renumber _ADJUST for shrink program size

pull/3118/head^2
mtei 7 years ago
parent 1a8e5062ee
commit cf87d0f50b

@ -27,12 +27,14 @@ extern uint8_t is_master;
// The underscores don't mean anything - you can have a layer called STUFF or any other name. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them // Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers. // entirely and just use numbers.
#define _QWERTY 0 enum layer_number {
#define _COLEMAK 1 _QWERTY = 0,
#define _DVORAK 2 _COLEMAK,
#define _LOWER 3 _DVORAK,
#define _RAISE 4 _LOWER,
#define _ADJUST 16 _RAISE,
_ADJUST
};
enum custom_keycodes { enum custom_keycodes {
QWERTY = SAFE_RANGE, QWERTY = SAFE_RANGE,
@ -526,15 +528,10 @@ void matrix_update(struct CharacterMatrix *dest,
//assign the right code to your layers for OLED display //assign the right code to your layers for OLED display
#define L_BASE 0 #define L_BASE 0
#define L_LOWER 8 #define L_LOWER (1<<_LOWER)
#define L_RAISE 16 #define L_RAISE (1<<_RAISE)
#define L_FNLAYER 64 #define L_ADJUST (1<<_ADJUST)
#define L_NUMLAY 128 #define L_ADJUST_TRI (L_ADJUST|L_RAISE|L_LOWER)
#define L_NLOWER 136
#define L_NFNLAYER 192
#define L_MOUSECURSOR 256
#define L_ADJUST 65536
#define L_ADJUST_TRI 65560
static void render_logo(struct CharacterMatrix *matrix) { static void render_logo(struct CharacterMatrix *matrix) {

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