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@ -4,7 +4,7 @@ extern keymap_config_t keymap_config;
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#define _QWERTY 0
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#define _COLEMAK 1
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#define _DVORAK 2
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#define _GAME 2
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#define _NUMB 3
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#define _CODE 4
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#define _SYS 5
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@ -14,7 +14,7 @@ extern keymap_config_t keymap_config;
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enum custom_keycodes {
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QWERTY = SAFE_RANGE,
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COLEMAK,
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DVORAK,
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GAME,
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NUMB,
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CODE,
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SYS,
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@ -25,13 +25,9 @@ enum custom_keycodes {
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#define KC_ KC_TRNS
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#define _______ KC_TRNS
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#define KC_CAPW LGUI(LSFT(KC_3)) // Capture whole screen
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#define KC_CPYW LGUI(LSFT(LCTL(KC_3))) // Copy whole screen
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#define KC_CAPP LGUI(LSFT(KC_4)) // Capture portion of screen
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#define KC_CPYP LGUI(LSFT(LCTL(KC_4))) // Copy portion of screen
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#define KC_X1 CODE
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#define KC_X2 NUMB
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#define KC_X3 SYS
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#define KC_X3 MO(_SYS)
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#define KC_X4 MT(MOD_LSFT, KC_ENT)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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@ -60,25 +56,25 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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//`----+----+----+----+----+----' `----+----+----+----+----+----'
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),
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[_DVORAK] = LAYOUT_kc(
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[_GAME] = LAYOUT_kc(
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//,----+----+----+----+----+----. ,----+----+----+----+----+----.
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TAB ,QUOT,COMM,DOT , P , Y , F , G , C , R , L ,MINS,
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TAB , Q , W , E , R , T , Y , U , I , O , P ,MINS,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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BSPC, A , O , E , U , I , D , H , T , N , S ,SLSH,
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ESC , A , S , D , F , G , H , J , K , L ,SCLN,QUOT,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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LSFT,SCLN, Q , J , K , X , B , M , W , V , Z , X4 ,
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LSFT, Z , X , C , V , B , N , M ,COMM,DOT ,SLSH, X4 ,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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X3 ,LCTL,LALT,LGUI, X1 ,LALT, SPC , X2 ,LEFT,DOWN, UP ,RGHT
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X3 ,LCTL,LALT,LGUI, X2 , SPC, SPC , X1 ,LEFT,DOWN, UP ,RGHT
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//`----+----+----+----+----+----' `----+----+----+----+----+----'
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),
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[_NUMB] = LAYOUT_kc(
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//,----+----+----+----+----+----. ,----+----+----+----+----+----.
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TILD,EXLM, AT ,HASH,DLR ,PERC, CIRC,AMPR,ASTR,LPRN,RPRN,PMNS,
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TILD,EXLM, AT ,HASH,DLR ,PERC, CIRC,AMPR,ASTR,LPRN,RPRN, DEL,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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GRV , 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 ,UNDS,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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, ,MPRV,MPLY,MNXT, , ,VOLD,VOLU,MUTE, , ,
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, ,MPRV,MNXT,MPLY, , ,VOLD,VOLU,MUTE, , ,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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, , , , ,LALT, , , , , ,
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//`----+----+----+----+----+----' `----+----+----+----+----+----'
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@ -90,7 +86,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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//|----+------+----+----+----+----| |----+----+----+----+----+----|
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CAPS,SELECT,LEFT,DOWN,RGHT,DEL , PGDN, END,LBRC,RBRC,MINS,UNDS,
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//|----+------+----+----+----+----| |----+----+----+----+----+----|
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, UNDO ,CUT ,COPY,PASTE, , LEFT,RGHT,LCBR,RCBR,PLUS,PEQL,
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LSFT, UNDO ,CUT ,COPY,PASTE, , LEFT,RGHT,LCBR,RCBR,PLUS,PEQL,
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//|----+------+----+----+----+----| |----+----+----+----+----+----|
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, , , , ,LALT, , , , , ,
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//`----+------+----+----+----+----' `----+----+----+----+----+----'
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@ -98,9 +94,9 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_SYS] = LAYOUT_kc(
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//,----+----+----+----+----+----. ,----+----+----+----+----+----.
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F12 , F1 , F2 , F3 , F4 , F5 , F6 , F7 , F8 , F9 ,F10 ,F11 ,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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, , , , , , , , , , , ,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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F12 , F1 , F2 , F3 , F4 , F5 , F6 , F7 , F8 , F9 ,F10 ,F11 ,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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, , , , , , , , , , , ,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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@ -121,7 +117,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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*/
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[_ADJUST] = LAYOUT_ortho_4x12( \
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_______, RESET , RGB_TOG, RGB_MOD, RGB_HUD, RGB_HUI, RGB_SAD, RGB_SAI, RGB_VAD, RGB_VAI, _______, _______, \
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_______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, _______, _______, \
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_______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, GAME , _______, _______, \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
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)
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@ -129,43 +125,23 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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};
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#ifdef AUDIO_ENABLE
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float tone_qwerty[][2] = SONG(QWERTY_SOUND);
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float tone_dvorak[][2] = SONG(DVORAK_SOUND);
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float tone_colemak[][2] = SONG(COLEMAK_SOUND);
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#endif
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void persistent_default_layer_set(uint16_t default_layer) {
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eeconfig_update_default_layer(default_layer);
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default_layer_set(default_layer);
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}
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case QWERTY:
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if (record->event.pressed) {
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#ifdef AUDIO_ENABLE
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PLAY_SONG(tone_qwerty);
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#endif
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persistent_default_layer_set(1UL<<_QWERTY);
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set_single_persistent_default_layer(_QWERTY);
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}
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return false;
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break;
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case COLEMAK:
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if (record->event.pressed) {
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#ifdef AUDIO_ENABLE
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PLAY_SONG(tone_colemak);
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#endif
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persistent_default_layer_set(1UL<<_COLEMAK);
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set_single_persistent_default_layer(_COLEMAK);
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}
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return false;
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break;
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case DVORAK:
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case GAME:
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if (record->event.pressed) {
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#ifdef AUDIO_ENABLE
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PLAY_SONG(tone_dvorak);
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#endif
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persistent_default_layer_set(1UL<<_DVORAK);
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set_single_persistent_default_layer(_GAME);
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}
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return false;
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break;
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