layer_or(uint32_t state);
void default_layer_and(uint32_t state);
void default_layer_xor(uint32_t state);
#else
#define default_layer_or(state)
#define default_layer_and(state)
#define default_layer_xor(state)
#endif
/*
* Keymap Layer
*/
#ifndef NO_ACTION_LAYER
extern uint32_t layer_state;
void layer_debug(void);
void layer_clear(void);
void layer_move(uint8_t layer);
void layer_on(uint8_t layer);
void layer_off(uint8_t layer);
void layer_invert(uint8_t layer);
/* bitwise operation */
void layer_or(uint32_t state);
void layer_and(uint32_t state);
void layer_xor(uint32_t state);
#else
#define layer_state 0
#define layer_clear()
#define layer_move(layer)
#define layer_on(layer)
#define layer_off(layer)
#define layer_invert(layer)
#define layer_or(state)
#define layer_and(state)
#define layer_xor(state)
#define layer_debug()
#endif
/* return action depending on current layer status */
action_t layer_switch_get_action(key_t key);
#endif

@ -18,7 +18,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define ACTION_TAPPING_H #define ACTION_TAPPING_H
#ifndef NO_ACTION_TAPPING
/* period of tapping(ms) */ /* period of tapping(ms) */
#ifndef TAPPING_TERM #ifndef TAPPING_TERM
@ -33,8 +32,8 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define WAITING_BUFFER_SIZE 8 #define WAITING_BUFFER_SIZE 8
#ifndef NO_ACTION_TAPPING
void action_tapping_process(keyrecord_t record); void action_tapping_process(keyrecord_t record);
#endif #endif
#endif #endif

@ -26,7 +26,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "timer.h" #include "timer.h"
#include "keyboard.h" #include "keyboard.h"
#include "bootloader.h" #include "bootloader.h"
#include "layer_switch.h" #include "action_layer.h"
#include "eeconfig.h" #include "eeconfig.h"
#include "sleep_led.h" #include "sleep_led.h"
#include "led.h" #include "led.h"
@ -573,8 +573,8 @@ static uint8_t numkey2num(uint8_t code)
static void switch_default_layer(uint8_t layer) static void switch_default_layer(uint8_t layer)
{ {
print("switch_default_layer: "); print_dec(default_layer); print(" to "); print_dec(layer); print("\n"); print("switch_default_layer: "); print_dec(biton32(default_layer_state));
print(" to "); print_dec(layer); print("\n");
default_layer_set(layer); default_layer_set(layer);
overlay_clear();
clear_keyboard(); clear_keyboard();
} }

@ -18,7 +18,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "keymap.h" #include "keymap.h"
#include "report.h" #include "report.h"
#include "keycode.h" #include "keycode.h"
#include "layer_switch.h" #include "action_layer.h"
#include "action.h" #include "action.h"
#include "action_macro.h" #include "action_macro.h"
#include "debug.h" #include "debug.h"

@ -1,209 +0,0 @@
#include <stdint.h>
#include "keyboard.h"
#include "action.h"
#include "debug.h"
#include "util.h"
#include "layer_switch.h"
/*
* Default Layer (0-15)
*/
uint8_t default_layer = 0;
void default_layer_set(uint8_t layer)
{
debug("default_layer_set: ");
debug_dec(default_layer); debug(" to ");
default_layer = layer;
debug_dec(default_layer); debug("\n");
clear_keyboard_but_mods(); // To avoid stuck keys
}
#ifndef NO_ACTION_KEYMAP
/*
* Keymap Layer (0-15)
*/
uint16_t keymap_stat = 0;
/* return highest layer whose state is on */
uint8_t keymap_get_layer(void)
{
return biton16(keymap_stat);
}
static void keymap_stat_set(uint16_t stat)
{
debug("keymap: ");
keymap_debug(); debug(" to ");
keymap_stat = stat;
keymap_debug(); debug("\n");
clear_keyboard_but_mods(); // To avoid stuck keys
}
void keymap_clear(void)
{
keymap_stat_set(0);
}
void keymap_set(uint16_t stat)
{
keymap_stat_set(stat);
}
void keymap_move(uint8_t layer)
{
keymap_stat_set(1<<layer);
}
void keymap_on(uint8_t layer)
{
keymap_stat_set(keymap_stat | (1<<layer));
}
void keymap_off(uint8_t layer)
{
keymap_stat_set(keymap_stat & ~(1<<layer));
}
void keymap_invert(uint8_t layer)
{
keymap_stat_set(keymap_stat ^ (1<<layer));
}
void keymap_or(uint16_t stat)
{
keymap_stat_set(keymap_stat | stat);
}
void keymap_and(uint16_t stat)
{
keymap_stat_set(keymap_stat & stat);
}
void keymap_xor(uint16_t stat)
{
keymap_stat_set(keymap_stat ^ stat);
}
void keymap_debug(void)
{
debug_hex16(keymap_stat); debug("("); debug_dec(keymap_get_layer()); debug(")");
}
#endif
#ifndef NO_ACTION_OVERLAY
/*
* Overlay Layer (16-31 = 0-15|0x10)
*/
uint16_t overlay_stat = 0;
/* return highest layer whose state is on */
uint8_t overlay_get_layer(void)
{
return biton16(overlay_stat);
}
static void overlay_stat_set(uint16_t stat)
{
debug("overlay: ");
overlay_debug(); debug(" to ");
overlay_stat = stat;
overlay_debug(); debug("\n");
clear_keyboard_but_mods(); // To avoid stuck keys
}
void overlay_clear(void)
{
overlay_stat_set(0);
}
void overlay_set(uint16_t stat)
{
overlay_stat_set(stat);
}
void overlay_move(uint8_t layer)
{
overlay_stat_set(1<<layer);
}
void overlay_on(uint8_t layer)
{
overlay_stat_set(overlay_stat | (1<<layer));
}
void overlay_off(uint8_t layer)
{
overlay_stat_set(overlay_stat & ~(1<<layer));
}
void overlay_invert(uint8_t layer)
{
overlay_stat_set(overlay_stat ^ (1<<layer));
}
void overlay_or(uint16_t stat)
{
overlay_stat_set(overlay_stat | stat);
}
void overlay_and(uint16_t stat)
{
overlay_stat_set(overlay_stat & stat);
}
void overlay_xor(uint16_t stat)
{
overlay_stat_set(overlay_stat ^ stat);
}
void overlay_debug(void)
{
debug_hex16(overlay_stat); debug("("); debug_dec(overlay_get_layer()); debug(")");
}
#endif
action_t layer_switch_get_action(key_t key)
{
action_t action;
action.code = ACTION_TRANSPARENT;
#ifndef NO_ACTION_OVERLAY
/* overlay: top layer first */
for (int8_t i = 15; i >= 0; i--) {
if (overlay_stat & (1<<i)) {
action = action_for_key(i | OVERLAY_BIT, key);
if (action.code != ACTION_TRANSPARENT) {
return action;
}
}
}
#endif
#ifndef NO_ACTION_KEYMAP
/* keymap: top layer first */
for (int8_t i = 15; i >= 0; i--) {
if (keymap_stat & (1<<i)) {
action = action_for_key(i, key);
if (action.code != ACTION_TRANSPARENT) {
return action;
}
}
}
#endif
/* default layer */
action = action_for_key(default_layer, key);
return action;
}

@ -1,110 +0,0 @@
/*
Copyright 2013 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef LAYER_SWITCH_H
#define LAYER_SWITCH_H
#include <stdint.h>
#include "keyboard.h"
#include "action.h"
/* overlays are asigned at layer 16-31 */
#define OVERLAY_BIT 0x10
#define OVERLAY_MASK 0x0F
/*
* Default Layer
*/
/* base layer to fall back */
extern uint8_t default_layer;
void default_layer_set(uint8_t layer);
/*
* Keymap Layer
*/
#ifndef NO_ACTION_KEYMAP
extern uint16_t keymap_stat;
/* return current active layer */
uint8_t keymap_get_layer(void);
void keymap_clear(void);
void keymap_set(uint16_t stat);
void keymap_move(uint8_t layer);
void keymap_on(uint8_t layer);
void keymap_off(uint8_t layer);
void keymap_invert(uint8_t layer);
/* bitwise operation */
void keymap_or(uint16_t stat);
void keymap_and(uint16_t stat);
void keymap_xor(uint16_t stat);
void keymap_debug(void);
#else
#define keymap_stat 0
#define keymap_get_layer()
#define keymap_clear()
#define keymap_set(stat)
#define keymap_move(layer)
#define keymap_on(layer)
#define keymap_off(layer)
#define keymap_invert(layer)
#define keymap_or(stat)
#define keymap_and(stat)
#define keymap_xor(stat)
#define keymap_debug()
#endif
/*
* Overlay Layer
*/
#ifndef NO_ACTION_OVERLAY
extern uint16_t overlay_stat;
/* return current active layer */
uint8_t overlay_get_layer(void);
void overlay_clear(void);
void overlay_set(uint16_t stat);
void overlay_move(uint8_t layer);
void overlay_on(uint8_t layer);
void overlay_off(uint8_t layer);
void overlay_invert(uint8_t layer);
/* bitwise operation */
void overlay_or(uint16_t stat);
void overlay_and(uint16_t stat);
void overlay_xor(uint16_t stat);
void overlay_debug(void);
#else
#define overlay_stat 0
#define overlay_get_layer()
#define overlay_clear()
#define overlay_set(stat)
#define overlay_move(layer)
#define overlay_on(layer)
#define overlay_off(layer)
#define overlay_invert(layer)
#define overlay_or(stat)
#define overlay_and(stat)
#define overlay_xor(stat)
#define overlay_debug()
#endif
/* return action depending on current layer status */
action_t layer_switch_get_action(key_t key);
#endif

@ -38,6 +38,14 @@ uint8_t bitpop16(uint16_t bits)
return c; return c;
} }
uint8_t bitpop32(uint32_t bits)
{
uint8_t c;
for (c = 0; bits; c++)
bits &= bits - 1;
return c;
}
// most significant on-bit - return highest location of on-bit // most significant on-bit - return highest location of on-bit
// NOTE: return 0 when bit0 is on or all bits are off // NOTE: return 0 when bit0 is on or all bits are off
uint8_t biton(uint8_t bits) uint8_t biton(uint8_t bits)
@ -58,3 +66,14 @@ uint8_t biton16(uint16_t bits)
if (bits >> 1) { bits >>= 1; n += 1;} if (bits >> 1) { bits >>= 1; n += 1;}
return n; return n;
} }
uint8_t biton32(uint32_t bits)
{
uint8_t n = 0;
if (bits >>16) { bits >>=16; n +=16;}
if (bits >> 8) { bits >>= 8; n += 8;}
if (bits >> 4) { bits >>= 4; n += 4;}
if (bits >> 2) { bits >>= 2; n += 2;}
if (bits >> 1) { bits >>= 1; n += 1;}
return n;
}

@ -30,7 +30,10 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
uint8_t bitpop(uint8_t bits); uint8_t bitpop(uint8_t bits);
uint8_t bitpop16(uint16_t bits); uint8_t bitpop16(uint16_t bits);
uint8_t bitpop32(uint32_t bits);
uint8_t biton(uint8_t bits); uint8_t biton(uint8_t bits);
uint8_t biton16(uint16_t bits); uint8_t biton16(uint16_t bits);
uint8_t biton32(uint32_t bits);
#endif #endif

@ -21,7 +21,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "keycode.h" #include "keycode.h"
#include "action.h" #include "action.h"
#include "action_macro.h" #include "action_macro.h"
#include "layer_switch.h"
#include "util.h" #include "util.h"
#include "keymap.h" #include "keymap.h"
@ -165,10 +164,10 @@ void action_function(keyrecord_t *record, uint8_t id, uint8_t opt)
* Fn actions * Fn actions
*/ */
static const uint16_t PROGMEM fn_actions[] = { static const uint16_t PROGMEM fn_actions[] = {
ACTION_KEYMAP_TAP_TOGGLE(0), // FN0 ACTION_LAYER_TAP_TOGGLE(0), // FN0
ACTION_KEYMAP_TAP_KEY(1, KC_SLASH), // FN1 ACTION_LAYER_TAP_KEY(1, KC_SLASH), // FN1
ACTION_KEYMAP_TAP_KEY(2, KC_SCLN), // FN2 ACTION_LAYER_TAP_KEY(2, KC_SCLN), // FN2
ACTION_KEYMAP_MOMENTARY(2), // FN3 ACTION_LAYER_MOMENTARY(2), // FN3
ACTION_MACRO(LBRACKET), // FN4 ACTION_MACRO(LBRACKET), // FN4
ACTION_MACRO(RBRACKET), // FN5 ACTION_MACRO(RBRACKET), // FN5
ACTION_MACRO(DUMMY), // FN6 ACTION_MACRO(DUMMY), // FN6
@ -183,29 +182,16 @@ static const uint16_t PROGMEM fn_actions[] = {
* No need to edit. * No need to edit.
*/ */
#define KEYMAPS_SIZE (sizeof(keymaps) / sizeof(keymaps[0])) #define KEYMAPS_SIZE (sizeof(keymaps) / sizeof(keymaps[0]))
#define OVERLAYS_SIZE (sizeof(overlays) / sizeof(overlays[0]))
#define FN_ACTIONS_SIZE (sizeof(fn_actions) / sizeof(fn_actions[0])) #define FN_ACTIONS_SIZE (sizeof(fn_actions) / sizeof(fn_actions[0]))
/* translates key to keycode */ /* translates key to keycode */
uint8_t keymap_key_to_keycode(uint8_t layer, key_t key) uint8_t keymap_key_to_keycode(uint8_t layer, key_t key)
{ {
/* Overlay: 16-31(OVERLAY_BIT(0x10) | overlay_layer) */ if (layer < KEYMAPS_SIZE) {
if (layer & OVERLAY_BIT) { return pgm_read_byte(&keymaps[(layer)][(key.row)][(key.col)]);
layer &= OVERLAY_MASK; } else {
if (layer < OVERLAYS_SIZE) { // fall back to layer 0
return pgm_read_byte(&overlays[(layer)][(key.row)][(key.col)]); return pgm_read_byte(&keymaps[0][(key.row)][(key.col)]);
} else {
return KC_TRANSPARENT;
}
}
/* Keymap: 0-15 */
else {
if (layer < KEYMAPS_SIZE) {
return pgm_read_byte(&keymaps[(layer)][(key.row)][(key.col)]);
} else {
// fall back to layer 0
return pgm_read_byte(&keymaps[0][(key.row)][(key.col)]);
}
} }
} }

@ -93,10 +93,6 @@ RETRY:
void matrix_init(void) void matrix_init(void)
{ {
print_enable = true;
// debug_enable = true;
// debug_matrix = true;
PC98_RST_DDR |= (1<<PC98_RST_BIT); PC98_RST_DDR |= (1<<PC98_RST_BIT);
PC98_RDY_DDR |= (1<<PC98_RDY_BIT); PC98_RDY_DDR |= (1<<PC98_RDY_BIT);
PC98_RTY_DDR |= (1<<PC98_RTY_BIT); PC98_RTY_DDR |= (1<<PC98_RTY_BIT);

@ -3,20 +3,20 @@ Keymap framework - how to define your keymap
***NOTE: This is not final version, may be inconsistent with source code and changed occasionally for a while.*** ***NOTE: This is not final version, may be inconsistent with source code and changed occasionally for a while.***
## 0. Keymap and layers ## 0. Keymap and layers
**Keymap** is comprised of multiple layers of key layout, you can define **16** layers at most. **Keymap** is comprised of multiple layers of key layout, you can define **32 layers** at most.
**Layer** is an array of **keycodes** to define **actions** on each physical keys. **Layer** is an array of **keycodes** to define **actions** for each physical keys.
respective layers can be validated simultaneously. Layers are indexed with 0 to 15 and higher layer has precedence. respective layers can be validated simultaneously. Layers are indexed with 0 to 31 and higher layer has precedence.
Keymap with 16 Layers Layer: array of Keycodes Keymap: 32 Layers Layer: Keycode matrix
--------------------- ------------------------ ----------------- ---------------------
stack of layers content of layer stack of layers array_of_keycode[row][column]
____________ precedence _______________________ ____________ precedence _______________________
/ / | high / ESC / F1 / F2 / F3 .... / / | high / ESC / F1 / F2 / F3 ....
15 /___________// | /-----/-----/-----/----- 31 /___________// | /-----/-----/-----/-----
14 /___________// | / TAB / / / .... 30 /___________// | / TAB / Q / W / E ....
13 /___________/_ | /-----/-----/-----/----- 29 /___________/ | /-----/-----/-----/-----
: / : : : : : / | /LCtrl/ / / .... : _:_:_:_:_:__ | : /LCtrl/ A / S / D ....
3 /___________// | : / : : : : : / : : : : : / | : / : : : :
2 /___________// | 2 `-------------------------- 2 /___________// | 2 `--------------------------
1 /___________// | 1 `-------------------------- 1 /___________// | 1 `--------------------------
0 /___________/ V low 0 `-------------------------- 0 /___________/ V low 0 `--------------------------
@ -25,42 +25,42 @@ respective layers can be validated simultaneously. Layers are indexed with 0 to
### 0.1 Keymap status ### 0.1 Keymap status
Keymap has its state in two parameters: Keymap has its state in two parameters:
**`default_layer`** indicates a base keymap layer(0-15) which is always valid and to be referred, **`keymap_stat`** is 16bit variable which has current on/off status of layers on its each bit. **`default_layer`** indicates a base keymap layer(0-31) which is always valid and to be referred, **`keymap_stat`** is 16bit variable which has current on/off status of layers on its each bit.
Keymap layer '0' is usually `default_layer` and which is the only valid layer and other layers is initially off after boot up firmware, though, you can configured them in `config.h`. Keymap layer '0' is usually `default_layer` and which is the only valid layer and other layers is initially off after boot up firmware, though, you can configured them in `config.h`.
To change `default_layer` will be useful when you want to switch key layout completely, say you use Colmak instead of Qwerty. To change `default_layer` will be useful when you switch key layout completely, say you want Colmak instead of Qwerty.
Initial state of Keymap Change base layout Initial state of Keymap Change base layout
----------------------- ------------------ ----------------------- ------------------
15 15 31 31
14 14 30 30
13 13 29 29
: : : :
3 3 ____________ : : ____________
2 ____________ 2 / / 2 ____________ 2 / /
1 / / ,->1 /___________/ 1 / / ,->1 /___________/
,->0 /___________/ | 0 ,->0 /___________/ | 0
| | | |
`--- default_layer = 0 `--- default_layer = 1 `--- default_layer = 0 `--- default_layer = 1
keymap_stat = 0x0001 keymap_stat = 0x0002 layer_state = 0x00000001 layer_state = 0x00000002
On the other hand, you shall change `keymap_state` to overlay base layer with some layers for feature such as navigation keys, function key(F1-F12), media keys or special actions. On the other hand, you shall change `layer_state` to overlay base layer with some layers for feature such as navigation keys, function key(F1-F12), media keys or special actions.
Overlay feature layer Overlay feature layer
--------------------- bit|status --------------------- bit|status
____________ ---+------ ____________ ---+------
15 / / 15 | 0 31 / / 31 | 0
14 /___________// -----> 14 | 1 30 /___________// -----> 30 | 1
13 /___________/ -----> 13 | 1 29 /___________/ -----> 29 | 1
: : | : : | :
3 ____________ 3 | 0 : ____________ : | :
2 / / 2 | 0 2 / / 2 | 0
,->1 /___________/ -----> 1 | 1 ,->1 /___________/ -----> 1 | 1
| 0 0 | 0 | 0 0 | 0
| | | +
`--- default_layer = 1 | `--- default_layer = 1 |
keymap_stat = 0x6002 <-----' layer_state = 0x60000002 <-'
@ -146,9 +146,9 @@ You can find other keymap definitions in file `keymap.c` located on project dire
}; };
static const uint16_t PROGMEM fn_actions[] = { static const uint16_t PROGMEM fn_actions[] = {
ACTION_KEYMAP_MOMENTARY(1), // FN0 ACTION_LAYER_MOMENTARY(1), // FN0
ACTION_KEYMAP_TAP_KEY(2, KC_SCLN), // FN1 ACTION_LAYER_TAP_KEY(2, KC_SCLN), // FN1
ACTION_KEYMAP_TOGGLE(2), // FN2 ACTION_LAYER_TOGGLE(2), // FN2
}; };
@ -192,7 +192,7 @@ There are 8 modifiers which has discrimination between left and right.
- `KC_WSCH`, `KC_WHOM`, `KC_WBAK`, `KC_WFWD`, `KC_WSTP`, `KC_WREF`, `KC_WFAV` for web browser operation - `KC_WSCH`, `KC_WHOM`, `KC_WBAK`, `KC_WFWD`, `KC_WSTP`, `KC_WREF`, `KC_WFAV` for web browser operation
### 1.5 Fn key ### 1.5 Fn key
`KC_FNnn` are keycodes for `Fn` key which not given any actions at the beginning unlike most of keycodes has its own inborn action. To use these keycodes in `KEYMAP` you need to assign action you want at first. Action of `Fn` key is defined in `fn_actions[]` and its index of the array is identical with number part of `KC_FNnn`. Thus `KC_FN0` keyocde indicates the action defined in first element of the array. ***32 `Fn` keys can be defined at most.*** `KC_FNnn` are keycodes for `Fn` key which not given any actions at the beginning unlike most of keycodes has its own inborn action. To use these keycodes in `KEYMAP()` you need to assign action you want at first. Action of `Fn` key is defined in `fn_actions[]` and its index of the array is identical with number part of `KC_FNnn`. Thus `KC_FN0` keyocde indicates the action defined in first element of the array. ***32 `Fn` keys can be defined at most.***
### 1.6 Keycode Table ### 1.6 Keycode Table
See keycode table in [`doc/keycode.txt`](./keycode.txt) for description of keycodes. See keycode table in [`doc/keycode.txt`](./keycode.txt) for description of keycodes.
@ -203,130 +203,158 @@ There are 8 modifiers which has discrimination between left and right.
## 2. Action ## 2. Action
See [`common/action.h`](../common/action.h). Action is a **16bit code** and defines function to perform on events of a key like press, release, holding and tapping. See [`common/action_code.h`](../common/action_code.h). Action is a **16bit code** and defines function to perform on events of a key like press, release, holding and tapping.
Most of keys just register 8bit scancode to host, but to support other complex features needs 16bit extended action codes internally. However, using 16bit action codes in keymap results in double size in memory against using jsut keycodes. To avoid this waste 8bit keycodes are used in `KEYMAP` instead of action codes. Most of keys just register 8bit scancode to host, but to support other complex features needs 16bit extended action codes internally. However, using 16bit action codes in keymap results in double size in memory compared to using jsut keycodes. To avoid this waste 8bit keycodes are used in `KEYMAP()` instead of action codes.
***You can just use keycodes of `Normal key`, `Modifier`, `Mousekey` and `System & Media key` in keymap*** to indicate corresponding actions instead of using action codes. While ***to use other special actions you should use keycode of `Fn` key defined in `fn_actions[]`.*** ***You can just use keycodes of `Normal key`, `Modifier`, `Mousekey` and `System & Media key` in keymap*** to indicate corresponding actions instead of using action codes. While ***to use other special actions you should use keycode of `Fn` key defined in `fn_actions[]`.***
Usually action codes are needed only when you want to use layer switching, or
### 2.1 Key action ### 2.1 Key Action
This is a simple action that registers scancodes(HID usage in fact) to host on press event of key and unregister on release. This is a simple action that registers scancodes(HID usage in fact) to host on press event of key and unregister on release.
#### Parameters
+ **mods**: { ` MOD_LCTL`, ` MOD_LSFT`, ` MOD_LALT`, ` MOD_LGUI`,
` MOD_RCTL`, ` MOD_RSFT`, ` MOD_RALT`, ` MOD_RGUI` }
+ **key**: keycode
#### 2.1.1 Normal key and Modifier #### 2.1.1 Normal key and Modifier
This action usually won't be used expressly because you can use keycodes in `KEYMAP()` instead. ***This action usually won't be used expressly in keymap*** because you can just use keycodes in `KEYMAP()` instead.
You can define `Key` action on *'A'* key and *'left shift'* modifier with:
You can define these actions on *'A'* key and *'left shift'* modifier with:
ACTION_KEY(KC_A) ACTION_KEY(KC_A)
ACTION_KEY(KC_LSHIFT) ACTION_KEY(KC_LSFT)
#### 2.1.2 Key with modifiers #### 2.1.2 Key with modifiers
This action is comprised of strokes of modifiers and a key. `Macro` action is needed if you want more complex key strokes. This action is comprised of strokes of modifiers and a key. `Macro` action is needed if you want more complex key strokes.
Say you want to assign a key to `Shift + 1` to get charactor *'!'* or `Alt + Tab` to switch application windows. Say you want to assign a key to `Shift + 1` to get charactor *'!'* or `Alt + Tab` to switch application windows.
ACTION_LMOD_KEY(KC_LSHIFT, KC_1) ACTION_MODS_KEY(MOD_LSFT, KC_1)
ACTION_LMOD_KEY(KC_LALT, KC_TAB) ACTION_MODS_KEY(MOD_LALT, KC_TAB)
Or `Alt,Shift + Tab` can be defined. `ACTION_MODS_KEY(mods, key)` requires **4-bit modifier state** and a **keycode** as arguments. See `keycode.h` for `MOD_BIT()` macro.
ACTION_MODS_KEY(MOD_LALT | MOD_LSFT, KC_TAB)
Or `Alt,Shift + Tab` can be defined. `ACTION_LMODS_KEY()` requires **4-bit modifier state** and a **keycode** as arguments. See `keycode.h` for `MOD_BIT()` macro. #### 2.1.3 Multiple Modifiers
Registers multiple modifiers with pressing a key. To specify multiple modifiers use `|`.
ACTION_LMODS_KEY((MOD_BIT(KC_LALT) | MOD_BIT(KC_LSHIFT)), KC_TAB) ACTION_MODS(MOD_ALT | MOD_LSFT)
#### 2.1.3 Modifier with tap key
Works as a modifier key while holding, but registers a key on tap(press and release quickly).
ACTION_MODS_TAP_KEY(MOD_RCTL, KC_ENT)
### 2.2 Layer Action ### 2.2 Layer Action
These actions operate layers of keymap. These actions operate layers of keymap.
Parameters: #### Parameters
- layer: 0-15 You can specify a **target layer** of action and **when the action is executed**. Some actions take a **bit value** for bitwise operation.
- on: { press | release | both }
#### 2.2.0 Default Layer + **layer**: `0`-`31`
`default_layer` is layer which always is valid and referred to when actions is not defined on other layers. + **on**: { `ON_PRESS` | `ON_RELEASE` | `ON_BOTH` }
+ **bits**: 4-bit value and 1-bit mask bit
##### Return to Default Layer
Turns on only `default layer` with clearing other all layers.
ACTION_DEFAULT_LAYER #### 2.2.1 Default Layer
Default Layer is a layer which always is valid and referred to when actions is not defined on other overlay layers.
##### Set Default Layer This sets Default Layer to given parameter `layer` and activate it.
Sets 'default layer' to layer and turn it on.
ACTION_DEFAULT_LAYER_SET_TO(layer) ACTION_DEFAULT_LAYER(layer)
ACTION_DEFAULT_LAYER_SET(layer, on)
#### 2.2.1 Keymap #### 2.2.2 Momentary Switch
These actions operate layer status of keymap. Turns on `layer` momentarily while holding, in other words it activates when key is pressed and deactivate when released.
##### Momentary Switch ACTION_LAYER_MOMENTARY(layer)
Turns on layer momentary while holding, in other words turn on when key is pressed and off when released.
ACTION_KEYMAP_MOMENTARY(layer)
#### 2.2.3 Toggle Switch
Turns on `layer` with first type(press and release) and turns off with next.
##### Toggle Switch ACTION_LAYER_TOGGLE(layer)
Turns on layer on first type and turns off on next.
ACTION_KEYMAP_TOGGLE(layer)
#### 2.2.4 Momentary Switch with tap key
Turns on `layer` momentary while holding, but registers key on tap(press and release quickly).
##### Momentary Switch with tap key ACTION_LAYER_TAP_KEY(layer, key)
Turns on layer momentary while holding but registers key on tap.
ACTION_KEYMAP_TAP_KEY(layer, key)
#### 2.2.5 Momentary Switch with tap toggle
Turns on `layer` momentary while holding and toggles it with serial taps.
##### Momentary Switch with tap toggle ACTION_LAYER_TAP_TOGGLE(layer)
Turns on layer momentary while holding but toggles it with serial taps.
ACTION_KEYMAP_TAP_TOGGLE(layer)
#### 2.2.6 Invert state of layer
Inverts current state of `layer`. If the layer is on it becomes off with this action.
##### Invert layer ACTION_LAYER_INVERT(layer, on)
Inverts current layer state. If the layer is on it becomes off with this action.
ACTION_KEYMAP_INV(layer, on)
#### 2.2.7 Turn On layer
##### Turn On layer
Turns on layer state. Turns on layer state.
ACTION_KEYMAP_ON(layer, on) ACTION_LAYER_ON(layer, on)
Turns on layer state on press and turn off on release. This is identical to **'Switch to layer'** action. Turns on layer state on press and turns off on release.
ACTION_KEYMAP_ON_OFF(layer) ACTION_LAYER_ON_OFF(layer)
##### Turn Off layer #### 2.2.8 Turn Off layer
Turns off layer state. Turns off layer state.
ACTION_KEYMAP_OFF(layer, on) ACTION_LAYER_OFF(layer, on)
Turns off layer state on press and activates on release.
ACTION_LAYER_OFF_ON(layer)
##### Set layer
#### 2.2.9 Set layer
Turn on layer only. Turn on layer only.
`keymap_stat = (1<<layer) [layer: 0-15]` `layer_state = (1<<layer) [layer: 0-31]`
ACTION_KEYMAP_SET(layer, on) ACTION_LAYER_SET(layer, on)
Turns on layer only and clear all layer on release.. Turns on layer only and clear all layer on release..
ACTION_KEYMAP_SET_CLEAR(layer) ACTION_LAYER_SET_CLEAR(layer)
#### 2.2.2 Overlay #### 2.2.10 Bitwise operation
***TBD***
**part** indicates which part of 32bit layer state(0-7). **bits** is 5-bit value. **on** indicates when the action is executed.
ACTION_LAYER_BIT_AND(part, bits, on)
ACTION_LAYER_BIT_OR(part, bits, on)
ACTION_LAYER_BIT_XOR(part, bits, on)
ACTION_LAYER_BIT_SET(part, bits, on)
These actions works with prameters as following code.
In addition to actions of `Keymap` above these actions are also available. uint8_t shift = part*4;
uint32_t mask = (bits&0x10) ? ~(0xf<<shift) : 0;
uint32_t layer_state = layer_state <bitop> ((bits<<shift)|mask);
##### Invert 4bit layer states
Invert 4bits out of 16bits of overlay status on both press and release.
`overlay_stat = (overlay_stat ^ bits<<(shift*4)) [bits: 0-15, shift: 0-3]`
ACTION_OVERLAY_INV4(bits, shift) Default Layer also has bitwise operations, they are executed when key is released.
ACTION_DEFAULT_LAYER_BIT_AND(part, bits)
ACTION_DEFAULT_LAYER_BIT_OR(part, bits)
ACTION_DEFAULT_LAYER_BIT_XOR(part, bits)
ACTION_DEFAULT_LAYER_BIT_SET(part, bits)
@ -355,6 +383,7 @@ Invert 4bits out of 16bits of overlay status on both press and release.
See `keyboard/hhkb/keymap.c` for sample. See `keyboard/hhkb/keymap.c` for sample.
### 2.4 Function action ### 2.4 Function action
***TBD*** ***TBD***
@ -403,88 +432,92 @@ See `keyboard/hhkb/keymap.c` for sample.
## 4. Layer switching Example ## 3. Layer switching Example
There are some ways to switch layer with 'Layer' actions. There are some ways to switch layer with 'Layer' actions.
### 4.1 Momentary switching ### 3.1 Momentary switching
Momentary switching changes layer only while holding Fn key. Momentary switching changes layer only while holding Fn key.
This action makes 'Layer 1' active(valid) on key press event and inactive on release event. Namely you can overlay a layer on base layer temporarily with this. This action makes 'Layer 1' active(valid) on key press event and inactive on release event. Namely you can overlay a layer on lower layers or default layer temporarily with this action.
ACTION_KEYMAP_MOMENTARY(1) ACTION_LAYER_MOMENTARY(1)
After switch actions of destination layer are perfomed. Note that after switching on press the actions on destinaton layer(Layer 1) are perfomed.
***Thus you shall need to place action to come back on destination layer***, or you will be stuck in destination layer without way to get back. Usually you need to palce same action or 'KC_TRNS` on destination layer to get back. ***Thus you shall need to place an action to go back on destination layer***, or you will be stuck in destination layer without way to get back. Usually you need to palce same action or 'KC_TRNS` on destination layer to get back.
### 4.2 Toggle switching ### 3.2 Toggle switching
Toggle switching changes layer after press then release. With this you can keep staying on the layer until you press the key again to return. Toggle switching performed after releasing a key. With this action you can keep staying on the destination layer until you type the key again to return.
This is toggle action of 'Layer 2'. This performs toggle switching action of 'Layer 2'.
ACTION_KEYMAP_TOGGLE(2) ACTION_LAYER_TOGGLE(2)
### 4.3 Momentary switching with Tap key ### 3.3 Momentary switching with Tap key
These actions switch layer only while holding `Fn` key and register key on tap. **Tap** means to press and release key quickly. These actions switch a layer only while holding a key but register the key on tap. **Tap** means to press and release a key quickly.
ACTION_KEYMAP_TAP_KEY(2, KC_SCLN) ACTION_LAYER_TAP_KEY(2, KC_SCLN)
With this you can place layer switching function on normal key like ';' without losing its original key register function. With this you can place a layer switching action on normal key like ';' without losing its original key register function. This action allows you to have layer switchig action without necessity of a dedicated key. It means you can have it even on home row of keyboard.
### 4.4 Momentary switching with Tap Toggle ### 3.4 Momentary switching with Tap Toggle
This switches layer only while holding `Fn` key and toggle layer after several taps. **Tap** means to press and release key quickly. This switches layer only while holding a key but toggle layer with several taps. **Tap** means to press and release key quickly.
ACTION_KEYMAP_TAP_TOGGLE(1) ACTION_LAYER_TAP_TOGGLE(1)
Number of taps can be defined with `TAPPING_TOGGLE` in `config.h`, `5` by default. Number of taps can be configured with `TAPPING_TOGGLE` in `config.h`, `5` by default.
## Tapping ## 4. Tapping
Tapping is to press and release key quickly. Tapping speed is determined with setting of `TAPPING_TERM`, which can be defined in `config.h`, 200ms by default. Tapping is to press and release a key quickly. Tapping speed is determined with setting of `TAPPING_TERM`, which can be defined in `config.h`, 200ms by default.
### Tap Key ### 4.1 Tap Key
This is feature to assign normal key action and modifier including `Fn` to just one physical key. This is a kind of [Dual role modifier][dual_role]. It works as modifier or `Fn` when holding a key but registers normal key when tapping. This is a feature to assign normal key action and modifier including layer switching to just same one physical key. This is a kind of [Dual role modifier][dual_role]. It works as modifier when holding the key but registers normal key when tapping.
Action for modifier with tap key. Modifier with tap key:
ACTION_LMODS_TAP_KEY(mods, key) ACTION_MODS_TAP_KEY(MOD_RSFT, KC_GRV)
Action for `Fn` with tap key. Layer switching with tap key:
ACTION_KEYMAP_TAP_KEY(layer, key) ACTION_LAYER_TAP_KEY(2, KC_SCLN)
[dual_role]: http://en.wikipedia.org/wiki/Modifier_key#Dual-role_modifier_keys [dual_role]: http://en.wikipedia.org/wiki/Modifier_key#Dual-role_modifier_keys
### Tap Toggle ### 4.2 Tap Toggle
This is feature to assign both toggle layer and momentary switch layer action to just one physical key. It works as mementary switch when holding a key but toggle switch when tapping. This is a feature to assign both toggle layer and momentary switch layer action to just same one physical key. It works as mementary layer switch when holding a key but toggle switch with several taps.
ACTION_KEYMAP_TAP_TOGGLE(layer) ACTION_LAYER_TAP_TOGGLE(1)
### One Shot Modifier ### 4.3 One Shot Modifier
This adds oneshot feature to modifier key. 'One Shot Modifier' is one time modifier which has effect only on following one alpha key. This adds oneshot feature to modifier key. 'One Shot Modifier' is one time modifier which has effect only on following just one key.
It works as normal modifier key when holding but oneshot modifier when tapping. It works as normal modifier key when holding but oneshot modifier when tapping.
ACTION_LMODS_ONESHOT(mods) ACTION_MODS_ONESHOT(MOD_LSFT)
Say you want to type 'The', you have to push and hold Shift before type 't' then release Shift before type 'h' and 'e' or you'll get 'THe'. With One Shot Modifier you can tap Shift then type 't', 'h' and 'e' normally, you don't need to holding Shift key properly here.
Say you want to type 'The', you have to push and hold Shift before type 't' then release Shift before type 'h' and 'e' or you'll get 'THe'. With One Shot Modifier you can tap Shift then type 't', 'h' and 'e' normally, you don't need to holding Shift key properly here.
## 5. Legacy Keymap
This was used in prior version and still works due to legacy support code in `common/keymap.c`. Legacy keymap doesn't support many of features that new keymap offers. ***It is not recommended to use Legacy Keymap for new project.***
## Legacy Keymap To enable Legacy Keymap support define this macro in `config.h`.
This was used in prior version and still works due to legacy support code in `common/keymap.c`. Legacy keymap doesn't support many of features that new keymap offers.
In comparison with new keymap how to define Fn key is different. It uses two arrays `fn_layer[]` and `fn_keycode[]`. The index of arrays corresponds with postfix number of `Fn` key. Array `fn_layer[]` indicates destination layer to switch and `fn_keycode[]` has keycodes to send when tapping `Fn` key. #define USE_LEGACY_KEYMAP
In following setting example, `Fn0`, `Fn1` and `Fn2` switch layer to 1, 2 and 2 respectively. `Fn2` registers `Space` key when tap while `Fn0` and `Fn1` doesn't send any key. Legacy Keymap uses two arrays `fn_layer[]` and `fn_keycode[]` to define Fn key. The index of arrays corresponds with postfix number of `Fn` key. Array `fn_layer[]` indicates destination layer to switch and `fn_keycode[]` has keycodes to send when tapping `Fn` key.
In following setting example, `Fn0`, `Fn1` and `Fn2` switch layer to 1, 2 and 2 respectively. `Fn2` registers `Space` key when tapping while `Fn0` and `Fn1` doesn't send any key.
static const uint8_t PROGMEM fn_layer[] = { static const uint8_t PROGMEM fn_layer[] = {
1, // Fn0 1, // Fn0
@ -499,16 +532,25 @@ In following setting example, `Fn0`, `Fn1` and `Fn2` switch layer to 1, 2 and 2
}; };
## Terminology ## 6. Terminology
- keymap ***TBD***
- layer ### keymap
- layout is comprised of multiple layers.
- key ### layer
- keycode is matrix of keycodes.
- scancode ### key
- action is physical button on keyboard or logical switch on software.
- layer transparency ### keycode
- layer precedence is codes used on firmware.
- register ### action
- tap is a function assigned on a key.
- Fn key ### layer transparency
Using transparent keycode one layer can refer key definition on other lower layer.
### layer precedence
Top layer has higher precedence than lower layers.
### tapping
is to press and release a key quickly.
### Fn key
is key which executes a special action like layer switching, mouse key, macro or etc.
### dual role modifier
<http://en.wikipedia.org/wiki/Modifier_key#Dual-role_modifier_keys>

@ -61,8 +61,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
//#define NO_PRINT //#define NO_PRINT
/* disable action features */ /* disable action features */
//#define NO_ACTION_KEYMAP //#define NO_ACTION_LAYER
//#define NO_ACTION_OVERLAY
//#define NO_ACTION_TAPPING //#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT //#define NO_ACTION_ONESHOT
//#define NO_ACTION_MACRO //#define NO_ACTION_MACRO

@ -20,7 +20,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "keycode.h" #include "keycode.h"
#include "action.h" #include "action.h"
#include "action_macro.h" #include "action_macro.h"
#include "layer_switch.h"
#include "report.h" #include "report.h"
#include "host.h" #include "host.h"
#include "print.h" #include "print.h"
@ -91,7 +90,7 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
LCTL,A, S, D, F, G, H, J, K, L, FN2, QUOT, ENT, \ LCTL,A, S, D, F, G, H, J, K, L, FN2, QUOT, ENT, \
LSFT,Z, X, C, V, B, N, M, COMM,DOT, FN1, RSFT, \ LSFT,Z, X, C, V, B, N, M, COMM,DOT, FN1, FN9, \
LCTL,LGUI,LALT, SPC, RALT,FN3, FN3, FN0), LCTL,LGUI,LALT, SPC, RALT,FN3, FN3, FN0),
/* Keymap 1: colemak */ /* Keymap 1: colemak */
KEYMAP_ANSI( KEYMAP_ANSI(
@ -198,54 +197,38 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS), TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS),
}; };
static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = {};
/* /*
* Fn action definition * Fn action definition
*/ */
static const uint16_t PROGMEM fn_actions[] = { static const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_KEYMAP_MOMENTARY(4), [0] = ACTION_LAYER_MOMENTARY(4),
[1] = ACTION_KEYMAP_TAP_KEY(5, KC_SLASH), [1] = ACTION_LAYER_TAP_KEY(5, KC_SLASH),
[2] = ACTION_KEYMAP_TAP_KEY(6, KC_SCLN), [2] = ACTION_LAYER_TAP_KEY(6, KC_SCLN),
[3] = ACTION_KEYMAP_MOMENTARY(6), [3] = ACTION_LAYER_MOMENTARY(6),
[4] = ACTION_KEYMAP_MOMENTARY(7), // to Layout selector [4] = ACTION_LAYER_MOMENTARY(7), // to Layout selector
[5] = ACTION_DEFAULT_LAYER_SET(0), // set qwerty layout [5] = ACTION_DEFAULT_LAYER_SET(0), // set qwerty layout
[6] = ACTION_DEFAULT_LAYER_SET(1), // set colemak layout [6] = ACTION_DEFAULT_LAYER_SET(1), // set colemak layout
[7] = ACTION_DEFAULT_LAYER_SET(2), // set dvorak layout [7] = ACTION_DEFAULT_LAYER_SET(2), // set dvorak layout
[8] = ACTION_DEFAULT_LAYER_SET(3), // set workman layout [8] = ACTION_DEFAULT_LAYER_SET(3), // set workman layout
[9] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_GRV),
}; };
#endif #endif
#define KEYMAPS_SIZE (sizeof(keymaps) / sizeof(keymaps[0])) #define KEYMAPS_SIZE (sizeof(keymaps) / sizeof(keymaps[0]))
#define OVERLAYS_SIZE (sizeof(overlays) / sizeof(overlays[0]))
#define FN_ACTIONS_SIZE (sizeof(fn_actions) / sizeof(fn_actions[0])) #define FN_ACTIONS_SIZE (sizeof(fn_actions) / sizeof(fn_actions[0]))
/* translates key to keycode */ /* translates key to keycode */
uint8_t keymap_key_to_keycode(uint8_t layer, key_t key) uint8_t keymap_key_to_keycode(uint8_t layer, key_t key)
{ {
/* Overlay: 16-31(OVERLAY_BIT(0x10) | overlay_layer) */ if (layer < KEYMAPS_SIZE) {
if (layer & OVERLAY_BIT) { return pgm_read_byte(&keymaps[(layer)][(key.row)][(key.col)]);
layer &= OVERLAY_MASK; } else {
if (layer < OVERLAYS_SIZE) { // XXX: this may cuaes bootlaoder_jump inconsistent fail.
return pgm_read_byte(&overlays[(layer)][(key.row)][(key.col)]); //debug("key_to_keycode: base "); debug_dec(layer); debug(" is invalid.\n");
} else { // fall back to layer 0
// XXX: this may cuaes bootlaoder_jump incositent fail. return pgm_read_byte(&keymaps[0][(key.row)][(key.col)]);
//debug("key_to_keycode: overlay "); debug_dec(layer); debug(" is invalid.\n");
return KC_TRANSPARENT;
}
}
/* Keymap: 0-15 */
else {
if (layer < KEYMAPS_SIZE) {
return pgm_read_byte(&keymaps[(layer)][(key.row)][(key.col)]);
} else {
// XXX: this may cuaes bootlaoder_jump incositent fail.
//debug("key_to_keycode: base "); debug_dec(layer); debug(" is invalid.\n");
// fall back to layer 0
return pgm_read_byte(&keymaps[0][(key.row)][(key.col)]);
}
} }
} }

@ -1,10 +1,9 @@
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap 0: qwerty */ /* 0: qwerty */
KEYMAP(ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ KEYMAP(ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
CAPS,A, S, D, F, G, H, J, K, L, SCLN,QUOT,NO, ENT, \ CAPS,A, S, D, F, G, H, J, K, L, SCLN,QUOT,NO, ENT, \
LSFT,NO, Z, X, C, V, B, N, M, COMM,DOT, SLSH,NO, RSFT, \ LSFT,NO, Z, X, C, V, B, N, M, COMM,DOT, SLSH,NO, RSFT, \
LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, RCTL), LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, RCTL),
}; };
static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = {};
static const uint16_t PROGMEM fn_actions[] = {}; static const uint16_t PROGMEM fn_actions[] = {};

@ -1,49 +1,47 @@
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap 0: qwerty */ /* 0: qwerty */
KEYMAP_ANSI( KEYMAP_ANSI(
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
CAPS,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \ CAPS,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \
LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \ LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \
LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL),
/* Keymap 1: colemak */ /* 1: colemak */
KEYMAP_ANSI( KEYMAP_ANSI(
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
TAB, Q, W, F, P, G, J, L, U, Y, SCLN,LBRC,RBRC,BSLS, \ TAB, Q, W, F, P, G, J, L, U, Y, SCLN,LBRC,RBRC,BSLS, \
BSPC,A, R, S, T, D, H, N, E, I, O, QUOT, ENT, \ BSPC,A, R, S, T, D, H, N, E, I, O, QUOT, ENT, \
LSFT,Z, X, C, V, B, K, M, COMM,DOT, SLSH, RSFT, \ LSFT,Z, X, C, V, B, K, M, COMM,DOT, SLSH, RSFT, \
LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL),
/* Keymap 2: dvorak */ /* 2: dvorak */
KEYMAP_ANSI( KEYMAP_ANSI(
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, LBRC,RBRC,BSPC, \ GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, LBRC,RBRC,BSPC, \
TAB, QUOT,COMM,DOT, P, Y, F, G, C, R, L, SLSH,EQL, BSLS, \ TAB, QUOT,COMM,DOT, P, Y, F, G, C, R, L, SLSH,EQL, BSLS, \
CAPS,A, O, E, U, I, D, H, T, N, S, MINS, ENT, \ CAPS,A, O, E, U, I, D, H, T, N, S, MINS, ENT, \
LSFT,SCLN,Q, J, K, X, B, M, W, V, Z, RSFT, \ LSFT,SCLN,Q, J, K, X, B, M, W, V, Z, RSFT, \
LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL),
/* Keymap: workman */ /* 3: workman */
KEYMAP_ANSI( KEYMAP_ANSI(
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
TAB, Q, D, R, W, B, J, F, U, P, SCLN,LBRC,RBRC,BSLS, \ TAB, Q, D, R, W, B, J, F, U, P, SCLN,LBRC,RBRC,BSLS, \
BSPC,A, S, H, T, G, Y, N, E, O, I, QUOT, ENT, \ BSPC,A, S, H, T, G, Y, N, E, O, I, QUOT, ENT, \
LSFT,Z, X, M, C, V, K, L, COMM,DOT, SLSH, RSFT, \ LSFT,Z, X, M, C, V, K, L, COMM,DOT, SLSH, RSFT, \
LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL),
}; /* 4: Poker with Arrow */
static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = {
/* Overlay 0: Poker with Arrow */
KEYMAP_ANSI( KEYMAP_ANSI(
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \
TRNS,TRNS,TRNS, TRNS, TRNS,LEFT,DOWN,RGHT), TRNS,TRNS,TRNS, TRNS, TRNS,LEFT,DOWN,RGHT),
/* Overlay 1: Poker with Esc */ /* 5: Poker with Esc */
KEYMAP_ANSI( KEYMAP_ANSI(
ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS), TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS),
/* Overlay 2: Poker Fn /* 6: Poker Fn
* ,-----------------------------------------------------------. * ,-----------------------------------------------------------.
* |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12| | * |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12| |
* |-----------------------------------------------------------| * |-----------------------------------------------------------|
@ -66,7 +64,7 @@ static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = {
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \ TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \
TRNS,TRNS,TRNS, FN1, TRNS,TRNS,TRNS,TRNS), TRNS,TRNS,TRNS, FN1, TRNS,TRNS,TRNS,TRNS),
/* Overlay 3: Layout selector /* 7: Layout selector
* ,-----------------------------------------------------------. * ,-----------------------------------------------------------.
* | Lq| Lc| Ld| Lw| | | | | | | | | | | * | Lq| Lc| Ld| Lw| | | | | | | | | | |
* |-----------------------------------------------------------| * |-----------------------------------------------------------|
@ -92,11 +90,11 @@ static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = {
}; };
static const uint16_t PROGMEM fn_actions[] = { static const uint16_t PROGMEM fn_actions[] = {
/* Poker Layout */ /* Poker Layout */
[0] = ACTION_OVERLAY_MOMENTARY(2), // to Fn overlay [0] = ACTION_LAYER_MOMENTARY(6), // to Fn overlay
[1] = ACTION_OVERLAY_TOGGLE(0), // toggle arrow overlay [1] = ACTION_LAYER_TOGGLE(4), // toggle arrow overlay
[2] = ACTION_OVERLAY_TOGGLE(1), // toggle Esc overlay [2] = ACTION_LAYER_TOGGLE(5), // toggle Esc overlay
[3] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // Task(RControl,RShift+Esc) [3] = ACTION_MODS_KEY(MOD_RCTL|MOD_RSFT, KC_ESC), // Task(RControl,RShift+Esc)
[4] = ACTION_OVERLAY_MOMENTARY(3), // to Layout selector [4] = ACTION_LAYER_MOMENTARY(7), // to Layout selector
[5] = ACTION_DEFAULT_LAYER_SET(0), // set qwerty layout [5] = ACTION_DEFAULT_LAYER_SET(0), // set qwerty layout
[6] = ACTION_DEFAULT_LAYER_SET(1), // set colemak layout [6] = ACTION_DEFAULT_LAYER_SET(1), // set colemak layout
[7] = ACTION_DEFAULT_LAYER_SET(2), // set dvorak layout [7] = ACTION_DEFAULT_LAYER_SET(2), // set dvorak layout

@ -2,37 +2,35 @@
// Fn + Esc = ` // Fn + Esc = `
// Fn + {left, down, up, right} = {home, pgdown, pgup, end} // Fn + {left, down, up, right} = {home, pgdown, pgup, end}
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap 0: qwerty */ /* 0: qwerty */
KEYMAP_ANSI( KEYMAP_ANSI(
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \ LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \
LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \ LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \
LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL),
}; /* 4: Poker Default + Fn'd */
static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = { [4] = KEYMAP_ANSI(
/* Overlay 0: Poker Default + Fn'd */
KEYMAP_ANSI(
TRNS,F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ TRNS,F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
CAPS,FN2, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ CAPS,FN2, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN4, END, TRNS, \ TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN4, END, TRNS, \
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \
TRNS,TRNS,TRNS, FN1, TRNS,TRNS,TRNS,TRNS), TRNS,TRNS,TRNS, FN1, TRNS,TRNS,TRNS,TRNS),
/* Overlay 1: Poker with Arrow */ /* 5: Poker with Arrow */
KEYMAP_ANSI( KEYMAP_ANSI(
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, PGUP, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, PGUP, \
TRNS,TRNS,TRNS, TRNS, FN3, HOME,PGDN,END), TRNS,TRNS,TRNS, TRNS, FN3, HOME,PGDN,END),
/* Overlay 2: Poker with Esc */ /* 6: Poker with Esc */
KEYMAP_ANSI( KEYMAP_ANSI(
ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS), TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS),
/* Overlay 3: Poker with Arrow + Fn'd */ /* 7: Poker with Arrow + Fn'd */
KEYMAP_ANSI( KEYMAP_ANSI(
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
@ -42,9 +40,9 @@ static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = {
}; };
static const uint16_t PROGMEM fn_actions[] = { static const uint16_t PROGMEM fn_actions[] = {
/* Poker Layout */ /* Poker Layout */
[0] = ACTION_OVERLAY_INV4(0b0101, 0), // Poker Fn(with fix for Esc) [0] = ACTION_LAYER_BIT_XOR(1, 0b0101, ON_BOTH), // Poker Fn(with fix for Esc)
[1] = ACTION_OVERLAY_TOGGLE(1), // Poker Arrow toggle [1] = ACTION_LAYER_TOGGLE(5), // Poker Arrow toggle
[2] = ACTION_OVERLAY_TOGGLE(2), // Poker Esc toggle [2] = ACTION_LAYER_TOGGLE(6), // Poker Esc toggle
[3] = ACTION_OVERLAY_INV4(0b1101, 0), // Poker Fn(with fix for Arrow) [3] = ACTION_LAYER_BIT_XOR(1, 0b1101, ON_BOTH), // Poker Fn(with fix for Arrow)
[4] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN3 Task(RControl,RShift+Esc) [4] = ACTION_MODS_KEY(MOD_RCTL|MOD_RSFT, KC_ESC), // FN3 Task(RControl,RShift+Esc)
}; };

@ -2,58 +2,56 @@
// Fn + Esc = ` // Fn + Esc = `
// Fn + {left, down, up, right} = {home, pgdown, pgup, end} // Fn + {left, down, up, right} = {home, pgdown, pgup, end}
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap 0: qwerty */ /* 0: qwerty */
KEYMAP_ANSI( KEYMAP_ANSI(
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \ LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \
LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \ LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \
LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL),
}; /* 1: Poker with Arrow */
static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = {
/* Overlay 0: Poker with Arrow */
KEYMAP_ANSI( KEYMAP_ANSI(
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \
TRNS,TRNS,TRNS, TRNS, FN1, LEFT,DOWN,RGHT), TRNS,TRNS,TRNS, TRNS, FN1, LEFT,DOWN,RGHT),
/* Overlay 1: Poker with Esc */ /* 2: Poker with Esc */
KEYMAP_ANSI( KEYMAP_ANSI(
ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
TRNS,TRNS,TRNS, TRNS, FN2, TRNS,TRNS,TRNS), TRNS,TRNS,TRNS, TRNS, FN2, TRNS,TRNS,TRNS),
/* Overlay 2: Poker with Arrow and Esc */ /* 3: Poker with Arrow and Esc */
KEYMAP_ANSI( KEYMAP_ANSI(
ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \
TRNS,TRNS,TRNS, TRNS, FN3, LEFT,DOWN,RGHT), TRNS,TRNS,TRNS, TRNS, FN3, LEFT,DOWN,RGHT),
/* Overlay 3: Poker Fn'd */ /* 4: Poker Fn'd */
KEYMAP_ANSI( KEYMAP_ANSI(
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
TRNS,FN6, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ TRNS,FN6, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END, TRNS, \ TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END, TRNS, \
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \
TRNS,TRNS,TRNS, FN5, FN4, TRNS,TRNS,TRNS), TRNS,TRNS,TRNS, FN5, FN4, TRNS,TRNS,TRNS),
/* Overlay 4: Poker Fn'd arrow */ /* 5: Poker Fn'd arrow */
KEYMAP_ANSI( KEYMAP_ANSI(
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
TRNS,FN7, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ TRNS,FN7, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END, TRNS, \ TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END, TRNS, \
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, PGUP, \ TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, PGUP, \
TRNS,TRNS,TRNS, FN4, FN5, HOME,PGDN,END), TRNS,TRNS,TRNS, FN4, FN5, HOME,PGDN,END),
/* Overlay 5: Poker Fn'd Esc */ /* 6: Poker Fn'd Esc */
KEYMAP_ANSI( KEYMAP_ANSI(
GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
TRNS,FN4, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ TRNS,FN4, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END, TRNS, \ TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END, TRNS, \
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \
TRNS,TRNS,TRNS, FN7, FN6, TRNS,TRNS,TRNS), TRNS,TRNS,TRNS, FN7, FN6, TRNS,TRNS,TRNS),
/* Overlay 6: Poker Fn'd Arrow + Esc */ /* 7: Poker Fn'd Arrow + Esc */
KEYMAP_ANSI( KEYMAP_ANSI(
GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
TRNS,FN5, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ TRNS,FN5, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
@ -67,15 +65,16 @@ static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = {
*/ */
static const uint16_t PROGMEM fn_actions[] = { static const uint16_t PROGMEM fn_actions[] = {
/* Poker Layout */ /* Poker Layout */
[0] = ACTION_OVERLAY_SET(3, ON_PRESS), // FN0 move to Fn'd when press [0] = ACTION_LAYER_SET(4, ON_PRESS), // FN0 move to Fn'd when press
[1] = ACTION_OVERLAY_SET(4, ON_PRESS), // FN1 move to Fn'd arrow when press [1] = ACTION_LAYER_SET(5, ON_PRESS), // FN1 move to Fn'd arrow when press
[2] = ACTION_OVERLAY_SET(5, ON_PRESS), // FN2 move to Fn'd Esc when press [2] = ACTION_LAYER_SET(6, ON_PRESS), // FN2 move to Fn'd Esc when press
[3] = ACTION_OVERLAY_SET(6, ON_PRESS), // FN3 move to Fn'd arrow + Esc when press [3] = ACTION_LAYER_SET(7, ON_PRESS), // FN3 move to Fn'd arrow + Esc when press
[4] = ACTION_OVERLAY_CLEAR(ON_RELEASE), // FN4 clear overlay when release //[4] = ACTION_LAYER_CLEAR(ON_RELEASE), // FN4 clear overlay when release
[5] = ACTION_OVERLAY_SET(0, ON_RELEASE), // FN5 move to arrow when release [4] = ACTION_LAYER_SET(0, ON_RELEASE), // FN4 clear overlay when release
[6] = ACTION_OVERLAY_SET(1, ON_RELEASE), // FN6 move to Esc when release [5] = ACTION_LAYER_SET(1, ON_RELEASE), // FN5 move to arrow when release
[7] = ACTION_OVERLAY_SET(2, ON_RELEASE), // FN7 move to arrow + Esc when release [6] = ACTION_LAYER_SET(2, ON_RELEASE), // FN6 move to Esc when release
[7] = ACTION_LAYER_SET(3, ON_RELEASE), // FN7 move to arrow + Esc when release
[8] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN8 Task(RControl,RShift+Esc) [8] = ACTION_MODS_KEY(MOD_RCTL|MOD_RSFT, KC_ESC), // FN8 Task(RControl,RShift+Esc)
}; };

@ -74,8 +74,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
//#define NO_PRINT //#define NO_PRINT
/* disable action features */ /* disable action features */
//#define NO_ACTION_KEYMAP //#define NO_ACTION_LAYER
//#define NO_ACTION_OVERLAY
//#define NO_ACTION_TAPPING //#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT //#define NO_ACTION_ONESHOT
//#define NO_ACTION_MACRO //#define NO_ACTION_MACRO

@ -186,17 +186,14 @@ enum macro_id {
* Fn action definition * Fn action definition
*/ */
static const uint16_t PROGMEM fn_actions[] = { static const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_DEFAULT_LAYER, // Default layer(not used) [0] = ACTION_DEFAULT_LAYER_SET(0), // Default layer(not used)
// [1] = ACTION_KEYMAP(1), // HHKB layer [1] = ACTION_LAYER_TAP_TOGGLE(1), // HHKB layer(toggle with 5 taps)
[1] = ACTION_KEYMAP_TAP_TOGGLE(1), // HHKB layer(toggle with 5 taps) [2] = ACTION_LAYER_TAP_KEY(2, KC_SLASH), // Cursor layer with Slash*
[2] = ACTION_KEYMAP_TAP_KEY(2, KC_SLASH), // Cursor layer with Slash* [3] = ACTION_LAYER_TAP_KEY(3, KC_SCLN), // Mousekey layer with Semicolon*
[3] = ACTION_KEYMAP_TAP_KEY(3, KC_SCLN), // Mousekey layer with Semicolon* [4] = ACTION_MODS_TAP_KEY(MOD_RCTL, KC_ENT), // RControl with tap Enter*
[4] = ACTION_RMOD_TAP_KEY(KC_RCTL, KC_ENT), // RControl with tap Enter* [5] = ACTION_MODS_ONESHOT(MOD_LSFT), // Oneshot Shift*
[5] = ACTION_LMOD_ONESHOT(KC_LSFT), // Oneshot Shift* [6] = ACTION_LAYER_TAP_KEY(5, KC_SPC), // Mousekey layer with Space
// [6] = ACTION_KEYMAP_TAP_KEY(4, KC_SPC), // Half-qwerty layer with Space [7] = ACTION_LAYER_TOGGLE(3), // Mousekey layer(toggle)
[6] = ACTION_KEYMAP_TAP_KEY(5, KC_SPC), // Mousekey layer with Space
// [7] = ACTION_KEYMAP(3), // Mousekey layer
[7] = ACTION_KEYMAP_TOGGLE(3), // Mousekey layer(toggle)
// [8] = ACTION_LMOD_TAP_KEY(KC_LCTL, KC_BSPC), // LControl with tap Backspace // [8] = ACTION_LMOD_TAP_KEY(KC_LCTL, KC_BSPC), // LControl with tap Backspace
// [9] = ACTION_LMOD_TAP_KEY(KC_LCTL, KC_ESC), // LControl with tap Esc // [9] = ACTION_LMOD_TAP_KEY(KC_LCTL, KC_ESC), // LControl with tap Esc

@ -24,7 +24,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "keycode.h" #include "keycode.h"
#include "action.h" #include "action.h"
#include "action_macro.h" #include "action_macro.h"
#include "layer_switch.h"
#include "report.h" #include "report.h"
#include "host.h" #include "host.h"
#include "print.h" #include "print.h"
@ -160,8 +159,6 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
}; };
static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = {};
/* /*
* Fn action definition * Fn action definition
*/ */
@ -179,33 +176,15 @@ static const uint16_t PROGMEM fn_actions[] = {
#endif #endif
#define KEYMAPS_SIZE (sizeof(keymaps) / sizeof(keymaps[0])) #define KEYMAPS_SIZE (sizeof(keymaps) / sizeof(keymaps[0]))
#define OVERLAYS_SIZE (sizeof(overlays) / sizeof(overlays[0]))
#define FN_ACTIONS_SIZE (sizeof(fn_actions) / sizeof(fn_actions[0])) #define FN_ACTIONS_SIZE (sizeof(fn_actions) / sizeof(fn_actions[0]))
/* translates key to keycode */ /* translates key to keycode */
uint8_t keymap_key_to_keycode(uint8_t layer, key_t key) uint8_t keymap_key_to_keycode(uint8_t layer, key_t key)
{ {
/* Overlay: 16-31(OVERLAY_BIT(0x10) | overlay_layer) */ if (layer < KEYMAPS_SIZE) {
if (layer & OVERLAY_BIT) { return pgm_read_byte(&keymaps[(layer)][(key.row)][(key.col)]);
layer &= OVERLAY_MASK; } else {
if (layer < OVERLAYS_SIZE) { return pgm_read_byte(&keymaps[0][(key.row)][(key.col)]);
return pgm_read_byte(&overlays[(layer)][(key.row)][(key.col)]);
} else {
// XXX: this may cuaes bootlaoder_jump incositent fail.
//debug("key_to_keycode: overlay "); debug_dec(layer); debug(" is invalid.\n");
return KC_TRANSPARENT;
}
}
/* Keymap: 0-15 */
else {
if (layer < KEYMAPS_SIZE) {
return pgm_read_byte(&keymaps[(layer)][(key.row)][(key.col)]);
} else {
// XXX: this may cuaes bootlaoder_jump incositent fail.
//debug("key_to_keycode: base "); debug_dec(layer); debug(" is invalid.\n");
// fall back to layer 0
return pgm_read_byte(&keymaps[0][(key.row)][(key.col)]);
}
} }
} }

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