* Refactor layout macro names
Update the names of the layout macros to reflect QMK's desired usage.
- KEYMAP renamed to LAYOUT
- colinta keymap updated accordingly
- KC_KEYMAP renamed to LAYOUT_kc
- mtdjr keymap updated accordingly
* Update xd75.h to use #pragma once include guard
* Update keymaps to use QMK_KEYBOARD_H
* Refactor default keymap
- updated to use layout macro
- remove deprecated action_get_macro function
- add functions from QMK keymap.c template
- process_record_user
- matrix_init_user
- matrix_scan_user
- led_set_user
* Update supporting files
- updated config.h files to use #pragma once include guard
- remove errant QUANTUM_DIR code block
* Rename readme files to fully lowercase filenames
* Restructure keyboard readme
Updated the readme to better align with the current QMK template.
* Bugfixes to supporting files
The XD75Re is a 15x5 full-grid ortholinear keyboard manufactured by XIUDI. This port of the QMK firmware is my first shot at using QMK, so if you see any features done wrong (or just plain missing), feel free to fix them and put in a pull request!
The XD75Re is a 15x5 full-grid ortholinear keyboard manufactured by XIUDI. This port of the QMK firmware is my first shot at using QMK, so if you see any features done wrong (or just plain missing), feel free to fix them and put in a pull request!
For more info on this firmware (and how to make it your own), head over to [qmk.fm](http://qmk.fm).
Make example for this keyboard (after setting up your build environment):
Download or clone the whole firmware and navigate to the
make xd75:default
keyboards/xd75 folder. Once your dev env is setup, you'll be able to
type `make` to generate your .hex - you can then use the Teensy Loader
to install the resulting .hex file, or have the `make` process install
it using DFU.
### Default
Flashing example:
Tobuildwiththedefault keymap, simply run `make xd75:default` from the root directory (i.e. two levels above this file), and to install via DFU, `make xd75:default:dfu`, also from the root directory.
make xd75:default:dfu
Note that DFU is likely to require root permissions, so installing the
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
firmware likely requires a command line like:
```
$ sudo make xd75:default:dfu
```
### LED control
## LED control
There are 3 individual LEDs that can be turned on and off, plus the keycap LEDs (which are all wired into the same pin). The functions are named according to how they're labeled on the PCB.
There are 3 individual LEDs that can be turned on and off, plus the keycap LEDs (which are all wired into the same pin). The functions are named according to how they're labeled on the PCB.
@ -65,23 +58,3 @@ GP103_LED F4
KEYCAPS_LED F5
KEYCAPS_LED F5
GP100_LED F7
GP100_LED F7
```
```
### Other Keymaps
The "default" keymap included is basically the OLKB Atomic keymap with
a few buttons added for RGB underglow control. This should be usable
as a starting point, but most people will be best served creating
their own keymap and flashing it - more info on creating your own
keymap is available in [the official QMK
documentation](https://docs.qmk.fm).
Keymaps follow the format **__\<name\>.c__** and are stored in
subdirectories under `keyboards/xd75/keymaps`
To build the firmware binary hex file for a specific keymap, and
install it, using DFU, just do `make` with a keymap like this: