cbbrowne 8 years ago
commit e3c735e400

@ -199,6 +199,7 @@ endif
VPATH += $(KEYBOARD_PATH) VPATH += $(KEYBOARD_PATH)
VPATH += $(COMMON_VPATH) VPATH += $(COMMON_VPATH)
include $(TMK_PATH)/protocol.mk
include $(TMK_PATH)/common.mk include $(TMK_PATH)/common.mk
SRC += $(TMK_COMMON_SRC) SRC += $(TMK_COMMON_SRC)

@ -77,8 +77,7 @@
# else # else
# error "USART configuration is needed." # error "USART configuration is needed."
# endif # endif
#endif
// I'm fairly sure these aren't needed, but oh well - Jack
/* /*
* PS/2 Interrupt configuration * PS/2 Interrupt configuration
@ -125,4 +124,3 @@
#endif #endif
#endif

@ -1157,6 +1157,45 @@ The firmware supports 5 different light effects, and the color (hue, saturation,
Please note the USB port can only supply a limited amount of power to the keyboard (500mA by standard, however, modern computer and most usb hubs can provide 700+mA.). According to the data of NeoPixel from Adafruit, 30 WS2812 LEDs require a 5V 1A power supply, LEDs used in this mod should not more than 20. Please note the USB port can only supply a limited amount of power to the keyboard (500mA by standard, however, modern computer and most usb hubs can provide 700+mA.). According to the data of NeoPixel from Adafruit, 30 WS2812 LEDs require a 5V 1A power supply, LEDs used in this mod should not more than 20.
## PS/2 Mouse Support
Its possible to hook up a PS/2 mouse (for example touchpads or trackpoints) to your keyboard as a composite device.
In order to do this you must first enable the option in your Makefile.
PS2_MOUSE_ENABLE = yes
Then, decide whether to use interrupts (better if your microcontroller supports them) or busywait, and enable the relevant option.
PS2_USE_INT = yes
// PS2_USE_BUSYWAIT = yes
If you're using a teensy and have hooked up the clock on your PS/2 device to D1 and the data to D0, you're all set.
Otherwise, you will need to update the following defines in your `config.h`:
#define PS2_CLOCK_PORT PORTD
#define PS2_CLOCK_PIN PIND
#define PS2_CLOCK_DDR DDRD
#define PS2_CLOCK_BIT 1
#define PS2_DATA_PORT PORTD
#define PS2_DATA_PIN PIND
#define PS2_DATA_DDR DDRD
#define PS2_DATA_BIT 0
And with `PS2_USE_INT` also define these macros:
#define PS2_INT_INIT() do { \
EICRA |= ((1<<ISC11) | \
(0<<ISC10)); \
} while (0)
#define PS2_INT_ON() do { \
EIMSK |= (1<<INT1); \
} while (0)
#define PS2_INT_OFF() do { \
EIMSK &= ~(1<<INT1); \
} while (0)
#define PS2_INT_VECT INT1_vect
## Safety Considerations ## Safety Considerations
You probably don't want to "brick" your keyboard, making it impossible You probably don't want to "brick" your keyboard, making it impossible

@ -47,6 +47,7 @@ void suspend_idle(uint8_t time)
sleep_disable(); sleep_disable();
} }
#ifndef NO_SUSPEND_POWER_DOWN
/* Power down MCU with watchdog timer /* Power down MCU with watchdog timer
* wdto: watchdog timer timeout defined in <avr/wdt.h> * wdto: watchdog timer timeout defined in <avr/wdt.h>
* WDTO_15MS * WDTO_15MS
@ -61,6 +62,7 @@ void suspend_idle(uint8_t time)
* WDTO_8S * WDTO_8S
*/ */
static uint8_t wdt_timeout = 0; static uint8_t wdt_timeout = 0;
static void power_down(uint8_t wdto) static void power_down(uint8_t wdto)
{ {
#ifdef PROTOCOL_LUFA #ifdef PROTOCOL_LUFA
@ -98,19 +100,19 @@ static void power_down(uint8_t wdto)
// Disable watchdog after sleep // Disable watchdog after sleep
wdt_disable(); wdt_disable();
} }
#endif
void suspend_power_down(void) void suspend_power_down(void)
{ {
#ifndef NO_SUSPEND_POWER_DOWN
power_down(WDTO_15MS); power_down(WDTO_15MS);
#endif
} }
__attribute__ ((weak)) void matrix_power_up(void) {} __attribute__ ((weak)) void matrix_power_up(void) {}
__attribute__ ((weak)) void matrix_power_down(void) {} __attribute__ ((weak)) void matrix_power_down(void) {}
bool suspend_wakeup_condition(void) bool suspend_wakeup_condition(void)
{ {
#ifdef BACKLIGHT_ENABLE
backlight_set(0);
#endif
matrix_power_up(); matrix_power_up();
matrix_scan(); matrix_scan();
matrix_power_down(); matrix_power_down();
@ -126,7 +128,6 @@ void suspend_wakeup_init(void)
// clear keyboard state // clear keyboard state
clear_keyboard(); clear_keyboard();
#ifdef BACKLIGHT_ENABLE #ifdef BACKLIGHT_ENABLE
backlight_set(0);
backlight_init(); backlight_init();
#endif #endif
led_set(host_keyboard_leds()); led_set(host_keyboard_leds());

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