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# Copyright 2013 Jun Wako <wakojun@gmail.com>
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 2 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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ifndef MAKEFILE_INCLUDED
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include ../../Makefile
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endif
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# Copyright 2013 Jun Wako <wakojun@gmail.com>
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 2 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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# QMK Build Options
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# change to "no" to disable the options, or define them in the Makefile in
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# the appropriate keymap folder that will get included automatically
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#
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BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
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MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
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EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
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CONSOLE_ENABLE = no # Console for debug(+400)
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COMMAND_ENABLE = yes # Commands for debug and configuration
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NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
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BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
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MIDI_ENABLE = no # MIDI support (+2400 to 4200, depending on config)
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AUDIO_ENABLE = no # Audio output on port C6
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UNICODE_ENABLE = no # Unicode
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BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
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RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
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SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
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ifndef QUANTUM_DIR
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include ../../../../Makefile
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endif
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@ -1,36 +1,15 @@
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%KEYBOARD% keyboard firmware
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# %KEYBOARD%
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======================
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## Quantum MK Firmware
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![%KEYBOARD%](imgur.com image replace me!)
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For the full Quantum feature list, see [the parent readme](/).
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A short description of the keyboard/project
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## Building
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Keyboard Maintainer: [You](https://github.com/yourusername)
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Hardware Supported: The PCBs, controllers supported
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Hardware Availability: links to where you can find this hardware
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Download or clone the whole firmware and navigate to the root folder. Once your dev env is setup, you'll be able to type `make %KEYBOARD%-default` to generate your .hex - you can then use the Teensy Loader to program your .hex file.
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Make example for this keyboard (after setting up your build environment):
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(Note: replace %KEYBOARD% with the name of your keyboard.)
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make planck/rev4:default
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Depending on which keymap you would like to use, you will have to compile slightly differently.
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See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
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### Default
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To build with the default keymap, simply run `make %KEYBOARD%-default`.
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### Other Keymaps
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Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create a folder with the name of your keymap in the keymaps folder. Create a `readme.md` and a `keymap.c` file to complete your new keymap. When you are done your file tree should look like this:
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* `qmk_firmware/`
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* `keyboard/`
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* `keymaps/`
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* `config.h` (optional)
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* `keymap.c`
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* `readme.md`
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* `rules.mk` (optional)
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To build the firmware binary hex file with a keymap just do `make` with a keymap like this:
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```
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$ make %KEYBOARD%-[default|jack|<name>]
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```
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Loading…
Reference in new issue