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@ -1,31 +1,59 @@
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#include "tap_dance.h"
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#include "konstantin.h"
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#define ACTION_TAP_DANCE_DOUBLE_MODS(mod1, mod2) { \
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.fn = { td_double_mods_each, NULL, td_double_mods_reset }, \
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.user_data = &(qk_tap_dance_pair_t){ mod1, mod2 }, \
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#define ACTION_TAP_DANCE_DOUBLE_MODS(mod1, mod2) { \
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.fn = { td_double_mods_each, NULL, td_double_mods_reset }, \
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.user_data = &(qk_tap_dance_pair_t){ mod1, mod2 }, \
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}
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void td_double_mods_each(qk_tap_dance_state_t *state, void *user_data) {
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qk_tap_dance_pair_t *mods = (qk_tap_dance_pair_t *)user_data;
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qk_tap_dance_pair_t *data = (qk_tap_dance_pair_t *)user_data;
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// Single tap → mod1, double tap → mod2, triple tap etc. → mod1+mod2
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if (state->count == 1 || state->count == 3) {
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register_code(mods->kc1);
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register_code(data->kc1);
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} else if (state->count == 2) {
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unregister_code(mods->kc1);
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register_code(mods->kc2);
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unregister_code(data->kc1);
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register_code(data->kc2);
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}
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// Prevent tap dance from sending kc1 and kc2 as weak mods
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state->weak_mods &= ~(MOD_BIT(mods->kc1) | MOD_BIT(mods->kc2));
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// Prevent tap dance from sending the mods as weak mods
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state->weak_mods &= ~(MOD_BIT(data->kc1) | MOD_BIT(data->kc2));
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}
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void td_double_mods_reset(qk_tap_dance_state_t *state, void *user_data) {
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qk_tap_dance_pair_t *mods = (qk_tap_dance_pair_t *)user_data;
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qk_tap_dance_pair_t *data = (qk_tap_dance_pair_t *)user_data;
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if (state->count == 1 || state->count >= 3) {
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unregister_code(mods->kc1);
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unregister_code(data->kc1);
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}
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if (state->count >= 2) {
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unregister_code(mods->kc2);
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unregister_code(data->kc2);
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}
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}
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#define ACTION_TAP_DANCE_MOD_LAYER(mod, layer) { \
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.fn = { td_mod_layer_each, NULL, td_mod_layer_reset }, \
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.user_data = &(qk_tap_dance_dual_role_t){ mod, layer }, \
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}
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void td_mod_layer_each(qk_tap_dance_state_t *state, void *user_data) {
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qk_tap_dance_dual_role_t *data = (qk_tap_dance_dual_role_t *)user_data;
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// Single tap → mod, double tap → layer, triple tap etc. → mod+layer
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if (state->count == 1 || state->count == 3) {
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register_code(data->kc);
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} else if (state->count == 2) {
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unregister_code(data->kc);
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// Prevent tap dance from sending the mod as a weak mod
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state->weak_mods &= ~MOD_BIT(data->kc);
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layer_on(data->layer);
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}
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}
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void td_mod_layer_reset(qk_tap_dance_state_t *state, void *user_data) {
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qk_tap_dance_dual_role_t *data = (qk_tap_dance_dual_role_t *)user_data;
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if (state->count == 1 || state->count >= 3) {
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unregister_code(data->kc);
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}
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if (state->count >= 2) {
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layer_off(data->layer);
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}
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}
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@ -60,27 +88,6 @@ void td_fn_rctrl_reset(qk_tap_dance_state_t *state, void *user_data) {
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td_fn_rctrl_data.started = false;
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}
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void td_lshift_fn_each(qk_tap_dance_state_t *state, void *user_data) {
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// Single tap → LShift, double tap → Fn, triple tap etc. → Fn+LShift
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if (state->count == 1 || state->count == 3) {
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register_code(KC_LSFT);
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} else if (state->count == 2) {
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unregister_code(KC_LSFT);
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// Prevent tap dance from sending LShift as a weak mod
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state->weak_mods &= ~MOD_BIT(KC_LSFT);
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layer_on(L_FN);
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}
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}
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void td_lshift_fn_reset(qk_tap_dance_state_t *state, void *user_data) {
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if (state->count == 1 || state->count >= 3) {
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unregister_code(KC_LSFT);
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}
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if (state->count >= 2) {
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layer_off(L_FN);
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}
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}
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qk_tap_dance_action_t tap_dance_actions[] = {
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[TD_DST_A_R] = ACTION_TAP_DANCE_DOUBLE(DST_ADD, DST_REM),
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@ -88,6 +95,7 @@ qk_tap_dance_action_t tap_dance_actions[] = {
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[TD_RAL_RGU] = ACTION_TAP_DANCE_DOUBLE_MODS(KC_RALT, KC_RGUI),
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[TD_RCT_RSF] = ACTION_TAP_DANCE_DOUBLE_MODS(KC_RCTL, KC_RSFT),
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[TD_FN_RCTL] = ACTION_TAP_DANCE_FN_ADVANCED(td_fn_rctrl_each, NULL, td_fn_rctrl_reset),
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[TD_LSFT_FN] = ACTION_TAP_DANCE_FN_ADVANCED(td_lshift_fn_each, NULL, td_lshift_fn_reset),
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[TD_LSFT_FN] = ACTION_TAP_DANCE_MOD_LAYER(KC_LSFT, L_FN),
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[TD_RCTL_FN] = ACTION_TAP_DANCE_MOD_LAYER(KC_RCTL, L_FN),
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[TD_FN_RCTL] = ACTION_TAP_DANCE_FN_ADVANCED(td_fn_rctrl_each, NULL, td_fn_rctrl_reset),
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};
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