pull/771/head
Stephen Christie 8 years ago
commit bf2b260429

2
.gitignore vendored

@ -17,6 +17,7 @@ build/
.build/
*.bak
.vagrant/
quantum/version.h
.idea/
CMakeLists.txt
.DS_STORE
@ -26,3 +27,4 @@ CMakeLists.txt
.project
.settings/
.idea
.browse.VC.db*

@ -10,7 +10,7 @@ env:
global:
- secure: vBTSL34BDPxDilKUuTXqU4CJ26Pv5hogD2nghatkxSQkI1/jbdnLj/DQdPUrMJFDIY6TK3AltsBx72MaMsLQ1JO/Ou24IeHINHXzUC1FlS9yQa48cpxnhX5kzXNyGs3oa0qaFbvnr7RgYRWtmD52n4bIZuSuW+xpBv05x2OCizdT2ZonH33nATaHGFasxROm4qYZ241VfzcUv766V6RVHgL4x9V08warugs+RENVkfzxxwhk3NmkrISabze0gSVJLHBPHxroZC6EUcf/ocobcuDrCwFqtEt90i7pNIAFUE7gZsN2uE75LmpzAWin21G7lLPcPL2k4FJVd8an1HiP2WmscJU6U89fOfMb2viObnKcCzebozBCmKGtHEuXZo9FcReOx49AnQSpmESJGs+q2dL/FApkTjQiyT4J6O5dJpoww0/r57Wx0cmmqjETKBb5rSgXM51Etk3wO09mvcPHsEwrT7qH8r9XWdyCDoEn7FCLX3/LYnf/D4SmZ633YPl5gv3v9XEwxR5+04akjgnvWDSNIaDbWBdxHNb7l4pMc+WR1bwCyMyA7KXj0RrftEGOrm9ZRLe6BkbT4cycA+j77nbPOMcyZChliV9pPQos+4TOJoTzcK2L8yWVoY409aDNVuAjdP6Yum0R2maBGl/etLmIMpJC35C5/lZ+dUNjJAM=
script:
- make all-keyboards-quick AUTOGEN=true
- make all-keyboards AUTOGEN=true
addons:
apt:
packages:

@ -0,0 +1,28 @@
FROM debian:jessie
MAINTAINER Erik Dasque <erik@frenchguys.com>
RUN apt-get update
RUN apt-get install --no-install-recommends -y build-essential \
gcc \
unzip \
wget \
zip \
gcc-avr \
binutils-avr \
avr-libc \
dfu-programmer \
dfu-util \
gcc-arm-none-eabi \
binutils-arm-none-eabi \
libnewlib-arm-none-eabi \
git
RUN apt-get clean
RUN rm -rf /var/lib/apt/lists/*
ENV keyboard=ergodox
ENV keymap=default
VOLUME /qmk
WORKDIR /qmk
CMD make clean ; make keyboard=${keyboard} keymap=${keymap}

@ -5,8 +5,9 @@ endif
.DEFAULT_GOAL := all
space := $(subst ,, )
starting_makefile := $(subst $(space),_SPACE_,$(abspath $(firstword $(MAKEFILE_LIST))))
mkfile_path := $(subst $(space),_SPACE_,$(abspath $(lastword $(MAKEFILE_LIST))))
ESCAPED_ABS_PATH = $(subst $(space),_SPACE_,$(abspath $1))
starting_makefile := $(call ESCAPED_ABS_PATH,$(firstword $(MAKEFILE_LIST)))
mkfile_path := $(call ESCAPED_ABS_PATH,$(lastword $(MAKEFILE_LIST))))
abs_tmk_root := $(patsubst %/,%,$(dir $(mkfile_path)))
ifneq (,$(findstring /keyboards/,$(starting_makefile)))
@ -83,10 +84,8 @@ endif
ifneq ("$(wildcard $(KEYBOARD_PATH)/$(KEYBOARD).c)","")
KEYBOARD_FILE = keyboards/$(KEYBOARD)/$(KEYBOARD).c
ifndef ARCH
ifneq ("$(wildcard $(KEYBOARD_PATH)/Makefile)","")
include $(KEYBOARD_PATH)/Makefile
endif
ifneq ($(call ESCAPED_ABS_PATH,$(KEYBOARD_PATH)/Makefile),$(starting_makefile))
-include $(KEYBOARD_PATH)/Makefile
endif
else
$(error "$(KEYBOARD_PATH)/$(KEYBOARD).c" does not exist)
@ -101,7 +100,9 @@ ifdef SUBPROJECT
ifneq ("$(wildcard $(SUBPROJECT_PATH)/$(SUBPROJECT).c)","")
OPT_DEFS += -DSUBPROJECT_$(SUBPROJECT)
SUBPROJECT_FILE = keyboards/$(KEYBOARD)/$(SUBPROJECT)/$(SUBPROJECT).c
-include $(SUBPROJECT_PATH)/Makefile
ifneq ($(call ESCAPED_ABS_PATH,$(SUBPROJECT_PATH)/Makefile),$(starting_makefile))
-include $(SUBPROJECT_PATH)/Makefile
endif
else
$(error "$(SUBPROJECT_PATH)/$(SUBPROJECT).c" does not exist)
endif
@ -119,14 +120,18 @@ endif
KEYMAP_PATH = $(KEYBOARD_PATH)/keymaps/$(KEYMAP)
ifneq ("$(wildcard $(KEYMAP_PATH)/keymap.c)","")
KEYMAP_FILE = keyboards/$(KEYBOARD)/keymaps/$(KEYMAP)/keymap.c
-include $(KEYMAP_PATH)/Makefile
ifneq ($(call ESCAPED_ABS_PATH,$(KEYMAP_PATH)/Makefile),$(starting_makefile))
-include $(KEYMAP_PATH)/Makefile
endif
else
ifeq ("$(wildcard $(SUBPROJECT_PATH)/keymaps/$(KEYMAP)/keymap.c)","")
$(error "$(KEYMAP_PATH)/keymap.c" does not exist)
else
KEYMAP_PATH = $(SUBPROJECT_PATH)/keymaps/$(KEYMAP)
KEYMAP_FILE = keyboards/$(KEYBOARD)/$(SUBPROJECT)/keymaps/$(KEYMAP)/keymap.c
-include $(KEYMAP_PATH)/Makefile
ifneq ($(call ESCAPED_ABS_PATH,$(KEYMAP_PATH)/Makefile),$(starting_makefile))
-include $(KEYMAP_PATH)/Makefile
endif
endif
endif
@ -135,7 +140,8 @@ ifdef SUBPROJECT
else
TARGET ?= $(KEYBOARD)_$(KEYMAP)
endif
BUILD_DIR = .build
BUILD_DIR = $(TOP_DIR)/.build
# Object files directory
# To put object files in current directory, use a dot (.), do NOT make
@ -181,7 +187,7 @@ endif
ifeq ($(strip $(MIDI_ENABLE)), yes)
OPT_DEFS += -DMIDI_ENABLE
SRC += $(QUANTUM_DIR)/process_keycode/process_audio.c
SRC += $(QUANTUM_DIR)/process_keycode/process_midi.c
endif
ifeq ($(strip $(AUDIO_ENABLE)), yes)
@ -265,4 +271,6 @@ include $(TMK_PATH)/rules.mk
GIT_VERSION := $(shell git describe --abbrev=6 --dirty --always --tags 2>/dev/null || date +"%Y-%m-%d-%H:%M:%S")
BUILD_DATE := $(shell date +"%Y-%m-%d-%H:%M:%S")
OPT_DEFS += -DQMK_KEYBOARD=\"$(KEYBOARD)\" -DQMK_KEYMAP=\"$(KEYMAP)\"
OPT_DEFS += -DQMK_VERSION=\"$(GIT_VERSION)\" -DQMK_BUILDDATE=\"$(BUILD_DATE)\"
$(shell echo '#define QMK_VERSION "$(GIT_VERSION)"' > $(QUANTUM_PATH)/version.h)
$(shell echo '#define QMK_BUILDDATE "$(BUILD_DATE)"' >> $(QUANTUM_PATH)/version.h)

2
Vagrantfile vendored

@ -91,7 +91,7 @@ Vagrant.configure(2) do |config|
Or you can copy and paste the example line below.
cd /vagrant; cd keyboards; cd ergodox_ez; make clean; make
cd /vagrant; cd keyboards; cd ergodox; make clean; make
EOT

@ -34,7 +34,7 @@ You can find some keyboard specific projects under `converter` and `keyboard` di
* [atomic](keyboards/atomic/) - [Atomic] Ortholinear 60% keyboard
### Ergodox EZ
* [ergodox_ez](keyboards/ergodox_ez) - [Ergodox_EZ] Assembled split keyboard
* [ergodox_ez](keyboards/ergodox/ez) - [Ergodox_EZ] Assembled split keyboard
## Other projects

@ -20,7 +20,7 @@ See [/doc/keymap.md](/doc/keymap.md).
## Flashing the firmware
The "easy" way to flash the firmware is using a tool from your host OS like the Teensy programming app. [ErgoDox EZ](/keyboards/ergodox_ez/readme.md) gives a great example.
The "easy" way to flash the firmware is using a tool from your host OS like the Teensy programming app. [ErgoDox EZ](/keyboards/ergodox/readme.md) gives a great example.
If you want to program via the command line you can uncomment the ['modifyvm'] lines in the Vagrantfile to enable the USB passthrough into Linux and then program using the command line tools like dfu-util/dfu-programmer or you can install the Teensy CLI version.

@ -0,0 +1,96 @@
# How keys are registered, and interpreted by computers
In this file, you can will learn the concepts of how keyboards work over USB,
and you'll be able to better understand what you can expect from changing your
firmware directly.
## Schematic view
Whenever you type on 1 particular key, here is the chain of actions taking
place:
``` text
+------+ +-----+ +----------+ +----------+ +----+
| User |-------->| Key |------>| Firmware |----->| USB wire |---->| OS |
+------+ +-----+ +----------+ +----------+ |----+
```
This scheme is a very simple view of what's going on, and more details follow
in the next sections.
## 1. You Press a Key
Whenever you press a key, the firmware of your keyboard can register this event.
It can register when the key is pressed, held and released.
This usually happens with a [periodic scan of key presses with a frequency around 100 hz](https://github.com/benblazak/ergodox-firmware/blob/master/references.md#typical-keyboard-information).
This speed often is limited by the mechanical key response time, the protocol
to transfer those key presses (here USB HID), and by the software it is used in.
## 2. What the Firmware Sends
The [HID specification](http://www.usb.org/developers/hidpage/Hut1_12v2.pdf)
tells what a keyboard can actually send through USB to have a chance to be
properly recognised. This includes a pre-defined list of keycodes which are
simple numbers from `0x00` to `0xE7`. The firmware assigns a keycode to each
key of the keyboard.
The firmware does not send actually letters or characters, but only keycodes.
Thus, by modifying the firmware, you only can modify what keycode is sent over
USB for a given key.
## 3. What the Operating System Does
Once the keycode reaches the operating system, a piece of software has to have
it match an actual character thanks to a keyboard layout. For example, if your
layout is set to QWERTY, a sample of the matching table is as follow:
``` text
| keycode | character |
|---------+-----------|
| 0x04 | a/A |
| 0x05 | b/B |
| 0x06 | c/C |
| ... | ... |
| 0x1C | y/Y |
| 0x1D | z/Z |
| ... | ... |
|---------+-----------|
```
## Back to the firmware
As the layout is generally fixed (unless you create your own), the firmware can
actually call a keycode by its layout name directly to ease things for you.
This is exactly what is done here with `KC_A` actually representing `0x04` in
QWERTY. The full list can be found in `keycode.txt`.
## List of Characters You Can Send
Putting aside shortcuts, having a limited set of keycodes mapped to a limited
layout means that **the list of characters you can assign to a given key only
is the ones present in the layout**.
For example, this means that if you have a QWERTY US layout, and you want to
assign 1 key to produce `€` (euro currency symbol), you are unable to do so,
because the QWERTY US layout does not have such mapping. You could fix that by
using a QWERTY UK layout, or a QWERTY US International.
You may wonder why a keyboard layout containing all of Unicode is not devised
then? The limited number of keycode available through USB simply disallow such
a thing.
## How to (Maybe) Enter Unicode Characters
You can have the firmware send *sequences of keys* to use the [software Unicode
Input
Method](https://en.wikipedia.org/wiki/Unicode_input#Hexadecimal_code_input) of
the target operating system, thus effectively entering characters independently
of the layout defined in the OS.
Yet, it does come with multiple disadvantages:
- Tied to a specific OS a a time (need recompilation when changing OS);
- Within a given OS, does not work in all software;
- Limited to a subset of Unicode on some systems.

@ -0,0 +1,4 @@
Alps64 keyboard firmware
======================
TODO: to be updated.

@ -10,16 +10,16 @@
// The first section contains all of the arguements
// The second converts the arguments into a two-dimensional array
#define KEYMAP( \
k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, \
k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, \
k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, \
k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a \
k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, \
k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, \
k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, \
k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b \
) \
{ \
{ k00, k01, k02, k03, k04, KC_NO, k05, k06, k07, k08, k09 }, \
{ k10, k11, k12, k13, k14, KC_NO, k15, k16, k17, k18, k19 }, \
{ k20, k21, k22, k23, k24, k35, k25, k26, k27, k28, k29 }, \
{ k2a, k30, k31, k32, k33, k34, k36, k37, k38, k39, k3a } \
{ k30, k31, k32, k33, k34, k36, k37, k38, k39, k3a, k3b } \
}
#endif

@ -0,0 +1,4 @@
Clueboard keyboard firmware
======================
TODO: to be updated.

@ -0,0 +1,4 @@
Cluepad number pad firmware
======================
TODO: to be updated.

@ -0,0 +1,34 @@
#----------------------------------------------------------------------------
# On command line:
#
# make = Make software.
#
# make clean = Clean out built project files.
#
# That's pretty much all you need. To compile, always go make clean,
# followed by make.
#
# For advanced users only:
# make teensy = Download the hex file to the device, using teensy_loader_cli.
# (must have teensy_loader_cli installed).
#
#----------------------------------------------------------------------------
SUBPROJECT_DEFAULT = ez
# Build Options
# comment out to disable the options.
#
BOOTMAGIC_ENABLE ?= no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE ?= yes # Mouse keys(+4700)
EXTRAKEY_ENABLE ?= yes # Audio control and System control(+450)
CONSOLE_ENABLE ?= no # Console for debug(+400)
COMMAND_ENABLE ?= yes # Commands for debug and configuration
CUSTOM_MATRIX ?= yes # Custom matrix file for the ErgoDox EZ
SLEEP_LED_ENABLE ?= yes # Breathing sleep LED during USB suspend
NKRO_ENABLE ?= yes # USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
MIDI_ENABLE ?= no # MIDI controls
UNICODE_ENABLE ?= yes # Unicode
ifndef QUANTUM_DIR
include ../../Makefile
endif

@ -0,0 +1,36 @@
#ifndef KEYBOARDS_ERGODOX_CONFIG_H_
#define KEYBOARDS_ERGODOX_CONFIG_H_
#define MOUSEKEY_DELAY 100
#define MOUSEKEY_INTERVAL 20
#define MOUSEKEY_MAX_SPEED 3
#define MOUSEKEY_TIME_TO_MAX 10
#define TAPPING_TOGGLE 1
/* define if matrix has ghost */
//#define MATRIX_HAS_GHOST
#define TAPPING_TERM 200
#define IGNORE_MOD_TAP_INTERRUPT // this makes it possible to do rolling combos (zx) with keys that convert to other keys on hold (z becomes ctrl when you hold it, and when this option isn't enabled, z rapidly followed by x actually sends Ctrl-x. That's bad.)
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* key combination for command */
#define IS_COMMAND() ( \
keyboard_report->mods == (MOD_BIT(KC_LCTL) | MOD_BIT(KC_RCTL)) || \
keyboard_report->mods == (MOD_BIT(KC_LSFT) | MOD_BIT(KC_RSFT)) \
)
#ifdef SUBPROJECT_ez
#include "ez/config.h"
#endif
#ifdef SUBPROJECT_infinity
#include "infinity/config.h"
#endif
#endif /* KEYBOARDS_ERGODOX_CONFIG_H_ */

@ -0,0 +1,10 @@
#ifndef KEYBOARDS_ERGODOX_ERGODOX_H_
#define KEYBOARDS_ERGODOX_ERGODOX_H_
#ifdef SUBPROJECT_ez
#include "ez.h"
#endif
#ifdef SUBPROJECT_infinity
#include "infinity.h"
#endif
#endif /* KEYBOARDS_ERGODOX_ERGODOX_H_ */

@ -70,17 +70,7 @@ OPT_DEFS += -DBOOTLOADER_SIZE=512
# Build Options
# comment out to disable the options.
#
BOOTMAGIC_ENABLE ?= no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE ?= yes # Mouse keys(+4700)
EXTRAKEY_ENABLE ?= yes # Audio control and System control(+450)
CONSOLE_ENABLE ?= no # Console for debug(+400)
COMMAND_ENABLE ?= yes # Commands for debug and configuration
CUSTOM_MATRIX ?= yes # Custom matrix file for the ErgoDox EZ
SLEEP_LED_ENABLE ?= yes # Breathing sleep LED during USB suspend
NKRO_ENABLE ?= yes # USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
MIDI_ENABLE ?= no # MIDI controls
UNICODE_ENABLE ?= yes # Unicode
ifndef QUANTUM_DIR
include ../../Makefile
include ../../../Makefile
endif

@ -16,10 +16,10 @@ You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CONFIG_H
#define CONFIG_H
#ifndef ERGODOX_EZ_CONFIG_H
#define ERGODOX_EZ_CONFIG_H
#include "config_common.h"
#include "../config.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
@ -33,34 +33,15 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define MATRIX_ROWS 14
#define MATRIX_COLS 6
#define MOUSEKEY_DELAY 100
#define MOUSEKEY_INTERVAL 20
#define MOUSEKEY_MAX_SPEED 3
#define MOUSEKEY_TIME_TO_MAX 10
#define TAPPING_TOGGLE 1
/* define if matrix has ghost */
//#define MATRIX_HAS_GHOST
/* number of backlight levels */
#define BACKLIGHT_LEVELS 3
#define LED_BRIGHTNESS_LO 15
#define LED_BRIGHTNESS_HI 255
/* Set 0 if debouncing isn't needed */
#define DEBOUNCE 5
#define TAPPING_TERM 200
#define IGNORE_MOD_TAP_INTERRUPT // this makes it possible to do rolling combos (zx) with keys that convert to other keys on hold (z becomes ctrl when you hold it, and when this option isn't enabled, z rapidly followed by x actually sends Ctrl-x. That's bad.)
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* key combination for command */
#define IS_COMMAND() ( \
keyboard_report->mods == (MOD_BIT(KC_LCTL) | MOD_BIT(KC_RCTL)) || \
keyboard_report->mods == (MOD_BIT(KC_LSFT) | MOD_BIT(KC_RSFT)) \
)
/*
* Feature disable options

@ -1,4 +1,4 @@
#include "ergodox_ez.h"
#include "ez.h"
#include "i2cmaster.h"
bool i2c_initialized = 0;

@ -33,7 +33,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "debug.h"
#include "util.h"
#include "matrix.h"
#include "ergodox_ez.h"
#include "ez.h"
#include "i2cmaster.h"
#ifdef DEBUG_MATRIX_SCAN_RATE
#include "timer.h"

@ -52,34 +52,26 @@ ARMV = 7
# Vector table for application
# 0x00000000-0x00001000 area is occupied by bootlaoder.*/
# The CORTEX_VTOR... is needed only for MCHCK/Infinity KB
OPT_DEFS = -DCORTEX_VTOR_INIT=0x00002000
OPT_DEFS += -DCORTEX_VTOR_INIT=0x00002000
# Build Options
# comment out to disable the options.
#
BOOTMAGIC_ENABLE ?= yes # Virtual DIP switch configuration
## (Note that for BOOTMAGIC on Teensy LC you have to use a custom .ld script.)
MOUSEKEY_ENABLE ?= yes # Mouse keys
EXTRAKEY_ENABLE ?= yes # Audio control and System control
CONSOLE_ENABLE ?= yes # Console for debug
COMMAND_ENABLE ?= yes # Commands for debug and configuration
SLEEP_LED_ENABLE ?= yes # Breathing sleep LED during USB suspend
NKRO_ENABLE ?= yes # USB Nkey Rollover
CUSTOM_MATRIX ?= yes # Custom matrix file
SERIAL_LINK_ENABLE = yes
VISUALIZER_ENABLE ?= yes
VISUALIZER_ENABLE ?= no #temporarily disabled to make everything compile
LCD_ENABLE ?= yes
LED_ENABLE ?= yes
LCD_BACKLIGHT_ENABLE ?= yes
ifdef LCD_ENABLE
include drivers/gdisp/st7565ergodox/driver.mk
ifndef QUANTUM_DIR
include ../../../Makefile
endif
ifdef LED_ENABLE
include drivers/gdisp/IS31FL3731C/driver.mk
ifdef LCD_ENABLE
include $(SUBPROJECT_PATH)/drivers/gdisp/st7565ergodox/driver.mk
endif
ifndef QUANTUM_DIR
include ../../Makefile
ifdef LED_ENABLE
include $(SUBPROJECT_PATH)/drivers/gdisp/IS31FL3731C/driver.mk
endif

@ -15,8 +15,10 @@ You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CONFIG_H
#define CONFIG_H
#ifndef INFINITY_ERGODOX_CONFIG_H
#define INFINITY_ERGODOX_CONFIG_H
#include "../config.h"
/* USB Device descriptor parameter */
@ -35,25 +37,18 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define MATRIX_COLS 5
#define LOCAL_MATRIX_ROWS 9
/* number of backlight levels */
#define BACKLIGHT_LEVELS 3
#define LED_BRIGHTNESS_LO 15
#define LED_BRIGHTNESS_HI 255
/* define if matrix has ghost */
//#define MATRIX_HAS_GHOST
/* Set 0 if debouncing isn't needed */
#define DEBOUNCE 5
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
//#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
//#define LOCKING_RESYNC_ENABLE
/* key combination for command */
#define IS_COMMAND() ( \
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
)
/* Keymap for Infiity prototype */
#define INFINITY_PROTOTYPE
#define SERIAL_LINK_BAUD 562500
#define SERIAL_LINK_THREAD_PRIORITY (NORMALPRIO - 1)
// The visualizer needs gfx thread priorities

@ -1,8 +1,10 @@
#include "infinity_ergodox.h"
#include "infinity.h"
#include "ch.h"
#include "hal.h"
#include "serial_link/system/serial_link.h"
#ifdef VISUALIZER_ENABLE
#include "lcd_backlight.h"
#endif
void init_serial_link_hal(void) {
PORTA->PCR[1] = PORTx_PCRn_PE | PORTx_PCRn_PS | PORTx_PCRn_PFE | PORTx_PCRn_MUX(2);
@ -36,7 +38,7 @@ void init_serial_link_hal(void) {
// Using a higher pre-scalar without flicker is possible but FTM0_MOD will need to be reduced
// Which will reduce the brightness range
#define PRESCALAR_DEFINE 0
#ifdef VISUALIZER_ENABLE
void lcd_backlight_hal_init(void) {
// Setup Backlight
SIM->SCGC6 |= SIM_SCGC6_FTM0;
@ -74,3 +76,57 @@ void lcd_backlight_hal_color(uint16_t r, uint16_t g, uint16_t b) {
CHANNEL_GREEN.CnV = g;
CHANNEL_BLUE.CnV = b;
}
#endif
__attribute__ ((weak))
void matrix_init_user(void) {
}
__attribute__ ((weak))
void matrix_scan_user(void) {
}
void matrix_init_kb(void) {
// put your keyboard start-up code here
// runs once when the firmware starts up
matrix_init_user();
}
void matrix_scan_kb(void) {
// put your looping keyboard code here
// runs every cycle (a lot)
matrix_scan_user();
}
void ergodox_board_led_on(void){
}
void ergodox_right_led_1_on(void){
}
void ergodox_right_led_2_on(void){
}
void ergodox_right_led_3_on(void){
}
void ergodox_right_led_on(uint8_t led){
}
void ergodox_board_led_off(void){
}
void ergodox_right_led_1_off(void){
}
void ergodox_right_led_2_off(void){
}
void ergodox_right_led_3_off(void){
}
void ergodox_right_led_off(uint8_t led){
}

@ -0,0 +1,110 @@
#ifndef KEYBOARDS_ERGODOX_INFINITY_INFINITY_H_
#define KEYBOARDS_ERGODOX_INFINITY_INFINITY_H_
#include "quantum.h"
void ergodox_board_led_on(void);
void ergodox_right_led_1_on(void);
void ergodox_right_led_2_on(void);
void ergodox_right_led_3_on(void);
void ergodox_right_led_on(uint8_t led);
void ergodox_board_led_off(void);
void ergodox_right_led_1_off(void);
void ergodox_right_led_2_off(void);
void ergodox_right_led_3_off(void);
void ergodox_right_led_off(uint8_t led);
inline void ergodox_led_all_on(void)
{
ergodox_board_led_on();
ergodox_right_led_1_on();
ergodox_right_led_2_on();
ergodox_right_led_3_on();
}
inline void ergodox_led_all_off(void)
{
ergodox_board_led_off();
ergodox_right_led_1_off();
ergodox_right_led_2_off();
ergodox_right_led_3_off();
}
inline void ergodox_right_led_1_set(uint8_t n){
if (n) {
ergodox_right_led_1_on();
} else {
ergodox_right_led_1_off();
}
}
inline void ergodox_right_led_2_set(uint8_t n){
if (n) {
ergodox_right_led_2_on();
} else {
ergodox_right_led_2_off();
}
}
inline void ergodox_right_led_3_set(uint8_t n){
if (n) {
ergodox_right_led_3_on();
} else {
ergodox_right_led_3_off();
}
}
inline void ergodox_right_led_set(uint8_t led, uint8_t n){
if (n) {
ergodox_right_led_on(led);
} else {
ergodox_right_led_off(led);
}
}
inline void ergodox_led_all_set(uint8_t n) {
ergodox_right_led_1_set(n);
ergodox_right_led_2_set(n);
ergodox_right_led_3_set(n);
}
#define KEYMAP( \
A80, A70, A60, A50, A40, A30, A20, \
A81, A71, A61, A51, A41, A31, A21, \
A82, A72, A62, A52, A42, A32, \
A83, A73, A63, A53, A43, A33, A23, \
A84, A74, A64, A54, A44, \
A13, A03, \
A04, \
A34, A24, A14, \
B20, B30, B40, B50, B60, B70, B80, \
B21, B31, B41, B51, B61, B71, B81, \
B32, B42, B52, B62, B72, B82, \
B23, B33, B43, B53, B63, B73, B83, \
B44, B54, B64, B74, B84, \
B03, B13, \
B04, \
B14, B24, B34 \
) { \
{ KC_NO, KC_NO, KC_NO, A03, A04 }, \
{ KC_NO, KC_NO, KC_NO, A13, A14 }, \
{ A20, A21, KC_NO, A23, A24 }, \
{ A30, A31, A32, A33, A34 }, \
{ A40, A41, A42, A43, A44 }, \
{ A50, A51, A52, A53, A54 }, \
{ A60, A61, A62, A63, A64 }, \
{ A70, A71, A72, A73, A74 }, \
{ A80, A81, A82, A83, A84 }, \
{ KC_NO, KC_NO, KC_NO, B03, B04 }, \
{ KC_NO, KC_NO, KC_NO, B13, B14 }, \
{ B20, B21, KC_NO, B23, B24 }, \
{ B30, B31, B32, B33, B34 }, \
{ B40, B41, B42, B43, B44 }, \
{ B50, B51, B52, B53, B54 }, \
{ B60, B61, B62, B63, B64 }, \
{ B70, B71, B72, B73, B74 }, \
{ B80, B81, B82, B83, B84 } \
}
#endif /* KEYBOARDS_ERGODOX_INFINITY_INFINITY_H_ */

@ -63,6 +63,8 @@ void matrix_init(void)
memset(matrix, 0, MATRIX_ROWS);
memset(matrix_debouncing, 0, LOCAL_MATRIX_ROWS);
matrix_init_quantum();
}
uint8_t matrix_scan(void)
@ -127,6 +129,7 @@ uint8_t matrix_scan(void)
}
debouncing = false;
}
matrix_scan_quantum();
return 1;
}

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@ -1,4 +1,4 @@
#include "ergodox_ez.h"
#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"

@ -1,4 +1,4 @@
#include "ergodox_ez.h"
#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"
#include "keymap_german.h"

@ -1,4 +1,4 @@
#include "ergodox_ez.h"
#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"

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@ -3,11 +3,20 @@ COMMAND_ENABLE=no
SLEEP_LED_ENABLE=no
UNICODE_ENABLE=no
FORCE_NKRO ?= yes
DEBUG_ENABLE = no
CONSOLE_ENABLE = no
TAP_DANCE_ENABLE = yes
KEYLOGGER_ENABLE ?= yes
ifeq (${FORCE_NKRO},yes)
OPT_DEFS += -DFORCE_NKRO
endif
ifeq (${KEYLOGGER_ENABLE},yes)
OPT_DEFS += -DKEYLOGGER_ENABLE
CONSOLE_ENABLE = yes
endif
KEYMAP_VERSION = $(shell \
if [ -d "${KEYMAP_PATH}/.git" ]; then \
cd "${KEYMAP_PATH}" && git describe --abbrev=6 --dirty --always --tags --match 'v*' 2>/dev/null; \

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@ -2,7 +2,7 @@
* algernon's ErgoDox EZ layout, please see the readme.md file!
*/
#include "ergodox_ez.h"
#include "ergodox.h"
#include "led.h"
#include "debug.h"
#include "action_layer.h"
@ -10,12 +10,15 @@
#include "mousekey.h"
#include "timer.h"
#include "keymap_plover.h"
#include "eeconfig.h"
#include "wait.h"
#include "version.h"
/* Layers */
enum {
BASE = 0,
EXPRM,
ADORE,
ARRW,
APPSEL,
HUN,
@ -94,7 +97,9 @@ enum {
/* Custom keycodes */
enum {
CT_CLN = 0x7101
CT_CLN = 0,
CT_MNS,
CT_TA,
};
/* States & timers */
@ -114,8 +119,11 @@ uint16_t oh_left_blink_timer = 0;
uint8_t oh_right_blink = 0;
uint16_t oh_right_blink_timer = 0;
uint8_t ct_cln_count = 0;
uint16_t ct_cln_timer = 0;
#if KEYLOGGER_ENABLE
bool log_enable = false;
#endif
bool time_travel = false;
/* The Keymap */
@ -124,18 +132,18 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap 0: Base Layer
*
* ,-----------------------------------------------------. ,-----------------------------------------------------.
* | `~ | 1 F1 | 2 F2 | 3 F3 | 4 F4 | 5 F5 | Plvr | | 1HND | 6 F6 | 7 F7 | 8 F8 | 9 F9 | 0 F10| F11 |
* | `~ | 1 F1 | 2 F2 | 3 F3 | 4 F4 | 5 F5 | Plvr | | Apps | 6 F6 | 7 F7 | 8 F8 | 9 F9 | 0 F10| F11 |
* |-----------+------+------+------+------+-------------| |------+------+------+------+------+------+-----------|
* | Next/Prev | ' | , | . | P | Y | [ | | ] | F | G | C | R | L | \ |
* |-----------+------+------+------+------+------| | | |------+------+------+------+------+-----------|
* | Tab | A | O | E | U | I |------| |------| D | H | T | N | S | = |
* | Tab/ARROW | A | O | E | U | I |------| |------| D | H | T | N | S | = / Arrow |
* |-----------+------+------+------+------+------| ( | | ) |------+------+------+------+------+-----------|
* | Play/Pause| / | Q | J | K | X | | | | B | M | W | V | Z | Stop |
* `-----------+------+------+------+------+-------------' `-------------+------+------+------+------+-----------'
* | | | Left | Up | : | | - | Down | Rght | | |
* | | | | | : | | - | | | | |
* `-----------------------------------' `-----------------------------------'
* ,-------------. ,-------------.
* | LAlt | GUI | | MDIA | ARRW |
* | LAlt | GUI | | MDIA | 1HND |
* ,------|------|------| |------+------+------.
* | | | Ctrl | | LEAD | | |
* |Backsp|LShift|------| |------| Enter| Space|
@ -146,67 +154,67 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// left hand
KC_GRV ,M(KF_1) ,M(KF_2) ,M(KF_3),M(KF_4),M(KF_5),M(A_PLVR)
,M(A_MPN) ,KC_QUOT ,KC_COMM ,KC_DOT ,KC_P ,KC_Y ,KC_LBRC
,KC_TAB ,KC_A ,KC_O ,KC_E ,KC_U ,KC_I
,TD(CT_TA) ,KC_A ,KC_O ,KC_E ,KC_U ,KC_I
,KC_MPLY ,KC_SLSH ,KC_Q ,KC_J ,KC_K ,KC_X ,KC_LPRN
,KC_NO ,KC_NO ,KC_LEFT ,KC_UP ,CT_CLN
,KC_NO ,KC_NO ,KC_NO ,KC_NO ,TD(CT_CLN)
,F(F_ALT),F(F_GUI)
,F(F_CTRL)
,KC_BSPC,F(F_SFT),M(A_ESC)
// right hand
,M(OH_LEFT),M(KF_6),M(KF_7),M(KF_8),M(KF_9) ,M(KF_10) ,KC_F11
,KC_RBRC ,KC_F ,KC_G ,KC_C ,KC_R ,KC_L ,KC_BSLS
,KC_D ,KC_H ,KC_T ,KC_N ,KC_S ,KC_EQL
,KC_RPRN ,KC_B ,KC_M ,KC_W ,KC_V ,KC_Z ,KC_MSTP
,KC_MINS,KC_DOWN,KC_RGHT ,KC_NO ,KC_NO
,KC_APP ,M(KF_6),M(KF_7) ,M(KF_8),M(KF_9) ,M(KF_10) ,KC_F11
,KC_RBRC ,KC_F ,KC_G ,KC_C ,KC_R ,KC_L ,KC_BSLS
,KC_D ,KC_H ,KC_T ,KC_N ,KC_S ,KC_EQL
,KC_RPRN ,KC_B ,KC_M ,KC_W ,KC_V ,KC_Z ,KC_MSTP
,TD(CT_MNS),KC_NO ,KC_NO ,KC_NO ,KC_NO
,OSL(NMDIA),OSL(ARRW)
,OSL(NMDIA),M(OH_LEFT)
,KC_LEAD
,F(F_HUN) ,KC_ENT ,KC_SPC
),
/* Keymap 1: Experimental layer
/* Keymap 1: Adore layer
*
* ,-----------------------------------------------------. ,-----------------------------------------------------.
* | `~ | 1 F1 | 2 F2 | 3 F3 | 4 F4 | 5 F5 | Plvr | | 1HND | 6 F6 | 7 F7 | 8 F8 | 9 F9 | 0 F10| F11 |
* | `~ | 1 F1 | 2 F2 | 3 F3 | 4 F4 | 5 F5 | Plvr | | Apps | 6 F6 | 7 F7 | 8 F8 | 9 F9 | 0 F10| F11 |
* |-----------+------+------+------+------+-------------| |------+------+------+------+------+------+-----------|
* | Next/Prev | ' | , | . | P | Y | [ | | ] | L | F | C | R | J | = |
* | Next/Prev | , | . | L | W | M | [ | | ] | F | H | C | P | Y | \ |
* |-----------+------+------+------+------+------| | | |------+------+------+------+------+-----------|
* | Tab | A | O | E | U | I |------| |------| D | H | T | N | S | \ |
* | Tab/Arrow | A | O | E | I | U |------| |------| D | R | T | N | S | = / Arrow |
* |-----------+------+------+------+------+------| ( | | ) |------+------+------+------+------+-----------|
* | Play/Pause| Z | G | V | K | X | | | | Q | M | W | B | / | Stop |
* | Play/Pause| / | Z | ' | K | X | | | | B | G | V | J | Q | Stop |
* `-----------+------+------+------+------+-------------' `-------------+------+------+------+------+-----------'
* | | | Left | Up | : | | - | Down | Rght | | |
* | | | | | : | | - | | | | |
* `-----------------------------------' `-----------------------------------'
* ,-------------. ,-------------.
* | LAlt | GUI | | MDIA | ARRW |
* | LAlt | GUI | | MDIA | 1HND |
* ,------|------|------| |------+------+------.
* | | | Ctrl | | LEAD | | |
* |Backsp|LShift|------| |------| Enter| Space|
* | | | ESC | | HUN | | |
* `--------------------' `--------------------'
*/
[EXPRM] = KEYMAP(
[ADORE] = KEYMAP(
// left hand
KC_GRV ,M(KF_1) ,M(KF_2) ,M(KF_3),M(KF_4),M(KF_5),M(A_PLVR)
,M(A_MPN) ,KC_QUOT ,KC_COMM ,KC_DOT ,KC_P ,KC_Y ,KC_LBRC
,KC_TAB ,KC_A ,KC_O ,KC_E ,KC_U ,KC_I
,KC_MPLY ,KC_Z ,KC_G ,KC_V ,KC_K ,KC_X ,KC_LPRN
,KC_NO ,KC_NO ,KC_LEFT ,KC_UP ,CT_CLN
,M(A_MPN) ,KC_COMM ,KC_DOT ,KC_L ,KC_W ,KC_M ,KC_LBRC
,TD(CT_TA) ,KC_A ,KC_O ,KC_E ,KC_I ,KC_U
,KC_MPLY ,KC_SLSH ,KC_Z ,KC_QUOT,KC_K ,KC_X ,KC_LPRN
,KC_NO ,KC_NO ,KC_NO ,KC_NO ,TD(CT_CLN)
,F(F_ALT),F(F_GUI)
,F(F_CTRL)
,KC_BSPC,F(F_SFT),M(A_ESC)
// right hand
,M(OH_LEFT),M(KF_6),M(KF_7),M(KF_8),M(KF_9) ,M(KF_10) ,KC_F11
,KC_RBRC ,KC_L ,KC_F ,KC_C ,KC_R ,KC_J ,KC_BSLS
,KC_D ,KC_H ,KC_T ,KC_N ,KC_S ,KC_EQL
,KC_RPRN ,KC_Q ,KC_M ,KC_W ,KC_B ,KC_SLSH ,KC_MSTP
,KC_MINS,KC_DOWN,KC_RGHT ,KC_NO ,KC_NO
,KC_APP ,M(KF_6),M(KF_7) ,M(KF_8),M(KF_9) ,M(KF_10) ,KC_F11
,KC_RBRC ,KC_F ,KC_H ,KC_C ,KC_P ,KC_Y ,KC_BSLS
,KC_D ,KC_R ,KC_T ,KC_N ,KC_S ,KC_EQL
,KC_RPRN ,KC_B ,KC_G ,KC_V ,KC_J ,KC_Q ,KC_MSTP
,TD(CT_MNS),KC_NO ,KC_NO ,KC_NO ,KC_NO
,OSL(NMDIA),OSL(ARRW)
,OSL(NMDIA),M(OH_LEFT)
,KC_LEAD
,F(F_HUN) ,KC_ENT ,KC_SPC
),
@ -216,19 +224,19 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* ,-----------------------------------------------------. ,-----------------------------------------------------.
* | | | | | | | | | | | | | | | |
* |-----------+------+------+------+------+-------------| |------+------+------+------+------+------+-----------|
* | | | | | | | | | | | | | | | |
* | | | | | | | | | | | Home | Up | End | | |
* |-----------+------+------+------+------+------| | | |------+------+------+------+------+-----------|
* | | | | | | |------| |------| | | | | | |
* | | | | | | |------| |------| | Left | Down | Rght | | |
* |-----------+------+------+------+------+------| | | |------+------+------+------+------+-----------|
* | | | | | | | | | | | | | | | |
* `-----------+------+------+------+------+-------------' `-------------+------+------+------+------+-----------'
* | | | Home | PgUp | | | | PgDn | End | | |
* | | | | | | | | | | | |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | | | | | |
* ,------|------|------| |------+------+------.
* | | | | | | | |
* | | |------| |------| | |
* | | |------| |------| PgUp | PgDn |
* | | | | | | | |
* `--------------------' `--------------------'
*/
@ -239,7 +247,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS
,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS
,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS
,KC_TRNS ,KC_TRNS ,KC_HOME ,KC_PGUP ,KC_TRNS
,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS
,KC_TRNS ,KC_TRNS
,KC_TRNS
@ -247,14 +255,14 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// right hand
,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS
,KC_TRNS ,KC_TRNS ,KC_HOME ,KC_UP ,KC_END ,KC_TRNS ,KC_TRNS
,KC_TRNS ,KC_LEFT ,KC_DOWN ,KC_RGHT ,KC_TRNS ,KC_TRNS
,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS
,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS
,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS
,KC_TRNS ,KC_PGDN ,KC_END ,KC_TRNS ,KC_TRNS
,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS
,KC_TRNS ,KC_TRNS
,KC_TRNS
,KC_TRNS ,KC_TRNS ,KC_TRNS
,KC_TRNS ,KC_PGUP ,KC_PGDN
),
/* Keymap 3: Application select layer
@ -843,19 +851,29 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
return MACRO_NONE;
};
uint8_t is_adore = 0;
// Runs just one time when the keyboard initializes.
void matrix_init_user(void) {
uint8_t dl;
ergodox_led_all_on();
for (int i = LED_BRIGHTNESS_HI; i > LED_BRIGHTNESS_LO; i--) {
ergodox_led_all_set (i);
_delay_ms (5);
wait_ms (5);
}
_delay_ms(1000);
wait_ms(1000);
for (int i = LED_BRIGHTNESS_LO; i > 0; i--) {
ergodox_led_all_set (i);
_delay_ms (10);
wait_ms (10);
}
ergodox_led_all_off();
if (!eeconfig_is_enabled())
eeconfig_init();
dl = eeconfig_read_default_layer ();
if (dl == (1UL << ADORE))
is_adore = 1;
};
LEADER_EXTERNS();
@ -867,14 +885,14 @@ void ang_do_unicode (void) {
unregister_code (KC_U);
unregister_code (KC_RSFT);
unregister_code (KC_RCTL);
_delay_ms (100);
wait_ms (100);
}
void ang_tap (uint16_t codes[]) {
for (int i = 0; codes[i] != 0; i++) {
register_code (codes[i]);
unregister_code (codes[i]);
_delay_ms (50);
wait_ms (50);
}
}
@ -882,7 +900,93 @@ void ang_tap (uint16_t codes[]) {
register_code (code); \
unregister_code (code)
uint8_t is_exp = 0;
void ang_tap_dance_cln_finished (qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
register_code (KC_RSFT);
register_code (KC_SCLN);
} else if (state->count == 2) {
register_code (KC_SCLN);
}
}
void ang_tap_dance_cln_reset (qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
unregister_code (KC_SCLN);
unregister_code (KC_RSFT);
} else if (state->count == 2) {
unregister_code (KC_SCLN);
}
}
void ang_tap_dance_mns_finished (qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
register_code (KC_MINS);
} else if (state->count == 2) {
register_code (KC_RSFT);
register_code (KC_MINS);
}
}
void ang_tap_dance_mns_reset (qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
unregister_code (KC_MINS);
} else if (state->count == 2) {
unregister_code (KC_RSFT);
unregister_code (KC_MINS);
}
}
typedef struct {
bool layer_toggle;
bool sticky;
bool finished_once;
} td_ta_state_t;
void ang_tap_dance_ta_finished (qk_tap_dance_state_t *state, void *user_data) {
td_ta_state_t *td_ta = (td_ta_state_t *) user_data;
if (td_ta->finished_once) {
return;
}
if (td_ta->sticky) {
td_ta->sticky = false;
td_ta->layer_toggle = false;
layer_off (ARRW);
return;
}
td_ta->finished_once = true;
if (state->count == 1 && !state->pressed) {
register_code (KC_TAB);
td_ta->sticky = false;
td_ta->layer_toggle = false;
} else {
td_ta->layer_toggle = true;
layer_on (ARRW);
td_ta->sticky = (state->count == 2);
}
}
void ang_tap_dance_ta_reset (qk_tap_dance_state_t *state, void *user_data) {
td_ta_state_t *td_ta = (td_ta_state_t *) user_data;
if (!td_ta->layer_toggle)
unregister_code (KC_TAB);
if (!td_ta->sticky)
layer_off (ARRW);
td_ta->finished_once = false;
}
const qk_tap_dance_action_t tap_dance_actions[] = {
[CT_CLN] = ACTION_TAP_DANCE_FN_ADVANCED (NULL, ang_tap_dance_cln_finished, ang_tap_dance_cln_reset)
,[CT_MNS] = ACTION_TAP_DANCE_FN_ADVANCED (NULL, ang_tap_dance_mns_finished, ang_tap_dance_mns_reset)
,[CT_TA] = {
.fn = { NULL, ang_tap_dance_ta_finished, ang_tap_dance_ta_reset },
.user_data = (void *)&((td_ta_state_t) { false, false, false })
}
};
// Runs constantly in the background, in a loop.
void matrix_scan_user(void) {
@ -891,21 +995,6 @@ void matrix_scan_user(void) {
if (gui_timer && timer_elapsed (gui_timer) > TAPPING_TERM)
unregister_code (KC_LGUI);
if (ct_cln_timer && timer_elapsed (ct_cln_timer) > TAPPING_TERM) {
if (ct_cln_count == 1) {
register_code (KC_RSFT);
register_code (KC_SCLN);
unregister_code (KC_SCLN);
unregister_code (KC_RSFT);
} else if (ct_cln_count == 2) {
register_code (KC_SCLN);
unregister_code (KC_SCLN);
}
ct_cln_count = 0;
ct_cln_timer = 0;
}
if (layer != OHLFT)
oh_left_blink = 0;
if (layer != OHRGT)
@ -921,7 +1010,7 @@ void matrix_scan_user(void) {
ergodox_right_led_1_on ();
ergodox_right_led_2_on ();
ergodox_right_led_3_on ();
} else if (layer == EXPRM) {
} else if (layer == ADORE) {
ergodox_right_led_1_on ();
ergodox_right_led_2_on ();
ergodox_right_led_3_on ();
@ -961,7 +1050,7 @@ void matrix_scan_user(void) {
ergodox_right_led_1_on ();
} else {
ergodox_right_led_1_set (LED_BRIGHTNESS_LO);
if (layer != OHLFT && layer != NMDIA && layer != PLVR && layer != EXPRM)
if (layer != OHLFT && layer != NMDIA && layer != PLVR && layer != ADORE)
ergodox_right_led_1_off ();
}
@ -971,7 +1060,7 @@ void matrix_scan_user(void) {
ergodox_right_led_2_on ();
} else {
ergodox_right_led_2_set (LED_BRIGHTNESS_LO);
if (layer != OHRGT && layer != HUN && layer != OHLFT && layer != NMDIA && layer != PLVR && layer != EXPRM)
if (layer != OHRGT && layer != HUN && layer != OHLFT && layer != NMDIA && layer != PLVR && layer != ADORE)
ergodox_right_led_2_off ();
}
@ -981,7 +1070,7 @@ void matrix_scan_user(void) {
ergodox_right_led_3_on ();
} else {
ergodox_right_led_3_set (LED_BRIGHTNESS_LO);
if (layer != OHRGT && layer != HUN && layer != PLVR && layer != EXPRM)
if (layer != OHRGT && layer != HUN && layer != PLVR && layer != ADORE)
ergodox_right_led_3_off ();
}
@ -989,6 +1078,19 @@ void matrix_scan_user(void) {
leading = false;
leader_end ();
#if KEYLOGGER_ENABLE
SEQ_ONE_KEY (KC_D) {
ergodox_led_all_on();
wait_ms(100);
ergodox_led_all_off();
log_enable = !log_enable;
}
#endif
SEQ_ONE_KEY (KC_T) {
time_travel = !time_travel;
}
SEQ_ONE_KEY (KC_U) {
ang_do_unicode ();
}
@ -1026,7 +1128,7 @@ void matrix_scan_user(void) {
unregister_code (KC_F2);
unregister_code (KC_LALT);
_delay_ms (1000);
wait_ms (1000);
uint16_t codes[] = {KC_M, KC_A, KC_X, KC_MINS, KC_F, KC_O, KC_C, KC_U, KC_S, KC_E, KC_D, KC_ENT, 0};
ang_tap (codes);
@ -1036,68 +1138,80 @@ void matrix_scan_user(void) {
unregister_code (KC_LGUI);
}
SEQ_ONE_KEY (KC_E) {
if (is_exp == 0) {
SEQ_ONE_KEY (KC_A) {
if (is_adore == 0) {
default_layer_and (0);
default_layer_or ((1 << EXPRM));
is_exp = 1;
default_layer_or ((1UL << ADORE));
eeconfig_update_default_layer ((1UL << ADORE));
is_adore = 1;
ergodox_led_all_off ();
ergodox_right_led_3_on ();
_delay_ms (100);
wait_ms (100);
ergodox_right_led_2_on ();
_delay_ms (100);
wait_ms (100);
ergodox_right_led_3_off ();
ergodox_right_led_1_on ();
_delay_ms (100);
wait_ms (100);
ergodox_right_led_2_off ();
_delay_ms (100);
wait_ms (100);
ergodox_right_led_1_off ();
} else {
is_exp = 0;
is_adore = 0;
default_layer_and (0);
default_layer_or (1 << BASE);
default_layer_or (1UL << BASE);
eeconfig_update_default_layer ((1UL << BASE));
ergodox_led_all_off ();
ergodox_right_led_1_on ();
_delay_ms (100);
wait_ms (100);
ergodox_right_led_2_on ();
_delay_ms (100);
wait_ms (100);
ergodox_right_led_1_off ();
ergodox_right_led_3_on ();
_delay_ms (100);
wait_ms (100);
ergodox_right_led_2_off ();
_delay_ms (100);
wait_ms (100);
ergodox_right_led_3_off ();
}
}
}
}
static uint16_t last4[4];
bool process_record_user (uint16_t keycode, keyrecord_t *record) {
switch(keycode) {
case CT_CLN:
if (record->event.pressed) {
ct_cln_count++;
ct_cln_timer = timer_read ();
} else {
#if KEYLOGGER_ENABLE
uint8_t layer = biton32(layer_state);
if (log_enable && layer == BASE) {
xprintf ("KL: col=%d, row=%d\n", record->event.key.col,
record->event.key.row);
}
#endif
if (time_travel && !record->event.pressed) {
uint8_t p;
// shift cache one to the left
for (p = 0; p < 3; p++) {
last4[p] = last4[p + 1];
}
return false;
break;
last4[3] = keycode;
default:
if (ct_cln_count == 1) {
if (last4[0] == KC_D && last4[1] == KC_A && last4[2] == KC_T && last4[3] == KC_E) {
uint16_t codes[] = {KC_E, KC_SPC, KC_MINS, KC_D, KC_SPC, KC_QUOT, 0};
ang_tap (codes);
register_code (KC_RSFT);
register_code (KC_SCLN);
unregister_code (KC_SCLN);
register_code (KC_EQL);
unregister_code (KC_EQL);
unregister_code (KC_RSFT);
} else if (ct_cln_count == 2) {
register_code (KC_SCLN);
unregister_code (KC_SCLN);
uint16_t codes2[] = {KC_4, KC_SPC, KC_D, KC_A, KC_Y, KC_S, KC_QUOT, 0};
ang_tap (codes2);
return false;
}
ct_cln_count = 0;
ct_cln_timer = 0;
break;
}
return true;

@ -0,0 +1,198 @@
<!-- -*- mode: markdown; fill-column: 8192 -*- -->
algernon's layout
=======================
This is an unconventional layout for the ErgoDox EZ. For more details about the history of the layout, see my [blog posts about my ErgoDox journey][blog-ergodox].
[blog-ergodox]: https://asylum.madhouse-project.org/blog/tags/ergodox/
Some of the things in the layout only work when one uses Spacemacs and GNOME under Linux. Your mileage may vary.
## Table of Contents
* [Layouts](#layouts)
- [Base layer](#base-layer)
- [ADORE layer](#adore-layer)
- [Hungarian layer](#hungarian-layer)
- [Navigation and media layer](#navigation-and-media-layer)
- [One-handed layer](#one-handed-layer)
- [Steno layer](#steno-layer)
- [LED states](#led-states)
* [Tools](#tools)
- [Heatmap](#heatmap)
* [Building](#building)
- [Using on Windows](#using-on-windows)
* [Changelog](#changelog)
* [License](#license)
# Layouts
## Base layer
[![Base layer](images/base-layer.png)](http://www.keyboard-layout-editor.com/#/gists/28f7eb305fdbff943613e1dc7aa9e82b)
At its core, this is a Dvorak layout, with some minor changes. The more interesting parts are how certain keys behave:
* The keys on the number row double as function keys, when held for a bit longer than an usual tap. This allows me to use the function keys without having to switch layers.
* The `Shift`, `Alt`, and `Control` modifiers are one-shot. When tapped, they are considered active for the next key press only. When double tapped, they toggle on, until a third, single tap sometime later. When held, they act as expected. My usual pattern is that I use these for the next keypress only, so this behaviour is perfect. If I need them held, I'll just double-tap.
* The `GUI` key is special, because when I double-tap it, it sends `GUI + w`, which pops up an application selector. It also switches to a one-shot layer, where the number row on the left half turns into app selector macros, for the most common things I usually want to switch to. Otherwise it behaves as on a normal layout.
* The `ESC` key also doubles as a one-shot cancel key: if tapped while any of the one-shot modifiers are in-flight (as in, single-tapped, and not expired yet), it cancels all one-shot modifiers. It also cancels the **Hun** layer, if active. Otherwise it sends the usual keycode.
* The **Media** and **Hun** layer keys are one-shot, the **1Hand** and **STENO** keys are toggles.
* When holding any of the **Arrow** layer keys, the arrow layer activates while the layer key is held. Tapping the key produces the normal key.
* Tapping the `:` key once yields `:`, tapping it twice yields `;`.
* The **Lead** key allows me to type in a sequence of keys, and trigger some actions:
- `LEAD u` enters unicode input mode, by sending the GTK+ key sequence that does this.
- `LEAD l` uses the unicode input method to enter a `λ`.
- `LEAD s` does a lot of magic to type in a shruggie: `¯\_(ツ)_/¯`
- `LEAD y` types `\o/`.
- `LEAD w m` maximises the currently focused window.
- `LEAD a` makes the [ADORE layer](#adore-layer) the default.
- `LEAD v` prints the firmware version, the keyboard and the keymap.
- `LEAD d` toggles logging keypress positions to the HID console.
- `LEAD t` toggles time travel. Figuring out the current `date` is left as an exercise to the reader.
## ADORE layer
[![ADORE layer](images/adore-layer.png)](http://www.keyboard-layout-editor.com/#/gists/45681a17453d235925b6028dd83bf12a)
While using the standard Dvorak layout, I encountered a number of inconveniences, and on this layer, I am playing with ideas to make the layout feel better. Initially, it was based on [Capewell-Dvorak][cpd], but that too, had shortcomings I was not happy with. So now this is something inbetween, with own observations thrown in. How it works out in the long run remains to be seen.
[cpd]: http://www.michaelcapewell.com/projects/keyboard/layout_capewell-dvorak.htm
Based on a week and a half of typing, the keys were rearranged, and the home row neatly spelled out **ADORE**, that gave the layout its name.
## Hungarian layer
[![Hungarian layer](images/hun-layer.png)](http://www.keyboard-layout-editor.com/#/gists/b160f6ec90d58c127c114c89f66e9dc9)
On this layer, the accented characters are at the same position as their base variant. For some, which can have other diatribes, the long one is on top, short's on bottom. Tapping any of the accented characters takes us back to the base layer.
## Navigation and media layer
[![Navigation and media layer](images/nav-n-media-layer.png)](http://www.keyboard-layout-editor.com/#/gists/c59c453f9fe1a3238ba1494e7e5c6892)
This layer is primarily for navigating with the cursor or the mouse, and some media things.
## One-handed layer
[![One-handed layer](images/one-handed-layer.png)](http://www.keyboard-layout-editor.com/#/gists/edff2495135955b8963198dace7f7ece)
The one-handed layer is used in situations where the right hand is occupied, by mousing around, for example. Tapping the `OTHER` key switches which side is active. For the most part, keys remain in their usual position. When the right half is active, keys are mirrored to the left half.
The differences are as follows:
* The `ESC` key has been moved to the bottom row, so the `OTHER` key is easier to tap.
* Most keys on the thumb cluster now have dual uses, and these do not change when switching sides:
- The `Space`/`Backspace` key sends `Space` on tap, `Backspace` when held for longer than a normal tap.
- The `Enter`/`Shift` key sends `Enter` on short-tap, `Shift` on long-tap.
* The `Apps`/`BASE` key can be used to go back to the base layer, by long-tapping it. A short-tap will send the `App` key, as usual.
## Steno layer
[![Steno layer for Plover](images/steno-layer.png)](http://www.keyboard-layout-editor.com/#/gists/401ef9a84369e47c57f9aedcf0a0d667)
This is to be used with [Plover](http://www.openstenoproject.org/plover/), nothing really fancy here. The **STENO** key toggles the layer on and off, and sends the toggle command to Plover too.
## LED states
The primary purpose of the LEDs is to show the modifier status, a secondary, to show which layer is active. Each modifier, `Shift`, `Alt` and `Control` each have their designated LEDs: the *red*, *green* and *blue*, respectively. When a modifier is in a one-shot state, the respective LED will turn on with a dimmer light. If the modifier is toggled on, the brightness of the LED turns full.
For the layers, the following rules apply:
* When the [ADORE layer](#adore-layer) is toggled on, LEDs will light up from left to right in a sequence, then turn off. When the layer is toggled off, the LEDs light up and turn off in the other direction. No LEDs are on while the layer is active.
* When the [Hungarian layer](#hungarian-layer) is active, the *green* and *blue* LEDs are on.
* When the [Navigation and media layer](#navigation-and-media-layer) is active, the *red* and *green* ones are on.
* When the [One-handed layer](#one-handed-layer) is active, the *green* LED is on and bright, and either the *red* or the *blue* one is going to slowly blink, depending on the currently active side.
* For the [Steno layer](#steno-layer), all LEDs will be turned on.
Unless noted otherwise, the layers use a dim light for the LEDs, while modifiers use a stronger one, and modifiers override any layer preferences. For example, when on the one-handed layer, with the left side active (*red* light blinking), if `Shift` is on, the *red* light will be constantly on.
# Tools
## Heatmap
When the keypress logging functionality is enabled (by `LEAD d`), the keyboard will output a line every time a key is pressed, containing the position of the key in the matrix. This allows one to collect this information, and build analytics over it, such as a heat map, including dead keys too.
Included with the firmware is a small tool that can parse these logs, and create a heatmap that one can import into [KLE][kle]. To use it, simply point `tools/log-to-heatmap.py` to a base layout file (one is included in the `tools/` directory), and the key position log. The latter one can create by running `hid-listen`, and redirecting its output to a file.
[kle]: http://www.keyboard-layout-editor.com/
The generated heatmap looks somewhat like this:
![Heatmap](images/heatmap.png)
# Building
To make my workflow easier, this layout is maintained in [its own repository][algernon:ez-layout]. To build it, you will need the [QMK][qmk] firmware checked out, and this repo either checked out to something like `keyboards/ergodox_ez/algernon-master`. One way to achieve that is this:
[algernon:ez-layout]: https://github.com/algernon/ergodox-layout
[qmk]: https://github.com/jackhumbert/qmk_firmware
```
$ git clone https://github.com/jackhumbert/qmk_firmware.git
$ cd qmk_firmware
$ git clone https://github.com/algernon/ergodox-layout.git \
keyboards/ergodox_ez/keymaps/algernon-master
$ make KEYBOARD=ergodox_ez KEYMAP=algernon-master
```
From time to time, updates may be submitted back to the QMK repository. If you are reading it there, you can build the firmware like any other firmware included with it (assuming you are in the root directory of the firmware):
```
$ make KEYBOARD=ergodox_ez KEYMAP=algernon
```
## Using on Windows
The keymap default to forcing NKRO, which seems to upset Windows, and except the modifiers, none of them work. If you experience this problem, recompile the firmware with `FORCE_NKRO=no` added to the `make` command line.
# Changelog
## v1.4 - 2016-07-29
* When toggling the key logging on or off, the LEDs will do a little dance.
* The keylogger is now optional, but enabled by default. Use `KEYLOGGER_ENABLE=no` on the `make` command line to disable it.
* The `TAB`/`ARRW` key was turned into a tap-dance key, allowing one to toggle the **ARROW** layer on by double-tapping, and as such, avoid the need to hold the key.
* The `-`/`_` key was turned into a tap-dance key too.
* There is now a way to travel time with the keyboard, toggle the feature on by hitting `LEAD t`.
## v1.3 - 2016-07-06
* Added support for logging keys, by pressing `LEAD d`. Also included is a tool to generate a [heatmap](#heatmap) out of the logs.
* The arrow and navigation keys were rearranged again, and now require an additional key being held to activate. See the [base layer](#base-layer) for an image that shows where arrows are.
* The **experimental** layer has been redone, and is now called [ADORE](#adore-layer), and as such, can be enabled by `LEAD a` now.
* Switching between Dvorak and ADORE is now persisted into EEPROM, and survives a reboot.
## v1.2 - 2016-06-22
* The forced NKRO mode can be easily toggled off at compile-time, to make the firmware compatible with [certain operating systems](#using-on-windows).
* The `:;` key has changed behaviour: to access the `;` symbol, the key needs to be double-tapped, instead of shifted.
* The `=` and `\` keys were swapped, `=` moved to the home row, on both the [base](#base-layer) and the **experimental** layers.
* The arrow and navigation keys were redone, they are now more accessible, but the navigation keys require an extra tap to access.
* The **Emacs** layer is gone, replaced by a simplified [navigation and media](#navigation-and-media-layer) layer.
* `LEAD v` types the firmware version, and the keymap version.
* On the **experimental** layer, the `L` and `Q`, and the `K` and `G` keys were swapped.
* The [Steno](#steno-layer) layer gained a few more `#` and `*` keys, to make it easier on my fingers.
## v1.1 - 2016-06-14
* The keyboard starts in NKRO mode, bootmagic and other things are disabled.
* A [Steno](#steno-layer) layer was added, to be used with Plover.
* An **experimental** layer was added, something halfway between Dvorak and Capewell-Dvorak. A work in progress.
* `LEAD y` types `\o/`.
* Some keys on the [Base](#base-layer) layer have been moved around:
- `?` moved to the left pinky, left of `Q`.
- `=` shifted one row down, but `F11` stayed where it was.
- `-` on the left half was replaced by `Tab`.
- `Tab`'s original position is taken by a `Media Next`/`Media Prev` key.
- `:` now inputs `;` when shifted.
* `ESC` cancels the [Hungarian](#hungarian-layer) layer too, not just modifiers.
## v1.0 - 2016-05-26
Initial version.
# License
The layout, being a derivative of the original TMK firmware which is under the GPL-2+, this layout is under the GPL as well, but GPL-3+, rather than the older version.

@ -0,0 +1,533 @@
[
{
"backcolor": "#ffffff",
"name": "ErgoDox - algernon's layout: Heatmap",
"author": "Gergely Nagy <kbd@gergo.csillger.hu>",
"notes": "See [here](https://github.com/algernon/ergodox-layout#readme) for the QMK keymap source.",
"switchMount": "cherry",
"switchBrand": "gateron",
"switchType": "KS-3-Tea",
"pcb": true,
"css": ".keyborder { -webkit-filter: blur(5px); filter: blur(5px); } .keytop { -webkit-filter: blur(10px); } .keylabels { border: 1px solid black; }"
},
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],
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{
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},
"_\n-",
{
"x": 1,
"c": "#d9dae0",
"g": true,
"a": 7
},
""
],
[
{
"y": -0.75,
"x": 0.5
},
"",
{},
"",
{
"x": 14.5
},
"",
{},
""
],
[
{
"r": 30,
"rx": 6.5,
"ry": 4.25,
"y": -1,
"x": 1,
"c": "#f9cd31",
"g": false
},
"Alt",
{
"a": 4,
"fa": [
0,
0,
0,
9
]
},
"\n\n\n<i class='kb kb-logo-linux-debian fa-large'></i>"
],
[
{
"c": "#d4872a",
"a": 7,
"f": 9,
"h": 2
},
"<i class='kb kb-Unicode-BackSpace-DeleteLeft-Big'></i>",
{
"h": 2
},
"<i class='fa fa-angle-double-up'></i>",
{
"c": "#f9cd31",
"f": 3
},
"Ctrl"
],
[
{
"x": 2,
"c": "#e26757"
},
"ESC"
],
[
{
"r": -30,
"rx": 13,
"y": -1,
"x": -3,
"c": "#f9cd31",
"f": 2
},
"MEDIA",
{},
"1HAND"
],
[
{
"x": -3
},
"LEAD",
{
"c": "#d4872a",
"f": 9,
"h": 2
},
"<i class='kb kb-Return-2'></i>",
{
"f": 3,
"h": 2
},
"SPC"
],
[
{
"x": -3,
"c": "#f9cd31",
"f": 2
},
"HUN"
]
]

@ -0,0 +1,533 @@
[
{
"backcolor": "#ffffff",
"name": "ErgoDox - algernon's layout: Heatmap",
"author": "Gergely Nagy <kbd@gergo.csillger.hu>",
"notes": "See [here](https://github.com/algernon/ergodox-layout#readme) for the QMK keymap source.",
"switchMount": "cherry",
"switchBrand": "gateron",
"switchType": "KS-3-Tea",
"pcb": true,
"css": ".keyborder { -webkit-filter: blur(5px); filter: blur(5px); } .keytop { -webkit-filter: blur(10px); } .keylabels { border: 1px solid black; }"
},
[
{
"x": 3.5,
"c": "#a7d0db",
"fa": [
0,
0,
2
]
},
"#\n3\nF3",
{
"x": 10.5,
"c": "#a7d0db",
"t": "#000000",
"a": 4,
"fa": [
0,
0,
2
]
},
"*\n8\nF8"
],
[
{
"y": -0.875,
"x": 2.5,
"c": "#bfbad1",
"t": "#0d0d0b"
},
"@\n2\nF2",
{
"x": 1,
"c": "#7adabd",
"t": "#000000"
},
"$\n4\nF4",
{
"x": 8.5
},
"&\n7\nF7",
{
"x": 1,
"c": "#bfbad1",
"t": "#0d0d0b"
},
"(\n9\nF9"
],
[
{
"y": -0.875,
"x": 5.5,
"c": "#7adabd",
"t": "#000000"
},
"%\n5\nF5",
{
"c": "#f9cd31",
"a": 7,
"f": 2
},
"STENO",
{
"x": 4.5,
"f": 6
},
"<i class='mss mss-Unicode-Option-3'></i>",
{
"c": "#7adabd",
"a": 4,
"f": 3,
"fa": [
0,
0,
2
]
},
"^\n6\nF6"
],
[
{
"y": -0.875,
"c": "#ffb2d2",
"f": 3,
"w": 1.5
},
"\n\n~\n`",
{
"t": "#0d0d0b"
},
"!\n1\nF1",
{
"x": 14.5
},
")\n0\nF10",
{
"a": 7,
"w": 1.5
},
"F11"
],
[
{
"y": -0.375,
"x": 3.5,
"c": "#a7d0db",
"t": "#000000",
"a": 4
},
">\n.",
{
"x": 10.5,
"a": 6
},
"C"
],
[
{
"y": -0.875,
"x": 2.5,
"c": "#bfbad1",
"t": "#0d0d0b",
"a": 4
},
"<\n,",
{
"x": 1,
"c": "#7adabd",
"t": "#000000",
"a": 6
},
"P",
{
"x": 8.5
},
"G",
{
"x": 1,
"c": "#bfbad1",
"t": "#0d0d0b"
},
"R"
],
[
{
"y": -0.875,
"x": 5.5,
"c": "#7adabd",
"t": "#000000"
},
"Y",
{
"c": "#93c9b7",
"a": 4,
"h": 1.5
},
"{\n[",
{
"x": 4.5,
"h": 1.5
},
"}\n]",
{
"c": "#7adabd",
"a": 6
},
"F"
],
[
{
"y": -0.875,
"c": "#ffb07b",
"t": "#0d0d0b",
"f": 6,
"w": 1.5
},
"<i class='fa fa-fast-backward'></i>\n\n<i class='fa fa-fast-forward'></i>",
{
"c": "#ffb2d2",
"a": 4,
"f": 3
},
"\"\n'",
{
"x": 14.5,
"a": 6
},
"L",
{
"a": 4,
"w": 1.5
},
"|\n\\"
],
[
{
"y": -0.375,
"x": 3.5,
"c": "#a7d0db",
"t": "#000000",
"a": 6
},
"E",
{
"x": 10.5
},
"T"
],
[
{
"y": -0.875,
"x": 2.5,
"c": "#bfbad1",
"t": "#0d0d0b"
},
"O",
{
"x": 1,
"c": "#7adabd",
"t": "#000000",
"n": true
},
"U",
{
"x": 8.5,
"n": true
},
"H",
{
"x": 1,
"c": "#bfbad1",
"t": "#0d0d0b"
},
"N"
],
[
{
"y": -0.875,
"x": 5.5,
"c": "#7adabd",
"t": "#000000"
},
"I",
{
"x": 6.5
},
"D"
],
[
{
"y": -0.875,
"c": "#ffb2d2",
"t": "#0d0d0b",
"fa": [
6
],
"w": 1.5
},
"<i class='fa fa-arrows'></i>\n\nTab",
{
"f": 3
},
"A",
{
"x": 14.5,
"f": 3
},
"S",
{
"a": 4,
"fa": [
0,
0,
0,
0,
0,
0,
0,
6
],
"w": 1.5
},
"+\n="
],
[
{
"y": -0.625,
"x": 6.5,
"c": "#93c9b7",
"t": "#000000",
"a": 7,
"h": 1.5
},
"(",
{
"x": 4.5,
"h": 1.5
},
")"
],
[
{
"y": -0.75,
"x": 3.5,
"c": "#a7d0db",
"a": 6
},
"J",
{
"x": 10.5
},
"W"
],
[
{
"y": -0.875,
"x": 2.5,
"c": "#bfbad1",
"t": "#0d0d0b"
},
"Q",
{
"x": 1,
"c": "#7adabd",
"t": "#000000"
},
"K",
{
"x": 8.5
},
"M",
{
"x": 1,
"c": "#bfbad1",
"t": "#0d0d0b"
},
"V"
],
[
{
"y": -0.875,
"x": 5.5,
"c": "#7adabd",
"t": "#000000"
},
"X",
{
"x": 6.5
},
"B"
],
[
{
"y": -0.875,
"c": "#ffb07b",
"f": 9,
"w": 1.5
},
"\n\n<i class='kb kb-Multimedia-Play-Pause'></i>",
{
"c": "#ffb2d2",
"t": "#0d0d0b",
"a": 4,
"f": 3
},
"?\n/",
{
"x": 14.5,
"a": 6
},
"Z",
{
"c": "#ffb07b",
"t": "#000000",
"f": 9,
"w": 1.5
},
"<i class='kb kb-Multimedia-Stop'></i>"
],
[
{
"y": -0.375,
"x": 3.5,
"c": "#d9dae0",
"g": true,
"a": 7,
"f": 3
},
"",
{
"x": 10.5
},
""
],
[
{
"y": -0.875,
"x": 2.5
},
"",
{
"x": 1,
"c": "#d4872a",
"g": false,
"a": 5
},
";\n:",
{
"x": 8.5
},
"_\n-",
{
"x": 1,
"c": "#d9dae0",
"g": true,
"a": 7
},
""
],
[
{
"y": -0.75,
"x": 0.5
},
"",
{},
"",
{
"x": 14.5
},
"",
{},
""
],
[
{
"r": 30,
"rx": 6.5,
"ry": 4.25,
"y": -1,
"x": 1,
"c": "#f9cd31",
"g": false
},
"Alt",
{
"a": 4,
"fa": [
0,
0,
0,
9
]
},
"\n\n\n<i class='kb kb-logo-linux-debian fa-large'></i>"
],
[
{
"c": "#d4872a",
"a": 7,
"f": 9,
"h": 2
},
"<i class='kb kb-Unicode-BackSpace-DeleteLeft-Big'></i>",
{
"h": 2
},
"<i class='fa fa-angle-double-up'></i>",
{
"c": "#f9cd31",
"f": 3
},
"Ctrl"
],
[
{
"x": 2,
"c": "#e26757"
},
"ESC"
],
[
{
"r": -30,
"rx": 13,
"y": -1,
"x": -3,
"c": "#f9cd31",
"f": 2
},
"MEDIA",
{},
"1HAND"
],
[
{
"x": -3
},
"LEAD",
{
"c": "#d4872a",
"f": 9,
"h": 2
},
"<i class='kb kb-Return-2'></i>",
{
"f": 3,
"h": 2
},
"SPC"
],
[
{
"x": -3,
"c": "#f9cd31",
"f": 2
},
"HUN"
]
]

@ -0,0 +1,145 @@
#! /usr/bin/env python
import json
import os
import sys
import re
from math import floor
cr_coord_map = [
[
# Row 0
[ 4, 0], [ 4, 2], [ 2, 0], [ 1, 0], [ 2, 2], [ 3, 0], [ 3, 2],
[ 3, 4], [ 3, 6], [ 2, 4], [ 1, 2], [ 2, 6], [ 4, 4], [ 4, 6],
],
[
# Row 1
[ 8, 0], [ 8, 2], [ 6, 0], [ 5, 0], [ 6, 2], [ 7, 0], [ 7, 2],
[ 7, 4], [ 7, 6], [ 6, 4], [ 5, 2], [ 6, 6], [ 8, 4], [ 8, 6],
],
[
# Row 2
[12, 0], [12, 2], [10, 0], [ 9, 0], [10, 2], [11, 0], [ ],
[ ], [11, 2], [10, 4], [ 9, 2], [10, 6], [12, 4], [12, 6],
],
[
# Row 3
[17, 0], [17, 2], [15, 0], [14, 0], [15, 2], [16, 0], [13, 0],
[13, 2], [16, 2], [15, 4], [14, 2], [15, 6], [17, 4], [17, 6],
],
[
# Row 4
[20, 0], [20, 2], [19, 0], [18, 0], [19, 2], [], [], [], [],
[19, 4], [18, 2], [19, 6], [20, 4], [20, 6],
],
[
# Row 5
[ ], [23, 0], [22, 2], [22, 0], [22, 4], [21, 0], [21, 2],
[24, 0], [24, 2], [25, 0], [25, 4], [25, 2], [26, 0], [ ],
],
]
def set_attr_at(j, b, n, attr, fn, val):
blk = j[b][n]
if attr in blk:
blk[attr] = fn(blk[attr], val)
else:
blk[attr] = fn(None, val)
def coord(col, row):
return cr_coord_map[row][col]
def set_attr(orig, new):
return new
def set_bg(j, (b, n), color):
set_attr_at(j, b, n, "c", set_attr, color)
#set_attr_at(j, b, n, "g", set_attr, False)
def _set_tap_info(o, count, cap):
ns = 4 - o.count ("\n")
return o + "\n" * ns + "%.02f%%" % (float(count) / float(cap) * 100)
def set_tap_info(j, (b, n), count, cap):
j[b][n + 1] = _set_tap_info (j[b][n + 1], count, cap)
def heatmap_color (v):
colors = [ [0.3, 0.3, 1], [0.3, 1, 0.3], [1, 1, 0.3], [1, 0.3, 0.3]]
fb = 0
if v <= 0:
idx1, idx2 = 0, 0
elif v >= 1:
idx1, idx2 = len(colors) - 1, len(colors) - 1
else:
val = v * (len(colors) - 1)
idx1 = int(floor(val))
idx2 = idx1 + 1
fb = val - float(idx1)
r = (colors[idx2][0] - colors[idx1][0]) * fb + colors[idx1][0]
g = (colors[idx2][1] - colors[idx1][1]) * fb + colors[idx1][1]
b = (colors[idx2][2] - colors[idx1][2]) * fb + colors[idx1][2]
r, g, b = [x * 255 for x in r, g, b]
return "#%02x%02x%02x" % (r, g, b)
# Load the keylog
def load_keylog(fname, restrict_row):
keylog = {}
total = 0
with open(fname, "r") as f:
lines = f.readlines()
for line in lines:
m = re.search ('KL: col=(\d+), row=(\d+)', line)
if not m:
continue
(c, r) = (int(m.group (2)), int(m.group (1)))
if restrict_row != None and r != int(restrict_row):
continue
if (c, r) in keylog:
keylog[(c, r)] = keylog[(c, r)] + 1
else:
keylog[(c, r)] = 1
total = total + 1
return total / 2, keylog
def l_flat(s):
f = s.split("\n")
return ", ".join (f)
def main(base_fn, log_fn, restrict_row = None):
with open(base_fn, "r") as f:
layout = json.load (f)
## Reset colors
for row in cr_coord_map:
for col in row:
if col != []:
set_bg (layout, col, "#d9dae0")
#set_attr_at (layout, col[0], col[1], "g", set_attr, True)
total, log = load_keylog (log_fn, restrict_row)
max_cnt = 0
for (c, r) in log:
max_cnt = max(max_cnt, log[(c, r)])
# Create the heatmap
for (c, r) in log:
coords = coord(c, r)
b, n = coords
cap = max_cnt
v = float(log[(c, r)]) / cap
print >> sys.stderr, "%s => %d/%d => %f = %s" % (l_flat(layout[b][n+1]), log[(c,r)], cap, v, heatmap_color(v))
set_bg (layout, coord(c, r), heatmap_color (v))
set_tap_info (layout, coord (c, r), log[(c, r)], total)
print json.dumps(layout)
if __name__ == "__main__":
if len(sys.argv) < 3:
print """Log to Heatmap -- creates a heatmap out of keyboard logs
Usage: log-to-heatmap.py base-layout.json logfile [row] >layout.json"""
sys.exit (1)
main(*sys.argv[1:])

@ -1,7 +1,7 @@
// Netable differences vs. the default firmware for the ErgoDox EZ:
// 1. The Cmd key is now on the right side, making Cmd+Space easier.
// 2. The media keys work on OSX (But not on Windows).
#include "ergodox_ez.h"
#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"

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@ -1,4 +1,4 @@
#include "ergodox_ez.h"
#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"
#include "keymap_bepo.h"

@ -0,0 +1,2 @@
SLEEP_LED_ENABLE = no
UNICODE_ENABLE = yes

@ -1,7 +1,8 @@
#include "ergodox_ez.h"
#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"
#include "keymap_neo2.h"
#include "led.h"
#include "keymap_extras/keymap_neo2.h"
// Layer names
#define BASE 0 // default layer
@ -33,7 +34,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
*/
[BASE] = KEYMAP(
// left hand
KC_TAB, KC_1, KC_2, KC_3, KC_4, KC_5, KC_EQL,
KC_TAB, KC_1, KC_2, KC_3, KC_4, KC_5, NEO_GRV,
NEO_Y, NEO_X, NEO_V, NEO_L, NEO_C, NEO_W, KC_HOME,
NEO_L1_L, NEO_U, NEO_I, NEO_A, NEO_E, NEO_O,
KC_LSFT, NEO_UE, NEO_OE, NEO_AE, NEO_P, NEO_Z, TG(PMQ),
@ -42,7 +43,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_MINS,
KC_SPC, KC_ENT, ALL_T(KC_NO),
// right hand
DE_ACUT, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
NEO_ACUT, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
KC_END, NEO_K, NEO_H, NEO_G, NEO_F, NEO_Q, NEO_SS,
NEO_S, NEO_N, NEO_R, NEO_T, NEO_D, NEO_L1_R,
TG(PMN), NEO_B, NEO_M, KC_COMM,KC_DOT, NEO_J, KC_RSFT,
@ -140,10 +141,10 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* F9 F10 F11 F12
*
* F5 F6 F7 F8
*
* (TL2) (TL3)
* F1 F2 F3 F4
*
* (MO1) (MO1)
* (MO1) (MO4) (MO4) (MO1)
*
* Ms Ms Ms Ms
*
@ -267,7 +268,13 @@ void matrix_scan_user(void)
ergodox_right_led_3_on();
break;
default:
ergodox_board_led_off();
if(host_keyboard_leds() & (1<<USB_LED_SCROLL_LOCK)) {
ergodox_led_all_set(LED_BRIGHTNESS_HI);
ergodox_right_led_1_on();
}
else {
ergodox_board_led_off();
}
break;
}

@ -1,4 +1,4 @@
#include "ergodox_ez.h"
#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"

@ -1,4 +1,4 @@
#include "ergodox_ez.h"
#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"
#include "keymap_norwegian.h"
@ -39,7 +39,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
NO_COLN, KC_A, KC_R, KC_S, KC_T, KC_D,
KC_EXLM, KC_Z, KC_X, KC_C, KC_V, KC_B, NO_SCLN,
MO(4), KC_BTN1, KC_BTN2, KC_TAB,GUI_T(KC_COMMA),
NO_AMP, NO_PIPE,
NO_AMPR, NO_PIPE,
NO_PLUS,
KC_FN1,CTL_T(KC_DOT),ALT_T(NO_MINS),
// right hand

@ -1,4 +1,4 @@
#include "ergodox_ez.h"
#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"

@ -1,4 +1,4 @@
#include "ergodox_ez.h"
#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"

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@ -1,6 +1,7 @@
#include "ergodox_ez.h"
#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"
#include "version.h"
#define BASE 0 // default layer
#define SYMB 1 // symbols

@ -1,7 +1,7 @@
// Netable differences vs. the default firmware for the ErgoDox EZ:
// 1. The Cmd key is now on the right side, making Cmd+Space easier.
// 2. The media keys work on OSX (But not on Windows).
#include "ergodox_ez.h"
#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"

@ -1,4 +1,4 @@
#include "ergodox_ez.h"
#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"

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@ -1,4 +1,4 @@
#include "ergodox_ez.h"
#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"

@ -1,4 +1,4 @@
#include "ergodox_ez.h"
#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"

@ -1,4 +1,4 @@
#include "ergodox_ez.h"
#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"

@ -1,4 +1,4 @@
#include "ergodox_ez.h"
#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"

@ -1,5 +1,5 @@
#include <keymap_extras/keymap_colemak.h>
#include "ergodox_ez.h"
#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"

@ -1,7 +1,7 @@
// German keymap derived from "german", but more closely resembling the German layout of the Kinesis Ergo Elan.
//
// chschmitz, 2016-01-27
#include "ergodox_ez.h"
#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"
#include "keymap_german.h"

@ -1,4 +1,4 @@
#include "ergodox_ez.h"
#include "ergodox.h"
#include "action_layer.h"
#include "keymap.h"
#include "keymap_german.h"

@ -12,7 +12,7 @@ Tested with python 2.7 and python 3.4
{
"layout": "ergodox_ez",
"keymaps_includes": [
"ergodox_ez.h",
"ergodox.h",
"action_layer.h",
"keymap_common.h",
"keymap_extras/keymap_german.h",

@ -1,4 +1,4 @@
#include "ergodox_ez.h"
#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"
#include "keymap_german.h"

@ -1,4 +1,4 @@
#include "ergodox_ez.h"
#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"
@ -14,18 +14,18 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | Tab | Q | W | E | R | T | - | | = | Y | U | I | O | P | \ |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* |Ctrl/Esc|A / L2| S | D | F | G |------| |------| H | J | K | L | ; | ' |
* |Ctrl/Esc| A | S | D | F | G |------| |------| H | J | K | L | ; | ' |
* |--------+------+------+------+------+------| Hyper| | Meh |------+------+------+------+------+--------|
* | LShift |Z/Ctrl| X | C | V | B | | | | N | M | , | . |//Ctrl| RShift |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | ~L1 | ~L2 |AltShf| Left | Right| | Up | Down | [ | ] | ~L1 |
* | ~L1 | Alt |AltShf| Left | Right| | Up | Down | [ | ] | ~L1 |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | App | Home | | PgUp |Ctrl/Esc|
* ,------|------|------| |------+--------+------.
* | | | End | | PgDn | | |
* |Space | LGui |------| |------| Tab |Enter |
* | | |Shift | | Alt | | |
* | | | ~L2 | | ~L1 | | |
* `--------------------' `----------------------'
*/
// If it accepts an argument (i.e, is a function), it doesn't need KC_.
@ -34,13 +34,13 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// left hand
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_LBRC,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_MINS,
CTL_T(KC_ESC), LT(MDIA, KC_A),KC_S, KC_D, KC_F, KC_G,
CTL_T(KC_ESC), KC_A, KC_S, KC_D, KC_F, KC_G,
KC_LSFT, CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B, ALL_T(KC_NO),
KC_FN1, KC_FN2, LALT(KC_LSFT), KC_LEFT,KC_RGHT,
KC_FN1, KC_LALT, LALT(KC_LSFT), KC_LEFT,KC_RGHT,
ALT_T(KC_APP), KC_HOME,
KC_END,
KC_SPC, KC_LGUI, KC_LSHIFT,
KC_SPC, KC_LGUI, KC_FN2,
// right hand
KC_RBRC, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
KC_EQL, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
@ -50,20 +50,20 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_PGUP, CTL_T(KC_ESC),
KC_PGDN,
KC_LALT, KC_TAB, KC_ENT
KC_FN1, KC_TAB, KC_ENT
),
/* Keymap 1: Symbol Layer
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | | F1 | F2 | F3 | F4 | F5 | | | | F6 | F7 | F8 | F9 | F10 | F11 |
* | | | | | | | | | | | | | | | |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | | ! | @ | { | } | | | | | | Up | 7 | 8 | 9 | * | F12 |
* | | ! | @ | { | } | | | | | | Up | 7 | 8 | 9 | * | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | # | $ | ( | ) | ` |------| |------| Down | 4 | 5 | 6 | + | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | % | ^ | [ | ] | ~ | | | | & | 1 | 2 | 3 | \ | |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | | | | | | | | . | 0 | = | |
* | | | | | | | 0 | 0 | . | = | |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | | | | | |
@ -76,20 +76,21 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// SYMBOLS
[SYMB] = KEYMAP(
// left hand
KC_TRNS,KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_TRNS,
KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
KC_TRNS,KC_EXLM,KC_AT, KC_LCBR,KC_RCBR,KC_PIPE,KC_TRNS,
KC_TRNS,KC_HASH,KC_DLR, KC_LPRN,KC_RPRN,KC_GRV,
KC_TRNS,KC_PERC,KC_CIRC,KC_LBRC,KC_RBRC,KC_TILD,KC_TRNS,
KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
KC_TRNS,KC_TRNS,
KC_TRNS,
KC_TRNS,KC_TRNS,KC_TRNS,
// right hand
KC_TRNS, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
KC_TRNS, KC_UP, KC_7, KC_8, KC_9, KC_ASTR, KC_F12,
KC_TRNS, KC_TRNS, KC_TRNS,KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_UP, KC_7, KC_8, KC_9, KC_ASTR, KC_TRNS,
KC_DOWN, KC_4, KC_5, KC_6, KC_PLUS, KC_TRNS,
KC_TRNS, KC_AMPR, KC_1, KC_2, KC_3, KC_BSLS, KC_TRNS,
KC_TRNS,KC_DOT, KC_0, KC_EQL, KC_TRNS,
KC_0, KC_0, KC_DOT, KC_EQL, KC_TRNS,
KC_TRNS, KC_TRNS,
KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS
@ -97,9 +98,9 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap 2: Media and mouse keys
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | | | | | | | | | | | | | | | |
* | | F1 | F2 | F3 | F4 | F5 | | | | F6 | F7 | F8 | F9 | F10 | F11 |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | | | | | | | | | | | | Lclk | Rclk | | |
* | | | | | | | | | | | | Lclk | Rclk | | F12 |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | | | | | |------| |------|MsLeft|MsDown| MsUp |MsRght| | Play |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
@ -117,7 +118,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
*/
// MEDIA AND MOUSE
[MDIA] = KEYMAP(
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
@ -126,8 +127,8 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS,
// right hand
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_BTN1, KC_BTN2, KC_TRNS, KC_TRNS,
KC_TRNS, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
KC_TRNS, KC_TRNS, KC_TRNS, KC_BTN1, KC_BTN2, KC_TRNS, KC_F12,
KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R, KC_TRNS, KC_MPLY,
KC_TRNS, KC_TRNS, KC_TRNS, KC_MPRV, KC_MNXT, KC_TRNS, KC_TRNS,
KC_VOLU, KC_VOLD, KC_MUTE, KC_TRNS, KC_TRNS,

@ -1,4 +1,4 @@
# J3RN's Mac-centric ErgoDox EZ keymap
# J3RN's Mac-Centric ErgoDox EZ keymap
## Motivation
@ -14,6 +14,7 @@ This layout more closely resembles that of the Mac keyboard, and has some other
- **The key to the right of "0" is Backspace instead of "-"** (misleadingly labeled "delete" on the Mac's keyboard). There was no room to fit in "-" and "=" between "0" and Backspace, unfortunately.
- **The key to the left of "Q" is Tab instead of Delete.**
- **The rightmost big key on the left thumb is CMD (LGui) instead of Backspace.**
- **The key to the left of Alt-Shift is an Alt key**. This is close to it's position on the Mac keyboard, though slightly further left.
### Other changes
@ -23,7 +24,9 @@ This layout more closely resembles that of the Mac keyboard, and has some other
- **The Toggle L1 keys have been replaced by the otherwise displaced "-" and "=".** They are laid out, left-to-right, in the same order as on the Mac keyboard. Honestly, they are not terribly conveniently placed, and their placement might change in a later version. I found that I did not toggle L1 frequently at all, and found using the momentary keys to access L1 to fit my workflow better.
- **The "~"/L1 key in the bottom-left is now just momentary L1.** The "~" key was moved to the top-left as mentioned before, and I like to keep my multi-use keys to a minimum due to the latency for them to switch from "press" to "hold."
- **The Home and End buttons have been shifted up on the left thumb, and Shift inserted below them.** This makes doing Shift-5 and other such combinations less painful.
- **The Page Up and Page Down buttons have been shifted up on the right thumb, and Alt was moved from above them to below them.** I use Alt more than Page Up or Page Down (mostly in terminal applications), and thought that it deserved a more accessible location.
- **The Page Up and Page Down buttons have been shifted up on the right thumb.** I don't use either of these keys often, and wanted to free up some real estate.
- **The bottommost-inner keys on the left and right thumb are momentary L2 and momentary L1, respectively**. I have found that both modes are useful, and this seemed like a reasonably accessible place to put these.
- **Traditional numpad layout.** The base of most numpads is a double-wide "0" key to the left of a "." key. This is reflected in my layout by having two "0" keys to the left of a "." key.
- **The function keys (F1-F12) have been moved to L2.** They were in the way in L1.
**I'm always open to feedback and/or suggestions!**

@ -1,4 +1,4 @@
#include "ergodox_ez.h"
#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"

@ -1,4 +1,4 @@
#include "ergodox_ez.h"
#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"

@ -1,4 +1,4 @@
#include "ergodox_ez.h"
#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"

@ -1,6 +1,7 @@
#include "ergodox_ez.h"
#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"
#include "version.h"
#define BASE 0 // default layer
#define SYMB 1 // symbols

@ -1,4 +1,4 @@
#include "ergodox_ez.h"
#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"

@ -1,4 +1,4 @@
#include "ergodox_ez.h"
#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"

@ -0,0 +1,229 @@
#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"
#define BASE 0 // default layer
#define SYMB 1 // symbols
#define ARRW 2 // arrow keys
#define MDIA 3 // media keys, including mouse
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap 0: Basic layer
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | = | 1 | 2 | 3 | 4 | 5 | | | | 6 | 7 | 8 | 9 | 0 | - |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | Tab | Q | W | E | R | T | L1 | | CAPS | Y | U | I | O | P | \ |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | ESC | A | S | D | F | G |------| |------| H | J | K | L | ; | ' |
* |--------+------+------+------+------+------| Hyper| | Meh |------+------+------+------+------+--------|
* | LShift | Z | X | C | V | B | | | | N | M | , | . | / | RShift |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | | Grv | |*SYMB*|*ARRW*| |*MDIA*|*SYMB*| [ | ] | |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | | | | | |
* ,------|------|------| |------+--------+------.
* | | | | | | | |
* | Space| Bksp |------| |------| Tab |Enter |
* | ctrl | gui | Alt | | Alt | gui | ctrl |
* `--------------------' `----------------------'
*/
// TODO: maybe look into changing the delay or whatever for the holding macros... not sure which way you would go with this. if the macro automatically kicks in if you hold it and press another button (no matter how long you held it for), then it wouldn't hurt to have a longer period i think... although if you hold a button and then decide not to, then you;ll register a space/bksp/etc. on accident. on the other hand, if it's too short of a delay, then you might be able to register spc/bksp/etc quickly enough, although i don't see this as big of an issue
// not sure if gui is meta key or super... it says meta on the basic keycodes page, and i think that's consitent with other shit, but you should really figure out how to program the keyboard to have meta and super separately instead of hacking your init.el to recognize alt as meta... because shit will get fucked up beteween awesome and emacs and other shit i'm guessing
// If it accepts an argument (i.e, is a function), it doesn't need KC_.
// Otherwise, it needs KC_*
[BASE] = KEYMAP( // layer 0 : default
// left hand
KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, KC_TRNS,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, TG(SYMB),
KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, ALL_T(KC_NO),
KC_TRNS, KC_GRV, KC_TRNS,MO(SYMB),MO(ARRW),
KC_TRNS, KC_TRNS,
KC_TRNS,
CTL_T(KC_SPC),GUI_T(KC_BSPC),KC_LALT,
// right hand
KC_TRNS, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
KC_CAPSLOCK, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
MEH_T(KC_NO), KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
MO(MDIA), MO(SYMB), KC_LBRC,KC_RBRC, KC_TRNS,
KC_TRNS, KC_TRNS,
KC_TRNS,
KC_RALT,GUI_T(KC_TAB), CTL_T(KC_ENT)
),
/* Keymap 1: Symbol Layer
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | | F1 | F2 | F3 | F4 | F5 | | | | F6 | F7 | F8 | F9 | F10 | F11 |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | | ! | @ | { | } | | | | | | Up | 7 | 8 | 9 | * | F12 |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | # | $ | ( | ) | ` |------| |------| Down | 4 | 5 | 6 | + | . |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | % | ^ | [ | ] | ~ | | | | & | 1 | 2 | 3 | \ | |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | | | | | | | | | 0 | = | |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | | | | | |
* ,------|------|------| |------+------+------.
* | | | | | | | |
* | | |------| |------| | |
* | | | | | | | |
* `--------------------' `--------------------'
*/
// SYMBOLS
[SYMB] = KEYMAP(
// left hand
KC_TRNS,KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_TRNS,
KC_TRNS,KC_EXLM,KC_AT, KC_LCBR,KC_RCBR,KC_PIPE,KC_TRNS,
KC_TRNS,KC_HASH,KC_DLR, KC_LPRN,KC_RPRN,KC_GRV,
KC_TRNS,KC_PERC,KC_CIRC,KC_LBRC,KC_RBRC,KC_TILD,KC_TRNS,
KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
KC_TRNS,KC_TRNS,
KC_TRNS,
KC_TRNS,KC_TRNS,KC_TRNS,
// right hand
KC_TRNS, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
KC_TRNS, KC_UP, KC_7, KC_8, KC_9, KC_ASTR, KC_F12,
KC_DOWN, KC_4, KC_5, KC_6, KC_PLUS, KC_DOT,
KC_TRNS, KC_AMPR, KC_1, KC_2, KC_3, KC_BSLS, KC_TRNS,
KC_TRNS,KC_TRNS, KC_0, KC_EQL, KC_TRNS,
KC_TRNS, KC_TRNS,
KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS
),
/* Keymap 2: Arrow keys
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | | | | | | | | | | | | | | | |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | | | | | | | | | | |PGDOWN| PGUP | | | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | | | | | |------| |------| LEFT | DOWN | UP |RIGHT | | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | | | | | | | | | | HOME | END | | | |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | | | | | | | | | | | |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | | | | | |
* ,------|------|------| |------+------+------.
* | | | | | | | |
* | | |------| |------| | |
* | | | | | | | |
* `--------------------' `--------------------'
*/
// MEDIA AND MOUSE
[ARRW] = KEYMAP(
// left hand
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS,
KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS,
// right hand
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_PGDOWN, KC_PGUP, KC_TRNS, KC_TRNS, KC_TRNS,
KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_HOME, KC_END, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS,
KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS
),
/* Keymap 3: Media and mouse keys
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | | | | | | | | | | | | | | | |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | | | | MsUp | | | | | | | | | | | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | |MsLeft|MsDown|MsRght| |------| |------| | Lclk | Rclk | | | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | |Mute |VolDn | VolUp| | | | | | | | | | |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | | | Prev | Play | Next | | | | | | |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | | | | | |
* ,------|------|------| |------+------+------.
* |Brwser| | | | | | |
* |Back | |------| |------| | |
* | | | | | | | |
* `--------------------' `--------------------'
*/
// MEDIA AND MOUSE
[MDIA] = KEYMAP(
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_MS_U, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_MS_L, KC_MS_D, KC_MS_R, KC_TRNS,
KC_TRNS, KC_TRNS, KC_MUTE, KC_VOLD, KC_VOLU, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_MPRV, KC_MPLY, KC_MNXT,
KC_TRNS, KC_TRNS,
KC_TRNS,
KC_WBAK, KC_TRNS, KC_TRNS,
// right hand
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_BTN1, KC_BTN2, KC_TRNS, KC_TRNS, KC_MPLY,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS,
KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS
),
};
const uint16_t PROGMEM fn_actions[] = {
[1] = ACTION_LAYER_TAP_TOGGLE(SYMB) // FN1 - Momentary Layer 1 (Symbols)
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
// MACRODOWN only works in this function
switch(id) {
case 0:
if (record->event.pressed) {
register_code(KC_RSFT);
} else {
unregister_code(KC_RSFT);
}
break;
}
return MACRO_NONE;
};
// Runs just one time when the keyboard initializes.
void matrix_init_user(void) {
};
// Runs constantly in the background, in a loop.
void matrix_scan_user(void) {
uint8_t layer = biton32(layer_state);
ergodox_board_led_off();
ergodox_right_led_1_off();
ergodox_right_led_2_off();
ergodox_right_led_3_off();
switch (layer) {
// TODO: Make this relevant to the ErgoDox EZ.
case 1:
ergodox_right_led_1_on();
break;
case 2:
ergodox_right_led_2_on();
break;
default:
// none
break;
}
};

@ -0,0 +1,121 @@
# Introduction
## Motivation
I created this keymap in an attempt to optimize my typing experience in text editors (vim and emacs) and the command-line.
More specifically, I wanted to have each modifier key controlled by the thumbs, the most powerful of the digits (I think). This cured me of emacs pinky, which had surprisingly grown quite quickly over the first two weeks of using emacs & emacs-like commands on the command-line.
## Changes
There are some miscellaneous changes that I kind of forgot I made, such as moving the tilde key, but you can check out the visual layouts below, which I **have** kept up to date.
### Modifier Keys
The biggest changes from the ergodox ez default keymap are the modifiers on the thumb cluster. You must hold each key down for a certain amount of time (forgot where this is specified) in order for the modifier key to activate.
### Layers
* an arrow layer (ARRW) has been created because the default arrow keys suck. Beware, these do use vim bindings because they're the best.
* the keys in the media layer have been moved around for a better experience (imo), especially with respect to the mouse
* the three layers (SYMB, MDIA, and ARRW) now have their own dedicated keys accessible by the thumbs in the basic layer
* caps lock has been put in place of the right-side `L1` toggle key because there was really no need to have two keys to toggle one layer, and caps lock is useful when writing queries
** unfortunatley, caps lock is not indicated by an LED, so be careful. I use caps lock just like I do insert in vim; for a short burst of text. I always turn off caps lock when I change my focus
### Removal Of Keys
I also removed a bunch of unnecessary keys that I wasn't going to use anyway. You'll see such keys are blank in the basic layer. I will probably add some more keys in place of these, but I'm fine for now; I just didn't want the distraction of extra keys I barely use.
## Caveats
### Thumb Cluster Range
I've heard many complaints about the thumb clusters. I agree that the three outter keys are almost impossible to reach. I am going to try to build [Matt Adereth's keyboard](https://github.com/adereth/dactyl-keyboard), which looks to have a better layout. However, I am able to comfortably use the three modifier keys mainly because:
* I use DCS keycaps with SA Row 3 keycaps where the Alt keys are
* I have relatively large hands (I guarantee you there's no problem - I guarantee you)
### Dangerous positioning
I think it's quite dangerous to put something like control on the same key as enter. Alas, this is a risk I'm willing to accept, and so should you if you decide to use this keymap. I tend to avoid putting myself in situtations in which disaster could occur with one fell swoop of a keypress.
# Keymap
## Keymap 0: Basic layer
```
,--------------------------------------------------. ,--------------------------------------------------.
| = | 1 | 2 | 3 | 4 | 5 | | | | 6 | 7 | 8 | 9 | 0 | - |
|--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
| Tab | Q | W | E | R | T | L1 | | CAPS | Y | U | I | O | P | \ |
|--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
| ESC | A | S | D | F | G |------| |------| H | J | K | L | ; | ' |
|--------+------+------+------+------+------| Hyper| | Meh |------+------+------+------+------+--------|
| LShift | Z | X | C | V | B | | | | N | M | , | . | / | RShift |
`--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
| | Grv | |*SYMB*|*ARRW*| |*MDIA*|*SYMB*| [ | ] | |
`----------------------------------' `----------------------------------'
,-------------. ,-------------.
| | | | | |
,------|------|------| |------+--------+------.
| | | | | | | |
| Space| Bksp |------| |------| Tab |Enter |
| ctrl | gui | Alt | | Alt | gui | ctrl |
`--------------------' `----------------------'
```
## Keymap 1: Symbol Layer
The only change here is the *dot* (`.`) character moving from next to `0` next to `+` in order to move the layer keys in the correct position
```
,--------------------------------------------------. ,--------------------------------------------------.
| | F1 | F2 | F3 | F4 | F5 | | | | F6 | F7 | F8 | F9 | F10 | F11 |
|--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
| | ! | @ | { | } | | | | | | Up | 7 | 8 | 9 | * | F12 |
|--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
| | # | $ | ( | ) | ` |------| |------| Down | 4 | 5 | 6 | + | . |
|--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
| | % | ^ | [ | ] | ~ | | | | & | 1 | 2 | 3 | \ | |
`--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
| | | | | | | | | 0 | = | |
`----------------------------------' `----------------------------------'
,-------------. ,-------------.
| | | | | |
,------|------|------| |------+------+------.
| | | | | | | |
| | |------| |------| | |
| | | | | | | |
`--------------------' `--------------------'
```
## Keymap 2: Arrow Layer
```
,--------------------------------------------------. ,--------------------------------------------------.
| | | | | | | | | | | | | | | |
|--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
| | | | | | | | | | |PGDOWN| PGUP | | | |
|--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
| | | | | | |------| |------| LEFT | DOWN | UP |RIGHT | | |
|--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
| | | | | | | | | | | HOME | END | | | |
`--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
| | | | | | | | | | | |
`----------------------------------' `----------------------------------'
,-------------. ,-------------.
| | | | | |
,------|------|------| |------+------+------.
| | | | | | | |
| | |------| |------| | |
| | | | | | | |
`--------------------' `--------------------'
```
## Keymap 3: Media and mouse keys
```
,--------------------------------------------------. ,--------------------------------------------------.
| | | | | | | | | | | | | | | |
|--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
| | | | MsUp | | | | | | | | | | | |
|--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
| | |MsLeft|MsDown|MsRght| |------| |------| | Lclk | Rclk | | | |
|--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
| | |Mute |VolDn | VolUp| | | | | | | | | | |
`--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
| | | Prev | Play | Next | | | | | | |
`----------------------------------' `----------------------------------'
,-------------. ,-------------.
| | | | | |
,------|------|------| |------+------+------.
|Brwser| | | | | | |
|Back | |------| |------| | |
| | | | | | | |
`--------------------' `--------------------'
```

@ -1,4 +1,4 @@
#include "ergodox_ez.h"
#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"
#include "keymap_colemak.h"

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@ -1,4 +1,4 @@
#include "ergodox_ez.h"
#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"

@ -1,4 +1,4 @@
#include "ergodox_ez.h"
#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"

@ -1,4 +1,4 @@
#include "ergodox_ez.h"
#include "ergodox.h"
#include "led.h"
#include "debug.h"
#include "action_layer.h"

@ -1,4 +1,4 @@
#include "ergodox_ez.h"
#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"
#include "keymap_german_osx.h"

@ -1,4 +1,4 @@
#include "ergodox_ez.h"
#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"

@ -1,4 +1,4 @@
#include "ergodox_ez.h"
#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"
#include "keymap_neo2.h"

@ -1,5 +1,5 @@
// French AZERTY version of the default_osx file
#include "ergodox_ez.h"
#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"
#include "keymap_french_osx.h"

@ -5,7 +5,7 @@
// Only default layer was remapped all others layers are standard Ergodox EZ
// Very personal mapping of-course, but who knows a starting point for others.
#include "ergodox_ez.h"
#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"

@ -1,4 +1,4 @@
#include "ergodox_ez.h"
#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"
@ -160,7 +160,7 @@ KEYMAP(
[PLVR] = KEYMAP( // layout: layer 4: Steno for Plover
// left hand
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO, KC_1, KC_2, KC_3, KC_4, KC_5, KC_NO,
KC_NO, KC_1, KC_2, KC_3, KC_4, KC_5, KC_TRNS,
KC_NO, KC_Q, KC_W, KC_E, KC_R, KC_T,
KC_NO, KC_A, KC_S, KC_D, KC_F, KC_G, KC_NO,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
@ -169,7 +169,7 @@ KEYMAP(
KC_C, KC_V, KC_NO,
// right hand
KC_TRNS, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_TRNS,
KC_NO, KC_6, KC_7, KC_8, KC_9, KC_0, KC_TRNS,
KC_TRNS, KC_6, KC_7, KC_8, KC_9, KC_0, KC_TRNS,
KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,
KC_NO, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
KC_TRNS, KC_TRNS, KC_NO, KC_NO, KC_NO,

@ -1,4 +1,4 @@
#include "ergodox_ez.h"
#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"

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@ -1,4 +1,4 @@
#include "ergodox_ez.h"
#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"

@ -10,7 +10,7 @@ There are four layers:
Looking for IJKL arrows? [Here we
go](../romanzolotarev-norman-plover-osx/).
[![keyboard-layout](romanzolotarev-norman-plover-osx-hjkl.png)](rttp://www.keyboard-layout-editor.com/#/gists/56ffedceb0668dda47c993e7271563e0)
[![keyboard-layout](romanzolotarev-norman-plover-osx-hjkl.png)](http://www.keyboard-layout-editor.com/#/gists/56ffedceb0668dda47c993e7271563e0)
## Switching

@ -1,4 +1,4 @@
#include "ergodox_ez.h"
#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"

@ -1,4 +1,4 @@
#include "ergodox_ez.h"
#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"

@ -0,0 +1,14 @@
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = no # Commands for debug and configuration
CUSTOM_MATRIX = yes # Custom matrix file for the ErgoDox EZ
SLEEP_LED_ENABLE = yes # Breathing sleep LED during USB suspend
NKRO_ENABLE = yes # USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
MIDI_ENABLE = no # MIDI controls
UNICODE_ENABLE = yes # Unicode
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

@ -0,0 +1,102 @@
#include "ergodox.h"
#include "action_layer.h"
#define BASE 0 // default layer
#define FN1 1 // symbols
#define FN2 2 // media keys
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[BASE] = KEYMAP( // layer 0 : default
// left hand
KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, KC_ESC,
KC_BSLS, KC_Q, KC_W, KC_E, KC_R, KC_T, MO(FN2),
KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, MO(FN1),
KC_LGUI, KC_GRV, KC_BSLS, KC_LEFT, KC_RGHT,
KC_LCTL, KC_LALT,
KC_HOME,
KC_SPC, KC_BSPC, KC_END,
// right hand
MO(FN2), KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
KC_LBRC, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_RBRC,
KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
MO(FN1), KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_RGUI,
KC_RALT, KC_RCTL,
KC_PGUP,
KC_PGDN, KC_ENT, KC_SPC
),
// FN1
[FN1] = KEYMAP(
// left hand
KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS,
KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS,
// right hand
KC_F12, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS,
KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS
),
// FN2
[FN2] = KEYMAP(
RESET, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS,
KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS,
// right hand
KC_TRNS, KC_NLCK, KC_PSLS, KC_PAST, KC_PAST, KC_PMNS, KC_BSPC,
KC_TRNS, KC_NO, KC_P7, KC_P8, KC_P9, KC_PMNS, KC_BSPC,
KC_NO, KC_P4, KC_P5, KC_P6, KC_PPLS, KC_PENT,
KC_TRNS, KC_NO, KC_P1, KC_P2, KC_P3, KC_PPLS, KC_PENT,
KC_P0, KC_PDOT, KC_SLSH, KC_PENT, KC_PENT,
KC_TRNS, KC_TRNS,
KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS
),
};
const uint16_t PROGMEM fn_actions[] = {
};
// Runs just one time when the keyboard initializes.
void matrix_init_user(void) {
};
// Runs constantly in the background, in a loop.
void matrix_scan_user(void) {
uint8_t layer = biton32(layer_state);
ergodox_board_led_off();
ergodox_right_led_1_off();
ergodox_right_led_2_off();
ergodox_right_led_3_off();
switch (layer) {
// TODO: Make this relevant to the ErgoDox EZ.
case 1:
ergodox_right_led_1_on();
break;
case 2:
ergodox_right_led_2_on();
break;
default:
// none
break;
}
};

@ -0,0 +1,3 @@
# sethbc's Ergodox EZ keymap
Largely based on the Ergodox Infinity default keymap

@ -1,7 +1,7 @@
// Based on `default_osx`
// Replace left Bksp with Ctrl/Esc
// Remove the Ctrl from Z and /
#include "ergodox_ez.h"
#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"

@ -1,4 +1,4 @@
#include "ergodox_ez.h"
#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"
#include "keymap_neo2.h"

@ -1,7 +1,7 @@
#ifndef CONFIG_USER_H
#define CONFIG_USER_H 1
#include "config.h"
#include "../../config.h"
#undef LOCKING_SUPPORT_ENABLE
#undef LOCKING_RESYNC_ENABLE

@ -2,7 +2,7 @@
* SuperCoder 2000 layout
*/
#include "ergodox_ez.h"
#include "ergodox.h"
/* Layers */

@ -23,7 +23,7 @@ your own:
```
$ git clone https://github.com/jackhumbert/qmk_firmware.git
$ cd qmk_firmware/keyboards/ergodox_ez
$ cd qmk_firmware/keyboards/ergodox
$ git clone https://github.com/algernon/ergodox-supercoder.git keymaps/supercoder
$ make KEYMAP=supercoder
```

@ -1,4 +1,4 @@
#include "ergodox_ez.h"
#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"

@ -0,0 +1,455 @@
#include "ergodox.h"
#include "led.h"
#include "debug.h"
#include "action_layer.h"
#include "action_util.h"
#include "mousekey.h"
#define BASE 0 // default layer
#define SYMB 1 // symbols layer
#define MDIA 2 // media layer
#define SPEC 3 // special layer
#define LCaps 10 // left caps-shift key
#define LSymb 11 // left symbol-shift key
#define LMdia 12 // left media-shift key
#define LSpec 13 // left special-shift key
#define RCaps 14 // right caps-shift key
#define RSymb 15 // right symbol-shift key
#define RMdia 16 // right media-shift key
#define RSpec 17 // right special-shift key
#define MUL 20 // mouse up left
#define MUR 21 // mouse up right
#define MDL 22 // mouse down left
#define MDR 23 // mouse down right
/*
* teckinesis layout for ErgoDox (EZ)
*
* Modifications from The Ordinary Layout v4 by Will Wolff-Myren willwm@gmail.com
* Modifications from default by Nicholas Keene ergodoxez@nicholaskeene.com
*
* No rights reserved. This software is in the public domain.
* Credit me if you are friendly but if you're a jerk don't bother.
*
* Details: readme.md
* https://github.com/willwm/qmk_firmware/tree/master/keyboard/ergodox_ez/keymaps/teckinesis
*/
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/******* Base Layer ********************************************************************************************************
*
* ,------------------------------------------------------. ,------------------------------------------------------.
* | Special =+ | 1 | 2 | 3 | 4 | 5 | ESC | | ` | 6 | 7 | 8 | 9 | 0 | -_ Special |
* |------------+------+------+------+------+-------------| |------+------+------+------+------+------+------------|
* | Media Tab | Q | W | E | R | T | [ | | ] | Y | U | I | O | P | \| Media |
* |------------+------+------+------+------+------| | | |------+------+------+------+------+------------|
* | Symbol | A | S | D | F | G |------| |------| H | J | K | L | ; | '" Symbol |
* |------------+------+------+------+------+------|Shift | | Tab |------+------+------+------+------+------------|
* | Capitals | Z | X | C | V | B | -Tab | | | N | M | , | . | / | Capitals |
* `------------+------+------+------+------+-------------' `-------------+------+------+------+------+------------'
* | LCtrl |Meh/\ |Hypr//| LAlt | LGui | | RGui | RAlt |Hypr/[|Meh/] | RCtrl |
* `-----------------------------------' `-----------------------------------'
* ,-------------. ,-------------.
* | Home | End | | Left | Right|
* ,------|------|------| |------+------+------.
* | | | PgUp | | Up | | |
* |Backsp| Del |------| |------| Enter| Space|
* | | | PgDn | | Down | | |
* `--------------------' `--------------------'
*/
[BASE] = KEYMAP(
// left hand
F(LSpec),KC_1,KC_2,KC_3 ,KC_4 ,KC_5 ,KC_ESC
,F(LMdia) ,KC_Q ,KC_W ,KC_E ,KC_R ,KC_T ,KC_LBRC
,M(LSymb) ,KC_A ,KC_S ,KC_D ,KC_F ,KC_G
,M(LCaps) ,KC_Z ,KC_X ,KC_C ,KC_V ,KC_B ,LSFT(KC_TAB)
,KC_LCTL,MEH_T(KC_BSLS),ALL_T(KC_SLSH),KC_LALT,KC_LGUI
,KC_HOME,KC_END
,KC_PGUP
,KC_BSPC,KC_DEL ,KC_PGDN
// right hand
,KC_GRV ,KC_6 ,KC_7 ,KC_8 ,KC_9 ,KC_0 ,F(RSpec)
,KC_RBRC ,KC_Y ,KC_U ,KC_I ,KC_O ,KC_P ,F(RMdia)
,KC_H ,KC_J ,KC_K ,KC_L ,KC_SCLN ,F(RSymb)
,KC_TAB ,KC_N ,KC_M ,KC_COMM,KC_DOT ,KC_SLSH ,M(RCaps)
,KC_RGUI,KC_RALT,ALL_T(KC_LBRC),MEH_T(KC_RBRC),KC_RCTL
,KC_LEFT ,KC_RGHT
,KC_UP
,KC_DOWN ,KC_ENT ,KC_SPC
),
/******* Symbols Layer *****************************************************************************************************
*
* ,-----------------------------------------------------. ,-----------------------------------------------------.
* | | F1 | F2 | F3 | F4 | F5 | Esc | | - | F6 | F7 | F8 | F9 | F10 | |
* |-----------+------+------+------+------+-------------| |------+------+------+------+------+------+-----------|
* | | ! | @ | { | } | & | < | | > | | | 7 | 8 | 9 | / | |
* |-----------+------+------+------+------+------| | | |------+------+------+------+------+-----------|
* | | # | $ | ( | ) | ` |------| |------| / | 4 | 5 | 6 | * | |
* |-----------+------+------+------+------+------| Tab | | Shift|------+------+------+------+------+-----------|
* | | % | ^ | [ | ] | ~ | | | -Tab| \ | 1 | 2 | 3 | - | |
* `-----------+------+------+------+------+-------------' `-------------+------+------+------+------+-----------'
* | LCtrl | Meh |Hyper | LAlt | LGui | |RGui/0|RAlt/.|Hypr/=|Meh/+ |RCtrl/Ent|
* `-----------------------------------' `-------------------------------------'
* ,-------------. ,-------------.
* | Left | Right| | Home | End |
* ,------|------|------| |------+------+------.
* | | | Up | | PgUp | | |
* |Space |Enter |------| |------|BackSp| Del |
* | | | Down | | PgDn | | |
* `--------------------' `--------------------'
*/
[SYMB] = KEYMAP(
// left hand
KC_TRNS ,KC_F1 ,KC_F2 ,KC_F3 ,KC_F4 ,KC_F5 ,KC_ESC
,KC_TRNS ,KC_EXLM ,KC_AT ,KC_LCBR ,KC_RCBR ,KC_AMPR ,LSFT(KC_COMM)
,KC_TRNS ,KC_HASH ,KC_DLR ,KC_LPRN ,KC_RPRN ,KC_GRV
,KC_TRNS ,KC_PERC ,KC_CIRC ,KC_LBRC ,KC_RBRC ,KC_TILD ,KC_TAB
,KC_LCTL ,KC_MEH ,KC_HYPR ,KC_LALT ,KC_LGUI
,KC_LEFT ,KC_RGHT
,KC_UP
,KC_SPC ,KC_ENT ,KC_DOWN
// right hand
,KC_MINS ,KC_F6 ,KC_F7 ,KC_F8 ,KC_F9 ,KC_F10 ,KC_TRNS
,LSFT(KC_DOT),KC_PIPE ,KC_7 ,KC_8 ,KC_9 ,KC_SLSH ,KC_TRNS
,KC_SLSH ,KC_4 ,KC_5 ,KC_6 ,KC_ASTR ,KC_TRNS
,LSFT(KC_TAB),KC_BSLS ,KC_1 ,KC_2 ,KC_3 ,KC_MINS ,KC_TRNS
,GUI_T(KC_0),ALT_T(KC_DOT),ALL_T(KC_EQL),MEH_T(KC_PLUS),CTL_T(KC_ENT)
,KC_HOME ,KC_END
,KC_PGUP
,KC_PGDN ,KC_BSPC ,KC_DEL
),
/******* Media Layer *******************************************************************************************************
*
* ,---------------------------------------------------------------. ,---------------------------------------------------------------.
* | | F11 | F12 | F13 | F14 | F15 | Esc | | | F16 | F17 | F18 | F19 | F20 | |
* |------+---------+---------+---------+---------+----------------| |------+---------+---------+---------+---------+---------+------|
* | | |MouseUpLf|Mouse Up |MouseUpRg|Volume Up|Scroll| |Scroll|PrintScrn| Home | Up | PgUp | | |
* |------+---------+---------+---------+---------+---------| Up | | Up |---------+---------+---------+---------+---------+------|
* | | |MouseLeft|MouseDown|MouseRght|Volume Dn|------| |------| Num Lock| Left | Down | Right | | |
* |------+---------+---------+---------+---------+---------|Scroll| |Scroll|---------+---------+---------+---------+---------+------|
* | | |MouseDnLf|MouseDown|MouseDnRg| Mute | Down | | Down | | End | Down | PgDn | | |
* `------+---------+---------+---------+---------+----------------' `----------------+---------+---------+---------+---------+------'
* |LCtrl| Meh | MClick | LClick | R Click| |Cmd/Insrt|Optn/Del | Hyper | Meh |RCtrl|
* `---------------------------------------------' `---------------------------------------------'
* ,-------------. ,-------------.
* | Stop |Refrsh| | Prev | Next |
* ,------|------|------| |------+------+------.
* |Brwser|Brwser|Search| |VolUp | | |
* |Back | Fwd |------| |------| Stop | Play-|
* | | | Home | |VolDn | | Pause|
* `--------------------' `--------------------'
*/
[MDIA] = KEYMAP(
// left hand
KC_TRNS ,KC_F11 ,KC_F12 ,KC_F13 ,KC_F14 ,KC_F15 ,KC_ESC
,KC_TRNS ,KC_NO ,M(MUL) ,KC_MS_U ,M(MUR) ,KC_VOLU ,KC_WH_U
,KC_TRNS ,KC_NO ,KC_MS_L ,KC_MS_D ,KC_MS_R ,KC_VOLD
,KC_TRNS ,KC_NO ,M(MDL) ,KC_MS_D ,M(MDR) ,KC_MUTE ,KC_WH_D
,KC_LCTL ,KC_MEH ,KC_BTN3 ,KC_BTN1 ,KC_BTN2
,KC_WSTP ,KC_WREF
,KC_WSCH
,KC_WBAK ,KC_NO ,KC_WHOM
// right hand
,KC_NO ,KC_F16 ,KC_F17 ,KC_F18 ,KC_F19 ,KC_F20 ,KC_TRNS
,KC_WH_U ,KC_PSCR ,KC_HOME ,KC_UP ,KC_PGUP ,KC_NO ,KC_TRNS
,KC_NLCK ,KC_LEFT ,KC_DOWN ,KC_RIGHT,KC_NO ,KC_TRNS
,KC_WH_D ,KC_NO ,KC_END ,KC_DOWN ,KC_PGDN ,KC_NO ,KC_TRNS
,GUI_T(KC_INS),ALT_T(KC_DEL),KC_HYPR ,KC_MEH ,KC_RCTL
,KC_MPRV ,KC_MNXT
,KC_VOLU
,KC_VOLD ,KC_MSTP ,KC_MPLY
),
/******* Special Layer *****************************************************************************************************
*
* ,-----------------------------------------------------. ,-----------------------------------------------------.
* | | Esc | | | | | | | | | | | | Bspc | |
* |-----------+------+------+------+------+-------------| |------+------+------+------+------+------+-----------|
* | | | | | | | | | | | | | | | |
* |-----------+------+------+------+------+------| | | |------+------+------+------+------+-----------|
* | | | | | | |------| |------| | | | | | |
* |-----------+------+------+------+------+------| | | |------+------+------+------+------+-----------|
* | | | | | | | | | | | | | | | RShift |
* `-----------+------+------+------+------+-------------' `-------------+------+------+------+------+-----------'
* | | | | | | | | | | | |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | | | | | |
* ,------|------|------| |------+------+------.
* | | | | | | | |
* | | |------| |------| | |
* | | | | | | | |
* `--------------------' `--------------------'
*/
[SPEC] = KEYMAP(
// left hand
KC_TRNS ,KC_ESC ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS
,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS
,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS
,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS
,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS
,KC_TRNS ,KC_TRNS
,KC_TRNS
,KC_TRNS,KC_TRNS ,KC_TRNS
// right hand
,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_BSPC ,KC_TRNS
,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS
,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS
,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_RSFT
,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS
,KC_TRNS ,KC_TRNS
,KC_TRNS
,KC_TRNS ,KC_TRNS ,KC_TRNS
)
};
const uint16_t PROGMEM fn_actions[] = {
// the faux shift keys are implemented as macro taps
[LCaps] = ACTION_MACRO_TAP(LCaps)
,[LSymb] = ACTION_MACRO_TAP(LSymb)
,[LMdia] = ACTION_MACRO_TAP(LMdia)
,[LSpec] = ACTION_MACRO_TAP(LSpec)
,[RCaps] = ACTION_MACRO_TAP(RCaps)
,[RSymb] = ACTION_MACRO_TAP(RSymb)
,[RMdia] = ACTION_MACRO_TAP(RMdia)
,[RSpec] = ACTION_MACRO_TAP(RSpec)
};
uint16_t caps_shift = 0;
uint16_t symb_shift = 0;
uint16_t mdia_shift = 0;
bool symb_lock = false;
bool mdia_lock = false;
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
switch(id) {
// There are two shift keys for each layer so we increment a layer_shift var when one
// is pressed and decrement when one is released. If both are pressed at the same time
// then the layer is locked (or unlocked). The shift counts are bound between 0 and 2
// only because sometimes rapid pressing led to irregular events; this way the states
// are self healing during use.
case LCaps: // both caps-shift keys trigger Left Shift
case RCaps: // so they don't interfere with the magic combo
if (record->event.pressed && !record->tap.count) {
if(++caps_shift > 2) caps_shift = 2;
if(caps_shift == 2) {
register_code(KC_CAPS);
unregister_code(KC_CAPS);
} else if(caps_shift == 1) {
register_code(KC_LSFT);
}
} else {
if(--caps_shift < 0) caps_shift = 0;
if(caps_shift == 0) unregister_code(KC_LSFT);
}
break;
case LSymb:
if (record->event.pressed) {
if(++symb_shift > 2) symb_shift = 2;
if(symb_shift == 2) {
symb_lock = !symb_lock;
} else if(symb_shift == 1) {
layer_on(SYMB);
}
} else {
if(--symb_shift < 0) symb_shift = 0;
if((symb_shift == 0) && (!symb_lock)) layer_off(SYMB);
}
break;
case LMdia:
if (record->event.pressed) {
if (record->tap.count && (!mdia_shift) && (!mdia_lock)) {
register_code(KC_TAB);
} else {
if(++mdia_shift > 2) mdia_shift = 2;
if(mdia_shift == 2) {
mdia_lock = !mdia_lock;
} else if(mdia_shift == 1) {
layer_on(MDIA);
}
}
} else {
if(record->tap.count && (!mdia_shift) && (!mdia_lock)) {
unregister_code(KC_TAB);
} else {
if(--mdia_shift < 0) mdia_shift = 0;
if((!mdia_shift) && (!mdia_lock)) layer_off(MDIA);
}
}
break;
case LSpec:
if (record->event.pressed) {
if (record->tap.count && !record->tap.interrupted) {
register_code(KC_EQL);
} else {
layer_on(SPEC);
}
} else {
if(record->tap.count && !record->tap.interrupted) {
unregister_code(KC_EQL);
} else {
layer_off(SPEC);
}
}
break;
case RSymb:
if (record->event.pressed) {
if (record->tap.count && (!symb_shift) && (!symb_lock)) {
register_code(KC_QUOT);
} else {
if(++symb_shift > 2) symb_shift = 2;
if(symb_shift == 2) {
symb_lock = !symb_lock;
} else if(symb_shift == 1) {
layer_on(SYMB);
}
}
} else {
if(record->tap.count && symb_shift == 0) {
unregister_code(KC_QUOT);
} else {
if(--symb_shift < 0) symb_shift = 0;
if((!symb_shift) && (!symb_lock)) layer_off(SYMB);
}
}
break;
case RMdia:
if (record->event.pressed) {
if (record->tap.count && (!mdia_shift) && (!mdia_lock)) {
register_code(KC_BSLS);
} else {
if(++mdia_shift > 2) mdia_shift = 2;
if(mdia_shift == 2) {
mdia_lock = !mdia_lock;
} else if(mdia_shift == 1) {
layer_on(MDIA);
}
}
} else {
if(record->tap.count && (!mdia_shift) && (!mdia_lock)) {
unregister_code(KC_BSLS);
} else {
if(--mdia_shift < 0) mdia_shift = 0;
if((!mdia_shift) && (!mdia_lock)) layer_off(MDIA);
}
}
break;
case RSpec:
if (record->event.pressed) {
if (record->tap.count && !record->tap.interrupted) {
register_code(KC_MINS);
} else {
layer_on(SPEC);
}
} else {
if(record->tap.count && !record->tap.interrupted) {
unregister_code(KC_MINS);
} else {
layer_off(SPEC);
}
}
break;
// mouse diagonals
case MUL: // mouse up left
if (record->event.pressed) {
mousekey_on(KC_MS_UP);
mousekey_on(KC_MS_LEFT);
mousekey_send();
} else {
mousekey_off(KC_MS_UP);
mousekey_off(KC_MS_LEFT);
mousekey_send();
}
break;
case MUR: // mouse up right
if (record->event.pressed) {
mousekey_on(KC_MS_UP);
mousekey_on(KC_MS_RIGHT);
mousekey_send();
} else {
mousekey_off(KC_MS_UP);
mousekey_off(KC_MS_RIGHT);
mousekey_send();
}
break;
case MDL: // mouse down left
if (record->event.pressed) {
mousekey_on(KC_MS_DOWN);
mousekey_on(KC_MS_LEFT);
mousekey_send();
} else {
mousekey_off(KC_MS_DOWN);
mousekey_off(KC_MS_LEFT);
mousekey_send();
}
break;
case MDR: // mouse down right
if (record->event.pressed) {
mousekey_on(KC_MS_DOWN);
mousekey_on(KC_MS_RIGHT);
mousekey_send();
} else {
mousekey_off(KC_MS_DOWN);
mousekey_off(KC_MS_RIGHT);
mousekey_send();
}
break;
default:
// none
break;
}
return MACRO_NONE;
};
// Runs just one time when the keyboard initializes.
void matrix_init_user(void) {
};
// Runs constantly in the background, in a loop.
void matrix_scan_user(void) {
// shift or caps lock turns on red light
if(caps_shift || (keyboard_report->mods & MOD_BIT(KC_RSFT)) || (host_keyboard_leds() & (1<<USB_LED_CAPS_LOCK))) {
ergodox_right_led_1_on();
} else {
ergodox_right_led_1_off();
}
// Symbol layer turns on green light
if(layer_state & (1UL<<SYMB)) {
ergodox_right_led_2_on();
} else {
ergodox_right_led_2_off();
}
// Media layer turns on blue light
if(layer_state & (1UL<<MDIA)) {
ergodox_right_led_3_on();
} else {
ergodox_right_led_3_off();
}
};

Binary file not shown.

After

Width:  |  Height:  |  Size: 62 KiB

@ -0,0 +1,27 @@
[{x:3.5,a:7},"",{x:10.5},""],
[{y:-0.875,x:2.5},"",{x:1},"",{x:8.5},"",{x:1},""],
[{y:-0.875,x:5.5},"",{c:"#ff4444",a:4},"Esc",{x:4.5,c:"#cccccc",a:7},"",""],
[{y:-0.875,c:"#000000",t:"#ff0000",a:4,w:1.5},"Special\n\n\n\n\n\nShift",{c:"#ff4444",t:"#000000"},"Esc",{x:14.5,c:"#54d6de"},"Back\n\n\n\n\n\nspace",{c:"#000000",t:"#ff0000",w:1.5},"\n\nSpecial\n\n\n\n\nShift"],
[{y:-0.375,x:3.5,c:"#cccccc",t:"#000000",a:7},"",{x:10.5},""],
[{y:-0.875,x:2.5},"",{x:1},"",{x:8.5},"",{x:1},""],
[{y:-0.875,x:5.5},"",{h:1.5},"",{x:4.5,h:1.5},"",""],
[{y:-0.875,w:1.5},"","",{x:14.5},"",{w:1.5},""],
[{y:-0.375,x:3.5},"",{x:10.5},""],
[{y:-0.875,x:2.5},"",{x:1},"",{x:8.5},"",{x:1},""],
[{y:-0.875,x:5.5},"",{x:6.5},""],
[{y:-0.875,w:1.5},"","",{x:14.5},"",{w:1.5},""],
[{y:-0.625,x:6.5,h:1.5},"",{x:4.5,h:1.5},""],
[{y:-0.75,x:3.5},"",{x:10.5},""],
[{y:-0.875,x:2.5},"",{x:1},"",{x:8.5},"",{x:1},""],
[{y:-0.875,x:5.5},"",{x:6.5},""],
[{y:-0.875,w:1.5},"","",{x:14.5},"",{c:"#2277ff",w:1.5},"RShift"],
[{y:-0.375,x:3.5,c:"#cccccc"},"",{x:10.5},""],
[{y:-0.875,x:2.5},"",{x:1},"",{x:8.5},"",{x:1},""],
[{y:-0.75,x:0.5},"","",{x:14.5},"",""],
[{r:30,rx:6.5,ry:4.25,y:-1,x:1},"",""],
[{h:2},"",{h:2},"",""],
[{x:2},""],
[{r:-30,rx:13,y:-1,x:-3},"",""],
[{x:-3},"",{h:2},"",{h:2},""],
[{x:-3},""]

@ -0,0 +1,45 @@
# teckinesis Layout
*A blend of TECK and Kinesis layouts, based on ["The Ordinary Layout" by Nicholas Keene](http://qmk.fm/keyboards/ergodox_ez/keymaps/ordinary/#the-ordinary-layout-a-familiar-and-powerful-layout)*
I love "The Ordinary Layout", but I still use a [TECK](https://www.trulyergonomic.com/store/index.php)
at the office, and I found the transition back and forth to be a bit more difficult than I expected.
This layout consists of only slight changes to "The Ordinary Layout" based on the layouts of the
[(original) TECK Model 209](https://www.trulyergonomic.com/store/layout-designer--configurator--reprogrammable--truly-ergonomic-mechanical-keyboard/#KTo7PD0+P0BBQkNERUw5394rNR4fICEi4yMkJSYnLS4xOBQaCBUXTBwYDBITLzDhBBYHCQorCw0ODzPl4B0bBhkFKhEQNjc05OPiSktOTSwoLFBSUU/mZQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAX2BhAFZXAAAAAAAAAAAAXF1eVAAAAAAAAAAAAABZWltVAAAAAAAAAAAAYgBjAAAAAAAAAAAAWFcAAAAAAACTAQAMAiMBAAwBigEADAIhAQAMAZQBAAwBkgEADAGDAQAMALYBAAwAzQEADAC1AQAMAOIBAAwA6gEADADpAQAMALhJAEYAAAAAAEitR64AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACk6Ozw9Pj9AQUJDREVMOd/eKzUeHyAhIuMjJCUmJy0uMTgUGggVF0wcGAwSEy8w4QQWBwkKKwsNDg8z5eMdGwYZBSoREDY3NOfg4kpLTk0sKCxQUlFP5uQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAF9gYQBWVwAAAAAAAAAAAFxdXlQAAAAAAAAAAAAAWVpbVQAAAAAAAAAAAGIAYwAAAAAAAAAAAFhXAAAAAAAAkwEADAIjAQAMAYoBAAwCIQEADAGUAQAMAZIBAAwBgwEADAC2AQAMAM0BAAwAtQEADADiAQAMAOoBAAwA6QEADAC4SQBGAAAAAABIrUeuAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA=) and
the [Kinesis Advantage](http://www.kinesis-ergo.com/wp-content/uploads/2013/06/advantage_layout_win.pdf)
## The Base Layout ##
[teckinesis (Base Layer)](http://www.keyboard-layout-editor.com/#/gists/befd4c5800d92114aa9e50d4f7c0dfb0)
![teckinesis base layout](teckinesis-base.png)
### Changes from The Ordinary Layout ###
* Moved KC_MINS from the key left of the 6 to the RSpec key.
* Moved KC_EQL from RSpec to LSpec.
* Moved KC_GRV from LSpec to the key left of the 6.
* Mdded KC_BSLS to the left Meh key.
* Added KC_SLSH to the left Hyper key.
* Added KC_LBRC to the right Hyper key.
* Added KC_RBRC to the right Meh key.
## The Symbols Layer ##
[teckinesis (Symbols Layer)](http://www.keyboard-layout-editor.com/#/gists/e6ddc4e9e0d194b3e52ac0616238ab61)
![teckinesis symbols layout](teckinesis-symbol.png)
### Changes from The Ordinary Layout ###
* None.
## The Media Layer ##
[teckinesis (Media Layer)](http://www.keyboard-layout-editor.com/#/gists/41ff65e6a7c490211fd6702fb34d9908)
![teckinesis media layout](teckinesis-media.png)
### Changes from The Ordinary Layout ###
* Removed Power, Sleep, Mail, My Computer keys.
(I kept hitting these while using the mouse/cursor. =P)

@ -0,0 +1,434 @@
[
{
"name": "teckinesis (Base Layer)",
"author": "Will Wolff-Myren",
"notes": "# teckinesis Layout # \r\n\r\n*A blend of TECK and Kinesis layouts, based on [\"The Ordinary Layout\" by Nicholas Keene](http://qmk.fm/keyboards/ergodox_ez/keymaps/ordinary/#the-ordinary-layout-a-familiar-and-powerful-layout)*\r\n\r\n## The Base Layout ##\r\n\r\n![teckinesis base layout](teckinesis-base.png)\r\n\r\n## The Symbols Layer ##\r\n\r\n![teckinesis symbols layout](teckinesis-symbol.png)\r\n\r\n## The Media Layer ##\r\n\r\n(placeholder)\r\n",
"switchMount": "cherry",
"switchBrand": "gateron",
"switchType": "KS-3-Tea"
},
[
{
"x": 3.5
},
"#\n3",
{
"x": 10.5
},
"*\n8"
],
[
{
"y": -0.875,
"x": 2.5
},
"@\n2",
{
"x": 1
},
"$\n4",
{
"x": 8.5
},
"&\n7",
{
"x": 1
},
"(\n9"
],
[
{
"y": -0.875,
"x": 5.5
},
"%\n5",
{
"c": "#ff4444"
},
"Esc",
{
"x": 4.5,
"c": "#cccccc"
},
"~\n`",
"^\n6"
],
[
{
"y": -0.875,
"c": "#2277ff",
"w": 1.5
},
"Special\n\n+\n\n\n\nShift\n=",
{
"c": "#cccccc"
},
"!\n1",
{
"x": 14.5
},
")\n0",
{
"c": "#2277ff",
"w": 1.5
},
"_\n\nSpecial\n\n\n\n-\nShift"
],
[
{
"y": -0.375,
"x": 3.5,
"c": "#cccccc"
},
"E",
{
"x": 10.5
},
"I"
],
[
{
"y": -0.875,
"x": 2.5
},
"W",
{
"x": 1
},
"R",
{
"x": 8.5
},
"U",
{
"x": 1
},
"O"
],
[
{
"y": -0.875,
"x": 5.5
},
"T",
{
"h": 1.5
},
"{\n\n\n\n\n\n[",
{
"x": 4.5,
"h": 1.5
},
"}\n\n\n\n\n\n]",
"Y"
],
[
{
"y": -0.875,
"c": "#2277ff",
"fa": [
0,
0,
4
],
"w": 1.5
},
"Media\n\n<i class='kb kb-Line-Start-End'></i>\n\n\n\nShift",
{
"c": "#cccccc"
},
"Q",
{
"x": 14.5
},
"P",
{
"c": "#2277ff",
"f": 3,
"w": 1.5
},
"|\n\\\nMedia\n\n\n\n\nShift"
],
[
{
"y": -0.375,
"x": 3.5,
"c": "#cccccc"
},
"D",
{
"x": 10.5
},
"K"
],
[
{
"y": -0.875,
"x": 2.5
},
"S",
{
"x": 1
},
"F",
{
"x": 8.5
},
"J",
{
"x": 1
},
"L"
],
[
{
"y": -0.875,
"x": 5.5
},
"G",
{
"x": 6.5
},
"H"
],
[
{
"y": -0.875,
"c": "#2277ff",
"w": 1.5
},
"Symbols\n\n\n\n\n\nShift",
{
"c": "#cccccc"
},
"A",
{
"x": 14.5
},
":\n;",
{
"c": "#2277ff",
"f": 3,
"w": 1.5
},
"\"\n'\nSymbols\n\n\n\n\nShift"
],
[
{
"y": -0.625,
"x": 6.5,
"c": "#54d6de",
"fa": [
0,
0,
4,
1
],
"h": 1.5
},
"< Tab\n\n\nShift Tab",
{
"x": 4.5,
"h": 1.5
},
"Tab >\n\n\nTab"
],
[
{
"y": -0.75,
"x": 3.5,
"c": "#cccccc"
},
"C",
{
"x": 10.5
},
"<\n,"
],
[
{
"y": -0.875,
"x": 2.5
},
"X",
{
"x": 1
},
"V",
{
"x": 8.5
},
"M",
{
"x": 1
},
">\n."
],
[
{
"y": -0.875,
"x": 5.5
},
"B",
{
"x": 6.5
},
"N"
],
[
{
"y": -0.875,
"c": "#2277ff",
"w": 1.5
},
"Capitals\n\n\n\n\n\nShift",
{
"c": "#cccccc"
},
"Z",
{
"x": 14.5
},
"?\n/",
{
"c": "#2277ff",
"f": 3,
"w": 1.5
},
"\n\nCapitals\n\n\n\n\nShift"
],
[
{
"y": -0.375,
"x": 3.5,
"c": "#77aaff",
"fa": [
5,
0,
4,
1
]
},
"<i class='mss mss-Unicode-Option-3'></i>\n\n\nLAlt",
{
"x": 10.5
},
"<i class='mss mss-Unicode-Option-3'></i>\n\n\nRAlt"
],
[
{
"y": -0.875,
"x": 2.5,
"fa": [
5,
1
]
},
"\nHyper\n?\n/",
{
"x": 1,
"fa": [
5,
1,
0,
1
]
},
"<i class='mss mss-Unicode-Command-3'></i>\n\n\nSuper",
{
"x": 8.5
},
"<i class='mss mss-Unicode-Command-3'></i>\n\n\nSuper",
{
"x": 1,
"fa": [
0,
0,
0,
1
]
},
"{\n[\n\nHyper"
],
[
{
"y": -0.75,
"x": 0.5
},
"Ctrl\n\n\nLCtrl",
{
"f2": 1
},
"\nMeh\n|\n\\",
{
"x": 14.5,
"fa": [
0,
0,
1,
1
]
},
"}\n]\n\nMeh",
"Ctrl\n\n\nRCtrl"
],
[
{
"r": 30,
"rx": 6.5,
"ry": 4.25,
"y": -1,
"x": 1,
"c": "#54d6de"
},
"Home",
"End"
],
[
{
"h": 2
},
"< Del\n\n\nBackspace",
{
"h": 2
},
"Del >\n\n\nDelete",
"Page\n\n\n\n\n\nUp"
],
[
{
"x": 2
},
"Page\n\n\n\n\n\nDown"
],
[
{
"r": -30,
"rx": 13,
"y": -1,
"x": -3
},
"Left",
"Right"
],
[
{
"x": -3
},
"Up",
{
"h": 2
},
"Enter",
{
"h": 2
},
"Space"
],
[
{
"x": -3
},
"Down"
]
]

Binary file not shown.

After

Width:  |  Height:  |  Size: 92 KiB

@ -0,0 +1,436 @@
[
{
"name": "teckinesis (MediaLayer)",
"author": "Will Wolff-Myren",
"switchMount": "cherry",
"switchBrand": "gateron",
"switchType": "KS-3-Tea"
},
[
{
"x": 3.5,
"c": "#99de2a"
},
"F13",
{
"x": 10.5
},
"F18"
],
[
{
"y": -0.875,
"x": 2.5
},
"F12",
{
"x": 1
},
"F14",
{
"x": 8.5
},
"F17",
{
"x": 1
},
"F19"
],
[
{
"y": -0.875,
"x": 5.5
},
"F15",
{
"c": "#ff4444"
},
"Esc",
{
"x": 4.5
},
"Esc",
{
"c": "#99de2a"
},
"F16"
],
[
{
"y": -0.875,
"x": 1.5
},
"F11",
{
"x": 14.5
},
"F20"
],
[
{
"y": -0.995,
"c": "#000000",
"t": "#ff0000",
"w": 1.5
},
"Media\n\n\n\n\n\nShift",
{
"x": 16.5,
"w": 1.5
},
"\n\nMedia\n\n\n\n\nShift"
],
[
{
"y": -0.3799999999999999,
"x": 3.5,
"c": "#ff8500",
"t": "#000000"
},
"Mouse\n\n\n\n\n\nUp",
{
"x": 10.5
},
"Cursor\n\n\n\n\n\nUp"
],
[
{
"y": -0.875,
"x": 2.5
},
"Mouse\n\n\n\n\n\nUpLeft",
{
"x": 1
},
"Mouse\n\n\n\n\n\nUpRgt",
{
"x": 8.5,
"c": "#ffb063"
},
"Home",
{
"x": 1
},
"Page\n\n\n\n\n\nUp"
],
[
{
"y": -0.875,
"x": 5.5,
"c": "#e6e067"
},
"Vol\n\n\n\n\n\nUp",
{
"c": "#ffb063",
"h": 1.5
},
"Scroll\n\n\n\n\n\nUp",
{
"x": 4.5,
"h": 1.5
},
"Scroll\n\n\n\n\n\nUp",
{
"c": "#e6e067"
},
"Print\n\n\n\n\n\nScreen"
],
[
{
"y": -0.875,
"x": 1.5,
"c": "#737373",
"a": 7
},
"",
{
"x": 14.5
},
""
],
[
{
"y": -0.9950000000000001,
"c": "#2277ff",
"a": 4,
"w": 1.5
},
"Symbols\n\n\n\n\n\nShift",
{
"x": 16.5,
"w": 1.5
},
"\n\nSymbols\n\n\n\n\nShift"
],
[
{
"y": -0.3799999999999999,
"x": 3.5,
"c": "#ff8500"
},
"Mouse\n\n\n\n\n\nDown",
{
"x": 10.5
},
"Cursor\n\n\n\n\n\nDown"
],
[
{
"y": -0.875,
"x": 2.5
},
"Mouse\n\n\n\n\n\nLeft",
{
"x": 1
},
"Mouse\n\n\n\n\n\nRight",
{
"x": 8.5
},
"Cursor\n\n\n\n\n\nLeft",
{
"x": 1
},
"Cursor\n\n\n\n\n\nRight"
],
[
{
"y": -0.875,
"x": 5.5,
"c": "#e6e067"
},
"Vol\n\n\n\n\n\nDown",
{
"x": 6.5
},
"Num\n\n\n\n\n\nLock"
],
[
{
"y": -0.875,
"x": 1.5,
"c": "#737373",
"a": 7
},
"",
{
"x": 14.5
},
""
],
[
{
"y": -0.9950000000000001,
"c": "#2277ff",
"a": 4,
"w": 1.5
},
"Capitals\n\n\n\n\n\nShift",
{
"x": 16.5,
"w": 1.5
},
"\n\nCapitals\n\n\n\n\nShift"
],
[
{
"y": -0.6299999999999999,
"x": 6.5,
"c": "#ffb063",
"h": 1.5
},
"Scroll\n\n\n\n\n\nDown",
{
"x": 4.5,
"h": 1.5
},
"Scroll\n\n\n\n\n\nDown"
],
[
{
"y": -0.75,
"x": 3.5,
"c": "#ff8500"
},
"Mouse\n\n\n\n\n\nDown",
{
"x": 10.5
},
"Cursor\n\n\n\n\n\nDown"
],
[
{
"y": -0.875,
"x": 2.5
},
"Mouse\n\n\n\n\n\nDnLeft",
{
"x": 1
},
"Mouse\n\n\n\n\n\nDnRgt",
{
"x": 8.5,
"c": "#ffb063"
},
"End",
{
"x": 1
},
"Page\n\n\n\n\n\nDown"
],
[
{
"y": -0.875,
"x": 5.5,
"c": "#e6e067"
},
"Mute",
{
"x": 6.5,
"c": "#737373",
"a": 7
},
""
],
[
{
"y": -0.875,
"x": 1.5
},
"",
{
"x": 14.5
},
""
],
[
{
"y": -0.9950000000000001,
"c": "#2277ff",
"a": 4,
"w": 1.5
},
"Ctrl",
{
"x": 16.5,
"w": 1.5
},
"Ctrl"
],
[
{
"y": -0.3799999999999999,
"x": 3.5,
"c": "#ff8500"
},
"Middle\n\n\n\n\n\nClick",
{
"x": 10.5,
"c": "#ffb063",
"fa": [
0,
0,
0,
1
]
},
"Delete\n\n\nOption"
],
[
{
"y": -0.875,
"x": 2.5,
"c": "#ff8500"
},
"Left\n\n\n\n\n\nClick",
{
"x": 1
},
"Right\n\n\n\n\n\nClick",
{
"x": 8.5,
"c": "#ffb063"
},
"Insert\n\n\nCmd",
{
"x": 1,
"c": "#77aaff"
},
"Hyper"
],
[
{
"y": -0.75,
"x": 0.5
},
"Alt\n\n\nLAlt",
"Meh",
{
"x": 14.5
},
"Meh",
"Alt\n\n\nRAlt"
],
[
{
"r": 30,
"rx": 6.5,
"ry": 4.25,
"y": -1,
"x": 1,
"c": "#ccbb00"
},
"Stop\n\n\nBrowser",
"Reload\n\n\nBrowser"
],
[
{
"h": 2
},
"< Web\n\n\nBrowser",
{
"h": 2
},
"Web >\n\n\nBrowser",
"Search\n\n\nBrowser"
],
[
{
"x": 2
},
"Home\n\n\nBrowser"
],
[
{
"r": -30,
"rx": 13,
"y": -1,
"x": -3
},
"Prev\n\n\nAudio\n\n\nTrack",
"Next\n\n\nAudio\n\n\nTrack"
],
[
{
"x": -3,
"c": "#e6e067"
},
"Vol\n\n\n\n\n\nUp",
{
"c": "#ccbb00",
"h": 2
},
"Stop\n\n\nAudio",
{
"h": 2
},
"Play\n\n\nAudio\n\n\nPause"
],
[
{
"x": -3,
"c": "#e6e067"
},
"Vol\n\n\n\n\n\nDown"
]
]

Binary file not shown.

After

Width:  |  Height:  |  Size: 110 KiB

@ -0,0 +1,422 @@
[
{
"name": "teckinesis (Symbol Layer)",
"author": "Will Wolff-Myren",
"switchMount": "cherry",
"switchBrand": "gateron",
"switchType": "KS-3-Tea"
},
[
{
"x": 3.5,
"c": "#99de2a"
},
"F3",
{
"x": 10.5
},
"F8"
],
[
{
"y": -0.875,
"x": 2.5
},
"F2",
{
"x": 1
},
"F4",
{
"x": 8.5
},
"F7",
{
"x": 1
},
"F9"
],
[
{
"y": -0.875,
"x": 5.5
},
"F5",
{
"c": "#ff4444"
},
"Esc",
{
"x": 4.5,
"c": "#bbddbb"
},
"_\n\n\n\n\n\n-",
{
"c": "#99de2a"
},
"F6"
],
[
{
"y": -0.875,
"c": "#2277ff",
"w": 1.5
},
"Special\n\n\n\n\n\nShift",
{
"c": "#99de2a"
},
"F1",
{
"x": 14.5
},
"F10",
{
"c": "#2277ff",
"w": 1.5
},
"\n\nSpecial\n\n\n\n\nShift"
],
[
{
"y": -0.375,
"x": 3.5,
"c": "#bbddbb"
},
"{",
{
"x": 10.5,
"c": "#89b087"
},
"8"
],
[
{
"y": -0.875,
"x": 2.5,
"c": "#bbddbb"
},
"@",
{
"x": 1
},
"}",
{
"x": 8.5,
"c": "#89b087"
},
"7",
{
"x": 1
},
"9"
],
[
{
"y": -0.875,
"x": 5.5,
"c": "#bbddbb"
},
"&",
{
"h": 1.5
},
"<",
{
"x": 4.5,
"h": 1.5
},
">",
"|"
],
[
{
"y": -0.875,
"c": "#2277ff",
"w": 1.5
},
"Media\n\n\n\n\n\nShift",
{
"c": "#bbddbb"
},
"!",
{
"x": 14.5,
"c": "#89b087"
},
"/",
{
"c": "#2277ff",
"w": 1.5
},
"\n\nMedia\n\n\n\n\nShift"
],
[
{
"y": -0.375,
"x": 3.5,
"c": "#bbddbb"
},
"(",
{
"x": 10.5,
"c": "#89b087"
},
"5"
],
[
{
"y": -0.875,
"x": 2.5,
"c": "#bbddbb"
},
"$",
{
"x": 1
},
")",
{
"x": 8.5,
"c": "#89b087"
},
"4",
{
"x": 1
},
"6"
],
[
{
"y": -0.875,
"x": 5.5,
"c": "#bbddbb"
},
"`",
{
"x": 6.5
},
"/"
],
[
{
"y": -0.875,
"c": "#000000",
"t": "#ff0000",
"w": 1.5
},
"Symbols\n\n\n\n\n\nShift",
{
"c": "#bbddbb",
"t": "#000000"
},
"#",
{
"x": 14.5,
"c": "#89b087"
},
"*",
{
"c": "#000000",
"t": "#ff0000",
"w": 1.5
},
"\n\nSymbols\n\n\n\n\nShift"
],
[
{
"y": -0.625,
"x": 6.5,
"c": "#54d6de",
"t": "#000000",
"fa": [
0,
0,
0,
1
],
"h": 1.5
},
"Tab >\n\n\nTab",
{
"x": 4.5,
"h": 1.5
},
"< Tab\n\n\nShift Tab"
],
[
{
"y": -0.75,
"x": 3.5,
"c": "#bbddbb"
},
"[",
{
"x": 10.5,
"c": "#89b087"
},
"2"
],
[
{
"y": -0.875,
"x": 2.5,
"c": "#bbddbb"
},
"^",
{
"x": 1
},
"]",
{
"x": 8.5,
"c": "#89b087"
},
"1",
{
"x": 1
},
"3"
],
[
{
"y": -0.875,
"x": 5.5,
"c": "#bbddbb"
},
"~",
{
"x": 6.5
},
"\\"
],
[
{
"y": -0.875,
"c": "#2277ff",
"w": 1.5
},
"Capitals\n\n\n\n\n\nShift",
{
"c": "#bbddbb"
},
"%",
{
"x": 14.5,
"c": "#89b087"
},
"-",
{
"c": "#2277ff",
"w": 1.5
},
"\n\nCapitals\n\n\n\n\nShift"
],
[
{
"y": -0.375,
"x": 3.5,
"c": "#77aaff"
},
"<i class='mss mss-Unicode-Option-3'></i>\n\n\nLAlt",
{
"x": 10.5,
"c": "#89b087"
},
".\n\n\nOption"
],
[
{
"y": -0.875,
"x": 2.5,
"c": "#77aaff"
},
"Hyper",
{
"x": 1
},
"<i class='mss mss-Unicode-Command-3'></i>\n\n\nSuper",
{
"x": 8.5,
"c": "#89b087"
},
"0\n\n\nCmd",
{
"x": 1
},
"=\n\n\nHyper"
],
[
{
"y": -0.75,
"x": 0.5,
"c": "#77aaff"
},
"Ctrl\n\n\nLCtrl",
"Meh",
{
"x": 14.5,
"c": "#89b087"
},
"+\n\n\nMeh",
"Enter\n\n\nCtrl"
],
[
{
"r": 30,
"rx": 6.5,
"ry": 4.25,
"y": -1,
"x": 1,
"c": "#54d6de"
},
"Left",
"Right"
],
[
{
"h": 2
},
"Space",
{
"h": 2
},
"Enter",
"Up"
],
[
{
"x": 2
},
"Down"
],
[
{
"r": -30,
"rx": 13,
"y": -1,
"x": -3
},
"Home",
"End"
],
[
{
"x": -3
},
"Page\n\n\n\n\n\nUp",
{
"h": 2
},
"< Del\n\n\nBackspace",
{
"h": 2
},
"Del >\n\n\nDelete"
],
[
{
"x": -3
},
"Page\n\n\n\n\n\nDown"
]
]

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After

Width:  |  Height:  |  Size: 95 KiB

@ -1,4 +1,4 @@
#include "ergodox_ez.h"
#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"

@ -1,5 +1,5 @@
/* TypeMatrix-2030-like keymap */
#include "ergodox_ez.h"
#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"
#include "led.h"

@ -1,4 +1,4 @@
#include "ergodox_ez.h"
#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"

@ -0,0 +1,44 @@
/*
Copyright 2012 Jun Wako <wakojun@gmail.com>
Copyright 2013 Oleg Kostyuk <cub.uanic@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CONFIG_H
#define CONFIG_H
#include "../../config.h"
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
// #define NO_DEBUG
/* disable print */
// #define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
//#define NO_ACTION_MACRO
//#define NO_ACTION_FUNCTION
//#define DEBUG_MATRIX_SCAN_RATE
#define ONESHOT_TAP_TOGGLE 2
#define ONESHOT_TIMEOUT 3000
#endif

@ -1,4 +1,4 @@
#include "ergodox_ez.h"
#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"
#include "action_util.h"

@ -1,4 +1,2 @@
# I don't want my keyboard blinking lights when is suppose to be asleep.
SLEEP_LED_ENABLE = no
CONFIG_H = keymaps/$(KEYMAP)/config.h

@ -1,4 +1,4 @@
#include "ergodox_ez.h"
#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"
#include "keymap_plover.h"

@ -1,4 +1,4 @@
#include "ergodox_ez.h"
#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"
// readme

@ -1,4 +1,4 @@
#include "ergodox_ez.h"
#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"
@ -11,7 +11,7 @@
#define BBED 2 // BBEdit
#define TMNL 3 // Terminal
#define SAFA 4 // Safari
#define ALFRED_LEAD_TIME 100 // time, in milliseconds, to let Alfred come to the fore and accept keyboard input
#define ALFRED_LEAD_TIME 250 // time, in milliseconds, to let Alfred come to the fore and accept keyboard input
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap 0: Basic layer
@ -31,7 +31,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* | `~ | '" | | ⎋ | ⌫ |
* ,------|------|------| |------+--------+------.
* | | | PgUp | | PgDn | | |
* | | |------| |------| |Enter |
* | | |------| |------| |Enter |
* | | | L | | L | | |
* `--------------------' `----------------------'
*/
@ -46,7 +46,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_LCTL, KC_LALT, KC_LGUI,KC_LEFT,KC_RGHT,
KC_GRV, KC_QUOT,
KC_PGUP,
KC_SPC,KC_BSPC,KC_LALT,
KC_SPC,KC_TAB ,KC_LALT,
// right hand
TG(SYMB), KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
MO(SYMB), KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
@ -66,25 +66,25 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | < | > | ( | ) | ' |------| |------| - | 4 | 5 | 6 | + | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | | | | | | | | | & | 1 | 2 | 3 | = | |
* | | | | | | = | | | | : | 1 | 2 | 3 | = | |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | | | | | | | 0 | . | | | |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | | | | | |
* ,------|------|------| |------+------+------.
* | | | | | Home | | |
* | | | | | | | |
* | | |------| |------| | |
* | | | | | End | | |
* | | | | | | | |
* `--------------------' `--------------------'
*/
// SYMBOLS
[SYMB] = KEYMAP(
// left hand
KC_TRNS,KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_TRNS,
KC_TRNS,KC_LBRC,KC_RBRC,KC_LCBR,KC_RCBR,KC_DQUO,KC_TRNS,
KC_TRNS,KC_LBRC,KC_RBRC,KC_LCBR,KC_RCBR,KC_DQT ,KC_TRNS,
KC_TRNS,KC_LABK,KC_RABK,KC_LPRN,KC_RPRN,KC_QUOT,
KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_EQL ,KC_TRNS,
KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
KC_TRNS,KC_TRNS,
KC_TRNS,
@ -93,11 +93,11 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_TRNS, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
KC_TRNS, KC_SLSH, KC_7, KC_8, KC_9, KC_ASTR, KC_F12,
KC_MINS, KC_4, KC_5, KC_6, KC_PLUS, KC_TRNS,
KC_TRNS, KC_AMPR, KC_1, KC_2, KC_3, KC_EQL, KC_TRNS,
KC_TRNS, KC_COLN, KC_1, KC_2, KC_3, KC_EQL, KC_TRNS,
KC_0, KC_DOT, KC_LEFT, KC_RGHT, KC_TRNS,
KC_TRNS, KC_TRNS,
KC_HOME,
KC_END , KC_TRNS, KC_TRNS
KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS
),
/* Keymap 2: Media keys
*
@ -131,13 +131,13 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_HOME,
KC_TRNS, KC_TRNS, KC_TRNS,
// right hand
LGUI(KC_Q), LGUI(KC_W), LGUI(LSFT(KC_GRV)), LGUI(KC_GRV), KC_TRNS, KC_TRNS, KC_PWR,
LGUI(KC_Q), LGUI(KC_W), LGUI(LSFT(KC_GRV)), LGUI(KC_GRV), KC_TRNS, KC_TRNS, KC_PWR ,
KC_TRNS, LGUI(KC_RBRC), LGUI(LALT(KC_UP)), KC_UP , LGUI(LALT(KC_DOWN)), KC_TRNS, KC_TRNS,
LGUI(KC_LBRC), KC_LEFT, KC_DOWN, KC_RGHT, KC_TRNS, KC_MPLY,
KC_TRNS, LSFT(KC_SPC), KC_SPC , KC_MPRV, KC_MNXT, KC_TRNS, KC_TRNS,
KC_VOLU, KC_VOLD, KC_MUTE, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS,
KC_TRNS,
KC_END ,
LGUI(KC_X), LGUI(KC_C), LGUI(KC_V)
),
};

@ -0,0 +1,2 @@
# Dont do a tricolor wave when the computer is shut down in Windows
SLEEP_LED_ENABLE = no

@ -42,4 +42,4 @@ I press C-a, C-e, and C-k all the time. Its difficult to press these key comb
## use spreadsheets
All the common spreadsheet operations (+-*/=) are now on the right side of the symbol layer.
All the common spreadsheet operations (+-*/=) are now on the right side of the symbol layer. Theres also a colon there for entering times and maybe IPv6 addresses. Not that I expect people to type IPv6 addresses into a spreadsheet, but, yknow.

@ -0,0 +1,1151 @@
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@ -1,33 +1,35 @@
# Getting started
There are two main ways you could customize the ErgoDox EZ.
There are two main ways you could customize the ErgoDox (EZ and Infinity)
## The Easy Way: Use an existing firmware file and just flash it
## The Easy Way: Use an existing firmware file and just flash it (ErgoDox EZ only)
1. Download and install the [Teensy Loader](https://www.pjrc.com/teensy/loader.html). Some Linux distributions already provide a binary (may be called `teensy-loader-cli`), so you may prefer to use this.
2. Find a firmware file you like. You can find a few if these in the keymaps subdirectory right here. The file you need ends with .hex, and you can look at its .c counterpart (or its PNG image) to see what you'll be getting. You can also use the [Massdrop configurator](https://keyboard-configurator.massdrop.com/ext/ergodox) to create a firmware Hex file you like.
2. Find a firmware file you like. There are [dozens of community-contributed keymaps](http://qmk.fm/keyboards/ergodox/) you can browse and download. You can also use the [Massdrop configurator](https://keyboard-configurator.massdrop.com/ext/ergodox) to create a firmware Hex file you like.
3. Download the firmware file
4. Connect the keyboard, press its Reset button (gently insert a paperclip into the hole in the top-right corner) and flash it using the Teensy loader you installed on step 1 and the firmware you downloaded.
## More technical: create your own totally custom firmware by editing the source files.
## More technical: compile an existing keymap, or create your own totally custom firmware by editing the source files.
This requires a little bit of familiarity with coding.
If you are just compiling an existing keymap and don't want to create your own, you can skip step 4, 5 and 8.
1. Go to https://github.com/jackhumbert/qmk_firmware and read the readme at the base of this repository, top to bottom. Then come back here :)
2. Clone the repository (download it)
3. Set up a build environment as per [the build guide](/doc/BUILD_GUIDE.md)
- Using a Mac and have homebrew? just run `brew tap osx-cross/avr && brew install avr-libc`
4. Copy `keyboards/ergodox_ez/keymaps/default/keymap.c` into `keymaps/your_name/keymap.c` (for example, `keymaps/german/keymap.c`)
3. Set up a build environment as per the readme.
4. Copy `keyboards/ergodox/keymaps/default/keymap.c` into `keymaps/your_name/keymap.c` (for example, `keymaps/german/keymap.c`)
5. Edit this file, changing keycodes to your liking (see "Finding the keycodes you need" below). Try to edit the comments as well, so the "text graphics" represent your layout correctly. See below for more tips on sharing your work.
6. Compile your firmware by running `make keymap=your_name`. For example, `make keymap=german`. This will result in a hex file, which will be called `ergodox_ez_your_name.hex`, e.g. `ergodox_ez_german.hex`.
6. Flash this hex file using the [Teensy loader](https://www.pjrc.com/teensy/loader.html) as described in step 4 in the "Easy Way" above. If you prefer you can automatically flash the hex file after successfull build by running `make teensy keymap=your_name`.
7. Submit your work as a pull request to this repository, so others can also use it. :) See below on specifics.
6. Compile your firmware by running `make keymap=keymap_name`. For example, `make keymap=german`. This will result in a hex file, which will be called `ergodox_ez_keymap_name.hex`, e.g. `ergodox_ez_german.hex`. For **Infinity ErgoDox** you need to add `subproject=infinity` to the make command.
7. **ErgoDox EZ** - Flash this hex file using the [Teensy loader](https://www.pjrc.com/teensy/loader.html) as described in step 4 in the "Easy Way" above. If you prefer you can automatically flash the hex file after successful build by running `make teensy keymap=keymap_name`.
**Infinity ErgoDox** - Flash the firmware by running `make dfu-util keymap=keymap_name subproject=infinity`
8. Submit your work as a pull request to this repository, so others can also use it. :) See below on specifics.
Good luck! :)
## Contributing your keymap
The ErgoDox EZ firmware is open-source, so it would be wonderful to have your contribution! Within a very short time after launching we already amassed almost 20 user-contributed keymaps, with all sorts of creative improvements and tweaks. This is very valuable for people who aren't comfortable coding, but do want to customize their ErgoDox EZ. To make it easy for these people to use your layout, I recommend submitting your PR in the following format.
The QMK firmware is open-source, so it would be wonderful to have your contribution! Within a very short time after launching we already amassed dozens of user-contributed keymaps, with all sorts of creative improvements and tweaks. This is very valuable for people who aren't comfortable coding, but do want to customize their ErgoDox. To make it easy for these people to use your layout, I recommend submitting your PR in the following format.
1. All work goes inside your keymap subdirectory (`keymaps/german` in this example).
2. `keymap.c` - this is your actual keymap file; please update the ASCII comments in the file so they correspond with what you did.

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algernon's layout
=======================
This is an unconventional layout for the ErgoDox EZ. For more details about the
history of the layout, see my
[blog posts about my ErgoDox journey][blog-ergodox].
[blog-ergodox]: https://asylum.madhouse-project.org/blog/tags/ergodox/
Some of the things in the layout only work when one uses Spacemacs and GNOME
under Linux. Your mileage may vary.
## Table of Contents
* [Layouts](#layouts)
- [Base layer](#base-layer)
- [Experimental layer](#experimental-layer)
- [Hungarian layer](#hungarian-layer)
- [Navigation and media layer](#navigation-and-media-layer)
- [One-handed layer](#one-handed-layer)
- [Steno layer](#steno-layer)
- [LED states](#led-states)
* [Building](#building)
- [Using on Windows](#using-on-windows)
* [Changelog](#changelog)
* [License](#license)
# Layouts
## Base layer
[![Base layer](images/base-layer.png)](http://www.keyboard-layout-editor.com/#/gists/28f7eb305fdbff943613e1dc7aa9e82b)
At its core, this is a Dvorak layout, with some minor changes. The more
interesting parts are how certain keys behave:
* The keys on the number row double as function keys, when held for a bit longer
than an usual tap. This allows me to use the function keys without having to
switch layers.
* The `Shift`, `Alt`, and `Control` modifiers are one-shot. When tapped, they
are considered active for the next key press only. When double tapped, they
toggle on, until a third, single tap sometime later. When held, they act as
expected. My usual pattern is that I use these for the next keypress only, so
this behaviour is perfect. If I need them held, I'll just double-tap.
* The `GUI` key is special, because when I double-tap it, it sends `GUI + w`,
which pops up an application selector. It also switches to a one-shot layer,
where the number row on the left half turns into app selector macros, for the
most common things I usually want to switch to. Otherwise it behaves as on a
normal layout.
* The `ESC` key also doubles as a one-shot cancel key: if tapped while any of
the one-shot modifiers are in-flight (as in, single-tapped, and not expired
yet), it cancels all one-shot modifiers. It also cancels the **Hun** layer, if
active. Otherwise it sends the usual keycode.
* The **Media**, **Arrow**, and **Hun** layer keys are one-shot, the **1Hand**
and **STENO** keys are toggles.
* Toggling the **Arrow** layer toggles between the cursor arrows and the paging
keys on the bottom row.
* Tapping the `:` key once yields `:`, tapping it twice yields `;`.
* The **Lead** key allows me to type in a sequence of keys, and trigger some
actions:
- `LEAD u` enters unicode input mode, by sending the GTK+ key sequence that
does this.
- `LEAD l` uses the unicode input method to enter a `λ`.
- `LEAD s` does a lot of magic to type in a shruggie: `¯\_(ツ)_/¯`
- `LEAD y` types `\o/`.
- `LEAD w m` maximises the currently focused window.
- `LEAD e` makes the [experimental layer](#experimental-layer) the default.
- `LEAD v` prints the firmware version, the keyboard and the keymap.
## Experimental layer
[![Experimental layer](images/experimental-layer.png)](http://www.keyboard-layout-editor.com/#/gists/6ff50bf71248e05aab5b3fec4fae3d08)
While using the standard Dvorak layout, I encountered a number of
inconveniences, and on this layer, I am playing with ideas to make the layout
feel better. Initially, it was based on [Capewell-Dvorak][cpd], but that too,
had shortcomings I was not happy with. So now this is something inbetween, with
own observations thrown in. How it works out in the long run remains to be seen.
[cpd]: http://www.michaelcapewell.com/projects/keyboard/layout_capewell-dvorak.htm
## Hungarian layer
[![Hungarian layer](images/hun-layer.png)](http://www.keyboard-layout-editor.com/#/gists/b160f6ec90d58c127c114c89f66e9dc9)
On this layer, the accented characters are at the same position as their base
variant. For some, which can have other diatribes, the long one is on top,
short's on bottom. Tapping any of the accented characters takes us back to the
base layer.
## Navigation and media layer
[![Navigation and media layer](images/nav-n-media-layer.png)](http://www.keyboard-layout-editor.com/#/gists/c59c453f9fe1a3238ba1494e7e5c6892)
This layer is primarily for navigating with the cursor or the mouse, and some
media things.
## One-handed layer
[![One-handed layer](images/one-handed-layer.png)](http://www.keyboard-layout-editor.com/#/gists/edff2495135955b8963198dace7f7ece)
The one-handed layer is used in situations where the right hand is occupied, by
mousing around, for example. Tapping the `OTHER` key switches which side is
active. For the most part, keys remain in their usual position. When the right
half is active, keys are mirrored to the left half.
The differences are as follows:
* The `ESC` key has been moved to the bottom row, so the `OTHER` key is easier
to tap.
* Most keys on the thumb cluster now have dual uses, and these do not change
when switching sides:
- The `Space`/`Backspace` key sends `Space` on tap, `Backspace` when held
for longer than a normal tap.
- The `Enter`/`Shift` key sends `Enter` on short-tap, `Shift` on long-tap.
* The `Apps`/`BASE` key can be used to go back to the base layer, by
long-tapping it. A short-tap will send the `App` key, as usual.
## Steno layer
[![Steno layer for Plover](images/steno-layer.png)](http://www.keyboard-layout-editor.com/#/gists/401ef9a84369e47c57f9aedcf0a0d667)
This is to be used with [Plover](http://www.openstenoproject.org/plover/),
nothing really fancy here. The **STENO** key toggles the layer on and off, and
sends the toggle command to Plover too.
## LED states
The primary purpose of the LEDs is to show the modifier status, a secondary, to
show which layer is active. Each modifier, `Shift`, `Alt` and `Control` each
have their designated LEDs: the *red*, *green* and *blue*, respectively. When a
modifier is in a one-shot state, the respective LED will turn on with a dimmer
light. If the modifier is toggled on, the brightness of the LED turns full.
For the layers, the following rules apply:
* When the [Experimental layer](#experimental-layer) is toggled on, LEDs will
light up from left to right in a sequence, then turn off. When the layer is
toggled off, the LEDs light up and turn off in the other direction. No LEDs
are on while the layer is active.
* When the [Hungarian layer](#hungarian-layer) is active, the *green* and *blue*
LEDs are on.
* When the [Navigation and media layer](#navigation-and-media-layer) is active,
the *red* and *green* ones are on.
* When the [One-handed layer](#one-handed-layer) is active, the *green* LED is
on and bright, and either the *red* or the *blue* one is going to slowly
blink, depending on the currently active side.
* For the [Steno layer](#steno-layer), all LEDs will be turned on.
Unless noted otherwise, the layers use a dim light for the LEDs, while modifiers
use a stronger one, and modifiers override any layer preferences. For example,
when on the one-handed layer, with the left side active (*red* light blinking),
if `Shift` is on, the *red* light will be constantly on.
# Building
To make my workflow easier, this layout is maintained in
[its own repository][algernon:ez-layout]. To build it, you will need the
[QMK][qmk] firmware checked out, and this repo either checked out to something
like `keyboards/ergodox_ez/algernon-master`. One way to achieve that is this:
[algernon:ez-layout]: https://github.com/algernon/ergodox-layout
[qmk]: https://github.com/jackhumbert/qmk_firmware
```
$ git clone https://github.com/jackhumbert/qmk_firmware.git
$ cd qmk_firmware
$ git clone https://github.com/algernon/ergodox-layout.git \
keyboards/ergodox_ez/keymaps/algernon-master
$ make KEYBOARD=ergodox_ez KEYMAP=algernon-master
```
From time to time, updates may be submitted back to the QMK repository. If you
are reading it there, you can build the firmware like any other firmware
included with it (assuming you are in the root directory of the firmware):
```
$ make KEYBOARD=ergodox_ez KEYMAP=algernon
```
## Using on Windows
The keymap default to forcing NKRO, which seems to upset Windows, and except the
modifiers, none of them work. If you experience this problem, recompile the
firmware with `FORCE_NKRO=no` added to the `make` command line.
# Changelog
## v1.2 - 2016-06-22
* The forced NKRO mode can be easily toggled off at compile-time, to make the
firmware compatible with [certain operating systems](#using-on-windows).
* The `:;` key has changed behaviour: to access the `;` symbol, the key needs to
be double-tapped, instead of shifted.
* The `=` and `\` keys were swapped, `=` moved to the home row, on both the
[base](#base-layer) and the [experimental](#experimental-layer) layers.
* The arrow and navigation keys were redone, they are now more accessible, but
the navigation keys require an extra tap to access.
* The **Emacs** layer is gone, replaced by a simplified
[navigation and media](#navigation-and-media-layer) layer.
* `LEAD v` types the firmware version, and the keymap version.
* On the [experimental](#experimental-layer) layer, the `L` and `Q`, and the `K`
and `G` keys were swapped.
* The [Steno](#steno-layer) layer gained a few more `#` and `*` keys, to make it
easier on my fingers.
## v1.1 - 2016-06-14
* The keyboard starts in NKRO mode, bootmagic and other things are disabled.
* A [Steno](#steno-layer) layer was added, to be used with Plover.
* An [experimental](#experimental-layer) layer was added, something halfway
between Dvorak and Capewell-Dvorak. A work in progress.
* `LEAD y` types `\o/`.
* Some keys on the [Base](#base-layer) layer have been moved around:
- `?` moved to the left pinky, left of `Q`.
- `=` shifted one row down, but `F11` stayed where it was.
- `-` on the left half was replaced by `Tab`.
- `Tab`'s original position is taken by a `Media Next`/`Media Prev` key.
- `:` now inputs `;` when shifted.
* `ESC` cancels the [Hungarian](#hungarian-layer) layer too, not just modifiers.
## v1.0 - 2016-05-26
Initial version.
# License
The layout, being a derivative of the original TMK firmware which is under the
GPL-2+, this layout is under the GPL as well, but GPL-3+, rather than the older
version.

@ -1,92 +0,0 @@
/*
Copyright 2012 Jun Wako <wakojun@gmail.com>
Copyright 2013 Oleg Kostyuk <cub.uanic@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CONFIG_H
#define CONFIG_H
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x1307
#define DEVICE_VER 0x0001
#define MANUFACTURER ErgoDox EZ
#define PRODUCT ErgoDox EZ
#define DESCRIPTION t.m.k. keyboard firmware for Ergodox
/* key matrix size */
#define MATRIX_ROWS 14
#define MATRIX_COLS 6
#define MOUSEKEY_DELAY 100
#define MOUSEKEY_INTERVAL 20
#define MOUSEKEY_MAX_SPEED 3
#define MOUSEKEY_TIME_TO_MAX 10
#define TAPPING_TOGGLE 1
#define COLS (int []){ F1, F0, B0, C7, F4, F5, F6, F7, D4, D6, B4, D7 }
#define ROWS (int []){ D0, D5, B5, B6 }
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW
/* define if matrix has ghost */
//#define MATRIX_HAS_GHOST
/* number of backlight levels */
#define BACKLIGHT_LEVELS 3
/* Set 0 if debouncing isn't needed */
#define DEBOUNCE 2
#define TAPPING_TERM 200
#define IGNORE_MOD_TAP_INTERRUPT // this makes it possible to do rolling combos (zx) with keys that convert to other keys on hold (z becomes ctrl when you hold it, and when this option isn't enabled, z rapidly followed by x actually sends Ctrl-x. That's bad.)
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* key combination for command */
#define IS_COMMAND() ( \
keyboard_report->mods == (MOD_BIT(KC_LCTL) | MOD_BIT(KC_RCTL)) || \
keyboard_report->mods == (MOD_BIT(KC_LSFT) | MOD_BIT(KC_RSFT)) \
)
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
// #define NO_DEBUG
/* disable print */
// #define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
//#define NO_ACTION_MACRO
//#define NO_ACTION_FUNCTION
//#define DEBUG_MATRIX_SCAN_RATE
#define ONESHOT_TAP_TOGGLE 2
#define ONESHOT_TIMEOUT 3000
#endif

@ -0,0 +1,8 @@
#include "CMD60.h"
void matrix_init_kb(void) {
// put your keyboard start-up code here
// runs once when the firmware starts up
matrix_init_user();
}

@ -0,0 +1,20 @@
#ifndef CMD60_H
#define CMD60_H
#include "quantum.h"
#define KEYMAP( \
K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, \
K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, \
K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, K2D, \
K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3C, K3D, \
K40, K41, K42, K45, K4A, K4B, K4C, K4D \
) { \
{ K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D }, \
{ K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D }, \
{ K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, K2D }, \
{ K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3C, K3D }, \
{ K40, K41, K42, KC_NO, KC_NO, K45, KC_NO, KC_NO, KC_NO, KC_NO,K4A, K4B, K4C, K4D } \
}
#endif

@ -0,0 +1,73 @@
# MCU name
MCU = atmega32u4
# Processor frequency.
# This will define a symbol, F_CPU, in all source code files equal to the
# processor frequency in Hz. You can then use this symbol in your source code to
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
# automatically to create a 32-bit value in your source code.
#
# This will be an integer division of F_USB below, as it is sourced by
# F_USB after it has run through any CPU prescalers. Note that this value
# does not *change* the processor frequency - it should merely be updated to
# reflect the processor speed set externally so that the code can use accurate
# software delays.
F_CPU = 16000000
#
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8
# Input clock frequency.
# This will define a symbol, F_USB, in all source code files equal to the
# input clock frequency (before any prescaling is performed) in Hz. This value may
# differ from F_CPU if prescaling is used on the latter, and is required as the
# raw input clock is fed directly to the PLL sections of the AVR for high speed
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
# at the end, this will be done automatically to create a 32-bit value in your
# source code.
#
# If no clock division is performed on the input clock inside the AVR (via the
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)
# Interrupt driven control endpoint task(+60)
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
# Boot Section Size in *bytes*
# Teensy halfKay 512
# Teensy++ halfKay 1024
# Atmel DFU loader 4096
# LUFA bootloader 4096
# USBaspLoader 2048
OPT_DEFS += -DBOOTLOADER_SIZE=512
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE ?= no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE ?= yes # Mouse keys(+4700)
EXTRAKEY_ENABLE ?= yes # Audio control and System control(+450)
CONSOLE_ENABLE ?= yes # Console for debug(+400)
COMMAND_ENABLE ?= yes # Commands for debug and configuration
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE ?= no # Breathing sleep LED during USB suspend
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
NKRO_ENABLE ?= no # USB Nkey Rollover
BACKLIGHT_ENABLE ?= no # Enable keyboard backlight functionality on B7 by default
MIDI_ENABLE ?= no # MIDI controls
UNICODE_ENABLE ?= no # Unicode
BLUETOOTH_ENABLE ?= no # Enable Bluetooth with the Adafruit EZ-Key HID
AUDIO_ENABLE ?= no # Audio output on port C6
ifndef QUANTUM_DIR
include ../../../Makefile
endif

@ -0,0 +1,35 @@
CMD60 keyboard firmware
======================
##CMD60
This layout has been designed to optimize use of the left-hand, and it focussed specifically on programmers who work
with text editors like SublimeText and Atom. It utilizes the power of Space_fn, and features a caps lock swap for Fn2
and enter key on tap. These features allow you to keep your right hand on the mouse more and should enable you to
achieve a higher level of productivity if you take the time to learn its function layers.
## Quantum MK Firmware
For the full Quantum feature list, see [the parent readme.md](/doc/readme.md).
## Building
Download or clone the whole firmware and navigate to the keyboards/handwired/CMD60 folder.
Once your dev env is setup, you'll be able to type `make` to generate your .hex - you can then use
the Teensy Loader to program your .hex file.
Depending on which keymap you would like to use, you will have to compile slightly differently.
### Default
To build with the default keymap, simply run `make`.
### Other Keymaps
To build the firmware binary hex file with a keymap just do `make` with `keymap` option like:
```
$ make keymap=[default|jack|<name>]
```
Keymaps follow the format **__keymap.c__** and are stored in folders in the `keymaps` folder, eg `keymaps/my_keymap/`

@ -0,0 +1,162 @@
/*
Copyright 2012 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CONFIG_H
#define CONFIG_H
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x6060
#define DEVICE_VER 0x0001
#define MANUFACTURER cmd
#define PRODUCT CMD60
#define DESCRIPTION Advanced Programming Keeb Layout
/* key matrix size */
#define MATRIX_ROWS 5
#define MATRIX_COLS 14
/*
* Keyboard Matrix Assignments
*
* Change this to how you wired your keyboard
* COLS: AVR pins used for columns, left to right
* ROWS: AVR pins used for rows, top to bottom
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
*
*/
#define MATRIX_ROW_PINS { F0, F4, F5, F6, F7 }
#define MATRIX_COL_PINS { B0, B1, B2, B3, B7, D0, D1, D2, D3, C6, D7, B4, B5, B6 }
#define UNUSED_PINS
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW
// #define BACKLIGHT_PIN B7
// #define BACKLIGHT_BREATHING
// #define BACKLIGHT_LEVELS 3
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCING_DELAY 5
/* define if matrix has ghost (lacks anti-ghosting diodes) */
//#define MATRIX_HAS_GHOST
/* number of backlight levels */
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/*
* Force NKRO
*
* Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
* state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
* makefile for this to work.)
*
* If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
* until the next keyboard reset.
*
* NKRO may prevent your keystrokes from being detected in the BIOS, but it is
* fully operational during normal computer usage.
*
* For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
* or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
* bootmagic, NKRO mode will always be enabled until it is toggled again during a
* power-up.
*
*/
//#define FORCE_NKRO
/*
* Magic Key Options
*
* Magic keys are hotkey commands that allow control over firmware functions of
* the keyboard. They are best used in combination with the HID Listen program,
* found here: https://www.pjrc.com/teensy/hid_listen.html
*
* The options below allow the magic key functionality to be changed. This is
* useful if your keyboard/keypad is missing keys and you want magic key support.
*
*/
/* key combination for magic key command */
#define IS_COMMAND() ( \
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
)
/* control how magic key switches layers */
//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS true
//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS true
//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM false
/* override magic key keymap */
//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS
//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS
//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM
//#define MAGIC_KEY_HELP1 H
//#define MAGIC_KEY_HELP2 SLASH
//#define MAGIC_KEY_DEBUG D
//#define MAGIC_KEY_DEBUG_MATRIX X
//#define MAGIC_KEY_DEBUG_KBD K
//#define MAGIC_KEY_DEBUG_MOUSE M
//#define MAGIC_KEY_VERSION V
//#define MAGIC_KEY_STATUS S
//#define MAGIC_KEY_CONSOLE C
//#define MAGIC_KEY_LAYER0_ALT1 ESC
//#define MAGIC_KEY_LAYER0_ALT2 GRAVE
//#define MAGIC_KEY_LAYER0 0
//#define MAGIC_KEY_LAYER1 1
//#define MAGIC_KEY_LAYER2 2
//#define MAGIC_KEY_LAYER3 3
//#define MAGIC_KEY_LAYER4 4
//#define MAGIC_KEY_LAYER5 5
//#define MAGIC_KEY_LAYER6 6
//#define MAGIC_KEY_LAYER7 7
//#define MAGIC_KEY_LAYER8 8
//#define MAGIC_KEY_LAYER9 9
//#define MAGIC_KEY_BOOTLOADER PAUSE
//#define MAGIC_KEY_LOCK CAPS
//#define MAGIC_KEY_EEPROM E
//#define MAGIC_KEY_NKRO N
//#define MAGIC_KEY_SLEEP_LED Z
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
//#define NO_DEBUG
/* disable print */
//#define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
//#define NO_ACTION_MACRO
//#define NO_ACTION_FUNCTION
#endif

@ -0,0 +1,66 @@
#include "CMD60.h"
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = KEYMAP( /* CMD60 - QWERTY */
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, \
LT(3, KC_ENT), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NO, KC_ENT, \
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_NO, KC_NO, KC_RSFT, \
KC_LCTL, KC_LGUI, KC_LALT, LT(2, KC_SPC), MO(3), MO(4), MO(5), TG(1) \
),
[1] = KEYMAP( /* CMD60 - GameMode */
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \
KC_CAPS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_NO, KC_TRNS, \
KC_LSFT, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_NO, KC_NO, KC_RSFT, \
KC_TRNS, KC_NO, KC_TRNS, KC_SPC, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS \
),
[2] = KEYMAP( /* CMD60 - Arrows */
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, \
KC_TRNS, KC_BSPC, KC_UP, KC_DEL, KC_TRNS, KC_TRNS, KC_TRNS, KC_BSPC, KC_UP, KC_DEL, KC_PSCR, KC_SLCK, KC_PAUS, KC_TRNS, \
KC_TRNS, KC_LEFT, KC_DOWN, KC_RIGHT, KC_TRNS, KC_TRNS, KC_TRNS, KC_LEFT, KC_DOWN, KC_RIGHT, KC_TRNS, KC_TRNS, KC_NO, KC_TRNS, \
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_SPC, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_NO, KC_NO, KC_TRNS, \
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS \
),
[3] = KEYMAP( /* CMD60 - Functions */
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, \
KC_AUDIO_MUTE, KC_BSPC, KC_PGUP, KC_DEL, KC_TRNS, KC_TRNS, KC_TRNS, KC_PGUP, KC_UP, KC_PGDN, KC_TRNS, KC_PAUSE, KC_SLCK, KC_PSCREEN, \
KC_TRNS, KC_HOME, KC_PGDN, KC_END, KC_TRNS, KC_TRNS, KC_HOME, KC_LEFT, KC_DOWN, KC_RIGHT, KC_TRNS, KC_INSERT, KC_NO, KC_TRNS, \
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_END, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_NO, KC_NO, KC_TRNS, \
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS \
),
[4] = KEYMAP( /* CMD60 - Mouse */
KC_SYSTEM_SLEEP, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MS_BTN1, KC_MS_UP, KC_MS_BTN2, KC_TRNS, KC_TRNS, KC_TRNS, \
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MS_LEFT, KC_MS_DOWN, KC_MS_RIGHT, KC_TRNS, KC_NO, KC_TRNS, \
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MS_WH_UP, KC_MS_BTN3, KC_MS_WH_DOWN, KC_NO, KC_NO, KC_TRNS, \
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS \
),
[5] = KEYMAP( /* CMD60 - Media */
KC_SYSTEM_WAKE, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_AUDIO_VOL_DOWN, KC_AUDIO_VOL_UP, KC_AUDIO_MUTE, \
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MEDIA_PREV_TRACK, KC_MEDIA_NEXT_TRACK, KC_MEDIA_PLAY_PAUSE, \
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_WWW_BACK, KC_WWW_FORWARD, KC_NO, KC_NO, KC_WWW_REFRESH, \
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS \
),
};
const uint16_t PROGMEM fn_actions[] = {
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
// MACRODOWN only works in this function
switch(id) {
case 0:
if (record->event.pressed) {
register_code(KC_RSFT);
} else {
unregister_code(KC_RSFT);
}
break;
}
return MACRO_NONE;
};

@ -0,0 +1,89 @@
#MCU = at90usb1287
MCU = atmega32u4
# Processor frequency.
# This will define a symbol, F_CPU, in all source code files equal to the
# processor frequency in Hz. You can then use this symbol in your source code to
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
# automatically to create a 32-bit value in your source code.
#
# This will be an integer division of F_USB below, as it is sourced by
# F_USB after it has run through any CPU prescalers. Note that this value
# does not *change* the processor frequency - it should merely be updated to
# reflect the processor speed set externally so that the code can use accurate
# software delays.
F_CPU = 16000000
# for avr upload
USB ?= /dev/cu.usbmodem1421
#
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8
# Input clock frequency.
# This will define a symbol, F_USB, in all source code files equal to the
# input clock frequency (before any prescaling is performed) in Hz. This value may
# differ from F_CPU if prescaling is used on the latter, and is required as the
# raw input clock is fed directly to the PLL sections of the AVR for high speed
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
# at the end, this will be done automatically to create a 32-bit value in your
# source code.
#
# If no clock division is performed on the input clock inside the AVR (via the
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)
ifdef TEENSY2
OPT_DEFS += -DATREUS_TEENSY2
ATREUS_UPLOAD_COMMAND = teensy_loader_cli -w -mmcu=$(MCU) $(TARGET).hex
else
OPT_DEFS += -DATREUS_ASTAR
OPT_DEFS += -DCATERINA_BOOTLOADER
ATREUS_UPLOAD_COMMAND = while [ ! -r $(USB) ]; do sleep 1; done; \
avrdude -p $(MCU) -c avr109 -U flash:w:$(TARGET).hex -P $(USB)
endif
# Interrupt driven control endpoint task(+60)
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
# MCU name
# Boot Section Size in *bytes*
# Teensy halfKay 512
# Teensy++ halfKay 1024
# Atmel DFU loader 4096
# LUFA bootloader 4096
# USBaspLoader 2048
OPT_DEFS += -DBOOTLOADER_SIZE=4096
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE ?= no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE ?= no # Console for debug(+400)
COMMAND_ENABLE ?= no # Commands for debug and configuration
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE ?= no # Breathing sleep LED during USB suspend
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
NKRO_ENABLE ?= no # USB Nkey Rollover
BACKLIGHT_ENABLE ?= no # Enable keyboard backlight functionality on B7 by default
MIDI_ENABLE ?= no # MIDI controls
UNICODE_ENABLE ?= no # Unicode
BLUETOOTH_ENABLE ?= no # Enable Bluetooth with the Adafruit EZ-Key HID
AUDIO_ENABLE ?= no # Audio output on port C6
RGBLIGHT_ENABLE = yes
ifndef QUANTUM_DIR
include ../../../Makefile
endif
upload: build
$(ATREUS_UPLOAD_COMMAND)

@ -0,0 +1,173 @@
/*
Copyright 2012 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CONFIG_H
#define CONFIG_H
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x6060
#define DEVICE_VER 0x0001
#define MANUFACTURER You
#define PRODUCT traveller
#define DESCRIPTION A custom keyboard
/* key matrix size */
#define MATRIX_ROWS 4
#define MATRIX_COLS 13
/*
* Keyboard Matrix Assignments
*
* Change this to how you wired your keyboard
* COLS: AVR pins used for columns, left to right
* ROWS: AVR pins used for rows, top to bottom
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
*
*/
#define MATRIX_ROW_PINS { D0, D1, D3, D2 }
// no I can't say why this order seemed like a good idea
#define MATRIX_COL_PINS { B5, D6, B7, B6, F6, B1, B3, F7, B4, E6, D7, C6, D4 }
#define UNUSED_PINS
// LED stuff
#define RGB_DI_PIN B2
//#define RBLIGHT_TIMER
#define RGBLED_NUM 1 // Number of LEDs
#define RGBLIGHT_HUE_STEP 10
#define RGBLIGHT_SAT_STEP 17
#define RGBLIGHT_VAL_STEP 17
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW
// #define BACKLIGHT_PIN B7
// #define BACKLIGHT_BREATHING
// #define BACKLIGHT_LEVELS 3
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCING_DELAY 5
/* define if matrix has ghost (lacks anti-ghosting diodes) */
//#define MATRIX_HAS_GHOST
/* number of backlight levels */
#define BACKLIGHT_LEVELS 3
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
//#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/*
* Force NKRO
*
* Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
* state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
* makefile for this to work.)
*
* If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
* until the next keyboard reset.
*
* NKRO may prevent your keystrokes from being detected in the BIOS, but it is
* fully operational during normal computer usage.
*
* For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
* or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
* bootmagic, NKRO mode will always be enabled until it is toggled again during a
* power-up.
*
*/
//#define FORCE_NKRO
/*
* Magic Key Options
*
* Magic keys are hotkey commands that allow control over firmware functions of
* the keyboard. They are best used in combination with the HID Listen program,
* found here: https://www.pjrc.com/teensy/hid_listen.html
*
* The options below allow the magic key functionality to be changed. This is
* useful if your keyboard/keypad is missing keys and you want magic key support.
*
*/
/* key combination for magic key command */
#define IS_COMMAND() ( \
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
)
/* control how magic key switches layers */
//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS true
//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS true
//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM false
/* override magic key keymap */
//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS
//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS
//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM
//#define MAGIC_KEY_HELP1 H
//#define MAGIC_KEY_HELP2 SLASH
//#define MAGIC_KEY_DEBUG D
//#define MAGIC_KEY_DEBUG_MATRIX X
//#define MAGIC_KEY_DEBUG_KBD K
//#define MAGIC_KEY_DEBUG_MOUSE M
//#define MAGIC_KEY_VERSION V
//#define MAGIC_KEY_STATUS S
//#define MAGIC_KEY_CONSOLE C
//#define MAGIC_KEY_LAYER0_ALT1 ESC
//#define MAGIC_KEY_LAYER0_ALT2 GRAVE
//#define MAGIC_KEY_LAYER0 0
//#define MAGIC_KEY_LAYER1 1
//#define MAGIC_KEY_LAYER2 2
//#define MAGIC_KEY_LAYER3 3
//#define MAGIC_KEY_LAYER4 4
//#define MAGIC_KEY_LAYER5 5
//#define MAGIC_KEY_LAYER6 6
//#define MAGIC_KEY_LAYER7 7
//#define MAGIC_KEY_LAYER8 8
//#define MAGIC_KEY_LAYER9 9
//#define MAGIC_KEY_BOOTLOADER PAUSE
//#define MAGIC_KEY_LOCK CAPS
//#define MAGIC_KEY_EEPROM E
//#define MAGIC_KEY_NKRO N
//#define MAGIC_KEY_SLEEP_LED Z
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
//#define NO_DEBUG
/* disable print */
//#define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
//#define NO_ACTION_MACRO
//#define NO_ACTION_FUNCTION
#endif

@ -0,0 +1,305 @@
#include "traveller.h"
#include "mousekey.h"
#include "action_layer.h"
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
#define _QW 0
#define _LW 1
#define _HI 2
#define _NAV 4
#define _CUR 5
#define _FKEYS 6
#define _TRNS 8
// We do the same trick for functions
#define RGBLED_TOGGLE 10
#define _HIOUT 15
#define _LWOUT 16
// Macros
#define MDL 4
#define MDR 5
#define MUR 6
#define MUL 3
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Qwerty
* ,-----------------------------------------. .-----------------------------------------.
* | NAV | ` ~ | W | E | R | T | | Y | U | I | O | - | = |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | Tab | Q | S | D | F | G | | H | J | K | L | P | \ |
* |------+------+------+------+------+------|------+------+------+------+------+------+------|
*|ctrl/esc| A | X | C | V | B |Ctrl /| N | M | , | . | ; | ' |
* |------+------+------+------+------+------+ // +------+------+------+------+------+------|
* | Shift| Z | Del | GUI | Low | Bspc |/Enter| Spc | Hi | GUI | Alt | / |Shift |
* `------------------------------------------------------------------------------------------'
*
*/
[_QW] = KEYMAP(
F(_NAV), KC_GRV, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_MINS, KC_EQL,
KC_TAB, KC_Q, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_P, KC_BSLS,
CTL_T(KC_ESC), KC_A, KC_X, KC_C, KC_V, KC_B, KC_RCTL, KC_N, KC_M, KC_COMM, KC_DOT, KC_SCLN, KC_QUOT,
KC_LSFT, KC_Z, KC_DEL, KC_LGUI, MO(_LW), KC_BSPC, KC_ENTER, KC_SPC, MO(_HI), KC_RGUI, KC_RALT, KC_SLSH, KC_RSFT
),
/* LOW - numbers, missing or awkward programming keys
Doubled 1 key allows lazy reach with ring finger.
* ,-----------------------------------------. .-----------------------------------------.
* | FKeys| 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 |Ctrl-alt-del|
* |------+------+------+------+------+------| +------+------+------+------+------+------|
* | Tab | 1 | ] | ( | ) | | | * | ( | ) | [ | | |
* |------+------+------+------+------+------|------+------+------+------+------+------+------|
* | Caps | [ | | { | } | ` | /| # | { | } | | ] | |
* |------+------+------+------+------+------+ // +------+------+------+------+------+------|
* | Shift| | | | Low | |/ | | Hi | | | |Shift |
* `------------------------------------------------------------------------------------------'
*
*/
[_LW] = KEYMAP(
F(_FKEYS), KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, LCTL(LALT(KC_DEL)) ,
KC_TRNS, KC_1, KC_RBRC, KC_LPRN, KC_RPRN, KC_NO, KC_ASTR, KC_LPRN, KC_RPRN, KC_LBRC, KC_NO, KC_NO,
KC_CAPS, KC_LBRC, KC_NO, KC_LCBR, KC_RCBR, KC_TILD, KC_TRNS, KC_HASH, KC_LCBR, KC_RCBR, KC_NO, KC_RBRC, KC_NO,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
),
/* HI - Punctuation, shell and
url ://@.com row on bottom, && is opposite || ^$ are in regex order: ^.*$
Right hand nav keys work pretty well chorded with the Right hand Hi Key
* ,-----------------------------------------. .-----------------------------------------.
* |FKEYS | ! | @ | # | $ | % | | ^ | & | * | ( | ) | + |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | | ! | & | "|" | $ | % | | Vol+| Mute| | | | |
* |------+------+------+------+------+------|------+------+------+------+------+------+------|
* | CAPS | ^ | : | . | * | - | /| Vol-| Play | PgUp | Home | Up | End |
* |------+------+------+------+------+------+ // +------+------+------+------+------+------|
* | | / | | | Low | |/ | | Hi | PgDn | Left| Down | Right |
* `------------------------------------------------------------------------------------------'
*
*/
[_HI] = KEYMAP(
F(_FKEYS), KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_PLUS,
KC_TRNS, KC_EXLM, KC_AMPR, KC_PIPE, KC_DLR, KC_PERC, KC_VOLU, KC_MUTE, KC_NO, KC_NO, KC_NO, KC_NO,
KC_CAPS, KC_CIRC, KC_COLN, KC_DOT, KC_ASTR, KC_MINS, KC_TRNS, KC_VOLD, KC_PPLS, KC_PGUP, KC_HOME, KC_UP, KC_END,
KC_TRNS, KC_SLSH, KC_TRNS, KC_TRNS, F(_LW), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_PGDN, KC_LEFT, KC_DOWN, KC_RIGHT
),
/* NAV - mouse & navigation
//gui left and right are line home/end, or fore & back in browser
// Mouse buttons are reversed for comfort - bigger stretch is to the right button.
* ,-----------------------------------------. .-----------------------------------------.
* | NAV | | | Up | |Gui-> | | MwU | MS_UL| MS_U |MS_UR | |Ms Norm|
* |------+------+------+------+------+------| |------+------+------+------+------+--------|
* | |Gui<- | Left | Down |Right | C^E | | BTN3 | MS_L |MS Up | MS_R | |Ms Fast |
* |------+------+------+------+------+------|------|------+------+------+------+------+--------|
* | | C^A | GUI X| GUI C| GUI_V| |Enter/| MWD | M_DL |MS Dwn|MS_DR | Up |Ms Slow |
* |------+------+------+------+------+------+ // +------+------+------+------+------+------|
* | | GuiZ | | | Low | |/ButnR|ButnL | Hi | | Left | Down | Right |
* `------------------------------------------------------------------------------------------'
*/
[_NAV] = KEYMAP(
F(_NAV), KC_NO, KC_NO, KC_UP, KC_NO, RGUI(KC_RIGHT), KC_WH_U, M(MUL), KC_MS_U, M(MUR), KC_NO, KC_ACL2,
KC_TRNS, RGUI(KC_LEFT), KC_LEFT, KC_DOWN, KC_RIGHT, LCTL(KC_E), KC_BTN3, KC_MS_L, KC_MS_U, KC_MS_R, KC_NO, KC_ACL1,
KC_TRNS, LCTL(KC_A), LGUI(KC_X),RGUI(KC_C), RGUI(KC_V),KC_NO, KC_ENTER, KC_WH_D, M(MDL), KC_MS_D, M(MDR), KC_UP, KC_ACL0,
KC_TRNS, RGUI(KC_Z), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_BTN2, KC_BTN1, KC_TRNS, KC_TRNS, KC_LEFT, KC_DOWN, KC_RIGHT
),
/* FKEYS - Funtion keys & mac stuff
* ,-----------------------------------------. .-----------------------------------------.
* | FKEYS| F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | Ctrl |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | | | | | | | | F11 | F12 | F13 | F14 | F15 | Alt |
* |------+------+------+------+------+------|------+------+------+------+------+------+------|
* |Qwerty| | | | | | /| | | | | | Del |
* |------+------+------+------+------+------+ // +------+------+------+------+------+------|
* | . |RGBTog| . | | LO | Bspc |/ | | HI | | | | |
* `------------------------------------------------------------------------------------------'
*
*/
[_FKEYS] = KEYMAP(
F(_FKEYS), KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_RCTL,
KC_TRNS, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_F11, KC_F12, KC_F13, KC_F14, KC_F15, KC_LALT ,
F(_QW), KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_TRNS, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_DEL,
KC_TRNS, F(RGBLED_TOGGLE), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
),
/* TRNS - skeleton for laters
* ,-----------------------------------------. .-----------------------------------------.
* | . | . | . | . | . | . | | ^ | & | * | ( | ) | |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | . | . | . | . | . | . | | 6 | 7 | 8 | 9 | 0 | |
* |------+------+------+------+------+------|------+------+------+------+------+------+------|
* | . | . | . | . | . | . | /| | | | . | ; | " |
* |------+------+------+------+------+------+ // +------+------+------+------+------+------|
* | . | . | . | GUI | LO | . |/ | Spc | HI | GUI | M0 | / |LSFT |
* `------------------------------------------------------------------------------------------'
*
*/
[_TRNS] = {
{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_NO, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS},
{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_NO, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS},
{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS},
{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS}
}
};
const uint16_t PROGMEM fn_actions[] = {
[_QW] = ACTION_LAYER_ON(_QW,ON_RELEASE), // return to QWERTY layer
[_LW] = ACTION_LAYER_TAP_TOGGLE(_LW), // Turn on LW when holding, or tap 3 times to switch
[_HI] = ACTION_LAYER_TAP_TOGGLE(_HI), // Turn on LW when holding, or tap 3 times to switch
[_NAV] = ACTION_LAYER_TOGGLE(_NAV),
[_FKEYS] = ACTION_LAYER_TOGGLE(_FKEYS),
[_LWOUT] = ACTION_LAYER_OFF(_LW,ON_RELEASE),
[_HIOUT] = ACTION_LAYER_OFF(_HI,ON_RELEASE),
// Functions
[RGBLED_TOGGLE] = ACTION_FUNCTION(RGBLED_TOGGLE),
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
// MACRODOWN only works in this function
switch(id) {
case 0:
if (record->event.pressed) {
register_code(KC_RSFT);
#ifdef BACKLIGHT_ENABLE
backlight_step();
#endif
} else {
unregister_code(KC_RSFT);
}
break;
// from algernon's ErgoDox EZ layout,
case MUL:
if (record->event.pressed) {
mousekey_on(KC_MS_UP);
mousekey_on(KC_MS_LEFT);
} else {
mousekey_off(KC_MS_UP);
mousekey_off(KC_MS_LEFT);
}
mousekey_send();
break;
case MUR:
if (record->event.pressed) {
mousekey_on(KC_MS_UP);
mousekey_on(KC_MS_RIGHT);
} else {
mousekey_off(KC_MS_UP);
mousekey_off(KC_MS_RIGHT);
}
mousekey_send();
break;
case MDL:
if (record->event.pressed) {
mousekey_on(KC_MS_DOWN);
mousekey_on(KC_MS_LEFT);
} else {
mousekey_off(KC_MS_DOWN);
mousekey_off(KC_MS_LEFT);
}
mousekey_send();
break;
case MDR:
if (record->event.pressed) {
mousekey_on(KC_MS_DOWN);
mousekey_on(KC_MS_RIGHT);
} else {
mousekey_off(KC_MS_DOWN);
mousekey_off(KC_MS_RIGHT);
}
mousekey_send();
break;
}
return MACRO_NONE;
};
void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {
switch (id) {
case RGBLED_TOGGLE:
//led operations
if (record->event.pressed) {
rgblight_toggle();
}
break;
}
}
void LayerLEDSet(uint8_t layr) {
switch (layr) {
case _QW:
rgblight_setrgb(0,20, 0); // dim green
break;
case _LW:
// deep purple
rgblight_setrgb(20,0,35);
break;
case _HI:
// light blue
rgblight_setrgb(0,20,20);
break;
case _NAV:
// Yellowy orange
rgblight_setrgb(25,20,0); // brighter
break;
case _FKEYS:
// RED
rgblight_setrgb(20,0,0); // brighter
break;
default:
rgblight_setrgb(20,2,20);//error
break;
}
return;
}
void matrix_init_user(void) {
}
// Bleah globals need to be initialized.
uint8_t old_layer=_QW;
void matrix_scan_user(void) {
uint8_t layer = biton32(layer_state);
if (old_layer != layer) {
LayerLEDSet(layer);
old_layer=layer;
}
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
return true;
}
void led_set_user(uint8_t usb_led) {
}

@ -0,0 +1,2 @@
# The default keymap for handwired/traveller
this is a kitchen sink build

@ -0,0 +1,35 @@
traveler keyboard firmware
======================
## Traveller Specific Info ##
The traveller is a varient on the atreus keyboard.
Like the Atreus, it is designed to be a good compromise between size and ergonomics.
key differences are
- an additional column for each pinky
- an RGB LED in the center to show the current layer
- more finger stagger, splay angle and contoured keycaps (F2 profile for space key).
You can make your own traveller keyboard by using the openscad tools from the atreus repository, and adding a hole for the LED to shine through.
## Quantum MK Firmware
For the full Quantum feature list, see [the parent README.md](/README.md).
## Building
Download or clone the whole firmware and navigate to the keyboard/traveler folder. Once your dev env is setup, you'll be able to type `make` to generate your .hex - you can then use the Teensy Loader to program your .hex file.
Depending on which keymap you would like to use, you will have to compile slightly differently.
### Default
To build with the default keymap, simply run `make`.
### Other Keymaps
Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create file named `<name>.c` and see keymap document (you can find in top README.md) and existent keymap files.
To build the firmware binary hex file with a keymap just do `make` with `KEYMAP` option like:
```
$ make KEYMAP=[default|jack|<name>]
```
Keymaps follow the format **__\<name\>.c__** and are stored in the `keymaps` folder.

@ -0,0 +1,61 @@
#include "traveller.h"
__attribute__ ((weak))
void matrix_init_user(void) {
// leave this function blank - it can be defined in a keymap file
};
__attribute__ ((weak))
void matrix_scan_user(void) {
// leave this function blank - it can be defined in a keymap file
}
__attribute__ ((weak))
void process_action_user(keyrecord_t *record) {
// leave this function blank - it can be defined in a keymap file
}
__attribute__ ((weak))
void led_set_user(uint8_t usb_led) {
// leave this function blank - it can be defined in a keymap file
}
void matrix_init_kb(void) {
// put your keyboard start-up code here
// runs once when the firmware starts up
#ifdef RGBLIGHT_ENABLE
rgblight_init();
rgblight_mode(1); // solid, no timer
rgblight_setrgb(0,20,0);// dim green, happens to be same as _QW
#endif
// Turn status LED on
DDRC |= (1<<7);
PORTC |= (1<<7);
matrix_init_user();
}
void matrix_scan_kb(void) {
// put your looping keyboard code here
// runs every cycle (a lot)
matrix_scan_user();
}
bool process_record_kb(uint16_t keycode, keyrecord_t *record) {
// put your per-action keyboard code here
// runs for every action, just before processing by the firmware
return process_record_user(keycode, record);
}
void led_set_kb(uint8_t usb_led) {
// put your keyboard LED indicator (ex: Caps Lock LED) toggling code here
led_set_user(usb_led);
}

@ -0,0 +1,32 @@
#ifndef TRAVELLER_H
#define TRAVELLER_H
#include "quantum.h"
#include "led.h"
#ifdef RGBLIGHT_ENABLE
#include "rgblight.h"
#endif
#ifdef BACKLIGHT_ENABLE
#include "backlight.h"
#endif
// This a shortcut to help you visually see your layout.
// The first section contains all of the arguements
// The second converts the arguments into a two-dimensional array
#define KEYMAP( \
k00, k01, k02, k03, k04, k05, k07, k08, k09, k0a, k0b, k0c, \
k10, k11, k12, k13, k14, k15, k17, k18, k19, k1a, k1b, k1c, \
k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k2c, \
k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3c \
) \
{ \
{ k00, k01, k02, k03, k04, k05, KC_NO, k07, k08, k09, k0a, k0b, k0c }, \
{ k10, k11, k12, k13, k14, k15, KC_NO, k17, k18, k19, k1a, k1b, k1c }, \
{ k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k2c }, \
{ k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3c } \
}
#endif

@ -1,44 +0,0 @@
#ifndef KEYBOARDS_INFINITY_ERGODOX_INFINITY_ERGODOX_H_
#define KEYBOARDS_INFINITY_ERGODOX_INFINITY_ERGODOX_H_
#include "quantum.h"
#define KEYMAP( \
A80, A70, A60, A50, A40, A30, A20, \
A81, A71, A61, A51, A41, A31, A21, \
A82, A72, A62, A52, A42, A32, \
A83, A73, A63, A53, A43, A33, A23, \
A84, A74, A64, A54, A44, \
A13, A03, \
A04, \
A34, A24, A14, \
B20, B30, B40, B50, B60, B70, B80, \
B21, B31, B41, B51, B61, B71, B81, \
B32, B42, B52, B62, B72, B82, \
B23, B33, B43, B53, B63, B73, B83, \
B44, B54, B64, B74, B84, \
B03, B13, \
B04, \
B14, B24, B34 \
) { \
{ KC_NO, KC_NO, KC_NO, KC_##A03, KC_##A04 }, \
{ KC_NO, KC_NO, KC_NO, KC_##A13, KC_##A14 }, \
{ KC_##A20, KC_##A21, KC_NO, KC_##A23, KC_##A24 }, \
{ KC_##A30, KC_##A31, KC_##A32, KC_##A33, KC_##A34 }, \
{ KC_##A40, KC_##A41, KC_##A42, KC_##A43, KC_##A44 }, \
{ KC_##A50, KC_##A51, KC_##A52, KC_##A53, KC_##A54 }, \
{ KC_##A60, KC_##A61, KC_##A62, KC_##A63, KC_##A64 }, \
{ KC_##A70, KC_##A71, KC_##A72, KC_##A73, KC_##A74 }, \
{ KC_##A80, KC_##A81, KC_##A82, KC_##A83, KC_##A84 }, \
{ KC_NO, KC_NO, KC_NO, KC_##B03, KC_##B04 }, \
{ KC_NO, KC_NO, KC_NO, KC_##B13, KC_##B14 }, \
{ KC_##B20, KC_##B21, KC_NO, KC_##B23, KC_##B24 }, \
{ KC_##B30, KC_##B31, KC_##B32, KC_##B33, KC_##B34 }, \
{ KC_##B40, KC_##B41, KC_##B42, KC_##B43, KC_##B44 }, \
{ KC_##B50, KC_##B51, KC_##B52, KC_##B53, KC_##B54 }, \
{ KC_##B60, KC_##B61, KC_##B62, KC_##B63, KC_##B64 }, \
{ KC_##B70, KC_##B71, KC_##B72, KC_##B73, KC_##B74 }, \
{ KC_##B80, KC_##B81, KC_##B82, KC_##B83, KC_##B84 } \
}
#endif /* KEYBOARDS_INFINITY_ERGODOX_INFINITY_ERGODOX_H_ */

@ -1,114 +0,0 @@
/*
Copyright 2016 Fred Sundvik <fsundvik@gmail.com>
Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "infinity_ergodox.h"
// Workaround for old keymap format
#define KC_RESET RESET
const uint16_t keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KEYMAP( // layer 0 : default
// left hand
EQL, 1, 2, 3, 4, 5, ESC,
BSLS,Q, W, E, R, T, FN1,
TAB, A, S, D, F, G,
LSFT,Z, X, C, V, B, FN0,
LGUI,GRV, BSLS,LEFT,RGHT,
LCTL,LALT,
HOME,
BSPC,DEL, END,
// right hand
FN2, 6, 7, 8, 9, 0, MINS,
LBRC,Y, U, I, O, P, RBRC,
H, J, K, L, SCLN,QUOT,
FN0, N, M, COMM,DOT, SLSH,RSFT,
LEFT,DOWN,UP, RGHT,RGUI,
RALT,RCTL,
PGUP,
PGDN,ENT, SPC
),
KEYMAP( // layer 1 : function and symbol keys
// left hand
TRNS,F1, F2, F3, F4, F5, F11,
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,FN3,
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
TRNS,TRNS,TRNS,TRNS,TRNS,
TRNS,TRNS,
TRNS,
TRNS,TRNS,TRNS,
// right hand
F12, F6, F7, F8, F9, F10, TRNS,
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
TRNS,TRNS,TRNS,TRNS,TRNS,
TRNS,TRNS,
TRNS,
TRNS,TRNS,TRNS
),
KEYMAP( // layer 2 : keyboard functions
// left hand
RESET,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, FN3,
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
TRNS,TRNS,TRNS,TRNS,TRNS,
TRNS,TRNS,
TRNS,
TRNS,TRNS,TRNS,
// right hand
TRNS, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
TRNS,TRNS,TRNS,TRNS,TRNS,
TRNS,TRNS,
TRNS,
TRNS,TRNS,TRNS
),
KEYMAP( // layer 3: numpad
// left hand
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
TRNS,TRNS,TRNS,TRNS,TRNS,
TRNS,TRNS,
TRNS,
TRNS,TRNS,TRNS,
// right hand
TRNS,NLCK,PSLS,PAST,PAST,PMNS,BSPC,
TRNS,NO, P7, P8, P9, PMNS,BSPC,
NO, P4, P5, P6, PPLS,PENT,
TRNS,NO, P1, P2, P3, PPLS,PENT,
P0, PDOT,SLSH,PENT,PENT,
TRNS,TRNS,
TRNS,
TRNS,TRNS,TRNS
),
};
const uint16_t fn_actions[] = {
ACTION_LAYER_MOMENTARY(1), // FN0 - switch to Layer1
ACTION_LAYER_SET(2, ON_PRESS), // FN1 - set Layer2
ACTION_LAYER_TOGGLE(3), // FN2 - toggle Layer3 aka Numpad layer
ACTION_LAYER_SET(0, ON_PRESS), // FN3 - set Layer0
};

@ -1,168 +0,0 @@
/*
Copyright 2016 Fred Sundvik <fsundvik@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// Currently we are assuming that both the backlight and LCD are enabled
// But it's entirely possible to write a custom visualizer that use only
// one of them
#ifndef LCD_BACKLIGHT_ENABLE
#error This visualizer needs that LCD backlight is enabled
#endif
#ifndef LCD_ENABLE
#error This visualizer needs that LCD is enabled
#endif
#include "visualizer.h"
#include "led_test.h"
static const char* welcome_text[] = {"TMK", "Infinity Ergodox"};
// Just an example how to write custom keyframe functions, we could have moved
// all this into the init function
bool display_welcome(keyframe_animation_t* animation, visualizer_state_t* state) {
(void)animation;
// Read the uGFX documentation for information how to use the displays
// http://wiki.ugfx.org/index.php/Main_Page
gdispClear(White);
// You can use static variables for things that can't be found in the animation
// or state structs
gdispDrawString(0, 3, welcome_text[0], state->font_dejavusansbold12, Black);
gdispDrawString(0, 15, welcome_text[1], state->font_dejavusansbold12, Black);
// Always remember to flush the display
gdispFlush();
// you could set the backlight color as well, but we won't do it here, since
// it's part of the following animation
// lcd_backlight_color(hue, saturation, intensity);
// We don't need constant updates, just drawing the screen once is enough
return false;
}
// Feel free to modify the animations below, or even add new ones if needed
// Don't worry, if the startup animation is long, you can use the keyboard like normal
// during that time
static keyframe_animation_t startup_animation = {
.num_frames = 4,
.loop = false,
.frame_lengths = {0, gfxMillisecondsToTicks(1000), gfxMillisecondsToTicks(5000), 0},
.frame_functions = {
display_welcome,
keyframe_animate_backlight_color,
keyframe_no_operation,
enable_visualization
},
};
// The color animation animates the LCD color when you change layers
static keyframe_animation_t color_animation = {
.num_frames = 2,
.loop = false,
// Note that there's a 200 ms no-operation frame,
// this prevents the color from changing when activating the layer
// momentarily
.frame_lengths = {gfxMillisecondsToTicks(200), gfxMillisecondsToTicks(500)},
.frame_functions = {keyframe_no_operation, keyframe_animate_backlight_color},
};
// The LCD animation alternates between the layer name display and a
// bitmap that displays all active layers
static keyframe_animation_t lcd_animation = {
.num_frames = 2,
.loop = true,
.frame_lengths = {gfxMillisecondsToTicks(2000), gfxMillisecondsToTicks(2000)},
.frame_functions = {keyframe_display_layer_text, keyframe_display_layer_bitmap},
};
static keyframe_animation_t suspend_animation = {
.num_frames = 3,
.loop = false,
.frame_lengths = {0, gfxMillisecondsToTicks(1000), 0},
.frame_functions = {
keyframe_display_layer_text,
keyframe_animate_backlight_color,
keyframe_disable_lcd_and_backlight,
},
};
static keyframe_animation_t resume_animation = {
.num_frames = 5,
.loop = false,
.frame_lengths = {0, 0, gfxMillisecondsToTicks(1000), gfxMillisecondsToTicks(5000), 0},
.frame_functions = {
keyframe_enable_lcd_and_backlight,
display_welcome,
keyframe_animate_backlight_color,
keyframe_no_operation,
enable_visualization,
},
};
void initialize_user_visualizer(visualizer_state_t* state) {
// The brightness will be dynamically adjustable in the future
// But for now, change it here.
lcd_backlight_brightness(0x50);
state->current_lcd_color = LCD_COLOR(0x00, 0x00, 0xFF);
state->target_lcd_color = LCD_COLOR(0x10, 0xFF, 0xFF);
start_keyframe_animation(&startup_animation);
start_keyframe_animation(&led_test_animation);
}
void update_user_visualizer_state(visualizer_state_t* state) {
// Add more tests, change the colors and layer texts here
// Usually you want to check the high bits (higher layers first)
// because that's the order layers are processed for keypresses
// You can for check for example:
// state->status.layer
// state->status.default_layer
// state->status.leds (see led.h for available statuses)
if (state->status.layer & 0x8) {
state->target_lcd_color = LCD_COLOR(0xC0, 0xB0, 0xFF);
state->layer_text = "Numpad";
}
else if (state->status.layer & 0x4) {
state->target_lcd_color = LCD_COLOR(0, 0xB0, 0xFF);
state->layer_text = "KBD functions";
}
else if (state->status.layer & 0x2) {
state->target_lcd_color = LCD_COLOR(0x80, 0xB0, 0xFF);
state->layer_text = "Function keys";
}
else {
state->target_lcd_color = LCD_COLOR(0x40, 0xB0, 0xFF);
state->layer_text = "Default";
}
// You can also stop existing animations, and start your custom ones here
// remember that you should normally have only one animation for the LCD
// and one for the background. But you can also combine them if you want.
start_keyframe_animation(&lcd_animation);
start_keyframe_animation(&color_animation);
}
void user_visualizer_suspend(visualizer_state_t* state) {
state->layer_text = "Suspending...";
uint8_t hue = LCD_HUE(state->current_lcd_color);
uint8_t sat = LCD_SAT(state->current_lcd_color);
state->target_lcd_color = LCD_COLOR(hue, sat, 0);
start_keyframe_animation(&suspend_animation);
}
void user_visualizer_resume(visualizer_state_t* state) {
state->current_lcd_color = LCD_COLOR(0x00, 0x00, 0x00);
state->target_lcd_color = LCD_COLOR(0x10, 0xFF, 0xFF);
start_keyframe_animation(&resume_animation);
start_keyframe_animation(&led_test_animation);
}

@ -0,0 +1,4 @@
JD45 keyboard firmware
======================
TODO: to be updated.

@ -0,0 +1,79 @@
## Project specific files
SRC= matrix.c
# MCU name
MCU = at90usb1286
#MCU = atmega32u4
# Processor frequency.
# This will define a symbol, F_CPU, in all source code files equal to the
# processor frequency in Hz. You can then use this symbol in your source code to
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
# automatically to create a 32-bit value in your source code.
#
# This will be an integer division of F_USB below, as it is sourced by
# F_USB after it has run through any CPU prescalers. Note that this value
# does not *change* the processor frequency - it should merely be updated to
# reflect the processor speed set externally so that the code can use accurate
# software delays.
F_CPU = 16000000
#
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8
# Input clock frequency.
# This will define a symbol, F_USB, in all source code files equal to the
# input clock frequency (before any prescaling is performed) in Hz. This value may
# differ from F_CPU if prescaling is used on the latter, and is required as the
# raw input clock is fed directly to the PLL sections of the AVR for high speed
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
# at the end, this will be done automatically to create a 32-bit value in your
# source code.
#
# If no clock division is performed on the input clock inside the AVR (via the
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)
# Interrupt driven control endpoint task(+60)
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
# Boot Section Size in *bytes*
# Teensy halfKay 512
# Teensy++ halfKay 1024
# Atmel DFU loader 4096
# LUFA bootloader 4096
# USBaspLoader 2048
OPT_DEFS += -DBOOTLOADER_SIZE=1024
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE ?= yes # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE ?= yes # Audio control and System control(+450)
CONSOLE_ENABLE ?= no # Console for debug(+400)
COMMAND_ENABLE ?= no
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE ?= no # Breathing sleep LED during USB suspend
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
NKRO_ENABLE ?= no # USB Nkey Rollover
BACKLIGHT_ENABLE ?= no # Enable keyboard backlight functionality on B7 by default
MIDI_ENABLE ?= no # MIDI controls
UNICODE_ENABLE ?= no # Unicode
BLUETOOTH_ENABLE ?= no # Enable Bluetooth with the Adafruit EZ-Key HID
AUDIO_ENABLE = no # Audio output should be port E6, current quantum library hardcodes C6, which we use for programming
CUSTOM_MATRIX=yes # need to do our own thing with the matrix
ifndef QUANTUM_DIR
include ../../Makefile
endif

@ -0,0 +1,174 @@
/*
Copyright 2012 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CONFIG_H
#define CONFIG_H
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x6060
#define DEVICE_VER 0x0001
#define MANUFACTURER You
#define PRODUCT kinesis-advantage
#define DESCRIPTION A custom keyboard
// Mouse
#define MOUSEKEY_DELAY 20
#define MOUSEKEY_INTERVAL 20
#define MOUSEKEY_MAX_SPEED 4
#define MOUSEKEY_TIME_TO_MAX 20
#define MOUSEKEY_WHEEL_MAX_SPEED 1
#define MOUSEKEY_WHEEL_DELTA 1
#define MOUSEKEY_WHEEL_TIME_TO_MAX 1
/* key matrix size */
#define MATRIX_ROWS 16
#define MATRIX_COLS 8
/*
* Keyboard Matrix Assignments
*
* Change this to how you wired your keyboard
* COLS: AVR pins used for columns, left to right
* ROWS: AVR pins used for rows, top to bottom
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
*
*/
//Passed through the port multipler, so 4 pins =16
#define MATRIX_ROW_PINS { F0,F1, F2, F3 }
// May be upside down.
#define MATRIX_COL_PINS { B0,B1, B2, B3, B4, B5, B6, B7 }
#define UNUSED_PINS
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW
// #define BACKLIGHT_PIN B7
// #define BACKLIGHT_BREATHING
// #define BACKLIGHT_LEVELS 3
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCING_DELAY 5
/* define if matrix has ghost (lacks anti-ghosting diodes) */
//#define MATRIX_HAS_GHOST
/* number of backlight levels */
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/*
* Force NKRO
*
* Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
* state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
* makefile for this to work.)
*
* If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
* until the next keyboard reset.
*
* NKRO may prevent your keystrokes from being detected in the BIOS, but it is
* fully operational during normal computer usage.
*
* For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
* or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
* bootmagic, NKRO mode will always be enabled until it is toggled again during a
* power-up.
*
*/
//#define FORCE_NKRO
/*
* Magic Key Options
*
* Magic keys are hotkey commands that allow control over firmware functions of
* the keyboard. They are best used in combination with the HID Listen program,
* found here: https://www.pjrc.com/teensy/hid_listen.html
*
* The options below allow the magic key functionality to be changed. This is
* useful if your keyboard/keypad is missing keys and you want magic key support.
*
*/
/* key combination for magic key command */
#define IS_COMMAND() ( \
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
)
/* control how magic key switches layers */
//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS true
//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS true
//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM false
/* override magic key keymap */
//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS
//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS
//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM
//#define MAGIC_KEY_HELP1 H
//#define MAGIC_KEY_HELP2 SLASH
//#define MAGIC_KEY_DEBUG D
//#define MAGIC_KEY_DEBUG_MATRIX X
//#define MAGIC_KEY_DEBUG_KBD K
//#define MAGIC_KEY_DEBUG_MOUSE M
//#define MAGIC_KEY_VERSION V
//#define MAGIC_KEY_STATUS S
//#define MAGIC_KEY_CONSOLE C
//#define MAGIC_KEY_LAYER0_ALT1 ESC
//#define MAGIC_KEY_LAYER0_ALT2 GRAVE
//#define MAGIC_KEY_LAYER0 0
//#define MAGIC_KEY_LAYER1 1
//#define MAGIC_KEY_LAYER2 2
//#define MAGIC_KEY_LAYER3 3
//#define MAGIC_KEY_LAYER4 4
//#define MAGIC_KEY_LAYER5 5
//#define MAGIC_KEY_LAYER6 6
//#define MAGIC_KEY_LAYER7 7
//#define MAGIC_KEY_LAYER8 8
//#define MAGIC_KEY_LAYER9 9
//#define MAGIC_KEY_BOOTLOADER PAUSE
//#define MAGIC_KEY_LOCK CAPS
//#define MAGIC_KEY_EEPROM E
//#define MAGIC_KEY_NKRO N
//#define MAGIC_KEY_SLEEP_LED Z
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
//#define NO_DEBUG
/* disable print */
//#define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
//#define NO_ACTION_MACRO
//#define NO_ACTION_FUNCTION
#endif

@ -0,0 +1,232 @@
EESchema-LIBRARY Version 2.3 Date: Wednesday, November 12, 2014 'pmt' 10:15:19 pm
#encoding utf-8
#
# AT90S4414-P
#
DEF AT90S4414-P IC 0 40 Y Y 1 F N
F0 "IC" -850 1880 40 H V L BNN
F1 "AT90S4414-P" 450 -1950 40 H V L BNN
F2 "DIL40" 0 0 30 H V C CIN
F3 "~" 0 0 60 H V C CNN
ALIAS AT90S8515-P
$FPLIST
40DIP-ELL600
40dip600
$ENDFPLIST
DRAW
S -850 1850 850 -1850 0 1 10 f
X (T0)PB0 1 1000 700 150 L 40 40 1 1 B
X (T1)PB1 2 1000 600 150 L 40 40 1 1 B
X (AIN0)PB2 3 1000 500 150 L 40 40 1 1 B
X (AIN1)PB3 4 1000 400 150 L 40 40 1 1 B
X (~SS~)PB4 5 1000 300 150 L 40 40 1 1 B
X (MOSI)PB5 6 1000 200 150 L 40 40 1 1 B
X (MISO)PB6 7 1000 100 150 L 40 40 1 1 B
X (SCK)PB7 8 1000 0 150 L 40 40 1 1 B
X ~RESET 9 -1000 1700 150 R 40 40 1 1 I
X (RXD)PD0 10 1000 -1000 150 L 40 40 1 1 B
X GND 20 0 -2000 150 U 40 40 1 1 W
X ALE 30 1000 850 150 L 40 40 1 1 O
X VCC 40 0 2000 150 D 40 40 1 1 W
X (TXD)PD1 11 1000 -1100 150 L 40 40 1 1 B
X (A8)PC0 21 1000 -150 150 L 40 40 1 1 B
X ICP 31 -1000 -1400 150 R 40 40 1 1 I
X (INT0)PD2 12 1000 -1200 150 L 40 40 1 1 B
X (A9)PC1 22 1000 -250 150 L 40 40 1 1 B
X (AD7)PA7 32 1000 1000 150 L 40 40 1 1 B
X (INT1)PD3 13 1000 -1300 150 L 40 40 1 1 B
X (A10)PC2 23 1000 -350 150 L 40 40 1 1 B
X (AD6)PA6 33 1000 1100 150 L 40 40 1 1 B
X PD4 14 1000 -1400 150 L 40 40 1 1 B
X (A11)PC3 24 1000 -450 150 L 40 40 1 1 B
X (AD5)PA5 34 1000 1200 150 L 40 40 1 1 B
X (OC1A)PD5 15 1000 -1500 150 L 40 40 1 1 B
X (A12)PC4 25 1000 -550 150 L 40 40 1 1 B
X (AD4)PA4 35 1000 1300 150 L 40 40 1 1 B
X (~WR~)PD6 16 1000 -1600 150 L 40 40 1 1 B
X (A13)PC5 26 1000 -650 150 L 40 40 1 1 B
X (AD3)PA3 36 1000 1400 150 L 40 40 1 1 B
X (~RD~)PD7 17 1000 -1700 150 L 40 40 1 1 B
X (A14)PC6 27 1000 -750 150 L 40 40 1 1 B
X (AD2)PA2 37 1000 1500 150 L 40 40 1 1 B
X XTAL2 18 -1000 1200 150 R 40 40 1 1 B
X (A15)PC7 28 1000 -850 150 L 40 40 1 1 B
X (AD1)PA1 38 1000 1600 150 L 40 40 1 1 B
X XTAL1 19 -1000 800 150 R 40 40 1 1 B
X OC1B 29 -1000 -1500 150 R 40 40 1 1 W
X (AD0)PA0 39 1000 1700 150 L 40 40 1 1 B
ENDDRAW
ENDDEF
#
# ATMEGA16U4-A
#
DEF ATMEGA16U4-A U 0 40 Y Y 1 F N
F0 "U" -950 1700 40 H V C CNN
F1 "ATMEGA16U4-A" 700 -1500 40 H V C CNN
F2 "TQFP44" 0 0 35 H V C CIN
F3 "~" 1100 1100 60 H V C CNN
ALIAS ATMEGA16U4RC-A ATMEGA32U4-A ATMEGA32U4RC-A
$FPLIST
TQFP44
$ENDFPLIST
DRAW
S -1000 1650 950 -1450 0 1 10 f
X (INT6/AIN0)PE6 1 1100 -650 150 L 40 40 1 1 B
X UVCC 2 -450 1800 150 D 40 40 1 1 W
X D- 3 -1150 100 150 R 40 40 1 1 B
X D+ 4 -1150 200 150 R 40 40 1 1 B
X UGND 5 -400 -1600 150 U 40 40 1 1 P
X UCAP 6 -1150 -50 150 R 40 40 1 1 P
X VBUS 7 -1150 350 150 R 40 40 1 1 P
X (SS/PCINT0)PB0 8 1100 1550 150 L 40 40 1 1 B
X (SCLK/PCINT1)PB1 9 1100 1450 150 L 40 40 1 1 B
X (PDI/MOSI/PCINT2)PB2 10 1100 1350 150 L 40 40 1 1 B
X (RXD/INT2)PD2 20 1100 150 150 L 40 40 1 1 B
X (ADC13/OC1B/OC4B/PCINT13)PB6 30 1100 950 150 L 40 40 1 1 B
X (ADC1)PF1 40 1100 -950 150 L 40 40 1 1 B
X (PDO/MISO/PCINT3)PB3 11 1100 1250 150 L 40 40 1 1 B
X (TXD/INT3)PD3 21 1100 50 150 L 40 40 1 1 B
X (OC3A/~OC4A~)PC6 31 1100 650 150 L 40 40 1 1 B
X (ADC0)PF0 41 1100 -850 150 L 40 40 1 1 B
X (OC0A/OC1C/~RTS~/PCINT7)PB7 12 1100 850 150 L 40 40 1 1 B
X (XCK1/~CTS~)PD5 22 1100 -150 150 L 40 40 1 1 B
X (ICP3/CLK0/OC4A)PC7 32 1100 550 150 L 40 40 1 1 B
X AREF 42 -1150 -850 150 R 40 40 1 1 P
X ~RESET~ 13 -1150 1550 150 R 40 40 1 1 I
X GND 23 -50 -1600 150 U 40 40 1 1 W
X (~HWB~)PE2 33 1100 -550 150 L 40 40 1 1 B
X GND 43 150 -1600 150 U 40 40 1 1 W
X VCC 14 -200 1800 150 D 40 40 1 1 W
X AVCC 24 150 1800 150 D 40 40 1 1 W
X VCC 34 -100 1800 150 D 40 40 1 1 W
X AVCC 44 250 1800 150 D 40 40 1 1 W
X GND 15 -150 -1600 150 U 40 40 1 1 W
X (ICP2/ADC8)PD4 25 1100 -50 150 L 40 40 1 1 B
X GND 35 50 -1600 150 U 40 40 1 1 W
X XTAL2 16 -1150 950 150 R 40 40 1 1 O
X (T1/~OC4D~/ADC9)PD6 26 1100 -250 150 L 40 40 1 1 B
X (ADC7/TDI)PF7 36 1100 -1350 150 L 40 40 1 1 B
X XTAL1 17 -1150 1150 150 R 40 40 1 1 I
X (T0/OC4D/ADC10)PD7 27 1100 -350 150 L 40 40 1 1 B
X (ADC6/TDO)PF6 37 1100 -1250 150 L 40 40 1 1 B
X (OC0B/SCL/INT0)PD0 18 1100 350 150 L 40 40 1 1 B
X (ADC11/PCINT4)PB4 28 1100 1150 150 L 40 40 1 1 B
X (ADC5/TMS)PF5 38 1100 -1150 150 L 40 40 1 1 B
X (SDA/INT1)PD1 19 1100 250 150 L 40 40 1 1 B
X (ADC12/OC1A/~OC4B~/PCINT12)PB5 29 1100 1050 150 L 40 40 1 1 B
X (ADC4/TCK)PF4 39 1100 -1050 150 L 40 40 1 1 B
ENDDRAW
ENDDEF
#
# C
#
DEF C C 0 10 N Y 1 F N
F0 "C" 0 100 40 H V L CNN
F1 "C" 6 -85 40 H V L CNN
F2 "~" 38 -150 30 H V C CNN
F3 "~" 0 0 60 H V C CNN
$FPLIST
SM*
C?
C1-1
$ENDFPLIST
DRAW
P 2 0 1 20 -80 -30 80 -30 N
P 2 0 1 20 -80 30 80 30 N
X ~ 1 0 200 170 D 40 40 1 1 P
X ~ 2 0 -200 170 U 40 40 1 1 P
ENDDRAW
ENDDEF
#
# CONN_7
#
DEF CONN_7 P 0 40 Y N 1 F N
F0 "P" -30 0 60 V V C CNN
F1 "CONN_7" 70 0 60 V V C CNN
F2 "~" 0 0 60 H V C CNN
F3 "~" 0 0 60 H V C CNN
DRAW
S -100 350 150 -350 0 1 0 N
X P1 1 -350 300 250 R 50 50 1 1 P I
X P2 2 -350 200 250 R 50 50 1 1 P I
X P3 3 -350 100 250 R 50 50 1 1 P I
X P4 4 -350 0 250 R 50 50 1 1 P I
X P5 5 -350 -100 250 R 50 50 1 1 P I
X P6 6 -350 -200 250 R 50 50 1 1 P I
X P7 7 -350 -300 250 R 50 50 1 1 P I
ENDDRAW
ENDDEF
#
# GND
#
DEF ~GND #PWR 0 0 Y Y 1 F P
F0 "#PWR" 0 0 30 H I C CNN
F1 "GND" 0 -70 30 H I C CNN
F2 "~" 0 0 60 H V C CNN
F3 "~" 0 0 60 H V C CNN
DRAW
P 4 0 1 0 -50 0 0 -50 50 0 -50 0 N
X GND 1 0 0 0 U 30 30 1 1 W N
ENDDRAW
ENDDEF
#
# R
#
DEF R R 0 0 N Y 1 F N
F0 "R" 80 0 40 V V C CNN
F1 "R" 7 1 40 V V C CNN
F2 "~" -70 0 30 V V C CNN
F3 "~" 0 0 30 H V C CNN
$FPLIST
R?
SM0603
SM0805
R?-*
SM1206
$ENDFPLIST
DRAW
S -40 150 40 -150 0 1 12 N
X ~ 1 0 250 100 D 60 60 1 1 P
X ~ 2 0 -250 100 U 60 60 1 1 P
ENDDRAW
ENDDEF
#
# USB-MINI-B
#
DEF USB-MINI-B CON 0 40 Y Y 1 F N
F0 "CON" -250 450 60 H V C CNN
F1 "USB-MINI-B" -50 -500 60 H V C CNN
F2 "~" 0 0 60 H V C CNN
F3 "~" 0 0 60 H V C CNN
$FPLIST
USB-Mini-B-Jack
$ENDFPLIST
DRAW
S -350 400 350 -400 0 1 0 N
X VBUS 1 -550 300 200 R 50 50 1 1 W
X D- 2 -550 150 200 R 50 50 1 1 B
X D+ 3 -550 0 200 R 50 50 1 1 B
X ID 4 -550 -150 200 R 50 50 1 1 B
X GND 5 -550 -300 200 R 50 50 1 1 W
X SHELL1 6 550 300 200 L 50 50 1 1 B
X SHELL2 7 550 150 200 L 50 50 1 1 B
X SHELL3 8 550 -150 200 L 50 50 1 1 B
X SHELL4 9 550 -300 200 L 50 50 1 1 B
ENDDRAW
ENDDEF
#
# VCC
#
DEF VCC #PWR 0 0 Y Y 1 F P
F0 "#PWR" 0 100 30 H I C CNN
F1 "VCC" 0 100 30 H V C CNN
F2 "~" 0 0 60 H V C CNN
F3 "~" 0 0 60 H V C CNN
DRAW
X VCC 1 0 0 0 U 20 20 0 0 W N
C 0 50 20 0 1 0 N
P 3 0 1 0 0 0 0 30 0 30 N
ENDDRAW
ENDDEF
#
#End Library

@ -0,0 +1,83 @@
update=Wednesday, November 05, 2014 'pmt' 12:08:47 pm
version=1
last_client=pcbnew
[cvpcb]
version=1
NetIExt=net
[cvpcb/libraries]
EquName1=devcms
[general]
version=1
[eeschema]
version=1
PageLayoutDescrFile=
SubpartIdSeparator=0
SubpartFirstId=65
LibDir=../../../lib/kicad/library
NetFmtName=
RptD_X=0
RptD_Y=100
RptLab=1
LabSize=60
[eeschema/libraries]
LibName1=power
LibName2=device
LibName3=transistors
LibName4=conn
LibName5=linear
LibName6=regul
LibName7=74xx
LibName8=cmos4000
LibName9=adc-dac
LibName10=memory
LibName11=xilinx
LibName12=special
LibName13=microcontrollers
LibName14=dsp
LibName15=microchip
LibName16=analog_switches
LibName17=motorola
LibName18=texas
LibName19=intel
LibName20=audio
LibName21=interface
LibName22=digital-audio
LibName23=philips
LibName24=display
LibName25=cypress
LibName26=siliconi
LibName27=opto
LibName28=atmel
LibName29=contrib
LibName30=valves
LibName31=custom
[pcbnew]
version=1
LastNetListRead=
UseCmpFile=1
PadDrill=1.016000000000
PadDrillOvalY=1.016000000000
PadSizeH=1.524000000000
PadSizeV=1.524000000000
PcbTextSizeV=1.500000000000
PcbTextSizeH=1.500000000000
PcbTextThickness=0.300000000000
ModuleTextSizeV=1.000000000000
ModuleTextSizeH=1.000000000000
ModuleTextSizeThickness=0.150000000000
SolderMaskClearance=0.000000000000
SolderMaskMinWidth=0.000000000000
DrawSegmentWidth=0.200000000000
BoardOutlineThickness=0.100000000000
ModuleOutlineThickness=0.150000000000
[pcbnew/libraries]
LibDir=../../../lib/kicad/modules
LibName1=custom
LibName2=Sockets
LibName3=Connect
LibName4=Discret
LibName5=Divers
LibName6=Display
LibName7=LEDs
LibName8=SMD_Packages
LibName9=Sockets_DIP

@ -0,0 +1,634 @@
EESchema Schematic File Version 2
LIBS:power
LIBS:device
LIBS:transistors
LIBS:conn
LIBS:linear
LIBS:regul
LIBS:74xx
LIBS:cmos4000
LIBS:adc-dac
LIBS:memory
LIBS:xilinx
LIBS:special
LIBS:microcontrollers
LIBS:dsp
LIBS:microchip
LIBS:analog_switches
LIBS:motorola
LIBS:texas
LIBS:intel
LIBS:audio
LIBS:interface
LIBS:digital-audio
LIBS:philips
LIBS:display
LIBS:cypress
LIBS:siliconi
LIBS:opto
LIBS:atmel
LIBS:contrib
LIBS:valves
LIBS:custom
LIBS:kinesis-cache
EELAYER 27 0
EELAYER END
$Descr A4 11693 8268
encoding utf-8
Sheet 1 1
Title ""
Date "13 nov 2014"
Rev ""
Comp ""
Comment1 ""
Comment2 ""
Comment3 ""
Comment4 ""
$EndDescr
$Comp
L C C4
U 1 1 545804FB
P 2850 4250
F 0 "C4" H 2850 4350 40 0000 L CNN
F 1 "1uF" H 2856 4165 40 0000 L CNN
F 2 "~" H 2888 4100 30 0000 C CNN
F 3 "~" H 2850 4250 60 0000 C CNN
1 2850 4250
-1 0 0 1
$EndComp
$Comp
L R R3
U 1 1 545805E8
P 2500 4000
F 0 "R3" V 2580 4000 40 0000 C CNN
F 1 "22" V 2507 4001 40 0000 C CNN
F 2 "~" V 2430 4000 30 0000 C CNN
F 3 "~" H 2500 4000 30 0000 C CNN
1 2500 4000
0 -1 -1 0
$EndComp
$Comp
L R R2
U 1 1 545805FA
P 2500 3800
F 0 "R2" V 2580 3800 40 0000 C CNN
F 1 "22" V 2507 3801 40 0000 C CNN
F 2 "~" V 2430 3800 30 0000 C CNN
F 3 "~" H 2500 3800 30 0000 C CNN
1 2500 3800
0 -1 -1 0
$EndComp
Entry Wire Line
6450 2450 6550 2550
Entry Wire Line
6450 2550 6550 2650
Entry Wire Line
6450 2650 6550 2750
Entry Wire Line
6450 2750 6550 2850
Entry Wire Line
6450 2950 6550 3050
Entry Wire Line
6450 3050 6550 3150
Entry Wire Line
6450 2850 6550 2950
Entry Wire Line
6450 3150 6550 3250
Wire Wire Line
10250 1800 10750 1800
Entry Wire Line
10750 1800 10850 1900
Entry Wire Line
10750 1900 10850 2000
Entry Wire Line
10750 2000 10850 2100
Entry Wire Line
10750 2800 10850 2900
Entry Wire Line
10750 2900 10850 3000
Entry Wire Line
10750 3000 10850 3100
Entry Wire Line
10750 3100 10850 3200
Entry Wire Line
10750 3200 10850 3300
Entry Wire Line
10750 3300 10850 3400
$Comp
L AT90S8515-P IC2
U 1 1 545A62EA
P 9250 3500
F 0 "IC2" H 8400 5380 40 0000 L BNN
F 1 "AT90S8515-P" H 9700 1550 40 0000 L BNN
F 2 "DIL40" H 9250 3500 30 0000 C CIN
F 3 "" H 9250 3500 60 0000 C CNN
1 9250 3500
1 0 0 -1
$EndComp
NoConn ~ 10250 2650
Entry Wire Line
10750 3650 10850 3750
Entry Wire Line
10750 3750 10850 3850
Entry Wire Line
10750 3850 10850 3950
Entry Wire Line
10750 3950 10850 4050
Entry Wire Line
10750 4050 10850 4150
Entry Wire Line
10750 4150 10850 4250
Entry Wire Line
10750 4350 10850 4450
Entry Wire Line
10750 4250 10850 4350
NoConn ~ 8250 4900
NoConn ~ 8250 5000
NoConn ~ 8250 1800
Wire Wire Line
10250 1900 10750 1900
Wire Wire Line
10250 2000 10750 2000
Wire Wire Line
10250 2100 10750 2100
Wire Wire Line
10250 2200 10750 2200
Wire Wire Line
10250 2300 10750 2300
Wire Wire Line
10250 2400 10750 2400
Wire Wire Line
10250 2500 10750 2500
Text Label 10350 1800 0 60 ~ 0
A
Text Label 10350 1900 0 60 ~ 0
B
Text Label 10350 2000 0 60 ~ 0
C
Text Label 10350 2100 0 60 ~ 0
G
Wire Wire Line
10250 2800 10750 2800
Wire Wire Line
10250 2900 10750 2900
Wire Wire Line
10250 3000 10750 3000
Wire Wire Line
10250 3100 10750 3100
Wire Wire Line
10250 3200 10750 3200
Wire Wire Line
10250 3300 10750 3300
Wire Wire Line
10250 3400 10750 3400
Wire Wire Line
10250 3500 10750 3500
Text Label 10350 2800 0 60 ~ 0
DL2
Text Label 10350 2900 0 60 ~ 0
DR1
Text Label 10350 3000 0 60 ~ 0
DR2
Text Label 10350 3100 0 60 ~ 0
DL1
Text Label 10350 3400 0 60 ~ 0
SCL
Text Label 10350 3500 0 60 ~ 0
SDA
Wire Wire Line
10250 3650 10750 3650
Wire Wire Line
10250 3750 10750 3750
Wire Wire Line
10250 3850 10750 3850
Wire Wire Line
10250 3950 10750 3950
Wire Wire Line
10250 4050 10750 4050
Wire Wire Line
10250 4150 10750 4150
Wire Wire Line
10250 4250 10750 4250
Wire Wire Line
10250 4350 10750 4350
Text Label 10350 3650 0 60 ~ 0
R1
Text Label 10350 3750 0 60 ~ 0
R2
Text Label 10350 3850 0 60 ~ 0
R3
Text Label 10350 3950 0 60 ~ 0
R4
Text Label 10350 4050 0 60 ~ 0
R5
Text Label 10350 4150 0 60 ~ 0
R6
Text Label 10350 4250 0 60 ~ 0
R7
Text Label 10350 4350 0 60 ~ 0
R8
Wire Wire Line
10250 4500 10750 4500
Wire Wire Line
10250 4600 10750 4600
Wire Wire Line
10250 4700 10750 4700
Wire Wire Line
10250 4800 10750 4800
Wire Wire Line
10250 4900 10750 4900
Wire Wire Line
10250 5000 10750 5000
Wire Wire Line
10250 5100 10750 5100
Wire Wire Line
10250 5200 10750 5200
Text Label 10350 4600 0 60 ~ 0
FS1
Text Label 10350 5000 0 60 ~ 0
FS3
Text Label 10350 5200 0 60 ~ 0
FS2
$Comp
L GND #PWR01
U 1 1 545A7377
P 9250 5600
F 0 "#PWR01" H 9250 5600 30 0001 C CNN
F 1 "GND" H 9250 5530 30 0001 C CNN
F 2 "" H 9250 5600 60 0000 C CNN
F 3 "" H 9250 5600 60 0000 C CNN
1 9250 5600
1 0 0 -1
$EndComp
Wire Wire Line
9250 5500 9250 5600
Text Label 10350 4700 0 60 ~ 0
CLOCK
Text Label 10350 4800 0 60 ~ 0
DATA
NoConn ~ 10750 4700
NoConn ~ 10750 4800
Text Label 10350 3200 0 60 ~ 0
KP
Text Label 10350 3300 0 60 ~ 0
PGM
Text Label 10350 2500 0 60 ~ 0
BUZZ
NoConn ~ 8250 2300
NoConn ~ 8250 2700
$Comp
L GND #PWR02
U 1 1 545A7565
P 4750 5700
F 0 "#PWR02" H 4750 5700 30 0001 C CNN
F 1 "GND" H 4750 5630 30 0001 C CNN
F 2 "" H 4750 5700 60 0000 C CNN
F 3 "" H 4750 5700 60 0000 C CNN
1 4750 5700
1 0 0 -1
$EndComp
Entry Wire Line
6450 3650 6550 3750
Entry Wire Line
6450 3750 6550 3850
Entry Wire Line
6450 4150 6550 4250
Entry Wire Line
6450 4250 6550 4350
Entry Wire Line
6450 4050 6550 4150
Entry Wire Line
6450 4350 6550 4450
NoConn ~ 3750 2850
Wire Wire Line
1200 2000 6450 2000
NoConn ~ 3750 3050
Wire Wire Line
2750 3800 3750 3800
Wire Wire Line
2750 3900 3750 3900
Wire Wire Line
2750 3900 2750 4000
Wire Bus Line
6550 2100 6550 6050
Wire Bus Line
10850 1600 10850 6050
Text Label 6050 4350 0 60 ~ 0
DL1
Text Label 6050 4250 0 60 ~ 0
DR2
Text Label 6050 4150 0 60 ~ 0
DR1
Text Label 6050 4050 0 60 ~ 0
DL2
Text Label 6050 2450 0 60 ~ 0
R1
Text Label 6050 2550 0 60 ~ 0
R2
Text Label 6050 2650 0 60 ~ 0
R3
Text Label 6050 2750 0 60 ~ 0
R4
Text Label 6050 2850 0 60 ~ 0
R5
Text Label 6050 2950 0 60 ~ 0
R6
Text Label 6050 3050 0 60 ~ 0
R7
Text Label 6050 3150 0 60 ~ 0
R8
Text Label 6050 5050 0 60 ~ 0
A
Text Label 6050 5150 0 60 ~ 0
B
Text Label 6050 5250 0 60 ~ 0
C
Text Label 6050 5350 0 60 ~ 0
G
Text Label 1300 3800 0 60 ~ 0
D+
Text Label 1300 4000 0 60 ~ 0
D-
NoConn ~ 10750 2200
NoConn ~ 10750 2300
NoConn ~ 10750 2400
Text Label 10350 4500 0 60 ~ 0
GND
NoConn ~ 10750 4900
NoConn ~ 10750 5100
Text Label 6050 3450 0 60 ~ 0
KP
Text Label 6050 3350 0 60 ~ 0
PGM
$Comp
L ATMEGA32U4-A U1
U 1 1 5462E0B1
P 4900 4000
F 0 "U1" H 3950 5700 40 0000 C CNN
F 1 "ATMEGA32U4-A" H 5600 2500 40 0000 C CNN
F 2 "TQFP44" H 4900 4000 35 0000 C CIN
F 3 "" H 6000 5100 60 0000 C CNN
1 4900 4000
1 0 0 -1
$EndComp
Wire Wire Line
3750 4850 3750 5600
Wire Wire Line
4450 2200 5150 2200
Connection ~ 4700 2200
Connection ~ 4800 2200
Connection ~ 5050 2200
Connection ~ 4800 2000
Wire Wire Line
6000 2450 6450 2450
Wire Wire Line
6000 2550 6450 2550
Wire Wire Line
6000 2650 6450 2650
Wire Wire Line
6000 2750 6450 2750
Wire Wire Line
6000 2850 6450 2850
Wire Wire Line
6000 2950 6450 2950
Wire Wire Line
6000 3050 6450 3050
Wire Wire Line
6000 3150 6450 3150
Wire Wire Line
6000 5050 6450 5050
Wire Wire Line
6000 5150 6450 5150
Wire Wire Line
6000 5250 6450 5250
Wire Wire Line
6000 4050 6450 4050
Wire Wire Line
6000 4150 6450 4150
Wire Wire Line
6000 4250 6450 4250
Wire Wire Line
6000 4350 6450 4350
Wire Wire Line
6000 4550 6450 4550
Entry Wire Line
6450 3350 6550 3450
Entry Wire Line
6450 3450 6550 3550
Entry Wire Line
6450 5050 6550 5150
Entry Wire Line
6450 5150 6550 5250
Entry Wire Line
6450 5250 6550 5350
Entry Wire Line
6450 5350 6550 5450
Entry Wire Line
6450 4650 6550 4750
Wire Wire Line
6000 3350 6450 3350
Wire Wire Line
6000 3450 6450 3450
Wire Wire Line
1200 5600 6450 5600
Connection ~ 4950 5600
Connection ~ 4850 5600
Wire Wire Line
4750 5600 4750 5700
Connection ~ 4750 5600
Connection ~ 4500 5600
Text Label 6050 4550 0 60 ~ 0
HWB
Wire Wire Line
6000 5350 6450 5350
Wire Wire Line
6000 3650 6450 3650
Wire Wire Line
6000 3750 6450 3750
Text Label 6050 3650 0 60 ~ 0
SCL
Text Label 6050 3750 0 60 ~ 0
SDA
Wire Wire Line
6000 3850 6450 3850
Wire Wire Line
6000 3950 6450 3950
Wire Wire Line
6000 4650 6450 4650
Text Label 6050 4650 0 60 ~ 0
BUZZ
NoConn ~ 10750 4600
NoConn ~ 10750 5000
NoConn ~ 10750 5200
Entry Wire Line
10750 3400 10850 3500
Entry Wire Line
10750 3500 10850 3600
Entry Wire Line
10750 4500 10850 4600
Wire Wire Line
2850 4050 3750 4050
Text Label 2950 4050 0 60 ~ 0
UCAP
Wire Wire Line
6000 4850 6450 4850
Wire Wire Line
6000 4950 6450 4950
NoConn ~ 6450 4850
NoConn ~ 6450 4950
NoConn ~ 6450 4550
$Comp
L USB-MINI-B CON1
U 1 1 546431C1
P 2100 5050
F 0 "CON1" H 1850 5500 60 0000 C CNN
F 1 "USB-MINI-B" H 2050 4550 60 0000 C CNN
F 2 "" H 2100 5050 60 0000 C CNN
F 3 "" H 2100 5050 60 0000 C CNN
1 2100 5050
0 1 1 0
$EndComp
$Comp
L VCC #PWR03
U 1 1 54643698
P 2400 4400
F 0 "#PWR03" H 2400 4500 30 0001 C CNN
F 1 "VCC" H 2400 4500 30 0000 C CNN
F 2 "" H 2400 4400 60 0000 C CNN
F 3 "" H 2400 4400 60 0000 C CNN
1 2400 4400
1 0 0 -1
$EndComp
Text Notes 2600 2750 0 60 ~ 0
Teensy 2.0\n(not fully drawn)
$Comp
L CONN_7 B7K-PH-K-S1
U 1 1 54643939
P 1950 6900
F 0 "B7K-PH-K-S1" V 1920 6900 60 0000 C CNN
F 1 "CONN_7" V 2020 6900 60 0000 C CNN
F 2 "" H 1950 6900 60 0000 C CNN
F 3 "" H 1950 6900 60 0000 C CNN
1 1950 6900
1 0 0 -1
$EndComp
Connection ~ 3750 5600
Connection ~ 2400 5600
Connection ~ 2250 5600
Connection ~ 1950 5600
Wire Wire Line
2400 4400 2400 4500
Wire Wire Line
2250 4000 2250 4500
Wire Wire Line
1200 3800 2250 3800
Wire Wire Line
2100 3800 2100 4500
Wire Wire Line
2850 4450 2850 5600
Connection ~ 2850 5600
Entry Wire Line
1100 6800 1200 6900
Entry Wire Line
1100 6900 1200 7000
Entry Wire Line
1100 7000 1200 7100
Entry Wire Line
1100 6700 1200 6800
Wire Wire Line
1200 6600 1600 6600
Wire Wire Line
1200 6700 1600 6700
Wire Wire Line
1200 6800 1600 6800
Wire Wire Line
1200 6900 1600 6900
Wire Wire Line
1200 7000 1600 7000
Wire Wire Line
1200 7100 1600 7100
Wire Wire Line
1200 7200 1600 7200
Text Label 1300 6600 0 60 ~ 0
FS2
Text Label 1300 6700 0 60 ~ 0
FS1
Text Label 1300 6800 0 60 ~ 0
VCC
Text Label 1300 6900 0 60 ~ 0
D-
Text Label 1300 7000 0 60 ~ 0
D+
Text Label 1300 7100 0 60 ~ 0
GND
Text Label 1300 7200 0 60 ~ 0
FS3
NoConn ~ 3750 2450
Wire Wire Line
3600 2000 3600 3650
Wire Wire Line
3600 3650 3750 3650
NoConn ~ 1950 4500
Wire Bus Line
1100 1900 1100 7100
NoConn ~ 1200 6600
NoConn ~ 1200 6700
NoConn ~ 1200 7200
Connection ~ 2100 3800
Wire Wire Line
1200 4000 2250 4000
Entry Wire Line
1100 3700 1200 3800
Entry Wire Line
1100 3900 1200 4000
Text Label 10350 1500 0 60 ~ 0
VCC
Entry Wire Line
1100 1900 1200 2000
Text Label 1250 2000 0 60 ~ 0
VCC
Entry Wire Line
1100 5500 1200 5600
Connection ~ 1800 5600
Text Label 1300 5600 0 60 ~ 0
GND
Wire Wire Line
9250 5500 10750 5500
Entry Wire Line
10750 5500 10850 5600
Text Label 10350 5500 0 60 ~ 0
GND
Wire Wire Line
9250 1500 10750 1500
Entry Wire Line
10750 1500 10850 1600
Connection ~ 3600 2000
Wire Wire Line
4800 2000 4800 2200
Entry Wire Line
6450 2000 6550 2100
Text Label 6050 2000 0 60 ~ 0
VCC
Connection ~ 5050 5600
Entry Wire Line
6450 5600 6550 5700
Text Label 6050 5600 0 60 ~ 0
GND
NoConn ~ 6450 3850
NoConn ~ 6450 3950
Wire Wire Line
1800 4500 1500 4500
Wire Wire Line
1500 4500 1500 5600
Connection ~ 1500 5600
Entry Wire Line
10750 2500 10850 2600
Entry Wire Line
10750 2100 10850 2200
Text Notes 1000 5300 1 60 ~ 0
Sacrificial USB cable from header to Teensy
Text Notes 7850 5950 0 60 ~ 0
Ribbon cable between Teensy pins and socket
Wire Bus Line
10850 6050 6550 6050
$EndSCHEMATC

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This directory of documentation was copied from https://github.com/wjanssens/tmk_keyboard/tree/master/keyboard/kinesis
and is probably Copyright 2014 Warren Janssens <warren.janssens@gmail.com>
and probably released under GPL v2, which may be recovered at <http://www.gnu.org/licenses/>.
Row configuration
PF0 A
PF1 B
PF2 C
PF3 G 0 = U4, 1 = U5
Column configuration
4y0 4y1 4y2 4y3 4y4 4y5 4y6 4y7 5y0 5y1 5y2 5y3 5y4 5y5 5y6 5y7
r1 r2 r3 r4 r5 r6 r7 r8 r9 r10 r11 r12 r13 r14 r15 r16
PB0 21 c1 f6 f8 f7 5 4 3 2 1 =+
PB1 22 c2 f3 f5 f4 t r e w q TAB
PB2 23 c3 ESC f2 f1 g f d s a CL
PB3 24 c4 f9 f11 f10 b v c x z LS UP DN [{ ]}
PB4 25 c5 f12 SL PS RT LT §± `~ 6 7 8 9 0 -_
PB5 26 c6 PB PGM KPD y u i o p \
PB6 27 c7 LC DL BS RC EN SP h j k l ;: '"
PB7 28 c8 RA PU PD n m ,< .> /? RS
*/
40 pin connector
DL2 1 40 VCC
DR1 2 39 A
DR2 3 38 B
DL1 4 37 C
KPD 5 36 G
PGM 6 35
SCL 7 34
SDA 8 33
RST 9 32 BUZZ
WP 10 31 EA
FS1 11 30 ALE
CLOCK 12 29 PSEN
DATA 13 28 r8
14 27 r7
FS3 15 26 r6
16 25 r5
FS2 17 24 r4
XTAL1 18 23 r3
XTAL2 19 22 r2
GND 20 21 r1
references:
https://github.com/chrisandreae/keyboard-firmware

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# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = no # Audio output on port C6
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

@ -0,0 +1,8 @@
#ifndef CONFIG_USER_H
#define CONFIG_USER_H
#include "../../config.h"
// place overrides here
#endif

@ -0,0 +1,116 @@
#include "kinesis.h"
#include "action_layer.h"
#define QWERTY 0 // Base qerty
#define SYMB 1// Symbol layer
// An almost entirely blank keymap. Test layers with the upper right hand key - 1 in normal mode, reset in layer 2.
/****************************************************************************************************
*
* Keymap: Default Layer in Qwerty
*
* ,-------------------------------------------------------------------------------------------------------------------.
* | Esc | F1 | F2 | F3 | F4 | F5 | F6 | F8 | F9 | F10 | F12 | PSCR | SLCK | PAUS | FN0 | BOOT |
* |--------+------+------+------+------+------+---------------------------+------+------+------+------+------+--------|
* | =+ | 1! | 2@ | 3# | 4$ | 5% | | 6^ | 7& | 8* | 9( | 0) | -_ |
* |--------+------+------+------+------+------| +------+------+------+------+------+--------|
* | Tab | Q | W | E | R | T | | Y | U | I | O | P | \| |
* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
* | Caps | A | S | D | F | G | | H | J | K | L | ;: | '" |
* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
* | Shift | Z | X | C | V | B | | N | M | ,. | .> | /? | Shift |
* `--------+------+------+------+------+------- `------+------+------+------+------+--------'
* | `~ | INS | Left | Right| | Up | Down | [{ | ]} |
* `---------------------------' `---------------------------'
* ,-------------. ,-------------.
* | Ctrl | Alt | | Gui | Ctrl |
* ,------|------|------| |------+------+------.
* | | | Home | | PgUp | | |
* | BkSp | Del |------| |------|Return| Space|
* | | | End | | PgDn | | |
* `--------------------' `--------------------'
*/
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[QWERTY] = KEYMAP(
KC_ESC, KC_F1 ,KC_F2 ,KC_F3 ,KC_F4 ,KC_F5 ,KC_F6 ,KC_F7 ,KC_F8,
KC_EQL, KC_1 ,KC_2 ,KC_3 ,KC_4 ,KC_5 ,
KC_TAB, KC_Q ,KC_W ,KC_E ,KC_R ,KC_T ,
KC_CAPS,KC_A ,KC_S ,KC_D ,KC_F ,KC_G ,
KC_LSFT,KC_Z ,KC_X ,KC_C ,KC_V ,KC_B ,
KC_GRV ,KC_INS ,KC_LEFT,KC_RGHT,
KC_LCTL,KC_LALT,
KC_HOME,
KC_BSPC,KC_DEL ,KC_END ,
KC_F9 ,KC_F10 ,KC_F11 ,KC_F12 ,KC_PSCR ,KC_SLCK ,KC_PAUS, KC_FN0, KC_1,
KC_6 ,KC_7 ,KC_8 ,KC_9 ,KC_0 ,KC_MINS,
KC_Y ,KC_U ,KC_I ,KC_O ,KC_P ,KC_BSLS,
KC_H ,KC_J ,KC_K ,KC_L ,KC_SCLN,KC_QUOT,
KC_N ,KC_M ,KC_COMM,KC_DOT ,KC_SLSH,KC_RSFT,
KC_UP ,KC_DOWN,KC_LBRC,KC_RBRC,
KC_RGUI,KC_RCTL,
KC_PGUP,
KC_PGDN,KC_ENTER ,KC_SPC
),
[SYMB] = KEYMAP(
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS,
KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_FN0, RESET,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS,
KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS
)
};
const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_LAYER_TAP_TOGGLE(SYMB) , // FN1 - Momentary Layer 1 (Symbols)
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
// MACRODOWN only works in this function
switch(id) {
case 0:
if (record->event.pressed) {
register_code(KC_RSFT);
} else {
unregister_code(KC_RSFT);
}
break;
}
return MACRO_NONE;
};
void matrix_init_user(void) {
}
void matrix_scan_user(void) {
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
return true;
}
void led_set_user(uint8_t usb_led) {
}

@ -0,0 +1 @@
# The default keymap for kinesis-advantage

@ -0,0 +1,21 @@
# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = no # Audio output on port C6
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

@ -0,0 +1,8 @@
#ifndef CONFIG_USER_H
#define CONFIG_USER_H
#include "../../config.h"
// place overrides here
#endif

@ -0,0 +1,245 @@
#include "kinesis.h"
#include "action_layer.h"
#include "mousekey.h"
#define QWERTY 0 // Base qerty
#define SYMB 1// Symbol layer
#define MOUSE 2//
/* Macros */
enum {
NONE = 0,
// Diagonal mouse movement
A_MUL,
A_MUR,
A_MDL,
A_MDR,
};
// Borrowing very heavily from
// https://github.com/alvicstep/tmk_keyboard
/****************************************************************************************************
*
* Keymap: Default Layer in Qwerty
*
* ,-------------------------------------------------------------------------------------------------------------------.
* | Esc | F1 | F2 | F3 | F4 | F5 | F6 | F8 | F9 | F10 | F12 | FN0 | FN1 | FN2 | | bOOT |
* |--------+------+------+------+------+------+---------------------------+------+------+------+------+------+--------|
* | =+ | 1! | 2@ | 3# | 4$ | 5% | | 6^ | 7& | 8* | 9( | 0) | -_ |
* |--------+------+------+------+------+------| +------+------+------+------+------+--------|
* | Tab | Q | W | E | R | T | | Y | U | I | O | P | \| |
* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
* |MouseFN1| A | S | D | F | G | | H | J | K | L | ;: | '" |
* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
* | Shift | Z | X | C | V | B | | N | M | ,. | .> | /? | Shift |
* `--------+------+------+------+------+------- `------+------+------+------+------+--------'
* | `~ | ESC |MOUSE1|MOUSE2| | [{ | ]} | ESC | GUI |
* `---------------------------' `---------------------------'
* ,-------------. ,-------------.
* | Ctrl | Alt | | Gui | Ctrl |
* ,------|------|------| |------+------+------.
* | | | Home | | PgUp | | |
* | BkSp | Del |------| |------|Return| Space|
* | | | End | | PgDn | | |
* `--------------------' `--------------------'
*/
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[QWERTY] = KEYMAP(
KC_ESC, KC_F1 ,KC_F2 ,KC_F3 ,KC_F4 ,KC_F5 ,KC_F6 ,KC_F7 ,KC_F8,
KC_EQL, KC_1 ,KC_2 ,KC_3 ,KC_4 ,KC_5 ,
KC_TAB, KC_Q ,KC_W ,KC_E ,KC_R ,KC_T ,
KC_FN1 ,KC_A ,KC_S ,KC_D ,KC_F ,KC_G ,
KC_LSFT,KC_Z ,KC_X ,KC_C ,KC_V ,KC_B ,
KC_GRV ,KC_ESC, KC_BTN1,KC_BTN2,
KC_LCTL,KC_LALT,
KC_HOME,
KC_BSPC,KC_DEL ,KC_FN0 ,
KC_F9 ,KC_F10 ,KC_F11 ,KC_F12 ,KC_FN0 ,KC_FN1 ,KC_FN2, KC_NO, RESET,
KC_6 ,KC_7 ,KC_8 ,KC_9 ,KC_0 ,KC_MINS,
KC_Y ,KC_U ,KC_I ,KC_O ,KC_P ,KC_BSLS,
KC_H ,KC_J ,KC_K ,KC_L ,KC_SCLN,KC_QUOT,
KC_N ,KC_M ,KC_COMM,KC_DOT ,KC_SLSH,KC_RSFT,
KC_LBRC,KC_RBRC, KC_ESC, KC_RGUI,
KC_RGUI,KC_RCTL,
KC_PGUP,
KC_PGDN,KC_ENTER ,KC_SPC
),
[SYMB] = KEYMAP(
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS,
KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_FN0, KC_2,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS,
KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS
),
/* Keymap: Movement and function layer
*
* ,-------------------------------------------------------------------------------------------------------------------.
* | Caps | F1 | F2 | F3 | F4 | F5 | F6 | F8 | F9 | F10 | F12 | FN0 | FN1 | FN2 | Tada | bOOT |
* |--------+------+------+------+------+------+---------------------------+------+------+------+------+------+--------|
* | =+ | ! | @ | # | $ | % | | ^ | & | * | ( | ) |MS Fast |
* |--------+------+------+------+------+------| +------+------+------+------+------+--------|
* | Tab | | | Up | |PgUp | | MwU |MS_UL | MS_U |MS_UR | | Ms Norm|
* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
* |MouseFN1| C^A | Left | Down |Right | C^E | | | MS_L |Mouse1| MS_R | |MS Slow |
* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
* | | GuiZ | GUI X| GUI C| GUI_V|PgDown| | MWD | MDown|MS Dwn|MS_DR | ? | |
* `--------+------+------+------+------+------- `------+------+------+------+------+--------'
* | `~ | ESC | < | > | | { | } | ESC | |
* `---------------------------' `---------------------------'
* ,-------------. ,-------------.
* | Ctrl | Alt | | Gui | Ctrl |
* ,------|------|------| |------+------+------.
* | | | Home | | PgUp | | |
* | BkSp | Del |------| |------|Mouse1|Mouse2|
* | | | End | | PgDn |LClick|Rclick|
* `--------------------' `--------------------'
*/
[MOUSE] = KEYMAP(
KC_CAPS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_EXLM ,KC_AT, KC_HASH, KC_DLR ,KC_PERC ,
KC_TRNS, KC_NO, KC_NO, KC_UP, KC_NO, KC_PGUP,
KC_FN1, LCTL(KC_A),KC_LEFT, KC_DOWN, KC_RIGHT, LCTL(KC_E),
KC_TRNS, LGUI(KC_Z),LGUI(KC_X),LGUI(KC_C),LGUI(KC_V),KC_PGDN,
KC_TRNS, KC_TRNS, KC_LABK, KC_RABK,
KC_TRNS, KC_TRNS,
KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_FN0,RESET,
KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_ACL2,
KC_WH_U, M(A_MUL), KC_MS_U, M(A_MUR), KC_NO, KC_ACL1,
KC_NO, KC_MS_L, KC_MS_D, KC_MS_R, KC_NO, KC_ACL0,
KC_WH_D, M(A_MDL), KC_MS_D, M(A_MDR), KC_TRNS, KC_TRNS,
KC_LCBR, KC_RCBR, KC_ESC, KC_TRNS,
KC_TRNS, KC_TRNS,
KC_TRNS,
KC_TRNS, KC_BTN1, KC_BTN2
),
};
const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_LAYER_TAP_TOGGLE(MOUSE) , // FN1 - Momentary Layer 1 (Symbols)
[1] = ACTION_LAYER_TOGGLE(MOUSE) , // FN1 - Momentary Layer 1 (Symbols)
[2] = ACTION_LAYER_TAP_TOGGLE(SYMB) , // FN1 - Momentary Layer 1 (Symbols)
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
// MACRODOWN only works in this function
switch(id) {
case 0:
if (record->event.pressed) {
register_code(KC_RSFT);
} else {
unregister_code(KC_RSFT);
}
break;
// from algernon's ErgoDox EZ layout,
case A_MUL:
if (record->event.pressed) {
mousekey_on(KC_MS_UP);
mousekey_on(KC_MS_LEFT);
} else {
mousekey_off(KC_MS_UP);
mousekey_off(KC_MS_LEFT);
}
mousekey_send();
break;
case A_MUR:
if (record->event.pressed) {
mousekey_on(KC_MS_UP);
mousekey_on(KC_MS_RIGHT);
} else {
mousekey_off(KC_MS_UP);
mousekey_off(KC_MS_RIGHT);
}
mousekey_send();
break;
case A_MDL:
if (record->event.pressed) {
mousekey_on(KC_MS_DOWN);
mousekey_on(KC_MS_LEFT);
} else {
mousekey_off(KC_MS_DOWN);
mousekey_off(KC_MS_LEFT);
}
mousekey_send();
break;
case A_MDR:
if (record->event.pressed) {
mousekey_on(KC_MS_DOWN);
mousekey_on(KC_MS_RIGHT);
} else {
mousekey_off(KC_MS_DOWN);
mousekey_off(KC_MS_RIGHT);
}
mousekey_send();
break;
}
return MACRO_NONE;
};
void matrix_init_user(void) {
}
void matrix_scan_user(void) {
int8_t layer = biton32(layer_state);
switch (layer) {
case 1:
all_led_off();
break;
case 2:
if (!(host_keyboard_leds() & (1 << USB_LED_CAPS_LOCK))) {
all_led_off();
caps_lock_led_on();
}
break;
case 0:
all_led_off();
num_lock_led_on();
break;
default:
break;
}
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
return true;
}
void led_set_user(uint8_t usb_led) {
}

@ -0,0 +1,2 @@
# a programmer friendly keymap for the kinesis-advantage
# not really baked yet.

@ -0,0 +1,106 @@
#include "kinesis.h"
// begin section origin https://github.com/alvicstep/tmk_keyboard
void all_led_off(void)
{
PORTD = 0b11111111;
}
void all_led_on(void)
{
PORTD = 0b00000000;
}
void num_lock_led_on(void)
{
PORTD = 0b11101111;
}
void caps_lock_led_on(void)
{
PORTD = 0b01111111;
}
void scroll_lock_led_on(void)
{
PORTD = 0b11011111;
}
void keypad_led_on(void)
{
PORTD = 0b10111111;
}
void blink_all_leds(void)
{
all_led_on();
_delay_ms(500);
all_led_off();
_delay_ms(100);
caps_lock_led_on();
_delay_ms(100);
num_lock_led_on();
_delay_ms(100);
scroll_lock_led_on();
_delay_ms(100);
keypad_led_on();
_delay_ms(100);
//back
scroll_lock_led_on();
_delay_ms(100);
num_lock_led_on();
_delay_ms(100);
caps_lock_led_on();
_delay_ms(100);
all_led_off();
}
// End section origin https://github.com/alvicstep/tmk_keyboard
void matrix_init_kb(void) {
blink_all_leds();
matrix_init_user();
}
void matrix_scan_kb(void) {
// put your looping keyboard code here
// runs every cycle (a lot)
matrix_scan_user();
}
bool process_record_kb(uint16_t keycode, keyrecord_t *record) {
// put your per-action keyboard code here
// runs for every action, just before processing by the firmware
return process_record_user(keycode, record);
}
void led_set_kb(uint8_t usb_led) {
// put your keyboard LED indicator (ex: Caps Lock LED) toggling code here
//Copyright 2014 Warren Janssens <warren.janssens@gmail.com>
uint8_t leds = 0xF0;
if (usb_led & 1 << USB_LED_NUM_LOCK)
leds &= ~0x10;
if (usb_led & 1 << USB_LED_CAPS_LOCK)
leds &= ~0x80;
if (usb_led & 1 << USB_LED_SCROLL_LOCK)
leds &= ~0x20;
PORTD = (PORTD & 0x0F) | leds;
led_set_user(usb_led);
}

@ -0,0 +1,67 @@
#ifndef KINESIS_H
#define KINESIS_H
#include "quantum.h"
// The first section contains all of the arguements
// The second converts the arguments into a two-dimensional array
#define KEYMAP( \
k02,k22,k12,k01,k21,k11,k00,k20,k10, \
k80,k70,k60,k50,k40,k30, \
k81,k71,k61,k51,k41,k31, \
k82,k72,k62,k52,k42,k32, \
k83,k73,k63,k53,k43,k33, \
k74,k64,k54,k34, \
k36,k35, \
k55, \
k56,k46,k75, \
k03,k23,k13,k04,k24,k14,k05,k85,k84, \
k94,kA4,kB4,kD4,kE4,kF4, \
k95,kA5,kB5,kD5,kE5,kF5, \
k96,kA6,kB6,kD6,kE6,kF6, \
k97,kA7,kB7,kD7,kE7,kF7, \
k93,kB3,kD3,kE3, \
k47,k66, \
k67, \
k87,k76,k86 \
) { \
{ k00, k01, k02, k03, k04, k05, KC_NO, KC_NO }, \
{ k10, k11, k12, k13, k14, KC_NO, KC_NO, KC_NO }, \
{ k20, k21, k22, k23, k24, KC_NO, KC_NO, KC_NO }, \
{ k30, k31, k32, k33, k34, k35, k36, KC_NO }, \
{ k40, k41, k42, k43, KC_NO, KC_NO, k46, k47 }, \
{ k50, k51, k52, k53, k54, k55, k56, KC_NO }, \
{ k60, k61, k62, k63, k64, KC_NO, k66, k67 }, \
{ k70, k71, k72, k73, k74, k75, k76, KC_NO }, \
{ k80, k81, k82, k83, KC_NO ,KC_NO, k86, k87}, \
{ KC_NO, KC_NO ,KC_NO ,k93, k94, k95, k96, k97}, \
{ KC_NO, KC_NO ,KC_NO ,KC_NO, kA4, kA5, kA6, kA7}, \
{ KC_NO, KC_NO ,KC_NO ,kB3, kB4, kB5, kB6, kB7}, \
{ KC_NO, KC_NO ,KC_NO ,KC_NO, KC_NO, KC_NO, k84, k85}, \
{ KC_NO, KC_NO ,KC_NO ,kD3, kD4, kD5, kD6, kD7}, \
{ KC_NO, KC_NO ,KC_NO ,kE3, kE4, kE5, kE6, kE7}, \
{ KC_NO, KC_NO ,KC_NO ,KC_NO, kF4, kF5, kF6, kF7} \
}
/* 4y0 A 4y1 B 4y2 4y3 D 4y4 E 4y5 F 4y6 G 4y7 H 5y0 I 5y1 J 5y2 K 5y3 L 5y4 M 5y5 N 5y6 O 5y7 P */
/*
0 1 2 3 4 5 6 7 8 9 A B C D E F
A B C D E F G H I J K L M N O P
4y0 4y1 4y2 4y3 4y4 4y5 4y6 4y7 5y0 5y1 5y2 5y3 5y4 5y5 5y6 5y7
r0 r1 r2 r3 r4 r5 r6 r7 r8 r9 r10 r11 r12 r13 r14 r15
0 PB0 21 c0 f6 f8 f7 5 4 3 2 1 =+
1 PB1 22 c1 f3 f5 f4 t r e w q TAB
2 PB2 23 c2 ESC f2 f1 g f d s a CL
3 PB3 24 c3 f9 f11 f10 b v c x z LS UP DN [{ ]}
4 PB4 25 c4 f12 SL PS RT LT §± `~ 6 7 8 9 0 -_
5 PB5 26 c5 PB PGM KPD LA HM END y u i o p \
6 PB6 27 c6 LC DEL BS RC ENT SP h j k l ;: '"
7 PB7 28 c7 RA PU PD n m ,< .> /? RS
*/
#endif

@ -0,0 +1,228 @@
/*
Copyright 2014 Warren Janssens <warren.janssens@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* scan matrix
*/
#include <stdint.h>
#include <stdbool.h>
#include <avr/io.h>
#include <util/delay.h>
#include "action_layer.h"
#include "print.h"
#include "debug.h"
#include "util.h"
#include "matrix.h"
#include "led.h"
#include "config.h"
#ifndef DEBOUNCE
# define DEBOUNCE 5
#endif
static uint8_t debouncing = DEBOUNCE;
/* matrix state(1:on, 0:off) */
static uint8_t matrix[MATRIX_ROWS];
static uint8_t matrix_debouncing[MATRIX_ROWS];
static matrix_row_t read_row(uint8_t row);
static void unselect_rows(void);
static void select_rows(uint8_t row);
__attribute__ ((weak))
void matrix_init_quantum(void) {
matrix_init_kb();
}
__attribute__ ((weak))
void matrix_scan_quantum(void) {
matrix_scan_kb();
}
__attribute__ ((weak))
void matrix_init_kb(void) {
matrix_init_user();
}
__attribute__ ((weak))
void matrix_scan_kb(void) {
matrix_scan_user();
}
__attribute__ ((weak))
void matrix_init_user(void) {
}
__attribute__ ((weak))
void matrix_scan_user(void) {
}
inline
uint8_t matrix_rows(void)
{
return MATRIX_ROWS;
}
inline
uint8_t matrix_cols(void)
{
return MATRIX_COLS;
}
void matrix_init(void)
{
//debug_enable = true;
//dprint("matrix_init"); dprintln();
// output high (leds)
DDRD = 0xFF;
PORTD = 0xFF;
// output low (multiplexers)
DDRF = 0xFF;
PORTF = 0x00;
// input with pullup (matrix)
DDRB = 0x00;
PORTB = 0xFF;
// input with pullup (program and keypad buttons)
DDRC = 0x00;
PORTC = 0xFF;
// initialize row and col
unselect_rows();
// initialize matrix state: all keys off
for (uint8_t i=0; i < MATRIX_ROWS; i++) {
matrix[i] = 0;
matrix_debouncing[i] = 0;
}
}
uint8_t matrix_scan(void)
{
for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
select_rows(i);
uint8_t row = read_row(i);
if (matrix_debouncing[i] != row) {
matrix_debouncing[i] = row;
if (debouncing) {
debug("bounce!: "); debug_hex(debouncing); debug("\n");
}
debouncing = DEBOUNCE;
}
unselect_rows();
}
if (debouncing) {
if (--debouncing) {
_delay_ms(1);
} else {
for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
matrix[i] = matrix_debouncing[i];
}
}
}
matrix_scan_quantum();
return 1;
}
bool matrix_is_modified(void)
{
if (debouncing) return false;
return true;
}
inline
bool matrix_is_on(uint8_t row, uint8_t col)
{
return (matrix[row] & ((matrix_row_t)1<<col));
}
inline
matrix_row_t matrix_get_row(uint8_t row)
{
return matrix[row];
}
void matrix_print(void)
{
print("\nr/c 01234567\n");
for (uint8_t row = 0; row < MATRIX_ROWS; row++) {
phex(row); print(": ");
pbin_reverse(matrix_get_row(row));
print("\n");
}
}
uint8_t matrix_key_count(void)
{
uint8_t count = 0;
for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
count += bitpop16(matrix[i]);
}
return count;
}
static matrix_row_t read_row(uint8_t row)
{
_delay_us(30); // without this wait read unstable value.
//keypad and program buttons
if (row == 12)
{
return ~(PINC | 0b00111111);
}
return ~PINB;
}
static void unselect_rows(void)
{
// set A,B,C,G to 0 (F4 - F7)
PORTF &= 0x0F;
}
static void select_rows(uint8_t row)
{
// set A,B,C,G to row value
PORTF |= row << 4;
}
/* Row pin configuration
PF0 A
PF1 B
PF2 C
PF3 G 0 = U4, 1 = U5
4y0 4y1 4y2 4y3 4y4 4y5 4y6 4y7 5y0 5y1 5y2 5y3 5y4 5y5 5y6 5y7
r1 r2 r3 r4 r5 r6 r7 r8 r9 r10 r11 r12 r13 r14 r15 r16
PB0 21 c1 f6 f8 f7 5 4 3 2 1 =+
PB1 22 c2 f3 f5 f4 t r e w q TAB
PB2 23 c3 ESC f2 f1 g f d s a CL
PB3 24 c4 f9 f11 f10 b v c x z LS UP DN [{ ]}
PB4 25 c5 f12 SL PS RT LT §± `~ 6 7 8 9 0 -_
PB5 26 c6 PB PGM KPD y u i o p \
PB6 27 c7 LC DL BS RC EN SP h j k l ;: '"
PB7 28 c8 RA PU PD n m ,< .> /? RS
*/

@ -0,0 +1,42 @@
kinesis-advantage keyboard firmware
======================
## Kinesis specific information
This is a port of https://github.com/alvicstep/tmk_keyboard,
which is a fork of https://github.com/wjanssens/tmk_keyboard,
which is based on work from https://github.com/chrisandreae/keyboard-firmware
If you replace the kinesis CPU as described in the doc folder, then this code should allow you to use QMK.
I've tested with a Teensy 2++, remember to change the CPU if you use a 32u4 instead.
Not yet implemented:
- Kinesis EEProm reading or writing
- Audio - this should be simple if we remove hardcoded pins from audio.h and switch to E7
## Quantum MK Firmware
For the full Quantum feature list, see [the parent readme.md](/doc/readme.md).
## Building
Download or clone the whole firmware and navigate to the keyboards/kinesis-advantage folder. Once your dev env is setup, you'll be able to type `make` to generate your .hex - you can then use the Teensy Loader to program your .hex file.
Depending on which keymap you would like to use, you will have to compile slightly differently.
### Default
To build with the default keymap, simply run `make`.
### Other Keymaps
Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create a folder with the name of your keymap in the keymaps folder, and see keymap documentation (you can find in top readme.md) and existant keymap files.
To build the firmware binary hex file with a keymap just do `make` with `keymap` option like:
```
$ make keymap=[default|jack|<name>]
```
Keymaps follow the format **__keymap.c__** and are stored in folders in the `keymaps` folder, eg `keymaps/my_keymap/`

@ -69,9 +69,9 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
)
/* ws2812 RGB LED */
#define RGB_DI_PIN D2
#define RGB_DI_PIN D4
#define RGBLIGHT_TIMER
#define RGBLED_NUM 28 // Number of LEDs
#define RGBLED_NUM 8 // Number of LEDs
#define RGBLIGHT_HUE_STEP 10
#define RGBLIGHT_SAT_STEP 17
#define RGBLIGHT_VAL_STEP 17

@ -0,0 +1,4 @@
Phantom keyboard firmware
======================
TODO: to be updated.

@ -1,91 +1,135 @@

#include "planck.h"
#include "planck.h"
#ifdef BACKLIGHT_ENABLE
#include "backlight.h"
#endif
#include "keymap_german.h"
#define _______ KC_TRNS
/* This Layout tries to emulate the Bone2 Variant of Neo2, and is intended to be used with a German QWERTZ Softwarelayout.
It has Umlauts and "ß" as it is optimized for a mix of German & English.
My favourite features are the placement of the special characters often used for programming right on the home row
and the number & navigation block combo, so you never have to move your hands from their home position.
It has "üäöß" as it is optimized for a mix of German & English.
My favourite features are the placement of the special characters often used for programming right on the home row
and the number & navigation block combo, so you never have to move your hands from their home position.
Bone2 wiki page: http://wiki.neo-layout.org/wiki/Bone
Bone2 wiki page: http://wiki.neo-layout.org/wiki/Bone
*/
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Bone2
* ,-----------------------------------------------------------------------------------.
* | Q | J | D | U | A | X | P | H | L | M | W | |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | M1 | C | T | I | E | O | B | N | R | S | G | M1 |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| F | V | Ü | Ä | Ö | Y | Z | , | . | K |Shift |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Ctrl | GUI | Alt | M3 | M2 | Space | M2 | M3 | Esc | Tab |Enter |
* `-----------------------------------------------------------------------------------'
*/
[0] = {
{ DE_Q, DE_J, DE_D, DE_U, DE_A, DE_X, DE_P, DE_H, DE_L, DE_M, DE_W, DE_SS },
{ MO(1), DE_C, DE_T, DE_I, DE_E, DE_O, DE_B, DE_N, DE_R, DE_S, DE_G, MO(1) },
{ DE_S, DE_F, DE_V, DE_UE, DE_AE, DE_OE, DE_Y, DE_Z, DE_COMM, DE_DOT, DE_K, DE_S },
{ KC_LCTL, KC_LGUI, KC_LALT, MO(3), MO(2), KC_SPC, KC_SPC, MO(2), MO(3), KC_ESC, KC_TAB, KC_ENT }
},
/* M1 Special Characters
* ,-----------------------------------------------------------------------------------.
* | ° | @ | _ | [ | ] | ^ | ! | < | > | = | & | |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | M1 | \ | / | { | } | * | ? | ( | ) | - | : | M1 |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | # | $ | | | ~ | | + | % | " | ' | ; | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Ctrl | GUI | Alt | M3 | M2 | Space | M2 | M3 | Esc | Tab |Enter |
* `-----------------------------------------------------------------------------------'
*/
[1] = {
{ DE_RING, DE_AT, DE_UNDS, DE_LBRC, DE_RBRC, DE_CIRC, DE_EXLM, DE_LESS, DE_MORE, DE_EQL, DE_AMPR, KC_NO },
{ KC_TRNS, DE_BSLS, DE_SLSH, DE_LCBR, DE_RCBR, DE_ASTR, DE_QST, DE_LPRN, DE_RPRN, DE_MINS, DE_COLN, KC_TRNS },
{ KC_NO , DE_HASH, DE_DLR, DE_PIPE, DE_TILD, DE_EURO, DE_PLUS, DE_PERC, DE_DQOT, DE_QUOT, DE_SCLN, KC_NO },
{ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS }
},
/* Navigation & Number Blocks
* ,-----------------------------------------------------------------------------------.
* | | PgUp | Bksp | Up | DEL | PgDn | | 7 | 8 | 9 | | |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | Home | Lft | Down | Right| End | . | 4 | 5 | 6 | , | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| | Tab | Ins | Enter| | 0 | 1 | 2 | 3 | ; |Shift |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Ctrl | GUI | Alt | M3 | M2 | Space | M2 | M3 | Esc | Tab |Enter |
* `-----------------------------------------------------------------------------------'
*/
[2] = {
{ KC_NO, KC_PGUP, KC_BSPC, KC_UP, KC_DEL, KC_PGDN, KC_NO, DE_7, DE_8, DE_9, KC_NO, KC_NO },
{ KC_NO, KC_HOME, KC_LEFT, KC_DOWN, KC_RGHT, KC_END, DE_DOT, DE_4, DE_5, DE_6, DE_COMM, KC_NO },
{ DE_S, KC_NO, KC_TAB, KC_INS, KC_ENT, KC_NO, KC_0, DE_1, DE_2, DE_3, DE_SCLN, DE_S },
{ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS }
},
/* Function & Media Keys
* ,-----------------------------------------------------------------------------------.
* | | | Print|Scroll|Pause | | | F7 | F8 | F9 | F12 | |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | | Mute | Vol- | Vol+ | | ³ | F4 | F5 | F6 | F11 | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| | Prev | Play | Next | | ² | F1 | F2 | F3 | F10 |Shift |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Ctrl | GUI | Alt | M3 | | Space | | M3 | Esc | Tab |Enter |
* `-----------------------------------------------------------------------------------'
*/
[3] = {
{ KC_NO, KC_NO, KC_PSCR, KC_SLCK, KC_PAUS, KC_NO, KC_NO, KC_F7, KC_F8, KC_F9, KC_F12, KC_NO },
{ KC_NO, KC_NO, KC_MUTE, KC_VOLD, KC_VOLU, KC_NO, DE_SQ3, KC_F4, KC_F5, KC_F6, KC_F11, KC_NO },
{ KC_TRNS, KC_NO, KC_MPRV, KC_MPLY, KC_MNXT, KC_NO, DE_SQ2, KC_F1, KC_F2, KC_F3, KC_F10, KC_TRNS},
{ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_NO, KC_TRNS, KC_TRNS, KC_NO, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS}
}
/* Bone2
* ,-----------------------------------------------------------------------------------.
* | Q | J | D | U | A | X | P | H | L | M | W | |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* |M1/Tab| C | T | I | E | O | B | N | R | S | G |M1/Ent| //hold for M1, tap for Tab/Enter
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| F | V | Ü | Ä | Ö | Y | Z | , | . | K |Shift |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | GUI | Ctrl | Alt | M4 | M2 | Space | M2 | M4 | | Ctrl | Esc |
* `-----------------------------------------------------------------------------------'
*/
[0] = {
{ DE_Q, DE_J, DE_D, DE_U, DE_A, DE_X, DE_P, DE_H, DE_L, DE_M, DE_W, DE_SS },
{ LT(1,KC_TAB), DE_C, DE_T, DE_I, DE_E, DE_O, DE_B, DE_N, DE_R, DE_S, DE_G, LT(1,KC_ENT) },
{ KC_LSFT, DE_F, DE_V, DE_UE, DE_AE, DE_OE, DE_Y, DE_Z, DE_COMM, DE_DOT, DE_K, KC_LSFT },
{ KC_LGUI, KC_LCTL, KC_LALT, MO(4), MO(2), KC_SPC, KC_SPC, MO(2), MO(4), KC_NO, KC_RCTL, KC_ESC }
},
/* M1 Special Characters
very ergonomic placement for coding
* ,-----------------------------------------------------------------------------------.
* | ° | @ | _ | [ | ] | ^ | ! | < | > | = | & | ´ |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* |M1/Tab| \ | / | { | } | * | ? | ( | ) | - | : |M1/Ent| //hold for M1, tap for Tab/Enter
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| # | $ | | | ~ | | + | % | " | ' | ; |Shift |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | GUI | Ctrl | Alt | M4 | M2 | Space | M2 | M4 | | Ctrl | Esc |
* `-----------------------------------------------------------------------------------'
*/
[1] = {
{ DE_RING, DE_AT, DE_UNDS, DE_LBRC, DE_RBRC, DE_CIRC, DE_EXLM, DE_LESS, DE_MORE, DE_EQL, DE_AMPR, DE_ACUT },
{ _______, DE_BSLS, DE_SLSH, DE_LCBR, DE_RCBR, DE_ASTR, DE_QST, DE_LPRN, DE_RPRN, DE_MINS, DE_COLN, _______ },
{ _______, DE_HASH, DE_DLR, DE_PIPE, DE_TILD, DE_EURO, DE_PLUS, DE_PERC, DE_DQOT, DE_QUOT, DE_SCLN, _______ },
{ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ }
},
/* Navigation & Number Blocks
very easy to get used to & intuituve placement
* ,-----------------------------------------------------------------------------------.
* | | PgUp | Bksp | Up | DEL | PgDn | | 7 | 8 | 9 | | |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Tab | Home | Lft | Down | Right| End | . | 4 | 5 | 6 | , | Enter|
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| | Tab | Ins | Enter| | 0 | 1 | 2 | 3 | ; |Shift |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | GUI | Ctrl | Alt | M3 | M2 | Space | M2 | M3 | | Ctrl | Esc |
* `-----------------------------------------------------------------------------------'
*/
[2] = {
{ KC_NO, KC_PGUP, KC_BSPC, KC_UP, KC_DEL, KC_PGDN, KC_NO, DE_7, DE_8, DE_9, KC_NO, KC_NO },
{ KC_TAB, KC_HOME, KC_LEFT, KC_DOWN, KC_RGHT, KC_END, DE_DOT, DE_4, DE_5, DE_6, DE_COMM, KC_ENT },
{ _______, KC_NO, KC_TAB, KC_INS, KC_ENT, KC_NO, DE_0, DE_1, DE_2, DE_3, DE_SCLN, _______ },
{ _______, _______, _______, MO(3), _______, _______, _______, _______, MO(3), _______, _______, _______ }
},
/* Flipped Navigation & Number Blocks for one handed use
accessed by sliding from M2 to M3 with thumb
* ,-----------------------------------------------------------------------------------.
* | | | 7 | 8 | 9 | | PgUp | Bksp | Up | DEL | PgDn | |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Tab | . | 4 | 5 | 6 | , | Home | Left | Down | Right| End | Enter|
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| 0 | 1 | 2 | 3 | ; | | Tab | Ins | Enter| |Shift |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | GUI | Ctrl | Alt | M3 | | Space | | M3 | | Ctrl | Esc |
* `-----------------------------------------------------------------------------------'
*/
[3] = {
{ KC_NO, KC_NO, DE_7, DE_8, DE_9, KC_NO, KC_PGUP, KC_BSPC, KC_UP, KC_DEL, KC_PGDN, KC_NO },
{ _______, DE_DOT, DE_4, DE_5, DE_6, DE_COMM, KC_HOME, KC_LEFT, KC_DOWN, KC_RGHT, KC_END, _______ },
{ _______, DE_0, DE_1, DE_2, DE_3, DE_SCLN, KC_NO, KC_TAB, KC_INS, KC_ENT, KC_NO, _______ },
{ _______, _______, _______, _______, KC_NO, _______, _______, KC_NO, _______, _______, _______, _______ }
},
/* Function & Media Keys
slide from m4 to m5 to access flipped version
* ,-----------------------------------------------------------------------------------.
* | | | Print|Scroll|Pause | | | F7 | F8 | F9 | F12 | |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | | Mute | Vol- | Vol+ | | ³ | F4 | F5 | F6 | F11 | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| | Prev | Play | Next | | ² | F1 | F2 | F3 | F10 |Shift |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | GUI | Ctrl | Alt | M4 | M5 | Space | M5 | M4 | | Ctrl | Esc |
* `-----------------------------------------------------------------------------------'
*/
[4] = {
{ KC_NO, KC_NO, KC_PSCR, KC_SLCK, KC_PAUS, KC_NO, KC_NO, KC_F7, KC_F8, KC_F9, KC_F12, KC_NO },
{ KC_NO, KC_NO, KC_MUTE, KC_VOLD, KC_VOLU, KC_NO, DE_SQ3, KC_F4, KC_F5, KC_F6, KC_F11, KC_NO },
{ _______, KC_NO, KC_MPRV, KC_MPLY, KC_MNXT, KC_NO, DE_SQ2, KC_F1, KC_F2, KC_F3, KC_F10, _______ },
{ _______, _______, _______, _______, MO(5), _______, _______, MO(5), _______, _______, _______, _______ }
},
/* flipped Function & Media Keys
* ,-----------------------------------------------------------------------------------.
* | | | F7 | F8 | F9 | | | Print|Scroll| Pause| | |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | ³ | F4 | F5 | F6 | | | Mute | Vol- | Vol+ | | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| ² | F1 | F2 | F3 | | | Prev | Play | Next | |Shift |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | GUI | Ctrl | Alt | | M5 | Space | M5 | | | Ctrl | Esc |
* `-----------------------------------------------------------------------------------'
*/
[5] = {
{ KC_NO, KC_NO, KC_F7, KC_F8, KC_F9, KC_NO, KC_NO, KC_PSCR, KC_SLCK, KC_PAUS, KC_NO, KC_NO },
{ KC_NO, DE_SQ3, KC_F4, KC_F5, KC_F6, KC_NO, KC_NO, KC_MUTE, KC_VOLD, KC_VOLU, KC_NO, KC_NO },
{ _______, DE_SQ2, KC_F1, KC_F2, KC_F3, KC_NO, KC_NO, KC_MPRV, KC_MPLY, KC_MNXT, KC_NO, _______ },
{ _______, _______, _______, KC_NO, _______, _______, _______, _______, KC_NO, _______, _______, _______ }
}
};
const uint16_t PROGMEM fn_actions[] = {

@ -0,0 +1,25 @@
# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = no # Audio output on port C6
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

@ -0,0 +1,138 @@
#include "planck.h"
#include "action_layer.h"
#ifdef AUDIO_ENABLE
#include "audio.h"
#endif
#include "eeconfig.h"
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _BASE 0
#define _MOVE 1
#define _SYMB 2
#define _FUNC 3
enum planck_keycodes {
BASE = SAFE_RANGE,
MOVE,
SYMB,
FUNC
};
// Fillers to make layering more clear
#define _______ KC_TRNS
#define XXXXXXX KC_NO
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* BASE
* ,-----------------------------------------------------------------------------------.
* | Tab | Q | W | F | P | G | J | L | U | Y | ; | - |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Bksp | A | R | S | T | D | H | N | E | I | O | " |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| Z | X | C | V | B | K | M | , | . | / |Shift |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Func | GUI | Alt | Ctrl | Symb |Enter |Space | Move | GUI | Alt | Ctrl |Caps |
* `-----------------------------------------------------------------------------------'
*/
[_BASE] = {
{KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_MINS},
{KC_BSPC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT},
{FUNC, KC_LGUI, KC_LALT, KC_LCTL, SYMB, KC_ENT, KC_SPC, MOVE, KC_RGUI, KC_RALT, KC_RCTL, KC_CAPS}
},
/* MOVE
* ,-----------------------------------------------------------------------------------.
* | Esc | | Home | Up | End | | | Home | Up | End | | Esc |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Del | | Left | Down |Right | | | Left | Down |Right | | Del |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | | |Pg Up |Pg Dn | | |Pg Dn |Pg Up | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | | |
* `-----------------------------------------------------------------------------------'
*/
[_MOVE] = {
{KC_ESC, _______, KC_HOME, KC_UP, KC_END, _______, _______, KC_HOME, KC_UP, KC_END, _______, KC_ESC},
{KC_DEL, _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, KC_DEL},
{_______, _______, _______, KC_PGUP, KC_PGDN, _______, _______, KC_PGDN, KC_PGUP, _______, _______, _______},
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
},
/* SYMB
* ,-----------------------------------------------------------------------------------.
* | Esc | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Esc |
* |-----------------------------------------------------------------------------------.
* | Del | ! | @ | # | $ | % | ^ | & | * | ( | ) | Del |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | ~ | | | + | [ | { | } | ] | = | \ | ` | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | | |
* `-----------------------------------------------------------------------------------'
*/
[_SYMB] = {
{KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_ESC },
{KC_DEL, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL },
{_______, KC_TILD, KC_PIPE, KC_PLUS, KC_LBRC, KC_LCBR, KC_RCBR, KC_RBRC, KC_EQL, KC_BSLS, KC_GRV, _______},
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
},
/* FUNC
* ,-----------------------------------------------------------------------------------.
* | F12 | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 |
* |-----------------------------------------------------------------------------------.
* | | Play | Prev | Next | BL+ | | | | | | | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | Mute | Vol- | Vol+ | BL- | | | | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | |Reset |
* `-----------------------------------------------------------------------------------'
*/
[_FUNC] = {
{KC_F12, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11 },
{_______, KC_MPLY, KC_MPRV, KC_MNXT, KC_PAUS, _______, _______, _______, _______, _______, _______, _______},
{_______, KC_MUTE, KC_VOLD, KC_VOLU, KC_SLCK, _______, _______, _______, _______, _______, _______, _______},
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET }
}
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case MOVE:
if (record->event.pressed) {
layer_on(_MOVE);
update_tri_layer(_MOVE, _SYMB, _FUNC);
} else {
layer_off(_MOVE);
update_tri_layer(_MOVE, _SYMB, _FUNC);
}
return false;
break;
case SYMB:
if (record->event.pressed) {
layer_on(_SYMB);
update_tri_layer(_MOVE, _SYMB, _FUNC);
} else {
layer_off(_SYMB);
update_tri_layer(_MOVE, _SYMB, _FUNC);
}
return false;
break;
case FUNC:
if (record->event.pressed) {
layer_on(_FUNC);
} else {
layer_off(_FUNC);
}
return false;
break;
}
return true;
}

@ -0,0 +1,48 @@
# callums planck layout
This is a layout for the grid planck, built with a few ideals in mind. These ideals are just my opinion mind! The great thing about *qmk* is that we can all afford to have different opinions about what makes a good layout:
- Minimal response times should be maintained. i.e. keys that react differently depending on whether they are tapped or held, keys that react differently if they are double tapped, etc. should be avoided --- since they inevitably send their keycode later than a normal key, interrupting the immediate feedback from the screen. Therefore we restrict ourselves to chording.
- The hands should never need to leave the home position. The usual culprit for this is the arrow cluster, so the arrow cluster should be as close to home as possible.
- There should be two of every modifier (one on each side), since otherwise certain long key combinations become hard to make.
- Backspace should be in the “capslock position” as God intended.
- The keyboard should be usable without any firmware changes on any operating system. In my case that means it should work on *Windows* and *Linux* without any software modifications, while I can change the behaviour slightly on *macOS* in software since thats my home OS. The images reflect the intended use on *macOS* **after** minor software tweaks; which will be noted.
We have four layers. A `BASE` layer, in colemak; a `MOVE` layer, with an arrow cluster etc, a `SYMB` layer, with numbers and symbols; and a `FUNC` layer, with function keys and media keys.
## The `BASE` layer
![](http://i.imgur.com/aEXOlWl.png)
This is the default layer; in [colemak](https://colemak.com). `esc` and `del` are conspicuously absent but are especially easy to reach from either of the other main layers (see below). The `backspace` location is standard colemak. The `caps` key is still on the `BASE` layer but only because I dont really use the bottom corners so theres nothing else I would rather put there. Having `enter` on a thumb means I can still have `quote` immediately to the right of `O`, something that would have annoyed me endlessly otherwise. `minus` is in the upper right because I had an extra space and its probably my next most used key that didnt yet have a home.
The `MOVE` and `SYMB` layers are reached by holding down the `move` and `symb` keys respectively. The `FUNC` layer is reached by holding down both the `move` and `symb` keys simultaneosly, *or* by holding down the `fn` key. The intended use is that whenever both hands are on the keyboard, the former method is used, and the latter is only used when, for example, reaching over to the keyboard with one hand to access the media controls.
The `ctrl`, `alt`, `cmd` cluster is asymmetric around the centre so that at least one of each of the modifiers can be reached with the thumbs. The intended use is to always hit the left `cmd` and the right `ctrl`, unless an awkward key combination dictates otherwise.
In firmware `ctrl` and `cmd`/`GUI` are swapped with respect to the image above --- I swap them to the illustrated location when using *macOS* and leave them be for *Windows* and *Linux*. (so that `cmd-z,x,c,v,...` becomes `ctrl-z,x,c,v,...` saving me some confusion)
## The `MOVE` layer
![](http://i.imgur.com/KXRSuHT.png)
This is fairly self explanatory. I almost exclusively use the right hand cluster so that movement is a one handed affair, but the left hand cluster is there if its needed.
On *macOS* I recommend using [Karabiner](https://pqrs.org/osx/karabiner/) and ticking *Use PC Style Home/End #2* and *Use PC Style PageUp/PageDown* so that `home` and `end` jump you to the beginning and end of the line respectively and so that `pg up` and `pg dn` move the cursor instead of just scrolling.
None of the modifiers are overwritten so that `shift-alt-arrows` etc work as expected.
## The `SYMB` layer
![](http://i.imgur.com/iuU144Y.png)
The symbol layer has all the numbers and their usual corresponding symbols in the first two rows, with the symbols on the home row since I use them more frequently than the numbers. The third row contains all the remaining symbols, with brackets in the centre; then normally shifted symbols to the left, and non shifted to the right, in order of most to least used.
`esc` and `del` are repeated here since I wanted to be able to reach either, one handed, with either hand.
Again none of the modifiers are overwritten so that shortcuts involving numbers or symbols work as expected.
## The `FUNC` layer
![](http://i.imgur.com/skxRZiH.png)
The only thing of note here is that `bl+` and `bl-` are short for *backlight up* and *backlight down* respectively, and in firmware are actually `KC_PAUS` and `KC_SLCK` respectively, since *macOS* interprets these as the backlight keys.
## Other changes from the default
I have LEDs and sound disabled, simply because I have no need of them.

@ -4,6 +4,7 @@
#endif
#include "config.h"
#include "quantum.h"
#include "version.h"
/* Each layer is given a name to aid in readability, which is then
used in the keymap matrix below. The underscores do not denote

@ -8,6 +8,7 @@
#endif
#include "eeconfig.h"
#include "version.h"
extern keymap_config_t keymap_config;

@ -0,0 +1,25 @@
# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = yes # Audio output on port C6
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

@ -0,0 +1,364 @@
// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
// this is the style you want to emulate.
#include "planck.h"
#include "action_layer.h"
#ifdef AUDIO_ENABLE
#include "audio.h"
#endif
#include "eeconfig.h"
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _QWERTY 0
#define _COLEMAK 1
#define _DVORAK 2
#define _LOWER 3
#define _RAISE 4
#define _PLOVER 5
#define _TOUCHCURSOR 6
#define _MOUSE 7
#define _ADJUST 16
enum planck_keycodes {
QWERTY = SAFE_RANGE,
COLEMAK,
DVORAK,
PLOVER,
LOWER,
RAISE,
BACKLIT,
EXT_PLV
};
// Fillers to make layering more clear
#define _______ KC_TRNS
#define XXXXXXX KC_NO
// Custom macros
#define CTL_ESC CTL_T(KC_ESC) // Tap for Esc, hold for Ctrl
#define LT_TC LT(_TOUCHCURSOR, KC_SPC) // L-ayer T-ap T-ouch C-ursor
// ^-- Requires KC_TRNS / _______ for the trigger key in the destination layer
#define SFT_ENT SFT_T(KC_ENT) // Tap for Enter, hold for Shift
#define LT_ML LT(_MOUSE, KC_A) // L-ayer T-ap M-ouse C-ursor (on A)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Qwerty
* ,-----------------------------------------------------------------------------------------.
* | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
* |----------+------+------+------+------+-------------+------+------+------+------+--------|
* | Ctrl/Esc | ML/A | S | D | F | G | H | J | K | L | ; | " |
* |----------+------+------+------+------+------|------+------+------+------+------+--------|
* | Shift | Z | X | C | V | B | N | M | , | . | / |Sft/Ent |
* |----------+------+------+------+------+------+------+------+------+------+------+--------|
* | PrntScrn | RGUI | Alt | GUI |Lower | TC/Space |Raise | Next | Vol- | Vol+ | Play |
* `-----------------------------------------------------------------------------------------'
*/
[_QWERTY] = {
{KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
{CTL_ESC, LT_ML, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFT_ENT},
{KC_PSCR, KC_RGUI, KC_LALT, KC_LGUI, LOWER, LT_TC, LT_TC, RAISE, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
},
/* Colemak
* ,-----------------------------------------------------------------------------------------.
* | Tab | Q | W | F | P | G | J | L | U | Y | ; | Bksp |
* |----------+------+------+------+------+-------------+------+------+------+------+--------|
* | Ctrl/Esc | ML/A | R | S | T | D | H | N | E | I | O | " |
* |----------+------+------+------+------+------|------+------+------+------+------+--------|
* | Shift | Z | X | C | V | B | K | M | , | . | / |Sft/Ent |
* |----------+------+------+------+------+------+------+------+------+------+------+--------|
* | PrntScrn | RGUI | Alt | GUI |Lower | TC/Space |Raise | Next | Vol- | Vol+ | Play |
* `-----------------------------------------------------------------------------------------'
*/
[_COLEMAK] = {
{KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC},
{CTL_ESC, LT_ML, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFT_ENT},
{KC_PSCR, KC_RGUI, KC_LALT, KC_LGUI, LOWER, LT_TC, LT_TC, RAISE, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
},
/* Dvorak
* ,-----------------------------------------------------------------------------------------.
* | Tab | " | , | . | P | Y | F | G | C | R | L | Bksp |
* |----------+------+------+------+------+-------------+------+------+------+------+--------|
* | Ctrl/Esc | ML/A | O | E | U | I | D | H | T | N | S | / |
* |----------+------+------+------+------+------|------+------+------+------+------+--------|
* | Shift | ; | Q | J | K | X | B | M | W | V | Z |Sft/Ent |
* |----------+------+------+------+------+------+------+------+------+------+------+--------|
* | PrntScrn | RGUI | Alt | GUI |Lower | TC/Space |Raise | Next | Vol- | Vol+ | Play |
* `-----------------------------------------------------------------------------------------'
*/
[_DVORAK] = {
{KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC},
{CTL_ESC, LT_ML, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH},
{KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, SFT_ENT},
{KC_PSCR, KC_RGUI, KC_LALT, KC_LGUI, LOWER, LT_TC, LT_TC, RAISE, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
},
/* Lower
* ,-----------------------------------------------------------------------------------.
* | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | [ | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | { | } | | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | ] | F7 | F8 | F9 | F10 | F11 | F12 | - | = | [ | ] | \ |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* |Brite | | | | | | | Prev | Stop | Slct | Mute |
* `-----------------------------------------------------------------------------------'
*/
[_LOWER] = {
{KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC},
{KC_LBRC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE},
{KC_RBRC, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS},
{BACKLIT, _______, _______, _______, _______, _______, _______, _______, KC_MPRV, KC_MSTP, KC_MSEL, KC_MUTE}
},
/* Raise
* ,-----------------------------------------------------------------------------------.
* | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | $ | 4 | 5 | 6 | . | + | * | 4 | 5 | 6 | - | | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | = | 7 | 8 | 9 | 0 | - | / | 1 | 2 | 3 | . | \ |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* |Brite | | | | | | | Prev | Stop | Slct | Mute |
* `-----------------------------------------------------------------------------------'
*/
[_RAISE] = {
{KC_0, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
{KC_DLR, KC_4, KC_5, KC_6, KC_DOT, KC_PLUS, KC_ASTR, KC_4, KC_5, KC_6, KC_MINS, KC_PIPE},
{KC_EQL, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_SLSH, KC_1, KC_2, KC_3, KC_DOT, KC_BSLS},
{BACKLIT, _______, _______, _______, _______, _______, _______, _______, KC_MPRV, KC_MSTP, KC_MSEL, KC_MUTE}
},
/* TouchCursor layer (http://martin-stone.github.io/touchcursor/) plus personal customizations
* ,-----------------------------------------------------------------------------------.
* | | | |Shift | GUI | ~ |Insert| Home | Up | End | Bksp | |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | Alt |Space | | Find |Again | PgUp | Left | Down |Right | | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | Undo | Cut | Copy |Paste | ` | PgDn | Del | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | |
* `-----------------------------------------------------------------------------------'
*
* The KC_UNDO, KC_CUT, KC_COPY, KC_PASTE, KC_FIND, and KC_AGAIN keycodes don't
* seem to work on Mac. Presumably they'll work under Windows.
*/
[_TOUCHCURSOR] = {
{_______, _______, _______, KC_LSFT, KC_LGUI, KC_TILD, KC_INS, KC_HOME, KC_UP, KC_END, KC_BSPC, _______},
{_______, KC_LALT, KC_SPC, _______, KC_FIND,KC_AGAIN, KC_PGUP, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______},
{_______, KC_UNDO, KC_CUT, KC_COPY, KC_PASTE,KC_GRV, KC_PGDN, KC_DEL, _______, _______, _______, _______},
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
},
/* Mouse Layer
* ,-----------------------------------------------------------------------------------.
* | | |ACCL0 |ACCL1 |ACCL2 |ACCL2 | |WHL_L | Up |WHL_R | BTN2 | |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | | | BTN3 | BTN1 | BTN4 |WHL_Up| Left | Down |Right | | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | | | | BTN2 | BTN5 |WHL_Dn| BTN1 | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | |
* `-----------------------------------------------------------------------------------'
*/
[_MOUSE] = {
{_______, _______, KC_ACL0, KC_ACL1, KC_ACL2, KC_ACL2, _______, KC_WH_L, KC_MS_U, KC_WH_R, KC_BTN2, _______},
{_______, _______, _______, KC_BTN3, KC_BTN1, KC_BTN4, KC_WH_U, KC_MS_L, KC_MS_D, KC_MS_R, _______, _______},
{_______, _______, _______, _______, KC_BTN2, KC_BTN5, KC_WH_D, KC_BTN1, _______, _______, _______, _______},
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
},
/* Plover layer (http://opensteno.org)
* ,-----------------------------------------------------------------------------------.
* | # | # | # | # | # | # | # | # | # | # | # | # |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | S | T | P | H | * | * | F | P | L | T | D |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* |TogOut| S | K | W | R | * | * | R | B | G | S | Z |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Exit | | | A | O | | E | U | | | |
* `-----------------------------------------------------------------------------------'
*/
[_PLOVER] = {
{KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1 },
{XXXXXXX, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC},
{XXXXXXX, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
{EXT_PLV, XXXXXXX, XXXXXXX, KC_C, KC_V, XXXXXXX, XXXXXXX, KC_N, KC_M, XXXXXXX, XXXXXXX, XXXXXXX}
},
/* Adjust (Lower + Raise)
* ,-----------------------------------------------------------------------------------.
* | | | | | | | | | | | | Del |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | | |Aud on|Audoff|AGnorm|AGswap|Qwerty|Colemk|Dvorak|Plover| |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | |Voice-|Voice+|Mus on|Musoff|MIDIon|MIDIof| | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | |Reset |
* `-----------------------------------------------------------------------------------'
*/
[_ADJUST] = {
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL},
{_______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, PLOVER, _______},
{_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, _______, _______, _______, _______},
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET}
}
};
#ifdef AUDIO_ENABLE
float tone_startup[][2] = SONG(STARTUP_SOUND);
float tone_qwerty[][2] = SONG(QWERTY_SOUND);
float tone_dvorak[][2] = SONG(DVORAK_SOUND);
float tone_colemak[][2] = SONG(COLEMAK_SOUND);
float tone_plover[][2] = SONG(PLOVER_SOUND);
float tone_plover_gb[][2] = SONG(PLOVER_GOODBYE_SOUND);
float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
#endif
void persistant_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case QWERTY:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
#endif
default_layer_set(1UL<<_QWERTY);
}
return false;
break;
case COLEMAK:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_colemak, false, 0);
#endif
default_layer_set(1UL<<_COLEMAK);
}
return false;
break;
case DVORAK:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_dvorak, false, 0);
#endif
default_layer_set(1UL<<_DVORAK);
}
return false;
break;
case LOWER:
if (record->event.pressed) {
layer_on(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case RAISE:
if (record->event.pressed) {
layer_on(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case BACKLIT:
if (record->event.pressed) {
register_code(KC_RSFT);
#ifdef BACKLIGHT_ENABLE
backlight_step();
#endif
} else {
unregister_code(KC_RSFT);
}
return false;
break;
case PLOVER:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
stop_all_notes();
PLAY_NOTE_ARRAY(tone_plover, false, 0);
#endif
layer_off(_RAISE);
layer_off(_LOWER);
layer_off(_ADJUST);
layer_on(_PLOVER);
if (!eeconfig_is_enabled()) {
eeconfig_init();
}
keymap_config.raw = eeconfig_read_keymap();
keymap_config.nkro = 1;
eeconfig_update_keymap(keymap_config.raw);
}
return false;
break;
case EXT_PLV:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_plover_gb, false, 0);
#endif
layer_off(_PLOVER);
}
return false;
break;
}
return true;
}
void matrix_init_user(void) {
#ifdef AUDIO_ENABLE
startup_user();
#endif
}
#ifdef AUDIO_ENABLE
void startup_user()
{
_delay_ms(20); // gets rid of tick
PLAY_NOTE_ARRAY(tone_startup, false, 0);
}
void shutdown_user()
{
PLAY_NOTE_ARRAY(tone_goodbye, false, 0);
_delay_ms(150);
stop_all_notes();
}
void music_on_user(void)
{
music_scale_user();
}
void music_scale_user(void)
{
PLAY_NOTE_ARRAY(music_scale, false, 0);
}
#endif

@ -0,0 +1,107 @@
jeebak's layout
=======================
This WIP keymap attempts to minimize fingers straying away from the home row.
To aid in this endeavor, when additional modifyer keys to switch layers are
needed, they will be mapped to home row keys. The `keymap.c` file will contain
the exact changes. The diagrams in this README shows the highlights of the
changes from the default mappings.
I also decided to change all calls to `persistant_default_layer_set()` to
`update_tri_layer()` since this is my personal perference.
## Base Layers (Qwerty/Colemak/Dvorak)
These base layers are mostly the same as the default mappings. The interesting
changes are shown below. The `Ctrl/Esc`, mapped using `CTL_T(KC_ESC)` will emit
an `Escape` when tapped, and act as a `Control` key when held. A `TODO` item is
to see if it can also act as a `CapsLock` when double-tapped. The right shift
key acts as `Enter` when tapped, and as a `Shift` key when held. The arrow
keys, which have been moved to the
[TouchCursor](http://martin-stone.github.io/touchcursor/) layer, have been
replaced with the Media keys as shown. The `ML/A` key activates the Mouse layer
when held, and emits an `A` when tapped.
```
,-----------------------------------------------------------------------------------------.
| | | | | | | | | | | | |
|----------+------+------+------+------+-------------+------+------+------+------+--------|
| Ctrl/Esc | ML/A | | | | | | | | | | |
|----------+------+------+------+------+------|------+------+------+------+------+--------|
| | | | | | | | | | | |Sft/Ent |
|----------+------+------+------+------+------+------+------+------+------+------+--------|
| PrntScrn | RGUI | Alt | GUI |Lower | TC/Space |Raise | Next | Vol- | Vol+ | Play |
`-----------------------------------------------------------------------------------------'
```
## Lower Layer (Symbols and Function Keys)
The symbols and functions keys are essentially the same as the default mapping.
The most notable changes are that the symbol keys from the `RAISE` layer have
been moved here. The remaining Media keys replace those that are now on the
base layers. The `BACKLIT` key has also been moved here.
```
,-----------------------------------------------------------------------------------.
| ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Bksp |
|------+------+------+------+------+-------------+------+------+------+------+------|
| [ | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | { | } | | |
|------+------+------+------+------+------|------+------+------+------+------+------|
| ] | F7 | F8 | F9 | F10 | F11 | F12 | - | = | [ | ] | \ |
|------+------+------+------+------+------+------+------+------+------+------+------|
|Brite | | | | | | | Prev | Stop | Slct | Mute |
`-----------------------------------------------------------------------------------'
```
## Raise Layer (Numbers and Arithmetic Operators)
All of the numbers and arithmetic operators are available on this layer. Some
keys are duplicated for the convenience of their positions. The `0` and `$`
keys at the far left are for quick access to beginning and end of line in vim.
```
,-----------------------------------------------------------------------------------.
| 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
|------+------+------+------+------+-------------+------+------+------+------+------|
| $ | 4 | 5 | 6 | . | + | * | 4 | 5 | 6 | - | | |
|------+------+------+------+------+------|------+------+------+------+------+------|
| = | 7 | 8 | 9 | 0 | - | / | 1 | 2 | 3 | . | \ |
|------+------+------+------+------+------+------+------+------+------+------+------|
|Brite | | | | | | | Prev | Stop | Slct | Mute |
`-----------------------------------------------------------------------------------'
```
## TouchCursor layer plus personal customizations
[TouchCursor](http://martin-stone.github.io/touchcursor/) uses the `Space` key
as the modifier, with the `IJKL` home row keys representing the inverted-T of
the arrow keys. All of the default TouchCursor keymappings for the right hand
are represented below. My personalizations include all of the keys shown for
the left hand. Having the `Alt` and `Shift` keys readily accessible from the
home row allows quick word jumps and highlighting when used in conjunction with
the arrow keys. The `KC_UNDO, KC_CUT, KC_COPY, KC_PASTE, KC_FIND,` and
`KC_AGAIN` keycodes have been mapped but they don't seem to work on Mac.
Presumably they'll work under Windows.
```
,-----------------------------------------------------------------------------------.
| | | |Shift | GUI | ~ |Insert| Home | Up | End | Bksp | |
|------+------+------+------+------+-------------+------+------+------+------+------|
| | Alt |Space | | Find |Again | PgUp | Left | Down |Right | | |
|------+------+------+------+------+------|------+------+------+------+------+------|
| | Undo | Cut | Copy |Paste | ` | PgDn | Del | | | | |
|------+------+------+------+------+------+------+------+------+------+------+------|
| | | | | | | | | | | |
`-----------------------------------------------------------------------------------'
```
## Mouse Layer
The Mouse layer, closely mimics the layout/behaviour of the TouchCursor layer.
The `A` key is used to activate this layer. All 16 keycodes for the mouse from
the `doc/keycode.txt` file are represented, and logically located, IMHO. The
left and right click buttons are duplicated; on the right hand side, for a
quick click here and there, and again on the left hand side for when the
buttons need to be held for dragging things or highlighting text, thus allowing
the right hand to be free to use the up/down/left/right actions.
```
,-----------------------------------------------------------------------------------.
| | |ACCL0 |ACCL1 |ACCL2 |ACCL2 | |WHL_L | Up |WHL_R | BTN2 | |
|------+------+------+------+------+-------------+------+------+------+------+------|
| | | | BTN3 | BTN1 | BTN4 |WHL_Up| Left | Down |Right | | |
|------+------+------+------+------+------|------+------+------+------+------+------|
| | | | | BTN2 | BTN5 |WHL_Dn| BTN1 | | | | |
|------+------+------+------+------+------+------+------+------+------+------+------|
| | | | | | | | | | | |
`-----------------------------------------------------------------------------------'
```

@ -0,0 +1,21 @@
# Build Options
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = yes # Audio output on port C6
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

@ -0,0 +1,30 @@
Ergonomic Colemak Keymap
========================
An ergonomically optimized Colemak keymap for the grid-layout Preonic
Modes
----------
#### Colemak
> Base layer
- All alphanumerics and symbols available on the base layer
----------
#### Game
> QWERTY layout for use with games or number entry
- Standard QWERTY layout
- Integrated right-hand numpad in phone layout
----------
#### Function (Raise)
> Functions and mode switching
- Turns NEIO into arrow cluster, with nav cluster below (Home, Page Down, Page Up, End)
- Reset key at lower left (Esc)

@ -0,0 +1,10 @@
#ifndef CONFIG_USER_H
#define CONFIG_USER_H
#include "../../config.h"
// Number of backlight levels
#undef BACKLIGHT_LEVELS
#define BACKLIGHT_LEVELS 5
#endif

@ -0,0 +1,173 @@
#include "preonic.h"
#include "action_layer.h"
#include "eeconfig.h"
#ifdef AUDIO_ENABLE
#include "audio.h"
#endif
// Layer names
#define _COLEMAK 0
#define _GAME 1
#define _RAISE 2
enum preonic_keycodes {
COLEMAK = SAFE_RANGE,
GAME,
RAISE
};
// Fillers to make layering more clear
#define _______ KC_TRNS
#define XXXXXXX KC_NO
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Colemak
* ,-----------------------------------------------------------------------------------.
* | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | \ |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | = | Q | W | F | P | G | J | L | U | Y | [ | ] |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | - | A | R | S | T | D | H | N | E | I | O | ' |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | ; | Z | X | C | V | B | K | M | , | . | / | ENTER|
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | ESC | ALT | GUI | SHIFT| CTRL | BKSP | SPACE| RAISE| SHIFT| | DEL | TAB |
* `-----------------------------------------------------------------------------------'
*/
[_COLEMAK] = {
{KC_GRV ,KC_1 ,KC_2 ,KC_3 ,KC_4 ,KC_5 ,KC_6 ,KC_7 ,KC_8 ,KC_9 ,KC_0 ,KC_BSLS},
{KC_EQL ,KC_Q ,KC_W ,KC_F ,KC_P ,KC_G ,KC_J ,KC_L ,KC_U ,KC_Y ,KC_LBRC,KC_RBRC},
{KC_MINS,KC_A ,KC_R ,KC_S ,KC_T ,KC_D ,KC_H ,KC_N ,KC_E ,KC_I ,KC_O ,KC_QUOT},
{KC_SCLN,KC_Z ,KC_X ,KC_C ,KC_V ,KC_B ,KC_K ,KC_M ,KC_COMM,KC_DOT ,KC_SLSH,KC_ENT },
{KC_ESC ,KC_LALT,KC_LGUI,KC_LSFT,KC_LCTL,KC_BSPC,KC_SPC ,RAISE ,KC_RSFT,_______,KC_DEL ,KC_TAB }
},
/* Game
* ,-----------------------------------------------------------------------------------.
* | ESC | 1 | 2 | 3 | 4 | 5 | 6 | 7 |NUM LK| ÷ | × | - |
* |------+------+------+------+------+------+------+------+------+------+------+------+
* | TAB | Q | W | E | R | T | Y | U | 1 | 2 | 3 | + |
* |------+------+------+------+------+------+------+------+------+------+------+------+
* | CTRL | A | S | D | F | G | H | J | 4 | 5 | 6 | = |
* |------+------+------+------+------+------+------+------+------+------+------+------+
* | SHIFT| Z | X | C | V | B | N | M | 7 | 8 | 9 | ENTER|
* |------+------+------+------+------+------+------+------+------+------+------+------+
* | | ALT | GUI | SPACE| CTRL | BKSP | SPACE| RAISE| , | 0 | . | TAB |
* `-----------------------------------------------------------------------------------'
*/
[_GAME] = {
{KC_ESC ,KC_1 ,KC_2 ,KC_3 ,KC_4 ,KC_5 ,KC_6 ,KC_7 ,KC_NLCK,KC_PSLS,KC_PAST,KC_PMNS},
{KC_TAB ,KC_Q ,KC_W ,KC_E ,KC_R ,KC_T ,KC_Y ,KC_U ,KC_P1 ,KC_P2 ,KC_P3 ,KC_PPLS},
{KC_LCTL,KC_A ,KC_S ,KC_D ,KC_F ,KC_G ,KC_H ,KC_J ,KC_P4 ,KC_P5 ,KC_P6 ,KC_PEQL},
{KC_LSFT,KC_Z ,KC_X ,KC_C ,KC_V ,KC_B ,KC_N ,KC_M ,KC_P7 ,KC_P8 ,KC_P9 ,KC_PENT},
{XXXXXXX,KC_LALT,KC_LGUI,KC_SPC ,KC_LCTL,KC_BSPC,KC_SPC ,RAISE ,KC_PCMM,KC_P0 ,KC_PDOT,KC_TAB }
},
/* Raise
* ,-----------------------------------------------------------------------------------.
* | SLEEP| F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 |PRTSCR|
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | SYM | F11 | F12 | |AU TOG| VOL+ |BL INC|COLMAK| GAME | MUSIC| MENU |SCRLCK|
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | CAPS | PREV | STOP | PLAY | NEXT | VOL- |BL DEC| LEFT | DOWN | UP | RIGHT| PAUSE|
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | BACK | STOP | RFRSH| FRWRD| MUTE |BL TOG| HOME | PGDN | PGUP | END |INSERT|
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | RESET| | | | | DEL | | | | | | |
* `-----------------------------------------------------------------------------------'
*/
[_RAISE] = {
{KC_SLEP,KC_F1 ,KC_F2 ,KC_F3 ,KC_F4 ,KC_F5 ,KC_F6 ,KC_F7 ,KC_F8 ,KC_F9 ,KC_F10 ,KC_PSCR},
{XXXXXXX,KC_F11 ,KC_F12 ,XXXXXXX,AU_TOG ,KC_VOLU,BL_INC ,COLEMAK,GAME ,MU_TOG ,KC_MENU,KC_SLCK},
{KC_CAPS,KC_MPRV,KC_MSTP,KC_MPLY,KC_MNXT,KC_VOLD,BL_DEC ,KC_LEFT,KC_DOWN,KC_UP ,KC_RGHT,KC_PAUS},
{XXXXXXX,KC_WBAK,KC_WSTP,KC_WREF,KC_WFWD,KC_MUTE,BL_TOGG,KC_HOME,KC_PGDN,KC_PGUP,KC_END ,KC_INS },
{RESET ,_______,_______,_______,_______,KC_DEL ,_______,_______,_______,_______,_______,_______}
}
};
#ifdef AUDIO_ENABLE
float tone_startup[][2] = {
{NOTE_B5, 20},
{NOTE_B6, 8},
{NOTE_DS6, 20},
{NOTE_B6, 8}
};
float tone_colemak[][2] = SONG(COLEMAK_SOUND);
float tone_game[][2] = {
{NOTE_E6, 10} ,{NOTE_E6, 10} ,{NOTE_REST, 10} ,{NOTE_E6, 10} ,
{NOTE_REST, 10} ,{NOTE_C6, 10} ,{NOTE_E6, 10} ,{NOTE_REST, 10} ,
{NOTE_G6, 10} ,{NOTE_REST, 30},
{NOTE_G5, 10} ,{NOTE_REST, 30}
};
float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
void startup_user() {
_delay_ms(20); // gets rid of tick
PLAY_NOTE_ARRAY(tone_startup, false, 0);
}
void shutdown_user() {
PLAY_NOTE_ARRAY(tone_goodbye, false, 0);
_delay_ms(150);
stop_all_notes();
}
void music_on_user(void) {
music_scale_user();
}
void music_scale_user(void) {
PLAY_NOTE_ARRAY(music_scale, false, 0);
}
#endif
void matrix_init_user(void) {
#ifdef AUDIO_ENABLE
startup_user();
#endif
}
void persistant_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case COLEMAK:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_colemak, false, 0);
#endif
persistant_default_layer_set(1UL<<_COLEMAK);
}
break;
case GAME:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_game, false, STACCATO);
#endif
persistant_default_layer_set(1UL<<_GAME);
}
break;
case RAISE:
if (record->event.pressed) {
layer_on(_RAISE);
} else {
layer_off(_RAISE);
}
break;
default:
return true;
break;
}
return false;
};

@ -0,0 +1,77 @@
CMD-Preonic
===================
The CMD project seeks to improve productivity by optimizing usage of the left hand via clever use of the function layers.
>Note: This project is currently optimized for grid layout, and has not been confirmed to work 100% on MIT layout, although it is expected to work correctly.
----------
Modes
-------------
#### QWERTY
>CMD-Qwerty is very similar to the default Preonic with a few key differences:
- Dual-role Raise/Enter Key at Caps Lock position. -Don't need to take your hand off the mouse to submit URLs
- Space_Function under left space (Grid layout) -Don't need to take your thumb off of the spacebar to use lower.
- Dedicated arrow keys replaced with ( - , = , [ , and ] ) - big improvement for programmers who are used to fn layer.
----------
#### Game
> Disables extra features to facilitate easier usage of the Preonic while gaming. this mode is toggled in the adjust layer.
- Dual Role Function key becomes Caps Lock.
- Space_Function disabled and replaced with normal spacebar.
- Windows Key disabled.
----------
#### Numpad
> Enables left-hand numpad
- Left-side numpad
- Can be toggled on in Adjust layer (under . key)
----------
#### Arrow - (Lower)
> Makes arrow keys easily accessible to Left Hand, and much more.
- Arrow keys at WASD, Backspace at Q, Delete at E.
- Media Keys near arrow cluster, mute at A.
- Web Nav keys.
- Mouse cluster at YGHJ.
- Numpad in right side of board.
- Can be toggled on in Adjust layer (Under , key)
----------
#### Function- (Raise)
> Basic Functions. Open Keys for customization.
- Turns WASD into Navigation cluster (Home, End, Page up and Page Down)
- Pok3r style right hand arrow cluster for accessibility (familiar for many users.)
- Doubles as shift key for top row numbers.
- Print Screen, Insert, etc.
----------
#### Adjust- (Raise + Lower)
> Switch Modes
- Default modes moved to the left and new layer toggle modes located to the right.
- Sleep and Wake keys added.
- Reset button moved under Spacebar(s).
Notes:
-------------
Please feel free to reach out to Commandlinedesign@gmail.com with suggestions.
Special Thanks to Jack for QMK firmware and the Preonic!

@ -0,0 +1,332 @@
#include "preonic.h"
#include "action_layer.h"
#include "eeconfig.h"
#ifdef AUDIO_ENABLE
#include "audio.h"
#endif
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _QWERTY 0
#define _COLEMAK 1
#define _DVORAK 2
#define _GAME 3
#define _ARROW 12
#define _NUMPAD 13
#define _LOWER 14
#define _RAISE 15
#define _ADJUST 16
// Macro name shortcuts
#define QWERTY M(_QWERTY)
#define COLEMAK M(_COLEMAK)
#define DVORAK M(_DVORAK)
#define GAME M(_GAME)
#define ARROW M(_ARROW)
#define NUMPAD M(_NUMPAD)
#define LOWER M(_LOWER)
#define RAISE M(_RAISE)
#define M_BL 5
// Fillers to make layering more clear
#define _______ KC_TRNS
#define XXXXXXX KC_NO
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Qwerty
* ,-----------------------------------------------------------------------------------.
* | Esc | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Tab | Q | W | E | R | T | Y | U | I | O | P | \ |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Esc | A | S | D | F | G | H | J | K | L | ; | " |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Brite| Ctrl | Alt | GUI |Lower | Space | Raise| - | = | [ | ] |
* `-----------------------------------------------------------------------------------'
*/
[_QWERTY] = {
{KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
{KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLASH},
{LT(_RAISE, KC_ENT), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
{M(M_BL), KC_LCTL, KC_LALT, KC_LGUI, LOWER, LT(_LOWER, KC_SPC), KC_SPC, RAISE, KC_MINUS, KC_EQUAL, KC_LBRC, KC_RBRC}
},
/* Colemak
* ,-----------------------------------------------------------------------------------.
* | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Tab | Q | W | F | P | G | J | L | U | Y | ; | Del |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Esc | A | R | S | T | D | H | N | E | I | O | " |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Shift| Z | X | C | V | B | K | M | , | . | / |Enter |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Brite| Ctrl | Alt | GUI |Lower | Space | Raise| - | = | [ | ] |
* `-----------------------------------------------------------------------------------'
*/
[_COLEMAK] = {
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
{_______, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, _______},
{_______, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
{_______, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______},
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
},
/* Dvorak
* ,-----------------------------------------------------------------------------------.
* | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Tab | " | , | . | P | Y | F | G | C | R | L | Del |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Esc | A | O | E | U | I | D | H | T | N | S | / |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| ; | Q | J | K | X | B | M | W | V | Z |Enter |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Brite| Ctrl | Alt | GUI |Lower | Space | Raise| - | = | [ | ] |
* `-----------------------------------------------------------------------------------'
*/
[_DVORAK] = {
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
{_______, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, _______},
{_______, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, _______},
{_______, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, _______},
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
},
/* GAME
* ,-----------------------------------------------------------------------------------.
* | Esc | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Tab | Q | W | E | R | T | Y | U | I | O | P | \ |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | CAPS | A | S | D | F | G | H | J | K | L | ; | " |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Brite| Ctrl | Alt | XXX | Lower | Space | Raise| - | = | [ | ] |
* `-----------------------------------------------------------------------------------'
*/
[_GAME] = {
{KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
{KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLASH},
{KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
{_______, _______, _______, XXXXXXX, _______, _______, _______, _______, _______, _______, _______, _______}
},
/* NUMPAD
* ,-----------------------------------------------------------------------------------.
* | Esc | / | * | - | 4 | 5 | 6 | 7 | 8 | 9 | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | 7 | 8 | 9 | + | R | T | Y | U | I | O | P | \ |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | 4 | 5 | 6 | + | F | G | H | J | K | L | ; | " |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | 1 | 2 | 3 | Enter| V | B | N | M | , | . | / |Enter |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | 0 | 0 | . | Enter| Lower| Space | Raise| - | = | [ | ] |
* `-----------------------------------------------------------------------------------'
*/
[_NUMPAD] = {
{KC_ESC, KC_PSLS, KC_PAST, KC_PMNS, _______, _______, _______, _______, _______, _______, _______, _______},
{KC_P7, KC_P8, KC_P9, KC_PPLS, _______, _______, _______, _______, _______, _______, _______, _______},
{KC_P4, KC_P5, KC_P6, KC_PPLS, _______, _______, _______, _______, _______, _______, _______, _______},
{KC_P1, KC_P2, KC_P3, KC_PENT, _______, _______, _______, _______, _______, _______, _______, _______},
{KC_P0, KC_P0, KC_PDOT, KC_PENT, _______, _______, _______, _______, _______, _______, _______, _______},
},
/* Lower
* ,-----------------------------------------------------------------------------------.
* | ` | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | Del |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Mute | BkSpc| Up | Del | Forwd| MBtn1| MUp| MBtn2| / | 7 | 8 | 9 |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | Left | Down | Right| Refr MLeft| MDn |MRight| * | 4 | 5 | 6 |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Vol+| Prev | Play | Next | Back | MWDn| MBtn3| MWUp | - | 1 | 2 | 3 |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Vol- | | | | | | | + | Enter| 0 | . |
* `-----------------------------------------------------------------------------------'
*/
[_LOWER] = {
{KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_DEL},
{KC_MUTE, KC_BSPC, KC_UP, KC_DEL, KC_WWW_FORWARD, KC_BTN1, KC_MS_U, KC_BTN2, KC_PSLS, KC_P7, KC_P8, KC_P9},
{_______, KC_LEFT, KC_DOWN, KC_RIGHT, KC_WWW_REFRESH, KC_MS_L, KC_MS_D, KC_MS_R, KC_PAST, KC_P4, KC_P5, KC_P6},
{KC_VOLU, KC_MPRV, KC_MPLY, KC_MNXT, KC_WWW_BACK, KC_WH_D, KC_BTN3, KC_WH_U, KC_PMNS, KC_P1, KC_P2, KC_P3},
{KC_VOLD, _______, _______, _______, _______, _______, _______, _______, KC_PPLS, KC_PENT, KC_P0, KC_PDOT}
},
/* Raise
* ,-----------------------------------------------------------------------------------.
* | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | Bksp | PgUp | Del | | | | PgUp | Up | PgDn | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | Home | PgDn | End | | | Home | Left | Down | Right| ] | \ |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | Pause| Ins | | | Print|Screen| End | | | |Enter |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | |
* `-----------------------------------------------------------------------------------'
*/
[_RAISE] = {
{KC_GRV, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC},
{_______, KC_BSPC, KC_PGUP, KC_DEL, _______, _______, _______, KC_PGUP, KC_UP, _______, _______, _______},
{_______, KC_HOME, KC_PGDN, KC_END, _______, _______, KC_HOME, KC_LEFT, KC_DOWN, KC_RIGHT, _______, _______},
{_______, KC_PAUSE, KC_INS, _______, KC_PSCR, KC_PSCR, _______, KC_END, _______, _______, _______, _______},
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
},
/* Adjust (Lower + Raise)
* ,-----------------------------------------------------------------------------------.
* | | |qwerty|ColMak|Dvorak| | | | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | |AGNorm|AGSwap| | | | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | |Aud On|AudOff|MidiOn|MdiOff| | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | |Voice-|Voice+|Mus On|MusOff| Sleep| Wake | Arrow| Game |NUMPAD| | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | Reset | | | | | |
* `-----------------------------------------------------------------------------------'
*/
[_ADJUST] = {
{_______, _______, QWERTY, COLEMAK, DVORAK, _______, _______, _______, _______, _______, _______, _______},
{_______, RESET, _______, AG_NORM, AG_SWAP, _______, _______, _______, _______, _______, _______, KC_DEL},
{_______, _______, _______, AU_ON, AU_OFF, MI_ON, MI_OFF, QWERTY, COLEMAK, DVORAK, _______, _______},
{_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, KC_SYSTEM_SLEEP, KC_SYSTEM_WAKE, ARROW, GAME, NUMPAD, _______, _______},
{_______, _______, _______, _______, _______, RESET, RESET, _______, _______, _______, _______, _______}
}
};
const uint16_t PROGMEM fn_actions[] = {
};
#ifdef AUDIO_ENABLE
float start_up[][2] = {
{440.0*pow(2.0,(14)/12.0), 20},
{440.0*pow(2.0,(26)/12.0), 8},
{440.0*pow(2.0,(18)/12.0), 20},
{440.0*pow(2.0,(26)/12.0), 8}
};
float tone_qwerty[][2] = SONG(QWERTY_SOUND);
float tone_dvorak[][2] = SONG(DVORAK_SOUND);
float tone_colemak[][2] = SONG(COLEMAK_SOUND);
float goodbye[][2] = SONG(GOODBYE_SOUND);
#endif
void persistant_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
switch(id) {
case _QWERTY:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
#endif
persistant_default_layer_set(1UL<<_QWERTY);
}
break;
case _COLEMAK:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_colemak, false, 0);
#endif
persistant_default_layer_set(1UL<<_COLEMAK);
}
break;
case _DVORAK:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_dvorak, false, 0);
#endif
persistant_default_layer_set(1UL<<_DVORAK);
}
break;
case _GAME:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_colemak, false, 0);
#endif
persistant_default_layer_set(1UL<<_GAME);
}
break;
case _NUMPAD:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_dvorak, false, 0);
#endif
persistant_default_layer_set(1UL<<_NUMPAD);
}
break;
case _ARROW:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_colemak, false, 0);
#endif
persistant_default_layer_set(1UL<<_LOWER);
}
break;
case _LOWER:
if (record->event.pressed) {
layer_on(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
break;
case _RAISE:
if (record->event.pressed) {
layer_on(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
break;
case M_BL:
if (record->event.pressed) {
register_code(KC_RSFT);
#ifdef BACKLIGHT_ENABLE
backlight_step();
#endif
} else {
unregister_code(KC_RSFT);
}
break;
}
return MACRO_NONE;
};
void matrix_init_user(void) {
#ifdef AUDIO_ENABLE
_delay_ms(20); // gets rid of tick
PLAY_NOTE_ARRAY(start_up, false, 0);
#endif
}
#ifdef AUDIO_ENABLE
void play_goodbye_tone()
{
PLAY_NOTE_ARRAY(goodbye, false, 0);
_delay_ms(150);
}
#endif

@ -0,0 +1,23 @@
# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = no # Commands for debug and configuration
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = yes # Audio output on port C6
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

@ -102,7 +102,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Del | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | { | } | | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | F7 | F8 | F9 | F10 | F11 | F12 |ISO ~ |ISO | | | |Enter |
* | | F7 | F8 | F9 | F10 | F11 | F12 |ISO ~ |ISO | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | Next | Vol- | Vol+ | Play |
* `-----------------------------------------------------------------------------------'
@ -123,7 +123,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Del | F1 | F2 | F3 | F4 | F5 | F6 | - | = | [ | ] | \ |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | F7 | F8 | F9 | F10 | F11 | F12 |ISO # |ISO / | | |Enter |
* | | F7 | F8 | F9 | F10 | F11 | F12 |ISO # |ISO / | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | Next | Vol- | Vol+ | Play |
* `-----------------------------------------------------------------------------------'
@ -142,9 +142,9 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | Reset| | | | | | | | | | Del |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | | |Audoff|Aud on|AGnorm|AGswap|Qwerty|Colemk|Dvorak| | |
* | | | |Aud on|AudOff|AGnorm|AGswap|Qwerty|Colemk|Dvorak| | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | |Voice-|Voice+|Musoff|Mus on| | | | | | | |
* | |Voice-|Voice+|Mus on|MusOff|MidiOn|MidOff| | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | |
* `-----------------------------------------------------------------------------------'

@ -17,7 +17,7 @@ What makes OLKB keyboards shine is a combo of lean aesthetics, compact size, and
Made in Taiwan using advanced robotic manufacturing, the ErgoDox EZ is a fully-assembled, premium ergonomic keyboard. Its split design allows you to place both halves shoulder width, and its custom-made wrist rests and tilt/tent kit make for incredibly comfortable typing. Available on [ergodox-ez.com](https://ergodox-ez.com).
* [ErgoDox EZ](/keyboards/ergodox_ez/) - Our one and only product. Yes, it's that awesome. Comes with either printed or blank keycaps, and 7 different keyswitch types.
* [ErgoDox EZ](/keyboards/ergodox/) - Our one and only product. Yes, it's that awesome. Comes with either printed or blank keycaps, and 7 different keyswitch types.
### Clueboard - Zach White

@ -52,7 +52,7 @@ OPT_DEFS += -DBOOTLOADER_SIZE=4096
# Build Options
# comment out to disable the options.
#
BOOTMAGIC_ENABLE ?= yes # Virtual DIP switch configuration(+1000)
BOOTMAGIC_ENABLE ?= no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE ?= no # Mouse keys(+4700)
EXTRAKEY_ENABLE ?= yes # Audio control and System control(+450)
CONSOLE_ENABLE ?= yes # Console for debug(+400)

@ -0,0 +1,21 @@
# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = no # Audio output on port C6
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

@ -11,6 +11,8 @@
#define _BL 0
#define _FL 1
#define _______ KC_TRNS
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap _BL: (Base Layer) Default Layer
* ,-----------------------------------------------------------.
@ -26,11 +28,11 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* `-----------------------------------------------------------'
*/
[_BL] = KEYMAP(
F(0), KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, \
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_QUOT, KC_ENT, \
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH, KC_RSFT, \
KC_LCTL, KC_LGUI,KC_LALT, KC_SPC, KC_RALT, KC_RGUI, MO(_FL), KC_RCTL),
F(0), KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC,KC_BSLS, \
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_QUOT, KC_ENT, \
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH, KC_RSFT, \
KC_LCTL, KC_LGUI,KC_LALT, KC_SPC, KC_RALT,KC_RGUI, MO(_FL),KC_RCTL),
/* Keymap _FL: Function Layer
* ,-----------------------------------------------------------.
@ -47,17 +49,17 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
*/
[_FL] = KEYMAP(
#ifdef RGBLIGHT_ENABLE
KC_GRV, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RESET, \
KC_TRNS,KC_TRNS,KC_TRNS, KC_TRNS,KC_TRNS,KC_TRNS, KC_TRNS,KC_TRNS,KC_TRNS, KC_TRNS, KC_TRNS, BL_DEC, BL_INC, BL_TOGG, \
KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \
KC_TRNS,RGB_TOG,RGB_MOD,RGB_HUI,RGB_HUD,RGB_SAI,RGB_SAD,RGB_VAI,RGB_VAD, KC_TRNS, KC_TRNS, KC_TRNS, \
KC_TRNS,KC_TRNS,KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
KC_GRV, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,RESET, \
_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, BL_DEC,BL_INC, BL_TOGG, \
_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, \
_______,RGB_TOG,RGB_MOD,RGB_HUI,RGB_HUD,RGB_SAI,RGB_SAD,RGB_VAI,RGB_VAD,_______,_______,_______, \
_______,_______,_______, _______, _______,_______,_______, _______),
#else
KC_GRV, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RESET, \
KC_TRNS,KC_TRNS,KC_TRNS, KC_TRNS,KC_TRNS,KC_TRNS, KC_TRNS,KC_TRNS,KC_TRNS, KC_TRNS, KC_TRNS, BL_DEC, BL_INC, BL_TOGG, \
KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \
KC_TRNS,KC_TRNS,KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
KC_GRV, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,RESET, \
_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, BL_DEC, BL_INC,BL_TOGG, \
_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \
_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \
_______,_______,_______, _______, _______,_______,_______,_______),
#endif
};

@ -0,0 +1 @@
# default Satan GH60 layout

@ -0,0 +1,21 @@
# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = no # Audio output on port C6
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

@ -10,6 +10,9 @@
#define _BL 0
#define _FL 1
// Fillers to make layering more clear
#define _______ KC_TRNS
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap _BL: (Base Layer) Default Layer
* ,-----------------------------------------------------------.
@ -33,17 +36,17 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_FL] = KEYMAP_HHKB(
#ifdef RGBLIGHT_ENABLE
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_TRNS, RESET, \
KC_CAPS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_PSCR, KC_SLCK, KC_PAUS, KC_UP, KC_TRNS, KC_BSPC, \
KC_TRNS, KC_VOLD, KC_VOLU, KC_MUTE, KC_TRNS, KC_TRNS, KC_PAST, KC_PSLS, KC_HOME, KC_PGUP, KC_LEFT, KC_RGHT, KC_PENT, \
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_PPLS, KC_PMNS, KC_END, KC_PGDN, KC_DOWN, KC_TRNS, KC_TRNS, \
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, RESET, \
KC_CAPS, _______, _______, _______, _______, _______, _______, _______, KC_PSCR, KC_SLCK, KC_PAUS, KC_UP, _______, KC_DEL, \
_______, KC_VOLD, KC_VOLU, KC_MUTE, _______, _______, KC_PAST, KC_PSLS, KC_HOME, KC_PGUP, KC_LEFT, KC_RGHT, KC_PENT, \
_______, _______, _______, _______, _______, _______, KC_PPLS, KC_PMNS, KC_END, KC_PGDN, KC_DOWN, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______),
#else
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_TRNS, RESET, \
KC_CAPS, KC_TRNS, RGB_TOG,RGB_MOD,RGB_HUI, KC_TRNS, KC_TRNS, KC_TRNS, KC_PSCR, KC_SLCK, KC_PAUS, KC_UP, KC_TRNS, KC_BSPC, \
KC_TRNS, KC_VOLD, RGB_HUD,RGB_SAI,RGB_SAD, KC_TRNS, KC_PAST, KC_PSLS, KC_HOME, KC_PGUP, KC_LEFT, KC_RGHT, KC_PENT, \
KC_TRNS, RGB_VAI,RGB_VAD,KC_TRNS, KC_TRNS, KC_TRNS, KC_PPLS, KC_PMNS, KC_END, KC_PGDN, KC_DOWN, KC_TRNS, KC_TRNS, \
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, RESET, \
KC_CAPS, _______, RGB_TOG,RGB_MOD,RGB_HUI, _______, _______, _______, KC_PSCR, KC_SLCK, KC_PAUS, KC_UP, _______, KC_DEL, \
_______, KC_VOLD, RGB_HUD,RGB_SAI,RGB_SAD, _______, KC_PAST, KC_PSLS, KC_HOME, KC_PGUP, KC_LEFT, KC_RGHT, KC_PENT, \
_______, RGB_VAI,RGB_VAD,_______, _______, _______, KC_PPLS, KC_PMNS, KC_END, KC_PGDN, KC_DOWN, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______),
#endif
};

@ -0,0 +1,3 @@
# sethbc's Satan GH60 layout
HHKB style split right shift and split backspace. Largely based on the HHKB layout.

@ -1,20 +1,15 @@
#include "../../config.h"
// USB Device descriptor parameter
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x6060
#define DEVICE_VER 0x0003
#define MANUFACTURER Custom
#define PRODUCT GH60 rev.CHN
#define DESCRIPTION QMK keyboard firmware for GH60 with WS2812 support
// Backlight configuration
#undef BACKLIGHT_LEVELS
#define BACKLIGHT_LEVELS 3
// Underlight configuration
#define RGB_DI_PIN E2
#define RGBLIGHT_TIMER
#undef RGBLED_NUM
#define RGBLED_NUM 6 // Number of LEDs
#undef RGBLIGHT_HUE_STEP
#define RGBLIGHT_HUE_STEP 8
#undef RGBLIGHT_SAT_STEP
#define RGBLIGHT_SAT_STEP 8
#undef RGBLIGHT_VAL_STEP
#define RGBLIGHT_VAL_STEP 8

@ -0,0 +1,4 @@
Satan GH60 keyboard firmware
======================
TODO: to be updated.

@ -3,7 +3,7 @@
#include "quantum.h"
/* Clueboard matrix layout
/* Satan GH60 matrix layout
* ,-----------------------------------------------------------.
* | 00 |01| 02| 03| 04| 05| 06| 07| 08| 09| 0a| 0b| 0c| 0d |
* |-----------------------------------------------------------|

@ -28,6 +28,14 @@
Q__NOTE(_E4), Q__NOTE(_C4), \
Q__NOTE(_E4),
/* Requires: PLAY_NOTE_ARRAY(..., ..., STACCATO); */
#define IN_LIKE_FLINT \
E__NOTE(_AS4), E__NOTE(_AS4), QD_NOTE(_B4), \
E__NOTE(_AS4), E__NOTE(_B4), QD_NOTE(_CS4), \
E__NOTE(_B4), E__NOTE(_CS4), QD_NOTE(_DS4), \
E__NOTE(_CS4), E__NOTE(_B4), QD_NOTE(_AS4), \
E__NOTE(_AS4), E__NOTE(_AS4), QD_NOTE(_B4),
#define GOODBYE_SOUND \
E__NOTE(_E7), \
E__NOTE(_A6), \

@ -30,7 +30,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "quantum.h"
#ifdef MIDI_ENABLE
#include "keymap_midi.h"
#include "process_midi.h"
#endif
extern keymap_config_t keymap_config;

@ -118,7 +118,7 @@
// Fourth row
#define BP_COLON LSFT(BP_DOT) // :
#define BP_COLN BP_COLON
#define BP_QUESTION LSFT(BP_QUOTE) // ?
#define BP_QUESTION LSFT(BP_APOS) // ?
#define BP_QEST BP_QUESTION
// Space bar
@ -183,7 +183,7 @@
// Third row
#define BP_AE_LIGATURE ALTGR(BP_A) // æ
#define BP_AE BP_AE_LIGATURE
#define BP_U_GRAVE AGR(BP_U) // ù
#define BP_U_GRAVE ALTGR(BP_U) // ù
#define BP_UGRV BP_U_GRAVE
#define BP_DEAD_TREMA ALTGR(BP_I) // dead ¨ (trema/umlaut/diaresis)
#define BP_DTRM BP_DEAD_TREMA

@ -18,18 +18,19 @@
#define DV_LBRC KC_MINS
#define DV_RBRC KC_EQL
#define DV_QUOT KC_Q
#define DV_QUOT KC_Q
#define DV_COMM KC_W
#define DV_DOT KC_E
#define DV_P KC_R
#define DV_Y KC_T
#define DV_F KC_Y
#define DV_G KC_U
#define DV_C KC_I
#define DV_C KC_I
#define DV_R KC_O
#define DV_L KC_P
#define DV_SLSH KC_LBRC
#define DV_EQL KC_RBRC
#define DV_BSLS KC_BSLS
#define DV_A KC_A
#define DV_O KC_S
@ -68,7 +69,13 @@
#define DV_RPRN LSFT(DV_0)
#define DV_LCBR LSFT(DV_LBRC)
#define DV_RCBR LSFT(DV_RBRC)
#define DV_UNDS LSFT(DV_MINS)
#define DV_PLUS LSFT(DV_EQL)
#define DV_QUES LSFT(DV_SLSH)
#define DV_PLUS LSFT(DV_EQL)
#define DV_PIPE LSFT(DV_BSLS)
#define DV_UNDS LSFT(DV_MINS)
#define DV_COLN LSFT(DV_SCLN)
#endif

@ -4,7 +4,7 @@
#include "keymap.h"
// Alt gr
#define ALGR(kc) kc | 0x1400
#define ALGR(kc) RALT(kc)
#define FR_CH_ALGR KC_RALT
// normal characters

@ -4,7 +4,7 @@
#include "keymap.h"
// Alt gr
#define ALGR(kc) kc | 0x1400
#define ALGR(kc) RALT(kc)
#define NO_ALGR KC_RALT
// Normal characters

@ -4,7 +4,7 @@
#include "keymap.h"
// Alt gr
#define ALGR(kc) kc | 0x1400
#define ALGR(kc) RALT(kc)
#define DE_ALGR KC_RALT
// normal characters

@ -4,7 +4,7 @@
#include "keymap.h"
// Alt gr
#define ALGR(kc) kc | 0x1400
#define ALGR(kc) RALT(kc)
#define CH_ALGR KC_RALT
// normal characters

@ -4,7 +4,7 @@
#include "keymap.h"
// Alt gr
#define ALGR(kc) kc | 0x1400
#define ALGR(kc) RALT(kc)
#define NO_ALGR KC_RALT
// Normal characters
@ -25,7 +25,7 @@
#define NO_SECT LSFT(NO_HALF)
#define NO_QUO2 LSFT(KC_2)
#define NO_BULT LSFT(KC_4)
#define NO_AMP LSFT(KC_6)
#define NO_AMPR LSFT(KC_6)
#define NO_SLSH LSFT(KC_7)
#define NO_LPRN LSFT(KC_8)
#define NO_RPRN LSFT(KC_9)

@ -13,7 +13,7 @@
#undef NO_BSLS
#define NO_BSLS KC_EQL // '\'
#undef NO_CIRC
#define NO_CIRC LSFT(C_RBRC) // ^
#define NO_CIRC LSFT(KC_RBRC) // ^
#undef NO_GRV
#define NO_GRV LSFT(NO_BSLS) //
#undef NO_OSLH

@ -4,7 +4,7 @@
#include "keymap.h"
// Alt gr
#define ALGR(kc) kc | 0x1400
#define ALGR(kc) RALT(kc)
#define NO_ALGR KC_RALT
// Normal characters

@ -4,7 +4,7 @@
#include "keymap.h"
// Alt gr
#define ALGR(kc) kc | 0x1400
#define ALGR(kc) RALT(kc)
#define NO_ALGR KC_RALT
// Normal characters

@ -1,8 +1,8 @@
#include "process_midi.h"
bool midi_activated = false;
uint8_t starting_note = 0x0C;
int offset = 7;
uint8_t midi_starting_note = 0x0C;
int midi_offset = 7;
bool process_midi(uint16_t keycode, keyrecord_t *record) {
if (keycode == MI_ON && record->event.pressed) {
@ -20,42 +20,42 @@ bool process_midi(uint16_t keycode, keyrecord_t *record) {
if (midi_activated) {
if (record->event.key.col == (MATRIX_COLS - 1) && record->event.key.row == (MATRIX_ROWS - 1)) {
if (record->event.pressed) {
starting_note++; // Change key
midi_starting_note++; // Change key
midi_send_cc(&midi_device, 0, 0x7B, 0);
}
return false;
}
if (record->event.key.col == (MATRIX_COLS - 2) && record->event.key.row == (MATRIX_ROWS - 1)) {
if (record->event.pressed) {
starting_note--; // Change key
midi_starting_note--; // Change key
midi_send_cc(&midi_device, 0, 0x7B, 0);
}
return false;
}
if (record->event.key.col == (MATRIX_COLS - 3) && record->event.key.row == (MATRIX_ROWS - 1) && record->event.pressed) {
offset++; // Change scale
midi_offset++; // Change scale
midi_send_cc(&midi_device, 0, 0x7B, 0);
return false;
}
if (record->event.key.col == (MATRIX_COLS - 4) && record->event.key.row == (MATRIX_ROWS - 1) && record->event.pressed) {
offset--; // Change scale
midi_offset--; // Change scale
midi_send_cc(&midi_device, 0, 0x7B, 0);
return false;
}
// basic
// uint8_t note = (starting_note + SCALE[record->event.key.col + offset])+12*(MATRIX_ROWS - record->event.key.row);
// uint8_t note = (midi_starting_note + SCALE[record->event.key.col + midi_offset])+12*(MATRIX_ROWS - record->event.key.row);
// advanced
// uint8_t note = (starting_note + record->event.key.col + offset)+12*(MATRIX_ROWS - record->event.key.row);
// uint8_t note = (midi_starting_note + record->event.key.col + midi_offset)+12*(MATRIX_ROWS - record->event.key.row);
// guitar
uint8_t note = (starting_note + record->event.key.col + offset)+5*(MATRIX_ROWS - record->event.key.row);
uint8_t note = (midi_starting_note + record->event.key.col + midi_offset)+5*(MATRIX_ROWS - record->event.key.row);
// violin
// uint8_t note = (starting_note + record->event.key.col + offset)+7*(MATRIX_ROWS - record->event.key.row);
// uint8_t note = (midi_starting_note + record->event.key.col + midi_offset)+7*(MATRIX_ROWS - record->event.key.row);
if (record->event.pressed) {
// midi_send_noteon(&midi_device, record->event.key.row, starting_note + SCALE[record->event.key.col], 127);
// midi_send_noteon(&midi_device, record->event.key.row, midi_starting_note + SCALE[record->event.key.col], 127);
midi_send_noteon(&midi_device, 0, note, 127);
} else {
// midi_send_noteoff(&midi_device, record->event.key.row, starting_note + SCALE[record->event.key.col], 127);
// midi_send_noteoff(&midi_device, record->event.key.row, midi_starting_note + SCALE[record->event.key.col], 127);
midi_send_noteoff(&midi_device, 0, note, 127);
}

@ -6,6 +6,7 @@ int offset = 7;
// music sequencer
static bool music_sequence_recording = false;
static bool music_sequence_recorded = false;
static bool music_sequence_playing = false;
static float music_sequence[16] = {0};
static uint8_t music_sequence_count = 0;
@ -77,6 +78,7 @@ bool process_music(uint16_t keycode, keyrecord_t *record) {
if (keycode == KC_LCTL && record->event.pressed) { // Start recording
stop_all_notes();
music_sequence_recording = true;
music_sequence_recorded = false;
music_sequence_playing = false;
music_sequence_count = 0;
return false;
@ -84,12 +86,15 @@ bool process_music(uint16_t keycode, keyrecord_t *record) {
if (keycode == KC_LALT && record->event.pressed) { // Stop recording/playing
stop_all_notes();
if (music_sequence_recording) { // was recording
music_sequence_recorded = true;
}
music_sequence_recording = false;
music_sequence_playing = false;
return false;
}
if (keycode == KC_LGUI && record->event.pressed) { // Start playing
if (keycode == KC_LGUI && record->event.pressed && music_sequence_recorded) { // Start playing
stop_all_notes();
music_sequence_recording = false;
music_sequence_playing = true;

@ -1,62 +1,86 @@
#include "quantum.h"
static qk_tap_dance_state_t qk_tap_dance_state;
bool td_debug_enable = false;
#if CONSOLE_ENABLE
#define td_debug(s) if (td_debug_enable) \
{ \
xprintf ("D:tap_dance:%s:%s = { keycode = %d, count = %d, active = %d, pressed = %d }\n", __FUNCTION__, s, \
qk_tap_dance_state.keycode, qk_tap_dance_state.count, \
qk_tap_dance_state.active, qk_tap_dance_state.pressed); \
}
#else
#define td_debug(s)
#endif
static void _process_tap_dance_action_pair (qk_tap_dance_state_t *state,
uint16_t kc1, uint16_t kc2) {
uint16_t kc;
if (state->count == 0)
return;
void qk_tap_dance_pair_finished (qk_tap_dance_state_t *state, void *user_data) {
qk_tap_dance_pair_t *pair = (qk_tap_dance_pair_t *)user_data;
kc = (state->count == 1) ? kc1 : kc2;
if (state->count == 1) {
register_code (pair->kc1);
} else if (state->count == 2) {
register_code (pair->kc2);
}
}
register_code (kc);
unregister_code (kc);
void qk_tap_dance_pair_reset (qk_tap_dance_state_t *state, void *user_data) {
qk_tap_dance_pair_t *pair = (qk_tap_dance_pair_t *)user_data;
if (state->count >= 2) {
reset_tap_dance (state);
if (state->count == 1) {
unregister_code (pair->kc1);
} else if (state->count == 2) {
unregister_code (pair->kc2);
}
}
static void _process_tap_dance_action_fn (qk_tap_dance_state_t *state,
static inline void _process_tap_dance_action_fn (qk_tap_dance_state_t *state,
void *user_data,
qk_tap_dance_user_fn_t fn)
{
fn(state);
if (fn) {
fn(state, user_data);
}
}
void process_tap_dance_action (uint16_t keycode)
static inline void process_tap_dance_action_on_each_tap (qk_tap_dance_action_t action)
{
uint16_t idx = keycode - QK_TAP_DANCE;
qk_tap_dance_action_t action;
action = tap_dance_actions[idx];
td_debug("trigger");
_process_tap_dance_action_fn (&qk_tap_dance_state, action.user_data, action.fn.on_each_tap);
}
switch (action.type) {
case QK_TAP_DANCE_TYPE_PAIR:
_process_tap_dance_action_pair (&qk_tap_dance_state,
action.pair.kc1, action.pair.kc2);
break;
case QK_TAP_DANCE_TYPE_FN:
_process_tap_dance_action_fn (&qk_tap_dance_state, action.fn);
break;
static inline void process_tap_dance_action_on_dance_finished (qk_tap_dance_action_t action)
{
td_debug("trigger");
_process_tap_dance_action_fn (&qk_tap_dance_state, action.user_data, action.fn.on_dance_finished);
}
default:
break;
}
static inline void process_tap_dance_action_on_reset (qk_tap_dance_action_t action)
{
td_debug("trigger")
_process_tap_dance_action_fn (&qk_tap_dance_state, action.user_data, action.fn.on_reset);
}
bool process_tap_dance(uint16_t keycode, keyrecord_t *record) {
bool r = true;
uint16_t idx = keycode - QK_TAP_DANCE;
qk_tap_dance_action_t action;
switch(keycode) {
case QK_TAP_DANCE ... QK_TAP_DANCE_MAX:
action = tap_dance_actions[idx];
process_tap_dance_action_on_each_tap (action);
if (qk_tap_dance_state.keycode && qk_tap_dance_state.keycode != keycode) {
process_tap_dance_action (qk_tap_dance_state.keycode);
process_tap_dance_action_on_dance_finished (action);
} else if (qk_tap_dance_state.active && qk_tap_dance_state.pressed) {
reset_tap_dance (&qk_tap_dance_state);
} else {
r = false;
}
qk_tap_dance_state.active = true;
qk_tap_dance_state.pressed = record->event.pressed;
if (record->event.pressed) {
qk_tap_dance_state.keycode = keycode;
qk_tap_dance_state.timer = timer_read ();
@ -66,9 +90,14 @@ bool process_tap_dance(uint16_t keycode, keyrecord_t *record) {
default:
if (qk_tap_dance_state.keycode) {
process_tap_dance_action (qk_tap_dance_state.keycode);
// if we are here, the tap dance was interrupted by a different key
idx = qk_tap_dance_state.keycode - QK_TAP_DANCE;
action = tap_dance_actions[idx];
process_tap_dance_action_on_each_tap (action);
process_tap_dance_action_on_dance_finished (action);
reset_tap_dance (&qk_tap_dance_state);
qk_tap_dance_state.active = false;
}
break;
}
@ -77,14 +106,27 @@ bool process_tap_dance(uint16_t keycode, keyrecord_t *record) {
}
void matrix_scan_tap_dance () {
if (qk_tap_dance_state.keycode && timer_elapsed (qk_tap_dance_state.timer) > TAPPING_TERM) {
process_tap_dance_action (qk_tap_dance_state.keycode);
if (qk_tap_dance_state.active && timer_elapsed (qk_tap_dance_state.timer) > TAPPING_TERM) {
// if we are here, the tap dance was timed out
uint16_t idx = qk_tap_dance_state.keycode - QK_TAP_DANCE;
qk_tap_dance_action_t action = tap_dance_actions[idx];
process_tap_dance_action_on_dance_finished (action);
reset_tap_dance (&qk_tap_dance_state);
}
}
void reset_tap_dance (qk_tap_dance_state_t *state) {
uint16_t idx = state->keycode - QK_TAP_DANCE;
qk_tap_dance_action_t action;
if (state->pressed)
return;
action = tap_dance_actions[idx];
process_tap_dance_action_on_reset (action);
state->keycode = 0;
state->count = 0;
state->active = false;
}

@ -11,41 +11,45 @@ typedef struct
uint8_t count;
uint16_t keycode;
uint16_t timer;
bool active:1;
bool pressed:1;
} qk_tap_dance_state_t;
#define TD(n) (QK_TAP_DANCE + n)
typedef enum
{
QK_TAP_DANCE_TYPE_PAIR,
QK_TAP_DANCE_TYPE_FN,
} qk_tap_dance_type_t;
typedef void (*qk_tap_dance_user_fn_t) (qk_tap_dance_state_t *state);
typedef void (*qk_tap_dance_user_fn_t) (qk_tap_dance_state_t *state, void *user_data);
typedef struct
{
qk_tap_dance_type_t type;
union {
struct {
uint16_t kc1;
uint16_t kc2;
} pair;
qk_tap_dance_user_fn_t fn;
};
struct {
qk_tap_dance_user_fn_t on_each_tap;
qk_tap_dance_user_fn_t on_dance_finished;
qk_tap_dance_user_fn_t on_reset;
} fn;
void *user_data;
} qk_tap_dance_action_t;
typedef struct
{
uint16_t kc1;
uint16_t kc2;
} qk_tap_dance_pair_t;
#define ACTION_TAP_DANCE_DOUBLE(kc1, kc2) { \
.type = QK_TAP_DANCE_TYPE_PAIR, \
.pair = { kc1, kc2 } \
.fn = { NULL, qk_tap_dance_pair_finished, qk_tap_dance_pair_reset }, \
.user_data = (void *)&((qk_tap_dance_pair_t) { kc1, kc2 }) \
}
#define ACTION_TAP_DANCE_FN(user_fn) { \
.fn = { NULL, user_fn, NULL } \
}
#define ACTION_TAP_DANCE_FN(user_fn) { \
.type = QK_TAP_DANCE_TYPE_FN, \
.fn = user_fn \
#define ACTION_TAP_DANCE_FN_ADVANCED(user_fn_on_each_tap, user_fn_on_dance_finished, user_fn_on_reset) { \
.fn = { user_fn_on_each_tap, user_fn_on_dance_finished, user_fn_on_reset } \
}
extern const qk_tap_dance_action_t tap_dance_actions[];
extern bool td_debug_enable;
/* To be used internally */
@ -53,6 +57,9 @@ bool process_tap_dance(uint16_t keycode, keyrecord_t *record);
void matrix_scan_tap_dance (void);
void reset_tap_dance (qk_tap_dance_state_t *state);
void qk_tap_dance_pair_finished (qk_tap_dance_state_t *state, void *user_data);
void qk_tap_dance_pair_reset (qk_tap_dance_state_t *state, void *user_data);
#else
#define TD(n) KC_NO

@ -25,6 +25,7 @@
#include "led.h"
#include "action_util.h"
#include <stdlib.h>
#include "print.h"
extern uint32_t default_layer_state;

@ -35,7 +35,7 @@ This is not a tiny project. While this is the main readme, there are many other
* The list of possible keycodes you can use in your keymap is actually spread out in a few different places:
* [doc/keycode.txt](doc/keycode.txt) - an explanation of those same keycodes.
* [quantum/keymap.h](quantum/keymap.h) - this is where the QMK-specific aliases are all set up. Things like the Hyper and Meh key, the Leader key, and all of the other QMK innovations. These are also explained and documented below, but `keymap.h` is where they're actually defined.
* The [TMK documentation](doc/TMK_readme.md). QMK is based on TMK, and this explains how it works internally.
* The [TMK documentation](doc/TMK_README.md). QMK is based on TMK, and this explains how it works internally.
# Getting started
@ -75,8 +75,23 @@ Debian/Ubuntu example:
sudo apt-get update
sudo apt-get install gcc-avr avr-libc dfu-programmer
### Docker
If this is a bit complex for you, Docker might be the turn-key solution you need. After installing [Docker](https://www.docker.com/products/docker), run the following command at the root of the QMK folder to build a keyboard/keymap:
```bash
# You'll run this every time you want to build a keymap
# modify the keymap and keyboard assigment to compile what you want
# defaults are ergodox/default
docker run -e keymap=gwen -e keyboard=ergodox --rm -v $('pwd'):/qmk:rw edasque/qmk_firmware
```
This will compile the targetted keyboard/keymap and leave it in your QMK directory for you to flash.
### Vagrant
If you have any problems building the firmware, you can try using a tool called Vagrant. It will set up a virtual computer with a known configuration that's ready-to-go for firmware building. OLKB does NOT host the files for this virtual computer. Details on how to set up Vagrant are in the [VAGRANT_GUIDE file](VAGRANT_GUIDE.md).
If you have any problems building the firmware, you can try using a tool called Vagrant. It will set up a virtual computer with a known configuration that's ready-to-go for firmware building. OLKB does NOT host the files for this virtual computer. Details on how to set up Vagrant are in the [VAGRANT_GUIDE file](doc/VAGRANT_GUIDE.md).
## Verify Your Installation
1. If you haven't already, obtain this repository ([https://github.com/jackhumbert/qmk_firmware](https://github.com/jackhumbert/qmk_firmware)). You can either download it as a zip file and extract it, or clone it using the command line tool git or the Github Desktop application.
@ -97,7 +112,7 @@ In every keymap folder, the following files are recommended:
The `make` command is how you compile the firmware into a .hex file, which can be loaded by a dfu programmer (like dfu-progammer via `make dfu`) or the [Teensy loader](https://www.pjrc.com/teensy/loader.html) (only used with Teensys). You can run `make` from the root (`/`), your keyboard folder (`/keyboards/<keyboard>/`), or your keymap folder (`/keyboards/<keyboard>/keymaps/<keymap>/`) if you have a `Makefile` there (see the example [here](/doc/keymap_makefile_example.mk)).
By default, this will generate a `<keyboard>_<keymap>.hex` file in whichever folder you run `make` from. These files are ignored by git, so don't worry about deleting them when committing/creating pull requests. Your .hex file will also be available on qmk.fm/keyboards/<keyboard>/keymaps/<keymap>/.
By default, this will generate a `<keyboard>_<keymap>.hex` file in whichever folder you run `make` from. These files are ignored by git, so don't worry about deleting them when committing/creating pull requests.
Below are some definitions that will be useful:
@ -107,17 +122,16 @@ Below are some definitions that will be useful:
Below is a list of the useful `make` commands in QMK:
* `make` - cleans automatically and builds your keyboard and keymap depending on which folder you're in. This defaults to the "default" layout (unless in a keymap folder), and Planck keyboard in the root folder
* `make` - builds your keyboard and keymap depending on which folder you're in. This defaults to the "default" layout (unless in a keymap folder), and Planck keyboard in the root folder
* `make keyboard=<keyboard>` - specifies the keyboard (only to be used in root)
* `make keymap=<keymap>` - specifies the keymap (only to be used in root and keyboard folder - not needed when in keymap folder)
* `make quick` - skips the clean step (cannot be used immediately after modifying config.h or Makefiles)
* `make clean` - cleans the `.build` folder, ensuring that everything is re-built
* `make dfu` - (requires dfu-programmer) builds and flashes the keymap to your keyboard once placed in reset/dfu mode (button or press `KC_RESET`). This does not work for Teensy-based keyboards like the ErgoDox EZ.
* `keyboard=` and `keymap=` are compatible with this
* `make all-keyboards` - builds all keymaps for all keyboards and outputs status of each (use in root)
* `make all-keyboards-default` - builds all default keymaps for all keyboards and outputs status of each (use in root)
* `make all-keymaps [keyboard=<keyboard>]` - builds all of the keymaps for whatever keyboard folder you're in, or specified by `<keyboard>`
* `make all-keyboards-quick`, `make all-keyboards-default-quick` and `make all-keymaps-quick [keyboard=<keyboard>]` - like the normal "make-all-*" commands, but they skip the clean steps
* `make all-keyboards-*`, `make all-keyboards-default-*` and `make all-keymaps-* [keyboard=<keyboard>]` - like the normal "make-all-*" commands, but the last string aftter the `-` (for example clean) is passed to the keyboard make command.
Other, less useful functionality:
* `make COLOR=false` - turns off color output
@ -152,7 +166,7 @@ This allows you to use the system and audio control key codes.
`CONSOLE_ENABLE`
TODO
This allows you to print messages that can be read using [`hid_listen`](https://www.pjrc.com/teensy/hid_listen.html). Add this to your `Makefile`, and set it to `yes`. Then put `println`, `printf`, etc. in your keymap or anywhere in the `qmk` source. Finally, open `hid_listen` and enjoy looking at your printed messages.
`COMMAND_ENABLE`
@ -214,10 +228,18 @@ For a value of `4` for this imaginary setting. So we `undef` it first, then `def
You can then override any settings, rather than having to copy and paste the whole thing.
## Going beyond the keycodes
# Going beyond the keycodes
Aside from the [basic keycodes](doc/keycode.txt), your keymap can include shortcuts to common operations.
## Quick aliases to common actions
Your keymap can include shortcuts to common operations (called "function actions" in tmk).
These functions work the same way that their `ACTION_*` functions do - they're just quick aliases. To dig into all of the tmk `ACTION_*` functions, please see the [TMK documentation](https://github.com/jackhumbert/qmk_firmware/blob/master/doc/keymap.md#2-action).
Instead of using `FNx` when defining `ACTION_*` functions, you can use `F(x)` - the benefit here is being able to use more than 32 function actions (up to 4096), if you happen to need them.
### Switching and toggling layers
`MO(layer)` - momentary switch to *layer*. As soon as you let go of the key, the layer is deactivated and you pop back out to the previous layer. When you apply this to a key, that same key must be set as `KC_TRNS` on the destination layer. Otherwise, you won't make it back to the original layer when you release the key (and you'll get a keycode sent). You can only switch to layers *above* your current layer. If you're on layer 0 and you use `MO(1)`, that will switch to layer 1 just fine. But if you include `MO(3)` on layer 5, that won't do anything for you -- because layer 3 is lower than layer 5 on the stack.
@ -295,7 +317,7 @@ We've added shortcuts to make common modifier/tap (mod-tap) mappings more compac
* `LCAG_T(kc)` - is CtrlAltGui when held and *kc* when tapped
* `MEH_T(kc)` - is like Hyper, but not as cool -- does not include the Cmd/Win key, so just sends Alt+Ctrl+Shift.
### Space Cadet Shift: The future, built in
## Space Cadet Shift: The future, built in
Steve Losh [described](http://stevelosh.com/blog/2012/10/a-modern-space-cadet/) the Space Cadet Shift quite well. Essentially, you hit the left Shift on its own, and you get an opening parenthesis; hit the right Shift on its own, and you get the closing one. When hit with other keys, the Shift key keeps working as it always does. Yes, it's as cool as it sounds.
@ -320,7 +342,7 @@ COMMAND_ENABLE = no # Commands for debug and configuration
This is just to keep the keyboard from going into command mode when you hold both Shift keys at the same time.
### The Leader key: A new kind of modifier
## The Leader key: A new kind of modifier
If you've ever used Vim, you know what a Leader key is. If not, you're about to discover a wonderful concept. :) Instead of hitting Alt+Shift+W for example (holding down three keys at the same time), what if you could hit a _sequence_ of keys instead? So you'd hit our special modifier (the Leader key), followed by W and then C (just a rapid succession of keys), and something would happen.
@ -331,6 +353,8 @@ That's what `KC_LEAD` does. Here's an example:
3. Within your `matrix_scan_user` function, do something like this:
```
LEADER_EXTERNS();
void matrix_scan_user(void) {
LEADER_DICTIONARY() {
leading = false;
@ -356,9 +380,9 @@ void matrix_scan_user(void) {
As you can see, you have three function. you can use - `SEQ_ONE_KEY` for single-key sequences (Leader followed by just one key), and `SEQ_TWO_KEYS` and `SEQ_THREE_KEYS` for longer sequences. Each of these accepts one or more keycodes as arguments. This is an important point: You can use keycodes from **any layer on your keyboard**. That layer would need to be active for the leader macro to fire, obviously.
### Tap Dance: A single key can do 3, 5, or 100 different things
## Tap Dance: A single key can do 3, 5, or 100 different things
Hit the semicolon key once, send a semicolon. Hit it twice, rapidly -- send a colon. Hit it three times, and your keyboard's LEDs do a wild dance. That's just one example of what Tap Dance can do. It's one of the nicest community-contributed features in the firmware, conceived and created by [algernon](https://github.com/algernon) in [#451](https://github.com/jackhumbert/qmk_firmware/pull/451). Here's how Algernon describes the feature:
Hit the semicolon key once, send a semicolon. Hit it twice, rapidly -- send a colon. Hit it three times, and your keyboard's LEDs do a wild dance. That's just one example of what Tap Dance can do. It's one of the nicest community-contributed features in the firmware, conceived and created by [algernon](https://github.com/algernon) in [#451](https://github.com/jackhumbert/qmk_firmware/pull/451). Here's how algernon describes the feature:
With this feature one can specify keys that behave differently, based on the amount of times they have been tapped, and when interrupted, they get handled before the interrupter.
@ -372,17 +396,16 @@ But lets start with how to use it, first!
First, you will need `TAP_DANCE_ENABLE=yes` in your `Makefile`, because the feature is disabled by default. This adds a little less than 1k to the firmware size. Next, you will want to define some tap-dance keys, which is easiest to do with the `TD()` macro, that - similar to `F()`, takes a number, which will later be used as an index into the `tap_dance_actions` array.
This array specifies what actions shall be taken when a tap-dance key is in action. Currently, there are two possible options:
This array specifies what actions shall be taken when a tap-dance key is in action. Currently, there are three possible options:
* `ACTION_TAP_DANCE_DOUBLE(kc1, kc2)`: Sends the `kc1` keycode when tapped once, `kc2` otherwise.
* `ACTION_TAP_DANCE_FN(fn)`: Calls the specified function - defined in the user keymap - with the current state of the tap-dance action.
* `ACTION_TAP_DANCE_DOUBLE(kc1, kc2)`: Sends the `kc1` keycode when tapped once, `kc2` otherwise. When the key is held, the appropriate keycode is registered: `kc1` when pressed and held, `kc2` when tapped once, then pressed and held.
* `ACTION_TAP_DANCE_FN(fn)`: Calls the specified function - defined in the user keymap - with the final tap count of the tap dance action.
* `ACTION_TAP_DANCE_FN_ADVANCED(on_each_tap_fn, on_dance_finished_fn, on_reset_fn)`: Calls the first specified function - defined in the user keymap - on every tap, the second function on when the dance action finishes (like the previous option), and the last function when the tap dance action resets.
The first option is enough for a lot of cases, that just want dual roles. For example, `ACTION_TAP_DANCE(KC_SPC, KC_ENT)` will result in `Space` being sent on single-tap, `Enter` otherwise.
And that's the bulk of it!
Do note, however, that this implementation does have some consequences: keys do not register until either they reach the tapping ceiling, or they time out. This means that if you hold the key, nothing happens, no repeat, no nothing. It is possible to detect held state, and register an action then too, but that's not implemented yet. Keys also unregister immediately after being registered, so you can't even hold the second tap. This is intentional, to be consistent.
And now, on to the explanation of how it works!
The main entry point is `process_tap_dance()`, called from `process_record_quantum()`, which is run for every keypress, and our handler gets to run early. This function checks whether the key pressed is a tap-dance key. If it is not, and a tap-dance was in action, we handle that first, and enqueue the newly pressed key. If it is a tap-dance key, then we check if it is the same as the already active one (if there's one active, that is). If it is not, we fire off the old one first, then register the new one. If it was the same, we increment the counter and the timer.
@ -393,49 +416,120 @@ Our next stop is `matrix_scan_tap_dance()`. This handles the timeout of tap-danc
For the sake of flexibility, tap-dance actions can be either a pair of keycodes, or a user function. The latter allows one to handle higher tap counts, or do extra things, like blink the LEDs, fiddle with the backlighting, and so on. This is accomplished by using an union, and some clever macros.
In the end, let's see a full example!
### Examples
Here's a simple example for a single definition:
1. In your `makefile`, add `TAP_DANCE_ENABLE = yes`
2. In your `config.h` (which you can copy from `qmk_firmware/keyboards/planck/config.h` to your keymap directory), add `#define TAPPING_TERM 200`
3. In your `keymap.c` file, define the variables and definitions, then add to your keymap:
```c
//Tap Dance Declarations
enum {
TD_ESC_CAPS = 0
};
//Tap Dance Definitions
const qk_tap_dance_action_t tap_dance_actions[] = {
//Tap once for Esc, twice for Caps Lock
[TD_ESC_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_ESC, KC_CAPS)
// Other declarations would go here, separated by commas, if you have them
};
//In Layer declaration, add tap dance item in place of a key code
TD(TD_ESC_CAPS)
```
Here's a more complex example involving custom actions:
```c
enum {
CT_SE = 0,
CT_CLN,
CT_EGG
CT_EGG,
CT_FLSH,
};
/* Have the above three on the keymap, TD(CT_SE), etc... */
void dance_cln (qk_tap_dance_state_t *state) {
void dance_cln_finished (qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
register_code (KC_RSFT);
register_code (KC_SCLN);
unregister_code (KC_SCLN);
unregister_code (KC_RSFT);
} else {
register_code (KC_SCLN);
}
}
void dance_cln_reset (qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
unregister_code (KC_RSFT);
unregister_code (KC_SCLN);
} else {
unregister_code (KC_SCLN);
reset_tap_dance (state);
}
}
void dance_egg (qk_tap_dance_state_t *state) {
void dance_egg (qk_tap_dance_state_t *state, void *user_data) {
if (state->count >= 100) {
SEND_STRING ("Safety dance!");
reset_tap_dance (state);
}
}
// on each tap, light up one led, from right to left
// on the forth tap, turn them off from right to left
void dance_flsh_each(qk_tap_dance_state_t *state, void *user_data) {
switch (state->count) {
case 1:
ergodox_right_led_3_on();
break;
case 2:
ergodox_right_led_2_on();
break;
case 3:
ergodox_right_led_1_on();
break;
case 4:
ergodox_right_led_3_off();
_delay_ms(50);
ergodox_right_led_2_off();
_delay_ms(50);
ergodox_right_led_1_off();
}
}
// on the fourth tap, set the keyboard on flash state
void dance_flsh_finished(qk_tap_dance_state_t *state, void *user_data) {
if (state->count >= 4) {
reset_keyboard();
reset_tap_dance(state);
}
}
// if the flash state didnt happen, then turn off leds, left to right
void dance_flsh_reset(qk_tap_dance_state_t *state, void *user_data) {
ergodox_right_led_1_off();
_delay_ms(50);
ergodox_right_led_2_off();
_delay_ms(50);
ergodox_right_led_3_off();
}
const qk_tap_dance_action_t tap_dance_actions[] = {
[CT_SE] = ACTION_TAP_DANCE_DOUBLE (KC_SPC, KC_ENT)
,[CT_CLN] = ACTION_TAP_DANCE_FN (dance_cln)
,[CT_CLN] = ACTION_TAP_DANCE_FN_ADVANCED (NULL, dance_cln_finished, dance_cln_reset)
,[CT_EGG] = ACTION_TAP_DANCE_FN (dance_egg)
,[CT_FLSH] = ACTION_TAP_DANCE_FN_ADVANCED (dance_flsh_each, dance_flsh_finished, dance_flsh_reset)
};
```
### Temporarily setting the default layer
## Temporarily setting the default layer
`DF(layer)` - sets default layer to *layer*. The default layer is the one at the "bottom" of the layer stack - the ultimate fallback layer. This currently does not persist over power loss. When you plug the keyboard back in, layer 0 will always be the default. It is theoretically possible to work around that, but that's not what `DF` does.
### Prevent stuck modifiers
## Prevent stuck modifiers
Consider the following scenario:
@ -456,12 +550,6 @@ This option uses 5 bytes of memory per every 8 keys on the keyboard
rounded up (5 bits per key). For example on Planck (48 keys) it uses
(48/8)\*5 = 30 bytes.
### Remember: These are just aliases
These functions work the same way that their `ACTION_*` functions do - they're just quick aliases. To dig into all of the tmk ACTION_* functions, please see the [TMK documentation](https://github.com/jackhumbert/qmk_firmware/blob/master/doc/keymap.md#2-action).
Instead of using `FNx` when defining `ACTION_*` functions, you can use `F(x)` - the benefit here is being able to use more than 32 function actions (up to 4096), if you happen to need them.
## Macro shortcuts: Send a whole string when pressing just one key
Instead of using the `ACTION_MACRO` function, you can simply use `M(n)` to access macro *n* - *n* will get passed into the `action_get_macro` as the `id`, and you can use a switch statement to trigger it. This gets called on the keydown and keyup, so you'll need to use an if statement testing `record->event.pressed` (see keymap_default.c).
@ -648,7 +736,7 @@ Enable the backlight from the Makefile.
All of these functions are available in the `*_kb()` or `*_user()` variety. `kb` ones should only be used in the `<keyboard>/<keyboard>.c` file, and `user` ones should only be used in the `keymap.c`. The keyboard ones call the user ones - it's necessary to keep these calls to allow the keymap functions to work correctly.
## `void martix_init_*(void)`
## `void matrix_init_*(void)`
This function gets called when the matrix is initiated, and can contain start-up code for your keyboard/keymap.
@ -732,7 +820,7 @@ float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
float goodbye[][2] = SONG(GOODBYE_SOUND);
```
Wherein we bind predefined songs (from [audio/song_list.h](/audio/song_list.h)) into named variables. This is one optimization that helps save on memory: These songs only take up memory when you reference them in your keymap, because they're essentially all preprocessor directives.
Wherein we bind predefined songs (from [quantum/audio/song_list.h](/quantum/audio/song_list.h)) into named variables. This is one optimization that helps save on memory: These songs only take up memory when you reference them in your keymap, because they're essentially all preprocessor directives.
So now you have something called `tone_plover` for example. How do you make it play the Plover tune, then? If you look further down the keymap, you'll see this:
@ -744,6 +832,17 @@ This is inside one of the macros. So when that macro executes, your keyboard pla
"Rest style" in the method signature above (the last parameter) specifies if there's a rest (a moment of silence) between the notes.
## Recording And Playing back Music
* ```Music On``` - Turn music mode on. The default mapping is ```Lower+Upper+C```
* ```LCTL``` - start a recording
* play some tones
* ```LALT``` - stop recording, stop playing
* ```LGUI``` - play recording
* ```LALT``` - stop playing
* ```Music Off``` - Turn music mode off. The default mapping is ```Lower+Upper+V```
## MIDI functionalty
This is still a WIP, but check out `quantum/keymap_midi.c` to see what's happening. Enable from the Makefile.
@ -774,7 +873,7 @@ AutoHotkey inserts the Text right of `Send, ` when this combination is pressed.
## RGB Under Glow Mod
![Planck with RGB Underglow](https://raw.githubusercontent.com/yangliu/qmk_firmware/planck-rgb/keyboards/planck/keymaps/yang/planck-with-rgb-underglow.jpg)
![Planck with RGB Underglow](https://raw.githubusercontent.com/jackhumbert/qmk_firmware/master/keyboards/planck/keymaps/yang/planck-with-rgb-underglow.jpg)
Here is a quick demo on Youtube (with NPKC KC60) (https://www.youtube.com/watch?v=VKrpPAHlisY).
@ -799,7 +898,7 @@ The firmware supports 5 different light effects, and the color (hue, saturation,
### WS2812 Wiring
![WS2812 Wiring](https://raw.githubusercontent.com/yangliu/qmk_firmware/planck-rgb/keyboards/planck/keymaps/yang/WS2812-wiring.jpg)
![WS2812 Wiring](https://raw.githubusercontent.com/jackhumbert/qmk_firmware/master/keyboards/planck/keymaps/yang/WS2812-wiring.jpg)
Please note the USB port can only supply a limited amount of power to the keyboard (500mA by standard, however, modern computer and most usb hubs can provide 700+mA.). According to the data of NeoPixel from Adafruit, 30 WS2812 LEDs require a 5V 1A power supply, LEDs used in this mod should not more than 20.

@ -107,6 +107,10 @@ flip: $(BUILD_DIR)/$(TARGET).hex
batchisp -hardware usb -device $(MCU) -operation start reset 0
dfu: $(BUILD_DIR)/$(TARGET).hex sizeafter
until dfu-programmer $(MCU) get bootloader-version; do\
echo "Error: Bootloader not found. Trying again in 5s." ;\
sleep 5 ;\
done
ifneq (, $(findstring 0.7, $(shell dfu-programmer --version 2>&1)))
dfu-programmer $(MCU) erase --force
else

@ -111,7 +111,7 @@ void layer_debug(void)
#endif
#if !defined(NO_ACTION_LAYER) && defined(PREVENT_STUCK_MODIFIERS)
uint8_t source_layers_cache[(MATRIX_ROWS * MATRIX_COLS + 7) / 8][MAX_LAYER_BITS] = {0};
uint8_t source_layers_cache[(MATRIX_ROWS * MATRIX_COLS + 7) / 8][MAX_LAYER_BITS] = {{0}};
void update_source_layers_cache(keypos_t key, uint8_t layer)
{

@ -29,7 +29,9 @@
#include <stdbool.h>
#include "util.h"
#if defined(PROTOCOL_CHIBIOS)
#define PSTR(x) x
#endif
#ifndef NO_PRINT

@ -140,9 +140,9 @@ const USB_Descriptor_HIDReport_Datatype_t PROGMEM ExtrakeyReport[] =
HID_RI_USAGE(8, 0x80), /* System Control */
HID_RI_COLLECTION(8, 0x01), /* Application */
HID_RI_REPORT_ID(8, REPORT_ID_SYSTEM),
HID_RI_LOGICAL_MINIMUM(16, 0x0001),
HID_RI_LOGICAL_MINIMUM(16, 0x0081),
HID_RI_LOGICAL_MAXIMUM(16, 0x00B7),
HID_RI_USAGE_MINIMUM(16, 0x0001), /* System Power Down */
HID_RI_USAGE_MINIMUM(16, 0x0081), /* System Power Down */
HID_RI_USAGE_MAXIMUM(16, 0x00B7), /* System Display LCD Autoscale */
HID_RI_REPORT_SIZE(8, 16),
HID_RI_REPORT_COUNT(8, 1),

@ -15,6 +15,16 @@
# Carlos Lamas
#
# Enable vpath seraching for source files only
# Without this, output files, could be read from the wrong .build directories
VPATH_SRC := $(VPATH)
vpath %.c $(VPATH_SRC)
vpath %.h $(VPATH_SRC)
vpath %.cpp $(VPATH_SRC)
vpath %.hpp $(VPATH_SRC)
vpath %.S $(VPATH_SRC)
VPATH :=
# Output format. (can be srec, ihex, binary)
FORMAT = ihex
@ -35,11 +45,6 @@ ifeq ($(COLOR),true)
BOLD=\033[1m
endif
ifdef quick
QUICK = $(quick)
endif
QUICK ?= false
AUTOGEN ?= false
ifneq ($(shell awk --version 2>/dev/null),)
@ -60,9 +65,9 @@ TAB_LOG = printf "\n$$LOG\n\n" | $(AWK) '{ sub(/^/," | "); print }'
TAB_LOG_PLAIN = printf "$$LOG\n"
AWK_STATUS = $(AWK) '{ printf " %-10s\n", $$1; }'
AWK_CMD = $(AWK) '{ printf "%-99s", $$0; }'
PRINT_ERROR = ($(SILENT) ||printf " $(ERROR_STRING)" | $(AWK_STATUS)) && $(TAB_LOG) && false
PRINT_ERROR = ($(SILENT) ||printf " $(ERROR_STRING)" | $(AWK_STATUS)) && $(TAB_LOG) && exit 1
PRINT_WARNING = ($(SILENT) || printf " $(WARN_STRING)" | $(AWK_STATUS)) && $(TAB_LOG)
PRINT_ERROR_PLAIN = ($(SILENT) ||printf " $(ERROR_STRING)" | $(AWK_STATUS)) && $(TAB_LOG_PLAIN) && false && break
PRINT_ERROR_PLAIN = ($(SILENT) ||printf " $(ERROR_STRING)" | $(AWK_STATUS)) && $(TAB_LOG_PLAIN) && exit 1
PRINT_WARNING_PLAIN = ($(SILENT) || printf " $(WARN_STRING)" | $(AWK_STATUS)) && $(TAB_LOG_PLAIN)
PRINT_OK = $(SILENT) || printf " $(OK_STRING)" | $(AWK_STATUS)
BUILD_CMD = LOG=$$($(CMD) 2>&1) ; if [ $$? -gt 0 ]; then $(PRINT_ERROR); elif [ "$$LOG" != "" ] ; then $(PRINT_WARNING); else $(PRINT_OK); fi;
@ -71,7 +76,7 @@ BUILD_CMD = LOG=$$($(CMD) 2>&1) ; if [ $$? -gt 0 ]; then $(PRINT_ERROR); elif [
# Each directory must be seperated by a space.
# Use forward slashes for directory separators.
# For a directory that has spaces, enclose it in quotes.
EXTRAINCDIRS += $(subst :, ,$(VPATH))
EXTRAINCDIRS += $(subst :, ,$(VPATH_SRC))
# Compiler flag to set the C Standard level.
@ -253,6 +258,14 @@ MSG_SUBMODULE_DIRTY = $(WARN_COLOR)WARNING:$(NO_COLOR)\n \
# Define all object files.
OBJ = $(patsubst %.c,$(OBJDIR)/%.o,$(patsubst %.cpp,$(OBJDIR)/%.o,$(patsubst %.S,$(OBJDIR)/%.o,$(SRC))))
# The files in the lib folder are shared between all keymaps, so generate that folder name by removing
# the keymap from the name
KBOBJDIR=$(subst _$(KEYMAP),,$(OBJDIR))
# And fixup the object files to match
LIBOBJ = $(foreach v,$(OBJ),$(if $(findstring /lib/,$v),$v))
NONLIBOBJ := $(filter-out $(LIBOBJ),$(OBJ))
LIBOBJ := $(subst _$(KEYMAP)/,/,$(LIBOBJ))
OBJ := $(LIBOBJ) $(NONLIBOBJ)
# Define all listing files.
LST = $(patsubst %.c,$(OBJDIR)/%.lst,$(patsubst %.cpp,$(OBJDIR)/%.lst,$(patsubst %.S,$(OBJDIR)/%.lst,$(SRC))))
@ -260,22 +273,21 @@ LST = $(patsubst %.c,$(OBJDIR)/%.lst,$(patsubst %.cpp,$(OBJDIR)/%.lst,$(patsubst
# Compiler flags to generate dependency files.
#GENDEPFLAGS = -MMD -MP -MF .dep/$(@F).d
GENDEPFLAGS = -MMD -MP -MF $(BUILD_DIR)/.dep/$(subst /,_,$(subst $(BUILD_DIR)/,,$@)).d
GENDEPFLAGS = -MMD -MP -MF $(patsubst %.o,%.td,$@)
# Combine all necessary flags and optional flags.
# Add target processor to flags.
# You can give extra flags at 'make' command line like: make EXTRAFLAGS=-DFOO=bar
ALL_CFLAGS = $(MCUFLAGS) $(CFLAGS) $(GENDEPFLAGS) $(EXTRAFLAGS)
ALL_CPPFLAGS = $(MCUFLAGS) -x c++ $(CPPFLAGS) $(GENDEPFLAGS) $(EXTRAFLAGS)
ALL_CFLAGS = $(MCUFLAGS) $(CFLAGS) $(EXTRAFLAGS)
ALL_CPPFLAGS = $(MCUFLAGS) -x c++ $(CPPFLAGS) $(EXTRAFLAGS)
ALL_ASFLAGS = $(MCUFLAGS) -x assembler-with-cpp $(ASFLAGS) $(EXTRAFLAGS)
MOVE_DEP = mv -f $(patsubst %.o,%.td,$@) $(patsubst %.o,%.d,$@)
# Default target.
all: build sizeafter
# Quick make that doesn't clean
quick: build sizeafter
# Change the build target to build a HEX file or a library.
build: elf hex
#build: elf hex eep lss sym
@ -365,25 +377,67 @@ BEGIN = gccversion check_submodule sizebefore
# Link: create ELF output file from object files.
.SECONDARY : $(BUILD_DIR)/$(TARGET).elf
.PRECIOUS : $(OBJ)
%.elf: $(OBJ) | $(BEGIN)
# Note the obj.txt depeendency is there to force linking if a source file is deleted
%.elf: $(OBJ) $(OBJDIR)/cflags.txt $(OBJDIR)/ldflags.txt $(OBJDIR)/obj.txt | $(BEGIN)
@$(SILENT) || printf "$(MSG_LINKING) $@" | $(AWK_CMD)
$(eval CMD=$(CC) $(ALL_CFLAGS) $^ --output $@ $(LDFLAGS))
$(eval CMD=$(CC) $(ALL_CFLAGS) $(filter-out %.txt,$^) --output $@ $(LDFLAGS))
@$(BUILD_CMD)
define GEN_OBJRULE
# Compile: create object files from C source files.
$(OBJDIR)/%.o : %.c | $(BEGIN)
@mkdir -p $(@D)
@$(SILENT) || printf "$(MSG_COMPILING) $<" | $(AWK_CMD)
$(eval CMD=$(CC) -c $(ALL_CFLAGS) $< -o $@)
@$(BUILD_CMD)
$1/%.o : %.c $1/%.d $1/cflags.txt $1/compiler.txt | $(BEGIN)
@mkdir -p $$(@D)
@$$(SILENT) || printf "$$(MSG_COMPILING) $$<" | $$(AWK_CMD)
$$(eval CMD=$$(CC) -c $$(ALL_CFLAGS) $$(GENDEPFLAGS) $$< -o $$@ && $$(MOVE_DEP))
@$$(BUILD_CMD)
# Compile: create object files from C++ source files.
$(OBJDIR)/%.o : %.cpp | $(BEGIN)
@mkdir -p $(@D)
@$(SILENT) || printf "$(MSG_COMPILING_CPP) $<" | $(AWK_CMD)
$(eval CMD=$(CC) -c $(ALL_CPPFLAGS) $< -o $@)
$1/%.o : %.cpp $1/%.d $1/cppflags.txt $1/compiler.txt | $(BEGIN)
@mkdir -p $$(@D)
@$$(SILENT) || printf "$$(MSG_COMPILING_CPP) $$<" | $$(AWK_CMD)
$$(eval CMD=$$(CC) -c $$(ALL_CPPFLAGS) $$(GENDEPFLAGS) $$< -o $$@ && $$(MOVE_DEP))
@$(BUILD_CMD)
# Assemble: create object files from assembler source files.
$1/%.o : %.S $1/asflags.txt $1/compiler.txt | $(BEGIN)
@mkdir -p $$(@D)
@$(SILENT) || printf "$$(MSG_ASSEMBLING) $$<" | $$(AWK_CMD)
$$(eval CMD=$$(CC) -c $$(ALL_ASFLAGS) $$< -o $$@)
@$$(BUILD_CMD)
$1/force:
$1/cflags.txt: $1/force
echo '$$(ALL_CFLAGS)' | cmp -s - $$@ || echo '$$(ALL_CFLAGS)' > $$@
$1/cppflags.txt: $1/force
echo '$$(ALL_CPPFLAGS)' | cmp -s - $$@ || echo '$$(ALL_CPPFLAGS)' > $$@
$1/asflags.txt: $1/force
echo '$$(ALL_ASFLAGS)' | cmp -s - $$@ || echo '$$(ALL_ASFLAGS)' > $$@
$1/ldflags.txt: $1/force
echo '$$(LDFLAGS)' | cmp -s - $$@ || echo '$$(LDFLAGS)' > $$@
$1/obj.txt: $1/force
echo '$$(OBJ)' | cmp -s - $$@ || echo '$$(OBJ)' > $$@
$1/compiler.txt: $1/force
$$(CC) --version | cmp -s - $$@ || $$(CC) --version > $$@
endef
# We have to use static rules for the .d files for some reason
DEPS = $(patsubst %.o,%.d,$(OBJ))
# Keep the .d files
.PRECIOUS: $(DEPS)
# Empty rule to force recompilation if the .d file is missing
$(DEPS):
# Since the object files could be in two different folders, generate
# separate rules for them, rather than having too generic rules
$(eval $(call GEN_OBJRULE,$(OBJDIR)))
$(eval $(call GEN_OBJRULE,$(KBOBJDIR)))
# Compile: create assembler files from C source files.
%.s : %.c | $(BEGIN)
@$(SILENT) || printf "$(MSG_ASSEMBLING) $<" | $(AWK_CMD)
@ -396,19 +450,15 @@ $(OBJDIR)/%.o : %.cpp | $(BEGIN)
$(eval CMD=$(CC) -S $(ALL_CPPFLAGS) $< -o $@)
@$(BUILD_CMD)
# Assemble: create object files from assembler source files.
$(OBJDIR)/%.o : %.S | $(BEGIN)
@mkdir -p $(@D)
@$(SILENT) || printf "$(MSG_ASSEMBLING) $<" | $(AWK_CMD)
$(eval CMD=$(CC) -c $(ALL_ASFLAGS) $< -o $@)
@$(BUILD_CMD)
# Create preprocessed source for use in sending a bug report.
%.i : %.c | $(BEGIN)
$(CC) -E -mmcu=$(MCU) $(CFLAGS) $< -o $@
# Target: clean project.
clean:
$(REMOVE) -r $(OBJDIR) 2>/dev/null
$(REMOVE) -r $(KBOBJDIR) 2>/dev/null
$(REMOVE) $(BUILD_DIR)/$(TARGET).*
show_path:
@echo VPATH=$(VPATH)
@ -428,7 +478,6 @@ all-keyboards-defaults: all-keyboards-defaults-all
KEYBOARDS := $(SUBDIRS:$(TOP_DIR)/keyboards/%/=/keyboards/%)
all-keyboards-all: $(addsuffix -all,$(KEYBOARDS))
all-keyboards-quick: $(addsuffix -quick,$(KEYBOARDS))
all-keyboards-clean: $(addsuffix -clean,$(KEYBOARDS))
all-keyboards: all-keyboards-all
@ -445,12 +494,10 @@ done
endef
define make_keyboard_helper
# Just remove the -quick, -all and so on from the first argument and pass it forward
# Just remove the -all and so on from the first argument and pass it forward
$(call make_keyboard,$(subst -$2,,$1),$2)
endef
/keyboards/%-quick:
$(call make_keyboard_helper,$@,quick)
/keyboards/%-all:
$(call make_keyboard_helper,$@,all)
/keyboards/%-clean:
@ -468,32 +515,19 @@ all-keymaps-%:
all-keymaps: all-keymaps-all
GOAL=$(MAKECMDGOALS)
ifeq ($(MAKECMDGOALS),)
GOAL = all
endif
CLEANING_GOALS=clean clean_list all
ifneq ($(findstring $(GOAL),$(CLEANING_GOALS)),)
$(shell $(REMOVE) -r $(BUILD_DIR) 2>/dev/null)
$(shell $(REMOVE) -r $(TOP_DIR)/$(BUILD_DIR))
$(shell $(REMOVE) -r $(KEYBOARD_PATH)/$(BUILD_DIR))
$(shell if $$SUBPROJECT; then $(REMOVE) -r $(SUBPROJECT_PATH)/$(BUILD_DIR); fi)
$(shell $(REMOVE) -r $(KEYMAP_PATH)/$(BUILD_DIR))
endif
# Create build directory
$(shell mkdir $(BUILD_DIR) 2>/dev/null)
# Create object files directory
$(shell mkdir $(OBJDIR) 2>/dev/null)
$(shell mkdir $(KBOBJDIR) 2>/dev/null)
# Include the dependency files.
-include $(shell mkdir $(BUILD_DIR)/.dep 2>/dev/null) $(wildcard $(BUILD_DIR)/.dep/*)
-include $(patsubst %.o,%.d,$(OBJ))
# Listing of phony targets.
.PHONY : all quick finish sizebefore sizeafter gccversion \
.PHONY : all finish sizebefore sizeafter gccversion \
build elf hex eep lss sym coff extcoff check_submodule \
clean clean_list debug gdb-config show_path \
program teensy dfu flip dfu-ee flip-ee dfu-start \

@ -0,0 +1 @@
<html><head><meta http-equiv="refresh" content="0; url=http://qmk.fm/keyboards/ergodox/" /></head></html>

@ -15,6 +15,8 @@ git submodule update --init --recursive
rm -rf keyboard
rm -rf keyboards
cp -r ../qmk_firmware/keyboards .
mkdir keyboards/ergodox_ez/
cp ../qmk_firmware/util/ergodox_ez.html keyboards/ergodox_ez/index.html
cp ../qmk_firmware/readme.md qmk_readme.md
./generate.sh

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