removes some images

pull/1322/merge
Jack Humbert 8 years ago
parent 728f2f8d00
commit d2aec1625d

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@ -10,7 +10,7 @@ I won't claim that this layout is perfect for everyone. It does make several sig
## Base Layer ## ## Base Layer ##
![Atreus base layout](atreus-replica-base.png) ![Atreus base layout](http://imgur.com/YbOjS7O)
The letters on this layout are arranged in the [Colemak Mod-DH layout](https://colemakmods.github.io/mod-dh/). The letters on this layout are arranged in the [Colemak Mod-DH layout](https://colemakmods.github.io/mod-dh/).
@ -22,7 +22,7 @@ In addition to the Shift keys, there are three dual-purpose keys: Ctrl (Delete),
## Extend Layer ## ## Extend Layer ##
![Atreus extend layer](atreus-replica-extend.png) ![Atreus extend layer](http://imgur.com/WiKkMQw)
This layout is designed primarily for keyboard navigation. Arrow keys are easily accessible under the right hand (a welcome change from the original Atreus layout, which places them under the left hand), along with Home/End and PgUp/PgDn. This layout is designed primarily for keyboard navigation. Arrow keys are easily accessible under the right hand (a welcome change from the original Atreus layout, which places them under the left hand), along with Home/End and PgUp/PgDn.
@ -34,7 +34,7 @@ The Space key exists to prevent going from this layer directly into the Number l
## Number and Symbol Layer ## ## Number and Symbol Layer ##
![Atreus number and symbol layer](atreus-replica-num.png) ![Atreus number and symbol layer](http://imgur.com/gfTXcjC)
This layer provides the only way of accessing number keys on this keyboard, since it's too small for its own number row. Note that even though they are laid out in the number pad fashion, they send the "regular" number keystrokes. Games and programs that specifically use NumPad keys are not supported in this layout at the moment. This layer provides the only way of accessing number keys on this keyboard, since it's too small for its own number row. Note that even though they are laid out in the number pad fashion, they send the "regular" number keystrokes. Games and programs that specifically use NumPad keys are not supported in this layout at the moment.
@ -42,7 +42,7 @@ This layer also provides plenty of symbol shortcuts. Most of these can be access
## Function Layer ## ## Function Layer ##
![Atreus function layer](atreus-replica-function.png) ![Atreus function layer](http://imgur.com/m5x0MxZ)
Function keys (F1-F12) are on this layer. Their layout in groups of four comes from Jeremy's Atreus layout in this repository. I'd been using 1-9 in a numpad layout, then adding 10-12 on the side...I suppose it took seeing someone else do it this way for me to realize how much more sense it makes. Function keys (F1-F12) are on this layer. Their layout in groups of four comes from Jeremy's Atreus layout in this repository. I'd been using 1-9 in a numpad layout, then adding 10-12 on the side...I suppose it took seeing someone else do it this way for me to realize how much more sense it makes.
@ -52,7 +52,7 @@ Finally, the reset key is on this layer, as well as toggles from Colemak to QWER
## Gaming Layer ## ## Gaming Layer ##
![Atreus gaming layer](atreus-replica-game.png) ![Atreus gaming layer](http://imgur.com/4S5AO4E)
This is a small layer developed to allow some simple gameplay without a mouse. This layer is a toggle (from the Number layer), so it is designed to stay on while in use. This is a small layer developed to allow some simple gameplay without a mouse. This layer is a toggle (from the Number layer), so it is designed to stay on while in use.

@ -21,7 +21,7 @@ It's for Windows (current work forces me to) and Swedish (matter of birth) so ym
## Base layer ## Base layer
![Base layer](img/base.png) ![Base layer](http://imgur.com/zTYxnE0)
* The number row doubles as a function row. Short presses produces numbers, long presses produces Fxx * The number row doubles as a function row. Short presses produces numbers, long presses produces Fxx
@ -40,14 +40,14 @@ It's for Windows (current work forces me to) and Swedish (matter of birth) so ym
## Nav layer ## Nav layer
![Nav layer](img/fun.png) ![Nav layer](http://imgur.com/cbMWVDC)
Basic navigation on the right hand and modifiers close Basic navigation on the right hand and modifiers close
by for the left. The latter because I tend to use `ctrl+arrows` quite a lot. by for the left. The latter because I tend to use `ctrl+arrows` quite a lot.
## Sym layer ## Sym layer
![Sym layer](img/sym.png) ![Sym layer](http://imgur.com/n2jmqFU)
* Easy access to most symbols I use on a daily basis. Most common are on the home row, the rest are grouped as best as I could. * Easy access to most symbols I use on a daily basis. Most common are on the home row, the rest are grouped as best as I could.

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@ -5,7 +5,7 @@ This firmware is for a Magicforce 68 that's had its PCB removed and is handwired
## Wiring Layout ## Wiring Layout
![Wiring Layout](wiring-layout.png) ![Wiring Layout](http://imgur.com/NmTCv5u)
## Pinout ## Pinout

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@ -3,7 +3,7 @@
This is just a simple demo to show how to integrate IBM Trackpoint in QMK. This is just a simple demo to show how to integrate IBM Trackpoint in QMK.
Wiring used in the demonstration: Wiring used in the demonstration:
![Wiring example](./wiring.png) ![Wiring example](http://imgur.com/8ghG2U8)
Some documentation: Some documentation:
* [How to wire IBM Trackpoint](https://github.com/alonswartz/trackpoint) * [How to wire IBM Trackpoint](https://github.com/alonswartz/trackpoint)

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@ -1,7 +1,7 @@
# Workman dead with spacefn (kc60 @ QMK) # Workman dead with spacefn (kc60 @ QMK)
## Layout reference ## Layout reference
![workman dead with spacefn](./kc60-wm-dead.png) ![workman dead with spacefn](http://imgur.com/Ep8gePQ)
## Build ## Build

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@ -86,11 +86,11 @@ and modify the `matrix.c` accordingly.
The wiring for serial: The wiring for serial:
![serial wiring](imgs/split-keyboard-serial-schematic.png) ![serial wiring](http://imgur.com/BnCGU1Y)
The wiring for i2c: The wiring for i2c:
![i2c wiring](imgs/split-keyboard-i2c-schematic.png) ![i2c wiring](http://imgur.com/5eiArDA)
The pull-up resistors may be placed on either half. It is also possible The pull-up resistors may be placed on either half. It is also possible
to use 4 resistors and have the pull-ups in both halves, but this is to use 4 resistors and have the pull-ups in both halves, but this is

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