handwired/MS_sculpt_mobile Refactor, Configurator and cleanup (#4576)
* handwired/MS_sculpt_mobile: refactor - layout macro KEYMAP renamed to LAYOUT - layout macro MATRIX_TESTING_KEYMAP renamed to MATRIX_TESTING_LAYOUT * handwired/MS_sculpt_mobile: Configurator support * handwired/MS_sculpt_mobile: readme cleanup * handwired/MS_sculpt_mobile: rename folder Renamed the directory to fully lowercase. * handwired/MS_sculpt_mobile: rename keyboard files Renamed the keyboard core files to fully lowercase. * handwired/ms_sculpt_mobile: keymap readme cleanup Capitalization fixes because I'm that guy. * handwired/ms_sculpt_mobile: keymap config.h fixes Keymap config.h files updated to use #pragma once * handwired/ms_sculpt_mobile: updated paths Fixing path references due to rename.pull/4577/head
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#include "MS_sculpt_mobile.h"
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#ifndef CONFIG_USER_H
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#define CONFIG_USER_H
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#include "../../../MS_sculpt_mobile/config.h"
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// place overrides here
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#endif
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# The default keymap for microsoft-sculpt-mobile
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# A more programmer oriented keymap for microsoft-sculpt-mobile
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This is a way to take a Microsoft ergonomic bluetooth keyboard, and make it
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into a hard-wired keyboard running QMK.
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The keyboard is known under several different names:
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Mobile Bluetooth 5000, Mobile 6000, Sculpt mobile, and Asus rebranded
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I had a stack of them,since they're cheap on ebay, travel well, and are just ergo enough.
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The ribbon cable is 1mm pitch, which is hard to hand solder. I bought a cheap set of
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"pitch adapter" boards https://www.amazon.com/Double-Sided-0-4mm-1-0-Adapter-60mmx38mm/dp/B00OK42118
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Cut the original ribbon cable sockets off the bluetooth board using a razor, they're hard to desolder.
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They're also allow the cable to be inserted on top or bottom.
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If I was going to do it again, I'd make the MCU connection come out the top of the keyboard
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and avoid the wires dangling out the bottom.
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As I was debugging the matrix, I started to get random failures. In desparation I tried a second MCU,
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but had the same problems. It turns out that the ribbon cable connections can get worn. Shave a
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half millimeter off the end of the ribbon cable & the errors go away.
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My method for discovering the matrix was to set up a KEYMAP macro that included all pins.
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See MATRIX_TESTING_KEYMAP if you need it. Then set up a keymap that has all printable symbols
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in the first 4 rows. test each key & record output. Then switch the printable symbols to the
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bottom 4 rows & repeat. This was enough to show the matrix.
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The full original keymap for the sculpt is
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A B C D E F G H --->
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0 b n m , . /
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1 g h "
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2 7 8 9 0 Del PgUp
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3 p [ ] \
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4 y u i o
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5 ~ - += j k l ; 5
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6 a s d q w e, Up left
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7 F7 F8 F9 F10 F11 F12 f
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-----> I J K L M N O P Q R
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0 Caps FN
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1 Vol+ mute Rctl vol- pgdn LCTL
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2 Rshift LShift
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3 Ralt LAlt
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4 LGUI
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5 6 bakspc 1 2 3 4 F4 F5 F6
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6 Down right spc F1 F2 F3 tab
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7 r t z x c v enter Esc
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This works with 18 cols + 8 rows on a Teensy++, or Arm based Teensy.
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The Astar mini has all pins exposed , so you can do 18x8
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If you want a speaker, LEDs &etc, you'll need to free up a pin. I recommend joining columns
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R and L to the same pin.
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Building - add ASTAR=1 to the compile line or leave out for teensy2++
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{
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"keyboard_name": "MS Sculpt Mobile",
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"url": "",
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"maintainer": "qmk",
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"width": 16,
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"height": 6,
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"layouts": {
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"LAYOUT": {
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"layout": [
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{"label":"Esc", "x":0, "y":0},
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{"label":"F1", "x":1, "y":0},
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{"label":"F2", "x":2, "y":0},
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{"label":"F3", "x":3, "y":0},
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{"label":"F4", "x":4, "y":0},
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{"label":"F5", "x":5, "y":0},
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{"label":"F6", "x":6, "y":0},
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{"label":"F7", "x":7, "y":0},
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{"label":"F8", "x":8, "y":0},
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{"label":"F9", "x":9, "y":0},
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{"label":"F10", "x":10, "y":0},
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{"label":"F11", "x":11, "y":0},
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{"label":"F12", "x":12, "y":0},
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{"label":"PrtSc", "x":13, "y":0},
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{"label":"Home", "x":14, "y":0},
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{"label":"End", "x":15, "y":0},
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{"label":"`", "x":0, "y":1},
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{"label":"1", "x":1, "y":1},
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{"label":"2", "x":2, "y":1},
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{"label":"3", "x":3, "y":1},
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{"label":"4", "x":4, "y":1},
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{"label":"5", "x":5, "y":1},
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{"label":"6", "x":6, "y":1},
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{"label":"7", "x":7, "y":1},
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{"label":"8", "x":8, "y":1},
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{"label":"9", "x":9, "y":1},
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{"label":"0", "x":10, "y":1},
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{"label":"-", "x":11, "y":1},
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{"label":"=", "x":12, "y":1},
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{"label":"Backspace", "x":13, "y":1, "w":2},
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{"label":"Del", "x":15, "y":1, "h":1.6},
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{"label":"Tab", "x":0, "y":2, "w":1.5},
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{"label":"Q", "x":1.5, "y":2},
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{"label":"W", "x":2.5, "y":2},
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{"label":"E", "x":3.5, "y":2},
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{"label":"R", "x":4.5, "y":2},
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{"label":"T", "x":5.5, "y":2},
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{"label":"Y", "x":6.5, "y":2},
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{"label":"U", "x":7.5, "y":2},
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{"label":"I", "x":8.5, "y":2},
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{"label":"O", "x":9.5, "y":2},
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{"label":"P", "x":10.5, "y":2},
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{"label":"[", "x":11.5, "y":2},
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{"label":"]", "x":12.5, "y":2},
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{"label":"\\", "x":13.5, "y":2, "w":1.5},
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{"label":"Caps Lock", "x":0, "y":3, "w":1.75},
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{"label":"A", "x":1.75, "y":3},
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{"label":"S", "x":2.75, "y":3},
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{"label":"D", "x":3.75, "y":3},
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{"label":"F", "x":4.75, "y":3},
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{"label":"G", "x":5.75, "y":3},
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{"label":"H", "x":6.75, "y":3},
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{"label":"J", "x":7.75, "y":3},
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{"label":"K", "x":8.75, "y":3},
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{"label":"L", "x":9.75, "y":3},
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{"label":";", "x":10.75, "y":3},
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{"label":"'", "x":11.75, "y":3},
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{"label":"Enter", "x":12.75, "y":3, "w":2.25},
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{"label":"PgUp", "x":15, "y":2.6, "h":1.2},
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{"label":"LShift", "x":0, "y":4, "w":2.25},
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{"label":"Z", "x":2.25, "y":4},
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{"label":"X", "x":3.25, "y":4},
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{"label":"C", "x":4.25, "y":4},
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{"label":"V", "x":5.25, "y":4},
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{"label":"B", "x":6.25, "y":4},
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{"label":"N", "x":7.25, "y":4},
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{"label":"M", "x":8.25, "y":4},
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{"label":",", "x":9.25, "y":4},
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{"label":".", "x":10.25, "y":4},
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{"label":"/", "x":11.25, "y":4},
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{"label":"RShift", "x":12.25, "y":4, "w":1.75},
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{"label":"Up", "x":14, "y":4},
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{"label":"PgDn", "x":15, "y":3.8, "h":1.2},
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{"label":"LCtrl", "x":0, "y":5, "w":1.25},
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{"label":"LWin", "x":1.25, "y":5, "w":1.25},
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{"label":"LAlt", "x":2.5, "y":5, "w":1.25},
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{"label":"Space", "x":3.75, "y":5, "w":5.5},
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{"label":"RAlt", "x":9.25, "y":5, "w":1.25},
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{"label":"Fn", "x":10.5, "y":5, "w":1.25},
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{"label":"RCtrl", "x":11.75, "y":5, "w":1.25},
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{"label":"Left", "x":13, "y":5},
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{"label":"Down", "x":14, "y":5},
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{"label":"Right", "x":15, "y":5}
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]
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}
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}
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}
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#pragma once
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// place overrides here
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# The default keymap for Microsoft Sculpt Mobile
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# A more programmer oriented keymap for Microsoft Sculpt Mobile
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#include "ms_sculpt_mobile.h"
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# Microsoft Sculpt Mobile
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This is a way to take a Microsoft ergonomic bluetooth keyboard, and make it
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into a hard-wired keyboard running QMK.
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The keyboard is known under several different names:
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Mobile Bluetooth 5000, Mobile 6000, Sculpt mobile, and Asus rebranded.
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I had a stack of them, since they're cheap on ebay, travel well, and are just ergo enough.
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The ribbon cable is 1mm pitch, which is hard to hand solder. I bought a cheap set of
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"pitch adapter" boards https://www.amazon.com/Double-Sided-0-4mm-1-0-Adapter-60mmx38mm/dp/B00OK42118
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Cut the original ribbon cable sockets off the bluetooth board using a razor, they're hard to desolder.
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They're also allow the cable to be inserted on top or bottom.
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If I was going to do it again, I'd make the MCU connection come out the top of the keyboard
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and avoid the wires dangling out the bottom.
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As I was debugging the matrix, I started to get random failures. In desparation I tried a second MCU,
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but had the same problems. It turns out that the ribbon cable connections can get worn. Shave a
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half millimeter off the end of the ribbon cable & the errors go away.
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My method for discovering the matrix was to set up a LAYOUT macro that included all pins.
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See MATRIX_TESTING_LAYOUT if you need it. Then set up a keymap that has all printable symbols
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in the first 4 rows. test each key & record output. Then switch the printable symbols to the
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bottom 4 rows & repeat. This was enough to show the matrix.
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The full original keymap for the Sculpt is
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| | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R |
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|:-:|:--:|:--:|:--:|:---:|:---:|:---:|:----:|:----:|:----:|:-----:|:----:|:------:|:----:|:-----:|:----:|:------:|:----:|:---:|
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| 0 | b | n | m | , | . | / | | | | Caps | | | | | | | | Fn |
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| 1 | g | h | " | | | | | | | | Vol+ | Mute | RCtl | | Vol- | PgDn | LCtl | |
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| 2 | 7 | 8 | 9 | 0 | Del | | PgUp | | | | | RShift | | | | LShift | | |
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| 3 | p | [ | ] | \ | | | | | | | RAlt | | | | LAlt | | | |
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| 4 | y | u | i | o | | | | | | | | | | LGUI | | | | |
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| 5 | ~ | - | += | j | k | l | ; | 5 | 6 | Bksp | 1 | 2 | 3 | 4 | F4 | F5 | F6 | |
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| 6 | a | s | d | q | w | e | Up | Left | Down | Right | | | | Space | F1 | F2 | F3 | Tab |
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| 7 | F7 | F8 | F9 | F10 | F11 | F12 | | f | r | t | z | x | c | | v | Enter | Esc | |
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This works with 18 cols + 8 rows on a Teensy++, or ARM-based Teensy.
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The Astar mini has all pins exposed , so you can do 18x8
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If you want a speaker, LEDs, etc., you'll need to free up a pin. I recommend joining columns
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R and L to the same pin.
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Building - add ASTAR=1 to the compile line or leave out for teensy2++
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Make example for this keyboard (after setting up your build environment):
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make handwired/ms_sculpt_mobile:default
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See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
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Reference in new issue