|
|
@ -50,6 +50,11 @@ rgb_config_t rgb_matrix_config;
|
|
|
|
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 255
|
|
|
|
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 255
|
|
|
|
#endif
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#ifndef RGB_DIGITAL_RAIN_DROPS
|
|
|
|
|
|
|
|
// lower the number for denser effect/wider keyboard
|
|
|
|
|
|
|
|
#define RGB_DIGITAL_RAIN_DROPS 24
|
|
|
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
bool g_suspend_state = false;
|
|
|
|
bool g_suspend_state = false;
|
|
|
|
|
|
|
|
|
|
|
|
// Global tick at 20 Hz
|
|
|
|
// Global tick at 20 Hz
|
|
|
@ -466,7 +471,6 @@ void rgb_matrix_jellybean_raindrops( bool initialize ) {
|
|
|
|
void rgb_matrix_digital_rain( const bool initialize ) {
|
|
|
|
void rgb_matrix_digital_rain( const bool initialize ) {
|
|
|
|
// algorithm ported from https://github.com/tremby/Kaleidoscope-LEDEffect-DigitalRain
|
|
|
|
// algorithm ported from https://github.com/tremby/Kaleidoscope-LEDEffect-DigitalRain
|
|
|
|
const uint8_t drop_ticks = 28;
|
|
|
|
const uint8_t drop_ticks = 28;
|
|
|
|
const uint8_t new_drop_probability = 24;
|
|
|
|
|
|
|
|
const uint8_t pure_green_intensity = 0xd0;
|
|
|
|
const uint8_t pure_green_intensity = 0xd0;
|
|
|
|
const uint8_t max_brightness_boost = 0xc0;
|
|
|
|
const uint8_t max_brightness_boost = 0xc0;
|
|
|
|
const uint8_t max_intensity = 0xff;
|
|
|
|
const uint8_t max_intensity = 0xff;
|
|
|
@ -481,7 +485,7 @@ void rgb_matrix_digital_rain( const bool initialize ) {
|
|
|
|
}
|
|
|
|
}
|
|
|
|
for (uint8_t col = 0; col < MATRIX_COLS; col++) {
|
|
|
|
for (uint8_t col = 0; col < MATRIX_COLS; col++) {
|
|
|
|
for (uint8_t row = 0; row < MATRIX_ROWS; row++) {
|
|
|
|
for (uint8_t row = 0; row < MATRIX_ROWS; row++) {
|
|
|
|
if (row == 0 && drop == 0 && rand() < RAND_MAX / new_drop_probability) {
|
|
|
|
if (row == 0 && drop == 0 && rand() < RAND_MAX / RGB_DIGITAL_RAIN_DROPS) {
|
|
|
|
// top row, pixels have just fallen and we're
|
|
|
|
// top row, pixels have just fallen and we're
|
|
|
|
// making a new rain drop in this column
|
|
|
|
// making a new rain drop in this column
|
|
|
|
map[col][row] = max_intensity;
|
|
|
|
map[col][row] = max_intensity;
|
|
|
|