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					@ -24,78 +24,23 @@
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					// Fillers to make layering more clear
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					#define _______ KC_TRNS
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					#define XXXXXXX KC_NO
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					//define layer change stuff for underglow indicator
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					bool skip_leds = false;
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					#ifdef TAP_DANCE_ENABLE
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					//define diablo macro timer variables
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					static uint16_t diablo_timer[4];
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					static uint8_t diablo_times[] = { 0, 1, 3, 5, 10, 30 };
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					static uint8_t diablo_key_time[4];
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					bool check_dtimer(uint8_t dtimer) {
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					  // has the correct number of seconds elapsed (as defined by diablo_times)
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					  return (timer_elapsed(diablo_timer[dtimer]) < (diablo_key_time[dtimer] * 1000)) ? false : true;
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					};
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					#define KC_D3_1 TD(TD_D3_1)
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					#define KC_D3_2 TD(TD_D3_2)
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					#define KC_D3_3 TD(TD_D3_3)
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					#define KC_D3_4 TD(TD_D3_4)
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					#else
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					#define KC_D3_1 KC_1
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					#define KC_D3_2 KC_2
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					#define KC_D3_3 KC_3
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					#define KC_D3_4 KC_4
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					#endif
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					#ifdef TAP_DANCE_ENABLE
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					enum {
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					  TD_D3_1 = 0,
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					  TD_D3_2,
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					  TD_D3_3,
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					  TD_D3_4
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					};
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					// Cycle through the times for the macro, starting at 0, for disabled.
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					// Max of six values, so don't exceed
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					void diablo_tapdance_master(qk_tap_dance_state_t *state, void *user_data, uint8_t diablo_key) {
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					  if (state->count >= 7) {
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					    diablo_key_time[diablo_key] = diablo_times[0];
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					    reset_tap_dance(state);
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					  }
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					  else {
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					    diablo_key_time[diablo_key] = diablo_times[state->count - 1];
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					  }
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					}
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					// Would rather have one function for all of this, but no idea how to do that...
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					void diablo_tapdance1(qk_tap_dance_state_t *state, void *user_data) {
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					  diablo_tapdance_master(state, user_data, 0);
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					}
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					void diablo_tapdance2(qk_tap_dance_state_t *state, void *user_data) {
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					  diablo_tapdance_master(state, user_data, 1);
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					}
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					void diablo_tapdance3(qk_tap_dance_state_t *state, void *user_data) {
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					  diablo_tapdance_master(state, user_data, 2);
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					}
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					void diablo_tapdance4(qk_tap_dance_state_t *state, void *user_data) {
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					  diablo_tapdance_master(state, user_data, 3);
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					}
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					//define layer change stuff for underglow indicator
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					bool skip_leds = false;
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					//Tap Dance Definitions
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					qk_tap_dance_action_t tap_dance_actions[] = {
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					  // tap once to disable, and more to enable timed micros
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					  [TD_D3_1] = ACTION_TAP_DANCE_FN(diablo_tapdance1),
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					  [TD_D3_2] = ACTION_TAP_DANCE_FN(diablo_tapdance2),
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					  [TD_D3_3] = ACTION_TAP_DANCE_FN(diablo_tapdance3),
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					  [TD_D3_4] = ACTION_TAP_DANCE_FN(diablo_tapdance4),
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					};
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					#endif
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					const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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					[_NUMLOCK] = KEYMAP( /* Base */
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					@ -112,29 +57,18 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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					    KC_END,  KC_DOWN, KC_PGDN, _______,   \
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					    KC_INS, KC_DEL, _______, _______   \
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					),
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					#ifdef TAP_DANCE_ENABLE
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					[_DIABLO] = KEYMAP( /* Base */
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					    KC_ESC, _______, _______, _______,\
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					    KC_S, KC_F, KC_I, KC_M,   \
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					    KC_1, KC_2, KC_3, KC_4, \
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					    TD(TD_D3_1), TD(TD_D3_2), TD(TD_D3_3), TD(TD_D3_4), \
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					    _______, KC_DIABLO_CLEAR, KC_Q, SFT_T(KC_SPACE)  \
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					),
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					#else
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					[_DIABLO] = KEYMAP( /* Base */
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					    KC_ESC, _______, _______, _______,\
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					    KC_S, KC_F, KC_I, KC_M,   \
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					    KC_ESC, _______, XXXXXXX, _______,\
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					    KC_S, KC_I, KC_F, KC_M,   \
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					    KC_1, KC_2, KC_3, KC_4, \
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					    XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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					    _______, KC_DIABLO_CLEAR, KC_Q, SFT_T(KC_SPACE)  \
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					    KC_D3_1, KC_D3_2, KC_D3_3, KC_D3_4, \
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					    XXXXXXX, KC_DIABLO_CLEAR, KC_Q, SFT_T(KC_SPACE)  \
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					),
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					#endif
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					[_MACROS] = KEYMAP( /* Base */
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					    KC_OVERWATCH, _______, _______, XXXXXXX,\
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					    XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,   \
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					    XXXXXXX, XXXXXXX, XXXXXXX, KC_JUSTGAME,   \
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					    KC_OVERWATCH, XXXXXXX,      _______,      XXXXXXX,\
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					    KC_JUSTGAME,  XXXXXXX,      XXXXXXX,      KC_C9,   \
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					    XXXXXXX,      XXXXXXX,      KC_AIM,       KC_GGEZ,   \
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					    KC_SYMM,      KC_TORB,      XXXXXXX,      KC_GOODGAME,   \
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					    KC_SALT,      KC_MORESALT,  KC_SALTHARD,  KC_GLHF   \
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					),
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					@ -142,8 +76,8 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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					    KC_RESET, KC_MUTE, KC_VOLD, KC_VOLU,\
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					    KC_MAKE, _______, RGB_HUI, RGB_HUD,   \
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					    KC_MPLY, KC_MSTP, KC_MPRV, KC_MNXT,   \
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					    RGB_TOG, RGB_MOD, RGB_SAI, RGB_VAI,   \
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					    _______, _______, RGB_SAD, RGB_VAD   \
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					    RGB_TOG, RGB_SMOD, RGB_SAI, RGB_VAI,   \
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					    _______, KC_RGB_T, RGB_SAD, RGB_VAD   \
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					),
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					};
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					@ -158,60 +92,7 @@ void numlock_led_off(void) {
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					}
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					bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
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					  switch (keycode) {
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					#ifdef TAP_DANCE_ENABLE
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					  case KC_DIABLO_CLEAR:  // reset all Diable timers, disabling them
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					    if (record->event.pressed) {
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					      uint8_t dtime;
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					      for (dtime = 0; dtime < 4; dtime++) {
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					        diablo_key_time[dtime] = diablo_times[0];
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					      }
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					    }
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					    return false;
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					    break;
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					#endif
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					  }
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					  return true;
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					}
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					#ifdef TAP_DANCE_ENABLE
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					// Sends the key press to system, but only if on the Diablo layer
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					void send_diablo_keystroke(uint8_t diablo_key) {
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					  if (biton32(layer_state) == _DIABLO) {
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					    switch (diablo_key) {
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					    case 0:
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					      SEND_STRING("1");
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					      break;
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					    case 1:
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					      SEND_STRING("2");
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					      break;
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					    case 2:
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					      SEND_STRING("3");
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					      break;
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					    case 3:
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					      SEND_STRING("4");
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					      break;
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					    }
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					  }
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					}
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					// Checks each of the 4 timers/keys to see if enough time has elapsed
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					// Runs the "send string" command if enough time has passed, and resets the timer.
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					void run_diablo_macro_check(void) {
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					  uint8_t dtime;
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					  for (dtime = 0; dtime < 4; dtime++) {
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					    if (check_dtimer(dtime) && diablo_key_time[dtime]) {
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					      diablo_timer[dtime] = timer_read();
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					      send_diablo_keystroke(dtime);
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					    }
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					  }
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					}
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					#endif
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					void matrix_init_keymap(void) {
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					  // set Numlock LED to output and low
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					  DDRF |= (1 << 7);
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					| 
						
						
						
							
								
							
						
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					@ -226,13 +107,10 @@ void matrix_init_keymap(void) {
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					void matrix_scan_keymap(void) {
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					  numlock_led_off();
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					  if ((is_overwatch && biton32(layer_state) == _MACROS) || (biton32(layer_state) == _NAV)) {
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					  if ((is_overwatch && biton32(layer_state) == _MACROS) || (biton32(layer_state) == _NUMLOCK)) {
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					    numlock_led_on();
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					  }
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					  // Run Diablo 3 macro checking code.
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					#ifdef TAP_DANCE_ENABLE
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					  run_diablo_macro_check();
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					#endif
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					}
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