Merge branch 'master' into sculpt2

pull/1144/head
milestogo 8 years ago
commit b0537f75df

@ -5,12 +5,10 @@ language: c
branches:
except:
- /^.*-automated-build$/
- /^[0-9]+\.[0-9]+\.[0-9]+/
env:
global:
- secure: vBTSL34BDPxDilKUuTXqU4CJ26Pv5hogD2nghatkxSQkI1/jbdnLj/DQdPUrMJFDIY6TK3AltsBx72MaMsLQ1JO/Ou24IeHINHXzUC1FlS9yQa48cpxnhX5kzXNyGs3oa0qaFbvnr7RgYRWtmD52n4bIZuSuW+xpBv05x2OCizdT2ZonH33nATaHGFasxROm4qYZ241VfzcUv766V6RVHgL4x9V08warugs+RENVkfzxxwhk3NmkrISabze0gSVJLHBPHxroZC6EUcf/ocobcuDrCwFqtEt90i7pNIAFUE7gZsN2uE75LmpzAWin21G7lLPcPL2k4FJVd8an1HiP2WmscJU6U89fOfMb2viObnKcCzebozBCmKGtHEuXZo9FcReOx49AnQSpmESJGs+q2dL/FApkTjQiyT4J6O5dJpoww0/r57Wx0cmmqjETKBb5rSgXM51Etk3wO09mvcPHsEwrT7qH8r9XWdyCDoEn7FCLX3/LYnf/D4SmZ633YPl5gv3v9XEwxR5+04akjgnvWDSNIaDbWBdxHNb7l4pMc+WR1bwCyMyA7KXj0RrftEGOrm9ZRLe6BkbT4cycA+j77nbPOMcyZChliV9pPQos+4TOJoTzcK2L8yWVoY409aDNVuAjdP6Yum0R2maBGl/etLmIMpJC35C5/lZ+dUNjJAM=
matrix:
- TARGET=all-keyboards AUTOGEN=true
- TARGET=test AUTOGEN=false
before_install:
- wget http://www.atmel.com/images/avr8-gnu-toolchain-3.5.4.1709-linux.any.x86_64.tar.gz
install:
@ -19,7 +17,8 @@ install:
before_script:
- avr-gcc --version
script:
- make $TARGET AUTOGEN=$AUTOGEN
- make test AUTOGEN=false
- bash util/travis_build.sh
addons:
apt:
packages:
@ -30,6 +29,4 @@ addons:
- libnewlib-arm-none-eabi
- diffutils
after_success:
if [ "$AUTOGEN" == "true" ]; then
bash util/travis_compiled_push.sh;
fi
bash util/travis_compiled_push.sh

@ -144,6 +144,11 @@ ifeq ($(strip $(MIDI_ENABLE)), yes)
SRC += $(QUANTUM_DIR)/process_keycode/process_midi.c
endif
ifeq ($(strip $(COMBO_ENABLE)), yes)
OPT_DEFS += -DCOMBO_ENABLE
SRC += $(QUANTUM_DIR)/process_keycode/process_combo.c
endif
ifeq ($(strip $(VIRTSER_ENABLE)), yes)
OPT_DEFS += -DVIRTSER_ENABLE
endif

@ -8,7 +8,7 @@ Beginner's keymap emulates standard QWERTY keyboard for beginners. Once you get
* Easy on beginners. It has everything you need for your day to day usage.
#### Cons
* Keys are not ergonomically placed to take full advantage of Ergodox-EZ. Take a look at this [Default Keymap](https://github.com/qmk/qmk_firmware/blob/master/keyboards/ergodox_ez/keymaps/default/readme.md)
* Keys are not ergonomically placed to take full advantage of Ergodox-EZ. Take a look at this [Default Keymap](https://github.com/qmk/qmk_firmware/blob/master/keyboards/ergodox/keymaps/default/readme.md)
* While multiple layers are possible, beginner's keymap only uses one additional layer for mouse, function and volume keys.
#### Notes

@ -1,5 +1,6 @@
#include "ergodox.h"
#include "led.h"
#include "mousekey.h"
#include "debug.h"
#include "action_layer.h"
#include "action_util.h"

@ -68,7 +68,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
case RGB_FF0000:
if (record->event.pressed) {
#ifdef RGBLIGHT_ENABLE
EZ_RGB(0xff0000);
EZ_RGB(0xff0000UL);
register_code(KC_1); unregister_code(KC_1);
#endif
}
@ -77,7 +77,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
case RGB_00FF00:
if (record->event.pressed) {
#ifdef RGBLIGHT_ENABLE
EZ_RGB(0x00ff00);
EZ_RGB(0x00ff00UL);
register_code(KC_2); unregister_code(KC_2);
#endif
}
@ -86,7 +86,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
case RGB_0000FF:
if (record->event.pressed) {
#ifdef RGBLIGHT_ENABLE
EZ_RGB(0x0000ff);
EZ_RGB(0x0000ffUL);
register_code(KC_3); unregister_code(KC_3);
#endif
}
@ -95,7 +95,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
case RGB_FFFFFF:
if (record->event.pressed) {
#ifdef RGBLIGHT_ENABLE
EZ_RGB(0xffffff);
EZ_RGB(0xffffffUL);
register_code(KC_4); unregister_code(KC_4);
#endif
}

@ -1,5 +1,5 @@
#include "onekey.h"
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
{ KC_A }
{{ KC_A }}
};

@ -0,0 +1,3 @@
ifndef MAKEFILE_INCLUDED
include ../../../Makefile
endif

@ -0,0 +1,162 @@
/*
Copyright 2012 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CONFIG_H
#define CONFIG_H
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x6060
#define DEVICE_VER 0x0001
#define MANUFACTURER upils
#define PRODUCT reddot
#define DESCRIPTION A custom keyboard
/* key matrix size */
#define MATRIX_ROWS 5
#define MATRIX_COLS 19
/*
* Keyboard Matrix Assignments
*
* Change this to how you wired your keyboard
* COLS: AVR pins used for columns, left to right
* ROWS: AVR pins used for rows, top to bottom
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
*
*/
#define MATRIX_ROW_PINS { B0, B1, B2, B3, E6 }
#define MATRIX_COL_PINS { B7, D0, D1, D2, D3, C6, C7, D5, D4, D7, B4, B5, B6, F7, F6, F5, F4, F1, F0 }
#define UNUSED_PINS
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW
// #define BACKLIGHT_PIN B7
// #define BACKLIGHT_BREATHING
// #define BACKLIGHT_LEVELS 3
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCING_DELAY 5
/* define if matrix has ghost (lacks anti-ghosting diodes) */
//#define MATRIX_HAS_GHOST
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
//#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/*
* Force NKRO
*
* Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
* state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
* makefile for this to work.)
*
* If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
* until the next keyboard reset.
*
* NKRO may prevent your keystrokes from being detected in the BIOS, but it is
* fully operational during normal computer usage.
*
* For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
* or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
* bootmagic, NKRO mode will always be enabled until it is toggled again during a
* power-up.
*
*/
//#define FORCE_NKRO
/*
* Magic Key Options
*
* Magic keys are hotkey commands that allow control over firmware functions of
* the keyboard. They are best used in combination with the HID Listen program,
* found here: https://www.pjrc.com/teensy/hid_listen.html
*
* The options below allow the magic key functionality to be changed. This is
* useful if your keyboard/keypad is missing keys and you want magic key support.
*
*/
/* key combination for magic key command */
#define IS_COMMAND() ( \
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
)
/* control how magic key switches layers */
//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS true
//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS true
//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM false
/* override magic key keymap */
//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS
//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS
//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM
//#define MAGIC_KEY_HELP1 H
//#define MAGIC_KEY_HELP2 SLASH
//#define MAGIC_KEY_DEBUG D
//#define MAGIC_KEY_DEBUG_MATRIX X
//#define MAGIC_KEY_DEBUG_KBD K
//#define MAGIC_KEY_DEBUG_MOUSE M
//#define MAGIC_KEY_VERSION V
//#define MAGIC_KEY_STATUS S
//#define MAGIC_KEY_CONSOLE C
//#define MAGIC_KEY_LAYER0_ALT1 ESC
//#define MAGIC_KEY_LAYER0_ALT2 GRAVE
//#define MAGIC_KEY_LAYER0 0
//#define MAGIC_KEY_LAYER1 1
//#define MAGIC_KEY_LAYER2 2
//#define MAGIC_KEY_LAYER3 3
//#define MAGIC_KEY_LAYER4 4
//#define MAGIC_KEY_LAYER5 5
//#define MAGIC_KEY_LAYER6 6
//#define MAGIC_KEY_LAYER7 7
//#define MAGIC_KEY_LAYER8 8
//#define MAGIC_KEY_LAYER9 9
//#define MAGIC_KEY_BOOTLOADER PAUSE
//#define MAGIC_KEY_LOCK CAPS
//#define MAGIC_KEY_EEPROM E
//#define MAGIC_KEY_NKRO N
//#define MAGIC_KEY_SLEEP_LED Z
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
//#define NO_DEBUG
/* disable print */
//#define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
//#define NO_ACTION_MACRO
//#define NO_ACTION_FUNCTION
#endif

@ -0,0 +1,29 @@
#include "reddot.h"
#include "../../../../../quantum/keymap_extras/keymap_french.h"
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = KEYMAP(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_TAB, KC_CAPS, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_FN0, KC_KP_SLASH, KC_KP_ASTERISK, KC_KP_MINUS,\
KC_LALT, FR_AMP, FR_EACU, FR_QUOT, FR_APOS, FR_LPRN, KC_BSPACE, KC_DELETE, FR_MINS, FR_EGRV, FR_UNDS, FR_CCED, FR_AGRV, FR_RPRN, FR_EQL, KC_INSERT, KC_HOME, KC_PGUP,\
KC_LGUI, FR_A, FR_Z, KC_E, KC_R, KC_T, KC_LSFT, KC_ENT, KC_Y, KC_U, KC_I, KC_O, KC_P, FR_CIRC, FR_DLR, KC_DELETE, KC_END, KC_PGDOWN, KC_KP_PLUS,\
KC_LCTL, FR_Q, KC_S, KC_D, KC_F, KC_G, KC_ENT, KC_H, KC_J, KC_K, KC_L, FR_M, FR_UGRV, FR_ASTR, KC_KP_1, KC_UP, KC_KP_3,\
FR_LESS, FR_W, KC_X, KC_C, KC_V, KC_B, KC_SPACE, KC_SPACE, KC_N, FR_COMM, FR_SCLN, FR_COLN, FR_EXLM, NO_ALGR, KC_LEFT, KC_DOWN, KC_RIGHT, KC_KP_ENTER),
[1] = KEYMAP(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_TAB, KC_CAPS, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_FN0, KC_KP_SLASH, KC_KP_ASTERISK, KC_KP_MINUS,\
KC_LALT, FR_AMP, FR_EACU, FR_QUOT, FR_APOS, FR_LPRN, KC_BSPACE, KC_DELETE, FR_MINS, FR_EGRV, FR_UNDS, FR_CCED, FR_AGRV, FR_RPRN, FR_EQL, KC_7, KC_8, KC_9,\
KC_LGUI, FR_A, FR_Z, KC_E, KC_R, KC_T, KC_LSFT, KC_ENT, KC_Y, KC_U, KC_I, KC_O, KC_P, FR_CIRC, FR_DLR, KC_4, KC_5, KC_6, KC_KP_PLUS,\
KC_LCTL, FR_Q, KC_S, KC_D, KC_F, KC_G, KC_ENT, KC_H, KC_J, KC_K, KC_L, FR_M, FR_UGRV, FR_ASTR, KC_1, KC_2, KC_3,\
FR_LESS, FR_W, KC_X, KC_C, KC_V, KC_B, KC_SPACE, KC_SPACE, KC_N, FR_COMM, FR_SCLN, FR_COLN, FR_EXLM, NO_ALGR, KC_LEFT, KC_DOWN, KC_RIGHT, KC_KP_ENTER),
};
const uint16_t PROGMEM fn_actions[] = {
ACTION_LAYER_TOGGLE(1),
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
return MACRO_NONE;
};

@ -0,0 +1 @@
# The default keymap for handwired/reddot

@ -0,0 +1,24 @@
## RedDot Specific Info ##
## Quantum MK Firmware
For the full Quantum feature list, see [the parent README.md](/README.md).
## Building
Download or clone the whole firmware and navigate to the keyboard/reddot folder. Once your dev env is setup, you'll be able to type `make` to generate your .hex - you can then use the Teensy Loader to program your .hex file.
Depending on which keymap you would like to use, you will have to compile slightly differently.
### Default
To build with the default keymap, simply run `make`.
### Other Keymaps
Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create file named `<name>.c` and see keymap document (you can find in top README.md) and existent keymap files.
To build the firmware binary hex file with a keymap just do `make` with `KEYMAP` option like:
```
$ make KEYMAP=[default|jack|<name>]
```
Keymaps follow the format **__\<name\>.c__** and are stored in the `keymaps` folder.

@ -0,0 +1,7 @@
#include "reddot.h"
void matrix_init_kb(void) {
matrix_init_user();
}

@ -0,0 +1,20 @@
#ifndef REDDOT_H
#define REDDOT_H
#include "quantum.h"
#define KEYMAP( \
k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0A, k0B, k0C, k0D, k0E, k10, k11, k12, k13, \
k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2A, k2B, k2C, k2D, k2E, k30, k31, k32, \
k40, k41, k42, k43, k44, k45, k46, k47, k48, k49, k4A, k4B, k4C, k4D, k4E, k50, k51, k52, k53, \
k60, k61, k62, k63, k64, k65, k66, k68, k69, k6A, k6B, k6C, k6D, k6E, k70, k71, k72, \
k80, k81, k82, k83, k84, k85, k86, k88, k89, k8A, k8B, k8C, k8D, k8E, k90, k91, k92, k93\
) { \
{ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0A, k0B, k0C, k0D, k0E, k10, k11, k12, k13 }, \
{ k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2A, k2B, k2C, k2D, k2E, k30, k31, k32, KC_NO }, \
{ k40, k41, k42, k43, k44, k45, k46, k47, k48, k49, k4A, k4B, k4C, k4D, k4E, k50, k51, k52, k53 }, \
{ k60, k61, k62, k63, k64, k65, k66, KC_NO, k68, k69, k6A, k6B, k6C, k6D, k6E, k70, k71, k72, KC_NO }, \
{ k80, k81, k82, k83, k84, k85, k86, KC_NO, k88, k89, k8A, k8B, k8C, k8D, k8E, k90, k91, k92, k93 } \
}
#endif

@ -0,0 +1,88 @@
#MCU = at90usb1287
MCU = atmega32u4
# Processor frequency.
# This will define a symbol, F_CPU, in all source code files equal to the
# processor frequency in Hz. You can then use this symbol in your source code to
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
# automatically to create a 32-bit value in your source code.
#
# This will be an integer division of F_USB below, as it is sourced by
# F_USB after it has run through any CPU prescalers. Note that this value
# does not *change* the processor frequency - it should merely be updated to
# reflect the processor speed set externally so that the code can use accurate
# software delays.
F_CPU = 16000000
# for avr upload
USB ?= /dev/cu.usbmodem1421
#
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8
# Input clock frequency.
# This will define a symbol, F_USB, in all source code files equal to the
# input clock frequency (before any prescaling is performed) in Hz. This value may
# differ from F_CPU if prescaling is used on the latter, and is required as the
# raw input clock is fed directly to the PLL sections of the AVR for high speed
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
# at the end, this will be done automatically to create a 32-bit value in your
# source code.
#
# If no clock division is performed on the input clock inside the AVR (via the
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)
ifdef TEENSY2
OPT_DEFS += -DATREUS_TEENSY2
ATREUS_UPLOAD_COMMAND = teensy_loader_cli -w -mmcu=$(MCU) $(TARGET).hex
else
OPT_DEFS += -DATREUS_ASTAR
OPT_DEFS += -DCATERINA_BOOTLOADER
ATREUS_UPLOAD_COMMAND = while [ ! -r $(USB) ]; do sleep 1; done; \
avrdude -p $(MCU) -c avr109 -U flash:w:$(TARGET).hex -P $(USB)
endif
# Interrupt driven control endpoint task(+60)
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
# MCU name
# Boot Section Size in *bytes*
# Teensy halfKay 512
# Teensy++ halfKay 1024
# Atmel DFU loader 4096
# LUFA bootloader 4096
# USBaspLoader 2048
OPT_DEFS += -DBOOTLOADER_SIZE=4096
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE ?= no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE ?= no # Console for debug(+400)
COMMAND_ENABLE ?= no # Commands for debug and configuration
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE ?= no # Breathing sleep LED during USB suspend
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
NKRO_ENABLE ?= no # USB Nkey Rollover
BACKLIGHT_ENABLE ?= no # Enable keyboard backlight functionality on B7 by default
MIDI_ENABLE ?= no # MIDI controls
UNICODE_ENABLE ?= no # Unicode
BLUETOOTH_ENABLE ?= no # Enable Bluetooth with the Adafruit EZ-Key HID
AUDIO_ENABLE ?= no # Audio output on port C6
ifndef QUANTUM_DIR
include ../../../Makefile
endif
upload: build
$(ATREUS_UPLOAD_COMMAND)

@ -1 +1,16 @@
#include "kc60.h"
void led_set_kb(uint8_t usb_led)
{
if (usb_led & (1<<USB_LED_CAPS_LOCK)) {
// output low
DDRB |= (1<<2);
PORTB &= ~(1<<2);
} else {
// Hi-Z
DDRB &= ~(1<<2);
PORTB &= ~(1<<2);
}
led_set_user(usb_led);
}

@ -1,6 +1,3 @@
# project specific files
SRC = led.c
# MCU name
#MCU = at90usb1287
MCU = atmega32u4

@ -1,3 +1,5 @@
SUBPROJECT_DEFAULT = rev2
ifndef MAKEFILE_INCLUDED
include ../../Makefile
endif

@ -26,4 +26,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifdef SUBPROJECT_rev2
#include "rev2/config.h"
#endif
#ifdef SUBPROJECT_rev2fliphalf
#include "../../rev2fliphalf/config.h"
#endif
#endif

@ -1,2 +1,2 @@
:080000000000000000000001F7
:0B0000000000000000000000000001F4
:00000001FF

@ -1,2 +1,2 @@
:080000000000000000000000F8
:0B0000000000000000000000000000F5
:00000001FF

@ -16,8 +16,9 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#define USE_I2C
#define I2C_MASTER_LEFT
// #define I2C_MASTER_RIGHT
#define MASTER_LEFT
// #define _MASTER_RIGHT
// #define EE_HANDS
#ifdef SUBPROJECT_rev1
#include "../../rev1/config.h"
@ -25,3 +26,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifdef SUBPROJECT_rev2
#include "../../rev2/config.h"
#endif
#ifdef SUBPROJECT_rev2fliphalf
#include "../../rev2fliphalf/config.h"
#endif

@ -18,7 +18,9 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define USE_SERIAL
#define EE_HANDS
#define MASTER_LEFT
// #define _MASTER_RIGHT
// #define EE_HANDS
#ifdef SUBPROJECT_rev1
@ -27,3 +29,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifdef SUBPROJECT_rev2
#include "../../rev2/config.h"
#endif
#ifdef SUBPROJECT_rev2fliphalf
#include "../../rev2fliphalf/config.h"
#endif

@ -7,6 +7,9 @@
#ifdef SUBPROJECT_rev2
#include "rev2.h"
#endif
#ifdef SUBPROJECT_rev2fliphalf
#include "rev2fliphalf.h"
#endif
#include "quantum.h"

@ -6,9 +6,45 @@ This readme and most of the code are from https://github.com/ahtn/tmk_keyboard/
Split keyboard firmware for Arduino Pro Micro or other ATmega32u4
based boards.
## First Time Setup
Download or clone the whole firmware and navigate to the keyboards/lets_split directory. Once your dev env is setup, you'll be able to generate the default .hex using:
```
$ make rev2
```
You will see a lot of output and if everything worked correctly you will see the built hex files:
```
lets_split_rev2_serial.hex
lets_split_rev2_i2c.hex
```
If you would like to use one of the alternative keymaps, or create your own, copy one of the existing [keymaps](keymaps/) and run make like so:
```
$ make rev2-YOUR_KEYMAP_NAME
```
If everything worked correctly you will see a file:
```
lets_split_rev2_YOUR_KEYMAP_NAME.hex
```
For more information on customizing keymaps, take a look at the primary documentation for [Customizing Your Keymap](/readme.md##customizing-your-keymap) in the main readme.md.
### Let's split 1.0
If you have a first generation Let's Split you will need to use the revision 1 code. To do so, use `rev1` in all your commands instead.
Features
--------
For the full Quantum Mechanical Keyboard feature list, see [the parent readme.md](/readme.md).
Some features supported by the firmware:
* Either half can connect to the computer via USB, or both halves can be used
@ -62,7 +98,7 @@ unnecessary in simple use cases.
Notes on Software Configuration
-------------------------------
Configuring the firmware is similar to any other TMK project. One thing
Configuring the firmware is similar to any other QMK project. One thing
to note is that `MATIX_ROWS` in `config.h` is the total number of rows between
the two halves, i.e. if your split keyboard has 4 rows in each half, then
`MATRIX_ROWS=8`.
@ -70,33 +106,59 @@ the two halves, i.e. if your split keyboard has 4 rows in each half, then
Also the current implementation assumes a maximum of 8 columns, but it would
not be very difficult to adapt it to support more if required.
Flashing
-------
From the keymap directory run `make SUBPROJECT-KEYMAP-avrdude` for automatic serial port resolution and flashing.
Example: `make rev2-serial-avrdude`
Choosing which board to plug the USB cable into (choosing Master)
--------
Because the two boards are identical, the firmware has logic to differentiate the left and right board.
It uses two strategies to figure things out: look at the EEPROM (memory on the chip) or looks if the current board has the usb cable.
The EEPROM approach requires additional setup (flashing the eeeprom) but allows you to swap the usb cable to either side.
The USB cable approach is easier to setup and if you just want the usb cable on the left board, you do not need to do anything extra.
### Setting the left hand as master
If you always plug the usb cable into the left board, nothing extra is needed as this is the default. Comment out `EE_HANDS` and comment out `I2C_MASTER_RIGHT` or `MASTER_RIGHT` if for some reason it was set.
### Setting the right hand as master
If you always plug the usb cable into the right board, add an extra flag to your `config.h`
```
#define MASTER_RIGHT
```
### Setting EE_hands to use either hands as master
If you define `EE_HANDS` in your `config.h`, you will need to set the
EEPROM for the left and right halves. The EEPROM is used to store whether the
EEPROM for the left and right halves.
The EEPROM is used to store whether the
half is left handed or right handed. This makes it so that the same firmware
file will run on both hands instead of having to flash left and right handed
versions of the firmware to each half. To flash the EEPROM file for the left
half run:
```
make eeprom-left
avrdude -p atmega32u4 -P $(COM_PORT) -c avr109 -U eeprom:w:eeprom-lefthand.eep
// or the equivalent in dfu-programmer
```
and similarly for right half
```
make eeprom-right
avrdude -p atmega32u4 -P $(COM_PORT) -c avr109 -U eeprom:w:eeprom-righhand.eep
// or the equivalent in dfu-programmer
```
After you have flashed the EEPROM for the first time, you then need to program
the flash memory:
```
make program
```
NOTE: replace `$(COM_PORT)` with the port of your device (e.g. `/dev/ttyACM0`)
After you have flashed the EEPROM, you then need to set `EE_HANDS` in your config.h, rebuild the hex files and reflash.
Note that you need to program both halves, but you have the option of using
different keymaps for each half. You could program the left half with a QWERTY
layout and the right half with a Colemak layout. Then if you connect the left
half to a computer by USB the keyboard will use QWERTY and Colemak when the
layout and the right half with a Colemak layout using bootmagic's default layout option.
Then if you connect the left half to a computer by USB the keyboard will use QWERTY and Colemak when the
right half is connected.

@ -9,10 +9,10 @@
//void promicro_bootloader_jmp(bool program);
#define KEYMAP( \
k00, k01, k02, k03, k04, k05, k40, k41, k42, k43, k44, k45, \
k10, k11, k12, k13, k14, k15, k50, k51, k52, k53, k54, k55, \
k20, k21, k22, k23, k24, k25, k60, k61, k62, k63, k64, k65, \
k30, k31, k32, k33, k34, k35, k70, k71, k72, k73, k74, k75 \
k00, k01, k02, k03, k04, k05, k45, k44, k43, k42, k41, k40, \
k10, k11, k12, k13, k14, k15, k55, k54, k53, k52, k51, k50, \
k20, k21, k22, k23, k24, k25, k65, k64, k63, k62, k61, k60, \
k30, k31, k32, k33, k34, k35, k75, k74, k73, k72, k71, k70 \
) \
{ \
{ k00, k01, k02, k03, k04, k05 }, \

@ -0,0 +1,3 @@
ifndef MAKEFILE_INCLUDED
include ../../Makefile
endif

@ -0,0 +1,91 @@
/*
Copyright 2012 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CONFIG_H
#define CONFIG_H
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x3060
#define DEVICE_VER 0x0001
#define MANUFACTURER Wootpatoot
#define PRODUCT Lets Split v2
#define DESCRIPTION A split keyboard for the cheap makers
/* key matrix size */
// Rows are doubled-up
#define MATRIX_ROWS 8
#define MATRIX_COLS 6
// wiring of each half
#define MATRIX_ROW_PINS { D7, E6, B4, B5 }
//#define MATRIX_COL_PINS { F6, F7, B1, B3, B2, B6 }
#define MATRIX_COL_PINS { B6, B2, B3, B1, F7, F6 } //uncomment this line and comment line above if you need to reverse left-to-right key order
//#define CATERINA_BOOTLOADER
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW
/* define if matrix has ghost */
//#define MATRIX_HAS_GHOST
/* number of backlight levels */
// #define BACKLIGHT_LEVELS 3
/* Set 0 if debouncing isn't needed */
#define DEBOUNCING_DELAY 5
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* key combination for command */
#define IS_COMMAND() ( \
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
)
/* ws2812 RGB LED */
#define RGB_DI_PIN D3
#define RGBLIGHT_TIMER
#define RGBLED_NUM 12 // Number of LEDs
#define ws2812_PORTREG PORTD
#define ws2812_DDRREG DDRD
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
// #define NO_DEBUG
/* disable print */
// #define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
//#define NO_ACTION_MACRO
//#define NO_ACTION_FUNCTION
#endif

@ -0,0 +1,32 @@
#include "lets_split.h"
#ifdef AUDIO_ENABLE
float tone_startup[][2] = SONG(STARTUP_SOUND);
float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
#endif
void matrix_init_kb(void) {
#ifdef AUDIO_ENABLE
_delay_ms(20); // gets rid of tick
PLAY_NOTE_ARRAY(tone_startup, false, 0);
#endif
// // green led on
// DDRD |= (1<<5);
// PORTD &= ~(1<<5);
// // orange led on
// DDRB |= (1<<0);
// PORTB &= ~(1<<0);
matrix_init_user();
};
void shutdown_user(void) {
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_goodbye, false, 0);
_delay_ms(150);
stop_all_notes();
#endif
}

@ -0,0 +1,28 @@
#ifndef REV2FLIPHALF_H
#define REV2FLIPHALF_H
#include "../lets_split.h"
//void promicro_bootloader_jmp(bool program);
#include "quantum.h"
//void promicro_bootloader_jmp(bool program);
#define KEYMAP( \
k00, k01, k02, k03, k04, k05, k40, k41, k42, k43, k44, k45, \
k10, k11, k12, k13, k14, k15, k50, k51, k52, k53, k54, k55, \
k20, k21, k22, k23, k24, k25, k60, k61, k62, k63, k64, k65, \
k30, k31, k32, k33, k34, k35, k70, k71, k72, k73, k74, k75 \
) \
{ \
{ k00, k01, k02, k03, k04, k05 }, \
{ k10, k11, k12, k13, k14, k15 }, \
{ k20, k21, k22, k23, k24, k25 }, \
{ k30, k31, k32, k33, k34, k35 }, \
{ k40, k41, k42, k43, k44, k45 }, \
{ k50, k51, k52, k53, k54, k55 }, \
{ k60, k61, k62, k63, k64, k65 }, \
{ k70, k71, k72, k73, k74, k75 } \
}
#endif

@ -0,0 +1,5 @@
BACKLIGHT_ENABLE = no
ifndef QUANTUM_DIR
include ../../../Makefile
endif

@ -73,3 +73,15 @@ USE_I2C ?= yes
SLEEP_LED_ENABLE ?= no # Breathing sleep LED during USB suspend
CUSTOM_MATRIX = yes
avrdude: build
ls /dev/tty* > /tmp/1; \
echo "Reset your Pro Micro now"; \
while [[ -z $$USB ]]; do \
sleep 1; \
ls /dev/tty* > /tmp/2; \
USB=`diff /tmp/1 /tmp/2 | grep -o '/dev/tty.*'`; \
done; \
avrdude -p $(MCU) -c avr109 -P $$USB -U flash:w:$(BUILD_DIR)/$(TARGET).hex
.PHONY: avrdude

@ -21,7 +21,8 @@ static void setup_handedness(void) {
#ifdef EE_HANDS
isLeftHand = eeprom_read_byte(EECONFIG_HANDEDNESS);
#else
#ifdef I2C_MASTER_RIGHT
// I2C_MASTER_RIGHT is deprecated use MASTER_RIGHT instead since this works for both serial and i2c
#if defined(I2C_MASTER_RIGHT) || defined(MASTER_RIGHT)
isLeftHand = !has_usb();
#else
isLeftHand = has_usb();

@ -1,20 +1,16 @@
# Please remove if no longer applicable
$(warning THIS FILE MAY BE TOO LARGE FOR YOUR KEYBOARD)
$(warning Please disable some options in the Makefile to resolve)
# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
MOUSEKEY_ENABLE = no # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
COMMAND_ENABLE = no # Commands for debug and configuration
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = yes # Audio output on port C6
AUDIO_ENABLE = no # Audio output on port C6
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.

@ -1,7 +1,8 @@
#ifndef CONFIG_USER_H
#define CONFIG_USER_H
#endif
#include "../../config.h"
#define PREVENT_STUCK_MODIFIERS
#endif

@ -7,11 +7,12 @@
// for intellisense, has to be commented for building
/*
#include "..\..\..\..\quantum\keymap_extras\keymap_german.h"
#include "..\..\..\..\quantum\keymap_common.h"
#include "..\..\..\..\tmk_core\common\keycode.h"
*/
#define _______ KC_TRNS
#define XXXXXXX KC_NO
/* This Layout tries to emulate the Bone2 Variant of Neo2, and is intended to be used with a German QWERTZ Softwarelayout.
It has "üäöß" as it is optimized for a mix of German & English.
@ -23,11 +24,11 @@ Bone2 wiki page: http://wiki.neo-layout.org/wiki/Bone
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Bone2
/* Bone2 (adapted)
* ,-----------------------------------------------------------------------------------.
* | Q | J | D | U | A | X | P | H | L | M | W | |
* | ß | J | D | U | A | X | P | H | L | M | W | Q |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* |M1/Tab| C | T | I | E | O | B | N | R | S | G |M1/Ent| //hold for M1, tap for Tab/Enter
* | M1 | C | T | I | E | O | B | N | R | S | G |M1/Ent| //hold for M1, tap for Enter
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| F | V | Ü | Ä | Ö | Y | Z | , | . | K |Shift |
* |------+------+------+------+------+------+------+------+------+------+------+------|
@ -35,20 +36,21 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* `-----------------------------------------------------------------------------------'
*/
[0] = {
{ DE_Q, DE_J, DE_D, DE_U, DE_A, DE_X, DE_P, DE_H, DE_L, DE_M, DE_W, DE_SS },
{ LT(1,KC_TAB), DE_C, DE_T, DE_I, DE_E, DE_O, DE_B, DE_N, DE_R, DE_S, DE_G, LT(1,KC_ENT) },
{ DE_SS, DE_J, DE_D, DE_U, DE_A, DE_X, DE_P, DE_H, DE_L, DE_M, DE_W, DE_Q },
//{ LT(1,KC_TAB), DE_C, DE_T, DE_I, DE_E, DE_O, DE_B, DE_N, DE_R, DE_S, DE_G, LT(1,KC_ENT) },
{ MO(1), DE_C, DE_T, DE_I, DE_E, DE_O, DE_B, DE_N, DE_R, DE_S, DE_G, LT(1,KC_ENT) },
{ KC_LSFT, DE_F, DE_V, DE_UE, DE_AE, DE_OE, DE_Y, DE_Z, DE_COMM, DE_DOT, DE_K, KC_LSFT },
{ KC_LCTL, KC_RGUI, KC_LALT, MO(4), MO(2), KC_SPC, KC_SPC, MO(2), MO(4), KC_RALT, KC_ESC, KC_RCTL }
},
/* M1 Special Characters
very ergonomic placement for coding
* very ergonomic placement for coding
* ,-----------------------------------------------------------------------------------.
* | ° | @ | _ | [ | ] | ^ | ! | < | > | = | & | ´ |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* |M1/Tab| \ | / | { | } | * | ? | ( | ) | - | : |M1/Ent| //hold for M1, tap for Tab/Enter
* | M1 | \ | / | { | } | * | ? | ( | ) | - | : |M1/Ent| //hold for M1, tap for Enter
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| # | $ | | | ~ | | + | % | " | ' | ; |Shift |
* | Shift| # | ~ | | | $ | | + | % | " | ' | ; |Shift |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Ctrl | GUI | Alt | M4 | M2 | Space | M2 | M4 | Alt | Esc | Ctrl |
* `-----------------------------------------------------------------------------------'
@ -56,56 +58,55 @@ very ergonomic placement for coding
[1] = {
{ DE_RING, DE_AT, DE_UNDS, DE_LBRC, DE_RBRC, DE_CIRC, DE_EXLM, DE_LESS, DE_MORE, DE_EQL, DE_AMPR, DE_ACUT },
{ _______, DE_BSLS, DE_SLSH, DE_LCBR, DE_RCBR, DE_ASTR, DE_QST, DE_LPRN, DE_RPRN, DE_MINS, DE_COLN, _______ },
{ _______, DE_HASH, DE_DLR, DE_PIPE, DE_TILD, DE_EURO, DE_PLUS, DE_PERC, DE_DQOT, DE_QUOT, DE_SCLN, _______ },
{ _______, DE_HASH, DE_TILD, DE_PIPE, DE_DLR, DE_EURO, DE_PLUS, DE_PERC, DE_DQOT, DE_QUOT, DE_SCLN, _______ },
{ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ }
},
/* Navigation & Number Blocks
very easy to get used to & intuituve placement
/* M2 Navigation & Number Blocks
* very easy to get used to & intuituve placement
* ,-----------------------------------------------------------------------------------.
* | | PgUp | Bksp | Up | DEL | PgDn | | 7 | 8 | 9 | | Ins |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Tab | Home | Lft | Down | Right| End | . | 4 | 5 | 6 | , | Enter|
* | Tab | Home | Lft | Down | Right| End | | 4 | 5 | 6 | . | Enter|
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| | Tab | | Enter| | 0 | 1 | 2 | 3 | ; |Shift |
* | Shift| | Tab | | Enter| | 0 | 1 | 2 | 3 | , |Shift |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Ctrl | GUI | Alt | M3 | M2 | Space | M2 | M3 | Alt | Esc | Ctrl |
* `-----------------------------------------------------------------------------------'
*/
[2] = {
{ KC_NO, KC_PGUP, KC_BSPC, KC_UP, KC_DEL, KC_PGDN, KC_NO, DE_7, DE_8, DE_9, KC_NO, KC_INS },
{ KC_TAB, KC_HOME, KC_LEFT, KC_DOWN, KC_RGHT, KC_END, DE_DOT, DE_4, DE_5, DE_6, DE_COMM, KC_ENT },
{ _______, KC_NO, KC_TAB, KC_NO, KC_ENT, KC_NO, DE_0, DE_1, DE_2, DE_3, DE_SCLN, _______ },
{ XXXXXXX, KC_PGUP, KC_BSPC, KC_UP, KC_DEL, KC_PGDN, XXXXXXX, DE_7, DE_8, DE_9, XXXXXXX, KC_INS },
{ KC_TAB, KC_HOME, KC_LEFT, KC_DOWN, KC_RGHT, KC_END, XXXXXXX, DE_4, DE_5, DE_6, DE_DOT, KC_ENT },
{ _______, XXXXXXX, KC_TAB, XXXXXXX, KC_ENT, XXXXXXX, DE_0, DE_1, DE_2, DE_3, DE_COMM, _______ },
{ _______, _______, _______, MO(3), _______, _______, _______, _______, MO(3), _______, _______, _______ }
},
/* Flipped Navigation & Number Blocks for one handed use
accessed by sliding from M2 to M3 with thumb
/* M3 Switched Navigation & Number Blocks for one handed use
* accessed by sliding from M2 to M3 with thumb
* ,-----------------------------------------------------------------------------------.
* | Ins | | 7 | 8 | 9 | | PgUp | Bksp | Up | DEL | PgDn | |
* | Ins | | 7 | 8 | 9 | | PgUp | Bksp | Up | DEL | PgDn | |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Tab | . | 4 | 5 | 6 | , | Home | Left | Down | Right| End | Enter|
* | Tab | | 4 | 5 | 6 | . | Home | Left | Down | Right| End | Enter|
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| 0 | 1 | 2 | 3 | ; | | Tab | Ins | Enter| |Shift |
* | Shift| 0 | 1 | 2 | 3 | , | | Tab | | Enter| |Shift |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Ctrl | GUI | Alt | M3 | | Space | | M3 | Alt | Esc | Ctrl |
* `-----------------------------------------------------------------------------------'
*/
[3] = {
{ KC_INS, KC_NO, DE_7, DE_8, DE_9, KC_NO, KC_PGUP, KC_BSPC, KC_UP, KC_DEL, KC_PGDN, KC_NO },
{ _______, DE_DOT, DE_4, DE_5, DE_6, DE_COMM, KC_HOME, KC_LEFT, KC_DOWN, KC_RGHT, KC_END, _______ },
{ _______, DE_0, DE_1, DE_2, DE_3, DE_SCLN, KC_NO, KC_TAB, KC_INS, KC_ENT, KC_NO, _______ },
{ _______, _______, _______, _______, KC_NO, _______, _______, KC_NO, _______, _______, _______, _______ }
{ KC_INS, XXXXXXX, DE_7, DE_8, DE_9, XXXXXXX, KC_PGUP, KC_BSPC, KC_UP, KC_DEL, KC_PGDN, XXXXXXX },
{ _______, XXXXXXX, DE_4, DE_5, DE_6, DE_DOT, KC_HOME, KC_LEFT, KC_DOWN, KC_RGHT, KC_END, _______ },
{ _______, DE_0, DE_1, DE_2, DE_3, DE_COMM, XXXXXXX, KC_TAB, XXXXXXX, KC_ENT, XXXXXXX, _______ },
{ _______, _______, _______, _______, XXXXXXX, _______, _______, XXXXXXX, _______, _______, _______, _______ }
},
/* Function & Media Keys
slide from m4 to m5 to access flipped version
/* M4 Function & Media Keys
* ,-----------------------------------------------------------------------------------.
* | | | Print|Scroll|Pause | | | F7 | F8 | F9 | F12 | |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | | Mute | Vol- | Vol+ | | ³ | F4 | F5 | F6 | F11 | |
* | Tab | | Mute | Vol- | Vol+ | | ³ | F4 | F5 | F6 | F11 | Enter|
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| | Prev | Play | Next | | ² | F1 | F2 | F3 | F10 |Shift |
* |------+------+------+------+------+------+------+------+------+------+------+------|
@ -113,18 +114,19 @@ slide from m4 to m5 to access flipped version
* `-----------------------------------------------------------------------------------'
*/
[4] = {
{ KC_NO, KC_NO, KC_PSCR, KC_SLCK, KC_PAUS, KC_NO, KC_NO, KC_F7, KC_F8, KC_F9, KC_F12, KC_NO },
{ KC_NO, KC_NO, KC_MUTE, KC_VOLD, KC_VOLU, KC_NO, DE_SQ3, KC_F4, KC_F5, KC_F6, KC_F11, KC_NO },
{ _______, KC_NO, KC_MPRV, KC_MPLY, KC_MNXT, KC_NO, DE_SQ2, KC_F1, KC_F2, KC_F3, KC_F10, _______ },
{ XXXXXXX, XXXXXXX, KC_PSCR, KC_SLCK, KC_PAUS, XXXXXXX, XXXXXXX, KC_F7, KC_F8, KC_F9, KC_F12, XXXXXXX },
{ KC_TAB, XXXXXXX, KC_MUTE, KC_VOLD, KC_VOLU, XXXXXXX, DE_SQ3, KC_F4, KC_F5, KC_F6, KC_F11, KC_ENT },
{ _______, XXXXXXX, KC_MPRV, KC_MPLY, KC_MNXT, XXXXXXX, DE_SQ2, KC_F1, KC_F2, KC_F3, KC_F10, _______ },
{ _______, _______, _______, _______, MO(5), _______, _______, MO(5), _______, _______, _______, _______ }
},
/* flipped Function & Media Keys
/* M5 Switched Function & Media Keys|
* accessed by sliding from M4 to M5 with thumb
* ,-----------------------------------------------------------------------------------.
* | | | F7 | F8 | F9 | F12 | | Print|Scroll| Pause| | |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | ³ | F4 | F5 | F6 | F11 | | Mute | Vol- | Vol+ | | |
* | Tab | ³ | F4 | F5 | F6 | F11 | | Mute | Vol- | Vol+ | | Enter|
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| ² | F1 | F2 | F3 | F10 | | Prev | Play | Next | |Shift |
* |------+------+------+------+------+------+------+------+------+------+------+------|
@ -132,13 +134,14 @@ slide from m4 to m5 to access flipped version
* `-----------------------------------------------------------------------------------'
*/
[5] = {
{ KC_NO, KC_NO, KC_F7, KC_F8, KC_F9, KC_F12, KC_NO, KC_PSCR, KC_SLCK, KC_PAUS, KC_NO, KC_NO },
{ KC_NO, DE_SQ3, KC_F4, KC_F5, KC_F6, KC_F11, KC_NO, KC_MUTE, KC_VOLD, KC_VOLU, KC_NO, KC_NO },
{ _______, DE_SQ2, KC_F1, KC_F2, KC_F3, KC_F10, KC_NO, KC_MPRV, KC_MPLY, KC_MNXT, KC_NO, _______ },
{ _______, _______, _______, KC_NO, _______, _______, _______, _______, KC_NO, _______, _______, _______ }
{ XXXXXXX, XXXXXXX, KC_F7, KC_F8, KC_F9, KC_F12, XXXXXXX, KC_PSCR, KC_SLCK, KC_PAUS, XXXXXXX, XXXXXXX },
{ _______, DE_SQ3, KC_F4, KC_F5, KC_F6, KC_F11, XXXXXXX, KC_MUTE, KC_VOLD, KC_VOLU, XXXXXXX, _______ },
{ _______, DE_SQ2, KC_F1, KC_F2, KC_F3, KC_F10, XXXXXXX, KC_MPRV, KC_MPLY, KC_MNXT, XXXXXXX, _______ },
{ _______, _______, _______, XXXXXXX, _______, _______, _______, _______, XXXXXXX, _______, _______, _______ }
}
};
const uint16_t PROGMEM fn_actions[] = {
};

@ -1,8 +1,96 @@
check keymap.c to the layers
Bone2Planck
=====================================
This Layout tries to emulate the Bone2 Variant of Neo2, and is intended to be used with a German QWERTZ Softwarelayout.
This layout tries to emulate the Bone2 variant of Neo2, and is intended to be used with a German QWERTZ softwarelayout.
It has "üäöß" as it is optimized for a mix of German & English.
My favourite features are the placement of the special characters often used for programming right on the home row
and the number & navigation block combo, so you never have to move your hands from their home position.
The special character layer and the navigation & number block layer are inspired by the Neo2 layers,
designed to keep the fingers near the home row.
Bone2 wiki page: http://wiki.neo-layout.org/wiki/Bone
To build, run "make" from within the \bone2planck folder.
## Bone2 (adapted) Base Layer
```
,-----------------------------------------------------------------------------------.
| ß | J | D | U | A | X | P | H | L | M | W | Q |
|------+------+------+------+------+-------------+------+------+------+------+------|
| M1 | C | T | I | E | O | B | N | R | S | G |M1/Ent| hold for M1, tap for Enter
|------+------+------+------+------+------|------+------+------+------+------+------|
| Shift| F | V | Ü | Ä | Ö | Y | Z | , | . | K |Shift |
|------+------+------+------+------+------+------+------+------+------+------+------|
| Ctrl | GUI | Alt | M4 | M2 | Space | M2 | M4 | Alt | Esc | Ctrl |
`-----------------------------------------------------------------------------------'
```
## M1 Special Characters
very ergonomic placement for coding
```
,-----------------------------------------------------------------------------------.
| ° | @ | _ | [ | ] | ^ | ! | < | > | = | & | ´ |
|------+------+------+------+------+-------------+------+------+------+------+------|
| M1 | \ | / | { | } | * | ? | ( | ) | - | : |M1/Ent| hold for M1, tap for Enter
|------+------+------+------+------+------|------+------+------+------+------+------|
| Shift| # | ~ | | | $ | € | + | % | " | ' | ; |Shift |
|------+------+------+------+------+------+------+------+------+------+------+------|
| Ctrl | GUI | Alt | M4 | M2 | Space | M2 | M4 | Alt | Esc | Ctrl |
`-----------------------------------------------------------------------------------'
```
## M2 Navigation & Number Blocks
very easy to get used to & intuituve placement
```
,-----------------------------------------------------------------------------------.
| | PgUp | Bksp | Up | DEL | PgDn | | 7 | 8 | 9 | | Ins |
|------+------+------+------+------+-------------+------+------+------+------+------|
| Tab | Home | Lft | Down | Right| End | | 4 | 5 | 6 | . | Enter|
|------+------+------+------+------+------|------+------+------+------+------+------|
| Shift| | Tab | | Enter| | 0 | 1 | 2 | 3 | , |Shift |
|------+------+------+------+------+------+------+------+------+------+------+------|
| Ctrl | GUI | Alt | M3 | M2 | Space | M2 | M3 | Alt | Esc | Ctrl |
`-----------------------------------------------------------------------------------'
```
## M4 Function & Media Keys
```
,-----------------------------------------------------------------------------------.
| | | Print|Scroll|Pause | | | F7 | F8 | F9 | F12 | |
|------+------+------+------+------+-------------+------+------+------+------+------|
| | | Mute | Vol- | Vol+ | | ³ | F4 | F5 | F6 | F11 | |
|------+------+------+------+------+------|------+------+------+------+------+------|
| Shift| | Prev | Play | Next | | ² | F1 | F2 | F3 | F10 |Shift |
|------+------+------+------+------+------+------+------+------+------+------+------|
| Ctrl | GUI | Alt | M4 | M5 | Space | M5 | M4 | Alt | Esc | Ctrl |
`-----------------------------------------------------------------------------------'
```
##Switched layers for one handed access:
### M3 Switched Navigation & Number Blocks
accessed by sliding from M2 to M3 with thumb
```
,-----------------------------------------------------------------------------------.
| Ins | | 7 | 8 | 9 | | PgUp | Bksp | Up | DEL | PgDn | |
|------+------+------+------+------+-------------+------+------+------+------+------|
| Tab | | 4 | 5 | 6 | . | Home | Left | Down | Right| End | Enter|
|------+------+------+------+------+------|------+------+------+------+------+------|
| Shift| 0 | 1 | 2 | 3 | , | | Tab | | Enter| |Shift |
|------+------+------+------+------+------+------+------+------+------+------+------|
| Ctrl | GUI | Alt | M3 | | Space | | M3 | Alt | Esc | Ctrl |
`-----------------------------------------------------------------------------------'
```
### M5 Switched Function & Media Keys
accessed by sliding from M4 to M5 with thumb
```
,-----------------------------------------------------------------------------------.
| | | F7 | F8 | F9 | F12 | | Print|Scroll| Pause| | |
|------+------+------+------+------+-------------+------+------+------+------+------|
| | ³ | F4 | F5 | F6 | F11 | | Mute | Vol- | Vol+ | | |
|------+------+------+------+------+------|------+------+------+------+------+------|
| Shift| ² | F1 | F2 | F3 | F10 | | Prev | Play | Next | |Shift |
|------+------+------+------+------+------+------+------+------+------+------+------|
| Ctrl | GUI | Alt | | M5 | Space | M5 | | Alt | Esc | Ctrl |
`-----------------------------------------------------------------------------------'
```

@ -12,8 +12,6 @@ extern keymap_config_t keymap_config;
#define _SYMB 2
#define _MOUSE 3
#define _FUNC 4
#define CMDLEFT LGUI(KC_LEFT)
#define CMDRGHT LGUI(KC_RGHT)
#define ENDASH LALT(KC_MINS)
#define POUND LALT(KC_3)
@ -50,7 +48,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* MOVE
* ,-----------------------------------------------------------------------------------.
* | Esc | | Cmd-L| Up | Cmd-R| | | Cmd-L| Up | Cmd-R| | Esc |
* | Esc | | Home | Up | End | | | Home | Up | End | | Esc |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Del | Caps | Left | Down | Right| | | Left | Down | Right| Caps | Del |
* |------+------+------+------+------+------+------+------+------+------+------+------|
@ -60,7 +58,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* `-----------------------------------------------------------------------------------'
*/
[_MOVE] = {
{KC_ESC, XXXXXXX, CMDLEFT, KC_UP, CMDRGHT, XXXXXXX, XXXXXXX, CMDLEFT, KC_UP, CMDRGHT, XXXXXXX, KC_ESC },
{KC_ESC, XXXXXXX, KC_HOME, KC_UP, KC_END, XXXXXXX, XXXXXXX, KC_HOME, KC_UP, KC_END, XXXXXXX, KC_ESC },
{KC_DEL, KC_CAPS, KC_LEFT, KC_DOWN, KC_RGHT, XXXXXXX, XXXXXXX, KC_LEFT, KC_DOWN, KC_RGHT, KC_CAPS, KC_DEL },
{_______, XXXXXXX, XXXXXXX, KC_PGUP, KC_PGDN, XXXXXXX, XXXXXXX, KC_PGDN, KC_PGUP, XXXXXXX, XXXXXXX, _______},
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}

@ -23,7 +23,7 @@ We have five layers. A `BASE` layer, in colemak; a `MOVE` layer, with an arrow c
/* MOVE
* ,-----------------------------------------------------------------------------------.
* | Esc | | Cmd-L| Up | Cmd-R| | | Cmd-L| Up | Cmd-R| | Esc |
* | Esc | | Home | Up | End | | | Home | Up | End | | Esc |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Del | Caps | Left | Down | Right| | | Left | Down | Right| Caps | Del |
* |------+------+------+------+------+------+------+------+------+------+------+------|

@ -0,0 +1,63 @@
#----------------------------------------------------------------------------
# On command line:
#
# make all = Make software.
#
# make clean = Clean out built project files.
#
# make coff = Convert ELF to AVR COFF.
#
# make extcoff = Convert ELF to AVR Extended COFF.
#
# make program = Download the hex file to the device.
# Please customize your programmer settings(PROGRAM_CMD)
#
# make teensy = Download the hex file to the device, using teensy_loader_cli.
# (must have teensy_loader_cli installed).
#
# make dfu = Download the hex file to the device, using dfu-programmer (must
# have dfu-programmer installed).
#
# make flip = Download the hex file to the device, using Atmel FLIP (must
# have Atmel FLIP installed).
#
# make dfu-ee = Download the eeprom file to the device, using dfu-programmer
# (must have dfu-programmer installed).
#
# make flip-ee = Download the eeprom file to the device, using Atmel FLIP
# (must have Atmel FLIP installed).
#
# make debug = Start either simulavr or avarice as specified for debugging,
# with avr-gdb or avr-insight as the front end for debugging.
#
# make filename.s = Just compile filename.c into the assembler code only.
#
# make filename.i = Create a preprocessed source file for use in submitting
# bug reports to the GCC project.
#
# To rebuild project do "make clean" then "make all".
#----------------------------------------------------------------------------
# Build Options
# change to "no" to disable the options, or define them in the makefile.mk in
# the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = no # Audio output on port C6
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

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After

Width:  |  Height:  |  Size: 52 KiB

@ -0,0 +1,151 @@
#include "planck.h"
#include "action_layer.h"
#include "eeconfig.h"
#ifdef BACKLIGHT_ENABLE
#include "backlight.h"
#endif
#define PREVENT_STUCK_MODIFIERS
extern keymap_config_t keymap_config;
// Symbolic names for macro IDs.
#define _QWERTY 0 // QUERTY layer
#define _LOWER 1 // Lower layer
#define _RAISE 2 // Raise layer
#define _CUSTOM 3 // Custom layer (LOWER + RAISE)
#define _BL 4 // Backlight
#define _CUS0 5 // Mobile#
#define _CUS1 6 // signature
#define _CUS2 7 // macro 2
#define _CUS3 8 // macro 3
#define _CUS4 9 // macro 4
#define _CUS5 10 // email
#define _COPY 11 // copy
#define _PASTE 12 // paste
#define _CUT 13 // cut
// Macro shortcuts.
#define QWERTY M(_LOWER)
#define LOWER M(_LOWER)
#define RAISE M(_RAISE)
#define CUSTOM M(_CUSTOM)
#define BL M(_BL)
#define CUS0 M(_CUS0)
#define CUS1 M(_CUS1)
#define CUS2 M(_CUS2)
#define CUS3 M(_CUS3)
#define CUS4 M(_CUS4)
#define CUS5 M(_CUS5)
#define COPY M(_COPY)
#define PASTE M(_PASTE)
#define CUT M(_CUT)
// Func macro definitions.
#define LWR_PGDN FUNC(0) // Tap for PgDn, hold for LOWER
#define RSE_PGUP FUNC(1) // Tap for PgUp, hold for RAISE
#define CTL_CAPS FUNC(2) // Tap for Caps, hold for Ctrl (DOESN'T SEEM TO WORK)
#define SFT_ENT FUNC(3) // Tap for Enter, hold for Shift
#define ZM_NRM FUNC(4) // Zoom normal
#define ZM_IN FUNC(5) // Zoom out
#define ZM_OUT FUNC(6) // Zoom in
// Enable these functions using FUNC(n) macro.
const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_LAYER_TAP_KEY(_LOWER, KC_PGDN),
[1] = ACTION_LAYER_TAP_KEY(_RAISE, KC_PGUP),
[2] = ACTION_MODS_TAP_KEY(MOD_LCTL, KC_CAPS),
[3] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_ENT),
[4] = ACTION_MODS_KEY(MOD_LCTL, KC_0),
[5] = ACTION_MODS_KEY(MOD_LCTL, KC_MINS),
[6] = ACTION_MODS_KEY(MOD_LCTL, KC_PLUS),
[7] = ACTION_MODS_KEY(MOD_LCTL, KC_UNDS),
};
// This config can be found at Keyboard layout editor site: http://goo.gl/zjXL2l
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = { /* QWERTY */
{KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
{KC_DEL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT},
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFT_ENT},
{KC_LCTL, KC_ESC, KC_LGUI, KC_LALT, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
},
[_LOWER] = { /* LOWER */
{KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL},
{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_LPRN, KC_RPRN, KC_LCBR, KC_RCBR, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS},
{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_LBRC, KC_RBRC, KC_QUOT, KC_DQT, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS},
{KC_TRNS, ZM_NRM, ZM_IN, ZM_OUT, KC_TRNS, KC_PGDN, KC_PGDN, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS}
},
[_RAISE] = { /* RAISE */
{KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12},
{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_LCBR, KC_LCBR, KC_BSLS, KC_TRNS},
{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_BSLS, KC_PIPE, KC_GRV, KC_TILD, KC_LBRC, KC_LBRC, KC_TRNS, KC_TRNS},
{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_PGUP, KC_PGUP, KC_TRNS, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
},
[_CUSTOM] = { /* CUSTOM */
{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, CUS4, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS},
{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, CUS0, CUS3, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS},
{KC_TRNS, KC_TRNS, CUT, COPY, PASTE, CUS1, CUS5, CUS2, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS},
{BL, RESET, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS}
}
};
// Set a layer persistantly.
void persistant_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
// Macro actions for each corresponding ID.
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
switch(id) {
case _RAISE: // Raised layer.
if (record->event.pressed) {
layer_on(_RAISE);
update_tri_layer(_LOWER, _RAISE, _CUSTOM);
} else {
layer_off(_RAISE);
update_tri_layer(_LOWER, _RAISE, _CUSTOM);
}
break;
case _LOWER: // Lowered layer.
if (record->event.pressed) {
layer_on(_LOWER);
update_tri_layer(_LOWER, _RAISE, _CUSTOM);
} else {
layer_off(_LOWER);
update_tri_layer(_LOWER, _RAISE, _CUSTOM);
}
break;
case _BL: // Backlight
if (record->event.pressed) {
register_code(KC_RSFT);
#ifdef BACKLIGHT_ENABLE
backlight_step();
#endif
} else {
unregister_code(KC_RSFT);
}
break;
case _CUS0: // enter your mobile# here
return MACRODOWN(T(9), T(9), T(9), T(MINS),T(9), T(9), T(9), T(MINS),T(9), T(9), T(9), T(9),END);
case _CUS1: // signature line for email
return MACRODOWN(T(ENT), T(ENT), T(MINS), T(J), T(W), END);
case _CUS2: // Custom macro 2
return MACRODOWN( DOWN(KC_LSFT), TYPE(KC_L), UP(KC_LSFT), END );
case _CUS3: // custom macro 3
return MACRODOWN( DOWN(KC_LSFT), TYPE(KC_F), UP(KC_LSFT), END );
case _CUS4: // custom macro 4
return MACRODOWN( DOWN(KC_LSFT), TYPE(KC_I), UP(KC_LSFT), END );
case _CUS5: // Enter your email here
return MACRODOWN( TYPE(KC_F),
DOWN(KC_LSFT), TYPE(KC_2), UP(KC_LSFT),
TYPE(KC_G), TYPE(KC_M), TYPE(KC_A), TYPE(KC_I), TYPE(KC_L), TYPE(KC_DOT), TYPE(KC_C), TYPE(KC_O), TYPE(KC_M), END );
case _CUT: //cut macro
return MACRODOWN( DOWN(KC_LCTL), TYPE(KC_X), UP(KC_LCTL), END );
case _COPY: // copy macro
return MACRODOWN( DOWN(KC_LCTL), TYPE(KC_C), UP(KC_LCTL), END );
case _PASTE: // paste macro
return MACRODOWN( DOWN(KC_LCTL), TYPE(KC_V), UP(KC_LCTL), END );
};
return MACRO_NONE;
}

@ -0,0 +1,271 @@
[
{
"backcolor": "#858585",
"name": "Planck 40%",
"author": "James Folkert",
"background": {
"name": "Aluminium brushed",
"style": "background-image: url('/bg/metal/aluminum_texture1642.jpg');"
},
"switchMount": "cherry",
"switchBrand": "cherry",
"switchType": "MX1A-A1xx",
"pcb": true,
"plate": true
},
[
{
"fa": [
2,
2,
0,
2
]
},
"F1\n1\n\n!\n\n\n\n\n\n<i class='kb kb-Tab-2'></i>",
"F2\n2\n\n@\n\n\n\n\n\nQ",
"F3\n3\n\n#\n\n\n\n\n\nW",
"F4\n4\n\n$\n\n\n\n\n\nE",
"F5\n5\n\n%\n\n\n\n\n\nR",
"F6\n6\n\n^\n\n\n\n\n\nT",
"F7\n6\n\n&\n\n\n\n\n\nY",
"F8\n8\n\n*\nMacro4\n\n\n\n\nU",
"F9\n9\n\n(\n\n\n\n\n\nI",
{
"fa": [
0,
0,
0,
2
]
},
"F10\n0\n\n)\n\n\n\n\n\nO",
{
"fa": [
2,
2,
0,
2
]
},
"F11\n-\n\n_\n\n\n\n\n\nP",
"F12\n=\n\n+\n\n\n\n\n\n<i class='kb kb-Unicode-BackSpace-DeleteLeft-Big'></i>"
],
[
{
"a": 7,
"f": 3
},
"<i class='mss mss-Unicode-DeleteRight-Big-2'></i>",
{
"f": 3
},
"A",
{
"f": 3
},
"S",
{
"f": 3
},
"D",
{
"t": "#ff0000",
"a": 4,
"f": 3
},
"\n(\n\n\n\n\n\n\n\nF",
{
"t": "#000000",
"f": 3
},
"\n)\n\n\n\n\n\n\n\nG",
{
"f": 3
},
"\n{\n\n\nMacro0\n\n\n\n\nH",
{
"t": "#ff0000",
"f": 3
},
"\n}\n\n\nMacro3\n\n\n\n\nJ",
{
"t": "#000000",
"f": 3
},
"{\n\n\n\n\n\n\n\n\nK",
{
"f": 3
},
"{\n\n\n\n\n\n\n\n\nL",
{
"fa": [
2,
2,
2,
2,
0,
0,
0,
2
]
},
"\\\n\n|\n\n\n\n\n:\n\n;",
{
"a": 7,
"fa": [
9
]
},
"<i class='mss mss-Unicode-Enter-3'></i>"
],
[
{
"f": 3
},
"Shift",
{
"f": 3
},
"Z",
{
"f": 3
},
"X\n\n\n\nCut",
{
"f": 3
},
"C\n\n\n\nCopy",
{
"a": 4,
"fa": [
2,
2,
2,
2
]
},
"\\\n[\n|\n{\nPaste\n\n\n\n\nV",
"|\n]\n\n}\nMacro1\n\n\n\n\nB",
"`\n'\n~\n\"\nMacro5\n\n\n\n\nN",
"~\n\"\n\n\nMacro2\n\n\n\n\nM",
{
"fa": [
2,
2,
2,
2,
0,
0,
0,
1
]
},
"[\n\n{\n\n\n\n\n<\n\n,",
"[\n\n{\n\n\n\n\n\n\n.",
{
"a": 6
},
"\n\n?\n\n\n\n\n\n/",
{
"a": 4,
"fa": [
2,
2,
2,
0,
0,
0,
0,
1,
9,
0
]
},
"\n\n\n<i class='kb kb-Arrows-Bottom-4'></i>Shift\n\n\n\n\n<i class='mss mss-Unicode-Enter-3'></i>\n\n<i class='kb kb-Arrows-Bottom-4'></i>Shift"
],
[
{
"a": 7,
"f": 3
},
"Ctrl\n\n\n\nBLight",
{
"a": 4,
"fa": [
2,
1,
2,
0,
0,
0,
0,
1,
9,
9
]
},
"\nZNorm\n\n\nRESET\n\n\n\n\n<i class='mss mss-Unicode-Escape-3'></i>",
{
"fa": [
2,
1,
2,
0,
0,
0,
0,
1,
9,
6
]
},
"\nZIn\n\n\n\n\n\n\n\n<i class='kb kb-logo-windows-8'></i>",
{
"fa": [
2,
1,
2,
0,
0,
0,
0,
1,
9,
9
]
},
"\nZOut\n\n\n\n\n\n\n\n<i class='kb kb-Unicode-Alternate-1'></i>",
{
"a": 7,
"fa": [
9
]
},
"&dArr;",
{
"a": 4,
"fa": [
9,
5,
5
],
"w": 2
},
"\n<i class='kb kb-Unicode-Page-Down-3'></i>\n<i class='kb kb-Unicode-Page-Up-3'></i>",
{
"a": 7
},
"&uArr;",
{
"a": 4,
"fa": [
2
]
},
"<i class='kb kb-Multimedia-FastForward-End'></i>\n\n\n\n\n\n\n\n\n&larr;",
"<i class='kb kb-Multimedia-Volume-Down-1'></i>\n\n\n\n\n\n\n\n\n&darr;",
"<i class='kb kb-Multimedia-Volume-Up-1'></i>\n\n\n\n\n\n\n\n\n&uarr;",
"<i class='kb kb-Multimedia-Play-Pause'></i>\n\n\n\n\n\n\n\n\n&rarr;"
]
]

@ -0,0 +1,18 @@
# Espynn's keymap for Planck Ortholinear 40% Mechanical Keyboard
Created by James Folkert: https://twitter.com/trekloFsemaJ
Added several custom functions to the keymap from the "ab" map. Special thanks to "mollat" for demonstration of macros in their keymap.c
![Layout](keyboard-layout.png "Practical Keymap")
* Online keyboard layout editor: http://www.keyboard-layout-editor.com/
* [JSON of raw layout] (layout.json "JSON of raw layout")
# Notes
* Simultaneous RAISE+LOWER enters CUSTOM layer. Several custom keymaps are here
* I disregarded the advice of Jack and used macros for passwords. I accept my fate. These have been abstracted to macros 2, 3, and 4
* add your mobile and email to the keymap before make
* RAISE and LOWER also acts as PgUp and PgDn when tapped.
* [CapsLock] also acts as [Ctrl] key when you press and hold. It is convenient for GNU Emacs users. (not sure if this works)
* Bracket/ paran/ brace keys are placed in the center of the keyboard for programmer's convenience.

@ -0,0 +1,25 @@
# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = no # Commands for debug and configuration
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = no # Audio output on port C6
UNICODE_ENABLE = yes # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

@ -0,0 +1,355 @@
/*
* A keyboard layout for the gridded planck.
*
* Copyright (C) 2017 Luke Silva
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* ,-----------------------------------------------------------------------------------.
* | | | | | | | | | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | | |
* `-----------------------------------------------------------------------------------'
*
* This layout uses colemak by default, and is designed for programming, with easy access to symbols
* through either double purpose modifiers or colemak style rolling for commonly used symbol clusters
* Eg: compare colemak 'this' to '(){\n}' on the symbol layer.
*
* The layout also supports a range of multilingual characters, covering those
* needed for French, German, Swedish and likely some other European Languages.
* In the future full support for Colemak's multilingual deadkeys may be introduced.
*
* The multilingual characters are inputted through QMK's unicode engine, using
* the Linux input method by default, however this can be changed at runtime.
*
*/
#include "planck.h"
#define _______ KC_TRNS
#define XXXXXXX KC_NO
// Layers
#define _COLEMAK 0
#define _QWERTY 1
#define _SYM 2
#define _NUM 3
#define _GR 4
#define _GR_S 5
#define _ADJ 6
#define _NAV 7
#define _PLOVER 8
// Macro ID numbers
#define M_ALT_HASH 1
#define M_GR_DASH 2
#define M_SYM_LPRN 3
#define M_NAV_UNDS 4
#define M_NUM_RPRN 5
#define M_CTRL_DLR 6
#define M_LCBR_ENT 7
#define M_PLOVER 8
#define M_EXT_PLV 9
#define M_WINDOWS 10
#define M_LINUX 11
#define M_OSX 12
#define M_FUNCTION 13
#define M_THEN 14
#define M_CATCH 15
// Macro keys
#define ALT_HASH MACROTAP(M_ALT_HASH) // tap for #, hold for Alt
#define GR_DASH MACROTAP(M_GR_DASH) // tap for -, hold for GR layer a-class-name
#define SYM_LPRN MACROTAP(M_SYM_LPRN) // tap for (, hold for symbols layer if()
#define NAV_UNDS MACROTAP(M_NAV_UNDS) // tap for _, hold for navigation layer snake_case_variable
#define NUM_RPRN MACROTAP(M_NUM_RPRN) // tap for ), hold for numbers layer else if()
#define CTRL_DLR MACROTAP(M_CTRL_DLR) // tap for $, hold for ctrl $php_is_really_weird
#define LCBR_ENT M(M_LCBR_ENT) // {\n easier code formatting
#define PLOVER M(M_PLOVER) // PHROPB (plover) or ERFVIK(qwerty) starts plover
#define EXT_PLV M(M_EXT_PLV) // PHRO*F (plover) or ERFVYU(qwerty) stops plover
#define WINDOWS M(M_WINDOWS) // Sets Unicode handler to windows
#define LINUX M(M_LINUX) // Sets Unicode handler to linux
#define OSX M(M_OSX) // Sets Unicode handler to OSX
#define FUNCTION M(M_FUNCTION)
#define THEN M(M_THEN)
#define CATCH M(M_CATCH)
// Renames of QMK keys... (would have otherwise been a macro)
#define QWERTY DF(_QWERTY)
#define COLEMAK DF(_COLEMAK)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Colemak
* ,-----------------------------------------------------------------------------------.
* | Tab | Q | W | F | P | G | J | L | U | Y | ;: | Bksp |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Bksp | A | R | S | T | D | H | N | E | I | O | '" |
* |------+------+------+------+------+------+------+------+------+------+------+------`---.
* |Shift=| Z | X | C | V | B | K | M | ,< | .> | /? |Shift/Ent |
* |------+------+------+------+------+------+------+------+------+------+------+----------|
* |CtCaps|GUIF4 | Alt# | Gr- | Sym( | Nav_ |Space | Num) |Ctrl$ | F11 | F12 |Nav toggle|
* `---------------------------------------------------------------------------------------'
*/
[_COLEMAK] = {
{KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC},
{KC_BSPC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
{SFT_T(KC_EQL), KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFT_T(KC_ENT) },
{CTL_T(KC_CAPS), KC_LGUI, ALT_HASH, GR_DASH, SYM_LPRN, NAV_UNDS, KC_SPC, NUM_RPRN, CTRL_DLR, KC_F11, KC_F12, TG(_NAV)}
},
/* QWERTY
* ,-----------------------------------------------------------------------------------.
* | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Bksp | A | S | D | F | G | H | J | K | L | ;: | '" |
* |------+------+------+------+------+------+------+------+------+------+------+------`---.
* |Shift=| Z | X | C | V | B | N | M | ,< | .> | /? |Shift/Ent |
* |------+------+------+------+------+------+------+------+------+------+------+----------|
* |CtCaps|GUIF4 | Alt# | Gr- | Sym( | Nav_ |Space | Num) |Ctrl$ | F11 | F12 |Nav toggle|
* `---------------------------------------------------------------------------------------'
*/
[_QWERTY] = {
{KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
{KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFT_T(KC_ENT) },
{CTL_T(KC_CAPS), KC_LGUI, KC_LALT, GR_DASH, SYM_LPRN,KC_SPC, KC_SPC, NUM_RPRN, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT}
},
/* Symbols
* ,-----------------------------------------------------------------------------------.
* | Tab | ` | @ | / | * | ^ | % | : | + | - | Del | Bksp |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | [ | ; | } | ( | " | ' | ) | {\n | ! | ] | \ |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* |Shift | . | { | < | > | ~ | X2 | = | & | | | ? |Enter |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | Sym | _ |Space | NUM | X2 | | | |
* `-----------------------------------------------------------------------------------'
*/
[_SYM] = {
{KC_TAB, KC_GRV, KC_AT, KC_SLSH, KC_ASTR, KC_CIRC, KC_PERC, KC_COLN, KC_PLUS, KC_MINS, KC_DEL, KC_BSPC},
{FUNCTION,KC_LBRC, KC_SCLN, KC_RCBR, KC_LPRN, KC_DQT, KC_QUOT, KC_RPRN, LCBR_ENT,KC_EXLM, KC_RBRC, KC_BSLS},
{KC_LSFT, KC_DOT, KC_LCBR, KC_LABK, KC_RABK, KC_TILD, _______, KC_EQL, KC_AMPR, KC_PIPE, KC_QUES, KC_ENT },
{THEN, CATCH, XXXXXXX, XXXXXXX, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, _______}
},
/* Numbers
* ,-----------------------------------------------------------------------------------.
* | Tab | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Bksp | x | D | E | F | + | - | 4 | 5 | 6 | 0 |Enter |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* |Shift | ( | A | B | C | * | / | 1 | 2 | 3 | ) |Enter |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | GR | SYM | _ |Space | NUM | 0 | . | f | |
* `-----------------------------------------------------------------------------------'
*/
[_NUM] = {
{KC_TAB, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
{KC_BSPC, KC_X, S(KC_D), S(KC_E), S(KC_F), KC_PLUS, KC_MINS, KC_4, KC_5, KC_6, KC_0, KC_ENT },
{KC_LSFT, KC_LPRN, S(KC_A), S(KC_B), S(KC_C), KC_ASTR, KC_SLSH, KC_1, KC_2, KC_3, KC_RPRN, KC_ENT },
{_______, _______, _______, _______, _______, _______, _______, _______, KC_0, KC_DOT, KC_F, _______}
},
/* Gr layer / international keys
* ,-----------------------------------------------------------------------------------.
* | | ä | å | | ¢£ | ¥ | | ë | ê | ü | ù | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | â | à | ß | | | | è | é | ï | ö | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | æ | ô | ç | œ | | | û | « | » | î | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | | |
* `-----------------------------------------------------------------------------------'
*/
[_GR] = {
{_______, UC(0xE4),UC(0xE5), _______,UC(0xA2), UC(0x20AC),_______,UC(0xEB),UC(0xEA),UC(0xFC),UC(0xF9), _______},
{_______, UC(0xE2),UC(0xE0),UC(0xDF), _______, _______, _______,UC(0xE8),UC(0xE9),UC(0xEF),UC(0xF6), _______},
{MO(_GR_S),UC(0xE6),UC(0xF4),UC(0xE7),UC(0x153),_______, _______,UC(0xFB),UC(0xAB),UC(0xBB),UC(0xEE), MO(_GR_S)},
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
},
// Shifted layer of the above
[_GR_S] = {
{_______, UC(0xC4),UC(0xC5), _______, UC(0xA3), UC(0xA5),_______, UC(0xCB),UC(0xCA),UC(0xDC),UC(0xD9),_______},
{_______, UC(0xC2),UC(0xC0), UC(0xDF),_______, _______, _______, UC(0xC8),UC(0xC9),UC(0xCF),UC(0xD6),_______},
{MO(_GR_S),UC(0xC6),UC(0xD4), UC(0xC7),UC(0x152),_______, _______, UC(0xDB),UC(0xAB),UC(0xBB),UC(0xCE),MO(_GR_S)},
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
},
/* Adjust Layer (Gr + Num)
* ,-----------------------------------------------------------------------------------.
* | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 |
* |------+-------------+------+------+------+------+------+------+------+------+------|
* | | |Prntscr| ESC |VOLUP | PLAY | PREV |QWERTY|COLEMAK|PLOVER| | |
* |------+-------------+------+------+------+------+------+------+------+------+------|
* | | |BACKLIT| INS |VOLDWN| MUTE | NEXT | WIND |LINUX | OSX | | |
* |------+-------------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | | |
* `-----------------------------------------------------------------------------------'
*/
[_ADJ] = {
{KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12 },
{XXXXXXX, XXXXXXX, KC_PSCR, KC_ESC, KC_VOLU, KC_MPLY, KC_MPRV, QWERTY, COLEMAK, PLOVER, XXXXXXX, XXXXXXX},
{XXXXXXX, XXXXXXX, BL_STEP, KC_INS, KC_VOLD, KC_MUTE, KC_MNXT, WINDOWS, LINUX, OSX, XXXXXXX, XXXXXXX},
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
},
/* Navigation
* ,-----------------------------------------------------------------------------------.
* | | | BTN3 | BTN2 | BTN1 | | ACL0 | HOME | PGDN | PGUP | END | Bksp |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | |MSLEFT| MSDN | MSUP |MSRGHT| | ACL1 | LEFT | DOWN | UP | RGHT |Enter |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | |WHLEFT| WHDN | WHUP |WHRGHT| | ACL2 |C-LEFT|C-PGDN|C-PGUP|C-RGHT|Enter |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | _ |Space | ACL0 | ACL1 | ACL2 | |TGLNAV|
* `-----------------------------------------------------------------------------------'
*/
[_NAV] = {
{XXXXXXX, XXXXXXX, KC_BTN3, KC_BTN2, KC_BTN1, XXXXXXX, KC_ACL0, KC_HOME, KC_PGDN, KC_PGUP, KC_END, KC_BSPC},
{XXXXXXX, KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R, XXXXXXX, KC_ACL1, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT,KC_ENT },
{XXXXXXX, KC_WH_L, KC_WH_D, KC_WH_U, KC_WH_R, XXXXXXX, KC_ACL2, LCTL(KC_LEFT), LCTL(KC_PGDN), LCTL(KC_PGUP), LCTL(KC_RIGHT), KC_ENT },
{_______, _______, _______, _______, _______, _______, _______, KC_ACL0, KC_ACL1, KC_ACL2, _______, _______}
},
/* Plover Layer
* ,-----------------------------------------------------------------------------------.
* | | S | T | P | H | * | * | F | P | L | T | D |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* |TogOut| S | K | W | R | * | * | R | B | G | S | Z |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | # | # | # | # | # | # | # | # | # | # | # | # |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Exit | | | # | A | O | E | U | | | | |
* `-----------------------------------------------------------------------------------'
*/
[_PLOVER] = {
{XXXXXXX, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC},
{XXXXXXX, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
{KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1 },
{EXT_PLV, XXXXXXX, XXXXXXX, KC_1, KC_C, KC_V, KC_N, KC_M, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX}
}
};
const uint16_t PROGMEM fn_actions[] = {
};
void matrix_init_user(){
set_unicode_input_mode(UC_LNX);
}
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
switch(id) {
case M_ALT_HASH:
return MACRO_TAP_SHFT_KEY_HOLD_MOD(record, 3, LALT);
case M_GR_DASH:
{
const macro_t* macro = MACRO_TAP_HOLD_LAYER(record, MACRO(T(MINS)), _GR);
update_tri_layer(_NUM, _GR, _ADJ);
return macro;
}
case M_SYM_LPRN:
return MACRO_TAP_SHFT_KEY_HOLD_LAYER(record, 9, _SYM);
case M_NAV_UNDS:
return MACRO_TAP_SHFT_KEY_HOLD_LAYER(record, MINS, _NAV);
case M_NUM_RPRN:
{
const macro_t* macro = MACRO_TAP_SHFT_KEY_HOLD_LAYER(record, 0, _NUM);
update_tri_layer(_NUM, _GR, _ADJ);
return macro;
}
case M_CTRL_DLR:
return MACRO_TAP_SHFT_KEY_HOLD_MOD(record, 4, LCTL);
case M_LCBR_ENT:
return MACRODOWN(I(10), D(LSFT), T(LBRC), U(LSFT), T(ENT), END);
case M_PLOVER:
if (record->event.pressed) {
layer_and(0);
layer_on(_PLOVER);
default_layer_set(_PLOVER);
// Starts plover
return MACRO(I(10), D(E), D(R), D(F), D(V), D(I), D(K), U(E), U(R), U(F), U(V), U(I), U(K), END);
}
break;
case M_EXT_PLV:
if (!record->event.pressed) {
layer_off(_PLOVER);
default_layer_set(_COLEMAK);
//Pauses plover
return MACRO(I(10), D(E), D(R), D(F), D(V), D(Y), D(U), U(E), U(R), U(F), U(V), U(Y), U(U), END);
}
break;
case M_WINDOWS:
set_unicode_input_mode(UC_WIN);
break;
case M_LINUX:
set_unicode_input_mode(UC_LNX);
break;
case M_OSX:
set_unicode_input_mode(UC_OSX);
break;
case M_FUNCTION:
if (record->event.pressed) {
SEND_STRING("function");
}
break;
case M_THEN:
if (record->event.pressed) {
SEND_STRING("then");
}
break;
case M_CATCH:
if (record->event.pressed) {
SEND_STRING("catch");
}
break;
}
return MACRO_NONE;
};

@ -0,0 +1,2 @@
# A more basic Planck Layout for copying

@ -0,0 +1,3 @@
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

@ -0,0 +1,229 @@
#include "planck.h"
#include "action_layer.h"
#ifdef AUDIO_ENABLE
#include "audio.h"
#endif
#include "eeconfig.h"
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _DVORAK 0
#define _QWERTY 1
#define _LOWER 2
#define _RAISE 3
#define _ADJUST 16
enum planck_keycodes {
DVORAK = SAFE_RANGE,
QWERTY,
LOWER,
RAISE,
BACKLIT
};
// Fillers to make layering more clear
#define _______ KC_TRNS
#define XXXXXXX KC_NO
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Dvorak
* ,-----------------------------------------------------------------------------------.
* | Tab | " | , | . | P | Y | F | G | C | R | L | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Esc | A | O | E | U | I | D | H | T | N | S | - |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| ; | Q | J | K | X | B | M | W | V | Z |Enter |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | ` | Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
* `-----------------------------------------------------------------------------------'
*/
[_DVORAK] = {
{KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC},
{KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS},
{SFT_T(KC_ESC), KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, SFT_T(KC_ENT)},
{ALL_T(KC_GRV), KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
},
/* Qwerty
* ,-----------------------------------------------------------------------------------.
* | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Esc | A | S | D | F | G | H | J | K | L | ; | " |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | ` | Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
* `-----------------------------------------------------------------------------------'
*/
[_QWERTY] = {
{_______, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
{_______, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
{_______, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______},
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
},
/* Lower
* ,-----------------------------------------------------------------------------------.
* | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Del |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | F1 | F2 | F3 | F4 | F5 | F6 | 4 | 5 | 6 | Home |PageUp|
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | F7 | F8 | F9 | F10 | F11 | F12 | 1 | 2 | 3 | End |PageDn|
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | Next | Vol- | Vol+ | Play |
* `-----------------------------------------------------------------------------------'
*/
[_LOWER] = {
{KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL},
{_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_4, KC_5, KC_6, KC_HOME, KC_PGUP},
{_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_1, KC_2, KC_3, KC_END, KC_PGDN},
{_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
},
/* Raise
* ,-----------------------------------------------------------------------------------.
* | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Del |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | | | | | | _ | ? | + | { | } | | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | | | | | | - | / | = | [ | ] | \ |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | Next | Vol- | Vol+ | Play |
* `-----------------------------------------------------------------------------------'
*/
[_RAISE] = {
{KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL},
{_______, _______, _______, _______, _______, _______, KC_UNDS, KC_QUES, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE},
{_______, _______, _______, _______, _______, _______, KC_MINS, KC_SLSH, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS},
{_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
},
/* Adjust (Lower + Raise)
* ,-----------------------------------------------------------------------------------.
* | | Reset| | | | | | | | | | Del |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | | |Aud on|Audoff|AGnorm|AGswap|Dvorak|Qwerty| | | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | |Voice-|Voice+|Mus on|Musoff|MIDIon|MIDIof| | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | |
* `-----------------------------------------------------------------------------------'
*/
[_ADJUST] = {
{_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL},
{_______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, DVORAK, QWERTY, _______, _______, _______},
{_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, _______, _______, _______, _______},
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
}
};
#ifdef AUDIO_ENABLE
float tone_startup[][2] = SONG(STARTUP_SOUND);
float tone_qwerty[][2] = SONG(QWERTY_SOUND);
float tone_dvorak[][2] = SONG(DVORAK_SOUND);
float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
#endif
void persistant_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case DVORAK:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_dvorak, false, 0);
#endif
persistant_default_layer_set(1UL<<_DVORAK);
}
return false;
break;
case QWERTY:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
#endif
persistant_default_layer_set(1UL<<_QWERTY);
}
return false;
break;
case LOWER:
if (record->event.pressed) {
layer_on(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case RAISE:
if (record->event.pressed) {
layer_on(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case BACKLIT:
if (record->event.pressed) {
register_code(KC_RSFT);
#ifdef BACKLIGHT_ENABLE
backlight_step();
#endif
} else {
unregister_code(KC_RSFT);
}
return false;
break;
}
return true;
}
void matrix_init_user(void) {
#ifdef AUDIO_ENABLE
startup_user();
#endif
}
#ifdef AUDIO_ENABLE
void startup_user()
{
_delay_ms(20); // gets rid of tick
PLAY_NOTE_ARRAY(tone_startup, false, 0);
}
void shutdown_user()
{
PLAY_NOTE_ARRAY(tone_goodbye, false, 0);
_delay_ms(150);
stop_all_notes();
}
void music_on_user(void)
{
music_scale_user();
}
void music_scale_user(void)
{
PLAY_NOTE_ARRAY(music_scale, false, 0);
}
#endif

@ -0,0 +1,103 @@
# smt's Planck keymap
This keymap is primarily based on the default Planck keymap.
Notable differences from the default are:
1. **Dvorak by default**
I happen to type in Dvorak, and prefer that layer to be the default on my keyboard. This is easy enough to switch around with Qwerty, Colemak, or whatever.
2. **Right Shift**
I use both the left and right shift keys when I type. When I want to modify a key with shift, I hold shift with the hand opposite the one typing the key. In the default keymap, Enter is where shift would be on a standard keyboard layout. Oh, muscle memory.
Thankfully, QMK supports [mod-tap](https://github.com/jackhumbert/qmk_firmware/wiki#fun-with-modifier-keys) keys, and this allows me to set the Enter key to send a modifier (MOD_LSFT) when held, and KC_ENT when tapped. Awesome!
3. Escape
I am experimenting with using Left Shift as a mod-tap key for Escape, similar to how I use the Enter key. It's set up like this on my Minivan, so in the interest of consistency...
4. Backtick
I don't currently have LEDs on any of my keyboards, and even if I did, I don't think I would want their controls on a base layer.
So, why use backtick in the lower left corner? I use it as my tmux prefix key, so I need to type it more frequently than most people. Putting it on the base layer works well for me.
## Dvorak (default)
```
,-----------------------------------------------------------------------------------.
| Tab | " | , | . | P | Y | F | G | C | R | L | Bksp |
|------+------+------+------+------+-------------+------+------+------+------+------|
| Esc | A | O | E | U | I | D | H | T | N | S | - |
|------+------+------+------+------+------|------+------+------+------+------+------|
| Shift| ; | Q | J | K | X | B | M | W | V | Z |Enter |
|------+------+------+------+------+------+------+------+------+------+------+------|
| ` | Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
`-----------------------------------------------------------------------------------'
```
## Qwerty (same as default)
```
,-----------------------------------------------------------------------------------.
| Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
|------+------+------+------+------+-------------+------+------+------+------+------|
| Esc | A | S | D | F | G | H | J | K | L | ; | " |
|------+------+------+------+------+------|------+------+------+------+------+------|
| Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
|------+------+------+------+------+------+------+------+------+------+------+------|
| ` | Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
`-----------------------------------------------------------------------------------'
```
## Lower
This is where I put the number row, a numpad cluster, function keys, and some light navigation via Home/End/PageUp/PageDn. Like the "Raise" layer, the top row is redundant to help with Planck compatibility.
```
,-----------------------------------------------------------------------------------.
| ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Del |
|------+------+------+------+------+-------------+------+------+------+------+------|
| | F1 | F2 | F3 | F4 | F5 | F6 | 4 | 5 | 6 | Home |PageUp|
|------+------+------+------+------+------|------+------+------+------+------+------|
| | F7 | F8 | F9 | F10 | F11 | F12 | 1 | 2 | 3 | End |PageDn|
|------+------+------+------+------+------+------+------+------+------+------+------|
| | | | | | | | Next | Vol- | Vol+ | Play |
`-----------------------------------------------------------------------------------'
```
## Raise
As a developer, it makes the most sense for me to group all the commonly-used symbols that don't fit on the main layer. In particular, having the dual-column of parens-braces-brackets really helps a lot.
I haven't completely filled this layer, which leaves room for future mappings and macros.
```
,-----------------------------------------------------------------------------------.
| ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Del |
|------+------+------+------+------+-------------+------+------+------+------+------|
| | | | | | | _ | ? | + | { | } | | |
|------+------+------+------+------+------|------+------+------+------+------+------|
| | | | | | | - | / | = | [ | ] | \ |
|------+------+------+------+------+------+------+------+------+------+------+------|
| | | | | | | | Next | Vol- | Vol+ | Play |
`-----------------------------------------------------------------------------------'
```
## Adjust (Lower + Raise)
Utility layer. This is where I'd switch to Qwerty, or ~~fool around with~~ adjust the audio/music settings.
```
,-----------------------------------------------------------------------------------.
| | Reset| | | | | | | | | | Del |
|------+------+------+------+------+-------------+------+------+------+------+------|
| | | |Aud on|AudOff|AGnorm|AGswap|Dvorak|Qwerty| | | |
|------+------+------+------+------+------|------+------+------+------+------+------|
| |Voice-|Voice+|Mus on|MusOff|MidiOn|MidOff| | | | | |
|------+------+------+------+------+------+------+------+------+------+------+------|
| | | | | | | | | | | |
`-----------------------------------------------------------------------------------'
```

@ -0,0 +1,25 @@
# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = yes # Audio output on port C6
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

@ -0,0 +1,11 @@
#ifndef CONFIG_USER_H
#define CONFIG_USER_H
#include "../../config.h"
#define PREVENT_STUCK_MODIFIERS
#endif

@ -0,0 +1,108 @@
// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
// this is the style you want to emulate.
//
#include "planck.h"
#ifdef BACKLIGHT_ENABLE
#include "backlight.h"
#endif
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _QWERTY 0
#define _NUM 5
#define _FUNC 6
#define _NAV 7
// Fillers to make layering more clear
#define _______ KC_TRNS
#define XXXXXXX KC_NO
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* _QWERTY
* ,-----------------------------------------------------------------------------------.
* | Esc | Q | W | E | R | T | Y | U | I | O | P | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* |Ctrl/Tab| A | S | D | F | G | H | J | K | L | ; | " |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| Z | X | C | V | B | N | M | , | . | / |Shift |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Ctrl | Alt | GUI | GUI | Num | Space | FN | GUI | Alt | Ctrl | Enter|
* `-----------------------------------------------------------------------------------'
*/
[_QWERTY] = {
{KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
{CTL_T(KC_TAB), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT},
{KC_LCTL, KC_LALT, KC_LGUI, KC_LGUI, MO(_NUM), KC_SPC, KC_SPC, MO(_FUNC), KC_RGUI, KC_RALT, KC_RCTL, KC_ENT}
},
/* _NUM
* ,-----------------------------------------------------------------------------------.
* | ___ | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | ____ |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Ctrl | ` | [ | { | ( | / | \ | ) | } | ] | - | = |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | ____ | ! | @ | # | $ | % | ^ | & | * | _ | + | ____ |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | ____ | ___ | ___ | ___ | XXXX | ______ | ____ | ____ | ____ | __ | ____ |
* `-----------------------------------------------------------------------------------'
*/
[_NUM] = {
{_______, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______},
{KC_LCTL, KC_GRV, KC_LBRC, KC_LCBR, KC_LPRN, KC_SLSH, KC_BSLS, KC_RPRN, KC_RCBR, KC_RBRC, KC_MINS, KC_EQL},
{_______, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_UNDS, KC_PLUS, _______},
{_______, _______, _______, _______, _______, _______, _______, MO(_NAV), _______, _______, _______, _______}
},
/* _FUNC
* ,-----------------------------------------------------------------------------------.
* | ____ | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | ____ |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | ____ |Shift | Ctrl | Alt | GUI | ____ | Left | Down | Up |Right | Del | ____ |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | ____ |Light | ____ | Vol- | Prev | Play | Mute | Next | Vol+ | ____ | ____ | ____ |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | ____ | ____ | ____ | ____ | ____ | _____ | XXXX | ____ | ____ | ____ | ____ |
* `-----------------------------------------------------------------------------------'
*/
[_FUNC] = {
{_______, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______},
{_______, KC_LSFT, KC_LCTL, KC_LALT, KC_LGUI, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_DEL, _______},
{_______, M(0), _______, KC_VOLD, KC_MPRV, KC_MPLY, KC_MUTE, KC_MNXT, KC_VOLU, _______, _______, _______},
{_______, _______, _______, _______, MO(_NAV), _______, _______, _______, _______, _______, _______, _______}
},
[_NAV] = {
{KC_MS_ACCEL2, KC_FN1, KC_FN2, KC_FN3, KC_FN4, XXXXXXX, XXXXXXX, KC_WH_D, KC_WH_U, XXXXXXX, XXXXXXX, XXXXXXX},
{KC_MS_ACCEL1, KC_MS_BTN4, KC_MS_BTN3, KC_MS_BTN2, KC_MS_BTN1, XXXXXXX, KC_MS_LEFT, KC_MS_DOWN, KC_MS_UP, KC_MS_RIGHT, XXXXXXX, XXXXXXX},
{KC_MS_ACCEL0, KC_FN9, KC_FN10, KC_FN11, KC_FN12, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX},
{XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX}
},
};
const uint16_t PROGMEM fn_actions[] = {
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
// MACRODOWN only works in this function
switch(id) {
case 0:
if (record->event.pressed) {
register_code(KC_RSFT);
#ifdef BACKLIGHT_ENABLE
backlight_step();
#endif
} else {
unregister_code(KC_RSFT);
}
break;
}
return MACRO_NONE;
};

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After

Width:  |  Height:  |  Size: 57 KiB

@ -1,9 +1,9 @@
#include "preonic.h"
#include "action_layer.h"
#include "eeconfig.h"
#ifdef AUDIO_ENABLE
#include "audio.h"
#endif
#include "eeconfig.h"
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
@ -33,39 +33,39 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* ,-----------------------------------------------------------------------------------.
* | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Tab | " | , | . | P | Y | F | G | C | R | L | / |
* | Tab | " | , | . | P | Y | F | G | C | R | L | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Esc | A | O | E | U | I | D | H | T | N | S | - |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| ; | Q | J | K | X | B | M | W | V | Z |Enter |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
* | ` | Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
* `-----------------------------------------------------------------------------------'
*/
[_DVORAK] = {
{KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
{KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH},
{KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS},
{KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, SFT_T(KC_ENT)},
{BACKLIT, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
{KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
{KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC},
{KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS},
{SFT_T(KC_ESC), KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, SFT_T(KC_ENT)},
{ALL_T(KC_GRV), KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
},
/* Qwerty
* ,-----------------------------------------------------------------------------------.
* | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Tab | Q | W | E | R | T | Y | U | I | O | P | Del |
* | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Esc | A | S | D | F | G | H | J | K | L | ; | " |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
* | ` | Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
* `-----------------------------------------------------------------------------------'
*/
[_QWERTY] = {
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
{_______, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_DEL},
{_______, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, _______},
{_______, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
{_______, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______},
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
@ -98,9 +98,9 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Del |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | | | | | | | _ | + | { | } | | |
* | | | | | | | _ | ? | + | { | } | | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | | | | | | | - | = | [ | ] | \ |
* | | | | | | | - | / | = | [ | ] | \ |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | Next | Vol- | Vol+ | Play |
* `-----------------------------------------------------------------------------------'
@ -108,8 +108,8 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_RAISE] = {
{KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL},
{KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL},
{_______, _______, _______, _______, _______, _______, _______, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE},
{_______, _______, _______, _______, _______, _______, _______, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS},
{_______, _______, _______, _______, _______, _______, KC_UNDS, KC_QUES, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE},
{_______, _______, _______, _______, _______, _______, KC_MINS, KC_SLSH, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS},
{_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
},

@ -12,7 +12,17 @@ Notable differences from the default are:
I use both the left and right shift keys when I type. When I want to modify a key with shift, I hold shift with the hand opposite the one typing the key. In the default keymap, Enter is where shift would be on a standard keyboard layout. Oh, muscle memory.
Thankfully, QMK supports [mod-tap](https://github.com/qmk/qmk_firmware/wiki#fun-with-modifier-keys) keys, and this allows me to set the Enter key to send a modifier (MOD_LSFT) when held, and KC_ENT when tapped. Awesome!
Thankfully, QMK supports [mod-tap](https://github.com/jackhumbert/qmk_firmware/wiki#fun-with-modifier-keys) keys, and this allows me to set the Enter key to send a modifier (MOD_LSFT) when held, and KC_ENT when tapped. Awesome!
3. Escape
I am experimenting with using Left Shift as a mod-tap key for Escape, similar to how I use the Enter key. It's set up like this on my Minivan, so in the interest of consistency...
4. Backtick
I don't currently have LEDs on any of my keyboards, and even if I did, I don't think I would want their controls on a base layer.
So, why use backtick in the lower left corner? I use it as my tmux prefix key, so I need to type it more frequently than most people. Putting it on the base layer works well for me.
## Dvorak (default)
@ -20,13 +30,13 @@ Notable differences from the default are:
,-----------------------------------------------------------------------------------.
| ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
|------+------+------+------+------+------+------+------+------+------+------+------|
| Tab | " | , | . | P | Y | F | G | C | R | L | / |
| Tab | " | , | . | P | Y | F | G | C | R | L | Bksp |
|------+------+------+------+------+-------------+------+------+------+------+------|
| Esc | A | O | E | U | I | D | H | T | N | S | - |
|------+------+------+------+------+------|------+------+------+------+------+------|
| Shift| ; | Q | J | K | X | B | M | W | V | Z |Enter |
|------+------+------+------+------+------+------+------+------+------+------+------|
| Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
| ` | Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
`-----------------------------------------------------------------------------------'
```
@ -36,13 +46,13 @@ Notable differences from the default are:
,-----------------------------------------------------------------------------------.
| ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
|------+------+------+------+------+------+------+------+------+------+------+------|
| Tab | Q | W | E | R | T | Y | U | I | O | P | Del |
| Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
|------+------+------+------+------+-------------+------+------+------+------+------|
| Esc | A | S | D | F | G | H | J | K | L | ; | " |
|------+------+------+------+------+------|------+------+------+------+------+------|
| Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
|------+------+------+------+------+------+------+------+------+------+------+------|
| Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
| ` | Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
`-----------------------------------------------------------------------------------'
```
@ -76,10 +86,28 @@ I haven't completely filled this layer, which leaves room for future mappings an
|------+------+------+------+------+-------------+------+------+------+------+------|
| ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Del |
|------+------+------+------+------+-------------+------+------+------+------+------|
| | | | | | | | _ | + | { | } | | |
| | | | | | | _ | ? | + | { | } | | |
|------+------+------+------+------+------|------+------+------+------+------+------|
| | | | | | | | - | = | [ | ] | \ |
| | | | | | | - | / | = | [ | ] | \ |
|------+------+------+------+------+------+------+------+------+------+------+------|
| | | | | | | | Next | Vol- | Vol+ | Play |
`-----------------------------------------------------------------------------------'
```
## Adjust (Lower + Raise)
Utility layer. This is where I'd switch to Qwerty, or ~~fool around with~~ adjust the audio/music settings.
```
,-----------------------------------------------------------------------------------.
| F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 |
|------+------+------+------+------+------+------+------+------+------+------+------|
| | Reset| | | | | | | | | | Del |
|------+------+------+------+------+-------------+------+------+------+------+------|
| | | |Aud on|AudOff|AGnorm|AGswap|Dvorak|Qwerty| | | |
|------+------+------+------+------+------|------+------+------+------+------+------|
| |Voice-|Voice+|Mus on|MusOff|MidiOn|MidOff| | | | | |
|------+------+------+------+------+------+------+------+------+------+------+------|
| | | | | | | | | | | |
`-----------------------------------------------------------------------------------'
```

@ -2,8 +2,10 @@
#define CONFIG_DEFINITIONS_H
/* diode directions */
#define COL2ROW 0
#define ROW2COL 1
#define COL2ROW 0
#define ROW2COL 1
#define CUSTOM_MATRIX 2 /* Disables built-in matrix scanning code */
/* I/O pins */
#ifndef F0
#define B0 0x30

@ -80,7 +80,10 @@ action_t action_for_key(uint8_t layer, keypos_t key)
action.code = keymap_function_id_to_action( (int)keycode & 0xFFF );
break;
case QK_MACRO ... QK_MACRO_MAX:
action.code = ACTION_MACRO(keycode & 0xFF);
if (keycode & 0x800) // tap macros have upper bit set
action.code = ACTION_MACRO_TAP(keycode & 0xFF);
else
action.code = ACTION_MACRO(keycode & 0xFF);
break;
case QK_LAYER_TAP ... QK_LAYER_TAP_MAX:
action.code = ACTION_LAYER_TAP_KEY((keycode >> 0x8) & 0xF, keycode & 0xFF);

@ -70,7 +70,7 @@ void I2C_WriteBit(unsigned char c)
// Inits bitbanging port, must be called before using the functions below
//
void I2C_Init()
void I2C_Init(void)
{
I2C_PORT &= ~ ((1 << I2C_DAT) | (1 << I2C_CLK));
@ -82,7 +82,7 @@ void I2C_Init()
// Send a START Condition
//
void I2C_Start()
void I2C_Start(void)
{
// set both to high at the same time
I2C_DDR &= ~ ((1 << I2C_DAT) | (1 << I2C_CLK));
@ -97,7 +97,7 @@ void I2C_Start()
// Send a STOP Condition
//
void I2C_Stop()
void I2C_Stop(void)
{
I2C_CLOCK_HI();
_delay_us(I2C_DELAY);

@ -60,13 +60,14 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
extern const matrix_row_t matrix_mask[];
#endif
#if (DIODE_DIRECTION == ROW2COL) || (DIODE_DIRECTION == COL2ROW)
static const uint8_t row_pins[MATRIX_ROWS] = MATRIX_ROW_PINS;
static const uint8_t col_pins[MATRIX_COLS] = MATRIX_COL_PINS;
#endif
/* matrix state(1:on, 0:off) */
static matrix_row_t matrix[MATRIX_ROWS];
static matrix_row_t matrix_raw[MATRIX_ROWS];
static matrix_row_t matrix_debouncing[MATRIX_ROWS];
@ -76,7 +77,7 @@ static matrix_row_t matrix_debouncing[MATRIX_ROWS];
static void unselect_rows(void);
static void select_row(uint8_t row);
static void unselect_row(uint8_t row);
#else // ROW2COL
#elif (DIODE_DIRECTION == ROW2COL)
static void init_rows(void);
static bool read_rows_on_col(matrix_row_t current_matrix[], uint8_t current_col);
static void unselect_cols(void);
@ -133,7 +134,7 @@ uint8_t matrix_cols(void) {
// /* PORTxn */
// _SFR_IO8((col_pins[c] >> 4) + 2) |= _BV(col_pins[c] & 0xF);
// }
// #else
// #elif (DIODE_DIRECTION == ROW2COL)
// for (int8_t c = MATRIX_COLS - 1; c >= 0; --c) {
// /* DDRxn */
// _SFR_IO8((col_pins[c] >> 4) + 1) |= _BV(col_pins[c] & 0xF);
@ -158,7 +159,7 @@ void matrix_init(void) {
#if (DIODE_DIRECTION == COL2ROW)
unselect_rows();
init_cols();
#else // ROW2COL
#elif (DIODE_DIRECTION == ROW2COL)
unselect_cols();
init_rows();
#endif
@ -166,7 +167,6 @@ void matrix_init(void) {
// initialize matrix state: all keys off
for (uint8_t i=0; i < MATRIX_ROWS; i++) {
matrix[i] = 0;
matrix_raw[i] = 0;
matrix_debouncing[i] = 0;
}
@ -194,7 +194,7 @@ uint8_t matrix_scan(void)
}
#else // ROW2COL
#elif (DIODE_DIRECTION == ROW2COL)
// Set col, read rows
for (uint8_t current_col = 0; current_col < MATRIX_COLS; current_col++) {
@ -336,7 +336,7 @@ static void unselect_rows(void)
}
}
#else // ROW2COL
#elif (DIODE_DIRECTION == ROW2COL)
static void init_rows(void)
{

@ -0,0 +1,134 @@
#include "process_combo.h"
#include "print.h"
#define COMBO_TIMER_ELAPSED -1
__attribute__ ((weak))
combo_t key_combos[] = {
};
__attribute__ ((weak))
void process_combo_event(uint8_t combo_index, bool pressed) {
}
static uint8_t current_combo_index = 0;
static inline void send_combo(uint16_t action, bool pressed)
{
if (action) {
if (pressed) {
register_code16(action);
} else {
unregister_code16(action);
}
} else {
process_combo_event(current_combo_index, pressed);
}
}
#define ALL_COMBO_KEYS_ARE_DOWN (((1<<count)-1) == combo->state)
#define NO_COMBO_KEYS_ARE_DOWN (0 == combo->state)
#define KEY_STATE_DOWN(key) do{ combo->state |= (1<<key); } while(0)
#define KEY_STATE_UP(key) do{ combo->state &= ~(1<<key); } while(0)
static bool process_single_combo(combo_t *combo, uint16_t keycode, keyrecord_t *record)
{
uint8_t count = 0;
uint8_t index = -1;
/* Find index of keycode and number of combo keys */
for (const uint16_t *keys = combo->keys; ;++count) {
uint16_t key = pgm_read_word(&keys[count]);
if (keycode == key) index = count;
if (COMBO_END == key) break;
}
/* Return if not a combo key */
if (-1 == (int8_t)index) return false;
/* The combos timer is used to signal whether the combo is active */
bool is_combo_active = COMBO_TIMER_ELAPSED == combo->timer ? false : true;
if (record->event.pressed) {
KEY_STATE_DOWN(index);
if (is_combo_active) {
if (ALL_COMBO_KEYS_ARE_DOWN) { /* Combo was pressed */
send_combo(combo->keycode, true);
combo->timer = COMBO_TIMER_ELAPSED;
} else { /* Combo key was pressed */
combo->timer = timer_read();
#ifdef COMBO_ALLOW_ACTION_KEYS
combo->prev_record = *record;
#else
combo->prev_key = keycode;
#endif
}
}
} else {
if (ALL_COMBO_KEYS_ARE_DOWN) { /* Combo was released */
send_combo(combo->keycode, false);
}
if (is_combo_active) { /* Combo key was tapped */
#ifdef COMBO_ALLOW_ACTION_KEYS
record->event.pressed = true;
process_action(record, store_or_get_action(record->event.pressed, record->event.key));
record->event.pressed = false;
process_action(record, store_or_get_action(record->event.pressed, record->event.key));
#else
register_code16(keycode);
send_keyboard_report();
unregister_code16(keycode);
#endif
combo->timer = 0;
}
KEY_STATE_UP(index);
}
if (NO_COMBO_KEYS_ARE_DOWN) {
combo->timer = 0;
}
return is_combo_active;
}
bool process_combo(uint16_t keycode, keyrecord_t *record)
{
bool is_combo_key = false;
for (current_combo_index = 0; current_combo_index < COMBO_COUNT; ++current_combo_index) {
combo_t *combo = &key_combos[current_combo_index];
is_combo_key |= process_single_combo(combo, keycode, record);
}
return !is_combo_key;
}
void matrix_scan_combo(void)
{
for (int i = 0; i < COMBO_COUNT; ++i) {
combo_t *combo = &key_combos[i];
if (combo->timer &&
combo->timer != COMBO_TIMER_ELAPSED &&
timer_elapsed(combo->timer) > COMBO_TERM) {
/* This disables the combo, meaning key events for this
* combo will be handled by the next processors in the chain
*/
combo->timer = COMBO_TIMER_ELAPSED;
#ifdef COMBO_ALLOW_ACTION_KEYS
process_action(&combo->prev_record,
store_or_get_action(combo->prev_record.event.pressed,
combo->prev_record.event.key));
#else
unregister_code16(combo->prev_key);
register_code16(combo->prev_key);
#endif
}
}
}

@ -0,0 +1,43 @@
#ifndef PROCESS_COMBO_H
#define PROCESS_COMBO_H
#include <stdint.h>
#include "progmem.h"
#include "quantum.h"
typedef struct
{
const uint16_t *keys;
uint16_t keycode;
#ifdef EXTRA_EXTRA_LONG_COMBOS
uint32_t state;
#elif EXTRA_LONG_COMBOS
uint16_t state;
#else
uint8_t state;
#endif
uint16_t timer;
#ifdef COMBO_ALLOW_ACTION_KEYS
keyrecord_t prev_record;
#else
uint16_t prev_key;
#endif
} combo_t;
#define COMBO(ck, ca) {.keys = &(ck)[0], .keycode = (ca)}
#define COMBO_ACTION(ck) {.keys = &(ck)[0]}
#define COMBO_END 0
#ifndef COMBO_COUNT
#define COMBO_COUNT 0
#endif
#ifndef COMBO_TERM
#define COMBO_TERM TAPPING_TERM
#endif
bool process_combo(uint16_t keycode, keyrecord_t *record);
void matrix_scan_combo(void);
void process_combo_event(uint8_t combo_index, bool pressed);
#endif

@ -141,7 +141,16 @@ bool process_unicode_map(uint16_t keycode, keyrecord_t *record) {
const uint32_t* map = unicode_map;
uint16_t index = keycode & 0x7FF;
uint32_t code = pgm_read_dword_far(&map[index]);
if ((code > 0xFFFF && input_mode == UC_OSX) || (code > 0xFFFFF && input_mode == UC_LNX)) {
if (code > 0xFFFF && code <= 0x10ffff && input_mode == UC_OSX) {
// Convert to UTF-16 surrogate pair
code -= 0x10000;
uint32_t lo = code & 0x3ff;
uint32_t hi = (code & 0xffc00) >> 10;
unicode_input_start();
register_hex32(hi + 0xd800);
register_hex32(lo + 0xdc00);
unicode_input_finish();
} else if ((code > 0x10ffff && input_mode == UC_OSX) || (code > 0xFFFFF && input_mode == UC_LNX)) {
// when character is out of range supported by the OS
unicode_map_input_error();
} else {

@ -1,4 +1,7 @@
#include "quantum.h"
#ifdef PROTOCOL_LUFA
#include "outputselect.h"
#endif
#ifndef TAPPING_TERM
#define TAPPING_TERM 200
@ -33,14 +36,42 @@ static void do_code16 (uint16_t code, void (*f) (uint8_t)) {
f(KC_RGUI);
}
static inline void qk_register_weak_mods(uint8_t kc) {
add_weak_mods(MOD_BIT(kc));
send_keyboard_report();
}
static inline void qk_unregister_weak_mods(uint8_t kc) {
del_weak_mods(MOD_BIT(kc));
send_keyboard_report();
}
static inline void qk_register_mods(uint8_t kc) {
add_weak_mods(MOD_BIT(kc));
send_keyboard_report();
}
static inline void qk_unregister_mods(uint8_t kc) {
del_weak_mods(MOD_BIT(kc));
send_keyboard_report();
}
void register_code16 (uint16_t code) {
do_code16 (code, register_code);
if (IS_MOD(code) || code == KC_NO) {
do_code16 (code, qk_register_mods);
} else {
do_code16 (code, qk_register_weak_mods);
}
register_code (code);
}
void unregister_code16 (uint16_t code) {
unregister_code (code);
do_code16 (code, unregister_code);
if (IS_MOD(code) || code == KC_NO) {
do_code16 (code, qk_unregister_mods);
} else {
do_code16 (code, qk_unregister_weak_mods);
}
}
__attribute__ ((weak))
@ -130,6 +161,9 @@ bool process_record_quantum(keyrecord_t *record) {
#ifndef DISABLE_CHORDING
process_chording(keycode, record) &&
#endif
#ifdef COMBO_ENABLE
process_combo(keycode, record) &&
#endif
#ifdef UNICODE_ENABLE
process_unicode(keycode, record) &&
#endif
@ -212,6 +246,36 @@ bool process_record_quantum(keyrecord_t *record) {
return false;
break;
#endif
#ifdef PROTOCOL_LUFA
case OUT_AUTO:
if (record->event.pressed) {
set_output(OUTPUT_AUTO);
}
return false;
break;
case OUT_USB:
if (record->event.pressed) {
set_output(OUTPUT_USB);
}
return false;
break;
#ifdef BLUETOOTH_ENABLE
case OUT_BT:
if (record->event.pressed) {
set_output(OUTPUT_BLUETOOTH);
}
return false;
break;
#endif
#ifdef ADAFRUIT_BLE_ENABLE
case OUT_BLE:
if (record->event.pressed) {
set_output(OUTPUT_ADAFRUIT_BLE);
}
return false;
break;
#endif
#endif
case MAGIC_SWAP_CONTROL_CAPSLOCK ... MAGIC_TOGGLE_NKRO:
if (record->event.pressed) {
// MAGIC actions (BOOTMAGIC without the boot)
@ -508,6 +572,11 @@ void matrix_scan_quantum() {
#ifdef TAP_DANCE_ENABLE
matrix_scan_tap_dance();
#endif
#ifdef COMBO_ENABLE
matrix_scan_combo();
#endif
matrix_scan_kb();
}
@ -525,34 +594,45 @@ static const uint8_t backlight_pin = BACKLIGHT_PIN;
# define COM1x1 COM1A1
# define OCR1x OCR1A
#else
# error "Backlight pin not supported - use B5, B6, or B7"
# define NO_BACKLIGHT_CLOCK
#endif
#ifndef BACKLIGHT_ON_STATE
#define BACKLIGHT_ON_STATE 0
#endif
__attribute__ ((weak))
void backlight_init_ports(void)
{
// Setup backlight pin as output and output low.
// Setup backlight pin as output and output to on state.
// DDRx |= n
_SFR_IO8((backlight_pin >> 4) + 1) |= _BV(backlight_pin & 0xF);
// PORTx &= ~n
_SFR_IO8((backlight_pin >> 4) + 2) &= ~_BV(backlight_pin & 0xF);
#if BACKLIGHT_ON_STATE == 0
// PORTx &= ~n
_SFR_IO8((backlight_pin >> 4) + 2) &= ~_BV(backlight_pin & 0xF);
#else
// PORTx |= n
_SFR_IO8((backlight_pin >> 4) + 2) |= _BV(backlight_pin & 0xF);
#endif
// Use full 16-bit resolution.
ICR1 = 0xFFFF;
#ifndef NO_BACKLIGHT_CLOCK
// Use full 16-bit resolution.
ICR1 = 0xFFFF;
// I could write a wall of text here to explain... but TL;DW
// Go read the ATmega32u4 datasheet.
// And this: http://blog.saikoled.com/post/43165849837/secret-konami-cheat-code-to-high-resolution-pwm-on
// I could write a wall of text here to explain... but TL;DW
// Go read the ATmega32u4 datasheet.
// And this: http://blog.saikoled.com/post/43165849837/secret-konami-cheat-code-to-high-resolution-pwm-on
// Pin PB7 = OCR1C (Timer 1, Channel C)
// Compare Output Mode = Clear on compare match, Channel C = COM1C1=1 COM1C0=0
// (i.e. start high, go low when counter matches.)
// WGM Mode 14 (Fast PWM) = WGM13=1 WGM12=1 WGM11=1 WGM10=0
// Clock Select = clk/1 (no prescaling) = CS12=0 CS11=0 CS10=1
// Pin PB7 = OCR1C (Timer 1, Channel C)
// Compare Output Mode = Clear on compare match, Channel C = COM1C1=1 COM1C0=0
// (i.e. start high, go low when counter matches.)
// WGM Mode 14 (Fast PWM) = WGM13=1 WGM12=1 WGM11=1 WGM10=0
// Clock Select = clk/1 (no prescaling) = CS12=0 CS11=0 CS10=1
TCCR1A = _BV(COM1x1) | _BV(WGM11); // = 0b00001010;
TCCR1B = _BV(WGM13) | _BV(WGM12) | _BV(CS10); // = 0b00011001;
TCCR1A = _BV(COM1x1) | _BV(WGM11); // = 0b00001010;
TCCR1B = _BV(WGM13) | _BV(WGM12) | _BV(CS10); // = 0b00011001;
#endif
backlight_init();
#ifdef BACKLIGHT_BREATHING
@ -564,24 +644,43 @@ __attribute__ ((weak))
void backlight_set(uint8_t level)
{
// Prevent backlight blink on lowest level
// PORTx &= ~n
_SFR_IO8((backlight_pin >> 4) + 2) &= ~_BV(backlight_pin & 0xF);
#if BACKLIGHT_ON_STATE == 0
// PORTx &= ~n
_SFR_IO8((backlight_pin >> 4) + 2) &= ~_BV(backlight_pin & 0xF);
#else
// PORTx |= n
_SFR_IO8((backlight_pin >> 4) + 2) |= _BV(backlight_pin & 0xF);
#endif
if ( level == 0 ) {
// Turn off PWM control on backlight pin, revert to output low.
TCCR1A &= ~(_BV(COM1x1));
OCR1x = 0x0;
} else if ( level == BACKLIGHT_LEVELS ) {
// Turn on PWM control of backlight pin
TCCR1A |= _BV(COM1x1);
// Set the brightness
OCR1x = 0xFFFF;
} else {
// Turn on PWM control of backlight pin
TCCR1A |= _BV(COM1x1);
// Set the brightness
OCR1x = 0xFFFF >> ((BACKLIGHT_LEVELS - level) * ((BACKLIGHT_LEVELS + 1) / 2));
#ifndef NO_BACKLIGHT_CLOCK
// Turn off PWM control on backlight pin, revert to output low.
TCCR1A &= ~(_BV(COM1x1));
OCR1x = 0x0;
#else
#if BACKLIGHT_ON_STATE == 0
// PORTx |= n
_SFR_IO8((backlight_pin >> 4) + 2) |= _BV(backlight_pin & 0xF);
#else
// PORTx &= ~n
_SFR_IO8((backlight_pin >> 4) + 2) &= ~_BV(backlight_pin & 0xF);
#endif
#endif
}
#ifndef NO_BACKLIGHT_CLOCK
else if ( level == BACKLIGHT_LEVELS ) {
// Turn on PWM control of backlight pin
TCCR1A |= _BV(COM1x1);
// Set the brightness
OCR1x = 0xFFFF;
}
else {
// Turn on PWM control of backlight pin
TCCR1A |= _BV(COM1x1);
// Set the brightness
OCR1x = 0xFFFF >> ((BACKLIGHT_LEVELS - level) * ((BACKLIGHT_LEVELS + 1) / 2));
}
#endif
#ifdef BACKLIGHT_BREATHING
breathing_intensity_default();

@ -15,7 +15,6 @@
#ifdef RGBLIGHT_ENABLE
#include "rgblight.h"
#endif
#include "action_layer.h"
#include "eeconfig.h"
#include <stddef.h>
@ -63,6 +62,10 @@ extern uint32_t default_layer_state;
#include "process_printer.h"
#endif
#ifdef COMBO_ENABLE
#include "process_combo.h"
#endif
#define SEND_STRING(str) send_string(PSTR(str))
void send_string(const char *str);

@ -141,6 +141,16 @@ enum quantum_keycodes {
PRINT_ON,
PRINT_OFF,
// output selection
OUT_AUTO,
OUT_USB,
#ifdef BLUETOOTH_ENABLE
OUT_BT,
#endif
#ifdef ADAFRUIT_BLE_ENABLE
OUT_BLE,
#endif
// always leave at the end
SAFE_RANGE
};
@ -246,8 +256,10 @@ enum quantum_keycodes {
#define M(kc) (kc | QK_MACRO)
#define MACROTAP(kc) (kc | QK_MACRO | FUNC_TAP<<8)
#define MACRODOWN(...) (record->event.pressed ? MACRO(__VA_ARGS__) : MACRO_NONE)
// L-ayer, T-ap - 256 keycode max, 16 layer max
#define LT(layer, kc) (kc | QK_LAYER_TAP | ((layer & 0xF) << 8))
@ -290,6 +302,7 @@ enum quantum_keycodes {
#define CTL_T(kc) MT(MOD_LCTL, kc)
#define SFT_T(kc) MT(MOD_LSFT, kc)
#define ALT_T(kc) MT(MOD_LALT, kc)
#define ALGR_T(kc) MT(MOD_RALT, kc) // dual-function AltGR
#define GUI_T(kc) MT(MOD_LGUI, kc)
#define C_S_T(kc) MT((MOD_LCTL | MOD_LSFT), kc) // Control + Shift e.g. for gnome-terminal
#define MEH_T(kc) MT((MOD_LCTL | MOD_LSFT | MOD_LALT), kc) // Meh is a less hyper version of the Hyper key -- doesn't include Win or Cmd, so just alt+shift+ctrl

@ -66,6 +66,8 @@ __attribute__ ((weak))
const uint8_t RGBLED_SNAKE_INTERVALS[] PROGMEM = {100, 50, 20};
__attribute__ ((weak))
const uint8_t RGBLED_KNIGHT_INTERVALS[] PROGMEM = {100, 50, 20};
__attribute__ ((weak))
const uint16_t RGBLED_GRADIENT_RANGES[] PROGMEM = {360, 240, 180, 120, 90};
rgblight_config_t rgblight_config;
rgblight_config_t inmem_config;
@ -219,6 +221,14 @@ void rgblight_step(void) {
}
rgblight_mode(mode);
}
void rgblight_step_reverse(void) {
uint8_t mode = 0;
mode = rgblight_config.mode - 1;
if (mode < 1) {
mode = RGBLIGHT_MODES;
}
rgblight_mode(mode);
}
void rgblight_mode(uint8_t mode) {
if (!rgblight_config.enable) {
@ -237,7 +247,7 @@ void rgblight_mode(uint8_t mode) {
#ifdef RGBLIGHT_ANIMATIONS
rgblight_timer_disable();
#endif
} else if (rgblight_config.mode >= 2 && rgblight_config.mode <= 23) {
} else if (rgblight_config.mode >= 2 && rgblight_config.mode <= 24) {
// MODE 2-5, breathing
// MODE 6-8, rainbow mood
// MODE 9-14, rainbow swirl
@ -247,6 +257,12 @@ void rgblight_mode(uint8_t mode) {
#ifdef RGBLIGHT_ANIMATIONS
rgblight_timer_enable();
#endif
} else if (rgblight_config.mode >= 25 && rgblight_config.mode <= 34) {
// MODE 25-34, static gradient
#ifdef RGBLIGHT_ANIMATIONS
rgblight_timer_disable();
#endif
}
rgblight_sethsv(rgblight_config.hue, rgblight_config.sat, rgblight_config.val);
}
@ -350,6 +366,17 @@ void rgblight_sethsv(uint16_t hue, uint8_t sat, uint8_t val) {
} else if (rgblight_config.mode >= 6 && rgblight_config.mode <= 14) {
// rainbow mood and rainbow swirl, ignore the change of hue
hue = rgblight_config.hue;
} else if (rgblight_config.mode >= 25 && rgblight_config.mode <= 34) {
// static gradient
uint16_t _hue;
int8_t direction = ((rgblight_config.mode - 25) % 2) ? -1 : 1;
uint16_t range = pgm_read_word(&RGBLED_GRADIENT_RANGES[(rgblight_config.mode - 25) / 2]);
for (uint8_t i = 0; i < RGBLED_NUM; i++) {
_hue = (range / RGBLED_NUM * i * direction + hue + 360) % 360;
dprintf("rgblight rainbow set hsv: %u,%u,%d,%u\n", i, _hue, direction, range);
sethsv(_hue, sat, val, (LED_TYPE *)&led[i]);
}
rgblight_set();
}
}
rgblight_config.hue = hue;
@ -450,7 +477,7 @@ void rgblight_task(void) {
} else if (rgblight_config.mode >= 21 && rgblight_config.mode <= 23) {
// mode = 21 to 23, knight mode
rgblight_effect_knight(rgblight_config.mode - 21);
} else {
} else if (rgblight_config.mode == 24) {
// mode = 24, christmas mode
rgblight_effect_christmas();
}
@ -604,13 +631,13 @@ void rgblight_effect_christmas(void) {
static uint16_t last_timer = 0;
uint16_t hue;
uint8_t i;
if (timer_elapsed(last_timer) < 1000) {
if (timer_elapsed(last_timer) < RGBLIGHT_EFFECT_CHRISTMAS_INTERVAL) {
return;
}
last_timer = timer_read();
current_offset = (current_offset + 1) % 2;
for (i = 0; i < RGBLED_NUM; i++) {
hue = 0 + ((RGBLED_NUM * (i + current_offset)) % 2) * 80;
hue = 0 + ((i/RGBLIGHT_EFFECT_CHRISTMAS_STEP + current_offset) % 2) * 120;
sethsv(hue, rgblight_config.sat, rgblight_config.val, (LED_TYPE *)&led[i]);
}
rgblight_set();

@ -2,7 +2,7 @@
#define RGBLIGHT_H
#ifdef RGBLIGHT_ANIMATIONS
#define RGBLIGHT_MODES 24
#define RGBLIGHT_MODES 34
#else
#define RGBLIGHT_MODES 1
#endif
@ -22,6 +22,14 @@
#define RGBLIGHT_EFFECT_DUALKNIGHT_LENGTH 4
#endif
#ifndef RGBLIGHT_EFFECT_CHRISTMAS_INTERVAL
#define RGBLIGHT_EFFECT_CHRISTMAS_INTERVAL 1000
#endif
#ifndef RGBLIGHT_EFFECT_CHRISTMAS_STEP
#define RGBLIGHT_EFFECT_CHRISTMAS_STEP 2
#endif
#ifndef RGBLIGHT_HUE_STEP
#define RGBLIGHT_HUE_STEP 10
#endif
@ -65,6 +73,7 @@ void rgblight_decrease(void);
void rgblight_toggle(void);
void rgblight_enable(void);
void rgblight_step(void);
void rgblight_step_reverse(void);
void rgblight_mode(uint8_t mode);
void rgblight_set(void);
void rgblight_update_dword(uint32_t dword);

@ -46,7 +46,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define MATRIX_COL_PINS { F1, F0, B0 }
#define UNUSED_PINS
/* COL2ROW or ROW2COL */
/* COL2ROW, ROW2COL, or CUSTOM_MATRIX */
#define DIODE_DIRECTION COL2ROW
// #define BACKLIGHT_PIN B7

@ -49,6 +49,13 @@ void action_exec(keyevent_t event)
keyrecord_t record = { .event = event };
#if (defined(ONESHOT_TIMEOUT) && (ONESHOT_TIMEOUT > 0))
if (has_oneshot_layer_timed_out()) {
dprintf("Oneshot layer: timeout\n");
clear_oneshot_layer_state(ONESHOT_OTHER_KEY_PRESSED);
}
#endif
#ifndef NO_ACTION_TAPPING
action_tapping_process(record);
#else
@ -126,13 +133,6 @@ void process_action(keyrecord_t *record, action_t action)
uint8_t tap_count = record->tap.count;
#endif
#if (defined(ONESHOT_TIMEOUT) && (ONESHOT_TIMEOUT > 0))
if (has_oneshot_layer_timed_out()) {
dprintf("Oneshot layer: timeout\n");
clear_oneshot_layer_state(ONESHOT_OTHER_KEY_PRESSED);
}
#endif
if (event.pressed) {
// clear the potential weak mods left by previously pressed keys
clear_weak_mods();

@ -47,10 +47,15 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
* 0100|10| usage(10) (reserved)
* 0100|11| usage(10) (reserved)
*
* ACT_MOUSEKEY(0110): TODO: Not needed?
*
* ACT_MOUSEKEY(0101): TODO: Merge these two actions to conserve space?
* 0101|xxxx| keycode Mouse key
*
* 011x|xxxx xxxx xxxx (reseved)
* ACT_SWAP_HANDS(0110):
* 0110|xxxx| keycode Swap hands (keycode on tap, or options)
*
*
* 0111|xxxx xxxx xxxx (reserved)
*
*
* Layer Actions(10xx)
@ -67,7 +72,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
* ee: on event(01:press, 10:release, 11:both)
*
* 1001|xxxx|xxxx xxxx (reserved)
* 1001|oopp|BBBB BBBB 8-bit Bitwise Operation???
*
* ACT_LAYER_TAP(101x):
* 101E|LLLL| keycode On/Off with tap key (0x00-DF)[TAP]

@ -20,11 +20,33 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "progmem.h"
#define MACRO_NONE 0
typedef uint8_t macro_t;
#define MACRO_NONE (macro_t*)0
#define MACRO(...) ({ static const macro_t __m[] PROGMEM = { __VA_ARGS__ }; &__m[0]; })
#define MACRO_GET(p) pgm_read_byte(p)
typedef uint8_t macro_t;
// Sends press when the macro key is pressed, release when release, or tap_macro when the key has been tapped
#define MACRO_TAP_HOLD(record, press, release, tap_macro) ( ((record)->event.pressed) ? \
( ((record)->tap.count <= 0 || (record)->tap.interrupted) ? (press) : MACRO_NONE ) : \
( ((record)->tap.count > 0 && !((record)->tap.interrupted)) ? (tap_macro) : (release) ) )
// Holds down the modifier mod when the macro key is held, or sends macro instead when tapped
#define MACRO_TAP_HOLD_MOD(record, macro, mod) MACRO_TAP_HOLD(record, (MACRO(D(mod), END)), MACRO(U(mod), END), macro)
// Holds down the modifier mod when the macro key is held, or pressed a shifted key when tapped (eg: shift+3 for #)
#define MACRO_TAP_SHFT_KEY_HOLD_MOD(record, key, mod) MACRO_TAP_HOLD_MOD(record, (MACRO(I(10), D(LSFT), T(key), U(LSFT), END)), mod)
// Momentary switch layer when held, sends macro if tapped
#define MACRO_TAP_HOLD_LAYER(record, macro, layer) ( ((record)->event.pressed) ? \
( ((record)->tap.count <= 0 || (record)->tap.interrupted) ? ({layer_on((layer)); MACRO_NONE; }) : MACRO_NONE ) : \
( ((record)->tap.count > 0 && !((record)->tap.interrupted)) ? (macro) : ({layer_off((layer)); MACRO_NONE; }) ) )
// Momentary switch layer when held, presses a shifted key when tapped (eg: shift+3 for #)
#define MACRO_TAP_SHFT_KEY_HOLD_LAYER(record, key, layer) MACRO_TAP_HOLD_LAYER(record, MACRO(I(10), D(LSFT), T(key), U(LSFT), END), layer)
#ifndef NO_ACTION_MACRO

@ -14,6 +14,7 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdint.h>
#include "keyboard.h"
#include "matrix.h"

@ -50,7 +50,7 @@ void matrix_init(void);
uint8_t matrix_scan(void);
/* whether modified from previous scan. used after matrix_scan. */
bool matrix_is_modified(void) __attribute__ ((deprecated));
/* whether a swtich is on */
/* whether a switch is on */
bool matrix_is_on(uint8_t row, uint8_t col);
/* matrix state on row */
matrix_row_t matrix_get_row(uint8_t row);

@ -134,13 +134,6 @@ typedef union {
} nkro;
#endif
} __attribute__ ((packed)) report_keyboard_t;
/*
typedef struct {
uint8_t mods;
uint8_t reserved;
uint8_t keys[REPORT_KEYS];
} __attribute__ ((packed)) report_keyboard_t;
*/
typedef struct {
uint8_t buttons;

@ -15,6 +15,7 @@ endif
LUFA_SRC = lufa.c \
descriptor.c \
outputselect.c \
$(LUFA_SRC_USB)
ifeq ($(strip $(MIDI_ENABLE)), yes)

@ -53,6 +53,7 @@
#include "lufa.h"
#include "quantum.h"
#include <util/atomic.h>
#include "outputselect.h"
#ifdef NKRO_ENABLE
#include "keycode_config.h"
@ -589,59 +590,33 @@ void EVENT_USB_Device_ControlRequest(void)
/*******************************************************************************
* Host driver
p
******************************************************************************/
static uint8_t keyboard_leds(void)
{
return keyboard_led_stats;
}
#define SendToUSB 1
#define SendToBT 2
#define SendToBLE 4
static inline uint8_t where_to_send(void) {
#ifdef ADAFRUIT_BLE_ENABLE
#if 0
if (adafruit_ble_is_connected()) {
// For testing, send to BLE as a priority
return SendToBLE;
}
#endif
// This is the real policy
if (USB_DeviceState != DEVICE_STATE_Configured) {
if (adafruit_ble_is_connected()) {
return SendToBLE;
}
}
#endif
return ((USB_DeviceState == DEVICE_STATE_Configured) ? SendToUSB : 0)
#ifdef BLUETOOTH_ENABLE
|| SendToBT
#endif
;
}
static void send_keyboard(report_keyboard_t *report)
{
uint8_t timeout = 255;
uint8_t where = where_to_send();
#ifdef BLUETOOTH_ENABLE
bluefruit_serial_send(0xFD);
for (uint8_t i = 0; i < KEYBOARD_EPSIZE; i++) {
bluefruit_serial_send(report->raw[i]);
if (where == OUTPUT_BLUETOOTH || where == OUTPUT_USB_AND_BT) {
bluefruit_serial_send(0xFD);
for (uint8_t i = 0; i < KEYBOARD_EPSIZE; i++) {
bluefruit_serial_send(report->raw[i]);
}
}
#endif
uint8_t timeout = 255;
uint8_t where = where_to_send();
#ifdef ADAFRUIT_BLE_ENABLE
if (where & SendToBLE) {
if (where == OUTPUT_ADAFRUIT_BLE) {
adafruit_ble_send_keys(report->mods, report->keys, sizeof(report->keys));
}
#endif
if (!(where & SendToUSB)) {
if (where != OUTPUT_USB && where != OUTPUT_USB_AND_BT) {
return;
}
@ -681,30 +656,31 @@ static void send_keyboard(report_keyboard_t *report)
static void send_mouse(report_mouse_t *report)
{
#ifdef MOUSE_ENABLE
uint8_t timeout = 255;
uint8_t where = where_to_send();
#ifdef BLUETOOTH_ENABLE
bluefruit_serial_send(0xFD);
bluefruit_serial_send(0x00);
bluefruit_serial_send(0x03);
bluefruit_serial_send(report->buttons);
bluefruit_serial_send(report->x);
bluefruit_serial_send(report->y);
bluefruit_serial_send(report->v); // should try sending the wheel v here
bluefruit_serial_send(report->h); // should try sending the wheel h here
bluefruit_serial_send(0x00);
if (where == OUTPUT_BLUETOOTH || where == OUTPUT_USB_AND_BT) {
bluefruit_serial_send(0xFD);
bluefruit_serial_send(0x00);
bluefruit_serial_send(0x03);
bluefruit_serial_send(report->buttons);
bluefruit_serial_send(report->x);
bluefruit_serial_send(report->y);
bluefruit_serial_send(report->v); // should try sending the wheel v here
bluefruit_serial_send(report->h); // should try sending the wheel h here
bluefruit_serial_send(0x00);
}
#endif
uint8_t timeout = 255;
uint8_t where = where_to_send();
#ifdef ADAFRUIT_BLE_ENABLE
if (where & SendToBLE) {
if (where == OUTPUT_ADAFRUIT_BLE) {
// FIXME: mouse buttons
adafruit_ble_send_mouse_move(report->x, report->y, report->v, report->h);
}
#endif
if (!(where & SendToUSB)) {
if (where != OUTPUT_USB && where != OUTPUT_USB_AND_BT) {
return;
}
@ -746,32 +722,34 @@ static void send_system(uint16_t data)
static void send_consumer(uint16_t data)
{
uint8_t timeout = 255;
uint8_t where = where_to_send();
#ifdef BLUETOOTH_ENABLE
static uint16_t last_data = 0;
if (data == last_data) return;
last_data = data;
uint16_t bitmap = CONSUMER2BLUEFRUIT(data);
bluefruit_serial_send(0xFD);
bluefruit_serial_send(0x00);
bluefruit_serial_send(0x02);
bluefruit_serial_send((bitmap>>8)&0xFF);
bluefruit_serial_send(bitmap&0xFF);
bluefruit_serial_send(0x00);
bluefruit_serial_send(0x00);
bluefruit_serial_send(0x00);
bluefruit_serial_send(0x00);
if (where == OUTPUT_BLUETOOTH || where == OUTPUT_USB_AND_BT) {
static uint16_t last_data = 0;
if (data == last_data) return;
last_data = data;
uint16_t bitmap = CONSUMER2BLUEFRUIT(data);
bluefruit_serial_send(0xFD);
bluefruit_serial_send(0x00);
bluefruit_serial_send(0x02);
bluefruit_serial_send((bitmap>>8)&0xFF);
bluefruit_serial_send(bitmap&0xFF);
bluefruit_serial_send(0x00);
bluefruit_serial_send(0x00);
bluefruit_serial_send(0x00);
bluefruit_serial_send(0x00);
}
#endif
uint8_t timeout = 255;
uint8_t where = where_to_send();
#ifdef ADAFRUIT_BLE_ENABLE
if (where & SendToBLE) {
if (where == OUTPUT_ADAFRUIT_BLE) {
adafruit_ble_send_consumer_key(data, 0);
}
#endif
if (!(where & SendToUSB)) {
if (where != OUTPUT_USB && where != OUTPUT_USB_AND_BT) {
return;
}

@ -0,0 +1,56 @@
/*
Copyright 2017 Priyadi Iman Nurcahyo
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "lufa.h"
#include "outputselect.h"
#ifdef ADAFRUIT_BLE_ENABLE
#include "adafruit_ble.h"
#endif
uint8_t desired_output = OUTPUT_DEFAULT;
void set_output(uint8_t output) {
set_output_user(output);
desired_output = output;
}
__attribute__((weak))
void set_output_user(uint8_t output) {
}
uint8_t auto_detect_output(void) {
if (USB_DeviceState == DEVICE_STATE_Configured) {
return OUTPUT_USB;
}
#ifdef ADAFRUIT_BLE_ENABLE
if (adafruit_ble_is_connected()) {
return OUTPUT_ADAFRUIT_BLE;
}
#endif
#ifdef BLUETOOTH_ENABLE
return OUTPUT_BLUETOOTH; // should check if BT is connected here
#endif
return OUTPUT_NONE;
}
uint8_t where_to_send(void) {
if (desired_output == OUTPUT_AUTO) {
return auto_detect_output();
}
return desired_output;
}

@ -1,5 +1,5 @@
/*
Copyright 2012 Jun Wako <wakojun@gmail.com>
Copyright 2017 Priyadi Iman Nurcahyo
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
@ -12,20 +12,30 @@ You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <avr/io.h>
#include "stdint.h"
#include "led.h"
enum outputs {
OUTPUT_AUTO,
OUTPUT_NONE,
OUTPUT_USB,
OUTPUT_BLUETOOTH,
OUTPUT_ADAFRUIT_BLE,
void led_set(uint8_t usb_led)
{
if (usb_led & (1<<USB_LED_CAPS_LOCK)) {
// output low
DDRB |= (1<<2);
PORTB &= ~(1<<2);
} else {
// Hi-Z
DDRB &= ~(1<<2);
PORTB &= ~(1<<2);
}
}
// backward compatibility
OUTPUT_USB_AND_BT
};
/**
* backward compatibility for BLUETOOTH_ENABLE, send to BT and USB by default
*/
#ifndef OUTPUT_DEFAULT
#ifdef BLUETOOTH_ENABLE
#define OUTPUT_DEFAULT OUTPUT_USB_AND_BT
#else
#define OUTPUT_DEFAULT OUTPUT_AUTO
#endif
#endif
void set_output(uint8_t output);
void set_output_user(uint8_t output);
uint8_t auto_detect_output(void);
uint8_t where_to_send(void);

@ -280,7 +280,7 @@ const PROGMEM uchar keyboard_hid_report[] = {
0x95, 0x06, // Report Count (6),
0x75, 0x08, // Report Size (8),
0x15, 0x00, // Logical Minimum (0),
0x25, 0xFF, 0x00, // Logical Maximum(255),
0x26, 0xFF, 0x00, // Logical Maximum(255),
0x05, 0x07, // Usage Page (Key Codes),
0x19, 0x00, // Usage Minimum (0),
0x29, 0xFF, // Usage Maximum (255),
@ -350,7 +350,7 @@ const PROGMEM uchar mouse_hid_report[] = {
0xa1, 0x01, // COLLECTION (Application)
0x85, REPORT_ID_SYSTEM, // REPORT_ID (2)
0x15, 0x01, // LOGICAL_MINIMUM (0x1)
0x25, 0xb7, 0x00, // LOGICAL_MAXIMUM (0xb7)
0x26, 0xb7, 0x00, // LOGICAL_MAXIMUM (0xb7)
0x19, 0x01, // USAGE_MINIMUM (0x1)
0x29, 0xb7, // USAGE_MAXIMUM (0xb7)
0x75, 0x10, // REPORT_SIZE (16)

@ -0,0 +1,22 @@
#!/bin/bash
TRAVIS_COMMIT_MESSAGE="${TRAVIS_COMMIT_MESSAGE:-none}"
TRAVIS_COMMIT_RANGE="${TRAVIS_COMMIT_RANGE:-HEAD~1..HEAD}"
if [[ "$TRAVIS_COMMIT_MESSAGE" != *"[skip build]"* ]] ; then
exit_code=0
NEFM=$(git diff --name-only -n 1 ${TRAVIS_COMMIT_RANGE} | grep -Ev '^(keyboards/)' | wc -l)
if [[ $NEFM -gt 0 ]] ; then
echo "Making all keymaps for all keyboards"
make all-keyboards AUTOGEN="true"
: $((exit_code = $exit_code + $?))
else
MKB=$(git diff --name-only -n 1 ${TRAVIS_COMMIT_RANGE} | grep -oP '(?<=keyboards\/)([a-zA-Z0-9_]+)' | sort -u)
for KB in $MKB ; do
echo "Making all keymaps for $KB"
make "$KB" AUTOGEN=true
: $((exit_code = $exit_code + $?))
done
fi
exit $exit_code
fi

@ -7,21 +7,49 @@ rev=$(git rev-parse --short HEAD)
git config --global user.name "Travis CI"
git config --global user.email "jack.humb+travis.ci@gmail.com"
make ergodox-ez AUTOGEN=true
find . -name ".build" | xargs rm -rf
cd ..
git clone https://$GH_TOKEN@github.com/jackhumbert/qmk.fm.git
cd qmk.fm
git submodule update --init --recursive
rm -rf keyboard
rm -rf keyboards
cp -r ../qmk_firmware/keyboards .
mkdir keyboards/ergodox_ez/
cp ../qmk_firmware/util/ergodox_ez.html keyboards/ergodox_ez/index.html
cp ../qmk_firmware/readme.md qmk_readme.md
./generate.sh
git add -A
git commit -m "generated from qmk_firmware/$TRAVIS_BRANCH@${rev}"
git push
if [[ "$TRAVIS_BRANCH" == "master" ]] ; then
increment_version ()
{
declare -a part=( ${1//\./ } )
part[2]=$((part[2] + 1))
new="${part[*]}"
echo -e "${new// /.}"
}
NEFM=$(git diff --name-only -n 1 ${TRAVIS_COMMIT_RANGE} | grep -Ev '^(keyboards/)' | wc -l)
if [[ $NEFM -gt 0 ]] ; then
echo "Essential files modified."
git fetch --tags
lasttag=$(git tag | grep -Ev '\-' | xargs -I@ git log --format=format:"%ai @%n" -1 @ | sort -V | awk '{print $4}' | tail -1)
newtag=$(increment_version $lasttag)
git tag $newtag
git push --tags -q https://$GH_TOKEN@github.com/qmk/qmk_firmware
else
echo "No essential files modified."
fi
if [[ "$TRAVIS_COMMIT_MESSAGE" != *"[skip build]"* ]] ; then
make ergodox-ez AUTOGEN=true
find . -name ".build" | xargs rm -rf
cd ..
git clone https://$GH_TOKEN@github.com/jackhumbert/qmk.fm.git
cd qmk.fm
git submodule update --init --recursive
#rm -rf keyboard
#rm -rf keyboards
yes | cp -rf ../qmk_firmware/keyboards .
#mkdir keyboards/ergodox_ez/
cp ../qmk_firmware/util/ergodox_ez.html keyboards/ergodox_ez/index.html
cp ../qmk_firmware/readme.md qmk_readme.md
./generate.sh
git add -A
git commit -m "generated from qmk/qmk_firmware@${rev}"
git push
fi
fi
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