om telolet om

pull/993/head
Priyadi Iman Nurcahyo 8 years ago
parent 8a65c640ec
commit b0a9bd319b

@ -10,7 +10,7 @@ COMMAND_ENABLE = no # Commands for debug and configuration
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI controls MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = yes # Audio output on port C6 AUDIO_ENABLE = yes # Audio output on port C6
UNICODE_ENABLE = no # Unicode UNICODE_ENABLE = no # Unicode
UNICODEMAP_ENABLE = yes # Unicode map UNICODEMAP_ENABLE = yes # Unicode map
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID

@ -11,6 +11,8 @@
#include "process_unicode.h" #include "process_unicode.h"
#include "quantum.h" #include "quantum.h"
// #define TOLELOT_ENABLE
extern keymap_config_t keymap_config; extern keymap_config_t keymap_config;
enum layers { enum layers {
@ -323,6 +325,7 @@ float tone_windows[][2] = SONG(SCROLL_LOCK_ON_SOUND);
float tone_osx[][2] = SONG(NUM_LOCK_ON_SOUND); float tone_osx[][2] = SONG(NUM_LOCK_ON_SOUND);
float tone_click[][2] = SONG(MUSICAL_NOTE(_F3, 2)); float tone_click[][2] = SONG(MUSICAL_NOTE(_F3, 2));
float tone_release[][2] = SONG(MUSICAL_NOTE(_A3, 2)); float tone_release[][2] = SONG(MUSICAL_NOTE(_A3, 2));
float tone_tolelot[][2] = SONG(Q__NOTE(_E5), Q__NOTE(_C5), Q__NOTE(_D5));
#endif #endif
void persistant_default_layer_set(uint16_t default_layer) { void persistant_default_layer_set(uint16_t default_layer) {
@ -334,12 +337,18 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
// faux clicky // faux clicky
// if (record->event.pressed) PLAY_NOTE_ARRAY(tone_click, false, 0); // if (record->event.pressed) PLAY_NOTE_ARRAY(tone_click, false, 0);
#ifdef AUDIO_ENABLE #ifdef AUDIO_ENABLE
#ifdef TOLELOT_ENABLE
if (record->event.pressed) {
PLAY_NOTE_ARRAY(tone_tolelot, false, 0);
}
#else
if (record->event.pressed) { if (record->event.pressed) {
PLAY_NOTE_ARRAY(tone_click, false, 0); PLAY_NOTE_ARRAY(tone_click, false, 0);
} else { } else {
PLAY_NOTE_ARRAY(tone_release, false, 0); PLAY_NOTE_ARRAY(tone_release, false, 0);
} }
#endif #endif
#endif
switch (keycode) { switch (keycode) {
// QWERTZ style comma and dot: semicolon and colon when shifted // QWERTZ style comma and dot: semicolon and colon when shifted

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