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@ -29,8 +29,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "keymap.h"
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// Convert physical keyboard layout to matrix array.
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// This is a macro to define keymap easily in keyboard layout form.
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#define KEYMAP( \
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K31, K30, K00, K10, K11, K20, K21, K40, K41, K60, K61, K70, K71, K50, K51, \
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K32, K01, K02, K13, K12, K23, K22, K42, K43, K62, K63, K73, K72, K52, \
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@ -50,6 +48,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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}
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// TODO: use [1] = KEYMAP(...) to prevent from changing index of element?
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static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Layer 0: Default Layer
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* ,-----------------------------------------------------------.
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@ -57,9 +56,9 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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* |-----------------------------------------------------------|
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* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]|Backs|
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* |-----------------------------------------------------------|
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* |Contro| A| S| D| F| G| H| J| K| L|Fn3| '|Return |
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* |Fn6 | A| S| D| F| G| H| J| K| L|Fn3| '|Return |
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* |-----------------------------------------------------------|
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* |Shift | Z| X| C| V| B| N| M| ,| .|Fn2|Shift |Fn1|
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* |Fn8 | Z| X| C| V| B| N| M| ,| .|Fn2|Fn12 |Fn1|
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* `-----------------------------------------------------------'
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* |Gui|Alt | Fn5 |Alt |Fn4|
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* `-------------------------------------------'
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@ -67,7 +66,7 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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KEYMAP(ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSLS,GRV, \
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TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSPC, \
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FN6, A, S, D, F, G, H, J, K, L, FN3, QUOT,FN7, \
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FN8, Z, X, C, V, B, N, M, COMM,DOT, FN2, FN12,FN10, \
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FN8, Z, X, C, V, B, N, M, COMM,DOT, FN2, FN12,FN9, \
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LGUI,LALT, FN5, FN13,FN4),
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/* Layer 1: HHKB mode (HHKB Fn)
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@ -80,13 +79,13 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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* |-----------------------------------------------------------|
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* |Shift | | | | | | +| -|End|PgD|Dow|Shift |Fn0|
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* `-----------------------------------------------------------'
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* |Gui |Alt |Space |Alt |xxx|
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* `--------------------------------------------'
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* |Gui|Alt | Space |Alt |Gui|
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* `-------------------------------------------'
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*/
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KEYMAP(PWR, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, INS, DEL, \
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CAPS,NO, NO, NO, NO, NO, NO, NO, PSCR,SLCK,BRK, UP, NO, BSPC, \
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CAPS,NO, NO, NO, NO, NO, NO, NO, PSCR,SLCK,PAUS, UP, NO, BSPC, \
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LCTL,VOLD,VOLU,MUTE,NO, NO, PAST,PSLS,HOME,PGUP,LEFT,RGHT,ENT, \
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LSFT,NO, NO, NO, NO, NO, PPLS,PMNS,END, PGDN,DOWN,RSFT,FN10, \
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LSFT,NO, NO, NO, NO, NO, PPLS,PMNS,END, PGDN,DOWN,RSFT,FN0, \
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LGUI,LALT, SPC, RALT,RGUI),
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/* Layer 2: Vi mode (Slash)
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@ -112,11 +111,11 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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* ,-----------------------------------------------------------.
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* |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Ins|Del|
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* |-----------------------------------------------------------|
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* |Tab |MwL|MwU|McU|MwD|MwR|MwL|MwD|MwU|MwR| | | |Backs|
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* |Tab | | | | | |MwL|MwD|MwU|MwR| | | |Backs|
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* |-----------------------------------------------------------|
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* |Contro| |McL|McD|McR| |McL|McD|McU|McR|Fn0| |Return |
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* |Contro| | | | | |McL|McD|McU|McR|Fn0| |Return |
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* |-----------------------------------------------------------|
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* |Shift |Mb4|Mb5|Mb1|Mb2|Mb3|Mb2|Mb1|Mb4|Mb5| |Shift | |
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* |Shift | | | | |Mb3|Mb2|Mb1|Mb4|Mb5| |Shift | |
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* `-----------------------------------------------------------'
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* |Gui |Alt | Mb1 |Alt |Fn0|
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* `--------------------------------------------'
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@ -147,10 +146,23 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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LSFT,SLSH,DOT, COMM,M, N, B, V, C, X, Z, RSFT,NO, \
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LGUI,LALT, FN0, RALT,RGUI),
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/* Layer5: another Mouse mode (Space) */
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/* Layer5: another Mouse mode (Space)
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* ,-----------------------------------------------------------.
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* |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Ins|Del|
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* |-----------------------------------------------------------|
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* |Tab | | | | | |MwL|MwD|MwU|MwR| | | |Backs|
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* |-----------------------------------------------------------|
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* |Contro| | | | | |McL|McD|McU|McR|Fn0| |Return |
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* |-----------------------------------------------------------|
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* |Shift | | | | |Mb3|Mb2|Mb1|Mb4|Mb5| |Shift | |
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* `-----------------------------------------------------------'
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* |Gui |Alt | Fn0 |Alt |Fn0|
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* `--------------------------------------------'
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* Mc: Mouse Cursor / Mb: Mouse Button / Mw: Mouse Wheel
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*/
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KEYMAP(ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, INS, DEL, \
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TAB, NO, NO, NO, NO, NO, WH_L,WH_D,WH_U,WH_R,NO, NO, NO, BSPC, \
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LCTL,NO, ACL0,ACL1,ACL2,NO, MS_L,MS_D,MS_U,MS_R,FN0, NO, ENT, \
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LCTL,NO, ACL0,ACL1,ACL2,NO, MS_L,MS_D,MS_U,MS_R,NO, NO, ENT, \
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LSFT,NO, NO, NO, NO, BTN3,BTN2,BTN1,BTN4,BTN5,NO, RSFT,NO, \
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LGUI,LALT, FN0, RALT,RGUI),
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};
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@ -164,27 +176,32 @@ enum function_id {
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MACRO = 0xff
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};
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/*
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* Fn action definition
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*/
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// TODO: use [1] = KEYMAP(...) to prevent from changing index of element?
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static const uint16_t PROGMEM fn_actions[] = {
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ACTION_LAYER_RETURN_DEFAULT, // FN0
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ACTION_LAYER_DEFAULT, // FN0
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ACTION_LAYER_SET(1), // FN1
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ACTION_LAYER_SET_TAP_KEY(2, KC_SLASH), // FN2
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ACTION_LAYER_SET_TAP_KEY(3, KC_SCLN), // FN3
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//ACTION_LAYER_SET(3), // FN4
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ACTION_FUNCTION(MACRO, 0), // FN4
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ACTION_LAYER_SET_TAP_KEY(2, KC_SLASH), // FN2 Layer with Slash
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ACTION_LAYER_SET_TAP_KEY(3, KC_SCLN), // FN3 Layer with Semicolon
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ACTION_LAYER_SET(3), // FN4
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// ACTION_LAYER_SET_TOGGLE(3), // FN4
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// ACTION_FUNCTION(MACRO, 0), // FN4
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ACTION_LAYER_SET_TAP_KEY(5, KC_SPC), // FN5
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ACTION_LMOD_TAP_KEY(KC_LCTL, KC_BSPC), // FN6
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ACTION_RMOD_TAP_KEY(KC_RCTL, KC_ENT), // FN7
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// ACTION_LMOD_TAP_KEY(KC_LCTL, KC_BSPC), // FN6 Control with tap Backspace
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ACTION_LMOD_TAP_KEY(KC_LCTL, KC_ESC), // FN6 Control with tap Backspace
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ACTION_RMOD_TAP_KEY(KC_RCTL, KC_ENT), // FN7 Control with tap Enter
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ACTION_LMOD_ONESHOT(KC_LSFT), // FN8 Oneshot Shift
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ACTION_LAYER_SET_ON_RELEASED_TAP_TOGGLE(1), // FN9
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ACTION_LAYER_BIT_TAP_KEY(1, KC_GRV), // FN10
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ACTION_LAYER_SET_TAP_TOGGLE(1), // FN9
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ACTION_LAYER_BIT_TAP_KEY(1, KC_GRV), // FN10 Layer with Grave
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//ACTION_LAYER_BIT(1), // FN10
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//ACTION_LAYER_BIT_TAP_TOGGLE(1), // FN10
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ACTION_FUNCTION_TAP(LSHIFT_LPAREN), // FN11
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ACTION_FUNCTION_TAP(RSHIFT_RPAREN), // FN12
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ACTION_FUNCTION(MACRO, 1), // FN13
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ACTION_FUNCTION_TAP(LSHIFT_LPAREN), // FN11 Function: LShift with tap '('
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ACTION_FUNCTION_TAP(RSHIFT_RPAREN), // FN12 Function: RShift with tap ')'
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ACTION_FUNCTION(MACRO, 1), // FN13 Macro:
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};
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