This reverts commit a45f264ada, reversing
changes made to 62349c3341.
pull/1911/head
mogranjm 7 years ago
parent a45f264ada
commit eae54fb3be

1
.gitignore vendored

@ -21,7 +21,6 @@ build/
quantum/version.h quantum/version.h
.idea/ .idea/
CMakeLists.txt CMakeLists.txt
cmake-build-debug
.DS_STORE .DS_STORE
/util/wsl_downloaded /util/wsl_downloaded
/util/win_downloaded /util/win_downloaded

@ -11,7 +11,7 @@ env:
global: global:
- secure: vBTSL34BDPxDilKUuTXqU4CJ26Pv5hogD2nghatkxSQkI1/jbdnLj/DQdPUrMJFDIY6TK3AltsBx72MaMsLQ1JO/Ou24IeHINHXzUC1FlS9yQa48cpxnhX5kzXNyGs3oa0qaFbvnr7RgYRWtmD52n4bIZuSuW+xpBv05x2OCizdT2ZonH33nATaHGFasxROm4qYZ241VfzcUv766V6RVHgL4x9V08warugs+RENVkfzxxwhk3NmkrISabze0gSVJLHBPHxroZC6EUcf/ocobcuDrCwFqtEt90i7pNIAFUE7gZsN2uE75LmpzAWin21G7lLPcPL2k4FJVd8an1HiP2WmscJU6U89fOfMb2viObnKcCzebozBCmKGtHEuXZo9FcReOx49AnQSpmESJGs+q2dL/FApkTjQiyT4J6O5dJpoww0/r57Wx0cmmqjETKBb5rSgXM51Etk3wO09mvcPHsEwrT7qH8r9XWdyCDoEn7FCLX3/LYnf/D4SmZ633YPl5gv3v9XEwxR5+04akjgnvWDSNIaDbWBdxHNb7l4pMc+WR1bwCyMyA7KXj0RrftEGOrm9ZRLe6BkbT4cycA+j77nbPOMcyZChliV9pPQos+4TOJoTzcK2L8yWVoY409aDNVuAjdP6Yum0R2maBGl/etLmIMpJC35C5/lZ+dUNjJAM= - secure: vBTSL34BDPxDilKUuTXqU4CJ26Pv5hogD2nghatkxSQkI1/jbdnLj/DQdPUrMJFDIY6TK3AltsBx72MaMsLQ1JO/Ou24IeHINHXzUC1FlS9yQa48cpxnhX5kzXNyGs3oa0qaFbvnr7RgYRWtmD52n4bIZuSuW+xpBv05x2OCizdT2ZonH33nATaHGFasxROm4qYZ241VfzcUv766V6RVHgL4x9V08warugs+RENVkfzxxwhk3NmkrISabze0gSVJLHBPHxroZC6EUcf/ocobcuDrCwFqtEt90i7pNIAFUE7gZsN2uE75LmpzAWin21G7lLPcPL2k4FJVd8an1HiP2WmscJU6U89fOfMb2viObnKcCzebozBCmKGtHEuXZo9FcReOx49AnQSpmESJGs+q2dL/FApkTjQiyT4J6O5dJpoww0/r57Wx0cmmqjETKBb5rSgXM51Etk3wO09mvcPHsEwrT7qH8r9XWdyCDoEn7FCLX3/LYnf/D4SmZ633YPl5gv3v9XEwxR5+04akjgnvWDSNIaDbWBdxHNb7l4pMc+WR1bwCyMyA7KXj0RrftEGOrm9ZRLe6BkbT4cycA+j77nbPOMcyZChliV9pPQos+4TOJoTzcK2L8yWVoY409aDNVuAjdP6Yum0R2maBGl/etLmIMpJC35C5/lZ+dUNjJAM=
before_install: before_install:
- wget http://www.atmel.com/images/avr8-gnu-toolchain-3.5.4.1709-linux.any.x86_64.tar.gz || wget http://qmk.fm/avr8-gnu-toolchain-3.5.4.1709-linux.any.x86_64.tar.gz - wget http://www.atmel.com/images/avr8-gnu-toolchain-3.5.4.1709-linux.any.x86_64.tar.gz
install: install:
- tar -zxf avr8-gnu-toolchain-3.5.4.1709-linux.any.x86_64.tar.gz - tar -zxf avr8-gnu-toolchain-3.5.4.1709-linux.any.x86_64.tar.gz
- export PATH="$PATH:$TRAVIS_BUILD_DIR/avr8-gnu-toolchain-linux_x86_64/bin" - export PATH="$PATH:$TRAVIS_BUILD_DIR/avr8-gnu-toolchain-linux_x86_64/bin"

@ -304,8 +304,7 @@ define PARSE_KEYBOARD
KEYMAPS += $$(notdir $$(patsubst %/.,%,$$(wildcard $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_PATH_3)/keymaps/*/.))) KEYMAPS += $$(notdir $$(patsubst %/.,%,$$(wildcard $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_PATH_3)/keymaps/*/.)))
KEYMAPS += $$(notdir $$(patsubst %/.,%,$$(wildcard $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_PATH_4)/keymaps/*/.))) KEYMAPS += $$(notdir $$(patsubst %/.,%,$$(wildcard $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_PATH_4)/keymaps/*/.)))
KEYMAPS += $$(notdir $$(patsubst %/.,%,$$(wildcard $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_PATH_5)/keymaps/*/.))) KEYMAPS += $$(notdir $$(patsubst %/.,%,$$(wildcard $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_PATH_5)/keymaps/*/.)))
# this might be needed, but in a different form KEYMAPS := $$(sort $$(filter-out $$(KEYBOARD_FOLDER_1) $$(KEYBOARD_FOLDER_2) \
#KEYMAPS := $$(sort $$(filter-out $$(KEYBOARD_FOLDER_1) $$(KEYBOARD_FOLDER_2) \
$$(KEYBOARD_FOLDER_3) $$(KEYBOARD_FOLDER_4) $$(KEYBOARD_FOLDER_5), $$(KEYMAPS))) $$(KEYBOARD_FOLDER_3) $$(KEYBOARD_FOLDER_4) $$(KEYBOARD_FOLDER_5), $$(KEYMAPS)))
KEYBOARD_LAYOUTS := KEYBOARD_LAYOUTS :=

@ -183,10 +183,6 @@ else
# this state should never be reached # this state should never be reached
endif endif
# User space stuff
USER_PATH := users/$(KEYMAP)
-include $(USER_PATH)/rules.mk
# Object files directory # Object files directory
# To put object files in current directory, use a dot (.), do NOT make # To put object files in current directory, use a dot (.), do NOT make
# this an empty or blank macro! # this an empty or blank macro!
@ -208,7 +204,6 @@ SRC += $(KEYBOARD_SRC) \
VPATH += $(KEYMAP_PATH) VPATH += $(KEYMAP_PATH)
VPATH += $(KEYBOARD_PATHS) VPATH += $(KEYBOARD_PATHS)
VPATH += $(COMMON_VPATH) VPATH += $(COMMON_VPATH)
VPATH += $(USER_PATH)
include common_features.mk include common_features.mk
include $(TMK_PATH)/protocol.mk include $(TMK_PATH)/protocol.mk

@ -12,61 +12,56 @@
* [Debugging/Troubleshooting QMK](faq_debug.md) * [Debugging/Troubleshooting QMK](faq_debug.md)
* [Keymap](faq_keymap.md) * [Keymap](faq_keymap.md)
* [Hardware](hardware.md)
* [Keyboard Guidelines](hardware_keyboard_guidelines.md)
* [AVR Processors](hardware_avr.md)
* ARM Processors (TBD)
* [Drivers](hardware_drivers.md)
* [Features](features.md) * [Features](features.md)
* [Advanced Keycodes](feature_advanced_keycodes.md) * [Layouts](feature_layouts.md)
* [Audio](feature_audio.md) * [Common Shortcuts](feature_common_shortcuts.md)
* [Backlight](feature_backlight.md) * [Backlight](feature_backlight.md)
* [Bootmagic](feature_bootmagic.md) * [Bootmagic](feature_bootmagic.md)
* [Dynamic Macros](feature_dynamic_macros.md) * [Dynamic Macros](dynamic_macros.md)
* [Key Lock](feature_key_lock.md) * [Key Lock](key_lock.md)
* [Layouts](feature_layouts.md)
* [Leader Key](feature_leader_key.md) * [Leader Key](feature_leader_key.md)
* [Macros](feature_macros.md) * [Macros](macros.md)
* [Mouse keys](feature_mouse_keys.md) * [Mouse keys](mouse_keys.md)
* [Pointing Device](feature_pointing_device.md) * [Pointing Device](feature_pointing_device.md)
* [PS2 Mouse](feature_ps2_mouse.md) * [PS2 Mouse](feature_ps2_mouse.md)
* [Space Cadet](feature_space_cadet.md) * [Space Cadet](space_cadet_shift.md)
* [Stenography](feature_stenography.md) * [Tap Dance](tap_dance.md)
* [Tap Dance](feature_tap_dance.md) * [Audio](feature_audio.md)
* [Terminal](feature_terminal.md)
* [Thermal Printer](feature_thermal_printer.md) * [Thermal Printer](feature_thermal_printer.md)
* [Unicode](feature_unicode.md) * [Stenography](stenography.md)
* [Userspace](feature_userspace.md) * [Unicode](unicode.md)
* [Terminal](feature_terminal.md)
* Reference * Reference
* [Config Options](config_options.md)
* [Customizing Functionality](custom_quantum_functions.md)
* [Documentation Best Practices](documentation_best_practices.md)
* [Documentation Templates](documentation_templates.md)
* [Glossary](glossary.md) * [Glossary](glossary.md)
* [Keymap overview](keymap.md) * [Keymap overview](keymap.md)
* [Keycodes](keycodes.md) * [Keycodes](keycodes.md)
* [Backlight](feature_backlight.md#backlight-keycodes)
* [Basic](keycodes_basic.md) * [Basic](keycodes_basic.md)
* [Quantum](quantum_keycodes.md)
* [Backlight](feature_backlight.md#backlight-keycodes)
* [Bluetooth](feature_bluetooth.md#bluetooth-keycodes) * [Bluetooth](feature_bluetooth.md#bluetooth-keycodes)
* [Bootmagic](feature_bootmagic.md#bootmagic-keycodes) * [Bootmagic](feature_bootmagic.md#bootmagic-keycodes)
* [Layer Switching](feature_common_shortcuts.md#switching-and-toggling-layers) * [Layer Switching](feature_common_shortcuts.md#switching-and-toggling-layers)
* [Mod+Key](feature_common_shortcuts.md#modifier-keys) * [Mod+Key](feature_common_shortcuts.md#modifier-keys)
* [Mod Tap](feature_common_shortcuts.md#mod-tap) * [Mod Tap](feature_common_shortcuts.md#mod-tap)
* [One Shot Keys](feature_common_shortcuts.md#one-shot-keys) * [One Shot Keys](feature_common_shortcuts.md#one-shot-keys)
* [Quantum](quantum_keycodes.md)
* [RGB Light](feature_rgblight.md#rgblight-keycodes)
* [Shifted Keys](feature_common_shortcuts.md#shifted-keycodes) * [Shifted Keys](feature_common_shortcuts.md#shifted-keycodes)
* [Stenography](feature_stenography.md#keycode-reference) * [Stenography](stenography.md#keycode-reference)
* [RGB Light](feature_rgblight.md#rgblight-keycodes)
* [Thermal Printer](feature_thermal_printer.md#thermal-printer-keycodes) * [Thermal Printer](feature_thermal_printer.md#thermal-printer-keycodes)
* [US ANSI Shifted Keys](keycodes_us_ansi_shifted.md) * [US ANSI Shifted Keys](keycodes_us_ansi_shifted.md)
* [The `config.h` File](config_options.md)
* [Customizing Functionality](custom_quantum_functions.md)
* [Documentation Best Practices](documentation_best_practices.md)
* [Documentation Templates](documentation_templates.md)
* [Unit Testing](unit_testing.md) * [Unit Testing](unit_testing.md)
* For Makers and Modders * For Makers and Modders
* [Adding a keyboard to QMK](adding_a_keyboard_to_qmk.md)
* [Hand Wiring Guide](hand_wiring.md) * [Hand Wiring Guide](hand_wiring.md)
* [ISP flashing guide](isp_flashing_guide.md) * [ISP flashing guide](isp_flashing_guide.md)
* [Modding your keyboard](modding_your_keyboard.md) * [Modding your keyboard](modding_your_keyboard.md)
* [Porting your keyboard to QMK](porting_your_keyboard_to_qmk.md)
* For a Deeper Understanding * For a Deeper Understanding
* [How Keyboards Work](how_keyboards_work.md) * [How Keyboards Work](how_keyboards_work.md)

@ -1,20 +1,20 @@
# QMK Keyboard Guidelines # Adding your keyboard to QMK
We welcome all keyboard projects into QMK, but ask that you try to stick to a couple guidelines that help us keep things organised and consistent. We welcome all keyboard projects into QMK, but ask that you try to stick to a couple guidelines that help us keep things organised and consistent.
## Naming your keyboard/project ## Naming your directory/project
All names should be lowercase alphanumeric, and separated by an underscore (`_`), but not begin with one. Your directory and your `.h` and `.c` files should have exactly the same name. All folders should follow the same format. All names should be lowercase alphanumeric, and separated by an underscore (`_`), but not begin with one. Your directory and your `.h` and `.c` files should have exactly the same name. All folders should follow the same format.
## `readme.md` ## `readme.md`
All projects need to have a `readme.md` file that explains what the keyboard is, who made it, where it is available, and links to more information. Please follow the [published template](documentation_templates.md#keyboard-readmemd-template). All projects need to have a `readme.md` file that explains what the keyboard is, who made it, where it is available, and links to move information (template coming).
## Image/Hardware files ## Image/Hardware files
In an effort to keep the repo size down, we're no longer accepting images of any format in the repo, with few exceptions. Hosting them elsewhere (imgur) and linking them in the `readme.md` is the preferred method. In an effort to keep the repo size down, we're no longer accepting images of any format in the repo, with few exceptions. Hosting them elsewhere (imgur) and linking them in the readme.md is the preferred method.
Any sort of hardware file (plate, case, pcb) can't be stored in qmk_firmware, but we have the [qmk.fm repo](https://github.com/qmk/qmk.fm) where such files (as well as in-depth info) can be stored and viewed on [qmk.fm](http://qmk.fm). Downloadable files are stored in `/<keyboard>/` (name follows the same format as above) which are served at `http://qmk.fm/<keyboard>/`, and pages are generated from `/_pages/<keyboard>/` which are served at the same location (.md files are generated into .html files through Jekyll). Check out the `lets_split` directory for an example. Any sort of hardware file (plate, case, pcb) can't be stored in qmk_firmware, but we have the [qmk.fm repo](https://github.com/qmk/qmk.fm) where such files (as well as in-depth info) can be store, and viewed on [qmk.fm](http://qmk.fm). Downloadable files are stored in `/<keyboard>/` (name follows the same format as above) which are served at `http://qmk.fm/<keyboard>/`, and pages are generated from `/_pages/<keyboard>/` which are served at the same location (.md files are generated into .html files through Jekyll). Check out the `lets_split` directory for an example.
## Non-production/handwired projects ## Non-production/handwired projects
@ -24,26 +24,12 @@ We're happy to accept any project that uses QMK, including prototypes and handwi
When developing your keyboard, keep in mind that all warnings will be treated as errors - these small warnings can build-up and cause larger errors down the road (and keeping them is generally a bad practice). When developing your keyboard, keep in mind that all warnings will be treated as errors - these small warnings can build-up and cause larger errors down the road (and keeping them is generally a bad practice).
## Copyright Blurb ## Licenses
If you're adapting your keyboard's setup from another project, but not using the same code, but sure to update the copyright header at the top of the files to show your name, in this format: If you're adapting your keyboard's setup from another project, but not using the same code, but sure to update the copyright header at the top of the files to show your name, in this format:
Copyright 2017 Your Name <your@email.com> Copyright 2017 Your Name <your@email.com>
If you are modifying someone else's code and have made only trivial changes you should leave their name in the copyright statement. If you have done significant work on the file you should add your name to theirs, like so:
Copyright 2017 Their Name <original_author@example.com> Your Name <you@example.com>
The year should be the first year the file is created. If work was done to that file in later years you can reflect that by appending the second year to the first, like so:
Copyright 2015-2017 Your Name <you@example.com>
## License
The core of QMK is licensed under the [GNU General Public License](https://www.gnu.org/licenses/licenses.en.html). If you are shipping binaries for AVR processors you may choose either [GPLv2](https://www.gnu.org/licenses/old-licenses/gpl-2.0.html) or [GPLv3](https://www.gnu.org/licenses/gpl.html). If you are shipping binaries for ARM processors you must choose [GPL Version 3](https://www.gnu.org/licenses/gpl.html) to comply with the [ChibiOS](http://www.chibios.org) GPLv3 license.
If your keyboard makes use of the [uGFX](https://ugfx.io) features within QMK you must comply with the [uGFX License](https://ugfx.io/license.html), which requires a separate commercial license before selling a device containing uGFX.
## Technical details ## Technical details
If you're looking for more information on making your keyboard work with QMK, [check out the hardware section](hardware.md)! If you're looking for more information on making your keyboard work with QMK, [check out this guide](porting_your_keyboard_to_qmk.md)!

@ -1,198 +1,129 @@
# Configuring QMK # The `config.h` file
This is a c header file that is one of the first things included, and will persist over the whole project (if included). Lots of variables can be set here and accessed elsewhere (namely keymaps). This file can exist at a couple different levels:
QMK is nearly infinitely configurable. Wherever possible we err on the side of allowing users to customize their keyboard, even at the expense of code size. That level of flexibility makes for a daunting configuration experience, however. ## Keyboard
There are two main types of configuration files in QMK- `config.h` and `rules.mk`. These files exist at various levels in QMK and all files of the same type are combined to build the final configuration. The levels, from lowest priority to highest priority, are: ```c
#ifndef CONFIG_H
#define CONFIG_H
* QMK Default #include "config_common.h"
* Keyboard
* Folders (Up to 5 levels deep)
* Keymap
## QMK Default // config options
Every available setting in QMK has a default. If that setting is not set at the Keyboard, Folder, or Keymap level this is the setting that will be used. #endif
```
## Keyboard This file contains config options that should apply to the whole keyboard, and won't change in revisions, or most keymaps. The revision block here only applies to keyboards with revisions.
This level contains config options that should apply to the whole keyboard. Some settings won't change in revisions, or most keymaps. Other settings are merely defaults for this keyboard and can be overridden by folders and/or keymaps. ## Revisions
## Folders ```c
#ifndef <revision>_CONFIG_H
#define <revision>_CONFIG_H
Some keyboards have folders and sub-folders to allow for different hardware configurations. Most keyboards only go 1 folder deep, but QMK supports structures up to 5 folders deep. Each folder can have its own `config.h` and `rules.mk` files that are incorporated into the final configuration. #include "config_common.h"
// config options
#endif
```
For keyboards that have revisions, this file contains config options that should apply to only that revisions, and won't change in most keymaps.
## Keymap ## Keymap
This level contains all of the options for that particular keymap. If you wish to override a previous declaration, you can use `#undef <variable>` to undefine it, where you can then redefine it without an error. ```c
#ifndef CONFIG_USER_H
#define CONFIG_USER_H
# The `config.h` file #include "config_common.h"
// config options
#endif
```
This file contains all of the options for that particular keymap. If you wish to override a previous declaration, you can use `#undef <variable>` to undefine it, where you can then redefine it without an error.
# Config Options
```c
#define VENDOR_ID 0x1234 // defines your VID, and for most DIY projects, can be whatever you want
#define PRODUCT_ID 0x5678 // defines your PID, and for most DIY projects, can be whatever you want
#define DEVICE_VER 0 // defines the device version (often used for revisions)
#define MANUFACTURER Me // generally who/whatever brand produced the board
#define PRODUCT Board // the name of the keyboard
#define DESCRIPTION a keyboard // a short description of what the keyboard is
#define MATRIX_ROWS 5 // the number of rows in your keyboard's matrix
#define MATRIX_COLS 15 // the number of columns in your keyboard's matrix
#define MATRIX_ROW_PINS { D0, D5, B5, B6 } // pins of the rows, from top to bottom
#define MATRIX_COL_PINS { F1, F0, B0, C7, F4, F5, F6, F7, D4, D6, B4, D7 } // pins of the columns, from left to right
#define UNUSED_PINS { D1, D2, D3, B1, B2, B3 } // pins unused by the keyboard for reference
#define MATRIX_HAS_GHOST // define is matrix has ghost (unlikely)
#define DIODE_DIRECTION COL2ROW // COL2ROW or ROW2COL - how your matrix is configured
// COL2ROW means the black mark on your diode is facing to the rows, and between the switch and the rows
#define AUDIO_VOICES // turns on the alternate audio voices (to cycle through)
#define C6_AUDIO // enables audio on pin C6
#define B5_AUDIO // enables audio on pin B5 (duophony is enable if both are enabled)
#define BACKLIGHT_PIN B7 // pin of the backlight - B5, B6, B7 use PWM, others use softPWM
#define BACKLIGHT_LEVELS 3 // number of levels your backlight will have (not including off)
#define DEBOUNCING_DELAY 5 // the delay when reading the value of the pin (5 is default)
#define LOCKING_SUPPORT_ENABLE // mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap
#define LOCKING_RESYNC_ENABLE // tries to keep switch state consistent with keyboard LED state
#define IS_COMMAND() ( \ // key combination that allows the use of magic commands (useful for debugging)
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
)
// the following options can save on file size at the expense of that feature
#define NO_DEBUG // disable debuging (saves on file size)
#define NO_PRINT // disable printing (saves of file size)
#define NO_ACTION_LAYER // no layers
#define NO_ACTION_TAPPING // no tapping for layers/mods
#define NO_ACTION_ONESHOT // no oneshot for layers/mods
#define NO_ACTION_MACRO // no macros
#define NO_ACTION_FUNCTION // no functions
#define FORCE_NKRO // NKRO by default requires to be turned on, this forces it to be on always
#define PREVENT_STUCK_MODIFIERS // when switching layers, this will release all mods
#define TAPPING_TERM 200 // how long before a tap becomes a hold
#define TAPPING_TOGGLE 2 // how many taps before triggering the toggle
#define PERMISSIVE_HOLD // makes tap and hold keys work better for fast typers who don't want tapping term set above 500
#define LEADER_TIMEOUT 300 // how long before the leader key times out
#define ONESHOT_TIMEOUT 300 // how long before oneshot times out
#define ONESHOT_TAP_TOGGLE 2 // how many taps before oneshot toggle is triggered
#define IGNORE_MOD_TAP_INTERRUPT // makes it possible to do rolling combos (zx) with keys that convert to other keys on hold
// ws2812 options
#define RGB_DI_PIN D7 // pin the DI on the ws2812 is hooked-up to
#define RGBLIGHT_ANIMATIONS // run RGB animations
#define RGBLED_NUM 15 // number of LEDs
#define RGBLIGHT_HUE_STEP 12 // units to step when in/decreasing hue
#define RGBLIGHT_SAT_STEP 25 // units to step when in/decresing saturation
#define RGBLIGHT_VAL_STEP 12 // units to step when in/decreasing value (brightness)
#define RGBW_BB_TWI // bit-bangs twi to EZ RGBW LEDs (only required for Ergodox EZ)
// mousekey options (self-describing)
#define MOUSEKEY_INTERVAL 20
#define MOUSEKEY_DELAY 0
#define MOUSEKEY_TIME_TO_MAX 60
#define MOUSEKEY_MAX_SPEED 7
#define MOUSEKEY_WHEEL_DELAY 0
This is a C header file that is one of the first things included, and will persist over the whole project (if included). Lots of variables can be set here and accessed elsewhere. ```
## `config.h` Options
### Hardware Options
* `#define VENDOR_ID 0x1234`
* defines your VID, and for most DIY projects, can be whatever you want
* `#define PRODUCT_ID 0x5678`
* defines your PID, and for most DIY projects, can be whatever you want
* `#define DEVICE_VER 0`
* defines the device version (often used for revisions)
* `#define MANUFACTURER Me`
* generally who/whatever brand produced the board
* `#define PRODUCT Board`
* the name of the keyboard
* `#define DESCRIPTION a keyboard`
* a short description of what the keyboard is
* `#define MATRIX_ROWS 5`
* the number of rows in your keyboard's matrix
* `#define MATRIX_COLS 15`
* the number of columns in your keyboard's matrix
* `#define MATRIX_ROW_PINS { D0, D5, B5, B6 }`
* pins of the rows, from top to bottom
* `#define MATRIX_COL_PINS { F1, F0, B0, C7, F4, F5, F6, F7, D4, D6, B4, D7 }`
* pins of the columns, from left to right
* `#define UNUSED_PINS { D1, D2, D3, B1, B2, B3 }`
* pins unused by the keyboard for reference
* `#define MATRIX_HAS_GHOST`
* define is matrix has ghost (unlikely)
* `#define DIODE_DIRECTION COL2ROW`
* COL2ROW or ROW2COL - how your matrix is configured. COL2ROW means the black mark on your diode is facing to the rows, and between the switch and the rows.
* `#define AUDIO_VOICES`
* turns on the alternate audio voices (to cycle through)
* `#define C6_AUDIO`
* enables audio on pin C6
* `#define B5_AUDIO`
* enables audio on pin B5 (duophony is enable if both are enabled)
* `#define BACKLIGHT_PIN B7`
* pin of the backlight - B5, B6, B7 use PWM, others use softPWM
* `#define BACKLIGHT_LEVELS 3`
* number of levels your backlight will have (not including off)
* `#define DEBOUNCING_DELAY 5`
* the delay when reading the value of the pin (5 is default)
* `#define LOCKING_SUPPORT_ENABLE`
* mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap
* `#define LOCKING_RESYNC_ENABLE`
* tries to keep switch state consistent with keyboard LED state
* `#define IS_COMMAND() ( keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) )`
* key combination that allows the use of magic commands (useful for debugging)
### Features That Can Be Disabled
If you define these options you will disable the associated feature, which can save on code size.
* `#define NO_DEBUG`
* disable debuging
* `#define NO_PRINT`
* disable printing/debugging using hid_listen
* `#define NO_ACTION_LAYER`
* disable layers
* `#define NO_ACTION_TAPPING`
* disable tap dance and other tapping features
* `#define NO_ACTION_ONESHOT`
* disable one-shot modifiers
* `#define NO_ACTION_MACRO`
* disable all macro handling
* `#define NO_ACTION_FUNCTION`
* disable the action function (deprecated)
### Features That Can Be Enabled
If you define these options you will enable the associated feature, which may increase your code size.
* `#define FORCE_NKRO`
* NKRO by default requires to be turned on, this forces it on during keyboard startup regardless of eeprom setting. NKRO can still be turned off but will be turned on again if the keyboard reboots.
* `#define PREVENT_STUCK_MODIFIERS`
* when switching layers, this will release all mods
### Behaviors That Can Be Configured
* `#define TAPPING_TERM 200`
* how long before a tap becomes a hold
* `#define TAPPING_TOGGLE 2`
* how many taps before triggering the toggle
* `#define PERMISSIVE_HOLD`
* makes tap and hold keys work better for fast typers who don't want tapping term set above 500
* `#define LEADER_TIMEOUT 300`
* how long before the leader key times out
* `#define ONESHOT_TIMEOUT 300`
* how long before oneshot times out
* `#define ONESHOT_TAP_TOGGLE 2`
* how many taps before oneshot toggle is triggered
* `#define IGNORE_MOD_TAP_INTERRUPT`
* makes it possible to do rolling combos (zx) with keys that convert to other keys on hold
### RGB Light Configuration
* `#define RGB_DI_PIN D7`
* pin the DI on the ws2812 is hooked-up to
* `#define RGBLIGHT_ANIMATIONS`
* run RGB animations
* `#define RGBLED_NUM 15`
* number of LEDs
* `#define RGBLIGHT_HUE_STEP 12`
* units to step when in/decreasing hue
* `#define RGBLIGHT_SAT_STEP 25`
* units to step when in/decresing saturation
* `#define RGBLIGHT_VAL_STEP 12`
* units to step when in/decreasing value (brightness)
* `#define RGBW_BB_TWI`
* bit-bangs twi to EZ RGBW LEDs (only required for Ergodox EZ)
### Mouse Key Options
* `#define MOUSEKEY_INTERVAL 20`
* `#define MOUSEKEY_DELAY 0`
* `#define MOUSEKEY_TIME_TO_MAX 60`
* `#define MOUSEKEY_MAX_SPEED 7`
* `#define MOUSEKEY_WHEEL_DELAY 0`
# The `rules.mk` File
This is a [make](https://www.gnu.org/software/make/manual/make.html) file that is included by the top-level `Makefile`. It is used to set some information about the MCU that we will be compiling for as well as enabling and disabling certain features.
## `rules.mk` options
### Build Options
* `DEFAULT_FOLDER`
* Used to specify a default folder when a keyboard has more than one sub-folder.
* `SRC`
* Used to add files to the compilation/linking list.
* `LAYOUTS`
* A list of [layouts](feature_layouts.md) this keyboard supports.
### AVR MCU Options
* `MCU = atmega32u4`
* `F_CPU = 16000000`
* `ARCH = AVR8`
* `F_USB = $(F_CPU)`
* `OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT`
* `OPT_DEFS += -DBOOTLOADER_SIZE=4096`
### Feature Options
Use these to enable or disable building certain features. The more you have enabled the bigger your firmware will be, and you run the risk of building a firmware too large for your MCU.
* `BOOTMAGIC_ENABLE`
* Virtual DIP switch configuration(+1000)
* `MOUSEKEY_ENABLE`
* Mouse keys(+4700)
* `EXTRAKEY_ENABLE`
* Audio control and System control(+450)
* `CONSOLE_ENABLE`
* Console for debug(+400)
* `COMMAND_ENABLE`
* Commands for debug and configuration
* `NKRO_ENABLE`
* USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
* `AUDIO_ENABLE`
* Enable the audio subsystem.
* `RGBLIGHT_ENABLE`
* Enable keyboard underlight functionality
* `MIDI_ENABLE`
* MIDI controls
* `UNICODE_ENABLE`
* Unicode
* `BLUETOOTH_ENABLE`
* Enable Bluetooth with the Adafruit EZ-Key HID

@ -80,7 +80,7 @@ We have a few different types of changes in QMK, each requiring a different leve
* Make sure your code change actually compiles. * Make sure your code change actually compiles.
* Keymaps: Make sure that `make keyboard:your_new_keymap` does not return an error * Keymaps: Make sure that `make keyboard:your_new_keymap` does not return an error
* Keyboards: Make sure that `make keyboard:all` does not return any errors * Keyboards: Make sure that `make keyboard:all` does not return any errors
* Core: Make sure that `make all` does not return any errors. * Core: Make sure that `make allkb` does not return any errors.
* Make sure commit messages are understandable on their own. You should put a short description (no more than 70 characters) on the first line, the second line should be empty, and on the 3rd and later lines you should describe your commit in detail, if required. Example: * Make sure commit messages are understandable on their own. You should put a short description (no more than 70 characters) on the first line, the second line should be empty, and on the 3rd and later lines you should describe your commit in detail, if required. Example:
``` ```
@ -144,4 +144,4 @@ To maintain a clear vision of how things are laid out in QMK we try to plan out
# What does the Code of Conduct mean for me? # What does the Code of Conduct mean for me?
Our [Code of Conduct](https://github.com/qmk/qmk_firmware/blob/master/CODE_OF_CONDUCT.md) means that you are responsible for treating everyone on the project with respect and courtesy regardless of their identity. If you are the victim of any inappropriate behavior or comments as described in our Code of Conduct, we are here for you and will do the best to ensure that the abuser is reprimanded appropriately, per our code. Our Code of Conduct means that you are responsible for treating everyone on the project with respect and courtesy regardless of their identity. If you are the victim of any inappropriate behavior or comments as described in our Code of Conduct, we are here for you and will do the best to ensure that the abuser is reprimanded appropriately, per our code.

@ -1,6 +1,6 @@
# Dynamic macros: record and replay macros in runtime # Dynamic macros: record and replay macros in runtime
QMK supports temporary macros created on the fly. We call these Dynamic Macros. They are defined by the user from the keyboard and are lost when the keyboard is unplugged or otherwise rebooted. QMK supports temporarily macros created on the fly. We call these Dynamic Macros. They are defined by the user from the keyboard and are lost when the keyboard is unplugged or otherwise rebooted.
You can store one or two macros and they may have a combined total of 128 keypresses. You can increase this size at the cost of RAM. You can store one or two macros and they may have a combined total of 128 keypresses. You can increase this size at the cost of RAM.
@ -22,7 +22,7 @@ enum planck_keycodes {
It must be the last element because `dynamic_macros.h` will add some more keycodes after it. It must be the last element because `dynamic_macros.h` will add some more keycodes after it.
Below it, include the `dynamic_macro.h` header: Below it include the `dynamic_macro.h` header:
```c ```c
#include "dynamic_macro.h"` #include "dynamic_macro.h"`
@ -58,6 +58,6 @@ For users of the earlier versions of dynamic macros: It is still possible to fin
} }
``` ```
If the LEDs start blinking during the recording with each keypress, it means there is no more space for the macro in the macro buffer. To fit the macro in, either make the other macro shorter (they share the same buffer) or increase the buffer size by setting the `DYNAMIC_MACRO_SIZE` preprocessor macro (default value: 128; please read the comments for it in the header). If the LED's start blinking during the recording with each keypress, it means there is no more space for the macro in the macro buffer. To fit the macro in, either make the other macro shorter (they share the same buffer) or increase the buffer size by setting the `DYNAMIC_MACRO_SIZE` preprocessor macro (default value: 128; please read the comments for it in the header).
For the details about the internals of the dynamic macros, please read the comments in the `dynamic_macro.h` header. For the details about the internals of the dynamic macros, please read the comments in the `dynamic_macro.h` header.

@ -62,7 +62,7 @@ https://github.com/tmk/tmk_keyboard/wiki/mbed-cortex-porting#compile-error-cstdd
https://developer.mbed.org/forum/mbed/topic/5205/ https://developer.mbed.org/forum/mbed/topic/5205/
## `clock_prescale_set` and `clock_div_1` not available ## 'clock_prescale_set' and 'clock_div_1' not available
Your toolchain is too old to support the MCU. For example WinAVR 20100110 doesn't support ATMega32u2. Your toolchain is too old to support the MCU. For example WinAVR 20100110 doesn't support ATMega32u2.
``` ```

@ -7,17 +7,6 @@ See [Keycodes](keycodes.md) for an index of keycodes available to you. These lin
Keycodes are actually defined in [common/keycode.h](https://github.com/qmk/qmk_firmware/blob/master/tmk_core/common/keycode.h). Keycodes are actually defined in [common/keycode.h](https://github.com/qmk/qmk_firmware/blob/master/tmk_core/common/keycode.h).
## What Are The Default Keycodes?
There are 3 standard keyboard layouts in use around the world- ANSI, ISO, and JIS. North America primarily uses ANSI, Europe and Africa primarily use ISO, and Japan uses JIS. Regions not mentioned typically use either ANSI or ISO. The keycodes corresponding to these layouts are shown here:
<!-- Source for this image: http://www.keyboard-layout-editor.com/#/gists/9ce023dc6caadc0cf11c88c782350a8c -->
![Keyboard Layout Image](https://i.imgur.com/45m4mRf.png)
## The Menu Key Isn't Working
The key found on most modern keyboards that is located between `KC_RGUI` and `KC_RCTL` is actually called `KC_APP`. This is because when that key was invented there was already a key named `MENU` in the relevant standards, so MS chose to call that the `APP` key.
## `KC_SYSREQ` isn't working ## `KC_SYSREQ` isn't working
Use keycode for Print Screen(`KC_PSCREEN` or `KC_PSCR`) instead of `KC_SYSREQ`. Key combination of 'Alt + Print Screen' is recognized as 'System request'. Use keycode for Print Screen(`KC_PSCREEN` or `KC_PSCR`) instead of `KC_SYSREQ`. Key combination of 'Alt + Print Screen' is recognized as 'System request'.

@ -1,8 +1,6 @@
# Advanced Keycodes # Common Keymap Shortcuts
Your keymap can include keycodes that are more advanced than normal, for example shifted keys. This page documents the functions that are available to you. Your keymap can include shortcuts to common operations, for example shifted keys. This page documents the functions that are available to you.
### Assigning Custom Names
People often define custom names using `#define`. For example: People often define custom names using `#define`. For example:
@ -17,7 +15,7 @@ This will allow you to use `FN_CAPS` and `ALT_TAB` in your `KEYMAP()`, keeping i
Currently, the keycodes able to used with these functions are limited to the [Basic Keycodes](keycodes_basic.html), meaning you can't use keycodes like `KC_TILD`, or anything greater than 0xFF. For a full list of the keycodes able to be used see [Basic Keycodes](keycodes_basic.html). Currently, the keycodes able to used with these functions are limited to the [Basic Keycodes](keycodes_basic.html), meaning you can't use keycodes like `KC_TILD`, or anything greater than 0xFF. For a full list of the keycodes able to be used see [Basic Keycodes](keycodes_basic.html).
# Switching and toggling layers ## Switching and toggling layers
These functions allow you to activate layers in various ways. These functions allow you to activate layers in various ways.
@ -27,7 +25,7 @@ These functions allow you to activate layers in various ways.
* `TO(layer)` - Goes to a layer. This code is special, because it lets you go either up or down the stack -- just goes directly to the layer you want. So while other codes only let you go _up_ the stack (from layer 0 to layer 3, for example), `TO(2)` is going to get you to layer 2, no matter where you activate it from -- even if you're currently on layer 5. This gets activated on keydown (as soon as the key is pressed). * `TO(layer)` - Goes to a layer. This code is special, because it lets you go either up or down the stack -- just goes directly to the layer you want. So while other codes only let you go _up_ the stack (from layer 0 to layer 3, for example), `TO(2)` is going to get you to layer 2, no matter where you activate it from -- even if you're currently on layer 5. This gets activated on keydown (as soon as the key is pressed).
* `TT(layer)` - Layer Tap-Toggle. If you hold the key down, the layer becomes active, and then deactivates when you let go. And if you tap it, the layer simply becomes active (toggles on). It needs 5 taps by default, but you can set it by defining `TAPPING_TOGGLE`, for example, `#define TAPPING_TOGGLE 2` for just two taps. * `TT(layer)` - Layer Tap-Toggle. If you hold the key down, the layer becomes active, and then deactivates when you let go. And if you tap it, the layer simply becomes active (toggles on). It needs 5 taps by default, but you can set it by defining `TAPPING_TOGGLE`, for example, `#define TAPPING_TOGGLE 2` for just two taps.
# Working With Layers ## Working With Layers
Care must be taken when switching layers, it's possible to lock yourself into a layer with no way to deactivate that layer (without unplugging your keyboard.) We've created some guidelines to help users avoid the most common problems. Care must be taken when switching layers, it's possible to lock yourself into a layer with no way to deactivate that layer (without unplugging your keyboard.) We've created some guidelines to help users avoid the most common problems.
@ -49,7 +47,7 @@ Once you have a good feel for how layers work and what you can do, you can get m
Layers stack on top of each other in numerical order. When determining what a keypress does, QMK scans the layers from the top down, stopping when it reaches the first active layer that is not set to `KC_TRNS`. As a result if you activate a layer that is numerically lower than your current layer, and your current layer (or another layer that is active and higher than your target layer) has something other than `KC_TRNS`, that is the key that will be sent, not the key on the layer you just activated. This is the cause of most people's "why doesn't my layer get switched" problem. Layers stack on top of each other in numerical order. When determining what a keypress does, QMK scans the layers from the top down, stopping when it reaches the first active layer that is not set to `KC_TRNS`. As a result if you activate a layer that is numerically lower than your current layer, and your current layer (or another layer that is active and higher than your target layer) has something other than `KC_TRNS`, that is the key that will be sent, not the key on the layer you just activated. This is the cause of most people's "why doesn't my layer get switched" problem.
# Modifier keys ## Modifier keys
These functions allow you to combine a mod with a keycode. When pressed the keydown for the mod will be sent first, and then *kc* will be sent. When released the keyup for *kc* will be sent and then the mod will be sent. These functions allow you to combine a mod with a keycode. When pressed the keydown for the mod will be sent first, and then *kc* will be sent. When released the keyup for *kc* will be sent and then the mod will be sent.
@ -69,7 +67,7 @@ You can also chain these, like this:
LALT(LCTL(KC_DEL)) -- this makes a key that sends Alt, Control, and Delete in a single keypress. LALT(LCTL(KC_DEL)) -- this makes a key that sends Alt, Control, and Delete in a single keypress.
# Shifted Keycodes ## Shifted Keycodes
The following shortcuts automatically add `LSFT()` to keycodes to get commonly used symbols. The following shortcuts automatically add `LSFT()` to keycodes to get commonly used symbols.
@ -97,7 +95,7 @@ The following shortcuts automatically add `LSFT()` to keycodes to get commonly u
| KC_PIPE | &#x7C; | | KC_PIPE | &#x7C; |
| KC_COLN | : | | KC_COLN | : |
# Mod Tap ## Mod Tap
`MT(mod, kc)` - is *mod* (modifier key - MOD_LCTL, MOD_LSFT) when held, and *kc* when tapped. In other words, you can have a key that sends Esc (or the letter O or whatever) when you tap it, but works as a Control key or a Shift key when you hold it down. `MT(mod, kc)` - is *mod* (modifier key - MOD_LCTL, MOD_LSFT) when held, and *kc* when tapped. In other words, you can have a key that sends Esc (or the letter O or whatever) when you tap it, but works as a Control key or a Shift key when you hold it down.
@ -127,7 +125,7 @@ We've added shortcuts to make common modifier/tap (mod-tap) mappings more compac
* `LCAG_T(kc)` - is CtrlAltGui when held and *kc* when tapped * `LCAG_T(kc)` - is CtrlAltGui when held and *kc* when tapped
* `MEH_T(kc)` - is like Hyper, but not as cool -- does not include the Cmd/Win key, so just sends Alt+Ctrl+Shift. * `MEH_T(kc)` - is like Hyper, but not as cool -- does not include the Cmd/Win key, so just sends Alt+Ctrl+Shift.
# One Shot Keys ## One Shot Keys
One shot keys are keys that remain active until the next key is pressed, and then are releasd. This allows you to type keyboard combinations without pressing more than one key at a time. One shot keys are keys that remain active until the next key is pressed, and then are releasd. This allows you to type keyboard combinations without pressing more than one key at a time.

@ -49,10 +49,8 @@ If you have `#define RGBLIGHT_ANIMATIONS` in your `config.h` you will have a num
| Option | Default Value | Description | | Option | Default Value | Description |
|--------|---------------|-------------| |--------|---------------|-------------|
| `RGBLIGHT_ANIMATIONS` | | `#define` this to enable animation modes. | | `RGBLIGHT_ANIMATIONS` | | `#define` this to enable animation modes. |
| `RGBLIGHT_EFFECT_BREATHE_CENTER` | 1.85 | Used to calculate the curve for the breathing animation. Valid values 1.0-2.7. | | `RGBLIGHT_EFFECT_SNAKE_LENGTH` | 4 | The number of LEDs to light up for the "snake" mode. |
| `RGBLIGHT_EFFECT_BREATHE_MAX` | 255 | The maximum brightness for the breathing mode. Valid values 1-255. | | `RGBLIGHT_EFFECT_KNIGHT_LENGTH` | 3 | The number of LEDs to light up for the "knight" mode. |
| `RGBLIGHT_EFFECT_SNAKE_LENGTH` | 4 | The number of LEDs to light up for the "snake" animation. |
| `RGBLIGHT_EFFECT_KNIGHT_LENGTH` | 3 | The number of LEDs to light up for the "knight" animation. |
| `RGBLIGHT_EFFECT_KNIGHT_OFFSET` | 0 | Start the knight animation this many LEDs from the start of the strip. | | `RGBLIGHT_EFFECT_KNIGHT_OFFSET` | 0 | Start the knight animation this many LEDs from the start of the strip. |
| `RGBLIGHT_EFFECT_KNIGHT_LED_NUM` | RGBLED_NUM | The number of LEDs to have the "knight" animation travel. | | `RGBLIGHT_EFFECT_KNIGHT_LED_NUM` | RGBLED_NUM | The number of LEDs to have the "knight" animation travel. |
| `RGBLIGHT_EFFECT_CHRISTMAS_INTERVAL` | 1000 | How long to wait between light changes for the "christmas" animation. Specified in ms. | | `RGBLIGHT_EFFECT_CHRISTMAS_INTERVAL` | 1000 | How long to wait between light changes for the "christmas" animation. Specified in ms. |
@ -88,7 +86,6 @@ These control the RGB Lighting functionality.
|-----------|------------|-------------| |-----------|------------|-------------|
||`RGB_TOG`|toggle on/off| ||`RGB_TOG`|toggle on/off|
||`RGB_MOD`|cycle through modes| ||`RGB_MOD`|cycle through modes|
||`RGB_SMOD`|cycle through modes, use reverse direction when shift is hold|
||`RGB_HUI`|hue increase| ||`RGB_HUI`|hue increase|
||`RGB_HUD`|hue decrease| ||`RGB_HUD`|hue decrease|
||`RGB_SAI`|saturation increase| ||`RGB_SAI`|saturation increase|

@ -1,33 +0,0 @@
# Userspace: sharing code between keymaps
If you use more than one keyboard with a similar keymap, you might see the benefit in being able to share code between them. Create your own folder in `users/` named the same as your keymap (ideally your github username, `<name>`) with the following structure:
* `/users/<name>/` (added to the path automatically)
* `readme.md`
* `rules.mk` (included automatically)
* `<name>.h` (optional)
* `<name>.c` (optional)
`<name>.c` will need to be added to the SRC in `rules.mk` like this:
SRC += <name>.c
Additional files may be added in the same way - it's recommended you have one named `<name>`.c/.h though.
All this only happens when you build a keymap named `<name>`, like this:
make planck:<name>
For example,
make planck:jack
Will include the `/users/jack/` folder in the path, along with `/users/jack/rules.mk`.
## Readme
Please include authorship (your name, github username, email), and optionally [a license that's GPL compatible](https://www.gnu.org/licenses/license-list.html#GPLCompatibleLicenses).
## Example
For a brief example, checkout `/users/_example/` until we have more reasonable and useful examples.

@ -1,24 +1,105 @@
# QMK Features # QMK Features
QMK has a staggering number of features for building your keyboard. It can take some time to understand all of them and determine which one will acheive your goal.
## Space Cadet Shift: The future, built in
* [Advanced Keycodes](feature_advanced_keycodes.md) - Change layers, type shifted keys, and more. Go beyond typing simple characters. Steve Losh [described](http://stevelosh.com/blog/2012/10/a-modern-space-cadet/) the Space Cadet Shift quite well. Essentially, you hit the left Shift on its own, and you get an opening parenthesis; hit the right Shift on its own, and you get the closing one. When hit with other keys, the Shift key keeps working as it always does. Yes, it's as cool as it sounds. Head on over to the [Space Cadet Shift](space_cadet_shift.md) page to read about it.
* [Audio](feature_audio.md) - Connect a speaker to your keyboard for audio feedback, midi support, and music mode.
* [Backlight](feature_backlight.md) - LED lighting support for your keyboard ## The Leader key: A new kind of modifier
* [Bootmagic](feature_bootmagic.md) - Adjust the behavior of your keyboard using hotkeys
* [Dynamic Macros](feature_dynamic_macros.md) - Record and playback macros from the keyboard itself. Most modifiers have to be held or toggled. But what if you had a key that indicated the start of a sequence? You could press that key and then rapidly press 1-3 more keys to trigger a macro, or enter a special layer, or anything else you might want to do. To learn more about it check out the [Leader Key](feature_leader_key.md) page.
* [Key Lock](feature_key_lock.md) - Lock a key in the "down" state.
* [Layouts](feature_layouts.md) - Use one keymap with any keyboard that supports your layout. ## Tap Dance: A single key can do 3, 5, or 100 different things
* [Leader Key](feature_leader_key.md) - Tap the leader key followed by a sequence to trigger custom behavior.
* [Macros](feature_macros.md) - Send multiple key presses when pressing only one physical key Hit the semicolon key once, send a semicolon. Hit it twice, rapidly -- send a colon. Hit it three times, and your keyboard's LEDs do a wild dance. That's just one example of what Tap Dance can do. Read more about it on the [Tap Dance](tap_dance.md) page.
* [Mouse keys](feature_mouse_keys.md) - Control your mouse pointer from your keyboard
* [Pointing Device](feature_pointing_device.md) - Framework for connecting your custom pointing device to your keyboard. ## Temporarily setting the default layer
* [PS2 Mouse](feature_ps2_mouse.md) - Driver for connecting a ps2 mouse directly to your keyboard.
* [Space Cadet](feature_space_cadet_shift.md) - Use your left/right shift keys to type parenthesis and brackets. `DF(layer)` - sets default layer to _layer_. The default layer is the one at the "bottom" of the layer stack - the ultimate fallback layer. This currently does not persist over power loss. When you plug the keyboard back in, layer 0 will always be the default. It is theoretically possible to work around that, but that's not what `DF` does.
* [Stenography](feature_stenography.md) - Put your keyboard into Plover mode for stenography use.
* [Tap Dance](feature_tap_dance.md) - Make a single key do as many things as you want ## Macro shortcuts: Send a whole string when pressing just one key
* [Terminal](feature_terminal.md) - CLI interface to the internals of your keyboard
* [Thermal Printer](feature_thermal_printer.md) - Connect a thermal printer to your keyboard to be able to toggle on a printed log of everything you type. How would you like a single keypress to send a whole word, sentence, paragraph, or even document? Head on over to the [Macros](macros.md) page to read up on all aspects of Simple and Dynamic Macros.
* [Unicode](feature_unicode.md) - Unicode input support.
* [Userspace](feature_userspace.md) - Share code between different keymaps and keyboards ## Additional keycode aliases for software-implemented layouts \(Colemak, Dvorak, etc\)
Everything is assuming you're in Qwerty \(in software\) by default, but there is built-in support for using a Colemak or Dvorak layout by including this at the top of your keymap:
```
#include <keymap_colemak.h>
```
If you use Dvorak, use `keymap_dvorak.h` instead of `keymap_colemak.h` for this line. After including this line, you will get access to:
* `CM_*` for all of the Colemak-equivalent characters
* `DV_*` for all of the Dvorak-equivalent characters
These implementations assume you're using Colemak or Dvorak on your OS, not on your keyboard - this is referred to as a software-implemented layout. If your computer is in Qwerty and your keymap is in Colemak or Dvorak, this is referred to as a firmware-implemented layout, and you won't need these features.
To give an example, if you're using software-implemented Colemak, and want to get an `F`, you would use `CM_F`. Using `KC_F` under these same circumstances would result in `T`.
## Backlight Breathing
In order to enable backlight breathing, the following line must be added to your config.h file.
```
#define BACKLIGHT_BREATHING
```
The following function calls are used to control the breathing effect.
* `breathing_enable()` - Enable the free-running breathing effect.
* `breathing_disable()` - Disable the free-running breathing effect immediately.
* `breathing_self_disable()` - Disable the free-running breathing effect after the current effect ends.
* `breathing_toggle()` - Toggle the free-running breathing effect.
* `breathing_defaults()` - Reset the speed and brightness settings of the breathing effect.
The following function calls are used to control the maximum brightness of the breathing effect.
* `breathing_intensity_set(value)` - Set the brightness of the breathing effect when it is at its max value.
* `breathing_intensity_default()` - Reset the brightness of the breathing effect to the default value based on the current backlight intensity.
The following function calls are used to control the cycling speed of the breathing effect.
* `breathing_speed_set(value)` - Set the speed of the breathing effect - how fast it cycles.
* `breathing_speed_inc(value)` - Increase the speed of the breathing effect by a fixed value.
* `breathing_speed_dec(value)` - Decrease the speed of the breathing effect by a fixed value.
* `breathing_speed_default()` - Reset the speed of the breathing effect to the default value.
The following example shows how to enable the backlight breathing effect when the FUNCTION layer macro button is pressed:
```
case MACRO_FUNCTION:
if (record->event.pressed)
{
breathing_speed_set(3);
breathing_enable();
layer_on(LAYER_FUNCTION);
}
else
{
breathing_speed_set(1);
breathing_self_disable();
layer_off(LAYER_FUNCTION);
}
break;
```
The following example shows how to pulse the backlight on-off-on when the RAISED layer macro button is pressed:
```
case MACRO_RAISED:
if (record->event.pressed)
{
layer_on(LAYER_RAISED);
breathing_speed_set(2);
breathing_pulse();
update_tri_layer(LAYER_LOWER, LAYER_RAISED, LAYER_ADJUST);
}
else
{
layer_off(LAYER_RAISED);
update_tri_layer(LAYER_LOWER, LAYER_RAISED, LAYER_ADJUST);
}
break;
```

@ -131,7 +131,7 @@ This consumes about 5390 bytes.
`KEY_LOCK_ENABLE` `KEY_LOCK_ENABLE`
This enables [key lock](feature_key_lock.md). This consumes an additional 260 bytes. This enables [key lock](key_lock.md). This consumes an additional 260 bytes.
## Customizing Makefile options on a per-keymap basis ## Customizing Makefile options on a per-keymap basis

@ -36,7 +36,7 @@ An alternative keyboard layout developed by Dr. August Dvorak in the 1930's. A s
## Dynamic Macro ## Dynamic Macro
A macro which has been recorded on the keyboard and which will be lost when the keyboard is unplugged or the computer rebooted. A macro which has been recorded on the keyboard and which will be lost when the keyboard is unplugged or the computer rebooted.
* [Dynamic Macro Documentation](feature_dynamic_macros.md) * [Dynamic Macro Documentation](dynamic_macros.html)
## Eclipse ## Eclipse
An IDE that is popular with many C developers. An IDE that is popular with many C developers.
@ -93,7 +93,7 @@ A wiring pattern of columns and rows that enables the MCU to detect keypresses w
## Macro ## Macro
A feature that lets you send muiltple keypress events (hid reports) after having pressed only a single key. A feature that lets you send muiltple keypress events (hid reports) after having pressed only a single key.
* [Macro Documentation](feature_macros.md) * [Macro Documentation](macros.html)
## MCU ## MCU
Microcontrol Unit, the processor that powers your keyboard. Microcontrol Unit, the processor that powers your keyboard.
@ -104,7 +104,7 @@ A key that is held down while typing another key to modify the action of that ke
## Mousekeys ## Mousekeys
A feature that lets you control your mouse cursor and click from your keyboard. A feature that lets you control your mouse cursor and click from your keyboard.
* [Mousekeys Documentation](feature_mouse_keys.html) * [Mousekeys Documentation](mouse_keys.html)
## N-Key Rollover (NKRO) ## N-Key Rollover (NKRO)
A term that applies to keyboards that are capable of reporting any number of key-presses at once. A term that applies to keyboards that are capable of reporting any number of key-presses at once.
@ -133,7 +133,7 @@ A 1 byte number that is sent as part of a HID report over USB that represents a
## Space Cadet Shift ## Space Cadet Shift
A special set of shift keys which allow you to type various types of braces by tapping the left or right shift one or more times. A special set of shift keys which allow you to type various types of braces by tapping the left or right shift one or more times.
* [Space Cadet Shift Documentation](feature_space_cadet.html) * [Space Cadet Shift Documentation](space_cadet_shift.html)
## Tap ## Tap
Pressing and releasing a key. In some situations you will need to distinguish between a key down and a key up event, and Tap always refers to both at once. Pressing and releasing a key. In some situations you will need to distinguish between a key down and a key up event, and Tap always refers to both at once.
@ -141,7 +141,7 @@ Pressing and releasing a key. In some situations you will need to distinguish be
## Tap Dance ## Tap Dance
A feature that lets you assign muiltple keycodes to the same key based on how many times you press it. A feature that lets you assign muiltple keycodes to the same key based on how many times you press it.
* [Tap Dance Documentation](feature_tap_dance.md) * [Tap Dance Documentation](tap_dance.md)
## Teensy ## Teensy
A low-cost AVR development board that is commonly used for hand-wired builds. A teensy is often chosen despite costing a few dollors more due to its halfkay bootloader, which makes flashing very simple. A low-cost AVR development board that is commonly used for hand-wired builds. A teensy is often chosen despite costing a few dollors more due to its halfkay bootloader, which makes flashing very simple.
@ -152,7 +152,7 @@ A generic term for LEDs that light the underside of the board. These LED's typic
## Unicode ## Unicode
In the larger computer world Unicode is a set of encoding schemes for representing characters in any language. As it relates to QMK it means using various OS schemes to send unicode codepoints instead of scancodes. In the larger computer world Unicode is a set of encoding schemes for representing characters in any language. As it relates to QMK it means using various OS schemes to send unicode codepoints instead of scancodes.
* [Unicode Documentation](feature_unicode.md) * [Unicode Documentation](unicode.md)
## Unit Testing ## Unit Testing
A framework for running automated tests against QMK. Unit testing helps us be confident that our changes do not break anything. A framework for running automated tests against QMK. Unit testing helps us be confident that our changes do not break anything.

@ -1,8 +0,0 @@
# Hardware
QMK runs on a variety of hardware. If your processor can be targetted by [LUFA](http://www.fourwalledcubicle.com/LUFA.php) or [ChibiOS](http://www.chibios.com) you can probably get QMK running on it. This section explores getting QMK running on, and communicating with, hardware of all kinds.
* [Keyboard Guidelines](hardware_keyboard_guidelines.md)
* [AVR Processors](hardware_avr.md)
* ARM Processors (TBD)
* [Drivers](hardware_drivers.md)

@ -1,157 +0,0 @@
# Keyboards With AVR Processors
This page describes the support for for AVR processors in QMK. AVR processors include the atmega32u4, atmega32u2, at90usb1286, and other processors from Atmel Corporation. AVR processors are 8-bit MCU's that are designed to be easy to work with. The most common AVR processors in keyboards have on-board USB and plenty of GPIO for supporting large keyboard matrices. They are the most popular MCU for use in keyboards today.
If you have not yet you should read the [Keyboard Guidelines](hardware_keyboard_guidelines.md) to get a sense of how keyboards fit into QMK.
## Adding Your AVR Keyboard to QMK
QMK has a number of features to simplify working with AVR keyboards. For most keyboards you don't have to write a single line of code. To get started run the `util/new_project.sh` script:
```
$ util/new_project.sh my_awesome_keyboard
######################################################
# /keyboards/my_awesome_keyboard project created. To start
# working on things, cd into keyboards/my_awesome_keyboard
######################################################
```
This will create all the files needed to support your new keyboard, and populate the settings with default values. Now you just need to customize it for your keyboard.
## `readme.md`
This is where you'll describe your keyboard. Please follow the [Keyboard Readme Template](documentation_templates.md#keyboard-readmemd-template) when writing your `readme.md`. You're encouraged to place an image at the top of your `readme.md`, please use an external service such as [Imgur](http://imgur.com) to host the images.
## `<keyboard>.c`
This is where all the custom logic for your keyboard goes. Many keyboards do not need to put anything at all in here. You can learn more about writing custom logic in [Custom Quantum Functions](custom_quantum_functions.md).
## `<keyboard>.h`
This is the file you define your [Layout Macro(s)](feature_layouts.md) in. At minumum you should have a `#define LAYOUT` for your keyboard that looks something like this:
```
#define LAYOUT( \
k00, k01, k02, \
k10, k11 \
) { \
{ k00, k01, k02 }, \
{ k10, KC_NO, k11 }, \
}
```
The first half of the `LAYOUT` pre-processor macro defines the physical arrangement of keys. The second half of the macro defines the matrix the switches are connected to. This allows you to have a physical arrangement of keys that differs from the wiring matrix.
Each of the `k__` variables needs to be unique, and typically they follow the format `k<row><col>`.
The physical matrix (the second half) must have a number of rows equalling `MATRIX_ROWS`, and each row must have exactly `MATRIX_COLS` elements in it. If you do not have this many physical keys you can use `KC_NO` to fill in the blank spots.
## `config.h`
The `config.h` file is where you configure the hardware and feature set for your keyboard. There are a lot of options that can be placed in that file, too many to list there. For a complete overview of available options see the [Config Options](config_options.md) page.
### Hardware Configuration
At the top of the `config.h` you'll find USB related settings. These control how your keyboard appears to the Operating System. If you don't have a good reason to change you should leave the `VENDOR_ID` as `0xFEED`. For the `PRODUCT_ID` you should pick a number that is not yet in use.
Do change the `MANUFACTURER`, `PRODUCT`, and `DESCRIPTION` lines to accurately reflect your keyboard.
```
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x6060
#define DEVICE_VER 0x0001
#define MANUFACTURER You
#define PRODUCT my_awesome_keyboard
#define DESCRIPTION A custom keyboard
```
{% hint style='info' %}
Note: On Windows and macOS the `MANUFACTURER`, `PRODUCT`, and `DESCRIPTION` fields will be displayed in the list of USB devices. On Linux these values will not be visible in `lsusb`, since Linux takes that information from the list published by the USB-IF.
{% endhint %}
### Keyboard Matrix Configuration
The next section of the `config.h` file deals with your keyboard's matrix. The first thing you should set is the matrix's size. This is usually, but not always, the same number of rows and columns as the physical key arrangement.
```
#define MATRIX_ROWS 2
#define MATRIX_COLS 3
```
Once you've defined the size of your matrix you need to define which pins on your MCU are connected to rows and columns. To do so simply specify the names of those pins:
```
#define MATRIX_ROW_PINS { D0, D5 }
#define MATRIX_COL_PINS { F1, F0, B0 }
#define UNUSED_PINS
```
The number of `MATRIX_ROW_PINS` entries must be the same as the number you assigned to `MATRIX_ROWS`, and likewise for `MATRIX_COL_PINS` and `MATRIX_COLS`. You do not have to specify `UNUSED_PINS`, but you can if you want to document what pins are open.
Finally, you can specify the direction your diodes point. This can be `COL2ROW`, `ROW2COL`, or `CUSTOM_MATRIX`.
```
#define DIODE_DIRECTION COL2ROW
```
### Backlight Configuration
By default QMK supports backlighting on pins `B5`, `B6`, and `B7`. If you are using one of those you can simply enable it here. For more details see the [Backlight Documentation](feature_backlight.md).
```
#define BACKLIGHT_PIN B7
#define BACKLIGHT_BREATHING
#define BACKLIGHT_LEVELS 3
```
{% hint style='info' %}
You can use backlighting on any pin you like, but you will have to do more work to support that. See the [Backlight Documentation](feature_backlight.md) for more details.
{% endhint %}
### Other Configuration Options
There are a lot of features that can be configured or tuned in `config.h`. You should see the [Config Options](config_options.md) page for more details.
## `rules.mk`
You use the `rules.mk` file to tell QMK what files to build and what features to enable. If you are building around an atmega32u4 you can largely leave these defaults alone. If you are using another MCU you may have to tweak some parameters.
### MCU Options
These options tell the build system what CPU to build for. Be very careful if you change any of these settings, you can render your keyboard inoperable.
```
MCU = atmega32u4
F_CPU = 16000000
ARCH = AVR8
F_USB = $(F_CPU)
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
```
### Bootloader Size
The bootloader is a special section of your MCU that allows you to upgrade the code stored on the MCU. Think of it like a Rescue Partition for your keyboard. If you are using a teensy 2.0, or a device like the Ergodox EZ that uses the teensy bootloader you should set this to `512`. Most other bootloaders should be set to `4096`, but `1024` and `2048` are other possible values you may encounter.
#### Teensy 2.0 Bootloader Example
```
OPT_DEFS += -DBOOTLOADER_SIZE=512
```
#### Teensy 2.0++ Bootloader Example
```
OPT_DEFS += -DBOOTLOADER_SIZE=1024
```
#### Atmel DFU Loader Example
```
OPT_DEFS += -DBOOTLOADER_SIZE=4096
```
### Build Options
There are a number of features that can be turned on or off in `rules.mk`. See the [Config Options](config_options.md#feature-options) page for a detailed list and description.

@ -1,27 +0,0 @@
# QMK Hardware Drivers
QMK is used on a lot of different hardware. While support for the most common MCU's and matrix configurations is built-in there are a number of drivers that can be added to a keyboard to support additional hardware. Examples include mice and other pointing devices, i/o expanders for split keyboards, bluetooth modules, and LCD, OLED, and TFT screens.
<!-- FIXME: This should talk about how drivers are integrated into QMK and how you can add your own driver.
# Driver System Overview
-->
# Available Drivers
## ProMicro (AVR only)
Support for addressing pins on the ProMicro by their Arduino name rather than their AVR name. This needs to be better documented, if you are trying to do this and reading the code doesn't help please [open an issue](https://github.com/qmk/qmk_firmware/issues/new) and we can help you through the process.
## SSD1306 (AVR only)
Support for SSD1306 based OLED displays. This needs to be better documented, if you are trying to do this and reading the code doesn't help please [open an issue](https://github.com/qmk/qmk_firmware/issues/new) and we can help you through the process.
## uGFX
You can make use of uGFX within QMK to drive character and graphic LCD's, LED arrays, OLED, TFT, and other display technologies. This needs to be better documented, if you are trying to do this and reading the code doesn't help please [open an issue](https://github.com/qmk/qmk_firmware/issues/new) and we can help you through the process.
## WS2812 (AVR only)
Support for WS2811/WS2812{a,b,c} LED's. For more information see the [RGB Light](feature_rgblight.md) page.

@ -187,22 +187,22 @@ When defining a [keymap](keymap.md) each key needs a valid key definition. This
|`KC_KP_EQUAL_AS400`||Keypad Equal Sign| |`KC_KP_EQUAL_AS400`||Keypad Equal Sign|
|`KC_NO`||Ignore this key. (NOOP) | |`KC_NO`||Ignore this key. (NOOP) |
|`KC_TRNS`||Make this key transparent to find the key on a lower layer.| |`KC_TRNS`||Make this key transparent to find the key on a lower layer.|
|[`KC_MS_UP`](feature_mouse_keys.md)|`KC_MS_U`|Mouse Cursor Up| |[`KC_MS_UP`](mouse_keys.md)|`KC_MS_U`|Mouse Cursor Up|
|[`KC_MS_DOWN`](feature_mouse_keys.md)|`KC_MS_D`|Mouse Cursor Down| |[`KC_MS_DOWN`](mouse_keys.md)|`KC_MS_D`|Mouse Cursor Down|
|[`KC_MS_LEFT`](feature_mouse_keys.md)|`KC_MS_L`|Mouse Cursor Left| |[`KC_MS_LEFT`](mouse_keys.md)|`KC_MS_L`|Mouse Cursor Left|
|[`KC_MS_RIGHT`](feature_mouse_keys.md)|`KC_MS_R`|Mouse Cursor Right| |[`KC_MS_RIGHT`](mouse_keys.md)|`KC_MS_R`|Mouse Cursor Right|
|[`KC_MS_BTN1`](feature_mouse_keys.md)|`KC_BTN1`|Mouse Button 1| |[`KC_MS_BTN1`](mouse_keys.md)|`KC_BTN1`|Mouse Button 1|
|[`KC_MS_BTN2`](feature_mouse_keys.md)|`KC_BTN2`|Mouse Button 2| |[`KC_MS_BTN2`](mouse_keys.md)|`KC_BTN2`|Mouse Button 2|
|[`KC_MS_BTN3`](feature_mouse_keys.md)|`KC_BTN3`|Mouse Button 3| |[`KC_MS_BTN3`](mouse_keys.md)|`KC_BTN3`|Mouse Button 3|
|[`KC_MS_BTN4`](feature_mouse_keys.md)|`KC_BTN4`|Mouse Button 4| |[`KC_MS_BTN4`](mouse_keys.md)|`KC_BTN4`|Mouse Button 4|
|[`KC_MS_BTN5`](feature_mouse_keys.md)|`KC_BTN5`|Mouse Button 5| |[`KC_MS_BTN5`](mouse_keys.md)|`KC_BTN5`|Mouse Button 5|
|[`KC_MS_WH_UP`](feature_mouse_keys.md)|`KC_WH_U`|Mouse Wheel Up| |[`KC_MS_WH_UP`](mouse_keys.md)|`KC_WH_U`|Mouse Wheel Up|
|[`KC_MS_WH_DOWN`](feature_mouse_keys.md)|`KC_WH_D`|Mouse Wheel Down| |[`KC_MS_WH_DOWN`](mouse_keys.md)|`KC_WH_D`|Mouse Wheel Down|
|[`KC_MS_WH_LEFT`](feature_mouse_keys.md)|`KC_WH_L`|Mouse Wheel Left| |[`KC_MS_WH_LEFT`](mouse_keys.md)|`KC_WH_L`|Mouse Wheel Left|
|[`KC_MS_WH_RIGHT`](feature_mouse_keys.md)|`KC_WH_R`|Mouse Wheel Right| |[`KC_MS_WH_RIGHT`](mouse_keys.md)|`KC_WH_R`|Mouse Wheel Right|
|[`KC_MS_ACCEL0`](feature_mouse_keys.md)|`KC_ACL0`|Mouse Acceleration 0| |[`KC_MS_ACCEL0`](mouse_keys.md)|`KC_ACL0`|Mouse Acceleration 0|
|[`KC_MS_ACCEL1`](feature_mouse_keys.md)|`KC_ACL1`|Mouse Acceleration 1| |[`KC_MS_ACCEL1`](mouse_keys.md)|`KC_ACL1`|Mouse Acceleration 1|
|[`KC_MS_ACCEL2`](feature_mouse_keys.md)|`KC_ACL2`|Mouse Acceleration 2| |[`KC_MS_ACCEL2`](mouse_keys.md)|`KC_ACL2`|Mouse Acceleration 2|
|[`RESET`](quantum_keycodes.md#qmk-keycodes)||Put the keyboard into DFU mode for flashing| |[`RESET`](quantum_keycodes.md#qmk-keycodes)||Put the keyboard into DFU mode for flashing|
|[`DEBUG`](quantum_keycodes.md#qmk-keycodes)||Toggles debug mode| |[`DEBUG`](quantum_keycodes.md#qmk-keycodes)||Toggles debug mode|
|[`KC_GESC`](quantum_keycodes.md#qmk-keycodes)|`GRAVE_ESC`|Acts as escape when pressed normally but when pressed with Shift or GUI will send a `~`| |[`KC_GESC`](quantum_keycodes.md#qmk-keycodes)|`GRAVE_ESC`|Acts as escape when pressed normally but when pressed with Shift or GUI will send a `~`|
@ -311,5 +311,5 @@ When defining a [keymap](keymap.md) each key needs a valid key definition. This
|[`TT(layer)`](feature_common_shortcuts.md#switching-and-toggling-layers)||tap toggle? idk FIXME`| |[`TT(layer)`](feature_common_shortcuts.md#switching-and-toggling-layers)||tap toggle? idk FIXME`|
|[`OSM(mod)`](quantum_keycodes.md#one-shot-keys)||hold mod for one keypress| |[`OSM(mod)`](quantum_keycodes.md#one-shot-keys)||hold mod for one keypress|
|[`OSL(layer)`](quantum_keycodes.md#one-shot-keys)||switch to layer for one keypress| |[`OSL(layer)`](quantum_keycodes.md#one-shot-keys)||switch to layer for one keypress|
|[`UNICODE(n)`](feature_unicode.md)|[`UC(n)`](feature_unicode.md)|if `UNICODE_ENABLE`, this will send characters up to `0x7FFF`| |[`UNICODE(n)`](unicode.md)|[`UC(n)`](unicode.md)|if `UNICODE_ENABLE`, this will send characters up to `0x7FFF`|
|[`X(n)`](feature_unicode.md)||if `UNICODEMAP_ENABLE`, also sends unicode via a different method| |[`X(n)`](unicode.md)||if `UNICODEMAP_ENABLE`, also sends unicode via a different method|

@ -79,7 +79,7 @@ Key with `KC_TRANS` (`KC_TRNS` and `_______` are the alias) doesn't has its own
## Anatomy Of A `keymap.c` ## Anatomy Of A `keymap.c`
For this example we will walk through the [default Clueboard 66% keymap](https://github.com/qmk/qmk_firmware/blob/master/keyboards/clueboard_66/keymaps/default/keymap.c). You'll find it helpful to open that file in another browser window so you can look at everything in context. For this example we will walk through the [default Clueboard keymap](https://github.com/qmk/qmk_firmware/blob/master/keyboards/clueboard/keymaps/default/keymap.c). You'll find it helpful to open that file in another browser window so you can look at everything in context.
There are 3 main sections of a `keymap.c` file you'll want to concern yourself with: There are 3 main sections of a `keymap.c` file you'll want to concern yourself with:

@ -0,0 +1,63 @@
# Porting your keyboard to QMK
This page describes the technical details of porting an existing keyboard to QMK. If you're looking to add your keyboard to QMK, please [look through these guidelines](adding_a_keyboard_to_qmk.md)!
If your keyboard is running an Atmega chip (atmega32u4 and others), it's pretty easy to get things setup for compiling your own firmware to flash onto your board. There is a `/util/new_project.sh <keyboard>` script to help get you started - you can simply pass your keyboard's name into the script, and all of the necessary files will be created. The components of each are described below.
## `/keyboards/<keyboard>/config.h`
The `USB Device descriptor parameter` block contains parameters are used to uniquely identify your keyboard, but they don't really matter to the machine.
Your `MATRIX_ROWS` and `MATRIX_COLS` are the numbers of rows and cols in your keyboard matrix - this may be different than the number of actual rows and columns on your keyboard. There are some tricks you can pull to increase the number of keys in a given matrix, but most keyboards are pretty straight-forward.
The `MATRIX_ROW_PINS` and `MATRIX_COL_PINS` are the pins your MCU uses on each row/column. Your schematic (if you have one) will have this information on it, and the values will vary depending on your setup. This is one of the most important things to double-check in getting your keyboard setup correctly.
For the `DIODE_DIRECTION`, most hand-wiring guides will instruct you to wire the diodes in the `COL2ROW` position, but it's possible that they are in the other - people coming from EasyAVR often use `ROW2COL`. Nothing will function if this is incorrect.
`BACKLIGHT_PIN` is the pin that your PWM-controlled backlight (if one exists) is hooked-up to. Currently only B5, B6, and B7 are supported.
`BACKLIGHT_BREATHING` is a fancier backlight feature that adds breathing/pulsing/fading effects to the backlight. It uses the same timer as the normal backlight. These breathing effects must be called by code in your keymap.
`BACKLIGHT_LEVELS` is how many levels exist for your backlight - max is 15, and they are computed automatically from this number.
## `/keyboards/<keyboard>/rules.mk`
The values at the top likely won't need to be changed, since most boards use the `atmega32u4` chip. The `BOOTLOADER_SIZE` will need to be adjusted based on your MCU type. It's defaulted to the Teensy, since that's the most common controller. Below is quoted from the `Makefile`.
```
# Boot Section Size in *bytes*
# Teensy halfKay 512
# Teensy++ halfKay 1024
# Atmel DFU loader 4096
# LUFA bootloader 4096
# USBaspLoader 2048
OPT_DEFS += -DBOOTLOADER_SIZE=512
```
At the bottom of the file, you'll find lots of features to turn on and off - all of these options should be set with `?=` to allow for the keymap overrides. `?=` only assigns if the variable was previously undefined. For the full documenation of these features, see the [Makefile options](getting_started_make_guide.md#makefile-options).
## `/keyboards/<keyboard>/readme.md`
This is where you'll describe your keyboard - please write as much as you can about it! Talking about default functionality/features is useful here. Feel free to link to external pages/sites if necessary. Images can be included here as well, as long as they're hosted elsewhere (imgur).
## `/keyboards/<keyboard>/<keyboard>.c`
This is where all of the custom logic for your keyboard goes - you may not need to put anything in this file, since a lot of things are configured automatically. All of the `*_kb()` functions are defined here. If you modify them, remember to keep the calls to `*_user()`, or things in the keymaps might not work. You can read more about the functions [here](custom_quantum_functions.md).
## `/keyboards/<keyboard>/<keyboard>.h`
Here is where you can (optionally) define your `KEYMAP` function to remap your matrix into a more readable format. With ortholinear boards, this isn't always necessary, but it can help to accomodate the dead spots on your matrix, where there are keys that take up more than one space (2u, staggering, 6.25u, etc). The example shows the difference between the physical keys, and the matrix design:
```
#define KEYMAP( \
k00, k01, k02, \
k10, k11 \
) \
{ \
{ k00, k01, k02 }, \
{ k10, KC_NO, k11 }, \
}
```
Each of the `kxx` variables needs to be unique, and usually follows the format `k<row><col>`. You can place `KC_NO` where your dead keys are in your matrix.

@ -16,7 +16,7 @@ On this page we have documented keycodes between `0x00FF` and `0xFFFF` which are
|`KC_LSPO`|Left shift when held, open paranthesis when tapped| |`KC_LSPO`|Left shift when held, open paranthesis when tapped|
|`KC_RSPC`|Right shift when held, close paranthesis when tapped| |`KC_RSPC`|Right shift when held, close paranthesis when tapped|
|`KC_LEAD`|The [leader key](feature_leader_key.md)| |`KC_LEAD`|The [leader key](feature_leader_key.md)|
|`KC_LOCK`|The [lock key](feature_key_lock.md)| |`KC_LOCK`|The [lock key](key_lock.md)|
|`FUNC(n)`/`F(n)`|Call `fn_action(n)` (deprecated)| |`FUNC(n)`/`F(n)`|Call `fn_action(n)` (deprecated)|
|`M(n)`|to call macro n| |`M(n)`|to call macro n|
|`MACROTAP(n)`|to macro-tap n idk FIXME| |`MACROTAP(n)`|to macro-tap n idk FIXME|

@ -1,44 +1,12 @@
{ {
"redirects": [ "redirects": [
{
"from": "adding_a_keyboard_to_qmk.html",
"to": "hardware_keyboard_guidelines.html"
},
{ {
"from": "build_environment_setup.html", "from": "build_environment_setup.html",
"to": "getting_started_build_tools.html" "to": "getting_started_build_tools.html"
}, },
{
"from": "dynamic_macros.html",
"to": "feature_dynamic_macros.html"
},
{
"from": "feature_common_shortcuts.html",
"to": "feature_advanced_keycodes.html"
},
{
"from": "key_lock.html",
"to": "feature_key_lock.html"
},
{ {
"from": "make_instructions.html", "from": "make_instructions.html",
"to": "getting_started_make_guide.html" "to": "getting_started_make_guide.html"
},
{
"from": "porting_your_keyboard_to_qmk.html",
"to": "hardware_avr.html"
},
{
"from": "space_cadet_shift.html",
"to": "feature_space_cadet.html"
},
{
"from": "tap_dance.html",
"to": "feature_tap_dance.html"
},
{
"from": "unicode.html",
"to": "feature_unicode.html"
} }
] ]
} }

@ -63,23 +63,20 @@ qk_tap_dance_action_t tap_dance_actions[] = {
TD(TD_ESC_CAPS) TD(TD_ESC_CAPS)
``` ```
## Complex Examples ## Complex Example
This section details several complex tap dance examples. Here's a more complex example involving custom actions:
All the enums used in the examples are declared like this:
```c ```c
// Enums defined for all examples:
enum { enum {
CT_SE = 0, CT_SE = 0,
CT_CLN, CT_CLN,
CT_EGG, CT_EGG,
CT_FLSH, CT_FLSH,
X_TAP_DANCE
}; };
```
### Example 1: Send `:` on single tap, `;` on double tap /* Have the above three on the keymap, TD(CT_SE), etc... */
```c
void dance_cln_finished (qk_tap_dance_state_t *state, void *user_data) { void dance_cln_finished (qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1) { if (state->count == 1) {
register_code (KC_RSFT); register_code (KC_RSFT);
@ -98,13 +95,6 @@ void dance_cln_reset (qk_tap_dance_state_t *state, void *user_data) {
} }
} }
//All tap dance functions would go here. Only showing this one.
qk_tap_dance_action_t tap_dance_actions[] = {
[CT_CLN] = ACTION_TAP_DANCE_FN_ADVANCED (NULL, dance_cln_finished, dance_cln_reset)
};
```
### Example 2: Send "Safety Dance!" after 100 taps
```c
void dance_egg (qk_tap_dance_state_t *state, void *user_data) { void dance_egg (qk_tap_dance_state_t *state, void *user_data) {
if (state->count >= 100) { if (state->count >= 100) {
SEND_STRING ("Safety dance!"); SEND_STRING ("Safety dance!");
@ -112,14 +102,6 @@ void dance_egg (qk_tap_dance_state_t *state, void *user_data) {
} }
} }
qk_tap_dance_action_t tap_dance_actions[] = {
[CT_EGG] = ACTION_TAP_DANCE_FN (dance_egg)
};
```
### Example 3: Turn LED lights on then off, one at a time
```c
// on each tap, light up one led, from right to left // on each tap, light up one led, from right to left
// on the forth tap, turn them off from right to left // on the forth tap, turn them off from right to left
void dance_flsh_each(qk_tap_dance_state_t *state, void *user_data) { void dance_flsh_each(qk_tap_dance_state_t *state, void *user_data) {
@ -159,7 +141,6 @@ void dance_flsh_reset(qk_tap_dance_state_t *state, void *user_data) {
ergodox_right_led_3_off(); ergodox_right_led_3_off();
} }
//All tap dances now put together. Example 3 is "CT_FLASH"
qk_tap_dance_action_t tap_dance_actions[] = { qk_tap_dance_action_t tap_dance_actions[] = {
[CT_SE] = ACTION_TAP_DANCE_DOUBLE (KC_SPC, KC_ENT) [CT_SE] = ACTION_TAP_DANCE_DOUBLE (KC_SPC, KC_ENT)
,[CT_CLN] = ACTION_TAP_DANCE_FN_ADVANCED (NULL, dance_cln_finished, dance_cln_reset) ,[CT_CLN] = ACTION_TAP_DANCE_FN_ADVANCED (NULL, dance_cln_finished, dance_cln_reset)
@ -167,84 +148,3 @@ qk_tap_dance_action_t tap_dance_actions[] = {
,[CT_FLSH] = ACTION_TAP_DANCE_FN_ADVANCED (dance_flsh_each, dance_flsh_finished, dance_flsh_reset) ,[CT_FLSH] = ACTION_TAP_DANCE_FN_ADVANCED (dance_flsh_each, dance_flsh_finished, dance_flsh_reset)
}; };
``` ```
### Example 4: 'Quad Function Tap-Dance'
By [DanielGGordon](https://github.com/danielggordon)
Allow one key to have 4 (or more) functions, depending on number of presses, and if the key is held or tapped.
Below is a specific example:
* Tap = Send `x`
* Hold = Send `Control`
* Double Tap = Send `Escape`
* Double Tap and Hold = Send `Alt`
The following example can be easily expanded to more than 4 quite easily:
```c
//**************** Definitions needed for quad function to work *********************//
//Enums used to clearly convey the state of the tap dance
enum {
SINGLE_TAP = 1,
SINGLE_HOLD = 2,
DOUBLE_TAP = 3,
DOUBLE_HOLD = 4,
DOUBLE_SINGLE_TAP = 5 //send SINGLE_TAP twice - NOT DOUBLE_TAP
// Add more enums here if you want for triple, quadruple, etc.
};
typedef struct {
bool is_press_action;
int state;
} tap;
int cur_dance (qk_tap_dance_state_t *state) {
if (state->count == 1) {
//If count = 1, and it has been interrupted - it doesn't matter if it is pressed or not: Send SINGLE_TAP
if (state->interrupted || state->!pressed) return SINGLE_TAP;
else return SINGLE_HOLD;
}
//If count = 2, and it has been interrupted - assume that user is trying to type the letter associated
//with single tap. In example below, that means to send `xx` instead of `Escape`.
else if (state->count = 2) {
if (state->interrupted) return DOUBLE_SINGLE_TAP;
else if (state->pressed) return DOUBLE_HOLD;
else return DOUBLE_TAP;
}
else return 6; //magic number. At some point this method will expand to work for more presses
}
//**************** Definitions needed for quad function to work *********************//
//instanalize an instance of 'tap' for the 'x' tap dance.
static tap xtap_state = {
.is_press_action = true,
.state = 0
};
void x_finished (qk_tap_dance_state_t *state, void *user_data) {
xtap_state.state = cur_dance(state);
switch (xtap_state.state) {
case SINGLE_TAP: register_code(KC_X); break;
case SINGLE_HOLD: register_code(KC_LCTRL); break;
case DOUBLE_TAP: register_code(KC_ESC); break;
case DOUBLE_HOLD: register_code(KC_LALT); break;
case DOUBLE_SINGLE_TAP: register_code(KC_X); unregister_code(KC_X); register_code(KC_X);
//Last case is for fast typing. Assuming your key is `f`:
//For example, when typing the word `buffer`, and you want to make sure that you send `ff` and not `Esc`.
//In order to type `ff` when typing fast, the next character will have to be hit within the `TAPPING_TERM`, which by default is 200ms.
}
}
void x_reset (qk_tap_dance_state_t *state, void *user_data) {
switch (xtap_state.state) {
case SINGLE_TAP: unregister_code(KC_X); break;
case SINGLE_HOLD: unregister_code(KC_LCTRL); break;
case DOUBLE_TAP: unregister_code(KC_ESC); break;
case DOUBLE_HOLD: unregister_code(KC_LALT);
case DOUBLE_SINGLE_TAP: unregister_code(KC_X);
}
xtap_state.state = 0;
}
```
And then simply add this to your list of tap dance functions:
`[X_TAP_DANCE] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, x_finished, x_reset)`

@ -1,5 +1,7 @@
// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
// this is the style you want to emulate.
#include "amj40.h" #include "amj40.h"

@ -1,59 +0,0 @@
#include "amj60.h"
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _DEF 0
#define _SPC 1
// dual-role shortcuts
#define SPACEDUAL LT(_SPC, KC_SPACE)
// increase readability
#define _______ KC_TRNS
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap _DEF: Default Layer
* ,-----------------------------------------------------------.
* |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| \ | ~ |
* |-----------------------------------------------------------|
* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| bspc|
* |-----------------------------------------------------------|
* |Caps | A| S| D| F| G| H| J| K| L| ;| '| Return |
* |-----------------------------------------------------------|
* |Sft | Fn0| Z| X| C| V| B| N| M| ,| .| /| Sft |Fn2|
* |-----------------------------------------------------------|
* |Ctrl|Win |Alt | Space/Fn0 |Alt |Win |Menu|RCtl|
* `-----------------------------------------------------------'
*/
[_DEF] = KEYMAP_MAX(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_GRV, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSPC, \
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, \
KC_LSFT, F(0), KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, F(1), \
KC_LCTL, KC_LALT, KC_LGUI, SPACEDUAL, KC_RGUI, KC_RALT, KC_RCTL, F(2)),
/* Keymap 1: F-and-vim Layer, modified with Space (by holding space)
* ,-----------------------------------------------------------.
* |PrSc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12| | |
* |-----------------------------------------------------------|
* | |Paus| Up| [ | ] | | | | ( | ) | | | | Del |
* |-----------------------------------------------------------|
* | |Lft|Dwn|Rgt| | |Left|Down|Right|Up| | | PLAY |
* |-----------------------------------------------------------|
* | | | | | < | > | |M0 | | | | | Vol+ | |
* |-----------------------------------------------------------|
* | | | | |Alt |Prev|Vol-|Next|
* `-----------------------------------------------------------'
*/
[_SPC] = KEYMAP_MAX(
KC_PSCR, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, \
_______, KC_PAUS, KC_UP, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL, \
_______, KC_LEFT, KC_DOWN, KC_RIGHT, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______, KC_MPLY, \
_______, _______, _______, _______, _______, _______, KC_SPACE, M(0), _______, _______, _______, _______, KC_VOLU, _______, \
_______, _______, _______, _______, _______, KC_MPRV, KC_VOLD, KC_MNXT),
};

@ -1,3 +1,5 @@
// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
// this is the style you want to emulate.
#include "amj60.h" #include "amj60.h"

@ -1,3 +1,5 @@
// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
// this is the style you want to emulate.
#include "amj60.h" #include "amj60.h"

@ -1 +0,0 @@
#include "66.h"

@ -1,3 +0,0 @@
# The default keymap for cluecard
Note that this keymap has audio enabled, so the RGB mode button does not go through the different effects. So the LEDs will still show a static light, that is configurable with the hue, staturation and brightness buttons. You can of course also turn them on and off with the on/off button.

@ -1,13 +0,0 @@
# Clueboard
![Clueboard Logo](https://static1.squarespace.com/static/55c13bdee4b099be5dcb82eb/t/59c9703318b27d1ab34f40df/1508257572555/)
Clueboard makes fully customizable custom keyboards in a variety of formfactors. Inside this directory you'll find support for the entire line of Clueboard products.
* Maintainer: [Zach White](https://github.com/skullydazed)
* Hardware Supported:
* [`17`](17/): Clueboard "Cluepad" PCB
* [`60`](60/): Clueboard 60% PCB
* [`66`](66/): Clueboard 66% PCB
* [`card`](card/): Special Cluecard PCB
* Hardware Availability: [clueboard.co](https://clueboard.co/)

@ -1,4 +1,4 @@
#include "17.h" #include "clueboard_17.h"
int pwm_level; int pwm_level;

@ -1,4 +1,4 @@
#include "17.h" #include "clueboard_17.h"
#include "backlight.h" #include "backlight.h"

@ -1,16 +1,15 @@
# Clueboard 17% (Formerly Cluepad) # Cluepad
![Clueboard 17%](https://static1.squarespace.com/static/55c13bdee4b099be5dcb82eb/5842fbdce3df28eae5ec557e/5844fb2cb8a79bbdfd63bad1/1498501250178/IMGP3931.jpg?format=750w) ![Cluepad](https://static1.squarespace.com/static/55c13bdee4b099be5dcb82eb/5842fbdce3df28eae5ec557e/5844fb2cb8a79bbdfd63bad1/1498501250178/IMGP3931.jpg?format=750w)
A basic 17 key numpad PCB. A basic 17 key numpad PCB.
* Keyboard Maintainer: [Zach White](https://github.com/skullydazed) * Keyboard Maintainer: [Zach White](https://github.com/skullydazed)
* Hardware Supported: * Hardware Supported: Cluepad PCB 1.0
* Cluepad PCB 1.0
* Hardware Availability: [clueboard.co](https://clueboard.co/) * Hardware Availability: [clueboard.co](https://clueboard.co/)
Make example for this keyboard (after setting up your build environment): Make example for this keyboard (after setting up your build environment):
make clueboard/17:default make clueboard_17:default
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information. See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.

@ -13,7 +13,7 @@
* You should have received a copy of the GNU General Public License * You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>. * along with this program. If not, see <http://www.gnu.org/licenses/>.
*/ */
#include "60.h" #include "clueboard_60.h"
void matrix_init_kb(void) { void matrix_init_kb(void) {

@ -1,4 +1,4 @@
#include "60.h" #include "clueboard_60.h"
#define _______ KC_TRNS #define _______ KC_TRNS

@ -1,4 +1,4 @@
#include "60.h" #include "clueboard_60.h"
#define _______ KC_TRNS #define _______ KC_TRNS

@ -9,6 +9,6 @@ A fully customizable 60% keyboard.
Make example for this keyboard (after setting up your build environment): Make example for this keyboard (after setting up your build environment):
make clueboard/60:default make clueboard_60:default:dfu-util
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information. See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.

@ -0,0 +1 @@
#include "clueboard_66.h"

@ -15,8 +15,8 @@ You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>. along with this program. If not, see <http://www.gnu.org/licenses/>.
*/ */
#ifndef CLUEBOARD_66_CONFIG_H #ifndef CONFIG_H
#define CLUEBOARD_66_CONFIG_H #define CONFIG_H
#include "config_common.h" #include "config_common.h"

@ -1,4 +1,4 @@
#include "66.h" #include "clueboard_66.h"
// Helpful defines // Helpful defines
#define _______ KC_TRNS #define _______ KC_TRNS

@ -1,4 +1,4 @@
#include "66.h" #include "clueboard_66.h"
// Helpful defines // Helpful defines
#define _______ KC_TRNS #define _______ KC_TRNS

@ -1,4 +1,4 @@
#include "66.h" #include "clueboard_66.h"
// Helpful defines // Helpful defines
#define _______ KC_TRNS #define _______ KC_TRNS

@ -1,4 +1,4 @@
#include "66.h" #include "clueboard_66.h"
// Helpful defines // Helpful defines
#define _______ KC_TRNS #define _______ KC_TRNS

@ -1,4 +1,4 @@
#include "66.h" #include "clueboard_66.h"
// Helpful defines // Helpful defines
#define _______ KC_TRNS #define _______ KC_TRNS

@ -1,4 +1,4 @@
#include "66.h" #include "clueboard_66.h"
// Helpful defines // Helpful defines
#define _______ KC_TRNS #define _______ KC_TRNS

@ -1,4 +1,4 @@
#include "66.h" #include "clueboard_66.h"
// Helpful defines // Helpful defines
#define _______ KC_TRNS #define _______ KC_TRNS

@ -1,4 +1,4 @@
#include "66.h" #include "clueboard_66.h"
// Helpful defines // Helpful defines
#define _______ KC_TRNS #define _______ KC_TRNS

@ -1,4 +1,4 @@
#include "66.h" #include "clueboard_66.h"
// Helpful defines // Helpful defines
#define _______ KC_TRNS #define _______ KC_TRNS

@ -1,4 +1,4 @@
#include "66.h" #include "clueboard_66.h"
// Helpful defines // Helpful defines
#define _______ KC_TRNS #define _______ KC_TRNS

@ -1,4 +1,4 @@
#include "66.h" #include "clueboard_66.h"
// Helpful defines // Helpful defines
#define _______ KC_TRNS #define _______ KC_TRNS

@ -1,4 +1,4 @@
#include "66.h" #include "clueboard_66.h"
// Helpful defines // Helpful defines
#define _______ KC_TRNS #define _______ KC_TRNS

@ -1,4 +1,4 @@
#include "66.h" #include "clueboard_66.h"
// Each layer gets a name for readability, which is then used in the keymap matrix below. // Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name. // The underscores don't mean anything - you can have a layer called STUFF or any other name.

@ -1,4 +1,4 @@
#include "66.h" #include "clueboard_66.h"
#include "tetris_text.h" #include "tetris_text.h"
// Helpful defines // Helpful defines

@ -1,4 +1,4 @@
#include "66.h" #include "clueboard_66.h"
// Helpful defines // Helpful defines
#define _______ KC_TRNS #define _______ KC_TRNS

@ -1,4 +1,4 @@
#include "66.h" #include "clueboard_66.h"
// Helpful defines // Helpful defines
#define _______ KC_TRNS #define _______ KC_TRNS

@ -1,7 +1,7 @@
// Xyverz' keymap. // Xyverz' keymap.
// It's based on the default keymap, but Dvorak! // It's based on the default keymap, but Dvorak!
#include "66.h" #include "clueboard_66.h"
// Used for SHIFT_ESC // Used for SHIFT_ESC
#define MODS_CTRL_MASK (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT)) #define MODS_CTRL_MASK (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT))

@ -13,6 +13,6 @@ A fully customizable 66% keyboard.
Make example for this keyboard (after setting up your build environment): Make example for this keyboard (after setting up your build environment):
make clueboard/66:default make clueboard/rev3:default
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information. See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.

@ -1,5 +1,5 @@
#ifndef CLUEBOARD_66_REV1_CONFIG_H #ifndef REV2_CONFIG_H
#define CLUEBOARD_66_REV1_CONFIG_H #define REV2_CONFIG_H
#include "config_common.h" #include "config_common.h"

@ -1,7 +1,7 @@
#ifndef REV1_H #ifndef REV1_H
#define REV1_H #define REV1_H
#include "../66.h" #include "../clueboard_66.h"
/* Clueboard matrix layout /* Clueboard matrix layout
* ,-----------------------------------------------------------. ,---. * ,-----------------------------------------------------------. ,---.

@ -1,5 +1,5 @@
#ifndef CLUEBOARD_66_REV2_CONFIG_H #ifndef REV2_CONFIG_H
#define CLUEBOARD_66_REV2_CONFIG_H #define REV2_CONFIG_H
#include "config_common.h" #include "config_common.h"
@ -36,8 +36,6 @@
#define RGBLIGHT_VAL_STEP 17 #define RGBLIGHT_VAL_STEP 17
#define RGBLIGHT_ANIMATIONS #define RGBLIGHT_ANIMATIONS
#define RGBLIGHT_EFFECT_BREATHE_CENTER 1
#define RGBLIGHT_EFFECT_BREATHE_MAX 200
#define RGBLIGHT_EFFECT_CHRISTMAS_INTERVAL 666*2 #define RGBLIGHT_EFFECT_CHRISTMAS_INTERVAL 666*2
#define RGBLIGHT_EFFECT_CHRISTMAS_STEP 1 #define RGBLIGHT_EFFECT_CHRISTMAS_STEP 1
#define RGBLIGHT_EFFECT_KNIGHT_LENGTH 3 // How many LEDs wide to light up #define RGBLIGHT_EFFECT_KNIGHT_LENGTH 3 // How many LEDs wide to light up

@ -1,7 +1,7 @@
#ifndef REV2_H #ifndef REV2_H
#define REV2_H #define REV2_H
#include "66.h" #include "clueboard_66.h"
/* Clueboard matrix layout /* Clueboard matrix layout
* ,-----------------------------------------------------------. ,---. * ,-----------------------------------------------------------. ,---.

@ -1,5 +1,5 @@
#ifndef CLUEBOARD_66_REV3_CONFIG_H #ifndef REV3_CONFIG_H
#define CLUEBOARD_66_REV3_CONFIG_H #define REV3_CONFIG_H
#include "config_common.h" #include "config_common.h"
@ -36,8 +36,6 @@
#define RGBLIGHT_VAL_STEP 17 #define RGBLIGHT_VAL_STEP 17
#define RGBLIGHT_ANIMATIONS #define RGBLIGHT_ANIMATIONS
#define RGBLIGHT_EFFECT_BREATHE_CENTER 1
#define RGBLIGHT_EFFECT_BREATHE_MAX 200
#define RGBLIGHT_EFFECT_CHRISTMAS_INTERVAL 666*2 #define RGBLIGHT_EFFECT_CHRISTMAS_INTERVAL 666*2
#define RGBLIGHT_EFFECT_CHRISTMAS_STEP 1 #define RGBLIGHT_EFFECT_CHRISTMAS_STEP 1
#define RGBLIGHT_EFFECT_KNIGHT_LENGTH 3 // How many LEDs wide to light up #define RGBLIGHT_EFFECT_KNIGHT_LENGTH 3 // How many LEDs wide to light up

@ -1,7 +1,7 @@
#ifndef REV3_H #ifndef REV3_H
#define REV3_H #define REV3_H
#include "66.h" #include "clueboard_66.h"
/* Clueboard matrix layout /* Clueboard matrix layout
* ,-----------------------------------------------------------. ,---. * ,-----------------------------------------------------------. ,---.

@ -1,4 +1,3 @@
DEFAULT_FOLDER = clueboard/66/rev2
MCU = atmega32u4 MCU = atmega32u4
F_CPU = 16000000 F_CPU = 16000000
ARCH = AVR8 ARCH = AVR8
@ -20,3 +19,5 @@ RGBLIGHT_ENABLE = yes # Enable keyboard underlight functionality
MIDI_ENABLE = no # MIDI controls MIDI_ENABLE = no # MIDI controls
UNICODE_ENABLE = no # Unicode UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
DEFAULT_FOLDER = clueboard_66/rev2

@ -1,4 +1,4 @@
#include "card.h" #include "cluecard.h"
#define BL_RED OCR1B #define BL_RED OCR1B
#define BL_GREEN OCR1A #define BL_GREEN OCR1A
#define BL_BLUE OCR1C #define BL_BLUE OCR1C

@ -1,4 +1,4 @@
#include "card.h" #include "cluecard.h"
#ifdef AUDIO_ENABLE #ifdef AUDIO_ENABLE
#include "audio.h" #include "audio.h"
#endif #endif

@ -0,0 +1,5 @@
# The default keymap for cluecard
Note that this keymap has audio enabled, so the RGB mode button does not go through the different effects.
So the LEDs will still show a static light, that is configurable with the hue, staturation and brightness
buttons. You can of course also turn them on and off with the on/off button.

@ -1,4 +1,4 @@
#include "card.h" #include "cluecard.h"
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = KEYMAP( [0] = KEYMAP(

@ -1,5 +1,7 @@
# RGB effect test keymap for cluecard # RGB effect test keymap for cluecard
This keymap is made for testing the RGB effects. Audio is disabled and the mode buttons goes through each effect. If you run HID-listen you will be able to see which effect is active. For a list of effects, check the `rgblight.c` file. This keymap is made for testing the RGB effects. Audio is disabled and the mode buttons goes through each
effect. If you run HID-listen you will be able to see which effect is active. For a list of effects, check
the `rgblight.c` file.
The hue, saturation and brightness buttons will work depending on which effect is active. The hue, saturation and brightness buttons will work depending on which effect is active.

@ -8,6 +8,6 @@ A simple QMK dev kit.
Make example for this keyboard (after setting up your build environment): Make example for this keyboard (after setting up your build environment):
make clueboard/card:default make cluecard:default
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information. See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.

@ -1,30 +0,0 @@
QMK BLE Adapter
===============
A small device that reads USB keyboard input and passes it on over Bluetooth LE HID.
![Picture of Adapter](https://i.imgur.com/O3VwBBJ.png)
Hardware
--------
The hardware is relatively easy to assemble. Just follow the schematic and don't forget to [cut the VBUS jumper](https://www.pjrc.com/teensy/td_libs_USBHostShield_4a.jpg).
Schematic:
![Schematic](https://i.imgur.com/s1Ia9We.png)
Part list:
* [Adafruit Feather 32u4 Bluefruit LE](https://www.adafruit.com/product/2829)
* [USB Host Mini](https://www.circuitsathome.com/arduino_usb_host_shield_projects/)
* [Pololu 5V Step-Up Voltage Regulator U3V12F5](https://www.pololu.com/product/2115)
* [Lithium Ion Battery - 3.7v 2000mAh](https://www.adafruit.com/product/2011)
* Some sort of switch to be able to turn it off
Building and Flashing
---------------------
```
make converter-usb_usb-ble
```
```
make converter-usb_usb-ble-avrdude
```

@ -1,15 +0,0 @@
#ifndef CONFIG_USER_H
#define CONFIG_USER_H
#include "../../config.h"
#undef PRODUCT
#define PRODUCT QMK BLE Adapter
#undef DESCRIPTION
#define DESCRIPTION
// Turn off the mode leds on the BLE module
#define ADAFRUIT_BLE_ENABLE_MODE_LEDS 0
#define ADAFRUIT_BLE_ENABLE_POWER_LED 0
#endif

@ -1,76 +0,0 @@
/*
Copyright 2017 Balz Guenat <balz.guenat@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "usb_usb.h"
const uint16_t keymaps[][MATRIX_ROWS][MATRIX_COLS] PROGMEM = {
/* 0: plain Qwerty without layer switching
* ,---------------. ,---------------. ,---------------.
* |F13|F14|F15|F16| |F17|F18|F19|F20| |F21|F22|F23|F24|
* ,---. |---------------| |---------------| |---------------| ,-----------. ,---------------. ,-------.
* |Esc| |F1 |F2 |F3 |F4 | |F5 |F6 |F7 |F8 | |F9 |F10|F11|F12| |PrS|ScL|Pau| |VDn|VUp|Mut|Pwr| | Help |
* `---' `---------------' `---------------' `---------------' `-----------' `---------------' `-------'
* ,-----------------------------------------------------------. ,-----------. ,---------------. ,-------.
* | `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|JPY|Bsp| |Ins|Hom|PgU| |NmL| /| *| -| |Stp|Agn|
* |-----------------------------------------------------------| |-----------| |---------------| |-------|
* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \ | |Del|End|PgD| | 7| 8| 9| +| |Mnu|Und|
* |-----------------------------------------------------------| `-----------' |---------------| |-------|
* |CapsL | A| S| D| F| G| H| J| K| L| ;| :| #|Retn| | 4| 5| 6|KP,| |Sel|Cpy|
* |-----------------------------------------------------------| ,---. |---------------| |-------|
* |Shft| <| Z| X| C| V| B| N| M| ,| ,| /| RO|Shift | |Up | | 1| 2| 3|KP=| |Exe|Pst|
* |-----------------------------------------------------------| ,-----------. |---------------| |-------|
* |Ctl|Gui|Alt|MHEN|HNJ| Space |H/E|HENK|KANA|Alt|Gui|App|Ctl| |Lef|Dow|Rig| | 0 | .|Ent| |Fnd|Cut|
* `-----------------------------------------------------------' `-----------' `---------------' `-------'
*/
[0] = KEYMAP_ALL(
KC_F13, KC_F14, KC_F15, KC_F16, KC_F17, KC_F18, KC_F19, KC_F20, KC_F21, KC_F22, KC_F23, KC_F24,
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, KC_VOLD, KC_VOLU, KC_MUTE, KC_PWR, KC_HELP,
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_JYEN, KC_BSPC, KC_INS, KC_HOME, KC_PGUP, KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, KC_STOP, KC_AGIN,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, KC_END, KC_PGDN, KC_P7, KC_P8, KC_P9, KC_PPLS, KC_MENU, KC_UNDO,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, KC_P4, KC_P5, KC_P6, KC_PCMM, KC_SLCT, KC_COPY,
KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RO, KC_RSFT, KC_UP, KC_P1, KC_P2, KC_P3, KC_PEQL, KC_EXEC, KC_PSTE,
KC_LCTL, KC_LGUI, KC_LALT, KC_MHEN, KC_HANJ, KC_SPC, KC_HAEN, KC_HENK, KC_KANA, KC_RALT, KC_RGUI, KC_APP, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT, KC_P0, KC_PDOT, KC_PENT, KC_FIND, KC_CUT
),
};
const uint16_t PROGMEM fn_actions[] = {
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
switch(id) {
default:
return MACRO_NONE;
}
};
void matrix_init_user(void) {
}
void matrix_scan_user(void) {
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
return true;
}
void led_set_user(uint8_t usb_led) {
}

@ -1,3 +0,0 @@
BLUETOOTH = AdafruitBLE
ADAFRUIT_BLE_ENABLE = yes
OPT_DEFS += -DCATERINA_BOOTLOADER

@ -32,20 +32,6 @@
{ KC_NO, K401, KC_NO, K403, KC_NO, KC_NO, K406, KC_NO, KC_NO, KC_NO, KC_NO, K411, KC_NO, K413, KC_NO } \ { KC_NO, K401, KC_NO, K403, KC_NO, KC_NO, K406, KC_NO, KC_NO, KC_NO, KC_NO, K411, KC_NO, K413, KC_NO } \
} }
#define KEYMAP_TRUE_HHKB( \
K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, K012, K013, K014, \
K100, K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, K113, K114, \
K200, K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, K212, K213, \
K300, K301, K302, K303, K304, K305, K306, K307, K308, K309, K310, K311, K313, K314, \
K401, K403, K406, K410, K411 \
) { \
{ K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, K012, K013, K014 }, \
{ K100, KC_NO, K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, K113, K114 }, \
{ K200, KC_NO, K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, K212, K213, KC_NO }, \
{ K300, K301, K302, K303, K304, K305, K306, K307, K308, K309, K310, K311, KC_NO, K313, K314 }, \
{ KC_NO, K401, KC_NO, K403, KC_NO, KC_NO, K406, KC_NO, KC_NO, KC_NO, K410, K411, KC_NO, KC_NO, KC_NO } \
}
#define KEYMAP_2_SHIFTS( \ #define KEYMAP_2_SHIFTS( \
K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, K012, K013, K014, \ K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, K012, K013, K014, \
K100, K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, K113, K114, \ K100, K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, K113, K114, \

@ -1,74 +0,0 @@
#include "dz60.h"
#define _DEFAULT 0
#define _FN 1
#define _SFX 2
// Fillers to make layering more clear
#define ______ KC_TRNS
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Qwerty gui/alt/space/alt/gui
* ,-----------------------------------------------------------------------------------------.
* | Esc | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | - | = | \ | ` |
* |-----------------------------------------------------------------------------------------+
* | Tab | Q | W | E | R | T | Y | U | I | O | P | [ | ] | Bksp |
* |-----------------------------------------------------------------------------------------+
* | Ctrl | A | S | D | F | G | H | J | K | L | ; | ' | Enter |
* |-----------------------------------------------------------------------------------------+
* | Shift | Z | X | C | V | B | N | M | , | . | / | RShift | FN |
* |-----------------------------------------------------------------------------------------+
* |LGUI | LAlt | Space | RAlt |RGUI |
* `-----------------------------------------------------------------'
*/
[_DEFAULT] = KEYMAP_TRUE_HHKB( /* Basic QWERTY */
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_GRV, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSPC, \
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, \
KC_LSFT, ______, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, MO(_FN), \
KC_LGUI, KC_LALT, KC_SPC, KC_RALT, KC_RGUI \
),
/* FN Layer
* ,-----------------------------------------------------------------------------------------.
* | SFX | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | Ins | Del |
* |-----------------------------------------------------------------------------------------+
* | CAPS | | | | | | | | Psc | Slck| Paus| Up | | |
* |-----------------------------------------------------------------------------------------+
* | | Vol-| Vol+| Mute| | | * | / | Home| PgUp| Left|Right| |
* |-----------------------------------------------------------------------------------------+
* | | Prev| Play| Next| | | + | - | End |PgDn| Down| | |
* |-----------------------------------------------------------------------------------------+
* | | | | Stop | |
* `-----------------------------------------------------------------'
*/
[_FN] = KEYMAP_TRUE_HHKB( /* Layer 1 */
TG(_SFX),KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS, KC_DEL, \
KC_CAPS, ______, ______, ______, ______, ______, ______, ______, KC_PSCR, KC_SLCK, KC_PAUS, KC_UP, ______, ______, \
______, KC_VOLD, KC_VOLU, KC_MUTE, ______, ______, KC_PAST, KC_PSLS, KC_HOME, KC_PGUP, KC_LEFT, KC_RGHT,______, \
______, ______, KC_MPRV, KC_MPLY, KC_MNXT,______, ______, KC_PPLS, KC_PMNS, KC_END, KC_PGDN, KC_DOWN,______, ______, \
______, ______, ______, KC_MSTP, ______ \
),
/* SFX Layer
* ,-----------------------------------------------------------------------------------------.
* | | | | | | | | | | | | | | | |
* |-----------------------------------------------------------------------------------------+
* | | BL- | BL+ | BL | | | | | | | | | | |
* |-----------------------------------------------------------------------------------------+
* | | RGBT| RGBM| | | | | | | | | | |
* |-----------------------------------------------------------------------------------------+
* | | Hue+| Hue-| Sat+| Sat-| Val+| Val-| | | | | | |
* |-----------------------------------------------------------------------------------------+
* | | | | | |
* `-----------------------------------------------------------------'
*/
[_SFX] = KEYMAP_HHKB(
______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, \
______, BL_TOGG,BL_STEP,BL_DEC, BL_INC, ______, ______, ______, ______, ______, ______, ______, ______, ______, \
______, RGB_TOG,RGB_MOD,______, ______, ______, ______, ______, ______, ______, ______, ______, ______, \
______, ______, RGB_HUI,RGB_HUD,RGB_SAI,RGB_SAD,RGB_VAI,RGB_VAD,______, ______, ______, ______, ______, ______, \
______, ______, ______, ______, ______ \
)
};

@ -1,3 +1,5 @@
// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
// this is the style you want to emulate.
// Default ECO Layout // Default ECO Layout
// KLE here : http://www.keyboard-layout-editor.com/#/gists/0733eca6b4cb88ff9d7de746803f4039 // KLE here : http://www.keyboard-layout-editor.com/#/gists/0733eca6b4cb88ff9d7de746803f4039

@ -1,3 +1,5 @@
// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
// this is the style you want to emulate.
// Below layout is based upon /u/That-Canadian's planck layout // Below layout is based upon /u/That-Canadian's planck layout

@ -4,11 +4,10 @@
#include "config_common.h" #include "config_common.h"
/* USB Device descriptor parameter */ /* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED // You may want to use 0x47EC for "KTEC", which doesn't seem to be in official use as of October 2017. #define VENDOR_ID 0xFEED
#define PRODUCT_ID 0xE60D // For "EGOD"/"ErgoDone". #define PRODUCT_ID 0x1307
// The official ErgoDone VID and PID are documented at http://pid.codes/1209/2328/.
#define DEVICE_VER 0x0001 #define DEVICE_VER 0x0001
#define MANUFACTURER K.T.E.C. #define MANUFACTURER ErgoDone
#define PRODUCT ErgoDone #define PRODUCT ErgoDone
#define DESCRIPTION QMK keyboard firmware for ErgoDone #define DESCRIPTION QMK keyboard firmware for ErgoDone
@ -57,11 +56,6 @@
#define USB_MAX_POWER_CONSUMPTION 500 #define USB_MAX_POWER_CONSUMPTION 500
/* NKRO */
#ifndef FORCE_NKRO
#define FORCE_NKRO // Depends on NKRO_ENABLE.
#endif
/* /*
* Feature disable options * Feature disable options
* These options are also useful to firmware size reduction. * These options are also useful to firmware size reduction.

@ -1,21 +0,0 @@
#ifndef CONFIG_H_
#define CONFIG_H_
#include "../../config.h"
#undef TAPPING_TERM
#define TAPPING_TERM 150
// Combos not working yet
// #define COMBO_TERM 20
// #define COMBO_COUNT 1
// #define COMBO_ALLOW_ACTION_KEYS
#define IGNORE_MOD_TAP_INTERRUPT
#define PERMISSIVE_HOLD
#define PREVENT_STUCK_MODIFIERS
#undef MOUSEKEY_DELAY
#define MOUSEKEY_DELAY 100
#endif

@ -1 +0,0 @@
https://i.imgur.com/fKX0Zbs.png

@ -1,852 +0,0 @@
#include "ergodox.h"
// #include "debug.h"
#include "action_layer.h"
#include "version.h"
#include "eeconfig.h"
#include "eeprom.h"
#include "keymap_colemak.h"
extern keymap_config_t keymap_config;
enum ergodox_layers {
_QWERTY,
_COLEMAK,
_QWOC,
_LOWER,
_RAISE,
_PLOVER,
// Intermediate layers for SuperDuper (Combo keys does not work on Infinity yet)
_SUPER,
_DUPER,
_SUPERDUPER,
_MOUSE,
_ADJUST,
_MDIA,
_SYMB,
};
enum ergodox_keycodes {
QWERTY = SAFE_RANGE,
COLEMAK,
QWOC,
PLOVER,
SUPER,
DUPER,
SUPERDUPER,
MOUSE,
LOWER,
RAISE,
BACKLIT,
EXT_PLV,
SDTOGG, // Toggle SuperDuper
EPRM,
VRSN,
RGB_SLD
};
enum functions {
M_GUI_UNDS, // Simulate GUI_T(KC_UNDS)
M_SFT_PO, // SFT_T(KC_LPRN)
M_SFT_PC, // SFT_T(KC_RPRN)
};
// Timer for custom mod tap
static uint16_t m_gui_unds_timer;
static uint16_t m_sft_po_timer;
static uint16_t m_sft_pc_timer;
// Fillers to make layering more clear
#define _______ KC_TRNS
#define XXXXXXX KC_NO
// Narze : Custom Macros
#define HPR_ESC ALL_T(KC_ESC)
#define SFT_ENT SFT_T(KC_ENT)
#define SFT_PO F(M_SFT_PO)
#define SFT_PC F(M_SFT_PC)
#define GUI_MINS GUI_T(KC_MINS)
#define GUI_UNDS F(M_GUI_UNDS)
// Combo : SuperDuper layer from S+D (R+S in Colemak)
// #define COMBO_COUNT 1
// #define SUPERDUPER_COMBO_COUNT 3
// #define EECONFIG_SUPERDUPER_INDEX (uint8_t *) 19
// enum process_combo_event {
// CB_SUPERDUPER,
// };
// const uint16_t PROGMEM superduper_combos[SUPERDUPER_COMBO_COUNT][3] = {
// [_QWERTY] = {KC_S, KC_D, COMBO_END},
// [_COLEMAK] = {KC_R, KC_S, COMBO_END},
// [_QWOC] = {CM_S, CM_D, COMBO_END},
// };
// combo_t PROGMEM key_combos[COMBO_COUNT] = {
// [CB_SUPERDUPER] = COMBO_ACTION(superduper_combos[_QWERTY]),
// };
// volatile bool superduper_enabled = true;
// const uint16_t empty_combo[] = {COMBO_END};
// void set_superduper_key_combos(void);
// void clear_superduper_key_combos(void);
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Qwerty
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | ` | 1 | 2 | 3 | 4 | 5 | Mdia | | Mdia | 6 | 7 | 8 | 9 | 0 | - |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | Tab | Q | W | E | R | T | Symb | | Symb | Y | U | I | O | P | \ |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | Hp/Esc | A | S | D | F | G |------| |------| H | J | K | L | ; | ' |
* |--------+------+------+------+------+------| Hyper| | Meh |------+------+------+------+------+--------|
* | Sft/( | Z/Mo | X | C | V | B | | | | N | M | , | . | SD-/ | Sft/) |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* |Rse/[ | Ctrl | Alt | Gui/_| Lwr | | Rse | GUI/-| Alt | Ctrl | Low/] |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | Enter| LGui | | Alt |Ctrl/Esc|
* ,------|------|------| |------+--------+------.
* | | | Home | | PgUp | | |
* | Space| Back |------| |------| Back |Enter |
* | | Space| End | | PgDn | Space | |
* `--------------------' `----------------------'
*/
[_QWERTY] = KEYMAP(
// left hand
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, LT(_MDIA, KC_NO),
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, LT(_SYMB, KC_NO),
HPR_ESC, KC_A, LT(_SUPER, KC_S), LT(_DUPER, KC_D), KC_F, KC_G,
SFT_PO, LT(_MOUSE, KC_Z), KC_X, KC_C, KC_V, KC_B, ALL_T(KC_NO),
LT(_RAISE, KC_LBRC),KC_LCTL, KC_LALT, GUI_UNDS, LOWER,
KC_ENT, KC_LGUI,
KC_HOME,
KC_SPC,KC_BSPC,KC_END,
// right hand
LT(_MDIA, KC_NO), KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
LT(_SYMB, KC_NO), KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
MEH_T(KC_NO),KC_N, KC_M, KC_COMM,KC_DOT, LT(_SUPERDUPER, KC_SLSH), SFT_PC,
RAISE, GUI_MINS,KC_RALT,KC_RCTL, LT(_LOWER, KC_RBRC),
KC_LALT, CTL_T(KC_ESC),
KC_PGUP,
KC_PGDN,KC_BSPC, KC_ENT
),
/* Colemak
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | ` | 1 | 2 | 3 | 4 | 5 | Mdia | | Mdia | 6 | 7 | 8 | 9 | 0 | - |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | Tab | Q | W | F | P | G | Symb | | Symb | J | L | U | Y | ; | \ |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | Hp/Esc | A | R | S | T | D |------| |------| H | N | E | I | O | ' |
* |--------+------+------+------+------+------| Hyper| | Meh |------+------+------+------+------+--------|
* | Sft/( | Z/Mo | X | C | V | B | | | | K | M | , | . | SD-/ | Sft/) |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* |Rse/[ | Ctrl | Alt | Gui/_| Lwr | | Rse | GUI/-| Alt | Ctrl | Low/] |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | Enter| LGui | | Alt |Ctrl/Esc|
* ,------|------|------| |------+--------+------.
* | | | Home | | PgUp | | |
* | Space| Back |------| |------| Back |Enter |
* | | Space| End | | PgDn | Space | |
* `--------------------' `----------------------'
*/
[_COLEMAK] = KEYMAP(
// left hand
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, LT(_MDIA, KC_NO),
KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, LT(_SYMB, KC_NO),
HPR_ESC, KC_A, LT(_SUPER,KC_R), LT(_DUPER,KC_S), KC_T, KC_D,
SFT_PO, LT(_MOUSE, KC_Z), KC_X, KC_C, KC_V, KC_B, ALL_T(KC_NO),
LT(_RAISE, KC_LBRC),KC_LCTL, KC_LALT, GUI_UNDS, LOWER,
KC_ENT, KC_LGUI,
KC_HOME,
KC_SPC,KC_BSPC,KC_END,
// right hand
LT(_MDIA, KC_NO), KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
LT(_SYMB, KC_NO), KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSLS,
KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT,
MEH_T(KC_NO),KC_K, KC_M, KC_COMM,KC_DOT, LT(_SUPERDUPER, KC_SLSH), SFT_PC,
RAISE, GUI_MINS,KC_RALT,KC_RCTL, LT(_LOWER, KC_RBRC),
KC_LALT, CTL_T(KC_ESC),
KC_PGUP,
KC_PGDN,KC_BSPC, KC_ENT
),
/* Qwerty on software Colemak : Useful for gaming with qwerty keymaps! */
[_QWOC] = KEYMAP(
// left hand
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, LT(_MDIA, KC_NO),
KC_TAB, CM_Q, CM_W, CM_E, CM_R, CM_T, LT(_SYMB, KC_NO),
HPR_ESC, CM_A, LT(_SUPER,CM_S), LT(_DUPER,CM_D), CM_F, CM_G,
SFT_PO, LT(_MOUSE, CM_Z), CM_X, CM_C, CM_V, CM_B, ALL_T(KC_NO),
LT(_RAISE, KC_LBRC),KC_LCTL, KC_LALT, GUI_UNDS, LOWER,
KC_ENT, KC_LGUI,
KC_HOME,
KC_SPC,KC_BSPC,KC_END,
// right hand
LT(_MDIA, KC_NO), KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
LT(_SYMB, KC_NO), CM_Y, CM_U, CM_I, CM_O, CM_P, KC_BSLS,
CM_H, CM_J, CM_K, CM_L, CM_SCLN, KC_QUOT,
MEH_T(KC_NO),CM_N, CM_M, CM_COMM,CM_DOT, LT(_SUPERDUPER, KC_SLSH), SFT_PC,
RAISE, GUI_MINS,KC_RALT,KC_RCTL, LT(_LOWER, KC_RBRC),
KC_LALT, CTL_T(KC_ESC),
KC_PGUP,
KC_PGDN,KC_BSPC, KC_ENT
),
/* Lower
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | | | | | | | | | | | | | | | |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | | ! | @ | # | $ | % | | | | ^ | & | * | ( | ) | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | F1 | F2 | F3 | F4 | F5 |------| |------| F6 | _ | + | { | } | | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | F7 | F8 | F9 | F10 | F11 | | | | F12 |ISO ~ |ISO | | | | |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | | | | | | | | | | | |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | | | | | |
* ,------|------|------| |------+------+------.
* | | | | | | | |
* | | |------| |------| | |
* | | | | | | | |
* `--------------------' `--------------------'
*/
[_LOWER] = KEYMAP(
_______, _______, _______, _______, _______, _______, _______,
_______, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, _______,
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5,
_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, _______,
_______, _______, _______, KC_BTN1, KC_BTN2,
_______, _______,
_______,
_______, _______, _______,
// right hand
_______, _______, _______, _______, _______, _______, _______,
_______, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______,
KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE,
_______, KC_F12,S(KC_NUHS),S(KC_NUBS), _______, _______, _______,
_______, _______, _______, _______, _______,
_______, _______,
_______,
_______, _______, _______
),
/* Raise
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | | | | | | | | | | | | | | | |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | | 1 | 2 | 3 | 4 | 5 | | | | 6 | 7 | 8 | 9 | 0 | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | F1 | F2 | F3 | F4 | F5 |------| |------| F6 | - | = | [ | ] | \ |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | F7 | F8 | F9 | F10 | F11 | | | | F12 |ISO ~ |ISO | | | | |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | | | | | | | | | | | |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | | | | | |
* ,------|------|------| |------+------+------.
* | | | | | | | |
* | | |------| |------| | |
* | | | | | | | |
* `--------------------' `--------------------'
*/
[_RAISE] = KEYMAP(
_______, _______, _______, _______, _______, _______, _______,
_______, KC_1, KC_2, KC_3, KC_4, KC_5, _______,
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5,
_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, _______,
_______, _______, _______, KC_BTN1, KC_BTN2,
_______, _______,
_______,
_______, _______, _______,
// right hand
_______, _______, _______, _______, _______, _______, _______,
_______, KC_6, KC_7, KC_8, KC_9, KC_0, _______,
KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS,
_______, KC_F12,S(KC_NUHS),S(KC_NUBS), _______, _______, _______,
_______, _______, _______, _______, _______,
_______, _______,
_______,
_______, _______, _______
),
/* Plover
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | # | # | # | # | # | # | | | | # | # | # | # | # | # |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | | # | # | # | # | # | | | | # | # | # | # | # | # |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | Hp/Esc | S | T | P | H | * |------| |------| * | F | P | L | T | D |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | Sft/( | S | K | W | R | * | | | | * | R | B | G | S | Z |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | Exit | | | A | O | | E | U | | | |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | Enter| LGui | | Alt |Ctrl/Esc|
* ,------|------|------| |------+--------+------.
* | | | Home | | PgUp | | |
* | Space| Back |------| |------| Back |Enter |
* | | Space| End | | PgDn | Space | |
* `--------------------' `----------------------'
*/
[_PLOVER] = KEYMAP(
// left hand
KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, XXXXXXX,
XXXXXXX, KC_1, KC_1, KC_1, KC_1, KC_1, XXXXXXX,
XXXXXXX, KC_Q, KC_W, KC_E, KC_R, KC_T,
XXXXXXX, KC_A, KC_S, KC_D, KC_F, KC_G, XXXXXXX,
EXT_PLV, XXXXXXX, XXXXXXX,KC_C, KC_V,
KC_ENT, KC_LGUI,
KC_HOME,
KC_SPC,KC_BSPC,KC_END,
// right hand
XXXXXXX, KC_1, KC_1, KC_1, KC_1, KC_1, XXXXXXX,
XXXXXXX, KC_1, KC_1, KC_1, KC_1, KC_1, XXXXXXX,
KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
XXXXXXX, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
KC_N, KC_M,XXXXXXX,XXXXXXX, XXXXXXX,
KC_LALT, CTL_T(KC_ESC),
KC_PGUP,
KC_PGDN,KC_BSPC, KC_ENT
),
/* SuperDuper : https://gist.github.com/narze/861e2167784842d38771
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | | | | | | | | | | | | | | | |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | | | | | | | | | | | | T | T | | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | A | [SuperDuper]| Bksp | Gui |------| |------| | | | | Del | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | | | | | | | | | | | | | | |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | | | | | | | | | | | |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | | | | | |
* ,------|------|------| |------+--------+------.
* | | | | | | | |
* | Shift| |------| |------| |Shift |
* | | | | | | | |
* `--------------------' `----------------------'
*/
[_SUPERDUPER] = KEYMAP(
// left hand
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______,
_______, KC_LALT, _______, _______, KC_BSPC, KC_LGUI,
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______,
_______, _______,
_______,
KC_LSFT,_______,_______,
// right hand
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, S(LGUI(KC_LBRC)), S(LGUI(KC_RBRC)), _______, _______,
KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_DEL, _______,
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______,
_______, _______,
_______,
_______,_______, KC_LSFT
),
// Intermediate keymaps for SuperDuper (Combo keys does not work on Infinity yet)
[_SUPER] = KEYMAP(
// left hand
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, DUPER, _______, _______,
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______,
_______, _______,
_______,
_______,_______,_______,
// right hand
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______,
_______, _______,
_______,
_______,_______, _______
),
[_DUPER] = KEYMAP(
// left hand
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______,
_______, _______, SUPER, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______,
_______, _______,
_______,
_______,_______,_______,
// right hand
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______,
_______, _______,
_______,
_______,_______, _______
),
/* Mouse
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | | | | | | | | | | | | | | | |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | | | S | M | S | | | | | | | S | S | | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | | M | M | M | |------| |------| M | M | M | M | | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | |[Mouse| | | | M3 | | | | M3 | | | | | |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | | | | | M2 | | M2 | | | | |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | | | | | |
* ,------|------|------| |------+--------+------.
* | | | | | | | |
* | Left | |------| |------| | Left |
* | Click| | | | | | Click|
* `--------------------' `----------------------'
*/
[_MOUSE] = KEYMAP(
// left hand
_______, _______, _______, _______, _______, _______, _______,
_______, _______, KC_WH_U, KC_MS_U, KC_WH_D, _______, _______,
_______, _______, KC_MS_L, KC_MS_D, KC_MS_R, _______,
_______, _______, _______, _______, _______, KC_BTN3, _______,
_______, _______, _______, _______, KC_BTN2,
_______, _______,
_______,
KC_BTN1,_______,_______,
// right hand
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, KC_WH_U, KC_WH_D, _______, _______,
KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R, _______, _______,
_______, KC_BTN3, _______, _______, _______, _______, _______,
KC_BTN2, _______, _______, _______, _______,
_______, _______,
_______,
_______,_______, KC_BTN1
),
/* Adjust (Lower + Raise)
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | | | | | | | | | | | | | | | |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | |Reset | | | | | | | | | | | | | Del |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | | | | |AGnorm|------| |------|AGswap|Qwerty|Colemk|QwOnCo|Plover| |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | | | | | | | | |SDTogg| | | | | |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | | | | | | | | | | | |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | | | | | |
* ,------|------|------| |------+--------+------.
* | | | | | | | |
* | | |------| |------| | |
* | | | | | | | |
* `--------------------' `----------------------'
*/
[_ADJUST] = KEYMAP(
// left hand
_______, _______, _______, _______, _______, _______, _______,
_______, RESET, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, AG_NORM,
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______,
_______, _______,
_______,
_______,_______,_______,
// right hand
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, KC_DEL,
AG_SWAP, QWERTY, COLEMAK, QWOC, PLOVER, _______,
_______, SDTOGG, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______,
_______, _______,
_______,
_______,_______, _______
),
/* Layers below are not actively used but kept for future reference */
/* Symbol
* ,---------------------------------------------------. ,--------------------------------------------------.
* |Version | F1 | F2 | F3 | F4 | F5 | | | | F6 | F7 | F8 | F9 | F10 | F11 |
* |---------+------+------+------+------+------+------| |------+------+------+------+------+------+--------|
* | | ! | @ | { | } | | | | | | Up | 7 | 8 | 9 | * | F12 |
* |---------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | # | $ | ( | ) | ` |------| |------| Down | 4 | 5 | 6 | + | |
* |---------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | % | ^ | [ | ] | ~ | | | | & | 1 | 2 | 3 | \ | |
* `---------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | EPRM | | | | | | | . | 0 | = | |
* `-----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* |Animat| | |Toggle|Solid |
* ,------|------|------| |------+------+------.
* |Bright|Bright| | | |Hue- |Hue+ |
* |ness- |ness+ |------| |------| | |
* | | | | | | | |
* `--------------------' `--------------------'
*/
// SYMBOLS
[_SYMB] = KEYMAP(
// left hand
VRSN, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_TRNS,
_______,KC_EXLM,KC_AT, KC_LCBR,KC_RCBR,KC_PIPE,_______,
_______,KC_HASH,KC_DLR, KC_LPRN,KC_RPRN,KC_GRV,
_______,KC_PERC,KC_CIRC,KC_LBRC,KC_RBRC,KC_TILD,_______,
EPRM,_______,_______,_______,_______,
RGB_MOD,_______,
_______,
RGB_VAD,RGB_VAI,_______,
// right hand
_______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
_______, KC_UP, KC_7, KC_8, KC_9, KC_ASTR, KC_F12,
KC_DOWN, KC_4, KC_5, KC_6, KC_PLUS, _______,
_______, KC_AMPR, KC_1, KC_2, KC_3, KC_BSLS, _______,
_______,KC_DOT, KC_0, KC_EQL, _______,
RGB_TOG, RGB_SLD,
_______,
_______, RGB_HUD, RGB_HUI
),
/* Media and mouse keys
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | | | | | | | | | | | | | | | |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | | | | MsUp | | | | | | | | | | | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | |MsLeft|MsDown|MsRght| |------| |------| | | | | | Play |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | | | | | | | | | | | Prev | Next | | |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | | | | Lclk | Rclk | |VolUp |VolDn | Mute | | |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | | | | | |
* ,------|------|------| |------+------+------.
* | | | | | | |Brwser|
* | | |------| |------| |Back |
* | | | | | | | |
* `--------------------' `--------------------'
*/
// MEDIA AND MOUSE
[_MDIA] = KEYMAP(
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, KC_MS_U, _______, _______, _______,
_______, _______, KC_MS_L, KC_MS_D, KC_MS_R, _______,
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, KC_BTN1, KC_BTN2,
_______, _______,
_______,
_______, _______, _______,
// right hand
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, KC_MPLY,
_______, _______, _______, KC_MPRV, KC_MNXT, _______, _______,
KC_VOLU, KC_VOLD, KC_MUTE, _______, _______,
_______, _______,
_______,
_______, _______, KC_WBAK
)
};
void persistant_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case QWERTY:
if (record->event.pressed) {
persistant_default_layer_set(1UL<<_QWERTY);
// key_combos[CB_SUPERDUPER].keys = superduper_combos[_QWERTY];
// eeprom_update_byte(EECONFIG_SUPERDUPER_INDEX, _QWERTY);
}
return false;
break;
case COLEMAK:
if (record->event.pressed) {
persistant_default_layer_set(1UL<<_COLEMAK);
// key_combos[CB_SUPERDUPER].keys = superduper_combos[_COLEMAK];
// eeprom_update_byte(EECONFIG_SUPERDUPER_INDEX, _COLEMAK);
}
return false;
break;
case QWOC:
if (record->event.pressed) {
persistant_default_layer_set(1UL<<_QWOC);
// key_combos[CB_SUPERDUPER].keys = superduper_combos[_QWOC];
// eeprom_update_byte(EECONFIG_SUPERDUPER_INDEX, _QWOC);
}
return false;
break;
case LOWER:
if (record->event.pressed) {
layer_on(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case RAISE:
if (record->event.pressed) {
layer_on(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case SUPER:
if (record->event.pressed) {
layer_on(_SUPER);
update_tri_layer(_SUPER, _DUPER, _SUPERDUPER);
} else {
layer_off(_SUPER);
update_tri_layer(_SUPER, _DUPER, _SUPERDUPER);
}
return false;
break;
case DUPER:
if (record->event.pressed) {
layer_on(_DUPER);
update_tri_layer(_SUPER, _DUPER, _SUPERDUPER);
} else {
layer_off(_DUPER);
update_tri_layer(_SUPER, _DUPER, _SUPERDUPER);
}
return false;
break;
case BACKLIT:
if (record->event.pressed) {
register_code(KC_RSFT);
#ifdef BACKLIGHT_ENABLE
backlight_step();
#endif
} else {
unregister_code(KC_RSFT);
}
return false;
break;
case PLOVER:
if (record->event.pressed) {
layer_off(_RAISE);
layer_off(_LOWER);
layer_off(_ADJUST);
layer_on(_PLOVER);
if (!eeconfig_is_enabled()) {
eeconfig_init();
}
keymap_config.raw = eeconfig_read_keymap();
keymap_config.nkro = 1;
eeconfig_update_keymap(keymap_config.raw);
}
return false;
break;
case EXT_PLV:
if (record->event.pressed) {
layer_off(_PLOVER);
}
return false;
break;
case SDTOGG:
if (record->event.pressed) {
// superduper_enabled = !superduper_enabled;
// if (superduper_enabled) {
// set_superduper_key_combos();
// } else {
// clear_superduper_key_combos();
// }
}
return false;
break;
case EPRM:
if (record->event.pressed) {
eeconfig_init();
}
return false;
break;
case VRSN:
if (record->event.pressed) {
SEND_STRING (QMK_KEYBOARD "/" QMK_KEYMAP " @ " QMK_VERSION);
}
return false;
break;
case RGB_SLD:
if (record->event.pressed) {
#ifdef RGBLIGHT_ENABLE
rgblight_mode(1);
#endif
}
return false;
break;
}
return true;
}
void matrix_init_user(void) {
}
void matrix_setup(void) {
// set_superduper_key_combos();
}
// void set_superduper_key_combos(void) {
// uint8_t layer = eeprom_read_byte(EECONFIG_SUPERDUPER_INDEX);
// switch (layer) {
// case _QWERTY:
// case _COLEMAK:
// case _QWOC:
// key_combos[CB_SUPERDUPER].keys = superduper_combos[layer];
// break;
// }
// }
// void clear_superduper_key_combos(void) {
// key_combos[CB_SUPERDUPER].keys = empty_combo;
// }
void matrix_scan_user(void) {
// uint8_t layer = biton32(layer_state);
// ergodox_board_led_off();
// ergodox_right_led_1_off();
// ergodox_right_led_2_off();
// ergodox_right_led_3_off();
// switch (layer) {
// // TODO: Make this relevant to the ErgoDox EZ.
// case 1:
// ergodox_right_led_1_on();
// break;
// case 2:
// ergodox_right_led_2_on();
// break;
// default:
// // none
// break;
// }
}
// Combos
// void process_combo_event(uint8_t combo_index, bool pressed) {
// if (pressed) {
// switch(combo_index) {
// case CB_SUPERDUPER:
// layer_on(_SUPERDUPER);
// ergodox_board_led_on();
// break;
// }
// } else {
// layer_off(_SUPERDUPER);
// ergodox_board_led_off();
// unregister_mods(MOD_BIT(KC_LGUI) | MOD_BIT(KC_LCTL) | MOD_BIT(KC_LALT)); // Sometimes mods are held, unregister them
// }
// }
// Macros
const uint16_t PROGMEM fn_actions[] = {
[M_GUI_UNDS] = ACTION_MACRO_TAP(M_GUI_UNDS),
[M_SFT_PO] = ACTION_MACRO_TAP(M_SFT_PO),
[M_SFT_PC] = ACTION_MACRO_TAP(M_SFT_PC),
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
bool tap_not_interrupted = record->tap.count > 0 && !record->tap.interrupted;
switch(id) {
// Hold for LGUI, tap for Underscore
case M_GUI_UNDS:
if (record->event.pressed) {
m_gui_unds_timer = timer_read();
if (!tap_not_interrupted) {
register_mods(MOD_BIT(KC_LGUI));
}
} else {
if (tap_not_interrupted && timer_elapsed(m_gui_unds_timer) < TAPPING_TERM) {
add_weak_mods(MOD_BIT(KC_LSFT));
send_keyboard_report();
register_code(KC_MINS);
unregister_code(KC_MINS);
del_weak_mods(MOD_BIT(KC_LSFT));
send_keyboard_report();
record->tap.count = 0; // ad hoc: cancel tap
} else {
unregister_mods(MOD_BIT(KC_LGUI));
}
}
break;
// Hold for LSHIFT, tap for Parens open
case M_SFT_PO:
if (record->event.pressed) {
m_sft_po_timer = timer_read();
if (!tap_not_interrupted) {
register_mods(MOD_BIT(KC_LSFT));
}
} else {
if (tap_not_interrupted && timer_elapsed(m_sft_po_timer) < TAPPING_TERM) {
record->tap.count = 0;
return MACRO(D(RSFT), T(9), U(RSFT), END);
} else {
unregister_mods(MOD_BIT(KC_LSFT));
}
}
break;
// Hold for RSHIFT, tap for Parens close
case M_SFT_PC:
if (record->event.pressed) {
m_sft_pc_timer = timer_read();
if (!tap_not_interrupted) {
register_mods(MOD_BIT(KC_RSFT));
}
} else {
if (tap_not_interrupted && timer_elapsed(m_sft_pc_timer) < TAPPING_TERM) {
record->tap.count = 0;
return MACRO(D(LSFT), T(0), U(LSFT), END);
} else {
unregister_mods(MOD_BIT(KC_RSFT));
}
}
break;
}
return MACRO_NONE;
};

@ -1,45 +0,0 @@
# narze's layout
## Notes
- SuperDuper mode for Ergodox is still under development, since combo keys does not work very well on Ergodox firmware.
Now it is using multiple layers as a workaround. Actual implementation using combos are on my Planck layout.
## Key features
- Qwerty + [Colemak](https://colemak.com) layouts, and you can type Qwerty on software-level Colemak as well. Very useful for gaming or when your friend wanna type something but don't use Colemak.
- [(S)uper (D)uper Mode](https://github.com/jasonrudolph/keyboard#super-duper-mode) inspired by [jasonrudolph](https://github.com/jasonrudolph), with [some extensions](https://gist.github.com/narze/861e2167784842d38771) such as backspace & forward delete.
- Mouse keys with Z
## (S)uper (D)uper Mode
Press `S+D` simultaneously and hold, then...
- `H/J/K/L` for Vim-like movement
- `I/O` to move between browser tabs (Not working on Windows yet)
- `A` for `Option (Alt)`
- `F/;` for `Backspace/Forward delete`
- `A` with `H/L` to move to previous/next word
- `A` with `G/;` to delete to previous/next word
- `G` for `Cmd` (Gui/Windows)
- Available for all layouts (but plover) using physical S & D keys position in qwerty
- `Spacebar` for `Shift` (it's easier when already holding A with your pinky)
- Disable with `Raise+Lower+M`
- You can edit or add more useful keys in SUPERDUPER layer
- It can be activated by holding `/` as well, but it's slower since `LT()` uses `TAPPING_TERM` of 200ms but `S+D` uses `COMBO_TERM` of only 20ms (Can be changed within config.h)
## Build instructions
- `cd /path/to/qmk_firmware`
#### Left side
```
docker run -e keymap=narze -e subproject=infinity -e keyboard=ergodox --rm -v $('pwd'):/qmk:rw edasque/qmk_firmware
avr-objcopy -Iihex -Obinary .build/ergodox_infinity_narze.hex .build/ergodox_infinity_narze_left.bin
dfu-util --device 1c11:b007 -D .build/ergodox_infinity_narze_left.bin
```
#### Right side
```
docker run -e keymap=narze -e subproject=infinity -e keyboard=ergodox -e MASTER=right --rm -v $('pwd'):/qmk:rw edasque/qmk_firmware
avr-objcopy -Iihex -Obinary .build/ergodox_infinity_narze.hex .build/ergodox_infinity_narze_right.bin
dfu-util --device 1c11:b007 -D .build/ergodox_infinity_narze_right.bin
```
## TODO
- [ ] Make SuperDuper mode fully-compatible in Windows by swapping GUI with Ctrl

@ -1,24 +0,0 @@
# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = no # Audio output on port C6
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
# Combos not working yet
COMBO_ENABLE = no

@ -1,94 +0,0 @@
/*
Copyright 2017 Fred Sundvik
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "simple_visualizer.h"
#include "util.h"
// Copied from keymap.c
enum ergodox_layers {
_QWERTY,
_COLEMAK,
_QWOC,
_LOWER,
_RAISE,
_PLOVER,
// Intermediate layers for SuperDuper (Combo keys does not work on Infinity yet)
_SUPER,
_DUPER,
_SUPERDUPER,
_MOUSE,
_ADJUST,
_MDIA,
_SYMB,
};
// This function should be implemented by the keymap visualizer
// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
// that the simple_visualizer assumes that you are updating
// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
// stopped. This can be done by either double buffering it or by using constant strings
static void get_visualizer_layer_and_color(visualizer_state_t* state) {
uint8_t saturation = 255;
uint8_t layer = biton32(state->status.layer);
state->target_lcd_color = LCD_COLOR(layer << 2, saturation, 0xFF);
switch(layer) {
case _QWERTY:
state->layer_text = "QWERTY";
break;
case _COLEMAK:
state->layer_text = "COLEMAK";
break;
case _QWOC:
state->layer_text = "QWERTY on COLEMAK";
break;
case _LOWER:
state->layer_text = "LOWER";
break;
case _RAISE:
state->layer_text = "RAISE";
break;
case _PLOVER:
state->layer_text = "PLOVER";
break;
case _SUPERDUPER:
state->layer_text = "SUPERDUPER";
break;
case _SUPER:
state->layer_text = "SUPER";
break;
case _DUPER:
state->layer_text = "DUPER";
break;
case _MOUSE:
state->layer_text = "MOUSE";
break;
case _ADJUST:
state->layer_text = "ADJUST";
break;
case _MDIA:
state->layer_text = "MDIA";
break;
case _SYMB:
state->layer_text = "SYMB";
break;
default:
state->layer_text = "NONE";
break;
}
}

@ -14,5 +14,10 @@
#endif // RGBLIGHT_ENABLE #endif // RGBLIGHT_ENABLE
#define FORCE_NKRO #define FORCE_NKRO
#ifdef FORCE_NKRO
#define NKRO_EPSIZE 32
#endif
#define PERMISSIVE_HOLD
#endif #endif

@ -28,23 +28,22 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define QWERTY 0 #define QWERTY 0
#define COLEMAK 1 #define COLEMAK 1
#define DVORAK 2 #define DVORAK 2
#define WORKMAN 3 #define SYMB 3
#define SYMB 8 #define OVERWATCH 4
#define OVERWATCH 9 #define DIABLO 5
#define DIABLO 10 #define MOUS 6
#define MOUS 12
//Leader Key stuff
#ifdef LEADER_TIMEOUT
#undef LEADER_TIMEOUT
#endif
#define LEADER_TIMEOUT 1500
//define modifiers //define modifiers
#define MODS_SHIFT_MASK (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT)) #define MODS_SHIFT_MASK (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT))
#define MODS_CTRL_MASK (MOD_BIT(KC_LCTL)|MOD_BIT(KC_RCTRL)) #define MODS_CTRL_MASK (MOD_BIT(KC_LCTL)|MOD_BIT(KC_RCTRL))
#define MODS_ALT_MASK (MOD_BIT(KC_LALT)|MOD_BIT(KC_RALT)) #define MODS_ALT_MASK (MOD_BIT(KC_LALT)|MOD_BIT(KC_RALT))
//define macro keycodes
#define M_VERSION M(0)
#define M_MAKE M(1)
//define layer change stuff for underglow indicator //define layer change stuff for underglow indicator
bool skip_leds = false; bool skip_leds = false;
@ -55,7 +54,6 @@ bool skip_leds = false;
#define rgblight_set_teal rgblight_sethsv (0xC3, 0xFF, 0xFF); #define rgblight_set_teal rgblight_sethsv (0xC3, 0xFF, 0xFF);
#define rgblight_set_magenta rgblight_sethsv (0x12C, 0xFF, 0xFF); #define rgblight_set_magenta rgblight_sethsv (0x12C, 0xFF, 0xFF);
#define rgblight_set_urine rgblight_sethsv (0x3C, 0xFF, 0xFF); #define rgblight_set_urine rgblight_sethsv (0x3C, 0xFF, 0xFF);
#define rgblight_set_purple rgblight_sethsv (0x10E, 0xFF, 0xFF);
//This is both for underglow, and Diablo 3 macros //This is both for underglow, and Diablo 3 macros
static uint8_t current_layer = 0; static uint8_t current_layer = 0;
@ -84,9 +82,7 @@ enum custom_keycodes {
KC_DIABLO_CLEAR, KC_DIABLO_CLEAR,
KC_QWERTY, KC_QWERTY,
KC_COLEMAK, KC_COLEMAK,
KC_DVORAK, KC_DVORAK
KC_WORKMAN,
KC_MAKEQMK
}; };
#ifdef TAP_DANCE_ENABLE #ifdef TAP_DANCE_ENABLE
@ -226,23 +222,23 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_EQUAL, KC_1, KC_2, KC_3, KC_4, KC_5, TG(MOUS), KC_EQUAL, KC_1, KC_2, KC_3, KC_4, KC_5, TG(MOUS),
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, TG(DIABLO), KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, TG(DIABLO),
KC_BSPACE, KC_A, KC_S, KC_D, KC_F, KC_G, KC_BSPACE, KC_A, KC_S, KC_D, KC_F, KC_G,
KC_LSHIFT, LCTL_T(KC_Z),KC_X, KC_C, KC_V, KC_B, TG(OVERWATCH), KC_LSHIFT, CTL_T(KC_Z),KC_X, KC_C, KC_V, KC_B, TG(OVERWATCH),
LT(SYMB,KC_GRAVE),KC_QUOTE, KC_LGUI, KC_LBRACKET,KC_RBRACKET, LT(SYMB,KC_GRAVE),KC_QUOTE, KC_LGUI, KC_LBRACKET,KC_RBRACKET,
ALT_T(KC_APPLICATION), KC_LEAD, ALT_T(KC_APPLICATION), KC_LGUI,
KC_HOME, KC_HOME,
KC_SPACE, KC_BSPACE, KC_END, KC_SPACE, KC_BSPACE, KC_END,
TG(MOUS), KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINUS, TG(SYMB), KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINUS,
TG(DIABLO), KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLASH, TG(DVORAK), KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLASH,
KC_H, KC_J, KC_K, KC_L, KC_SCOLON, GUI_T(KC_QUOTE), KC_H, KC_J, KC_K, KC_L, KC_SCOLON, GUI_T(KC_QUOTE),
TG(OVERWATCH), KC_N, KC_M, KC_COMMA, KC_DOT, RCTL_T(KC_SLASH),KC_RSHIFT, TG(COLEMAK), KC_N, KC_M, KC_COMMA, KC_DOT, CTL_T(KC_SLASH),KC_RSHIFT,
KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, KC_FN1, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, KC_FN1,
KC_LALT, CTL_T(KC_ESCAPE), KC_LALT, CTL_T(KC_ESCAPE),
KC_PGUP, KC_PGUP,
KC_PGDOWN, KC_DELETE, KC_ENTER KC_PGDOWN, KC_DELETE, KC_ENTER
), ),
/* Keymap 0: Basic layer /* Keymap 1: Basic layer
* *
* ,--------------------------------------------------. ,--------------------------------------------------. * ,--------------------------------------------------. ,--------------------------------------------------.
* | = | 1 | 2 | 3 | 4 | 5 | LEFT | | RIGHT| 6 | 7 | 8 | 9 | 0 | - | * | = | 1 | 2 | 3 | 4 | 5 | LEFT | | RIGHT| 6 | 7 | 8 | 9 | 0 | - |
@ -268,24 +264,24 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[COLEMAK] = KEYMAP( [COLEMAK] = KEYMAP(
// left hand // left hand
KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, TG(MOUS), KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, TG(MOUS),
KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, TG(DIABLO), KC_DELT, KC_Q, KC_W, KC_F, KC_P, KC_G, TG(DIABLO),
KC_BSPC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_BSPC, KC_A, KC_R, KC_S, KC_T, KC_D,
KC_LSFT, LCTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B, TG(OVERWATCH), KC_LSFT, CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B, TG(OVERWATCH),
LT(SYMB,KC_GRV),KC_QUOT, KC_LGUI, KC_LBRACKET,KC_RBRACKET, LT(SYMB,KC_GRV),KC_QUOT, KC_LGUI, KC_LBRACKET,KC_RBRACKET,
ALT_T(KC_APP), KC_LEAD, ALT_T(KC_APP), KC_LGUI,
KC_HOME, KC_HOME,
KC_SPC,KC_BSPC,KC_END, KC_SPC,KC_BSPC,KC_END,
// right hand // right hand
TG(MOUS), KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_TRNS, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
TG(DIABLO), KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSLS, TG(DVORAK), KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSLS,
KC_H, KC_N, KC_E, KC_I, KC_O, GUI_T(KC_QUOTE), KC_H, KC_N, KC_E, KC_I, LT(MOUS, KC_O), KC_QUOTE,
TG(OVERWATCH),KC_K, KC_M, KC_COMM,KC_DOT, RCTL_T(KC_SLASH), KC_RSHIFT, TG(COLEMAK), KC_K, KC_M, KC_COMM,KC_DOT, CTL_T(KC_SLASH),KC_RSHIFT,
KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, KC_FN1, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, KC_FN1,
KC_LALT, CTL_T(KC_ESC), KC_LALT, CTL_T(KC_ESC),
KC_PGUP, KC_PGUP,
KC_PGDN,KC_DELETE, KC_ENT KC_PGDN,KC_TAB, KC_ENT
), ),
/* Keymap 0: Basic layer /* Keymap 2: Basic layer
* *
* ,--------------------------------------------------. ,--------------------------------------------------. * ,--------------------------------------------------. ,--------------------------------------------------.
* | = | 1 | 2 | 3 | 4 | 5 | LEFT | | RIGHT| 6 | 7 | 8 | 9 | 0 | \ | * | = | 1 | 2 | 3 | 4 | 5 | LEFT | | RIGHT| 6 | 7 | 8 | 9 | 0 | \ |
@ -311,65 +307,22 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[DVORAK] = KEYMAP( [DVORAK] = KEYMAP(
// left hand // left hand
KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, TG(MOUS), KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, TG(MOUS),
KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, TG(DIABLO), KC_DELT, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, TG(DIABLO),
KC_BSPC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_BSPC, KC_A, KC_O, KC_E, KC_U, KC_I,
KC_LSFT, LCTL_T(KC_SCLN), KC_Q, KC_J, KC_K, KC_X, TG(OVERWATCH), KC_LSFT, CTL_T(KC_SCLN), KC_Q, KC_J, KC_K, KC_X, TG(OVERWATCH),
LT(SYMB,KC_GRV),KC_QUOT, KC_LGUI, KC_LBRACKET, KC_RBRACKET, LT(SYMB,KC_GRV),KC_QUOT, KC_LGUI, KC_LBRACKET, KC_RBRACKET,
ALT_T(KC_APP), KC_LEAD, ALT_T(KC_APP), KC_LGUI,
KC_HOME,
KC_SPC,KC_BSPC,KC_END,
// right hand
TG(MOUS), KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS,
TG(DIABLO), KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH,
KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS,
TG(OVERWATCH),KC_B, KC_M, KC_W, KC_V, RCTL_T(KC_Z), KC_RSHIFT,
KC_LEFT,KC_DOWN,KC_UP, KC_RIGHT, KC_FN1,
KC_LALT, CTL_T(KC_ESC),
KC_PGUP,
KC_PGDN,KC_DELETE, KC_ENT
),
/* Keymap 0: Basic layer
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | = | 1 | 2 | 3 | 4 | 5 | LEFT | | RIGHT| 6 | 7 | 8 | 9 | 0 | - |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | Del | Q | W | F | P | G | L1 | | L1 | J | L | U | Y | ; | \ |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | BkSp | A | R | S | T | D |------| |------| H | N | E | I |O / L2| ' |
* |--------+------+------+------+------+------| OVER | | Meh |------+------+------+------+------+--------|
* | LShift |Z/Ctrl| X | C | V | B | | | | K | M | , | . |//Ctrl| RShift |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* |Grv/L1| '" |AltShf| Left | Right| | Up | Down | [ | ] | ~L1 |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | App | LGui | | Alt |Ctrl/Esc|
* ,------|------|------| |------+--------+------.
* | | | Home | | PgUp | | |
* | Space|Backsp|------| |------| Tab |Enter |
* | |ace | End | | PgDn | | |
* `--------------------' `----------------------'
*/
// If it accepts an argument (i.e, is a function), it doesn't need KC_.
// Otherwise, it needs KC_*
[WORKMAN] = KEYMAP(
// left hand
KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, TG(MOUS),
KC_TAB, KC_Q, KC_D, KC_R, KC_W, KC_B, TG(DIABLO),
KC_BSPC, KC_A, KC_S, KC_H, KC_T, KC_G,
KC_LSFT, LCTL_T(KC_Z), KC_X, KC_M, KC_C, KC_V, TG(OVERWATCH),
LT(SYMB,KC_GRV),KC_QUOT, KC_LGUI, KC_LBRACKET,KC_RBRACKET,
ALT_T(KC_APP), KC_LEAD,
KC_HOME, KC_HOME,
KC_SPC,KC_BSPC,KC_END, KC_SPC,KC_BSPC,KC_END,
// right hand // right hand
TG(MOUS), KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_TRNS, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS,
TG(DIABLO), KC_J, KC_F, KC_U, KC_P, KC_SCLN, KC_BSLS, TG(DVORAK), KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH,
KC_Y, KC_N, KC_E, KC_O, KC_I, KC_QUOTE, KC_D, KC_H, KC_T, KC_N, LT(MOUS, KC_S), KC_MINS,
TG(OVERWATCH),KC_K, KC_L, KC_COMM,KC_DOT, RCTL_T(KC_SLASH), KC_RSHIFT, TG(COLEMAK), KC_B, KC_M, KC_W, KC_V, CTL_T(KC_Z), KC_RSHIFT,
KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, KC_FN1, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, KC_FN1,
KC_LALT, CTL_T(KC_ESC), KC_LALT, CTL_T(KC_ESC),
KC_PGUP, KC_PGUP,
KC_PGDN,KC_DELETE, KC_ENT KC_PGDN,KC_TAB, KC_ENT
), ),
/* Keymap 3: Symbol Layer /* Keymap 3: Symbol Layer
@ -394,10 +347,10 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* `--------------------' `--------------------' * `--------------------' `--------------------'
*/ */
[SYMB] = KEYMAP( [SYMB] = KEYMAP(
KC_ESCAPE, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_WORKMAN, KC_ESCAPE,KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_TRNS,
VRSN, KC_EXLM, KC_AT, KC_LCBR, KC_RCBR, KC_PIPE, KC_DVORAK, M_VERSION, KC_EXLM, KC_AT, KC_LCBR, KC_RCBR, KC_PIPE, KC_TRNS,
KC_MAKEQMK, KC_HASH, KC_DLR, KC_LPRN, KC_RPRN, KC_GRAVE, M_MAKE, KC_HASH, KC_DLR, KC_LPRN, KC_RPRN, KC_GRAVE,
TD(TD_FLSH), KC_PERC, KC_CIRC, KC_LBRACKET,KC_RBRACKET,KC_TILD, KC_COLEMAK, TD(TD_FLSH), KC_PERC, KC_CIRC, KC_LBRACKET,KC_RBRACKET,KC_TILD, KC_TRNS,
KC_NO, KC_AMPR, KC_ASTR, KC_COLN, KC_SCOLON, KC_NO, KC_AMPR, KC_ASTR, KC_COLN, KC_SCOLON,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS,
@ -405,7 +358,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_QWERTY, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_QWERTY, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
KC_DVORAK, KC_KP_PLUS, KC_KP_7, KC_KP_8, KC_KP_9, KC_KP_ASTERISK, KC_F12, KC_DVORAK, KC_KP_PLUS, KC_KP_7, KC_KP_8, KC_KP_9, KC_KP_ASTERISK, KC_F12,
KC_KP_MINUS,KC_KP_4, KC_KP_5, KC_KP_6, KC_KP_SLASH, KC_PSCREEN, KC_KP_MINUS, KC_KP_4, KC_KP_5, KC_KP_6, KC_KP_SLASH,KC_PSCREEN,
KC_COLEMAK, KC_NUMLOCK, KC_KP_1, KC_KP_2, KC_KP_3, KC_EQUAL, KC_PAUSE, KC_COLEMAK, KC_NUMLOCK, KC_KP_1, KC_KP_2, KC_KP_3, KC_EQUAL, KC_PAUSE,
KC_KP_0, KC_KP_0, KC_KP_DOT, KC_KP_ENTER, KC_TRNS, KC_KP_0, KC_KP_0, KC_KP_DOT, KC_KP_ENTER, KC_TRNS,
RGB_TOG, RGB_SLD, RGB_TOG, RGB_SLD,
@ -444,10 +397,10 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_LGUI, KC_LGUI,
KC_V, KC_SPACE, KC_H, KC_V, KC_SPACE, KC_H,
KC_TRNS, KC_F9, KC_F10, KC_F11, KC_F12, KC_NO, KC_NO, KC_NO, KC_F9, KC_F10, KC_F11, KC_F12, KC_NO, KC_NO,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
TG(OVERWATCH), KC_N, KC_M, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_N, KC_M, KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO, KC_NO,
@ -486,15 +439,14 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
SFT_T(KC_SPACE), ALT_T(KC_Q), KC_DIABLO_CLEAR, SFT_T(KC_SPACE), ALT_T(KC_Q), KC_DIABLO_CLEAR,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_TRNS, KC_F9, KC_F10, KC_F11, KC_F12, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_TRNS, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO, KC_N, KC_M, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO, KC_NO,
KC_PGDOWN, KC_DELETE, KC_ENTER KC_NO, KC_NO, KC_NO
), ),
/* Keymap 4: Media and mouse keys /* Keymap 4: Media and mouse keys
@ -506,33 +458,33 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------| * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | |MsLeft|MsDown|MsRght| | |------| |------| | | Acc0 | Acc1 | Acc2 | | * | |MsLeft|MsDown|MsRght| | |------| |------| | | Acc0 | Acc1 | Acc2 | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------| * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | Acc0 | Acc1 | Acc2 | | | | | | | Mute |VolDn |VolUp | | | * | | Acc0 | Acc1 | Acc2 | | | | | | Play | Stop | Mute |VolDn |VolUp | |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------' * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | | | | | | | Play | Stop | | | | * | | | | | | | | | | | |
* `----------------------------------' `----------------------------------' * `----------------------------------' `----------------------------------'
* ,-------------. ,-------------. * ,-------------. ,-------------.
* | | | | | | * | | | | | |
* ,------|------|------| |------+------+------. * ,------|------|------| |------+------+------.
* | | | MWUp | | | | | * | | | MWUp | | | | |
* | Lclk | Rclk |------| |------| MBn4 | MBn5 | * | Lclk | Rclk |------| |------| MBn4 | MBn4 |
* | | | MWDn | | Mclk | | | * | | | MWDn | | Mclk | | |
* `--------------------' `--------------------' * `--------------------' `--------------------'
*/ */
[MOUS] = KEYMAP( [MOUS] = KEYMAP(
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_TRNS, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_TRNS,
KC_NO, KC_NO, KC_MS_U, KC_NO, KC_NO, KC_NO, KC_TRNS, KC_NO, KC_NO, KC_MS_UP, KC_NO, KC_NO, KC_NO, KC_TRNS,
KC_NO, KC_MS_L, KC_MS_D, KC_MS_R, KC_NO, KC_NO, KC_NO, KC_MS_LEFT, KC_MS_DOWN, KC_MS_RIGHT,KC_NO, KC_NO,
KC_NO, KC_ACL0, KC_ACL1, KC_ACL2, KC_NO, KC_NO, KC_TRNS, KC_NO, KC_MS_ACCEL0,KC_MS_ACCEL1,KC_MS_ACCEL2,KC_NO, KC_NO, KC_TRNS,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO, KC_NO,
KC_WH_U,
KC_BTN1, KC_BTN2, KC_WH_D,
KC_TRNS, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_TRNS, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO, KC_ACL0, KC_ACL1, KC_ACL2, KC_NO, KC_NO,
KC_TRNS, KC_NO, KC_MUTE, KC_VOLD, KC_VOLU, KC_NO, KC_NO,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO,KC_NO,
KC_MS_WH_UP,
KC_MS_BTN1,KC_MS_BTN2,KC_MS_WH_DOWN,
KC_TRNS,KC_NO,KC_NO,KC_NO,KC_NO,KC_NO,KC_NO,
KC_TRNS,KC_NO,KC_NO,KC_NO,KC_NO,KC_NO,
KC_NO,KC_NO,KC_MS_ACCEL0,KC_MS_ACCEL1,KC_MS_ACCEL2,KC_NO,KC_NO,
KC_TRNS,KC_MEDIA_PLAY_PAUSE,KC_MEDIA_STOP,KC_AUDIO_MUTE,KC_AUDIO_VOL_DOWN,KC_AUDIO_VOL_UP,KC_NO,
KC_NO,KC_NO,KC_NO,KC_NO,KC_NO,
KC_NO,KC_NO, KC_NO,KC_NO,
KC_NO, KC_NO,
KC_MS_BTN3,KC_MS_BTN4,KC_MS_BTN5 KC_MS_BTN3,KC_MS_BTN4,KC_MS_BTN5
@ -550,6 +502,23 @@ void action_function(keyrecord_t *event, uint8_t id, uint8_t opt)
} }
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
switch(id) {
case 0:
if (record->event.pressed) {
// Output Keyboard Firmware info
SEND_STRING (QMK_KEYBOARD "/" QMK_KEYMAP " @ " QMK_VERSION);
return false;
}
case 1:
if (record->event.pressed) {
// make ergodox-ez-drashna-custom-teensy
return MACRO(I(5), T(M), T(A), T(K), T(E), T(SPACE), T(E), T(R), T(G), T(O), T(D), T(O), T(X), D(LSFT), T(MINUS), U(LSFT), T(E), T(Z), T(MINUS), T(D), T(R), T(A), T(S), T(H), T(N), T(A), T(MINUS), T(C), T(U), T(S), T(T), T(O), T(M), T(MINUS), T(T), T(E), T(E), T(N), T(S), T(Y), T(ENTER), END);
}
}
return MACRO_NONE;
};
void persistent_default_layer_set(uint16_t default_layer) { void persistent_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer); eeconfig_update_default_layer(default_layer);
@ -661,18 +630,6 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
} }
return false; return false;
break; break;
case KC_WORKMAN:
if (record->event.pressed) {
persistent_default_layer_set(1UL << WORKMAN);
}
return false;
break;
case KC_MAKEQMK:
if (record->event.pressed) {
SEND_STRING("make ergodox_ez:drashna-custom:teensy"SS_TAP(X_ENTER));
}
return false;
break;
} }
return true; return true;
@ -717,13 +674,16 @@ void matrix_init_user(void) { // Runs boot tasks for keyboard
}; };
LEADER_EXTERNS();
void matrix_scan_user(void) { // runs frequently to update info void matrix_scan_user(void) { // runs frequently to update info
uint8_t modifiders = get_mods(); uint8_t modifiders = get_mods();
uint8_t layer = biton32(layer_state); uint8_t layer = biton32(layer_state);
bool l_dvorak = false;
bool l_colemak = false;
static bool has_layer_changed = true; static bool has_layer_changed = true;
if (!skip_leds) { if (!skip_leds) {
ergodox_board_led_off(); ergodox_board_led_off();
ergodox_right_led_1_off(); ergodox_right_led_1_off();
@ -734,10 +694,10 @@ void matrix_scan_user(void) { // runs frequently to update info
// then lets use them for modifier indicators. Shame we don't have 4... // then lets use them for modifier indicators. Shame we don't have 4...
// Also, no "else", since we want to know each, independantly. // Also, no "else", since we want to know each, independantly.
if ( modifiders & MODS_SHIFT_MASK) { if ( modifiders & MODS_SHIFT_MASK) {
ergodox_right_led_2_on(); ergodox_right_led_1_on();
} }
if ( modifiders & MODS_CTRL_MASK) { if ( modifiders & MODS_CTRL_MASK) {
ergodox_right_led_1_on(); ergodox_right_led_2_on();
} }
if ( modifiders & MODS_ALT_MASK) { if ( modifiders & MODS_ALT_MASK) {
ergodox_right_led_3_on(); ergodox_right_led_3_on();
@ -753,6 +713,12 @@ void matrix_scan_user(void) { // runs frequently to update info
uint8_t default_layer = 0; uint8_t default_layer = 0;
default_layer = eeconfig_read_default_layer(); default_layer = eeconfig_read_default_layer();
if (default_layer & (1UL << DVORAK)) {
l_dvorak = true;
}
else if (default_layer & (1UL << COLEMAK)) {
l_colemak = true;
}
switch (layer) { switch (layer) {
case SYMB: case SYMB:
rgblight_set_blue; rgblight_set_blue;
@ -768,21 +734,22 @@ void matrix_scan_user(void) { // runs frequently to update info
break; break;
case MOUS: case MOUS:
rgblight_set_urine; rgblight_set_urine;
rgblight_mode(1); break;
case COLEMAK:
rgblight_set_magenta;
break;
case DVORAK:
rgblight_set_green;
break; break;
case 7: case 7:
rgblight_sethsv (255,255,255); rgblight_sethsv (255,255,255);
rgblight_mode(1);
break; break;
default: default:
if (default_layer & (1UL << COLEMAK)) { if (l_colemak) {
rgblight_set_green;
}
else if (default_layer & (1UL << DVORAK)) {
rgblight_set_magenta; rgblight_set_magenta;
} }
else if (default_layer & (1UL << WORKMAN)) { else if (l_dvorak) {
rgblight_set_purple; rgblight_set_green;
} }
else { else {
rgblight_set_teal; rgblight_set_teal;
@ -795,26 +762,5 @@ void matrix_scan_user(void) { // runs frequently to update info
// Run Diablo 3 macro checking code. // Run Diablo 3 macro checking code.
run_diablo_macro_check(); run_diablo_macro_check();
#ifdef LEADER_KEYS
LEADER_DICTIONARY() {
leading = false;
leader_end();
SEQ_ONE_KEY(KC_C) {
SEND_STRING("Covecube");
}
SEQ_TWO_KEYS(KC_S, KC_D) {
SEND_STRING("StableBit DrivePool");
}
SEQ_TWO_KEYS(KC_C, KC_D) {
SEND_STRING("StableBit CloudDrive");
}
SEQ_TWO_KEYS(KC_S, KC_C) {
SEND_STRING("StableBit Scanner");
}
SEQ_TWO_KEYS(KC_S, KC_T) {
SEND_STRING("StableBit Troubleshooter");
}
}
#endif
}; };

@ -3,8 +3,8 @@ SLEEP_LED_ENABLE = yes # Breathing sleep LED during USB suspend
COMMAND_ENABLE = no # Commands for debug and configuration COMMAND_ENABLE = no # Commands for debug and configuration
RGBLIGHT_ENABLE = yes RGBLIGHT_ENABLE = yes
MIDI_ENABLE = no MIDI_ENABLE = no
CONSOLE_ENABLE = no CONSOLE_ENABLE = yes
LEADER_KEYS = no
ifndef QUANTUM_DIR ifndef QUANTUM_DIR
include ../../../../Makefile include ../../../../Makefile
endif endif

@ -1,18 +0,0 @@
#ifndef CONFIG_HEARTROBOTNINJA_H
#define CONFIG_HEARTROBOTNINJA_H
#include "../../config.h"
#define ONESHOT_TAP_TOGGLE 2
#define ONESHOT_TIMEOUT 1000
#undef LEADER_TIMEOUT
#define LEADER_TIMEOUT 1000
#undef TAPPING_TERM
#define TAPPING_TERM 200
#undef TAPPING_TOGGLE
#define TAPPING_TOGGLE 2
#endif

@ -1,680 +0,0 @@
#include "action_layer.h"
#include "action_util.h"
#include "debug.h"
#include "eeconfig.h"
#include "ergodox_ez.h"
#include "version.h"
#include "wait.h"
/* Aliases */
#define ____ KC_TRNS
/* Layers */
enum
{
COLE = 0,
LOWER, // right hand 10 key
RAISE, // Function keys
AUX, // Things like rebooting the board to be flashed. NUM + RAISE
};
/* Macros */
enum
{
NONE = 0,
// OS Functions
F_PASTE,
// Config Macros
CF_EPRM,
CF_VERS,
// RGB Macro
RGB_ANI,
};
/* Tap Dancery */
enum
{
TD_BTK,
TD_TDE,
TD_LPRN,
TD_RPRN,
TD_MIN,
TD_USC,
TD_COPY,
TD_UNDO,
TD_FIND,
};
/* OS Identifier */
enum
{
OS_WIN = 0,
OS_OSX,
OS_LIN,
};
uint8_t os_type = OS_WIN;
static uint16_t rgb_timer;
bool time_travel = false;
bool skip_leds = false;
/* Keymaps */
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap 0: Colemak Layer
*
* ,-----------------------------------------------------. ,-----------------------------------------------------.
* | Find | 1 ! | 2 @ | 3 # | 4 $ | 5 % | Undo | | VOLUP| 6 ^ | 7 & | 8 * | 9 ( | 0 ) | LOCK |
* | | | | | | | | | | | | | | | |
* |-----------+------+------+------+------+------+------| |------+------+------+------+------+------+-----------|
* | ' " ` | Q | W | F | P | G | CCopy| | VOLDN| J | L | U Ü | Y | = + | ~ : ; |
* |-----------+------+------+------+------+------| | | |------+------+------+------+------+-----------|
* | ( [ { | A Ä | R | S ß | T | D |------| |------| H | N | E | I | O Ö | ) ] } |
* |-----------+------+------+------+------+------| Paste| | MUTE |------+------+------+------+------+-----------|
* | - , < | Z | X | C | V | B | | | | K | M | / ? | \ | | ^ | _ . > |
* `-----------+------+------+------+------+-------------' `-------------+------+------+------+------+-----------'
* | AUX | RAISE | LOWER | LEAD | GUI | | ESC | RUN | < | v | > |
* `-----------------------------------' `-----------------------------------'
* ,-------------. ,-------------.
* | ALT | CTRL | | HOME | END |
* ,------|------|------| |------+------+------.
* | | | Del | | PGUP | | |
* | Space|Backsp|------| |------| Enter| Shift|
* | | | Tab | | PGDN | | |
* `--------------------' `--------------------'
*/
[COLE] = KEYMAP(
// Left Hand
TD(TD_FIND), KC_1, KC_2, KC_3, KC_4, KC_5, TD(TD_UNDO),
TD(TD_BTK), KC_Q, KC_W, KC_F, KC_P, KC_G, TD(TD_COPY),
TD(TD_LPRN), KC_A, KC_R, KC_S, KC_T, KC_D,
TD(TD_MIN), KC_Z, KC_X, KC_C, KC_V, KC_B, M(F_PASTE),
TT(AUX), TT(RAISE), TT(LOWER), KC_LEAD, OSM(MOD_LGUI),
OSM(MOD_LALT), OSM(MOD_LCTL),
KC_DEL,
KC_SPC, KC_BSPC, KC_TAB,
// Right Hand
KC_VOLU, KC_6, KC_7, KC_8, KC_9, KC_0, LGUI(KC_L),
KC_VOLD, KC_J, KC_L, KC_U, KC_Y, KC_EQL, TD(TD_TDE),
KC_H, KC_N, KC_E, KC_I, KC_O, TD(TD_RPRN),
KC_MUTE, KC_K, KC_M, KC_SLSH, KC_BSLS, KC_UP, TD(TD_USC),
KC_ESC, LGUI(KC_R), KC_LEFT, KC_DOWN, KC_RGHT,
KC_HOME, KC_END,
KC_PGUP,
KC_PGDOWN, KC_ENT, OSM(MOD_LSFT)),
/* Keymap 2: LOWER Layer
*
* ,-----------------------------------------------------. ,-----------------------------------------------------.
* | ---- | ---- | ---- | ---- | ---- | ---- | | | | ( | ) | ^ | / | ---- | |
* | | | | | | | ---- | | ---- | | | | | | ---- |
* |-----------+------+------+------+------+------+------| |------+------+------+------+------+------+-----------|
* | ---- | ---- | ---- | ---- | ---- | ---- | | | | 7 | 8 | 9 | * | ---- | ---- |
* |-----------+------+------+------+------+------| ---- | | ---- |------+------+------+------+------+-----------|
* | ---- | ---- | ---- | ---- | ---- | ---- |------| |------| 4 | 5 | 6 | - | ---- | ---- |
* |-----------+------+------+------+------+------| | | |------+------+------+------+------+-----------|
* | ---- | ---- | ---- | ---- | ---- | ---- | ---- | | ---- | 1 | 2 | 3 | + | ---- | ---- |
* `-----------+------+------+------+------+-------------' `-------------+------+------+------+------+-----------'
* | ---- | ---- | ---- | ---- | ---- | | 0 | = | ---- | ---- | ---- |
* `-----------------------------------' `-------------------------------------'
* ,-------------. ,-------------.
* | ---- | ---- | | ---- | ---- |
* ,------|------|------| |------+------+------.
* | | | ---- | | ---- | | |
* | ---- | ---- |------| |------| ---- | ---- |
* | | | ---- | | ---- | | |
* `--------------------' `--------------------'
*/
[LOWER] = KEYMAP(
// Left Hand
____, ____, ____, ____, ____, ____, ____,
____, ____, ____, ____, ____, ____, ____,
____, ____, ____, ____, ____, ____,
____, ____, ____, ____, ____, ____, ____,
____, ____, ____, ____, ____,
____, ____,
____,
____, ____, ____,
// Right Hand
____, KC_LPRN, KC_RPRN, KC_CIRC, KC_PSLS, ____, ____,
____, KC_7, KC_8, KC_9, KC_PAST, ____, ____,
KC_4, KC_5, KC_6, KC_PMNS, ____, ____,
____, KC_1, KC_2, KC_3, KC_PPLS, ____, ____,
KC_0, KC_PEQL, ____, ____, ____,
____, ____,
____,
____, ____, ____),
/* Keymap 3: RAISE Layer
*
* ,-----------------------------------------------------. ,-----------------------------------------------------.
* | F1 | F2 | F3 | F4 | F5 | F6 | ---- | | ---- | ! | @ | # | $ | % | ` ~ |
* | | | | | | | | | | | | | | | |
* |-----------+------+------+------+------+------+------| |------+------+------+------+------+------+-----------|
* | F7 | F8 | F9 | F10 | F11 | F12 | ---- | | ---- | ^ | & | * | ( | ) | - _ |
* |-----------+------+------+------+------+------| | | |------+------+------+------+------+-----------|
* | ---- | ---- | ---- | ---- | ---- | ---- |------| |------| [ { | } ] | \ | | ; : | ' " | = + |
* |-----------+------+------+------+------+------| | | |------+------+------+------+------+-----------|
* | ---- | ---- | ---- | ---- | ---- | ---- | ---- | | ---- | , < | > . | / ? | ---- | ---- | ---- |
* `-----------+------+------+------+------+-------------' `-------------+------+------+------+------+-----------'
* | ---- | ---- | ---- | ---- | ---- | | ---- | ---- | ---- | ---- | ---- |
* `-----------------------------------' `-----------------------------------'
* ,-------------. ,-------------.
* | ---- | ---- | | ---- | ---- |
* ,------|------|------| |------+------+------.
* | | | ---- | | ---- | | |
* | ---- | ---- |------| |------| ---- | ---- |
* | | | ---- | | ---- | | |
* `--------------------' `--------------------'
*/
[RAISE] = KEYMAP(
// Left Hand
KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, ____,
KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, ____,
____, ____, ____, ____, ____, ____,
____, ____, ____, ____, ____, ____, ____,
____, ____, ____, ____, ____,
____, ____,
____,
____, ____, ____,
// Right Hand
____, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_GRV,
____, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_MINS,
KC_LBRC, KC_RBRC, KC_BSLS, KC_SCLN, KC_QUOT, KC_EQL,
____, KC_COMM, KC_DOT, KC_SLSH, ____, ____, ____,
____, ____, ____, ____, ____,
____, ____,
____,
____, ____, ____),
/* Keymap 7: Configuration Layer
*
* ,-----------------------------------------------------. ,-----------------------------------------------------.
* | EEPROM | ---- | ---- | ---- | ---- | ---- | ---- | | PWR | ---- | ---- | ---- | ---- | ---- | |
* | | | | | | | | | | | | | | | VERSION |
* |-----------+------+------+------+------+------+------| |------+------+------+------+------+------+-----------|
* | ---- | ---- | ---- | ---- | ---- | ---- | | | | ---- | ---- | ---- | ---- | ---- | ---- |
* |-----------+------+------+------+------+------| ---- | | SLP |------+------+------+------+------+-----------|
* | ---- | ---- | ---- | ---- | ---- | ---- |------| |------| ---- | ---- | ---- | ---- | ---- | ---- |
* |-----------+------+------+------+------+------| | | |------+------+------+------+------+-----------|
* | ---- | ---- | ---- | ---- | ---- | ---- | ---- | | WAKE | ---- | ---- | ---- | ---- | ---- | ---- |
* `-----------+------+------+------+------+-------------' `-------------+------+------+------+------+-----------'
* | ---- | ---- | ---- | ---- | ---- | | ---- | ---- | ---- | ---- | ---- |
* `-----------------------------------' `-----------------------------------'
* ,-------------. ,-------------.
* | ---- | ---- | | TOG | ANI |
* ,------|------|------| |------+------+------.
* | | | ---- | | VAI | | |
* | ---- | ---- |------| |------| HUI | HUID |
* | | | ---- | | VAD | | |
* `--------------------' `--------------------'
*/
[AUX] = KEYMAP(
// Left Hand
M(CF_EPRM), ____, ____, ____, ____, ____, KC_PWR,
____, ____, ____, ____, ____, ____, KC_SLEP,
____, ____, ____, ____, ____, ____,
____, ____, ____, ____, ____, ____, KC_WAKE,
____, ____, ____, ____, ____,
____, ____,
____,
____, ____, ____,
// Right Hand
KC_PWR, ____, ____, ____, ____, ____, M(CF_VERS),
KC_SLEP, ____, ____, ____, ____, ____, ____,
____, ____, ____, ____, ____, ____,
KC_WAKE, ____, ____, ____, ____, ____, ____,
____, ____, ____, ____, ____,
RGB_TOG, M(RGB_ANI),
RGB_VAI,
RGB_VAD, RGB_HUI, RGB_HUD),
};
void unredo(qk_tap_dance_state_t *state, void *user_data)
{
if (state->count > 1)
{
register_code(KC_LCTL);
register_code(KC_Y);
unregister_code(KC_Y);
unregister_code(KC_LCTL);
}
else
{
register_code(KC_LCTL);
register_code(KC_Z);
unregister_code(KC_Z);
unregister_code(KC_LCTL);
}
reset_tap_dance(state);
}
void ccopy(qk_tap_dance_state_t *state, void *user_data)
{
if (state->count > 1)
{
register_code(KC_LCTL);
register_code(KC_X);
unregister_code(KC_X);
unregister_code(KC_LCTL);
}
else
{
register_code(KC_LCTL);
register_code(KC_C);
unregister_code(KC_C);
unregister_code(KC_LCTL);
}
reset_tap_dance(state);
}
void findreplace(qk_tap_dance_state_t *state, void *user_data)
{
if (state->count > 1)
{
register_code(KC_LCTL);
register_code(KC_H);
unregister_code(KC_H);
unregister_code(KC_LCTL);
}
else
{
register_code(KC_LCTL);
register_code(KC_F);
unregister_code(KC_F);
unregister_code(KC_LCTL);
}
reset_tap_dance(state);
}
qk_tap_dance_action_t tap_dance_actions[] = {
[TD_BTK] = ACTION_TAP_DANCE_DOUBLE(KC_QUOT, KC_GRV),
[TD_TDE] = ACTION_TAP_DANCE_DOUBLE(KC_SCLN, KC_TILD),
[TD_LPRN] = ACTION_TAP_DANCE_DOUBLE(KC_LBRC, KC_LPRN),
[TD_RPRN] = ACTION_TAP_DANCE_DOUBLE(KC_RBRC, KC_RPRN),
[TD_MIN] = ACTION_TAP_DANCE_DOUBLE(KC_COMM, KC_MINS),
[TD_USC] = ACTION_TAP_DANCE_DOUBLE(KC_DOT, KC_UNDS),
[TD_COPY] = ACTION_TAP_DANCE_FN(ccopy),
[TD_UNDO] = ACTION_TAP_DANCE_FN(unredo),
[TD_FIND] = ACTION_TAP_DANCE_FN(findreplace)};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
switch (id)
{
case F_PASTE:
if (record->event.pressed)
{
register_code(KC_LCTL);
register_code(KC_V);
unregister_code(KC_V);
unregister_code(KC_LCTL);
}
break;
case RGB_ANI:
if (record->event.pressed)
{
rgb_timer = timer_read();
}
else
{
if (timer_elapsed(rgb_timer) > 300)
{
rgblight_mode(1);
}
else
{
rgblight_step();
}
}
case CF_EPRM:
if (record->event.pressed)
{
eeconfig_init();
}
return false;
break;
case CF_VERS:
if (record->event.pressed)
{
SEND_STRING(QMK_KEYBOARD "/" QMK_KEYMAP " @ " QMK_VERSION);
}
return false;
break;
}
return MACRO_NONE;
};
/*
bool process_record_user(uint16_t keycode, keyrecord_t *record)
{}
*/
void tap(uint16_t code)
{
register_code(code);
unregister_code(code);
}
LEADER_EXTERNS();
void matrix_scan_user(void)
{
uint8_t layer = biton32(layer_state);
if (keyboard_report->mods & MOD_BIT(KC_LSFT) ||
((get_oneshot_mods() & MOD_BIT(KC_LSFT)) &&
!has_oneshot_mods_timed_out()))
{
ergodox_right_led_1_set(LED_BRIGHTNESS_HI);
ergodox_right_led_1_on();
}
else if (layer == RAISE || layer == AUX)
{
ergodox_right_led_1_set(LED_BRIGHTNESS_LO);
ergodox_right_led_1_on();
}
else
{
ergodox_right_led_1_off();
}
if (keyboard_report->mods & MOD_BIT(KC_LCTL) ||
((get_oneshot_mods() & MOD_BIT(KC_LCTL)) &&
!has_oneshot_mods_timed_out()))
{
ergodox_right_led_2_set(LED_BRIGHTNESS_HI);
ergodox_right_led_2_on();
}
else if (layer == LOWER || layer == AUX)
{
ergodox_right_led_2_set(LED_BRIGHTNESS_LO);
ergodox_right_led_2_on();
}
else
{
ergodox_right_led_2_off();
}
if (keyboard_report->mods & MOD_BIT(KC_LALT) ||
((get_oneshot_mods() & MOD_BIT(KC_LALT)) &&
!has_oneshot_mods_timed_out()))
{
ergodox_right_led_3_set(LED_BRIGHTNESS_HI);
ergodox_right_led_3_on();
}
else if (layer == COLE || layer == AUX)
{
ergodox_right_led_3_set(LED_BRIGHTNESS_LO);
ergodox_right_led_3_on();
}
else
{
ergodox_right_led_3_off();
}
LEADER_DICTIONARY()
{
leading = false;
leader_end();
SEQ_THREE_KEYS(KC_W, KC_I, KC_N) { os_type = OS_WIN; };
SEQ_THREE_KEYS(KC_O, KC_S, KC_X) { os_type = OS_OSX; };
SEQ_THREE_KEYS(KC_L, KC_I, KC_N) { os_type = OS_LIN; };
SEQ_ONE_KEY(KC_A)
{
switch (os_type)
{
case OS_WIN:
tap(KC_NLCK);
register_code(KC_RALT);
tap(KC_KP_0);
tap(KC_KP_2);
tap(KC_KP_2);
tap(KC_KP_8);
unregister_code(KC_RALT);
tap(KC_NLCK);
break;
case OS_OSX:
register_code(KC_RALT);
register_code(KC_RSFT);
register_code(KC_SCLN);
unregister_code(KC_SCLN);
unregister_code(KC_RSFT);
unregister_code(KC_RALT);
tap(KC_A);
break;
case OS_LIN:
tap(KC_RALT);
tap(KC_DQT);
tap(KC_A);
break;
}
}
SEQ_TWO_KEYS(KC_A, KC_A)
{
switch (os_type)
{
case OS_WIN:
tap(KC_NLCK);
register_code(KC_RALT);
tap(KC_KP_0);
tap(KC_KP_1);
tap(KC_KP_9);
tap(KC_KP_6);
unregister_code(KC_RALT);
tap(KC_NLCK);
break;
case OS_OSX:
register_code(KC_RALT);
register_code(KC_RSFT);
register_code(KC_SCLN);
unregister_code(KC_SCLN);
unregister_code(KC_RSFT);
unregister_code(KC_RALT);
register_code(KC_LSFT);
register_code(KC_A);
unregister_code(KC_A);
unregister_code(KC_LSFT);
break;
case OS_LIN:
tap(KC_RALT);
tap(KC_DQT);
register_code(KC_LSFT);
register_code(KC_A);
unregister_code(KC_A);
unregister_code(KC_LSFT);
break;
}
}
SEQ_ONE_KEY(KC_O)
{
switch (os_type)
{
case OS_WIN:
tap(KC_NLCK);
register_code(KC_RALT);
tap(KC_KP_0);
tap(KC_KP_2);
tap(KC_KP_4);
tap(KC_KP_6);
unregister_code(KC_RALT);
tap(KC_NLCK);
break;
case OS_OSX:
register_code(KC_RALT);
register_code(KC_RSFT);
register_code(KC_SCLN);
unregister_code(KC_SCLN);
unregister_code(KC_RSFT);
unregister_code(KC_RALT);
tap(KC_O);
break;
case OS_LIN:
tap(KC_RALT);
tap(KC_DQT);
tap(KC_O);
break;
}
}
SEQ_TWO_KEYS(KC_O, KC_O)
{
switch (os_type)
{
case OS_WIN:
tap(KC_NLCK);
register_code(KC_RALT);
tap(KC_KP_0);
tap(KC_KP_2);
tap(KC_KP_1);
tap(KC_KP_4);
unregister_code(KC_RALT);
tap(KC_NLCK);
break;
case OS_OSX:
register_code(KC_RALT);
register_code(KC_RSFT);
register_code(KC_SCLN);
unregister_code(KC_SCLN);
unregister_code(KC_RSFT);
unregister_code(KC_RALT);
tap(LSFT(KC_O));
break;
case OS_LIN:
tap(KC_RALT);
tap(KC_DQT);
register_code(KC_LSFT);
register_code(KC_O);
unregister_code(KC_O);
unregister_code(KC_LSFT);
break;
}
}
SEQ_ONE_KEY(KC_U)
{
switch (os_type)
{
case OS_WIN:
tap(KC_NLCK);
register_code(KC_RALT);
tap(KC_KP_0);
tap(KC_KP_2);
tap(KC_KP_5);
tap(KC_KP_2);
unregister_code(KC_RALT);
tap(KC_NLCK);
break;
case OS_OSX:
register_code(KC_RALT);
register_code(KC_RSFT);
register_code(KC_SCLN);
unregister_code(KC_SCLN);
unregister_code(KC_RSFT);
unregister_code(KC_RALT);
tap(KC_U);
break;
case OS_LIN:
tap(KC_RALT);
tap(KC_DQT);
tap(KC_U);
break;
}
}
SEQ_TWO_KEYS(KC_U, KC_U)
{
switch (os_type)
{
case OS_WIN:
tap(KC_NLCK);
register_code(KC_RALT);
tap(KC_KP_0);
tap(KC_KP_2);
tap(KC_KP_2);
tap(KC_KP_0);
unregister_code(KC_RALT);
tap(KC_NLCK);
break;
case OS_OSX:
register_code(KC_RALT);
register_code(KC_RSFT);
register_code(KC_SCLN);
unregister_code(KC_SCLN);
unregister_code(KC_RSFT);
unregister_code(KC_RALT);
tap(LSFT(KC_U));
break;
case OS_LIN:
tap(KC_RALT);
tap(KC_DQT);
register_code(KC_LSFT);
register_code(KC_U);
unregister_code(KC_U);
unregister_code(KC_LSFT);
break;
}
}
SEQ_ONE_KEY(KC_S)
{
switch (os_type)
{
case OS_WIN:
tap(KC_NLCK);
register_code(KC_RALT);
tap(KC_KP_0);
tap(KC_KP_2);
tap(KC_KP_2);
tap(KC_KP_3);
unregister_code(KC_RALT);
tap(KC_NLCK);
break;
case OS_OSX:
register_code(KC_RALT);
tap(KC_S);
unregister_code(KC_RALT);
break;
case OS_LIN:
tap(KC_RALT);
tap(KC_S);
tap(KC_S);
break;
}
}
}
}
void matrix_init_user(void)
{
ergodox_led_all_on();
rgblight_init();
rgblight_enable();
rgblight_setrgb(255, 0, 0);
for (int i = LED_BRIGHTNESS_HI; i > LED_BRIGHTNESS_LO; i--)
{
ergodox_led_all_set(i);
wait_ms(5);
}
rgblight_setrgb(255, 255, 0);
wait_ms(1000);
for (int i = LED_BRIGHTNESS_LO; i > 0; i--)
{
ergodox_led_all_set(i);
wait_ms(10);
}
rgblight_setrgb(0, 255, 255);
ergodox_led_all_off();
wait_ms(1000);
rgblight_effect_knight(50);
}

@ -1,34 +0,0 @@
BOOTMAGIC_ENABLE=no
COMMAND_ENABLE=no
SLEEP_LED_ENABLE=no
NKRO_ENABLE = yes
FORCE_NKRO = no
DEBUG_ENABLE = no
CONSOLE_ENABLE = no
TAP_DANCE_ENABLE = yes
KEYLOGGER_ENABLE = no
UCIS_ENABLE = no
MOUSEKEY_ENABLE = no
AUTOLOG_ENABLE = no
RGBLIGHT_ENABLE = yes
RGBLIGHT_ANIMATION = yes
EXTRAKEY_ENABLE = yes
OPT_DEFS += -DUSER_PRINT
KEYMAP_VERSION = $(shell \
if [ -d "${KEYMAP_PATH}/.git" ]; then \
cd "${KEYMAP_PATH}" && git describe --abbrev=6 --dirty --always --tags --match 'v*' 2>/dev/null; \
else echo QMK; fi)
KEYMAP_BRANCH = $(shell \
if [ -d "${KEYMAP_PATH}/.git" ]; then \
cd "${KEYMAP_PATH}"; \
fi; \
git rev-parse --abbrev-ref HEAD 2>/dev/null)
OPT_DEFS += -DKEYMAP_VERSION=\"$(KEYMAP_VERSION)\\\#$(KEYMAP_BRANCH)\"
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

@ -1,4 +1,3 @@
# TKL keymap for frosty\_flake # TKL keymap for frosty\_flake
``` ```
make frosty_flake:QFR_JM make frosty_flake:QFR_JM
@ -24,7 +23,6 @@ dfu-programmer atmega32u2 start
|-------------------------------------------------------------------------| ,--------------. |-------------------------------------------------------------------------| ,--------------.
|Ctrl|LGUI|LAlt| Space/Lower |MSE |RGUI|Menu|Ctrl| |Left|Down|Rght| |Ctrl|LGUI|LAlt| Space/Lower |MSE |RGUI|Menu|Ctrl| |Left|Down|Rght|
'-------------------------------------------------------------------------' '--------------' '-------------------------------------------------------------------------' '--------------'
``` ```
### Base Layer - Colemak ### Base Layer - Colemak
The base layout is Colemak. The base layout is Colemak.
@ -81,4 +79,3 @@ The *MOUSE* layer contains keys replicating functions found on the mouse.
* The navigation cluster (Up, Down, Left, Right) is a replication of the Navigation cluster on the *LOWER* layer. The scroll keys are analagous to the Page Up & Downkeys. * The navigation cluster (Up, Down, Left, Right) is a replication of the Navigation cluster on the *LOWER* layer. The scroll keys are analagous to the Page Up & Downkeys.
* The primary click (right & left) buttons are on the right home row (index & middle fingers) * The primary click (right & left) buttons are on the right home row (index & middle fingers)
* Secondary click buttons are above the standard keys (M3/Wheel click, M4, M5) but I do not use this function. * Secondary click buttons are above the standard keys (M3/Wheel click, M4, M5) but I do not use this function.

@ -1,30 +0,0 @@
/*
Copyright 2017 Max Rumpf alias Maxr1998 <max.rumpf1998@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CONFIG_USER_H
#define CONFIG_USER_H
#include "../../config.h"
#define RGB_DI_PIN F4 // pin the DI on the WS2812B is hooked-up to
#define RGBLIGHT_ANIMATIONS // run RGB animations
#define RGBLED_NUM 6 // number of LEDs
#define RGBLIGHT_HUE_STEP 12 // units to step when in/decreasing hue
#define RGBLIGHT_SAT_STEP 25 // units to step when in/decresing saturation
#define RGBLIGHT_VAL_STEP 12 // units to step when in/decreasing value (brightness)
#endif

@ -1,84 +0,0 @@
/*
Copyright 2017 Max Rumpf alias Maxr1998 <max.rumpf1998@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "gh60.h"
#include "action_layer.h"
#define KC_EURO RALT(KC_5)
#define SWITCH_LANG SEND_STRING(SS_LGUI(SS_TAP(X_SPACE)))
#define PRINT_UMLAUT(str) SWITCH_LANG;_delay_ms(90);SEND_STRING(str);SWITCH_LANG;
enum custom_keycodes {
MCO_AE = SAFE_RANGE,
MCO_OE = SAFE_RANGE + 1,
MCO_UE = SAFE_RANGE + 2,
MCO_SS = SAFE_RANGE + 3,
TP_REQ = SAFE_RANGE + 10,
TP_ACC = SAFE_RANGE + 11
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* 0: qwertz */
KEYMAP(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC,\
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Z, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_NO, \
KC_LOCK, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_HOME, KC_ENT, \
KC_LSFT, KC_BSLS, KC_Y, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_UP, KC_RSFT,\
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_NO, F(0), KC_LEFT, KC_DOWN, KC_RGHT),
/* 1: fn */
KEYMAP(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, \
KC_TRNS, KC_TRNS, KC_TRNS, KC_EURO, TP_REQ, TP_ACC, KC_TRNS, MCO_UE, KC_TRNS, MCO_OE, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,\
KC_TRNS, MCO_AE, MCO_SS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RGB_TOG, RGB_M_P, RGB_M_B, RGB_M_SW,KC_TRNS, KC_TRNS, KC_TRNS,\
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RGB_HUI, RGB_HUD, KC_TRNS, KC_TRNS, KC_TRNS,\
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
};
const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_LAYER_MOMENTARY(1) // to Fn overlay
};
void matrix_scan_user(void) {
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
if (record->event.pressed) {
switch (keycode) {
case MCO_AE:
PRINT_UMLAUT("'"); // ä
return false;
case MCO_OE:
PRINT_UMLAUT(";"); // ö
return false;
case MCO_UE:
PRINT_UMLAUT("["); // ü
return false;
case MCO_SS:
PRINT_UMLAUT("-"); // ß
return false;
case TP_REQ:
SEND_STRING("/tpa ");
return false;
case TP_ACC:
SEND_STRING("/tpaccept"SS_TAP(X_ENTER));
return false;
}
}
return true;
}

@ -1,6 +0,0 @@
# Build Options
# comment out to disable the options.
#
RGBLIGHT_ENABLE = yes # Enable RGB Underglow
KEY_LOCK_ENABLE = yes # Enable key lock option
SKIP_GIT = yes

@ -1,3 +1,5 @@
// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
// this is the style you want to emulate.
#include "arrow_pad.h" #include "arrow_pad.h"
#include "led.h" #include "led.h"

@ -1,3 +1,5 @@
// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
// this is the style you want to emulate.
#include "arrow_pad.h" #include "arrow_pad.h"
#include "led.h" #include "led.h"

@ -1,3 +1,5 @@
// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
// this is the style you want to emulate.
#include "arrow_pad.h" #include "arrow_pad.h"
#include "led.h" #include "led.h"

@ -1,3 +1,5 @@
// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
// this is the style you want to emulate.
#include "minorca.h" #include "minorca.h"
#include "action_layer.h" #include "action_layer.h"

@ -1,3 +1,5 @@
// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
// this is the style you want to emulate.
#include "minorca.h" #include "minorca.h"
#include "action_layer.h" #include "action_layer.h"

@ -1,44 +0,0 @@
Priyadi Keymap for Planck-like Keyboards
========================================
Main layer modifications from default Planck layout:
* Enter moved to quotes position
* Quotes moved to semicolon position.
* QWERTZ style colon & semicolon. shift-. = : shift-, = ; This is done in hardware, no layout switching needed in software.
* < & > occupied precious real estate, and so they are moved down to punctuation layer.
* Right-shift on Enter position.
* Removed arrow keys, they are on another layer now.
* Put Ctrl-Alt-Super and Super-AltGr-Ctrl in left & right corners.
* Lower & Raise is now called Num and Fun.
* OS & Left keys become another thumb modifier: Empty & Greek (Empty because I used this for another use and my muscle memory is not adapted to it yet)
On Promethium, Trackpoint is enabled on PD2 and PD3. We impersonate a Thinkpad keyboard to be able to use Thinkpad driver on Windows (still needs verification).
AltGr & Compose dual use key. Tap for Compose (mapped to Scroll Lock in hardware) and press for AltGr.
Supported layouts: QWERTY, DVORAK, Colemak, Workman, Norman. Switchable from SYS layer. In DVORAK, semicolon is replaced by /? key.
Num activates NUM layer: hexkeypad on the right side and most punctuation on the left side. Hexkeypad is optimized for C-style hex, IPv6, HTML RGB triplets, etc.
Fun activates FUN layer: arrow cluster on right home row, F-numbers on left side.
Pressing Num+Fun activates PUNC layer: same punctuations as NUM layer on the left side, parens on the right side.
Greek activates either GREEKU or GREEKL layer, depending whether shift is pressed or not. Shift state changes are also taken into account when the layer is active.
Greek+Empty activates EMOJI layer. The whole keyboard now outputs emojis!
Pressing both spacebars (spacekeys, actually) activates GUI layer. QWERTYUIOP switches to a virtual desktop. J & L switches virtual desktop to the left or right. S & F behaves like Alt-Tab and Alt-Shift-Tab. This works by sending Alt press when entering the layer, and Alt release when other than S or F keys are pressed.
Pressing both Ctrls activates SYS layer for configuring the keyboard.
On Promethium, USB or Bluetooth output is detected on startup. If USB is connected, then USB is used initially. SYS-U and SYS-B switch output to USB or Bluetooth at runtime. Current active output is indicated with LEDs.
SYS-W, SYS-L, SYS-M switch Unicode input method. SYS-Q, SYS-D, SYS-C, SYS-K, SYS-N switch to QWERTY, DVORAK, Colemak, Workman and Norman, respectively.
SYS-A (mnemonic: audio) toggles faux clicky: use buzzer to emit clicks on key presses and releases.
On Promethium there are 16 indicator LEDs, and under switch LEDs on each switches, including Trackpoint buttons. Totaling 67 LEDs. Output is limited to 0xF for each LEDs to conserve power. SYS-G (mnemonic: glow) toggles various backlighting modes.
On Promethium, there's a LED to indicate battery level. Hue indicates level: green is full, red is empty.

@ -1,29 +0,0 @@
#ifndef CONFIG_USER_H
#define CONFIG_USER_H
#include "../../config.h"
#define PRIYADI_PROMETHIUM
/* bootmagic salt key */
#define BOOTMAGIC_KEY_SALT KC_ESC
/* skip bootmagic and eeconfig */
#define BOOTMAGIC_KEY_SKIP KC_SPACE
#define PREVENT_STUCK_MODIFIERS
#define RGBSPS_ENABLE
#define RGBSPS_DEMO_ENABLE
#define UNICODE_TYPE_DELAY 0
#define LAYOUT_DVORAK
#define LAYOUT_COLEMAK
#define LAYOUT_NORMAN
#define LAYOUT_WORKMAN
#define DOUBLESPACE_LAYER_ENABLE
// #define TOLELOT_ENABLE
#endif

@ -1,4 +0,0 @@
#!/bin/sh
sleep 10
avrdude -p m32u4 -P /dev/ttyACM0 -c avr109 -U flash:w:../../../../../.build/handwired_promethium_priyadi.hex

@ -1,1368 +0,0 @@
/*
Copyright 2017 Priyadi Iman Nurcahyo
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#if defined(PRIYADI_PROMETHIUM)
#include "promethium.h"
#elif defined(PRIYADI_PLANCK)
#include "planck.h"
#else
#error "no keyboard defined"
#endif
#include "action_layer.h"
#ifdef AUDIO_ENABLE
#include "audio.h"
#include "musical_notes.h"
#endif
#include "eeconfig.h"
#include "process_unicode.h"
#include "quantum.h"
#ifdef RGBSPS_ENABLE
#include "rgbsps.h"
#include "rgbtheme.h"
#endif
#ifdef PS2_MOUSE_ENABLE
#include "ps2_mouse.h"
#include "ps2.h"
#endif
#ifdef FAUXCLICKY_ENABLE
#include "fauxclicky.h"
#ifdef RGBSPS_ENABLE
#undef FAUXCLICKY_OFF
#define FAUXCLICKY_OFF do { \
fauxclicky_enabled = false; \
rgbsps_set(LED_AUDIO, COLOR_BLANK); \
fauxclicky_stop(); \
} while (0)
#undef FAUXCLICKY_ON
#define FAUXCLICKY_ON do { \
fauxclicky_enabled = true; \
rgbsps_set(LED_AUDIO, THEME_COLOR_AUDIO); \
} while (0)
#endif
#endif
#include "outputselect.h"
#include "led.h"
#define COUNT(x) (sizeof (x) / sizeof (*(x)))
// Fillers to make layering clearer
#define _______ KC_TRNS
#define XXXXXXX KC_NO
#define G(x) LGUI(x)
#define KC_WWWB KC_WWW_BACK
#define KC_WWWF KC_WWW_FORWARD
// hybrid right-alt & scroll lock (mapped to Compose in OS)
#define C_RALT MT(MOD_RALT, KC_SLCK)
// dual use right-shift & del key
// #define C_RSFT MT(MOD_RSFT, KC_DEL)
bool capslock = false;
#ifdef DOUBLESPACE_LAYER_ENABLE
bool lspace_active = false;
bool rspace_active = false;
bool lspace_emitted = false;
bool rspace_emitted = false;
bool space_layer_entered = false;
#endif
// glow
enum glow_modes {
GLOW_NONE,
GLOW_MIN,
GLOW_FULL
};
uint8_t glow_mode = GLOW_MIN;
void turn_off_capslock(void);
extern keymap_config_t keymap_config;
// layers, ordering is important!
enum layers {
_QWERTY,
_DVORAK,
_COLEMAK,
_WORKMAN,
_NORMAN,
_DEFAULT_LAYER_MAX = _NORMAN,
_GREEKU,
_GREEKL,
_NUM,
_FUN,
_PUNC,
_EMPTY,
_EMOJI,
_GUI,
_SYS
};
// double-space layer
#define _SPACE _GUI
enum planck_keycodes {
// layouts
QWERTY = SAFE_RANGE,
DVORAK,
COLEMAK,
WORKMAN,
NORMAN,
// layer switchers
EMOJI,
GUI,
GREEK,
// os switchers
LINUX,
WIN,
OSX,
// others
LSPACE,
RSPACE,
GLOW,
// stub
#ifndef FAUXCLICKY_ENABLE
FC_TOG,
#endif
#ifndef MODULE_ADAFRUIT_BLE
OUT_BT,
#endif
RGBDEMO,
KEYCODE_END
};
#define EMPTY MO(_EMPTY)
#define NUM MO(_NUM)
#define FUN MO(_FUN)
#define FUN0 LT(_FUN, KC_0)
// unicode map
enum unicode_name {
GRIN, // grinning face 😊
TJOY, // tears of joy 😂
SMILE, // grining face with smiling eyes 😁
HEART, // heart ❤
EYERT, // smiling face with heart shaped eyes 😍
CRY, // crying face 😭
SMEYE, // smiling face with smiling eyes 😊
UNAMU, // unamused 😒
KISS, // kiss 😘
HART2, // two hearts 💕
WEARY, // weary 😩
OKHND, // ok hand sign 👌
PENSV, // pensive 😔
SMIRK, // smirk 😏
RECYC, // recycle ♻
WINK, // wink 😉
THMUP, // thumb up 👍
THMDN, // thumb down 👎
PRAY, // pray 🙏
PHEW, // relieved 😌
MUSIC, // musical notes
FLUSH, // flushed 😳
CELEB, // celebration 🙌
CRY2, // crying face 😢
COOL, // smile with sunglasses 😎
NOEVS, // see no evil
NOEVH, // hear no evil
NOEVK, // speak no evil
POO, // pile of poo
EYES, // eyes
VIC, // victory hand
BHART, // broken heart
SLEEP, // sleeping face
SMIL2, // smiling face with open mouth & sweat
HUNRD, // 100
CONFU, // confused
TONGU, // face with tongue & winking eye
DISAP, // disappointed
YUMMY, // face savoring delicious food
CLAP, // hand clapping
FEAR, // face screaming in fear
HORNS, // smiling face with horns
HALO, // smiling face with halo
BYE, // waving hand
SUN, // sun
MOON, // moon
SKULL, // skull
// greek letters
UALPH,
UBETA,
UGAMM,
UDELT,
UEPSI,
UZETA,
UETA,
UTHET,
UIOTA,
UKAPP,
ULAMB,
UMU,
UNU,
UXI,
UOMIC,
UPI,
URHO,
USIGM,
UTAU,
UUPSI,
UPHI,
UCHI,
UPSI,
UOMEG,
LALPH,
LBETA,
LGAMM,
LDELT,
LEPSI,
LZETA,
LETA,
LTHET,
LIOTA,
LKAPP,
LLAMB,
LMU,
LNU,
LXI,
LOMIC,
LPI,
LRHO,
LSIGM,
LTAU,
LUPSI,
LPHI,
LCHI,
LPSI,
LOMEG,
FSIGM,
LTEQ,
GTEQ,
NOTEQ,
PLMIN,
};
const uint32_t PROGMEM unicode_map[] = {
[GRIN] = 0x1F600,
[TJOY] = 0x1F602,
[SMILE] = 0x1F601,
[HEART] = 0x2764,
[EYERT] = 0x1f60d,
[CRY] = 0x1f62d,
[SMEYE] = 0x1F60A,
[UNAMU] = 0x1F612,
[KISS] = 0x1F618,
[HART2] = 0x1F495,
[WEARY] = 0x1F629,
[OKHND] = 0x1F44C,
[PENSV] = 0x1F614,
[SMIRK] = 0x1F60F,
[RECYC] = 0x267B,
[WINK] = 0x1F609,
[THMUP] = 0x1F44D,
[THMDN] = 0x1F44E,
[PRAY] = 0x1F64F,
[PHEW] = 0x1F60C,
[MUSIC] = 0x1F3B6,
[FLUSH] = 0x1F633,
[CELEB] = 0x1F64C,
[CRY2] = 0x1F622,
[COOL] = 0x1F60E,
[NOEVS] = 0x1F648,
[NOEVH] = 0x1F649,
[NOEVK] = 0x1F64A,
[POO] = 0x1F4A9,
[EYES] = 0x1F440,
[VIC] = 0x270C,
[BHART] = 0x1F494,
[SLEEP] = 0x1F634,
[SMIL2] = 0x1F605,
[HUNRD] = 0x1F4AF,
[CONFU] = 0x1F615,
[TONGU] = 0x1F61C,
[DISAP] = 0x1F61E,
[YUMMY] = 0x1F60B,
[CLAP] = 0x1F44F,
[FEAR] = 0x1F631,
[HORNS] = 0x1F608,
[HALO] = 0x1F607,
[BYE] = 0x1F44B,
[SUN] = 0x2600,
[MOON] = 0x1F314,
[SKULL] = 0x1F480,
// greek letters
[UALPH] = 0x0391,
[UBETA] = 0x0392,
[UGAMM] = 0x0393,
[UDELT] = 0x0394,
[UEPSI] = 0x0395,
[UZETA] = 0x0396,
[UETA] = 0x0397,
[UTHET] = 0x0398,
[UIOTA] = 0x0399,
[UKAPP] = 0x039A,
[ULAMB] = 0x039B,
[UMU] = 0x039C,
[UNU] = 0x039D,
[UXI] = 0x039E,
[UOMIC] = 0x039F,
[UPI] = 0x03A0,
[URHO] = 0x03A1,
[USIGM] = 0x03A3,
[UTAU] = 0x03A4,
[UUPSI] = 0x03A5,
[UPHI] = 0x03A6,
[UCHI] = 0x03A7,
[UPSI] = 0x03A8,
[UOMEG] = 0x03A9,
[LALPH] = 0x03B1,
[LBETA] = 0x03B2,
[LGAMM] = 0x03B3,
[LDELT] = 0x03B4,
[LEPSI] = 0x03B5,
[LZETA] = 0x03B6,
[LETA] = 0x03B7,
[LTHET] = 0x03B8,
[LIOTA] = 0x03B9,
[LKAPP] = 0x03BA,
[LLAMB] = 0x03BB,
[LMU] = 0x03BC,
[LNU] = 0x03BD,
[LXI] = 0x03BE,
[LOMIC] = 0x03BF,
[LPI] = 0x03C0,
[LRHO] = 0x03C1,
[LSIGM] = 0x03C3,
[LTAU] = 0x03C4,
[LUPSI] = 0x03C5,
[LPHI] = 0x03C6,
[LCHI] = 0x03C7,
[LPSI] = 0x03C8,
[LOMEG] = 0x03C9,
[FSIGM] = 0x03C2,
// other
[LTEQ] = 0x2264, // less than or equal
[GTEQ] = 0x2265, // greater than or equal
[NOTEQ] = 0x2260, // not equal
[PLMIN] = 0xB1, // plus minus
};
// RGBSPS
#ifdef RGBSPS_ENABLE
const uint8_t PROGMEM LED_ALNUM[] = {
LED_Z,
LED_A,
LED_Q,
LED_W,
LED_S,
LED_X,
LED_C,
LED_D,
LED_E,
LED_R,
LED_F,
LED_V,
LED_B,
LED_G,
LED_T,
LED_N,
LED_HH,
LED_Y,
LED_U,
LED_J,
LED_M,
LED_COMM,
LED_K,
LED_I,
LED_O,
LED_L,
LED_DOT,
LED_SLSH,
LED_SCLN,
LED_P,
LED_LSPC,
LED_RSPC
};
const uint8_t PROGMEM LED_HOMING[] = {
LED_A,
LED_S,
LED_D,
LED_F,
LED_J,
LED_K,
LED_L,
LED_SCLN
};
const uint8_t PROGMEM LED_MODS[] = {
LED_TAB,
LED_ESC,
LED_LSFT,
LED_LCTL,
LED_LGUI,
LED_LALT,
LED_RALT,
LED_RGUI,
LED_BKSP,
LED_ENT,
LED_RSFT,
LED_RCTL
};
const uint8_t PROGMEM LED_FN[] = {
LED_EMPTY,
LED_NUM,
LED_FUN,
LED_GREEK
};
const uint8_t PROGMEM LED_INDICATORS[] = {
LED_IND_LINUX,
LED_IND_APPLE,
LED_IND_WINDOWS,
LED_IND_QWERTY,
LED_IND_ALT,
LED_IND_AUDIO,
LED_IND_BLUETOOTH,
LED_IND_USB,
LED_IND_BATTERY,
LED_IND_CAPSLOCK,
LED_IND_GUI,
LED_IND_FUN,
LED_IND_NUM,
LED_IND_PUNC,
LED_IND_EMOJI,
LED_IND_GREEK,
};
const uint8_t PROGMEM LED_TRACKPOINT[] = {
LED_TRACKPOINT1,
LED_TRACKPOINT2,
LED_TRACKPOINT3,
};
void led_turnoff_keys(void) {
for(uint8_t i = 0; i < COUNT(LED_ALNUM); i++) {
rgbsps_set(pgm_read_byte(&LED_ALNUM[i]), COLOR_BLACK);
}
for(uint8_t i = 0; i < COUNT(LED_MODS); i++) {
rgbsps_set(pgm_read_byte(&LED_MODS[i]), COLOR_BLACK);
}
for(uint8_t i = 0; i < COUNT(LED_FN); i++) {
rgbsps_set(pgm_read_byte(&LED_FN[i]), COLOR_BLACK);
}
}
#ifdef RGBSPS_DEMO_ENABLE
void led_demo(void) {
rgbsps_set(LED_IND_LINUX, THEME_COLOR_LINUX);
rgbsps_set(LED_IND_APPLE, THEME_COLOR_APPLE);
rgbsps_set(LED_IND_WINDOWS, THEME_COLOR_WINDOWS);
rgbsps_set(LED_IND_QWERTY, THEME_COLOR_QWERTY);
rgbsps_set(LED_IND_ALT, THEME_COLOR_ALT);
rgbsps_set(LED_IND_AUDIO, THEME_COLOR_AUDIO);
rgbsps_set(LED_IND_BLUETOOTH, THEME_COLOR_BLUETOOTH);
rgbsps_set(LED_IND_USB, THEME_COLOR_USB);
rgbsps_set(LED_IND_CAPSLOCK, THEME_COLOR_CAPSLOCK);
rgbsps_set(LED_IND_GUI, THEME_COLOR_GUI);
rgbsps_set(LED_IND_FUN, THEME_COLOR_FUN);
rgbsps_set(LED_IND_NUM, THEME_COLOR_NUM);
rgbsps_set(LED_IND_PUNC, THEME_COLOR_PUNC);
rgbsps_set(LED_IND_GREEK, THEME_COLOR_GREEK);
rgbsps_set(LED_IND_EMOJI, THEME_COLOR_EMOJI);
rgbsps_send();
}
#endif
void led_reset(void) {
switch (glow_mode) {
case GLOW_NONE:
led_turnoff_keys();
break;
case GLOW_MIN:
led_turnoff_keys();
for(uint8_t i = 0; i < COUNT(LED_HOMING); i++) {
rgbsps_set(pgm_read_byte(&LED_HOMING[i]), THEME_COLOR_GLOW1_HOME);
}
rgbsps_set(LED_F, THEME_COLOR_GLOW1_HOMING);
rgbsps_set(LED_J, THEME_COLOR_GLOW1_HOMING);
break;
case GLOW_FULL:
for(uint8_t i = 0; i < COUNT(LED_ALNUM); i++) {
rgbsps_set(pgm_read_byte(&LED_ALNUM[i]), THEME_COLOR_GLOW2_ALPHA);
}
for(uint8_t i = 0; i < COUNT(LED_MODS); i++) {
rgbsps_set(pgm_read_byte(&LED_MODS[i]), THEME_COLOR_GLOW2_MODS);
}
for(uint8_t i = 0; i < COUNT(LED_FN); i++) {
rgbsps_set(pgm_read_byte(&LED_FN[i]), THEME_COLOR_GLOW2_FN);
}
for(uint8_t i = 0; i < COUNT(LED_HOMING); i++) {
rgbsps_set(pgm_read_byte(&LED_HOMING[i]), THEME_COLOR_GLOW2_HOME);
}
rgbsps_set(LED_F, THEME_COLOR_GLOW2_HOMING);
rgbsps_set(LED_J, THEME_COLOR_GLOW2_HOMING);
break;
}
}
void led_set_default_layer_indicator(void) {
uint8_t default_layer = biton32(default_layer_state);
if (default_layer == _QWERTY) {
rgbsps_set(LED_IND_QWERTY, THEME_COLOR_QWERTY);
rgbsps_set(LED_IND_ALT, COLOR_BLANK);
} else {
rgbsps_set(LED_IND_QWERTY, COLOR_BLANK);
rgbsps_set(LED_IND_ALT, THEME_COLOR_ALT);
}
rgbsps_send();
return;
}
void led_set_layer_indicator(void) {
static uint8_t oldlayer = 255;
led_reset();
rgbsps_set(LED_IND_GUI, COLOR_BLANK);
rgbsps_set(LED_IND_FUN, COLOR_BLANK);
rgbsps_set(LED_IND_NUM, COLOR_BLANK);
rgbsps_set(LED_IND_PUNC, COLOR_BLANK);
rgbsps_set(LED_IND_GREEK, COLOR_BLANK);
rgbsps_set(LED_IND_EMOJI, COLOR_BLANK);
uint8_t layer = biton32(layer_state);
if (oldlayer == layer) {
return;
}
oldlayer = layer;
if (layer <= _DEFAULT_LAYER_MAX) {
rgbsps_send();
return;
}
switch(layer) {
case _GUI:
rgbsps_set(LED_IND_GUI, THEME_COLOR_GUI);
break;
case _FUN:
rgbsps_set(LED_IND_FUN, THEME_COLOR_FUN);
break;
case _NUM:
rgbsps_set(LED_IND_NUM, THEME_COLOR_NUM);
break;
case _PUNC:
rgbsps_set(LED_IND_PUNC, THEME_COLOR_PUNC);
break;
case _GREEKL:
case _GREEKU:
rgbsps_set(LED_IND_GREEK, THEME_COLOR_GREEK);
break;
case _EMOJI:
rgbsps_set(LED_IND_EMOJI, THEME_COLOR_EMOJI);
break;
default:
rgbsps_set(LED_IND_GUI, THEME_COLOR_OTHERLAYER);
rgbsps_set(LED_IND_FUN, THEME_COLOR_OTHERLAYER);
rgbsps_set(LED_IND_NUM, THEME_COLOR_OTHERLAYER);
rgbsps_set(LED_IND_PUNC, THEME_COLOR_OTHERLAYER);
rgbsps_set(LED_IND_GREEK, THEME_COLOR_OTHERLAYER);
rgbsps_set(LED_IND_EMOJI, THEME_COLOR_OTHERLAYER);
}
rgbsps_send();
}
void led_set_unicode_input_mode(void) {
rgbsps_set(LED_IND_LINUX, COLOR_BLANK);
rgbsps_set(LED_IND_APPLE, COLOR_BLANK);
rgbsps_set(LED_IND_WINDOWS, COLOR_BLANK);
switch (get_unicode_input_mode()) {
case UC_LNX:
rgbsps_set(LED_IND_LINUX, THEME_COLOR_LINUX);
break;
case UC_OSX:
rgbsps_set(LED_IND_APPLE, THEME_COLOR_APPLE);
break;
case UC_WIN:
case UC_WINC:
rgbsps_set(LED_IND_WINDOWS, THEME_COLOR_WINDOWS);
break;
}
rgbsps_send();
}
void led_set_output_ble(void) {
rgbsps_set(LED_IND_BLUETOOTH, THEME_COLOR_BLUETOOTH);
rgbsps_set(LED_IND_USB, COLOR_BLANK);
rgbsps_send();
}
void led_set_output_usb(void) {
rgbsps_set(LED_IND_BLUETOOTH, COLOR_BLANK);
rgbsps_set(LED_IND_USB, THEME_COLOR_USB);
rgbsps_send();
}
void led_set_output_none(void) {
rgbsps_set(LED_IND_BLUETOOTH, COLOR_BLANK);
rgbsps_set(LED_IND_USB, COLOR_BLANK);
rgbsps_send();
}
void led_init(void) {
// turn off all
rgbsps_turnoff();
// set trackpoint color
rgbsps_set(LED_TRACKPOINT1, THEME_COLOR_TP1);
rgbsps_set(LED_TRACKPOINT2, THEME_COLOR_TP2);
rgbsps_set(LED_TRACKPOINT3, THEME_COLOR_TP3);
// unicode input mode
led_set_unicode_input_mode();
// layer indicator
led_set_layer_indicator();
led_set_default_layer_indicator();
// clicky
#ifdef FAUXCLICKY_ENABLE
if (fauxclicky_enabled) {
rgbsps_set(LED_IND_AUDIO, THEME_COLOR_AUDIO);
} else {
rgbsps_set(LED_IND_AUDIO, COLOR_BLANK);
}
#endif
rgbsps_send();
}
#endif // RGBSPS_ENABLE
// keymaps
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Qwerty
* ,-----------------------------------------------------------------------------------.
* | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Esc | A | S | D | F | G | H | J | K | L | ' |Enter |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| Z | X | C | V | B | N | M | , | . | / |Shift |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Ctrl | Alt | GUI | Punc | Num | Space | Fun |Greek | GUI |AltGr | Ctrl |
* `-----------------------------------------------------------------------------------'
*/
[_QWERTY] = KEYMAP_CUSTOM(
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_QUOT, KC_ENT ,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
KC_LCTL, KC_LALT, KC_LGUI, EMPTY, NUM, LSPACE, RSPACE, FUN, GREEK, KC_RGUI, C_RALT, KC_RCTL,
_______, _______, _______
),
/* Dvorak
* ,-----------------------------------------------------------------------------------.
* | Tab | ' | , | . | P | Y | F | G | C | R | L | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Esc | A | O | E | U | I | D | H | T | N | S |Enter |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| / | Q | J | K | X | B | M | W | V | Z |Shift |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Ctrl | Alt | GUI | Punc | Num | Space | Func |Greek | GUI |AltGr | Ctrl |
* `-----------------------------------------------------------------------------------'
*/
#ifdef LAYOUT_DVORAK
[_DVORAK] = KEYMAP_CUSTOM(
_______, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, _______,
_______, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, _______,
_______, KC_SLSH, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______
),
#endif
/* Colemak
* ,-----------------------------------------------------------------------------------.
* | Tab | Q | W | F | P | G | J | L | U | Y | ; | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Esc | A | R | S | T | D | H | N | E | I | O |Enter |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| Z | X | C | V | B | K | M | , | . | / |Shift |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Ctrl | Alt | GUI | Punc | Num | Space | Func |Greek | GUI |AltGr | Ctrl |
* `-----------------------------------------------------------------------------------'
*/
#ifdef LAYOUT_COLEMAK
[_COLEMAK] = KEYMAP_CUSTOM(
_______, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_QUOT, _______,
_______, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, _______,
_______, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______
),
#endif
/* Norman
* ,-----------------------------------------------------------------------------------.
* | Tab | Q | W | D | F | K | J | U | R | L | ; | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Esc | A | S | E | T | G | Y | N | I | O | H |Enter |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| Z | X | C | V | B | P | M | , | . | / |Shift |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Ctrl | Alt | GUI | Punc | Num | Space | Func |Greek | GUI |AltGr | Ctrl |
* `-----------------------------------------------------------------------------------'
*/
#ifdef LAYOUT_NORMAN
[_NORMAN] = KEYMAP_CUSTOM(
_______, KC_Q, KC_W, KC_D, KC_F, KC_K, KC_J, KC_U, KC_R, KC_L, KC_QUOT, _______,
_______, KC_A, KC_S, KC_E, KC_T, KC_G, KC_Y, KC_N, KC_I, KC_O, KC_H, _______,
_______, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_P, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______
),
#endif
/* Workman
* ,-----------------------------------------------------------------------------------.
* | Tab | Q | D | R | W | B | J | F | U | P | ; | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Esc | A | S | H | T | G | Y | N | E | O | I |Enter |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| Z | X | M | C | V | K | K | , | . | / |Shift |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Ctrl | Alt | GUI | Punc | Num | Space | Func |Greek | GUI |AltGr | Ctrl |
* `-----------------------------------------------------------------------------------'
*/
#ifdef LAYOUT_WORKMAN
[_WORKMAN] = KEYMAP_CUSTOM(
_______, KC_Q, KC_D, KC_R, KC_W, KC_B, KC_J, KC_F, KC_U, KC_P, KC_QUOT, _______,
_______, KC_A, KC_S, KC_H, KC_T, KC_G, KC_Y, KC_N, KC_E, KC_O, KC_I, _______,
_______, KC_Z, KC_X, KC_M, KC_C, KC_V, KC_K, KC_L, KC_COMM, KC_DOT, KC_SLSH, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______
),
#endif
/* Punc
* ,-----------------------------------------------------------------------------------.
* | ~ | ! | @ | # | $ | % | ^ | & | * | | | ` |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | * | \ | - | = | / | | ( | ) | < | > | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | & | ^ | | | _ | + | ? | ± | [ | ] | { | } | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | : | |
* `-----------------------------------------------------------------------------------'
*/
[_PUNC] = KEYMAP_CUSTOM(
KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, X(LTEQ), X(GTEQ), _______,
KC_GRV, KC_ASTR, KC_BSLS, KC_MINS, KC_EQL, KC_SLSH, X(NOTEQ),KC_LPRN, KC_RPRN, KC_LABK, KC_RABK, _______,
KC_AMPR, KC_CIRC, KC_PIPE, KC_UNDS, KC_PLUS, KC_QUES, X(PLMIN),KC_LBRC, KC_RBRC, KC_LCBR, KC_RCBR, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_COLN, _______,
_______, _______, _______
),
/* Num
* ,-----------------------------------------------------------------------------------.
* | ~ | ! | @ | # | $ | % | A | 7 | 8 | 9 | D | |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | ` | * | \ | - | = | / | B | 4 | 5 | 6 | E | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | & | ^ | | | _ | + | ? | C | 1 | 2 | 3 | F | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | x | | | | | 0 | , | . | : | |
* `-----------------------------------------------------------------------------------'
*/
[_NUM] = KEYMAP_CUSTOM(
KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, S(KC_A), KC_1, KC_2, KC_3, S(KC_D), _______,
KC_GRV, KC_ASTR, KC_BSLS, KC_MINS, KC_EQL, KC_SLSH, S(KC_B), KC_4, KC_5, KC_6, S(KC_E), _______,
KC_AMPR, KC_CIRC, KC_PIPE, KC_UNDS, KC_PLUS, KC_QUES, S(KC_C), KC_7, KC_8, KC_9, S(KC_F), _______,
_______, _______, KC_X, _______, _______, _______, _______, FUN0 , KC_COMM, KC_DOT, KC_COLN, _______,
_______, _______, _______
),
/* Func
* ,-----------------------------------------------------------------------------------.
* | | F1 | F2 | F3 | F4 | Ins | | PgUp | Up | PgDn | PgUp | |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Caps | F5 | F6 | F7 | F8 |PrtSc | | Left | Down | Right| PgDn | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | F9 | F10 | F11 | F12 |Pause | | | Home | End | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | |
* `-----------------------------------------------------------------------------------'
*/
[_FUN] = KEYMAP_CUSTOM(
XXXXXXX, KC_F1, KC_F2, KC_F3, KC_F4, KC_INS, XXXXXXX, KC_PGUP, KC_UP, KC_PGDN, KC_PGUP, KC_DEL,
KC_CAPS, KC_F5, KC_F6, KC_F7, KC_F8, KC_PSCR, XXXXXXX, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, _______,
_______, KC_F9, KC_F10, KC_F11, KC_F12, KC_PAUS, XXXXXXX, XXXXXXX, KC_HOME, KC_END, XXXXXXX, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______
),
/* Uppercase Greek
* ,-----------------------------------------------------------------------------------.
* | | | | | | | | | | | | |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | | | | | | | | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | | |
* `-----------------------------------------------------------------------------------'
*/
[_GREEKU] = KEYMAP_CUSTOM(
_______, XXXXXXX, XXXXXXX,X(UEPSI), X(URHO), X(UTAU),X(UUPSI),X(UTHET),X(UIOTA),X(UOMIC), X(UPI), _______,
_______,X(UALPH),X(USIGM),X(UDELT), X(UPHI),X(UGAMM), X(UETA), X(UXI),X(UKAPP),X(ULAMB), KC_QUOT, _______,
_______,X(UZETA), X(UCHI), X(UPSI),X(UOMEG),X(UBETA), X(UNU), X(UMU), KC_COMM, KC_DOT, KC_SLSH, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______
),
/* Lowercase Greek
* ,-----------------------------------------------------------------------------------.
* | | | | | | | | | | | | |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | | | | | | | | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | | |
* `-----------------------------------------------------------------------------------'
*/
[_GREEKL] = KEYMAP_CUSTOM(
_______, XXXXXXX,X(FSIGM),X(LEPSI), X(LRHO), X(LTAU),X(LUPSI),X(LTHET),X(LIOTA),X(LOMIC), X(LPI), _______,
_______,X(LALPH),X(LSIGM),X(LDELT), X(LPHI),X(LGAMM), X(LETA), X(LXI),X(LKAPP),X(LLAMB), KC_QUOT, _______,
_______,X(LZETA), X(LCHI), X(LPSI),X(LOMEG),X(LBETA), X(LNU), X(LMU), KC_COMM, KC_DOT, KC_SLSH, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______
),
/* Empty
* ,-----------------------------------------------------------------------------------.
* | | | | | | | | | | | | |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | | | | | | | | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | | |
* `-----------------------------------------------------------------------------------'
*/
[_EMPTY] = KEYMAP_CUSTOM(
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______
),
/* Emoji
* ,-----------------------------------------------------------------------------------.
* | | | | | | | | | | | | |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | | | | | | | | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | | |
* `-----------------------------------------------------------------------------------'
*/
[_EMOJI] = KEYMAP_CUSTOM(
X(HART2), X(CRY2),X(WEARY),X(EYERT),X(SMIRK), X(TJOY),X(RECYC),X(UNAMU),X(MUSIC),X(OKHND),X(PENSV), X(PHEW),
X(THMUP), X(PRAY),X(SMILE),X(SMIL2),X(FLUSH), X(GRIN),X(HEART), X(BYE), X(KISS),X(CELEB), X(COOL),X(NOEVS),
X(THMDN),X(SLEEP), X(CLAP), X(CRY), X(VIC),X(BHART), X(SUN),X(SMEYE), X(WINK), X(MOON),X(CONFU),X(NOEVH),
X(POO), X(EYES), X(HUNRD),_______, X(SKULL),X(HORNS), X(HALO), X(FEAR),_______,X(YUMMY),X(DISAP),X(NOEVK),
_______, _______, _______
),
/* GUI
* ,-----------------------------------------------------------------------------------.
* | | D1 | D2 | D3 | D4 | D5 | D6 | D7 | D8 | D9 | D10 | |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Esc | | Btab | Esc | Tab | | | Prev | | Next | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | Prev | Play | Next | | | | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | | |
* `-----------------------------------------------------------------------------------'
*/
[_GUI] = KEYMAP_CUSTOM(
XXXXXXX, G(KC_1), G(KC_2), G(KC_3), G(KC_4), G(KC_5), G(KC_6), G(KC_7), G(KC_8), G(KC_9), G(KC_0), XXXXXXX,
KC_ESC, XXXXXXX, S(KC_TAB),KC_ESC, KC_TAB, XXXXXXX, XXXXXXX, KC_WWWB, XXXXXXX, KC_WWWF, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, KC_VOLD, KC_MUTE, KC_VOLU, KC_SPC, KC_SPC, KC_MPRV, KC_MPLY, KC_MNXT, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
_______, _______, _______
),
/* Sys
* ,-----------------------------------------------------------------------------------.
* | |Qwerty| Win | |Reset | | | USB | | | | |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | |Audio | |Dvorak| | Glow | | |WorkMn|Linux | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | |Colmak| | BLE |Norman|MacOS | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | | |
* `-----------------------------------------------------------------------------------'
*/
[_SYS] = KEYMAP_CUSTOM(
DEBUG, QWERTY, WIN, XXXXXXX, RESET, XXXXXXX, XXXXXXX, OUT_USB, XXXXXXX, XXXXXXX, XXXXXXX, RGBDEMO,
XXXXXXX, FC_TOG, XXXXXXX, DVORAK, XXXXXXX, GLOW, XXXXXXX, XXXXXXX, WORKMAN, LINUX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, COLEMAK, XXXXXXX, OUT_BT, NORMAN, OSX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______,
_______, _______, _______
),
};
void persistent_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
#ifdef RGBSPS_ENABLE
led_set_default_layer_indicator();
#endif
}
#ifdef DOUBLESPACE_LAYER_ENABLE
void process_doublespace(bool pressed, bool *isactive, bool *otheractive, bool *isemitted) {
if (pressed) {
*isactive = true;
if (*otheractive) {
layer_on(_SPACE);
register_code(KC_LALT); // sends alt and enter layer
space_layer_entered = true;
}
} else {
*isactive = false;
if (space_layer_entered) {
unregister_code(KC_LALT); // release alt and exit layer
layer_off(_SPACE);
if (!*otheractive) {
space_layer_entered = false;
}
} else {
if (!*isemitted) {
register_code(KC_SPC);
unregister_code(KC_SPC);
}
*isemitted = false;
}
}
}
#endif
uint32_t layer_state_set_kb(uint32_t state)
{
// turn on punc layer if both fun & num are on
if ((state & ((1UL<<_NUM) | (1UL<<_FUN))) == ((1UL<<_NUM) | (1UL<<_FUN))) {
state |= (1UL<<_PUNC);
} else {
state &= ~(1UL<<_PUNC);
}
// turn on emoji layer if empty and greek layer are on
if (
(state & ((1UL<<_EMPTY) | (1UL<<_GREEKU))) == ((1UL<<_EMPTY) | (1UL<<_GREEKU))
|| (state & ((1UL<<_EMPTY) | (1UL<<_GREEKL))) == ((1UL<<_EMPTY) | (1UL<<_GREEKL))
) {
state |= (1UL<<_EMOJI);
} else {
state &= ~(1UL<<_EMOJI);
}
return state;
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
static bool lshift = false;
static bool rshift = false;
static uint8_t layer = 0;
lshift = keyboard_report->mods & MOD_BIT(KC_LSFT);
rshift = keyboard_report->mods & MOD_BIT(KC_RSFT);
layer = biton32(layer_state);
#ifdef DOUBLESPACE_LAYER_ENABLE
// double-space: send space immediately if any other key depressed before space is released
if ((lspace_active ^ rspace_active)
&& keycode != LSPACE
&& keycode != RSPACE
&& record->event.pressed)
{
if (lspace_active) {
if (!lspace_emitted) {
register_code(KC_SPC);
unregister_code(KC_SPC);
}
lspace_emitted = true;
}
if (rspace_active) {
if (!rspace_emitted) {
register_code(KC_SPC);
unregister_code(KC_SPC);
}
rspace_emitted = true;
}
}
if (layer == _SPACE && keycode != S(KC_TAB) && keycode != KC_TAB && keycode != KC_ESC && keycode != XXXXXXX) {
if (record->event.pressed) {
unregister_code(KC_LALT);
} else {
register_code(KC_LALT);
}
}
#endif
switch (keycode) {
#ifdef DOUBLESPACE_LAYER_ENABLE
// double-space enter space layer
case LSPACE:
process_doublespace(record->event.pressed, &lspace_active, &rspace_active, &lspace_emitted);
return false;
break;
case RSPACE:
process_doublespace(record->event.pressed, &rspace_active, &lspace_active, &rspace_emitted);
return false;
break;
#endif
// handle greek layer shift
case KC_LSFT:
case KC_RSFT:
;
if (layer == _GREEKU || layer == _GREEKL) {
if (record->event.pressed) {
layer_on(_GREEKU);
layer_off(_GREEKL);
} else {
if (lshift ^ rshift) { // if only one shift was pressed
layer_on(_GREEKL);
layer_off(_GREEKU);
}
}
}
return true;
break;
// press both ctrls to activate SYS layer
case KC_LCTL:
case KC_RCTL:
;
bool lctrl = keyboard_report->mods & MOD_BIT(KC_LCTL);
bool rctrl = keyboard_report->mods & MOD_BIT(KC_RCTL);
if (record->event.pressed) {
if (lctrl ^ rctrl) { // if only one ctrl was pressed
layer_on(_SYS);
}
} else {
layer_off(_SYS);
}
return true;
break;
// QWERTZ style comma and dot: semicolon and colon when shifted
case KC_COMM:
if (record->event.pressed) {
if (lshift || rshift) {
if (lshift) unregister_code(KC_LSFT);
if (rshift) unregister_code(KC_RSFT);
register_code(KC_SCLN);
unregister_code(KC_SCLN);
if (lshift) register_code(KC_LSFT);
if (rshift) register_code(KC_RSFT);
} else {
register_code(KC_COMM);
unregister_code(KC_COMM);
}
}
return false;
break;
case KC_DOT:
if (record->event.pressed) {
if ((keyboard_report->mods & MOD_BIT(KC_LSFT)) || (keyboard_report->mods & MOD_BIT(KC_RSFT))) {
register_code(KC_SCLN);
unregister_code(KC_SCLN);
} else {
register_code(KC_DOT);
unregister_code(KC_DOT);
}
}
return false;
break;
// layout switchers
case QWERTY:
if (record->event.pressed) {
persistent_default_layer_set(1UL<<_QWERTY);
}
return false;
break;
#ifdef LAYOUT_DVORAK
case DVORAK:
if (record->event.pressed) {
persistent_default_layer_set(1UL<<_DVORAK);
}
return false;
break;
#endif
#ifdef LAYOUT_COLEMAK
case COLEMAK:
if (record->event.pressed) {
persistent_default_layer_set(1UL<<_COLEMAK);
}
return false;
break;
#endif
#ifdef LAYOUT_WORKMAN
case WORKMAN:
if (record->event.pressed) {
persistent_default_layer_set(1UL<<_WORKMAN);
}
return false;
break;
#endif
#ifdef LAYOUT_NORMAN
case NORMAN:
if (record->event.pressed) {
persistent_default_layer_set(1UL<<_NORMAN);
}
return false;
break;
#endif
// only process Fnumber on key release, and only when layer switcher is still pressed.
// this is to avoid accidental presses on potentially destructive keys
case KC_F1 ... KC_F12:
case KC_PAUS:
case KC_PSCR:
case KC_INS:
if (!record->event.pressed && layer == _FUN) { // key released and still in FUN layer
register_code(keycode);
unregister_code(keycode);
}
return false;
break;
// layer switcher
//
case GREEK:
if (record->event.pressed) {
if (lshift || rshift) {
layer_on(_GREEKU);
layer_off(_GREEKL);
} else {
layer_on(_GREEKL);
layer_off(_GREEKU);
}
} else {
layer_off(_GREEKU);
layer_off(_GREEKL);
}
return false;
break;
// OS switchers
case LINUX:
set_unicode_input_mode(UC_LNX);
#ifdef RGBSPS_ENABLE
led_set_unicode_input_mode();
#endif
return false;
break;
case WIN:
set_unicode_input_mode(UC_WINC);
#ifdef RGBSPS_ENABLE
led_set_unicode_input_mode();
#endif
return false;
break;
case OSX:
set_unicode_input_mode(UC_OSX);
#ifdef RGBSPS_ENABLE
led_set_unicode_input_mode();
#endif
return false;
break;
// glow mode changer
#ifdef RGBSPS_ENABLE
case GLOW:
if (record->event.pressed) {
glow_mode++;
if (glow_mode > GLOW_FULL) {
glow_mode = GLOW_NONE;
}
led_reset();
rgbsps_send();
}
return false;
break;
#endif
// faux clicky indicator
#ifdef FAUXCLICKY_ENABLE
case FC_TOG:
#ifdef RGBSPS_ENABLE
if (fauxclicky_enabled) {
rgbsps_set(LED_IND_AUDIO, THEME_COLOR_AUDIO);
} else {
rgbsps_set(LED_IND_AUDIO, COLOR_BLANK);
}
rgbsps_send();
#endif
return true;
break;
#endif
#ifdef RGBSPS_DEMO_ENABLE
case RGBDEMO:
led_demo();
return false;
break;
#endif
}
return true;
}
void set_output_user(uint8_t output) {
#ifdef MODULE_ADAFRUIT_BLE
switch(output) {
case OUTPUT_USB:
led_set_output_usb();
break;
case OUTPUT_BLUETOOTH:
led_set_output_ble();
break;
default:
led_set_output_none();
}
#endif
}
void matrix_init_user() {
_delay_ms(500); // give time for usb to initialize
set_unicode_input_mode(UC_LNX);
#ifdef RGBSPS_ENABLE
led_init();
#endif
// auto detect output on init
#ifdef MODULE_ADAFRUIT_BLE
uint8_t output = auto_detect_output();
if (output == OUTPUT_USB) {
set_output(OUTPUT_USB);
} else {
set_output(OUTPUT_BLUETOOTH);
}
#endif
}
void turn_off_capslock() {
if (capslock) {
register_code(KC_CAPS);
unregister_code(KC_CAPS);
}
}
#ifdef RGBSPS_ENABLE
void matrix_scan_user(void) {
led_set_layer_indicator();
}
void battery_poll(uint8_t level) {
rgbsps_sethsv(LED_IND_BATTERY, level * 120/255, 255, 15);
rgbsps_send();
}
void led_set_user(uint8_t usb_led) {
bool new_capslock = usb_led & (1<<USB_LED_CAPS_LOCK);
if (new_capslock ^ capslock) { // capslock state is different
if ((capslock = new_capslock)) {
rgbsps_set(LED_IND_CAPSLOCK, THEME_COLOR_CAPSLOCK);
} else {
rgbsps_set(LED_IND_CAPSLOCK, COLOR_BLANK);
}
rgbsps_send();
}
}
#endif
#ifdef PS2_MOUSE_ENABLE
void ps2_mouse_init_user() {
uint8_t rcv;
// set TrackPoint sensitivity
PS2_MOUSE_SEND(0xE2, "tpsens: 0xE2");
PS2_MOUSE_SEND(0x81, "tpsens: 0x81");
PS2_MOUSE_SEND(0x4A, "tpsens: 0x4A");
PS2_MOUSE_SEND(0x49, "tpsens: 0x59");
// set TrackPoint Negative Inertia factor
PS2_MOUSE_SEND(0xE2, "tpnegin: 0xE2");
PS2_MOUSE_SEND(0x81, "tpnegin: 0x81");
PS2_MOUSE_SEND(0x4D, "tpnegin: 0x4D");
PS2_MOUSE_SEND(0x06, "tpnegin: 0x06");
// set TrackPoint speed
// (transfer function upper plateau speed)
PS2_MOUSE_SEND(0xE2, "tpsp: 0xE2");
PS2_MOUSE_SEND(0x81, "tpsp: 0x81");
PS2_MOUSE_SEND(0x60, "tpsp: 0x60");
PS2_MOUSE_SEND(0x61, "tpsp: 0x61");
// inquire pts status
rcv = ps2_host_send(0xE2);
rcv = ps2_host_send(0x2C);
rcv = ps2_host_recv_response();
if ((rcv & 1) == 1) {
// if on, disable pts
rcv = ps2_host_send(0xE2);
rcv = ps2_host_send(0x47);
rcv = ps2_host_send(0x2C);
rcv = ps2_host_send(0x01);
}
}
#endif

@ -1,36 +0,0 @@
#include "color.h"
#define THEME_COLOR_LINUX COLOR_WHITE
#define THEME_COLOR_APPLE COLOR_WHITE
#define THEME_COLOR_WINDOWS COLOR_WHITE
#define THEME_COLOR_QWERTY COLOR_RED
#define THEME_COLOR_ALT COLOR_RED
#define THEME_COLOR_AUDIO COLOR_GREEN
#define THEME_COLOR_BLUETOOTH 7,7,15
#define THEME_COLOR_USB COLOR_WHITE
#define THEME_COLOR_CAPSLOCK COLOR_RED
#define THEME_COLOR_GUI COLOR_MAGENTA
#define THEME_COLOR_FUN COLOR_RED
#define THEME_COLOR_NUM 7,7,15
#define THEME_COLOR_PUNC COLOR_GREEN
#define THEME_COLOR_GREEK COLOR_CYAN
#define THEME_COLOR_EMOJI COLOR_YELLOW
#define THEME_COLOR_OTHERLAYER COLOR_GRAY
#define THEME_COLOR_GLOW1_HOME COLOR_ORANGE
#define THEME_COLOR_GLOW1_HOMING COLOR_RED
#define THEME_COLOR_GLOW2_ALPHA COLOR_ORANGE
#define THEME_COLOR_GLOW2_MODS COLOR_ORANGE
#define THEME_COLOR_GLOW2_FN COLOR_ORANGE
#define THEME_COLOR_GLOW2_HOME COLOR_ORANGE
#define THEME_COLOR_GLOW2_HOMING COLOR_RED
#define THEME_COLOR_TP1 COLOR_ORANGE
#define THEME_COLOR_TP2 COLOR_RED
#define THEME_COLOR_TP3 COLOR_ORANGE

@ -1,36 +0,0 @@
#include "color.h"
#define THEME_COLOR_LINUX COLOR_WHITE
#define THEME_COLOR_APPLE COLOR_WHITE
#define THEME_COLOR_WINDOWS COLOR_WHITE
#define THEME_COLOR_QWERTY COLOR_RED
#define THEME_COLOR_ALT COLOR_RED
#define THEME_COLOR_AUDIO COLOR_GREEN
#define THEME_COLOR_BLUETOOTH COLOR_BLUE
#define THEME_COLOR_USB COLOR_WHITE
#define THEME_COLOR_CAPSLOCK COLOR_RED
#define THEME_COLOR_GUI COLOR_MAGENTA
#define THEME_COLOR_FUN COLOR_RED
#define THEME_COLOR_NUM COLOR_BLUE
#define THEME_COLOR_PUNC COLOR_GREEN
#define THEME_COLOR_GREEK COLOR_CYAN
#define THEME_COLOR_EMOJI COLOR_YELLOW
#define THEME_COLOR_OTHERLAYER COLOR_GRAY
#define THEME_COLOR_GLOW1_HOME COLOR_GRAY
#define THEME_COLOR_GLOW1_HOMING COLOR_RED
#define THEME_COLOR_GLOW2_ALPHA COLOR_GRAY
#define THEME_COLOR_GLOW2_MODS COLOR_GREEN
#define THEME_COLOR_GLOW2_FN COLOR_BLUE
#define THEME_COLOR_GLOW2_HOME COLOR_RED
#define THEME_COLOR_GLOW2_HOMING COLOR_YELLOW
#define THEME_COLOR_TP1 COLOR_RED
#define THEME_COLOR_TP2 COLOR_BLUE
#define THEME_COLOR_TP3 COLOR_RED

@ -1,26 +0,0 @@
# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = no # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = no # Commands for debug and configuration
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = no # Audio output on port C6
UNICODE_ENABLE = no # Unicode
UNICODEMAP_ENABLE = yes
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
PS2_MOUSE_ENABLE = yes
PS2_USE_INT = yes
FAUXCLICKY_ENABLE = yes
BLUETOOTH = AdafruitBLE
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend

@ -1,3 +1,5 @@
// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
// this is the style you want to emulate.
#include "retro_refit.h" #include "retro_refit.h"

@ -1,66 +0,0 @@
#ifndef CONFIG_H
#define CONFIG_H
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x6060
#define DEVICE_VER 0x0001
#define MANUFACTURER James Taylor
#define PRODUCT Space Odyssey
#define DESCRIPTION Keyboard
#define CATERINA_BOOTLOADER
#define MOUSEKEY_INTERVAL 16
#define MOUSEKEY_DELAY 0
#define MOUSEKEY_TIME_TO_MAX 60
#define MOUSEKEY_MAX_SPEED 7
#define MOUSEKEY_WHEEL_DELAY 0
/* key matrix size */
#define MATRIX_ROWS 6
#define MATRIX_COLS 12
/* key matrix pins */
#define MATRIX_ROW_PINS { F4, F5, F6, F7, B1, B3 }
#define MATRIX_COL_PINS { B2, B6, B5, B4, E6, D7, C6, D4, D0, D1, D2, D3 }
#define UNUSED_PINS
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW
/* number of backlight levels */
#ifdef BACKLIGHT_PIN
#define BACKLIGHT_LEVELS 0
#endif
/* Set 0 if debouncing isn't needed */
#define DEBOUNCING_DELAY 5
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* key combination for command */
#define IS_COMMAND() ( \
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
)
/* prevent stuck modifiers */
#define PREVENT_STUCK_MODIFIERS
#ifdef RGB_DI_PIN
#define RGBLIGHT_ANIMATIONS
#define RGBLED_NUM 0
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8
#endif
#endif

@ -1,237 +0,0 @@
/* Keymap for Space Oddity Keyboard
Copyright (C) 2017 James Taylor
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#include "space_oddity.h"
// Planck keycodes needed for dynamic macros.
enum planck_keycodes {
QWERTY = SAFE_RANGE,
DYNAMIC_MACRO_RANGE,
};
// Tap Dance initializer.
enum {
SFT_CAPS = 0,
};
#include "dynamic_macro.h"
#define MOUSE_LAYER 2
// Toggle MOUSE_LAYER. Additional layers can be added for additional layouts or other special functions.
const uint16_t PROGMEM fn_actions[] = {
[2] = ACTION_LAYER_TOGGLE(MOUSE_LAYER),
};
// Tap dance actions - double tap for Caps Lock.
qk_tap_dance_action_t tap_dance_actions[] = {
[SFT_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_LSFT, KC_CAPS),
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Here is an ASCII version of the base layout. Note that Dynamic Macros 1 and 2 are considered Macro 5 and Macro 6.
___________________________________________________________________________________
| | | | | | Dynamic | Dynamic |
| Macro 0 | Macro 1 | Macro 2 | Macro 3 | Macro 4 | Macro 1 | Macro 2 |
|___________|___________|___________|___________|___________|___________|___________|
| | | | | | | | | | | | |
| ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | BKSP |
|___________|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|___________|
| | | | | | | | | | | | |
| TAB | Q | W | E | R | T | Y | U | I | O | P | - |
|___________|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|___________|
| | | | | | | | | | | | |
|ESC (CTL_T)| A | S | D | F | G | H | J | K | L | ; | ' |
|___________|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|___________|
| | | | | | | | | | | | |
| SHFT | Z | X | C | V | B | N | M | , | . | / |SHFT(ENT)|
|_________|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_________|
| | | | | | | ALT | HYP | LT 1| LT 2|
| M2 | M1 | GUI | ALT | CTRL | SPC |(LFT)|(RGT)| (UP)|(DWN)|
|_____|_____|_____|_____|___________|___________|_____|_____|_____|_____|
*/
KEYMAP(
M(0), M(1), M(2), M(3), M(4), DYN_MACRO_PLAY1, DYN_MACRO_PLAY2,
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_MINS,
CTL_T(KC_ESC), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
TD(SFT_CAPS), KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFT_T(KC_ENT),
MO(2), MO(1), KC_LGUI, KC_RALT, KC_LCTRL, KC_SPC, ALT_T(KC_LEFT), ALL_T(KC_RGHT), LT(1, KC_UP), LT(2, KC_DOWN)),
/* Function layer.
Blank keys correspond to the KC_TRNS keycode.
___________________________________________________________________________________
| | | | | | DYN REC | DYN REC |
| Macro 7 | | | | | 1 | 2 |
|___________|___________|___________|___________|___________|___________|___________|
| DYN REC | | | | | | | | | | | |
| STOP | F1 | F2 | F3 | F4 | F5 | [ | 7 | 8 | 9 | * | DEL |
|___________|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|___________|
| | | | | | | | | | | | |
| | F6 | F7 | F8 | F9 | F10 | ] | 4 | 5 | 6 | + | = |
|___________|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|___________|
| | | | | | | | | | | | |
| \ | F11 | F12 | F13 | F14 | F15 | { | 1 | 2 | 3 | - | | |
|___________|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|___________|
| | | | | | | | | | | | |
| | F16 | F17 | F18 | F19 | F20 | } | 0 | , | . | / | |
|_________|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_________|
| | | | | | | | | | |
| | | | | | | | | | |
|_____|_____|_____|_____|___________|___________|_____|_____|_____|_____|
*/
KEYMAP(
M(7), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, DYN_REC_START1, DYN_REC_START2,
DYN_REC_STOP, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_LBRC, KC_P7, KC_P8, KC_P9, KC_ASTR, KC_DEL,
KC_TRNS, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_RBRC, KC_P4, KC_P5, KC_P6, KC_PLUS, KC_EQL,
KC_BSLS, KC_F11, KC_F12, KC_F13, KC_F14, KC_F15, KC_LCBR, KC_P1, KC_P2, KC_P3, KC_MINS, KC_PIPE,
KC_TRNS, KC_F16, KC_F17, KC_F18, KC_F19, KC_F20, KC_RCBR, KC_P0, KC_COMM, KC_DOT, KC_SLSH, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
/* Mouse layer.
___________________________________________________________________________________
| | | | | | | |
| | | | | | | |
|___________|___________|___________|___________|___________|___________|___________|
| | | | MS | | | | | | | | |
| | | | UP | | | | | | | | |
|___________|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|___________|
| | | MS | MS | MS | | | | | | | |
| | | LFT | DWN | RGT | | | MS1 | MS3 | MS2 | | |
|___________|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|___________|
| | | | | | | | | | | | |
| | | | | | | | | | | | |
|___________|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|___________|
| | | | | | | | | | | | |
| |RESET| | | | | | | | | | |
|_________|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_________|
| | | | | | | | | | |
| | | | | | | | | | F(2)|
|_____|_____|_____|_____|___________|___________|_____|_____|_____|_____|
*/
KEYMAP(
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_MS_UP, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_MS_LEFT, KC_MS_DOWN, KC_MS_RIGHT, KC_TRNS, KC_TRNS, KC_MS_BTN1, KC_MS_BTN3, KC_MS_BTN2, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, RESET, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, F(2))
};
// Simple macro ideas follow. Each of them is designed to give you a quick way to create pairs of
// delimiters and then position the cursor between them, much like Emacs' ParEdit does. This way,
// you can have some convenient coding "helpers" even when not using Emacs. It is also nice for
// LaTeX editing.
//
// Customize to your heart's content!
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
switch (id) {
case 0:
if (record->event.pressed) {
SEND_STRING("()"SS_TAP(X_LEFT));
}
break;
case 1:
if (record->event.pressed) {
SEND_STRING("[]"SS_TAP(X_LEFT));
}
break;
case 2:
if (record->event.pressed) {
SEND_STRING("{}"SS_TAP(X_LEFT));
}
break;
// Probably something only Lisp users will appreciate...
case 7:
if (record->event.pressed) {
SEND_STRING("(lambda ())"SS_TAP(X_LEFT)SS_TAP(X_LEFT));
}
break;
}
return MACRO_NONE;
}
void matrix_init_user(void) {
}
void matrix_scan_user(void) {
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
if (!process_record_dynamic_macro(keycode, record)) {
return false;
}
return true;
}
void led_set_user(uint8_t usb_led) {
if (usb_led & (1 << USB_LED_NUM_LOCK)) {
} else {
}
if (usb_led & (1 << USB_LED_CAPS_LOCK)) {
} else {
}
if (usb_led & (1 << USB_LED_SCROLL_LOCK)) {
} else {
}
if (usb_led & (1 << USB_LED_COMPOSE)) {
} else {
}
if (usb_led & (1 << USB_LED_KANA)) {
} else {
}
}

@ -1,25 +0,0 @@
Space Oddity Keyboard
=====================
This firmware is for an Emacs-focused handwired custom keyboard using an Arduino Pro Micro.
As originally designed, the top row consists of 2u keys which are used for user-defined macros. The keys for Shift and Enter are 1.75u.
Some simple example macros are included. To add your own, just add the number of the macro you want in the appropriate section.
A picture of the finished product can be found here: https://imgur.com/dE9Y4XK
## Pinout
The following pins are used:
- Columns 1-12: B2, B6, B5, B4, E6, D7, C6, D4, D0, D1, D2, D3
- Rows 1-6: F4, F5, F6, F7, B1, B3
## Compiling and loading the firmware
To build the firmware, run `make handwired/space_oddity` from the toplevel directory.
On GNU/Linux, you can flash the default layout onto the microcontroller by using `avrdude -p atmega32u4 -P /dev/ttyACM0 -c avr109 -U flash:w:handwired_space_oddity_default.hex`. Note that the device name under `/dev` may be different.
This design was conceived by James Taylor. Any requests for further information, suggestions, and/or tips for building your own are welcome!

@ -1,57 +0,0 @@
# MCU name
MCU = atmega32u4
# Processor frequency.
# This will define a symbol, F_CPU, in all source code files equal to the
# processor frequency in Hz. You can then use this symbol in your source code to
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
# automatically to create a 32-bit value in your source code.
#
# This will be an integer division of F_USB below, as it is sourced by
# F_USB after it has run through any CPU prescalers. Note that this value
# does not *change* the processor frequency - it should merely be updated to
# reflect the processor speed set externally so that the code can use accurate
# software delays.
F_CPU = 16000000
#
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8
# Input clock frequency.
# This will define a symbol, F_USB, in all source code files equal to the
# input clock frequency (before any prescaling is performed) in Hz. This value may
# differ from F_CPU if prescaling is used on the latter, and is required as the
# raw input clock is fed directly to the PLL sections of the AVR for high speed
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
# at the end, this will be done automatically to create a 32-bit value in your
# source code.
#
# If no clock division is performed on the input clock inside the AVR (via the
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)
# Interrupt driven control endpoint task(+60)
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
# Boot Section Size in *bytes*
OPT_DEFS += -DBOOTLOADER_SIZE=4096
# Build Options
# comment out to disable the options.
#
BOOTMAGIC_ENABLE ?= yes # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE ?= yes # Mouse keys(+4700)
EXTRAKEY_ENABLE ?= yes # Audio control and System control(+450)
CONSOLE_ENABLE ?= no # Console for debug(+400)
COMMAND_ENABLE ?= no # Commands for debug and configuration
SLEEP_LED_ENABLE ?= no # Breathing sleep LED during USB suspend
NKRO_ENABLE ?= yes # USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE ?= no # Enable keyboard backlight functionality
AUDIO_ENABLE ?= no
RGBLIGHT_ENABLE ?= no
TAP_DANCE_ENABLE = yes

@ -1,22 +0,0 @@
#ifndef KB_H
#define KB_H
#include "quantum.h"
#define KEYMAP( \
K000, K002, K004, K006, K008, K010, K011, \
K100, K101, K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, \
K200, K201, K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, \
K300, K301, K302, K303, K304, K305, K306, K307, K308, K309, K310, K311, \
K400, K401, K402, K403, K404, K405, K406, K407, K408, K409, K410, K411, \
K500, K501, K502, K503, K505, K507, K508, K509, K510, K511 \
) { \
{ K000, KC_NO, K002, KC_NO, K004, KC_NO, K006, KC_NO, K008, KC_NO, K010, K011 }, \
{ K100, K101, K102, K103, K104, K105, K106, K107, K108, K109, K110, K111 }, \
{ K200, K201, K202, K203, K204, K205, K206, K207, K208, K209, K210, K211 }, \
{ K300, K301, K302, K303, K304, K305, K306, K307, K308, K309, K310, K311 }, \
{ K400, K401, K402, K403, K404, K405, K406, K407, K408, K409, K410, K411 }, \
{ K500, K501, K502, K503, KC_NO, K505, KC_NO, K507, K508, K509, K510, K511 } \
}
#endif

@ -13,7 +13,6 @@
* You should have received a copy of the GNU General Public License * You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>. * along with this program. If not, see <http://www.gnu.org/licenses/>.
*/ */
#define TAPPING_TERM 150 //reduce time required to register a held key #define TAPPING_TERM 150 //reduce time required to register a held key
#ifndef CONFIG_USER_H #ifndef CONFIG_USER_H

@ -41,7 +41,7 @@ enum terminus_mini_keycodes {
LOWER, LOWER,
RAISE, RAISE,
FUNCTION, FUNCTION,
MOUSE MOUSE,
}; };
// Enable these functions using FUNC(n) macro. // Enable these functions using FUNC(n) macro.

@ -23,7 +23,6 @@
#define TAPPING_TERM 200 #define TAPPING_TERM 200
#endif // TAP_DANCE_ENABLE #endif // TAP_DANCE_ENABLE
#define CATERINA_BOOTLOADER
#ifdef RGBLIGHT_ENABLE #ifdef RGBLIGHT_ENABLE

@ -162,7 +162,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_SALT, KC_MORESALT, KC_SALTHARD, KC_GLHF \ KC_SALT, KC_MORESALT, KC_SALTHARD, KC_GLHF \
), ),
[_MEDIA] = KEYMAP( /* Base */ [_MEDIA] = KEYMAP( /* Base */
RESET, KC_MUTE, KC_VOLD, KC_VOLU,\ _______, KC_MUTE, KC_VOLD, KC_VOLU,\
_______, _______, RGB_HUI, RGB_HUD, \ _______, _______, RGB_HUI, RGB_HUD, \
KC_MPLY, KC_MSTP, KC_MPRV, KC_MNXT, \ KC_MPLY, KC_MSTP, KC_MPRV, KC_MNXT, \
RGB_TOG, RGB_MOD, RGB_SAI, RGB_VAI, \ RGB_TOG, RGB_MOD, RGB_SAI, RGB_VAI, \

@ -1,23 +0,0 @@
/*
Copyright 2017 Danny Nguyen <danny@hexwire.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CONFIG_H
#define CONFIG_H
#include "config_common.h"
#endif // CONFIG_H

@ -1,162 +0,0 @@
#include <util/twi.h>
#include <avr/io.h>
#include <stdlib.h>
#include <avr/interrupt.h>
#include <util/twi.h>
#include <stdbool.h>
#include "i2c.h"
#ifdef USE_I2C
// Limits the amount of we wait for any one i2c transaction.
// Since were running SCL line 100kHz (=> 10μs/bit), and each transactions is
// 9 bits, a single transaction will take around 90μs to complete.
//
// (F_CPU/SCL_CLOCK) => # of μC cycles to transfer a bit
// poll loop takes at least 8 clock cycles to execute
#define I2C_LOOP_TIMEOUT (9+1)*(F_CPU/SCL_CLOCK)/8
#define BUFFER_POS_INC() (slave_buffer_pos = (slave_buffer_pos+1)%SLAVE_BUFFER_SIZE)
volatile uint8_t i2c_slave_buffer[SLAVE_BUFFER_SIZE];
static volatile uint8_t slave_buffer_pos;
static volatile bool slave_has_register_set = false;
// Wait for an i2c operation to finish
inline static
void i2c_delay(void) {
uint16_t lim = 0;
while(!(TWCR & (1<<TWINT)) && lim < I2C_LOOP_TIMEOUT)
lim++;
// easier way, but will wait slightly longer
// _delay_us(100);
}
// Setup twi to run at 100kHz
void i2c_master_init(void) {
// no prescaler
TWSR = 0;
// Set TWI clock frequency to SCL_CLOCK. Need TWBR>10.
// Check datasheets for more info.
TWBR = ((F_CPU/SCL_CLOCK)-16)/2;
}
// Start a transaction with the given i2c slave address. The direction of the
// transfer is set with I2C_READ and I2C_WRITE.
// returns: 0 => success
// 1 => error
uint8_t i2c_master_start(uint8_t address) {
TWCR = (1<<TWINT) | (1<<TWEN) | (1<<TWSTA);
i2c_delay();
// check that we started successfully
if ( (TW_STATUS != TW_START) && (TW_STATUS != TW_REP_START))
return 1;
TWDR = address;
TWCR = (1<<TWINT) | (1<<TWEN);
i2c_delay();
if ( (TW_STATUS != TW_MT_SLA_ACK) && (TW_STATUS != TW_MR_SLA_ACK) )
return 1; // slave did not acknowledge
else
return 0; // success
}
// Finish the i2c transaction.
void i2c_master_stop(void) {
TWCR = (1<<TWINT) | (1<<TWEN) | (1<<TWSTO);
uint16_t lim = 0;
while(!(TWCR & (1<<TWSTO)) && lim < I2C_LOOP_TIMEOUT)
lim++;
}
// Write one byte to the i2c slave.
// returns 0 => slave ACK
// 1 => slave NACK
uint8_t i2c_master_write(uint8_t data) {
TWDR = data;
TWCR = (1<<TWINT) | (1<<TWEN);
i2c_delay();
// check if the slave acknowledged us
return (TW_STATUS == TW_MT_DATA_ACK) ? 0 : 1;
}
// Read one byte from the i2c slave. If ack=1 the slave is acknowledged,
// if ack=0 the acknowledge bit is not set.
// returns: byte read from i2c device
uint8_t i2c_master_read(int ack) {
TWCR = (1<<TWINT) | (1<<TWEN) | (ack<<TWEA);
i2c_delay();
return TWDR;
}
void i2c_reset_state(void) {
TWCR = 0;
}
void i2c_slave_init(uint8_t address) {
TWAR = address << 0; // slave i2c address
// TWEN - twi enable
// TWEA - enable address acknowledgement
// TWINT - twi interrupt flag
// TWIE - enable the twi interrupt
TWCR = (1<<TWIE) | (1<<TWEA) | (1<<TWINT) | (1<<TWEN);
}
ISR(TWI_vect);
ISR(TWI_vect) {
uint8_t ack = 1;
switch(TW_STATUS) {
case TW_SR_SLA_ACK:
// this device has been addressed as a slave receiver
slave_has_register_set = false;
break;
case TW_SR_DATA_ACK:
// this device has received data as a slave receiver
// The first byte that we receive in this transaction sets the location
// of the read/write location of the slaves memory that it exposes over
// i2c. After that, bytes will be written at slave_buffer_pos, incrementing
// slave_buffer_pos after each write.
if(!slave_has_register_set) {
slave_buffer_pos = TWDR;
// don't acknowledge the master if this memory loctaion is out of bounds
if ( slave_buffer_pos >= SLAVE_BUFFER_SIZE ) {
ack = 0;
slave_buffer_pos = 0;
}
slave_has_register_set = true;
} else {
i2c_slave_buffer[slave_buffer_pos] = TWDR;
BUFFER_POS_INC();
}
break;
case TW_ST_SLA_ACK:
case TW_ST_DATA_ACK:
// master has addressed this device as a slave transmitter and is
// requesting data.
TWDR = i2c_slave_buffer[slave_buffer_pos];
BUFFER_POS_INC();
break;
case TW_BUS_ERROR: // something went wrong, reset twi state
TWCR = 0;
default:
break;
}
// Reset everything, so we are ready for the next TWI interrupt
TWCR |= (1<<TWIE) | (1<<TWINT) | (ack<<TWEA) | (1<<TWEN);
}
#endif

@ -1,49 +0,0 @@
#ifndef I2C_H
#define I2C_H
#include <stdint.h>
#ifndef F_CPU
#define F_CPU 16000000UL
#endif
#define I2C_READ 1
#define I2C_WRITE 0
#define I2C_ACK 1
#define I2C_NACK 0
#define SLAVE_BUFFER_SIZE 0x10
// i2c SCL clock frequency
#define SCL_CLOCK 100000L
extern volatile uint8_t i2c_slave_buffer[SLAVE_BUFFER_SIZE];
void i2c_master_init(void);
uint8_t i2c_master_start(uint8_t address);
void i2c_master_stop(void);
uint8_t i2c_master_write(uint8_t data);
uint8_t i2c_master_read(int);
void i2c_reset_state(void);
void i2c_slave_init(uint8_t address);
static inline unsigned char i2c_start_read(unsigned char addr) {
return i2c_master_start((addr << 1) | I2C_READ);
}
static inline unsigned char i2c_start_write(unsigned char addr) {
return i2c_master_start((addr << 1) | I2C_WRITE);
}
// from SSD1306 scrips
extern unsigned char i2c_rep_start(unsigned char addr);
extern void i2c_start_wait(unsigned char addr);
extern unsigned char i2c_readAck(void);
extern unsigned char i2c_readNak(void);
extern unsigned char i2c_read(unsigned char ack);
#define i2c_read(ack) (ack) ? i2c_readAck() : i2c_readNak();
#endif

@ -1 +0,0 @@
#include "iris.h"

@ -1,28 +0,0 @@
#ifndef IRIS_H
#define IRIS_H
#ifdef KEYBOARD_iris_rev1
#include "rev1.h"
#else
#include "rev2.h"
#endif
#include "quantum.h"
// Used to create a keymap using only KC_ prefixed keys
#define KC_KEYMAP( \
L00, L01, L02, L03, L04, L05, R00, R01, R02, R03, R04, R05, \
L10, L11, L12, L13, L14, L15, R10, R11, R12, R13, R14, R15, \
L20, L21, L22, L23, L24, L25, R20, R21, R22, R23, R24, R25, \
L30, L31, L32, L33, L34, L35, LT4, RT4, R30, R31, R32, R33, R34, R35, \
LT1, LT2, LT3, RT3, RT2, RT1 \
) \
KEYMAP( \
KC_##L00, KC_##L01, KC_##L02, KC_##L03, KC_##L04, KC_##L05, KC_##R00, KC_##R01, KC_##R02, KC_##R03, KC_##R04, KC_##R05, \
KC_##L10, KC_##L11, KC_##L12, KC_##L13, KC_##L14, KC_##L15, KC_##R10, KC_##R11, KC_##R12, KC_##R13, KC_##R14, KC_##R15, \
KC_##L20, KC_##L21, KC_##L22, KC_##L23, KC_##L24, KC_##L25, KC_##R20, KC_##R21, KC_##R22, KC_##R23, KC_##R24, KC_##R25, \
KC_##L30, KC_##L31, KC_##L32, KC_##L33, KC_##L34, KC_##L35, KC_##LT4, KC_##RT4, KC_##R30, KC_##R31, KC_##R32, KC_##R33, KC_##R34, KC_##R35, \
KC_##LT1, KC_##LT2, KC_##LT3, KC_##RT3, KC_##RT2, KC_##RT1 \
)
#endif

@ -1,41 +0,0 @@
/*
Copyright 2017 Danny Nguyen <danny@hexwire.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CONFIG_USER_H
#define CONFIG_USER_H
#include "config_common.h"
/* Use I2C or Serial, not both */
#define USE_SERIAL
// #define USE_I2C
/* Select hand configuration */
#define MASTER_LEFT
// #define _MASTER_RIGHT
// #define EE_HANDS
#undef RGBLED_NUM
#define RGBLIGHT_ANIMATIONS
#define RGBLED_NUM 12
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8
#endif

@ -1,137 +0,0 @@
#include "iris.h"
#include "action_layer.h"
#include "eeconfig.h"
extern keymap_config_t keymap_config;
#define _QWERTY 0
#define _LOWER 1
#define _RAISE 2
#define _ADJUST 16
enum custom_keycodes {
QWERTY = SAFE_RANGE,
LOWER,
RAISE,
ADJUST,
};
#define KC_ KC_TRNS
#define _______ KC_TRNS
#define KC_LOWR LOWER
#define KC_RASE RAISE
#define KC_RST RESET
#define KC_BL_S BL_STEP
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = KC_KEYMAP(
//,----+----+----+----+----+----. ,----+----+----+----+----+----.
ESC , 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 ,BSPC,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
TAB , Q , W , E , R , T , Y , U , I , O , P ,DEL ,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
RASE, A , S , D , F , G , H , J , K , L ,SCLN,QUOT,
//|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
LSFT, Z , X , C , V , B ,SPC , ENT , N , M ,COMM,DOT ,SLSH,RGHT,
//`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
LCTL,LOWR,SPC , ENT ,LGUI,LALT
// `----+----+----' `----+----+----'
),
[_LOWER] = KC_KEYMAP(
//,----+----+----+----+----+----. ,----+----+----+----+----+----.
TILD,EXLM, AT ,HASH,DLR ,PERC, CIRC,AMPR,ASTR,LPRN,RPRN,BSPC,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
RST , 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 , ,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
DEL , ,LEFT,RGHT, UP ,LBRC, RBRC, P4 , P5 , P6 ,PLUS,PIPE,
//|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
BL_S, , , ,DOWN,LCBR,LPRN, RPRN,RCBR, P1 , P2 , P3 ,MINS, ,
//`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
, ,DEL , DEL , , P0
// `----+----+----' `----+----+----'
),
[_RAISE] = KC_KEYMAP(
//,----+----+----+----+----+----. ,----+----+----+----+----+----.
F12 , F1 , F2 , F3 , F4 , F5 , F6 , F7 , F8 , F9 ,F10 ,F11 ,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
,EXLM, AT ,HASH,DLR ,PERC, CIRC,AMPR,ASTR,LPRN,RPRN, ,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
,MPRV,MNXT,VOLU,PGUP,UNDS, EQL ,HOME, , , ,BSLS,
//|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
MUTE,MSTP,MPLY,VOLD,PGDN,MINS, , ,PLUS,END , , , , ,
//`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
, , , , ,
// `----+----+----' `----+----+----'
),
[_ADJUST] = KEYMAP(
//,--------+--------+--------+--------+--------+--------. ,--------+--------+--------+--------+--------+--------.
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
RGB_TOG, RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, _______, _______, _______, _______, _______, _______, _______,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
RESET , DEBUG , RGB_HUD, RGB_SAD, RGB_VAD, _______, _______, _______, _______, _______, _______, _______,
//|--------+--------+--------+--------+--------+--------+--------. ,--------|--------+--------+--------+--------+--------+--------|
BL_STEP, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
//`--------+--------+--------+----+---+--------+--------+--------/ \--------+--------+--------+---+----+--------+--------+--------'
_______, _______, _______, _______, _______, _______
// `--------+--------+--------' `--------+--------+--------'
)
};
#ifdef AUDIO_ENABLE
float tone_qwerty[][2] = SONG(QWERTY_SOUND);
#endif
void persistent_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case QWERTY:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_SONG(tone_qwerty);
#endif
persistent_default_layer_set(1UL<<_QWERTY);
}
return false;
break;
case LOWER:
if (record->event.pressed) {
layer_on(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case RAISE:
if (record->event.pressed) {
layer_on(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case ADJUST:
if (record->event.pressed) {
layer_on(_ADJUST);
} else {
layer_off(_ADJUST);
}
return false;
break;
}
return true;
}

@ -1,6 +0,0 @@
RGBLIGHT_ENABLE = yes
BACKLIGHT_ENABLE = yes
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

@ -1,43 +0,0 @@
/*
Copyright 2017 Danny Nguyen <danny@hexwire.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CONFIG_USER_H
#define CONFIG_USER_H
#include "config_common.h"
/* Use I2C or Serial, not both */
#define USE_SERIAL
// #define USE_I2C
/* Select hand configuration */
#define MASTER_LEFT
// #define _MASTER_RIGHT
// #define EE_HANDS
#define TAPPING_TERM 150
#undef RGBLED_NUM
#define RGBLIGHT_ANIMATIONS
#define RGBLED_NUM 12
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8
#endif

@ -1,143 +0,0 @@
#include "iris.h"
#include "action_layer.h"
#include "eeconfig.h"
extern keymap_config_t keymap_config;
#define _QWERTY 0
#define _LOWER 1
#define _RAISE 2
#define _ADJUST 16
enum custom_keycodes {
QWERTY = SAFE_RANGE,
LOWER,
RAISE,
ADJUST,
};
#define KC_ KC_TRNS
#define _______ KC_TRNS
#define KC_CAPW LGUI(LSFT(KC_3)) // Capture whole screen
#define KC_CPYW LGUI(LSFT(LCTL(KC_3))) // Copy whole screen
#define KC_CAPP LGUI(LSFT(KC_4)) // Capture portion of screen
#define KC_CPYP LGUI(LSFT(LCTL(KC_4))) // Copy portion of screen
#define KC_ESCC MT(MOD_LCTL, KC_ESC)
#define KC_LOWR LOWER
#define KC_RASE RAISE
#define KC_RST RESET
#define KC_BL_S BL_STEP
#define KC_ENTS MT(MOD_LSFT, KC_ENT)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = KC_KEYMAP(
//,----+----+----+----+----+----. ,----+----+----+----+----+----.
GRV , 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 ,MINS,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
TAB , Q , W , E , R , T , Y , U , I , O , P ,QUOT,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
ESCC, A , S , D , F , G , H , J , K , L ,SCLN,ENTS,
//|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
LSFT, Z , X , C , V , B ,SPC , LCTL, N , M ,COMM,DOT ,SLSH,ENTS,
//`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
LGUI,LOWR,SPC , BSPC,RASE,LALT
// `----+----+----' `----+----+----'
),
[_LOWER] = KC_KEYMAP(
//,----+----+----+----+----+----. ,----+----+----+----+----+----.
TILD,EXLM, AT ,HASH,DLR ,PERC, CIRC,AMPR,ASTR,LPRN,RPRN,BSPC,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
RST , 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 , ,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
DEL ,CAPP,LEFT,RGHT, UP ,LBRC, RBRC, P4 , P5 , P6 ,PLUS,PIPE,
//|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
BL_S,CPYP, , ,DOWN,LCBR,LPRN, RPRN,RCBR, P1 , P2 , P3 ,MINS, ,
//`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
, ,DEL , DEL , , P0
// `----+----+----' `----+----+----'
),
[_RAISE] = KC_KEYMAP(
//,----+----+----+----+----+----. ,----+----+----+----+----+----.
F12 , F1 , F2 , F3 , F4 , F5 , F6 , F7 , F8 , F9 ,F10 ,F11 ,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
,EXLM, AT ,HASH,DLR ,PERC, CIRC,AMPR,ASTR,LPRN,RPRN, ,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
DEL ,MPRV,MNXT,VOLU,PGUP,UNDS, EQL ,HOME, , , ,BSLS,
//|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
MUTE,MSTP,MPLY,VOLD,PGDN,MINS, , ,PLUS,END , , , , ,
//`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
, , , , ,
// `----+----+----' `----+----+----'
),
[_ADJUST] = KEYMAP(
//,--------+--------+--------+--------+--------+--------. ,--------+--------+--------+--------+--------+--------.
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
RGB_TOG, RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, _______, _______, _______, _______, _______, _______, _______,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
RESET , DEBUG , RGB_HUD, RGB_SAD, RGB_VAD, _______, _______, _______, _______, _______, _______, _______,
//|--------+--------+--------+--------+--------+--------+--------. ,--------|--------+--------+--------+--------+--------+--------|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
//`--------+--------+--------+----+---+--------+--------+--------/ \--------+--------+--------+---+----+--------+--------+--------'
_______, _______, _______, _______, _______, _______
// `--------+--------+--------' `--------+--------+--------'
)
};
#ifdef AUDIO_ENABLE
float tone_qwerty[][2] = SONG(QWERTY_SOUND);
#endif
void persistent_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case QWERTY:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_SONG(tone_qwerty);
#endif
persistent_default_layer_set(1UL<<_QWERTY);
}
return false;
break;
case LOWER:
if (record->event.pressed) {
layer_on(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case RAISE:
if (record->event.pressed) {
layer_on(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case ADJUST:
if (record->event.pressed) {
layer_on(_ADJUST);
} else {
layer_off(_ADJUST);
}
return false;
break;
}
return true;
}

@ -1,6 +0,0 @@
RGBLIGHT_ENABLE = yes
BACKLIGHT_ENABLE = yes
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

@ -1,41 +0,0 @@
/*
Copyright 2017 Danny Nguyen <danny@hexwire.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CONFIG_USER_H
#define CONFIG_USER_H
#include "config_common.h"
/* Use I2C or Serial, not both */
//#define USE_SERIAL
#define USE_I2C
/* Select hand configuration */
#define MASTER_LEFT
// #define _MASTER_RIGHT
// #define EE_HANDS
#undef RGBLED_NUM
#define RGBLIGHT_ANIMATIONS
#define RGBLED_NUM 12
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8
#endif

@ -1,137 +0,0 @@
#include "iris.h"
#include "action_layer.h"
#include "eeconfig.h"
extern keymap_config_t keymap_config;
#define _QWERTY 0
#define _LOWER 1
#define _RAISE 2
#define _ADJUST 16
enum custom_keycodes {
QWERTY = SAFE_RANGE,
LOWER,
RAISE,
ADJUST,
};
#define KC_ KC_TRNS
#define _______ KC_TRNS
#define KC_LOWR LOWER
#define KC_RASE RAISE
#define KC_RST RESET
#define KC_BL_S BL_STEP
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = KC_KEYMAP(
//,----+----+----+----+----+----. ,----+----+----+----+----+----.
ESC , 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 ,BSPC,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
TAB , Q , W , E , R , T , Y , U , I , O , P ,DEL ,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
RASE, A , S , D , F , G , H , J , K , L ,SCLN,QUOT,
//|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
LSFT, Z , X , C , V , B ,SPC , PSCR , N , M ,COMM,DOT ,SLSH,RGHT,
//`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
LCTL,LOWR,SPC , ENT ,LGUI,LALT
// `----+----+----' `----+----+----'
),
[_LOWER] = KC_KEYMAP(
//,----+----+----+----+----+----. ,----+----+----+----+----+----.
TILD,EXLM, AT ,HASH,DLR ,PERC, CIRC,AMPR,ASTR,LPRN,RPRN,BSPC,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
, ,PGUP, , ,LBRC, RBRC, P7 , P8 , P9 ,PLUS, ,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
,HOME,PGDN,END, ,LPRN, RPRN, P4 , P5 , P6 ,MINS,PIPE,
//|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
, , , , , , , , , P1 , P2 , P3 ,EQL ,UNDS ,
//`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
, ,DEL , BSPC , , P0
// `----+----+----' `----+----+----'
),
[_RAISE] = KC_KEYMAP(
//,----+----+----+----+----+----. ,----+----+----+----+----+----.
F12 , F1 , F2 , F3 , F4 , F5 , F6 , F7 , F8 , F9 ,F10 ,F11 ,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
, , UP , , ,LBRC, RBRC, ,NLCK,INS ,SLCK,MUTE,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
,LEFT,DOWN,RGHT, ,LPRN, RPRN,MPRV,MPLY,MNXT, ,VOLU,
//|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
, , , , , , , , , , , , ,VOLD,
//`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
, , , , ,
// `----+----+----' `----+----+----'
),
[_ADJUST] = KEYMAP(
//,--------+--------+--------+--------+--------+--------. ,--------+--------+--------+--------+--------+--------.
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
RGB_TOG, RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, _______, _______, _______, _______, _______, _______, _______,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
RESET , DEBUG , RGB_HUD, RGB_SAD, RGB_VAD, _______, _______, _______, _______, _______, _______, _______,
//|--------+--------+--------+--------+--------+--------+--------. ,--------|--------+--------+--------+--------+--------+--------|
BL_STEP, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
//`--------+--------+--------+----+---+--------+--------+--------/ \--------+--------+--------+---+----+--------+--------+--------'
_______, _______, _______, _______, _______, _______
// `--------+--------+--------' `--------+--------+--------'
)
};
#ifdef AUDIO_ENABLE
float tone_qwerty[][2] = SONG(QWERTY_SOUND);
#endif
void persistent_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case QWERTY:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_SONG(tone_qwerty);
#endif
persistent_default_layer_set(1UL<<_QWERTY);
}
return false;
break;
case LOWER:
if (record->event.pressed) {
layer_on(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case RAISE:
if (record->event.pressed) {
layer_on(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case ADJUST:
if (record->event.pressed) {
layer_on(_ADJUST);
} else {
layer_off(_ADJUST);
}
return false;
break;
}
return true;
}

@ -1,6 +0,0 @@
RGBLIGHT_ENABLE = yes
BACKLIGHT_ENABLE = yes
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

@ -1,477 +0,0 @@
/*
Copyright 2017 Danny Nguyen <danny@keeb.io>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* scan matrix
*/
#include <stdint.h>
#include <stdbool.h>
#include <avr/io.h>
#include "wait.h"
#include "print.h"
#include "debug.h"
#include "util.h"
#include "matrix.h"
#include "split_util.h"
#include "pro_micro.h"
#include "config.h"
#include "timer.h"
#include "backlight.h"
#ifdef USE_I2C
# include "i2c.h"
#else // USE_SERIAL
# include "serial.h"
#endif
#ifndef DEBOUNCING_DELAY
# define DEBOUNCING_DELAY 5
#endif
#if (DEBOUNCING_DELAY > 0)
static uint16_t debouncing_time;
static bool debouncing = false;
#endif
#if (MATRIX_COLS <= 8)
# define print_matrix_header() print("\nr/c 01234567\n")
# define print_matrix_row(row) print_bin_reverse8(matrix_get_row(row))
# define matrix_bitpop(i) bitpop(matrix[i])
# define ROW_SHIFTER ((uint8_t)1)
#else
# error "Currently only supports 8 COLS"
#endif
static matrix_row_t matrix_debouncing[MATRIX_ROWS];
#define ERROR_DISCONNECT_COUNT 5
#define SERIAL_LED_ADDR 0x00
#define ROWS_PER_HAND (MATRIX_ROWS/2)
static uint8_t error_count = 0;
static const uint8_t row_pins[MATRIX_ROWS] = MATRIX_ROW_PINS;
static const uint8_t col_pins[MATRIX_COLS] = MATRIX_COL_PINS;
/* matrix state(1:on, 0:off) */
static matrix_row_t matrix[MATRIX_ROWS];
static matrix_row_t matrix_debouncing[MATRIX_ROWS];
#if (DIODE_DIRECTION == COL2ROW)
static void init_cols(void);
static bool read_cols_on_row(matrix_row_t current_matrix[], uint8_t current_row);
static void unselect_rows(void);
static void select_row(uint8_t row);
static void unselect_row(uint8_t row);
#elif (DIODE_DIRECTION == ROW2COL)
static void init_rows(void);
static bool read_rows_on_col(matrix_row_t current_matrix[], uint8_t current_col);
static void unselect_cols(void);
static void unselect_col(uint8_t col);
static void select_col(uint8_t col);
#endif
__attribute__ ((weak))
void matrix_init_quantum(void) {
matrix_init_kb();
}
__attribute__ ((weak))
void matrix_scan_quantum(void) {
matrix_scan_kb();
}
__attribute__ ((weak))
void matrix_init_kb(void) {
matrix_init_user();
}
__attribute__ ((weak))
void matrix_scan_kb(void) {
matrix_scan_user();
}
__attribute__ ((weak))
void matrix_init_user(void) {
}
__attribute__ ((weak))
void matrix_scan_user(void) {
}
inline
uint8_t matrix_rows(void)
{
return MATRIX_ROWS;
}
inline
uint8_t matrix_cols(void)
{
return MATRIX_COLS;
}
void matrix_init(void)
{
debug_enable = true;
debug_matrix = true;
debug_mouse = true;
// initialize row and col
unselect_rows();
init_cols();
TX_RX_LED_INIT;
// initialize matrix state: all keys off
for (uint8_t i=0; i < MATRIX_ROWS; i++) {
matrix[i] = 0;
matrix_debouncing[i] = 0;
}
matrix_init_quantum();
}
uint8_t _matrix_scan(void)
{
int offset = isLeftHand ? 0 : (ROWS_PER_HAND);
#if (DIODE_DIRECTION == COL2ROW)
// Set row, read cols
for (uint8_t current_row = 0; current_row < ROWS_PER_HAND; current_row++) {
# if (DEBOUNCING_DELAY > 0)
bool matrix_changed = read_cols_on_row(matrix_debouncing+offset, current_row);
if (matrix_changed) {
debouncing = true;
debouncing_time = timer_read();
PORTD ^= (1 << 2);
}
# else
read_cols_on_row(matrix+offset, current_row);
# endif
}
#elif (DIODE_DIRECTION == ROW2COL)
// Set col, read rows
for (uint8_t current_col = 0; current_col < MATRIX_COLS; current_col++) {
# if (DEBOUNCING_DELAY > 0)
bool matrix_changed = read_rows_on_col(matrix_debouncing+offset, current_col);
if (matrix_changed) {
debouncing = true;
debouncing_time = timer_read();
}
# else
read_rows_on_col(matrix+offset, current_col);
# endif
}
#endif
# if (DEBOUNCING_DELAY > 0)
if (debouncing && (timer_elapsed(debouncing_time) > DEBOUNCING_DELAY)) {
for (uint8_t i = 0; i < ROWS_PER_HAND; i++) {
matrix[i+offset] = matrix_debouncing[i+offset];
}
debouncing = false;
}
# endif
return 1;
}
#ifdef USE_I2C
// Get rows from other half over i2c
int i2c_transaction(void) {
int slaveOffset = (isLeftHand) ? (ROWS_PER_HAND) : 0;
int err = i2c_master_start(SLAVE_I2C_ADDRESS + I2C_WRITE);
if (err) goto i2c_error;
// start of matrix stored at 0x00
err = i2c_master_write(0x00);
if (err) goto i2c_error;
// Start read
err = i2c_master_start(SLAVE_I2C_ADDRESS + I2C_READ);
if (err) goto i2c_error;
if (!err) {
int i;
for (i = 0; i < ROWS_PER_HAND-1; ++i) {
matrix[slaveOffset+i] = i2c_master_read(I2C_ACK);
}
matrix[slaveOffset+i] = i2c_master_read(I2C_NACK);
i2c_master_stop();
} else {
i2c_error: // the cable is disconnceted, or something else went wrong
i2c_reset_state();
return err;
}
return 0;
}
#else // USE_SERIAL
int serial_transaction(void) {
int slaveOffset = (isLeftHand) ? (ROWS_PER_HAND) : 0;
if (serial_update_buffers()) {
return 1;
}
for (int i = 0; i < ROWS_PER_HAND; ++i) {
matrix[slaveOffset+i] = serial_slave_buffer[i];
}
#ifdef BACKLIGHT_ENABLE
// Write backlight level for slave to read
serial_master_buffer[SERIAL_LED_ADDR] = get_backlight_level();
#endif
return 0;
}
#endif
uint8_t matrix_scan(void)
{
uint8_t ret = _matrix_scan();
#ifdef USE_I2C
if( i2c_transaction() ) {
#else // USE_SERIAL
if( serial_transaction() ) {
#endif
// turn on the indicator led when halves are disconnected
TXLED1;
error_count++;
if (error_count > ERROR_DISCONNECT_COUNT) {
// reset other half if disconnected
int slaveOffset = (isLeftHand) ? (ROWS_PER_HAND) : 0;
for (int i = 0; i < ROWS_PER_HAND; ++i) {
matrix[slaveOffset+i] = 0;
}
}
} else {
// turn off the indicator led on no error
TXLED0;
error_count = 0;
}
matrix_scan_quantum();
return ret;
}
void matrix_slave_scan(void) {
_matrix_scan();
int offset = (isLeftHand) ? 0 : ROWS_PER_HAND;
#ifdef USE_I2C
for (int i = 0; i < ROWS_PER_HAND; ++i) {
i2c_slave_buffer[i] = matrix[offset+i];
}
#else // USE_SERIAL
for (int i = 0; i < ROWS_PER_HAND; ++i) {
serial_slave_buffer[i] = matrix[offset+i];
}
#ifdef BACKLIGHT_ENABLE
// Read backlight level sent from master and update level on slave
backlight_set(serial_master_buffer[SERIAL_LED_ADDR]);
#endif
#endif
}
bool matrix_is_modified(void)
{
if (debouncing) return false;
return true;
}
inline
bool matrix_is_on(uint8_t row, uint8_t col)
{
return (matrix[row] & ((matrix_row_t)1<<col));
}
inline
matrix_row_t matrix_get_row(uint8_t row)
{
return matrix[row];
}
void matrix_print(void)
{
print("\nr/c 0123456789ABCDEF\n");
for (uint8_t row = 0; row < MATRIX_ROWS; row++) {
phex(row); print(": ");
pbin_reverse16(matrix_get_row(row));
print("\n");
}
}
uint8_t matrix_key_count(void)
{
uint8_t count = 0;
for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
count += bitpop16(matrix[i]);
}
return count;
}
#if (DIODE_DIRECTION == COL2ROW)
static void init_cols(void)
{
for(uint8_t x = 0; x < MATRIX_COLS; x++) {
uint8_t pin = col_pins[x];
_SFR_IO8((pin >> 4) + 1) &= ~_BV(pin & 0xF); // IN
_SFR_IO8((pin >> 4) + 2) |= _BV(pin & 0xF); // HI
}
}
static bool read_cols_on_row(matrix_row_t current_matrix[], uint8_t current_row)
{
// Store last value of row prior to reading
matrix_row_t last_row_value = current_matrix[current_row];
// Clear data in matrix row
current_matrix[current_row] = 0;
// Select row and wait for row selecton to stabilize
select_row(current_row);
wait_us(30);
// For each col...
for(uint8_t col_index = 0; col_index < MATRIX_COLS; col_index++) {
// Select the col pin to read (active low)
uint8_t pin = col_pins[col_index];
uint8_t pin_state = (_SFR_IO8(pin >> 4) & _BV(pin & 0xF));
// Populate the matrix row with the state of the col pin
current_matrix[current_row] |= pin_state ? 0 : (ROW_SHIFTER << col_index);
}
// Unselect row
unselect_row(current_row);
return (last_row_value != current_matrix[current_row]);
}
static void select_row(uint8_t row)
{
uint8_t pin = row_pins[row];
_SFR_IO8((pin >> 4) + 1) |= _BV(pin & 0xF); // OUT
_SFR_IO8((pin >> 4) + 2) &= ~_BV(pin & 0xF); // LOW
}
static void unselect_row(uint8_t row)
{
uint8_t pin = row_pins[row];
_SFR_IO8((pin >> 4) + 1) &= ~_BV(pin & 0xF); // IN
_SFR_IO8((pin >> 4) + 2) |= _BV(pin & 0xF); // HI
}
static void unselect_rows(void)
{
for(uint8_t x = 0; x < ROWS_PER_HAND; x++) {
uint8_t pin = row_pins[x];
_SFR_IO8((pin >> 4) + 1) &= ~_BV(pin & 0xF); // IN
_SFR_IO8((pin >> 4) + 2) |= _BV(pin & 0xF); // HI
}
}
#elif (DIODE_DIRECTION == ROW2COL)
static void init_rows(void)
{
for(uint8_t x = 0; x < ROWS_PER_HAND; x++) {
uint8_t pin = row_pins[x];
_SFR_IO8((pin >> 4) + 1) &= ~_BV(pin & 0xF); // IN
_SFR_IO8((pin >> 4) + 2) |= _BV(pin & 0xF); // HI
}
}
static bool read_rows_on_col(matrix_row_t current_matrix[], uint8_t current_col)
{
bool matrix_changed = false;
// Select col and wait for col selecton to stabilize
select_col(current_col);
wait_us(30);
// For each row...
for(uint8_t row_index = 0; row_index < ROWS_PER_HAND; row_index++)
{
// Store last value of row prior to reading
matrix_row_t last_row_value = current_matrix[row_index];
// Check row pin state
if ((_SFR_IO8(row_pins[row_index] >> 4) & _BV(row_pins[row_index] & 0xF)) == 0)
{
// Pin LO, set col bit
current_matrix[row_index] |= (ROW_SHIFTER << current_col);
}
else
{
// Pin HI, clear col bit
current_matrix[row_index] &= ~(ROW_SHIFTER << current_col);
}
// Determine if the matrix changed state
if ((last_row_value != current_matrix[row_index]) && !(matrix_changed))
{
matrix_changed = true;
}
}
// Unselect col
unselect_col(current_col);
return matrix_changed;
}
static void select_col(uint8_t col)
{
uint8_t pin = col_pins[col];
_SFR_IO8((pin >> 4) + 1) |= _BV(pin & 0xF); // OUT
_SFR_IO8((pin >> 4) + 2) &= ~_BV(pin & 0xF); // LOW
}
static void unselect_col(uint8_t col)
{
uint8_t pin = col_pins[col];
_SFR_IO8((pin >> 4) + 1) &= ~_BV(pin & 0xF); // IN
_SFR_IO8((pin >> 4) + 2) |= _BV(pin & 0xF); // HI
}
static void unselect_cols(void)
{
for(uint8_t x = 0; x < MATRIX_COLS; x++) {
uint8_t pin = col_pins[x];
_SFR_IO8((pin >> 4) + 1) &= ~_BV(pin & 0xF); // IN
_SFR_IO8((pin >> 4) + 2) |= _BV(pin & 0xF); // HI
}
}
#endif

@ -1,20 +0,0 @@
Iris
====
A split ergo 4x6 keyboard with 3 or 4 thumb keys made and sold by Keebio. [More info at Keebio](https://keeb.io).
Keyboard Maintainer: [Bakingpy/nooges](https://github.com/nooges)
Hardware Supported: Pro Micro
Hardware Availability: [Keebio](https://keeb.io)
Make example for this keyboard (after setting up your build environment):
make iris/rev2:default
Example of flashing this keyboard:
make iris/rev2:default:avrdude
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
A build guide for this keyboard can be found here: [Nyquist Build Guide](https://docs.keeb.io)

@ -1,92 +0,0 @@
/*
Copyright 2017 Danny Nguyen <danny@hexwire.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef REV1_CONFIG_H
#define REV1_CONFIG_H
#include QMK_KEYBOARD_CONFIG_H
/* USB Device descriptor parameter */
#define VENDOR_ID 0xCEEB
#define PRODUCT_ID 0x1256
#define DEVICE_VER 0x0100
#define MANUFACTURER Keebio
#define PRODUCT Iris Keyboard
#define DESCRIPTION Split 50 percent ergonomic keyboard
/* key matrix size */
// Rows are doubled-up
#define MATRIX_ROWS 10
#define MATRIX_COLS 6
// wiring of each half
#define MATRIX_ROW_PINS { D7, E6, B4, B5, D4 }
#define MATRIX_COL_PINS { F6, F7, B1, B3, B2, F4 }
#define CATERINA_BOOTLOADER
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW
/* define if matrix has ghost */
//#define MATRIX_HAS_GHOST
/* number of backlight levels */
// #define BACKLIGHT_LEVELS 3
/* Set 0 if debouncing isn't needed */
#define DEBOUNCING_DELAY 5
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* key combination for command */
#define IS_COMMAND() ( \
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
)
#define BACKLIGHT_PIN B6
#define BACKLIGHT_LEVELS 5
/* ws2812 RGB LED */
#define RGB_DI_PIN D3
#define RGBLIGHT_TIMER
#define RGBLED_NUM 12 // Number of LEDs
#define ws2812_PORTREG PORTD
#define ws2812_DDRREG DDRD
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
// #define NO_DEBUG
/* disable print */
// #define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
//#define NO_ACTION_MACRO
//#define NO_ACTION_FUNCTION
#endif

@ -1,39 +0,0 @@
#include "rev1.h"
#ifdef AUDIO_ENABLE
float tone_startup[][2] = SONG(STARTUP_SOUND);
float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
#endif
#ifdef SSD1306OLED
void led_set_kb(uint8_t usb_led) {
// put your keyboard LED indicator (ex: Caps Lock LED) toggling code here
led_set_user(usb_led);
}
#endif
void matrix_init_kb(void) {
#ifdef AUDIO_ENABLE
_delay_ms(20); // gets rid of tick
PLAY_SONG(tone_startup);
#endif
// // green led on
// DDRD |= (1<<5);
// PORTD &= ~(1<<5);
// // orange led on
// DDRB |= (1<<0);
// PORTB &= ~(1<<0);
matrix_init_user();
};
void shutdown_user(void) {
#ifdef AUDIO_ENABLE
PLAY_SONG(tone_goodbye);
_delay_ms(150);
stop_all_notes();
#endif
}

@ -1,40 +0,0 @@
#ifndef REV1_H
#define REV1_H
#include "iris.h"
//void promicro_bootloader_jmp(bool program);
#include "quantum.h"
#ifdef USE_I2C
#include <stddef.h>
#ifdef __AVR__
#include <avr/io.h>
#include <avr/interrupt.h>
#endif
#endif
//void promicro_bootloader_jmp(bool program);
#define KEYMAP( \
L00, L01, L02, L03, L04, L05, R00, R01, R02, R03, R04, R05, \
L10, L11, L12, L13, L14, L15, R10, R11, R12, R13, R14, R15, \
L20, L21, L22, L23, L24, L25, R20, R21, R22, R23, R24, R25, \
L30, L31, L32, L33, L34, L35, LT4, RT4, R30, R31, R32, R33, R34, R35, \
LT1, LT2, LT3, RT3, RT2, RT1 \
) \
{ \
{ L00, L01, L02, L03, L04, L05 }, \
{ L10, L11, L12, L13, L14, L15 }, \
{ L20, L21, L22, L23, L24, L25 }, \
{ L30, L31, L32, L33, L34, L35 }, \
{ KC_NO, KC_NO, LT4, LT1, LT2, LT3 }, \
{ R05, R04, R03, R02, R01, R00 }, \
{ R15, R14, R13, R12, R11, R10 }, \
{ R25, R24, R23, R22, R21, R20 }, \
{ R35, R34, R33, R32, R31, R30 }, \
{ KC_NO, KC_NO, RT4, RT1, RT2, RT3 } \
}
#endif

@ -1 +0,0 @@
BACKLIGHT_ENABLE = no

@ -1,92 +0,0 @@
/*
Copyright 2017 Danny Nguyen <danny@hexwire.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef REV1_CONFIG_H
#define REV1_CONFIG_H
#include QMK_KEYBOARD_CONFIG_H
/* USB Device descriptor parameter */
#define VENDOR_ID 0xCEEB
#define PRODUCT_ID 0x1256
#define DEVICE_VER 0x0200
#define MANUFACTURER Keebio
#define PRODUCT Iris Keyboard
#define DESCRIPTION Split 50 percent ergonomic keyboard
/* key matrix size */
// Rows are doubled-up
#define MATRIX_ROWS 10
#define MATRIX_COLS 6
// wiring of each half
#define MATRIX_ROW_PINS { D7, E6, B4, D2, D4 }
#define MATRIX_COL_PINS { F6, F7, B1, B3, B2, B6 }
#define CATERINA_BOOTLOADER
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW
/* define if matrix has ghost */
//#define MATRIX_HAS_GHOST
/* number of backlight levels */
// #define BACKLIGHT_LEVELS 3
/* Set 0 if debouncing isn't needed */
#define DEBOUNCING_DELAY 5
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* key combination for command */
#define IS_COMMAND() ( \
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
)
#define BACKLIGHT_PIN B5
#define BACKLIGHT_LEVELS 5
/* ws2812 RGB LED */
#define RGB_DI_PIN D3
#define RGBLIGHT_TIMER
#define RGBLED_NUM 12 // Number of LEDs
#define ws2812_PORTREG PORTD
#define ws2812_DDRREG DDRD
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
// #define NO_DEBUG
/* disable print */
// #define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
//#define NO_ACTION_MACRO
//#define NO_ACTION_FUNCTION
#endif

@ -1,39 +0,0 @@
#include "rev2.h"
#ifdef AUDIO_ENABLE
float tone_startup[][2] = SONG(STARTUP_SOUND);
float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
#endif
#ifdef SSD1306OLED
void led_set_kb(uint8_t usb_led) {
// put your keyboard LED indicator (ex: Caps Lock LED) toggling code here
led_set_user(usb_led);
}
#endif
void matrix_init_kb(void) {
#ifdef AUDIO_ENABLE
_delay_ms(20); // gets rid of tick
PLAY_SONG(tone_startup);
#endif
// // green led on
// DDRD |= (1<<5);
// PORTD &= ~(1<<5);
// // orange led on
// DDRB |= (1<<0);
// PORTB &= ~(1<<0);
matrix_init_user();
};
void shutdown_user(void) {
#ifdef AUDIO_ENABLE
PLAY_SONG(tone_goodbye);
_delay_ms(150);
stop_all_notes();
#endif
}

@ -1,40 +0,0 @@
#ifndef REV1_H
#define REV1_H
#include "iris.h"
//void promicro_bootloader_jmp(bool program);
#include "quantum.h"
#ifdef USE_I2C
#include <stddef.h>
#ifdef __AVR__
#include <avr/io.h>
#include <avr/interrupt.h>
#endif
#endif
//void promicro_bootloader_jmp(bool program);
#define KEYMAP( \
L00, L01, L02, L03, L04, L05, R00, R01, R02, R03, R04, R05, \
L10, L11, L12, L13, L14, L15, R10, R11, R12, R13, R14, R15, \
L20, L21, L22, L23, L24, L25, R20, R21, R22, R23, R24, R25, \
L30, L31, L32, L33, L34, L35, LT4, RT4, R30, R31, R32, R33, R34, R35, \
LT1, LT2, LT3, RT3, RT2, RT1 \
) \
{ \
{ L00, L01, L02, L03, L04, L05 }, \
{ L10, L11, L12, L13, L14, L15 }, \
{ L20, L21, L22, L23, L24, L25 }, \
{ L30, L31, L32, L33, L34, L35 }, \
{ KC_NO, KC_NO, LT4, LT1, LT2, LT3 }, \
{ R05, R04, R03, R02, R01, R00 }, \
{ R15, R14, R13, R12, R11, R10 }, \
{ R25, R24, R23, R22, R21, R20 }, \
{ R35, R34, R33, R32, R31, R30 }, \
{ KC_NO, KC_NO, RT4, RT1, RT2, RT3 } \
}
#endif

@ -1,2 +0,0 @@
RGBLIGHT_ENABLE = yes
BACKLIGHT_ENABLE = yes

@ -1,77 +0,0 @@
SRC += matrix.c \
i2c.c \
split_util.c \
serial.c
# MCU name
#MCU = at90usb1287
MCU = atmega32u4
# Processor frequency.
# This will define a symbol, F_CPU, in all source code files equal to the
# processor frequency in Hz. You can then use this symbol in your source code to
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
# automatically to create a 32-bit value in your source code.
#
# This will be an integer division of F_USB below, as it is sourced by
# F_USB after it has run through any CPU prescalers. Note that this value
# does not *change* the processor frequency - it should merely be updated to
# reflect the processor speed set externally so that the code can use accurate
# software delays.
F_CPU = 16000000
#
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8
# Input clock frequency.
# This will define a symbol, F_USB, in all source code files equal to the
# input clock frequency (before any prescaling is performed) in Hz. This value may
# differ from F_CPU if prescaling is used on the latter, and is required as the
# raw input clock is fed directly to the PLL sections of the AVR for high speed
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
# at the end, this will be done automatically to create a 32-bit value in your
# source code.
#
# If no clock division is performed on the input clock inside the AVR (via the
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)
# Interrupt driven control endpoint task(+60)
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
# Boot Section Size in *bytes*
# Teensy halfKay 512
# Teensy++ halfKay 1024
# Atmel DFU loader 4096
# LUFA bootloader 4096
# USBaspLoader 2048
OPT_DEFS += -DBOOTLOADER_SIZE=4096
# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
NKRO_ENABLE = no # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = no # Audio output on port C6
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = yes # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
SUBPROJECT_rev1 = yes
USE_I2C = yes
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
CUSTOM_MATRIX = yes
DEFAULT_FOLDER = iris/rev2

@ -1,228 +0,0 @@
/*
* WARNING: be careful changing this code, it is very timing dependent
*/
#ifndef F_CPU
#define F_CPU 16000000
#endif
#include <avr/io.h>
#include <avr/interrupt.h>
#include <util/delay.h>
#include <stdbool.h>
#include "serial.h"
#ifndef USE_I2C
// Serial pulse period in microseconds. Its probably a bad idea to lower this
// value.
#define SERIAL_DELAY 24
uint8_t volatile serial_slave_buffer[SERIAL_SLAVE_BUFFER_LENGTH] = {0};
uint8_t volatile serial_master_buffer[SERIAL_MASTER_BUFFER_LENGTH] = {0};
#define SLAVE_DATA_CORRUPT (1<<0)
volatile uint8_t status = 0;
inline static
void serial_delay(void) {
_delay_us(SERIAL_DELAY);
}
inline static
void serial_output(void) {
SERIAL_PIN_DDR |= SERIAL_PIN_MASK;
}
// make the serial pin an input with pull-up resistor
inline static
void serial_input(void) {
SERIAL_PIN_DDR &= ~SERIAL_PIN_MASK;
SERIAL_PIN_PORT |= SERIAL_PIN_MASK;
}
inline static
uint8_t serial_read_pin(void) {
return !!(SERIAL_PIN_INPUT & SERIAL_PIN_MASK);
}
inline static
void serial_low(void) {
SERIAL_PIN_PORT &= ~SERIAL_PIN_MASK;
}
inline static
void serial_high(void) {
SERIAL_PIN_PORT |= SERIAL_PIN_MASK;
}
void serial_master_init(void) {
serial_output();
serial_high();
}
void serial_slave_init(void) {
serial_input();
// Enable INT0
EIMSK |= _BV(INT0);
// Trigger on falling edge of INT0
EICRA &= ~(_BV(ISC00) | _BV(ISC01));
}
// Used by the master to synchronize timing with the slave.
static
void sync_recv(void) {
serial_input();
// This shouldn't hang if the slave disconnects because the
// serial line will float to high if the slave does disconnect.
while (!serial_read_pin());
serial_delay();
}
// Used by the slave to send a synchronization signal to the master.
static
void sync_send(void) {
serial_output();
serial_low();
serial_delay();
serial_high();
}
// Reads a byte from the serial line
static
uint8_t serial_read_byte(void) {
uint8_t byte = 0;
serial_input();
for ( uint8_t i = 0; i < 8; ++i) {
byte = (byte << 1) | serial_read_pin();
serial_delay();
_delay_us(1);
}
return byte;
}
// Sends a byte with MSB ordering
static
void serial_write_byte(uint8_t data) {
uint8_t b = 8;
serial_output();
while( b-- ) {
if(data & (1 << b)) {
serial_high();
} else {
serial_low();
}
serial_delay();
}
}
// interrupt handle to be used by the slave device
ISR(SERIAL_PIN_INTERRUPT) {
sync_send();
uint8_t checksum = 0;
for (int i = 0; i < SERIAL_SLAVE_BUFFER_LENGTH; ++i) {
serial_write_byte(serial_slave_buffer[i]);
sync_send();
checksum += serial_slave_buffer[i];
}
serial_write_byte(checksum);
sync_send();
// wait for the sync to finish sending
serial_delay();
// read the middle of pulses
_delay_us(SERIAL_DELAY/2);
uint8_t checksum_computed = 0;
for (int i = 0; i < SERIAL_MASTER_BUFFER_LENGTH; ++i) {
serial_master_buffer[i] = serial_read_byte();
sync_send();
checksum_computed += serial_master_buffer[i];
}
uint8_t checksum_received = serial_read_byte();
sync_send();
serial_input(); // end transaction
if ( checksum_computed != checksum_received ) {
status |= SLAVE_DATA_CORRUPT;
} else {
status &= ~SLAVE_DATA_CORRUPT;
}
}
inline
bool serial_slave_DATA_CORRUPT(void) {
return status & SLAVE_DATA_CORRUPT;
}
// Copies the serial_slave_buffer to the master and sends the
// serial_master_buffer to the slave.
//
// Returns:
// 0 => no error
// 1 => slave did not respond
int serial_update_buffers(void) {
// this code is very time dependent, so we need to disable interrupts
cli();
// signal to the slave that we want to start a transaction
serial_output();
serial_low();
_delay_us(1);
// wait for the slaves response
serial_input();
serial_high();
_delay_us(SERIAL_DELAY);
// check if the slave is present
if (serial_read_pin()) {
// slave failed to pull the line low, assume not present
sei();
return 1;
}
// if the slave is present syncronize with it
sync_recv();
uint8_t checksum_computed = 0;
// receive data from the slave
for (int i = 0; i < SERIAL_SLAVE_BUFFER_LENGTH; ++i) {
serial_slave_buffer[i] = serial_read_byte();
sync_recv();
checksum_computed += serial_slave_buffer[i];
}
uint8_t checksum_received = serial_read_byte();
sync_recv();
if (checksum_computed != checksum_received) {
sei();
return 1;
}
uint8_t checksum = 0;
// send data to the slave
for (int i = 0; i < SERIAL_MASTER_BUFFER_LENGTH; ++i) {
serial_write_byte(serial_master_buffer[i]);
sync_recv();
checksum += serial_master_buffer[i];
}
serial_write_byte(checksum);
sync_recv();
// always, release the line when not in use
serial_output();
serial_high();
sei();
return 0;
}
#endif

@ -1,26 +0,0 @@
#ifndef MY_SERIAL_H
#define MY_SERIAL_H
#include "config.h"
#include <stdbool.h>
/* TODO: some defines for interrupt setup */
#define SERIAL_PIN_DDR DDRD
#define SERIAL_PIN_PORT PORTD
#define SERIAL_PIN_INPUT PIND
#define SERIAL_PIN_MASK _BV(PD0)
#define SERIAL_PIN_INTERRUPT INT0_vect
#define SERIAL_SLAVE_BUFFER_LENGTH MATRIX_ROWS/2
#define SERIAL_MASTER_BUFFER_LENGTH 1
// Buffers for master - slave communication
extern volatile uint8_t serial_slave_buffer[SERIAL_SLAVE_BUFFER_LENGTH];
extern volatile uint8_t serial_master_buffer[SERIAL_MASTER_BUFFER_LENGTH];
void serial_master_init(void);
void serial_slave_init(void);
int serial_update_buffers(void);
bool serial_slave_data_corrupt(void);
#endif

@ -1,41 +0,0 @@
#include <stdint.h>
#include <stdbool.h>
#include "split_util.h"
#include "progmem.h"
#include "print.h"
#include "rgblight.h"
#ifdef USE_I2C
# include "i2c.h"
#else // USE_SERIAL
# include "serial.h"
#endif
rgblight_config_t rgblight_config;
void rgblight_slave_update(void) {
//rgblight_effect_christmas();
}
void rgblight_set(void) {
if (rgblight_config.enable) {
#ifdef RGBW
ws2812_setleds_rgbw(led, RGBLED_NUM);
#else
ws2812_setleds(led, RGBLED_NUM);
#endif
} else {
for (uint8_t i = 0; i < RGBLED_NUM; i++) {
led[i].r = 0;
led[i].g = 0;
led[i].b = 0;
}
#ifdef RGBW
ws2812_setleds_rgbw(led, RGBLED_NUM);
#else
ws2812_setleds(led, RGBLED_NUM);
#endif
}
}

@ -1,6 +0,0 @@
#ifndef SPLIT_RGB_H
#define SPLIT_RGB_H
void rgblight_slave_update(void);
#endif

@ -1,86 +0,0 @@
#include <avr/io.h>
#include <avr/wdt.h>
#include <avr/power.h>
#include <avr/interrupt.h>
#include <util/delay.h>
#include <avr/eeprom.h>
#include "split_util.h"
#include "matrix.h"
#include "keyboard.h"
#include "config.h"
#include "timer.h"
#ifdef USE_I2C
# include "i2c.h"
#else
# include "serial.h"
#endif
volatile bool isLeftHand = true;
static void setup_handedness(void) {
#ifdef EE_HANDS
isLeftHand = eeprom_read_byte(EECONFIG_HANDEDNESS);
#else
// I2C_MASTER_RIGHT is deprecated, use MASTER_RIGHT instead, since this works for both serial and i2c
#if defined(I2C_MASTER_RIGHT) || defined(MASTER_RIGHT)
isLeftHand = !has_usb();
#else
isLeftHand = has_usb();
#endif
#endif
}
static void keyboard_master_setup(void) {
#ifdef USE_I2C
i2c_master_init();
#ifdef SSD1306OLED
matrix_master_OLED_init ();
#endif
#else
serial_master_init();
#endif
}
static void keyboard_slave_setup(void) {
timer_init();
#ifdef USE_I2C
i2c_slave_init(SLAVE_I2C_ADDRESS);
#else
serial_slave_init();
#endif
}
bool has_usb(void) {
USBCON |= (1 << OTGPADE); //enables VBUS pad
_delay_us(5);
return (USBSTA & (1<<VBUS)); //checks state of VBUS
}
void split_keyboard_setup(void) {
setup_handedness();
if (has_usb()) {
keyboard_master_setup();
} else {
keyboard_slave_setup();
}
sei();
}
void keyboard_slave_loop(void) {
matrix_init();
while (1) {
matrix_slave_scan();
}
}
// this code runs before the usb and keyboard is initialized
void matrix_setup(void) {
split_keyboard_setup();
if (!has_usb()) {
keyboard_slave_loop();
}
}

@ -1,20 +0,0 @@
#ifndef SPLIT_KEYBOARD_UTIL_H
#define SPLIT_KEYBOARD_UTIL_H
#include <stdbool.h>
#include "eeconfig.h"
#define SLAVE_I2C_ADDRESS 0x32
extern volatile bool isLeftHand;
// slave version of matix scan, defined in matrix.c
void matrix_slave_scan(void);
void split_keyboard_setup(void);
bool has_usb(void);
void keyboard_slave_loop(void);
void matrix_master_OLED_init (void);
#endif

@ -16,13 +16,30 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
*/ */
#include "jj40.h" #include "jj40.h"
#include "rgblight.h"
#include <avr/pgmspace.h> #include <avr/pgmspace.h>
#include "action_layer.h" #include "action_layer.h"
#include "i2c.h"
#include "quantum.h" #include "quantum.h"
extern rgblight_config_t rgblight_config;
void rgblight_set(void) {
if (!rgblight_config.enable) {
for (uint8_t i = 0; i < RGBLED_NUM; i++) {
led[i].r = 0;
led[i].g = 0;
led[i].b = 0;
}
}
i2c_init();
i2c_send(0xb0, (uint8_t*)led, 3 * RGBLED_NUM);
}
__attribute__ ((weak)) __attribute__ ((weak))
void matrix_scan_user(void) { void matrix_scan_user(void) {
/* Nothing to do here... yet */ rgblight_task();
} }

@ -56,19 +56,19 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* |------+------+------+------+------+------|------+------+------+------+------+------| * |------+------+------+------+------+------|------+------+------+------+------+------|
* | | Back | Fwd | | | | | | Mute | Vol- | Vol+ | | * | | Back | Fwd | | | | | | Mute | Vol- | Vol+ | |
* |------+------+------+------+------+------+------+------+------+------+------+------| * |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | Lock | | | Prev | Stop | Play | Next | * | | | | | | | | Prev | Stop | Play | Next |
* `-----------------------------------------------------------------------------------' * `-----------------------------------------------------------------------------------'
*/ */
[_LOWER] = KEYMAP( \ [_LOWER] = KEYMAP( \
KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______, \ KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______, \
KC_DEL, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______, \ KC_DEL, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______, \
_______, KC_WBAK, KC_WFWD, _______, _______, _______, _______, _______, KC_MUTE, KC_VOLD, KC_VOLU, _______, \ _______, KC_WBAK, KC_WFWD, _______, _______, _______, _______, _______, KC_MUTE, KC_VOLD, KC_VOLU, _______, \
_______, _______, _______, _______, KC_LOCK, _______, _______, KC_MPRV, KC_MSTP, KC_MPLY, KC_MNXT \ _______, _______, _______, _______, _______, _______, _______, KC_MPRV, KC_MSTP, KC_MPLY, KC_MNXT \
), ),
/* Raise /* Raise
* ,-----------------------------------------------------------------------------------. * ,-----------------------------------------------------------------------------------.
* | Caps | & | * | _ | ( | ) | 7 | 8 | 9 | = | Bksp | Del | * | Esc | & | * | _ | ( | ) | 7 | 8 | 9 | = | Bksp | Del |
* |------+------+------+------+------+-------------+------+------+------+------+------| * |------+------+------+------+------+-------------+------+------+------+------+------|
* | Ins | $ | % | ^ | [ | ] | 4 | 5 | 6 | - | + | | | * | Ins | $ | % | ^ | [ | ] | 4 | 5 | 6 | - | + | | |
* |------+------+------+------+------+------|------+------+------+------+------+------| * |------+------+------+------+------+------|------+------+------+------+------+------|
@ -78,7 +78,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* `-----------------------------------------------------------------------------------' * `-----------------------------------------------------------------------------------'
*/ */
[_RAISE] = KEYMAP( \ [_RAISE] = KEYMAP( \
KC_CAPS, KC_AMPR, KC_ASTR, KC_UNDS, KC_LPRN, KC_RPRN, KC_7, KC_8, KC_9, KC_EQL, KC_BSPC, KC_DEL, \ _______, KC_AMPR, KC_ASTR, KC_UNDS, KC_LPRN, KC_RPRN, KC_7, KC_8, KC_9, KC_EQL, KC_BSPC, KC_DEL, \
KC_INS, KC_DLR, KC_PERC, KC_CIRC, KC_LBRC, KC_RBRC, KC_4, KC_5, KC_6, KC_MINS, KC_PLUS, KC_PIPE, \ KC_INS, KC_DLR, KC_PERC, KC_CIRC, KC_LBRC, KC_RBRC, KC_4, KC_5, KC_6, KC_MINS, KC_PLUS, KC_PIPE, \
_______, KC_EXLM, KC_AT, KC_HASH, KC_LCBR, KC_RCBR, KC_1, KC_2, KC_3, _______, KC_BSLS, _______, \ _______, KC_EXLM, KC_AT, KC_HASH, KC_LCBR, KC_RCBR, KC_1, KC_2, KC_3, _______, KC_BSLS, _______, \
_______, _______, _______, _______, _______, _______, KC_0, KC_HOME, KC_PGDN, KC_PGUP, KC_END \ _______, _______, _______, _______, _______, _______, KC_0, KC_HOME, KC_PGDN, KC_PGUP, KC_END \

@ -25,15 +25,14 @@ NO_SUSPEND_POWER_DOWN = yes
F_CPU = 12000000 F_CPU = 12000000
# build options # build options
BOOTMAGIC_ENABLE = no BOOTMAGIC_ENABLE = yes
MOUSEKEY_ENABLE = no MOUSEKEY_ENABLE = yes
EXTRAKEY_ENABLE = yes EXTRAKEY_ENABLE = yes
CONSOLE_ENABLE = no CONSOLE_ENABLE = yes
COMMAND_ENABLE = yes COMMAND_ENABLE = yes
BACKLIGHT_ENABLE = no BACKLIGHT_ENABLE = no
RGBLIGHT_ENABLE = no RGBLIGHT_ENABLE = yes
RGBLIGHT_CUSTOM_DRIVER = no RGBLIGHT_CUSTOM_DRIVER = yes
KEY_LOCK_ENABLE = yes
OPT_DEFS = -DDEBUG_LEVEL=0 OPT_DEFS = -DDEBUG_LEVEL=0
OPT_DEFS += -DBOOTLOADER_SIZE=2048 OPT_DEFS += -DBOOTLOADER_SIZE=2048

@ -1,3 +1,5 @@
// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
// this is the style you want to emulate.
#include "kc60.h" #include "kc60.h"

@ -1,3 +1,5 @@
// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
// this is the style you want to emulate.
#include "kc60.h" #include "kc60.h"

@ -1,3 +1,5 @@
// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
// this is the style you want to emulate.
#include "kc60.h" #include "kc60.h"

@ -1,3 +1,5 @@
// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
// this is the style you want to emulate.
#include "kc60.h" #include "kc60.h"

@ -1,3 +1,5 @@
// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
// this is the style you want to emulate.
#include "kc60.h" #include "kc60.h"

@ -1,3 +1,5 @@
// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
// this is the style you want to emulate.
#include "kc60.h" #include "kc60.h"

@ -2,14 +2,16 @@
#include "action_layer.h" #include "action_layer.h"
#include "eeconfig.h" #include "eeconfig.h"
#define _QW 0 // Base QWERTY #define _CMD 0 // Base Colemak Mod-DH
#define _CM 1 // Colemak #define _QW 1 // Base QWERTY
#define _QG 2 // QWERTY gaming #define _CG 2 // Colemak Mod-DH gaming layer
#define _NS 3 // Number/Symbol #define _QG 3 // QWERTY gaming layer
#define _NP 4 // Numpad #define _NM 4 // Number layer
#define _LY 5 // Layer switcher #define _MD 5 // Media Layer
#define _FN 6 // Function #define _KP 6 // KP layer
#define _FN2 7 // Function 2 (identical as _FN; used to deal with minor key interaction issue) #define _LY 7 // Layer switcher
#define _FN 8 // Function layer
#define _FN2 9 // Function layer (identical as _FN; used to deal with minor key interaction issue)
#define _______ KC_TRNS #define _______ KC_TRNS
#define XXXXXXX KC_NO #define XXXXXXX KC_NO
@ -25,227 +27,356 @@ qk_tap_dance_action_t tap_dance_actions[] = {
[RPN_RBC] = ACTION_TAP_DANCE_DOUBLE(KC_RPRN, KC_RBRC) [RPN_RBC] = ACTION_TAP_DANCE_DOUBLE(KC_RPRN, KC_RBRC)
}; };
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /*
Function Keys on All Layers (Keypad toggles):
,-----------------------------------------------------------------.
| ESC | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 |
`-----------------------------------------------------------------'
,---------------------------------------------------------------- --------------.
| F9 | F10 | F11 | F12 | PScr | SLck | Paus | Keypad | Layer/ |
| | | | | | | | | RESET (in Fn layer) |
`-------------------------------------------------------------------------------'
Colemak Mod-DH layer:
,-------------------------------------------.,-------------------------------------------.
| = | 1 | 2 | 3 | 4 | 5 || 6 | 7 | 8 | 9 | 0 | - |
|--------+------+------+------+------+------||------+------+------+------+------+--------|
| Tab | Q | W | F | P | B || J | L | U | Y | ; | \ |
|--------+------+------+------+------+------||------+------+------+------+------+--------|
| Ctl/Esc| A | R | S | T | G || M | N | E | I | O | ' |
|--------+------+------+------+------+------||------+------+------+------+------+--------|
| ( [ | Z | X | C | D | V || K | H | , | . | / | ) ] |
`--------+------+------+------+------+------'`------+------+------+------+------+--------'
| ` | | [ | ] | | Left | Down | Up | Right|
`---------------------------' `---------------------------'
,--------------.,--------------.
|Ctl/Esc| LAlt || RAlt | RCtl |
,------|-------|------||------+-------+-------.
| | Enter |Number|| RGUI | Delete| |
| Space| / |------||------| / | Bspc |
| /Fn | LShift| Bspc || Media| RShift| /Fn |
`---------------------'`----------------------'
QWERTY layer:
,-------------------------------------------.,-------------------------------------------.
| = | 1 | 2 | 3 | 4 | 5 || 6 | 7 | 8 | 9 | 0 | - |
|--------+------+------+------+------+------||------+------+------+------+------+--------|
| Tab | Q | W | E | R | T || Y | U | I | O | P | \ |
|--------+------+------+------+------+------||------+------+------+------+------+--------|
| Ctl/Esc| A | S | D | F | G || H | J | K | L | ; | ' |
|--------+------+------+------+------+------||------+------+------+------+------+--------|
| ( [ | Z | X | C | V | B || N | M | , | . | / | ) ] |
`--------+------+------+------+------+------'`------+------+------+------+------+--------'
| ` | | [ | ] | | Left | Down | Up | Right|
`---------------------------' `---------------------------'
,--------------.,--------------.
|Ctl/Esc| LAlt || RAlt | RCtl |
,------|-------|------||------+-------+-------.
| | Enter |Number|| RGUI | Delete| |
| Space| / |------||------| / | Bspc |
| /Fn | LShift| Bspc || Media| RShift| /Fn |
`---------------------'`----------------------'
Colemak Mod-DH Gaming layer:
,-------------------------------------------.,-------------------------------------------.
| = | 1 | 2 | 3 | 4 | 5 || 6 | 7 | 8 | 9 | 0 | - |
|--------+------+------+------+------+------||------+------+------+------+------+--------|
| Tab | Q | W | F | P | B || J | L | U | Y | ; | \ |
|--------+------+------+------+------+------||------+------+------+------+------+--------|
| Ctl/Esc| A | R | S | T | G || M | N | E | I | O | ' |
|--------+------+------+------+------+------||------+------+------+------+------+--------|
| LShift | Z | X | C | D | V || K | H | , | . | / | RShift |
`--------+------+------+------+------+------'`------+------+------+------+------+--------'
| ` | | [ | ] | | Left | Down | Up | Right|
`---------------------------' `---------------------------'
,--------------.,--------------.
|Ctl/Esc| LAlt || RAlt | RCtl |
,------|-------|------||------+-------+-------.
| | Enter |Number|| RGUI | Delete| |
| Space| / |------||------| / | Bspc |
| | LShift| Bspc || Media| RShift| |
`---------------------'`----------------------'
QWERTY Gaming layer:
,-------------------------------------------.,-------------------------------------------.
| = | 1 | 2 | 3 | 4 | 5 || 6 | 7 | 8 | 9 | 0 | - |
|--------+------+------+------+------+------||------+------+------+------+------+--------|
| Tab | Q | W | E | R | T || Y | U | I | O | P | \ |
|--------+------+------+------+------+------||------+------+------+------+------+--------|
| Ctl/Esc| A | S | D | F | G || H | J | K | L | ; | ' |
|--------+------+------+------+------+------||------+------+------+------+------+--------|
| LShift | Z | X | C | V | B || N | M | , | . | / | RShift |
`--------+------+------+------+------+------'`------+------+------+------+------+--------'
| ` | | [ | ] | | Left | Down | Up | Right|
`---------------------------' `---------------------------'
,--------------.,--------------.
|Ctl/Esc| LAlt || RAlt | RCtl |
,------|-------|------||------+-------+-------.
| | Enter |Number|| RGUI | Delete| |
| Space| / |------||------| / | Bspc |
| | LShift| Bspc || Media| RShift| |
`---------------------'`----------------------'
Media layer:
,-------------------------------------------.,-------------------------------------------.
| | | | | | || | | | | | |
|--------+------+------+------+------+------||------+------+------+------+------+--------|
| | | | | | || | | | | | |
|--------+------+------+------+------+------||------+------+------+------+------+--------|
| | | Mute | Vol- | Vol+ | || | | | | | |
|--------+------+------+------+------+------||------+------+------+------+------+--------|
| | | Prev | Play | Next | Stop || | | | | | |
`--------+------+------+------+------+------'`------+------+------+------+------+--------'
| | | | | | | | | |
`---------------------------' `---------------------------'
,-------------.,-------------.
| | || | |
,------|------|------||------+------+------.
| | | || | | |
| | |------||------| | |
| | | || | | |
`--------------------'`--------------------'
Keypad layer:
,-------------------------------------------.,-------------------------------------------.
| | | | | | || | | KP = | KP / | KP * | |
|--------+------+------+------+------+------||------+------+------+------+------+--------|
| | | | Up | | || | KP 7 | KP 8 | KP 9 | KP - | |
|--------+------+------+------+------+------||------+------+------+------+------+--------|
| | | Left | Down | Right| || | KP 4 | KP 5 | KP 6 | KP + | |
|--------+------+------+------+------+------||------+------+------+------+------+--------|
| | | | | | || | KP 1 | KP 2 | KP 3 |KP Ent| |
`--------+------+------+------+------+------'`------+------+------+------+------+--------'
| | INS | | | | | | KP . |KP Ent|
`---------------------------' `---------------------------'
,-------------.,-------------.
| | || | |
,------|------|------||------+------+------.
| | | || | | |
| | |------||------| | KP 0 |
| | | || | | |
`--------------------'`--------------------'
Layer switch layer:
,-------------------------------------------.,-------------------------------------------.
| |Col DH|QWERTY|Col GM|QW GM | || | | | | | |
|--------+------+------+------+------+------||------+------+------+------+------+--------|
| | | | | | || | | | | | |
|--------+------+------+------+------+------||------+------+------+------+------+--------|
| | | | | | || | | | | | |
|--------+------+------+------+------+------||------+------+------+------+------+--------|
| | | | | | || | | | | | |
`--------+------+------+------+------+------'`------+------+------+------+------+--------'
| | | | | | | | | |
`---------------------------' `---------------------------'
,-------------.,-------------.
| | || | |
,------|------|------||------+------+------.
| | | || | | |
| | |------||------| | |
| | | || | | |
`--------------------'`--------------------'
Function layer:
,-------------------------------------------.,-------------------------------------------.
| F11 | F1 | F2 | F3 | F4 | F5 || F6 | F7 | F8 | F9 | F10 | F12 |
|--------+------+------+------+------+------||------+------+------+------+------+--------|
| | | | Up | | || | Home | Up | End | | |
|--------+------+------+------+------+------||------+------+------+------+------+--------|
| | | Left | Down | Right| || PgUp | Right| Down | Left | | |
|--------+------+------+------+------+------||------+------+------+------+------+--------|
| | | | | | || PgDn | | | | | |
`--------+------+------+------+------+------'`------+------+------+------+------+--------'
| | INS | | | | | | | |
`---------------------------' `---------------------------'
,-------------.,-------------.
| | || | |
,------|------|------||------+------+------.
| | | || | | |
| | |------||------| | |
| | | || | | |
`--------------------'`--------------------'
/* QWERTY
* (Keys separated by /: tap for first, hold for second)
* ,-----------------------------------------------------------------------------------------------------------.
* | ESC | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | PScr| SLck| Paus|Numpd|Layer|
* `-----------------------------------------------------------------------------------------------------------'
* ,-------------------------------------------. ,-------------------------------------------.
* | = | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - |
* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
* | Tab | Q | W | E | R | T | | Y | U | I | O | P | \ |
* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
* | Esc | A | S | D | F | G | | H | J | K | L | ; | ' |
* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
* | Shift | Z | X | C | V | B | | N | M | , | . | / | Shift |
* `--------+------+------+------+------+------' `------+------+------+------+------+--------'
* | ` | | [ | ] | | Left | Down | Up | Right|
* `---------------------------' `---------------------------'
* ,--------------. ,--------------.
* | LCtl | LAlt | | RAlt | RCtl |
* ,------|-------|------| |------+-------+------.
* | Space| Enter | App | | RGUI | Delete| Bspc |
* | / | / |------| |------| / | / |
* | Fn | Number| Bspc | | Enter| Number| Fn2 |
* `---------------------' `---------------------'
*/ */
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_CMD] = KEYMAP(
// Left Hand
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8,
KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5,
KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_B,
CTL_T(KC_ESC), KC_A, KC_R, KC_S, KC_T, KC_G,
TD(LPN_LBC), KC_Z, KC_X, KC_C, KC_D, KC_V,
KC_GRV, XXXXXXX, KC_LBRC, KC_RBRC,
//Left Thumb
CTL_T(KC_ESC), KC_LALT,
MO(_NM),
LT(_FN, KC_SPC), LSFT_T(KC_ENT), KC_BSPC,
//Right Hand
KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, TG(_KP), MO(_LY),
KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSLS,
KC_M, KC_N, KC_E, KC_I, KC_O, KC_QUOT,
KC_K, KC_H, KC_COMM, KC_DOT, KC_SLSH, TD(RPN_RBC),
KC_LEFT, KC_DOWN, KC_UP, KC_RGHT,
//Right Thumb
KC_RALT, KC_RCTL,
KC_RGUI,
MO(_MD), RSFT_T(KC_DEL), LT(_FN2, KC_BSPC)
),
[_QW] = KEYMAP( [_QW] = KEYMAP(
// Left Hand // Left Hand
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8,
KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T,
KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, CTL_T(KC_ESC), KC_A, KC_S, KC_D, KC_F, KC_G,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, TD(LPN_LBC), KC_Z, KC_X, KC_C, KC_V, KC_B,
KC_GRV, XXXXXXX, KC_LBRC, KC_RBRC, KC_GRV, XXXXXXX, KC_LBRC, KC_RBRC,
//Left Thumb //Left Thumb
KC_LCTL, KC_LALT, CTL_T(KC_ESC), KC_LALT,
KC_APP, MO(_NM),
LT(_FN, KC_SPC), LT(_NS, KC_ENT), KC_BSPC, LT(_FN, KC_SPC), LSFT_T(KC_ENT), KC_BSPC,
//Right Hand //Right Hand
KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, TG(_NP), MO(_LY), KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, TG(_KP), MO(_LY),
KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, TD(RPN_RBC),
KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT,
//Right Thumb //Right Thumb
KC_RALT, KC_RCTL, KC_RALT, KC_RCTL,
KC_RGUI, KC_RGUI,
KC_ENT, LT(_NS, KC_DEL), LT(_FN2, KC_BSPC) MO(_MD), RSFT_T(KC_DEL), LT(_FN2, KC_BSPC)
),
),
/* Colemak
* (Keys separated by /: tap for first, hold for second) [_CG] = KEYMAP(
* ,-----------------------------------------------------------------------------------------------------------.
* | ESC | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | PScr| SLck| Paus|Numpd|Layer|
* `-----------------------------------------------------------------------------------------------------------'
* ,-------------------------------------------. ,-------------------------------------------.
* | = | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - |
* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
* | Tab | Q | W | F | P | G | | J | L | U | Y | ; | \ |
* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
* | Esc | A | R | S | T | D | | H | N | E | I | O | ' |
* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
* | Shift | Z | X | C | V | B | | K | M | , | . | / | Shift |
* `--------+------+------+------+------+------' `------+------+------+------+------+--------'
* | ` | | [ | ] | | Left | Down | Up | Right|
* `---------------------------' `---------------------------'
* ,--------------. ,--------------.
* | LCtl | LAlt | | RAlt | RCtl |
* ,------|-------|------| |------+-------+------.
* | Space| Enter | App | | RGUI | Delete| Bspc |
* | / | / |------| |------| / | / |
* | Fn | Number| Bspc | | Enter| Number| Fn2 |
* `---------------------' `---------------------'
*/
[_CM] = KEYMAP(
// Left Hand // Left Hand
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8,
KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5,
KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_B,
KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, CTL_T(KC_ESC), KC_A, KC_R, KC_S, KC_T, KC_G,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LSFT, KC_Z, KC_X, KC_C, KC_D, KC_V,
KC_GRV, XXXXXXX, KC_LBRC, KC_RBRC, KC_GRV, XXXXXXX, KC_LBRC, KC_RBRC,
//Left Thumb //Left Thumb
KC_LCTL, KC_LALT, CTL_T(KC_ESC), KC_LALT,
KC_APP, MO(_NM),
LT(_FN, KC_SPC), LT(_NS, KC_ENT), KC_BSPC, KC_SPC, LSFT_T(KC_ENT), KC_BSPC,
//Right Hand //Right Hand
KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, TG(_NP), MO(_LY), KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, TG(_KP), MO(_LY),
KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSLS, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSLS,
KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, KC_M, KC_N, KC_E, KC_I, KC_O, KC_QUOT,
KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_K, KC_H, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT,
//Right Thumb //Right Thumb
KC_RALT, KC_RCTL, KC_RALT, KC_RCTL,
KC_RGUI, KC_RGUI,
KC_ENT, LT(_NS, KC_DEL), LT(_FN2, KC_BSPC) MO(_MD), RSFT_T(KC_DEL), KC_BSPC
), ),
/* QWERTY Gaming
* (Keys separated by /: tap for first, hold for second; no access to Fn layer)
* ,-----------------------------------------------------------------------------------------------------------.
* | ESC | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | PScr| SLck| Paus|Numpd|Layer|
* `-----------------------------------------------------------------------------------------------------------'
* ,-------------------------------------------. ,-------------------------------------------.
* | = | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - |
* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
* | Tab | Q | W | E | R | T | | Y | U | I | O | P | \ |
* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
* | Esc | A | S | D | F | G | | H | J | K | L | ; | ' |
* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
* | Shift | Z | X | C | V | B | | N | M | , | . | / | Shift |
* `--------+------+------+------+------+------' `------+------+------+------+------+--------'
* | ` | | [ | ] | | Left | Down | Up | Right|
* `---------------------------' `---------------------------'
* ,--------------. ,--------------.
* | LCtl | LAlt | | RAlt | RCtl |
* ,------|-------|------| |------+-------+------.
* | | Enter | | | RGUI | Delete| |
* | Space| / |------| |------| / | Bspc |
* | | Number| Bspc | | Enter| Number| |
* `---------------------' `---------------------'
*/
[_QG] = KEYMAP( [_QG] = KEYMAP(
// Left Hand // Left Hand
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8,
KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T,
KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, CTL_T(KC_ESC), KC_A, KC_S, KC_D, KC_F, KC_G,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B,
KC_GRV, XXXXXXX, KC_LBRC, KC_RBRC, KC_GRV, XXXXXXX, KC_LBRC, KC_RBRC,
//Left Thumb //Left Thumb
KC_LCTL, KC_LALT, CTL_T(KC_ESC), KC_LALT,
XXXXXXX, MO(_NM),
KC_SPC, LT(_NS, KC_ENT), KC_BSPC, KC_SPC, LSFT_T(KC_ENT), KC_BSPC,
//Right Hand //Right Hand
KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, TG(_NP), MO(_LY), KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, TG(_KP), MO(_LY),
KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT,
//Right Thumb //Right Thumb
KC_RALT, KC_RCTL, KC_RALT, KC_RCTL,
KC_RGUI, KC_RGUI,
KC_ENT, LT(_NS, KC_DEL), KC_BSPC MO(_MD), RSFT_T(KC_DEL), KC_BSPC
), ),
/* Number/symbol layer [_NM] = KEYMAP(
* ,-----------------------------------------------------------------------------------------------------------. // Left Hand
* | | | | | | | | | | | | | | | | | | | _______, _______, _______, _______, _______, _______, _______, _______, _______,
* `-----------------------------------------------------------------------------------------------------------' _______, _______, _______, _______, _______, _______,
* ,-------------------------------------------. ,-------------------------------------------. _______, _______, _______, _______, _______, _______,
* | F12 | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F11 | KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5,
* |--------+------+------+------+------+------| |------+------+------+------+------+--------| _______, _______, _______, _______, _______, _______,
* | | ! | @ | # | $ | % | | ^ | & | * | ` | ~ | | _______, _______, _______, _______,
* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
* | | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | | // Left Thumb
* |--------+------+------+------+------+------| |------+------+------+------+------+--------| _______, _______,
* | | = | { | [ | ( | + | | _ | ) | ] | } | - | | _______,
* `--------+------+------+------+------+------' `------+------+------+------+------+--------' _______, _______, _______,
* | | | | | | | | | |
* `---------------------------' `---------------------------' // Right Hand
* ,-------------. ,-------------. _______, _______, _______, _______, _______, _______, _______, _______, _______,
* | | | | | | _______, _______, _______, _______, _______, _______,
* ,------|------|------| |------+------+------. _______, _______, _______, _______, _______, _______,
* | | | | | | | | KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
* | | |------| |------| | | _______, _______, _______, _______, _______, _______,
* | | | | | | | | _______, _______, _______, _______,
* `--------------------' `--------------------'
*/ // Right Thumb
[_NS] = KEYMAP( _______, _______,
_______,
_______, _______, _______
),
[_MD] = KEYMAP(
// Left Hand // Left Hand
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_F12, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, _______, _______, _______, _______, _______, _______,
_______, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, _______, _______, _______, _______, _______, _______,
_______, KC_1, KC_2, KC_3, KC_4, KC_5, _______, _______, KC_MUTE, KC_VOLD, KC_VOLU, _______,
_______, KC_EQL, KC_LCBR, KC_LBRC, KC_LPRN, KC_PLUS, _______, _______, KC_MPRV, KC_MPLY, KC_MNXT, KC_MSTP,
_______, _______, _______, _______, _______, _______, _______, _______,
// Left Thumb // Left Thumb
_______, _______, _______, _______,
_______, _______,
_______, _______, _______, _______, _______, _______,
// Right Hand // Right Hand
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, _______, _______, _______, _______, _______, _______,
KC_CIRC, KC_AMPR, KC_ASTR, KC_GRV, KC_TILD, _______, _______, _______, _______, _______, _______, _______,
KC_6, KC_7, KC_8, KC_9, KC_0, _______, _______, _______, _______, _______, _______, _______,
KC_UNDS, KC_RPRN, KC_RBRC, KC_RCBR, KC_MINS, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______,
// Right Thumb // Right Thumb
_______, _______, _______, _______,
_______, _______,
_______, _______, _______ _______, _______, _______
), ),
/* Numpad layer [_KP] = KEYMAP(
* ,-----------------------------------------------------------------------------------------------------------.
* | | | | | | | | | | | | | | | | | | |
* `-----------------------------------------------------------------------------------------------------------'
* ,-------------------------------------------. ,-------------------------------------------.
* | | | | | | | | NumLk| Tab | KP / | kP *| KP - | |
* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
* | | | | Up | | | | | KP 7 | KP 8 | KP 9 | KP + | |
* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
* | | | Left | Down | Right| | | | KP 4 | KP 5 | KP 6 | KP = | |
* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
* | | | | | | | | | KP 1 | KP 2 | KP 3 |KP Ent| |
* `--------+------+------+------+------+------' `------+------+------+------+------+--------'
* | | INS | | | | | KP , | KP . |KP Ent|
* `---------------------------' `---------------------------'
* ,-------------. ,-------------.
* | | | | | |
* ,------|------|------| |------+------+------.
* | | | | | | | |
* | | |------| |------| | KP 0 |
* | | | | | | | |
* `--------------------' `--------------------'
*/
[_NP] = KEYMAP(
// Left Hand // Left Hand
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
@ -253,58 +384,40 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
_______, _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, KC_INS, _______, _______, _______, KC_INS, _______, _______,
// Left Thumb // Left Thumb
_______, _______, _______, _______,
_______, _______,
_______, _______, _______, _______, _______, _______,
// Right Hand // Right Hand
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_NLCK, KC_TAB, KC_PSLS, KC_PAST, KC_PMNS, _______, _______, _______, KC_PEQL, KC_PSLS, KC_PAST, _______,
_______, KC_P7, KC_P8, KC_P9, KC_PPLS, _______, _______, KC_P7, KC_P8, KC_P9, KC_PMNS, _______,
_______, KC_P4, KC_P5, KC_P6, KC_PEQL, _______, _______, KC_P4, KC_P5, KC_P6, KC_PPLS, _______,
_______, KC_P1, KC_P2, KC_P3, KC_PENT, _______, _______, KC_P1, KC_P2, KC_P3, KC_PENT, _______,
_______, KC_PCMM, KC_PDOT, KC_PENT, _______, _______, KC_PDOT, KC_PENT,
// Right Thumb // Right Thumb
_______, _______, _______, _______,
_______, _______,
_______, _______, KC_P0 _______, _______, KC_P0
), ),
/* Layer switch layer
* ,-----------------------------------------------------------------------------------------------------------.
* | | | | | | | | | | | | | | | | | | |
* `-----------------------------------------------------------------------------------------------------------'
* ,-------------------------------------------. ,-------------------------------------------.
* | |QWERTY|Colemk|QW GM | | | | | | | | | |
* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
* | | | | | | | | | | | | | |
* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
* | | | | | | | | | | | | | |
* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
* | | | | | | | | | | | | | |
* `--------+------+------+------+------+------' `------+------+------+------+------+--------'
* | | | | | | | | | |
* `---------------------------' `---------------------------'
* ,-------------. ,-------------.
* | | | | | |
* ,------|------|------| |------+------+------.
* | | | | | | | |
* | | |------| |------| | |
* | | | | | | | |
* `--------------------' `--------------------'
*/
[_LY] = KEYMAP( [_LY] = KEYMAP(
// Left Hand // Left Hand
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, DF(_QW), DF(_CM), DF(_QG), _______, _______, _______, DF(_CMD), DF(_QW), DF(_CG), DF(_QG), _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______,
// Left Thumb // Left Thumb
_______, _______, _______, _______,
_______, _______,
_______, _______, _______, _______, _______, _______,
// Right Hand // Right Hand
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
@ -312,84 +425,68 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______,
// Right Thumb // Right Thumb
_______, _______, _______, _______,
_______, _______,
_______, _______, _______ _______, _______, _______
), ),
/* Function layer
* ,-----------------------------------------------------------------------------------------------------------.
* | | | | | | | | | |RESET| | | | | | | | |
* `-----------------------------------------------------------------------------------------------------------'
* ,-------------------------------------------. ,-------------------------------------------.
* | F12 | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F11 |
* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
* | | | | Up | |Alt+Tb| | | Home | Up | End | | |
* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
* | | | Left | Down | Right| | | PgUp | Right| Down | Left | | |
* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
* | | | Prev | Play | Next | Stop | | PgDn | Mute | Vol- | Vol+ | | |
* `--------+------+------+------+------+------' `------+------+------+------+------+--------'
* | | INS | | | | | | | |
* `---------------------------' `---------------------------'
* ,-------------. ,-------------.
* | | | | | |
* ,------|------|------| |------+------+------.
* | | | | | | | |
* | | |------| |------| | |
* | | | | | | | |
* `--------------------' `--------------------'
*/
[_FN] = KEYMAP( [_FN] = KEYMAP(
// Left Hand // Left Hand
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_F12, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5,
_______, _______, _______, KC_UP, _______, LALT(KC_TAB), _______, _______, _______, KC_UP, _______, _______,
_______, _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, _______,
_______, _______, KC_MPRV, KC_MPLY, KC_MNXT, KC_MSTP, _______, _______, _______, _______, _______, _______,
_______, KC_INS, _______, _______, _______, KC_INS, _______, _______,
// Left Thumb // Left Thumb
_______, _______, _______, _______,
_______, _______,
_______, _______, _______, _______, _______, _______,
// Right Hand // Right Hand
RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET,
KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F12,
_______, KC_HOME, KC_UP, KC_END, _______, _______, _______, KC_HOME, KC_UP, KC_END, _______, _______,
KC_PGUP, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, KC_PGUP, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______,
KC_PGDN, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______, KC_PGDN, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______,
// Right Thumb // Right Thumb
_______, _______, _______, _______,
_______, _______,
_______, _______, _______ _______, _______, _______
), ),
[_FN2] = KEYMAP( [_FN2] = KEYMAP(
// Left Hand // Left Hand
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_F12, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5,
_______, _______, _______, KC_UP, _______, LALT(KC_TAB), _______, _______, _______, KC_UP, _______, _______,
_______, _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, _______,
_______, _______, KC_MPRV, KC_MPLY, KC_MNXT, KC_MSTP, _______, _______, _______, _______, _______, _______,
_______, KC_INS, _______, _______, _______, KC_INS, _______, _______,
// Left Thumb // Left Thumb
_______, _______, _______, _______,
_______, _______,
_______, _______, _______, _______, _______, _______,
// Right Hand // Right Hand
RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET,
KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F12,
_______, KC_HOME, KC_UP, KC_END, _______, _______, _______, KC_HOME, KC_UP, KC_END, _______, _______,
KC_PGUP, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, KC_PGUP, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______,
KC_PGDN, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______, KC_PGDN, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______,
// Right Thumb // Right Thumb
_______, _______, _______, _______,
_______, _______,
_______, _______, _______ _______, _______, _______
) )
}; };
@ -428,6 +525,3 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
void led_set_user(uint8_t usb_led) { void led_set_user(uint8_t usb_led) {
} }

@ -1,14 +0,0 @@
# Salty's Kinesis Keymap
These layouts are derived from what I was using on my Kinesis Contoured keyboards through TMK converters. With the move to QMK through Stapelberg replacement controller, I've cleaned up the layouts a bit while adding number/symbol layer.
There are only minor changes in the base keywell layout (e.g., CapsLock is ESC, arrow clusters on one side), while the thumb clusters deviate more from the default layout.
Changes to the thumb clusters include:
* The navigations keys moved to Fn layers.
* The function of 2u keys have been reversed - I've always used space with my left thumb, and I find it more helpful to have access to Space and Enter while using my mouse/trackball.
* Enter and Backspace have been duplicated on both clusters.
* The 2u keys serve dual function as momentary layer switchers.
I'm frequently fiddle around with the layouts as I find certain things I want to try out.

@ -2,7 +2,7 @@
# change to "no" to disable the options, or define them in the Makefile in # change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically # the appropriate keymap folder that will get included automatically
# #
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000) BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = no # Mouse keys(+4700) MOUSEKEY_ENABLE = no # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450) EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400) CONSOLE_ENABLE = no # Console for debug(+400)
@ -11,12 +11,11 @@ NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: ht
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI controls MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = no # Audio output on port C6 AUDIO_ENABLE = no # Audio output on port C6
UNICODE_ENABLE = yes # Unicode UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time. RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
TAP_DANCE_ENABLE = yes # Enable Tap Dancing function TAP_DANCE_ENABLE = yes
KEY_LOCK_ENABLE = yes # Enable key lock
ifndef QUANTUM_DIR ifndef QUANTUM_DIR
include ../../../../Makefile include ../../../../Makefile

@ -1,58 +0,0 @@
/*
This is the c configuration file for the keymap
Copyright 2012 Jun Wako <wakojun@gmail.com>
Copyright 2015 Jack Humbert
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CONFIG_USER_H
#define CONFIG_USER_H
#include "../../config.h"
/* Use I2C or Serial, not both */
#define USE_SERIAL
/* Select hand configuration */
// #define MASTER_LEFT
// #define MASTER_RIGHT
#define EE_HANDS
#define ONESHOT_TAP_TOGGLE 2
#define ONESHOT_TIMEOUT 1000
#undef LEADER_TIMEOUT
#define LEADER_TIMEOUT 1000
#undef TAPPING_TERM
#define TAPPING_TERM 200
#undef TAPPING_TOGGLE
#define TAPPING_TOGGLE 2
#ifdef SUBPROJECT_rev1
#include "../../rev1/config.h"
#endif
#ifdef SUBPROJECT_rev2
#include "../../rev2/config.h"
#endif
#ifdef SUBPROJECT_rev2fliphalf
#include "../../rev2fliphalf/config.h"
#endif
#endif

@ -1,183 +0,0 @@
#include "lets_split.h"
#include "action_layer.h"
#include "action_util.h"
#include "debug.h"
#include "eeconfig.h"
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _COLE 0
#define _LOWER 1
#define _RAISE 2
#define _AUX 16
/* Layers */
enum
{
COLE = 0,
LOWER, // right hand 10 key.
RAISE, // left hand Fn, right hand symbols.
AUX,
};
/* Tap Dancery */
enum
{
TD_BTK,
TD_TDE,
TD_LPRN,
TD_RPRN,
TD_MIN,
TD_USC,
};
bool time_travel = false;
// Fillers to make layering more clear
#define ____ KC_TRNS
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Colemak
* ,-----------------------------------------------------------------------------------.
* | ' " `| Q | W | F | P | G | J | L | U | Y | = + | ~ ; :|
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | ( [ {| A | R | S | T | D | H | N | E | I | O | ) ] }|
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | - , <| Z | X | C | V | B | K | M | ? | | | ^ | _ . >|
* |------+------+------+------+------+------+------+------+------+------+------+------|
* |Lower |Raise | Ctrl | Alt | Bksp | Spc |Enter |LShft | ESC | < | v | > |
* `-----------------------------------------------------------------------------------'
*/
[_COLE] = KEYMAP(
TD(TD_BTK), KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_EQL, TD(TD_TDE),
TD(TD_LPRN), KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, TD(TD_RPRN),
TD(TD_MIN), KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_SLSH, KC_BSLS, KC_UP, TD(TD_USC),
LOWER, RAISE, OSM(MOD_LCTL), OSM(MOD_LALT), KC_SPC, KC_BSPC, KC_ENT, OSM(MOD_LSFT), KC_ESC, KC_LEFT, KC_DOWN, KC_RGHT),
/* Lower
* ,-----------------------------------------------------------------------------------.
* | ---- | ---- | ---- | ---- | ---- | ---- | 7 | 8 | 9 | * | / | ^ |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | ---- | ---- | ---- | ---- | ---- | ---- | 4 | 5 | 6 | + | - | ---- |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | ---- | ---- | ---- | ---- | ---- | ---- | 1 | 2 | 3 | = | ---- | ---- |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | ---- | ---- | ---- | ---- | ---- | ---- | ---- | 0 | . | ---- | ---- | ---- |
* `-----------------------------------------------------------------------------------'
*/
[_LOWER] = KEYMAP(
____, ____, ____, ____, ____, ____, KC_7, KC_8, KC_9, KC_PAST, KC_PSLS, KC_CIRC,
____, ____, ____, ____, ____, ____, KC_4, KC_5, KC_6, KC_PPLS, KC_PMNS, ____,
____, ____, ____, ____, ____, ____, KC_1, KC_2, KC_3, KC_PEQL, ____, ____,
____, ____, ____, ____, ____, ____, ____, KC_0, KC_MNXT, ____, ____, ____),
/* Raise
* ,-----------------------------------------------------------------------------------.
* | F1 | F2 | F3 | F4 | F5 | F6 | ! | @ | # | $ | % | ` ~ |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | F7 | F8 | F9 | F10 | F11 | F12 | ^ | & | * | ( | ) | - _ |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | ____ | ____ | ____ | ____ | ____ | ____ | [ { | ] } | \ | | ; : | ' " | = + |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | ____ | ____ | ____ | ____ | ____ | ____ | ____ | ____ | ____ | , < | . > | / ? |
* `-----------------------------------------------------------------------------------'
*/
[_RAISE] = KEYMAP(
KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_GRV,
KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_MINS,
KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_LBRC, KC_RBRC, KC_BSLS, KC_SCLN, KC_QUOT, KC_EQL,
____, ____, ____, ____, ____, ____, ____, ____, ____, KC_COMM, KC_DOT, KC_SLSH),
/* Adjust (Lower + Raise)
* ,-----------------------------------------------------------------------------------.
* | Reset| ____ | ____ | ____ | ____ | ____ | ____ | LOCK | ____ | ____ | ____ | VUP |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | ____ | ____ | RUN | ____ | ____ | ____ | ____ | ____ | ____ | ____ | ____ | VDWN |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | ____ | ____ | ____ | ____ | ____ | ____ | ____ | ____ | ____ | ____ | PGUP | MUTE |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | ____ | ____ | ____ | ____ | ____ | ____ | ____ | ____ | ____ | HOME | PGDN | END |
* `-----------------------------------------------------------------------------------'
*/
[_AUX] = KEYMAP(
RESET, ____, ____, ____, ____, ____, ____, LGUI(KC_L), ____, ____, ____, KC_VOLU,
____, ____, LGUI(KC_R), ____, ____, ____, ____, ____, ____, ____, ____, KC_VOLD,
____, ____, ____, ____, ____, ____, ____, ____, ____, ____, KC_PGUP, KC_MUTE,
____, ____, ____, ____, KC_TAB, KC_DEL, ____, ____, ____, KC_HOME, KC_PGDOWN, KC_END)
};
qk_tap_dance_action_t tap_dance_actions[] = {
[TD_BTK] = ACTION_TAP_DANCE_DOUBLE(KC_QUOT, KC_GRV),
[TD_TDE] = ACTION_TAP_DANCE_DOUBLE(KC_SCLN, KC_TILD),
[TD_LPRN] = ACTION_TAP_DANCE_DOUBLE(KC_LBRC, KC_LPRN),
[TD_RPRN] = ACTION_TAP_DANCE_DOUBLE(KC_RBRC, KC_RPRN),
[TD_MIN] = ACTION_TAP_DANCE_DOUBLE(KC_COMM, KC_MINS),
[TD_USC] = ACTION_TAP_DANCE_DOUBLE(KC_DOT, KC_UNDS)};
void persistent_default_layer_set(uint16_t default_layer)
{
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
};
void matrix_scan_user(void){};
void matrix_init_user(void){};
bool process_record_user(uint16_t keycode, keyrecord_t *record)
{
switch (keycode)
{
case COLE:
if (record->event.pressed)
{
persistent_default_layer_set(1UL << _COLE);
}
return false;
break;
case LOWER:
if (record->event.pressed)
{
layer_on(_LOWER);
update_tri_layer(_LOWER, _RAISE, _AUX);
}
else
{
layer_off(_LOWER);
update_tri_layer(_LOWER, _RAISE, _AUX);
}
return false;
break;
case RAISE:
if (record->event.pressed)
{
layer_on(_RAISE);
update_tri_layer(_LOWER, _RAISE, _AUX);
}
else
{
layer_off(_RAISE);
update_tri_layer(_LOWER, _RAISE, _AUX);
}
return false;
break;
case AUX:
if (record->event.pressed)
{
layer_on(_AUX);
}
else
{
layer_off(_AUX);
}
return false;
break;
}
return true;
}

@ -1,26 +0,0 @@
# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = no # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = no # Commands for debug and configuration
TAP_DANCE_ENABLE = yes
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = no # Audio output on port C6
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
ONEHAND_ENABLE = no # Enable one-hand typing
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

@ -1,91 +0,0 @@
# Pittyolo's Let's Split Layout
This is my Let's Split layout, modified for my ISO Hungarian taste :)
Added some layer feedback in the underglow, but it's still a WIP.
I wrote the keys that will appear when using Hungarian layout in Windows and the respective English keys in brackets.
### Qwerty
```
,-----------------------------------------------------------------------------------.
| Tab | Q | W | E | R | T | Z(Y)| U | I | O | P | Bksp |
|------+------+------+------+------+-------------+------+------+------+------+------|
| Esc | A | S | D |LTVIMF| G | H | J | K | L | É(;)| Á(") |
|------+------+------+------+------+------|------+------+------+------+------+------|
|Í/Shft| Y(Z) | X | C | V | B | N | M | , | . | -(/)| Shift|
|------+------+------+------+------+------+------+------+------+------+------+------|
| Ctrl | GUI | Alt |ADJUST| Spc | LOWER| Bksp | Ent | Alt | =(&) | GAME | Del |
`-----------------------------------------------------------------------------------'
```
Tap left shift writes the missing ISO key, hold is Shift.
### Gaming mode (Toggle layer)
```
,-----------------------------------------------------------------------------------.
| | | | | | | | | | | |Lower |
|------+------+------+------+------+------+------+------+------+------+------+------|
| | | | | F | | | | | | | |
|------+------+------+------+------+------+------+------+------+------+------+------|
| Shift| | | | | | | | | | |QWERTY|
|------+------+------+------+------+------+------+------+------+------+------+------|
| | | | | | | | | Left | Down | Up | Right|
`-----------------------------------------------------------------------------------'
```
Disabled some of the functions in the main layer to help with better gaming experience.
### Lower (Hold down right Space)
```
,-----------------------------------------------------------------------------------.
| 0(') | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | Ö(0) | Ü(-) |
|------+------+------+------+------+------+------+------+------+------+------+------|
| F10 | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F11 | F12 |
|------+------+------+------+------+-------------+------+------+------+------+------|
| | | | | | | | | Ins | Home | PgUp | Shift|
|------+------+------+------+------+------+------+------+------+------+------+------|
| | | | | | | | | Del | End | PgDn | AltGr|
`-----------------------------------------------------------------------------------'
```
Function layer with everything that is missing from the main layer.
### NAV (double tap toggles the layer, and hold for momentary switch)
```
,-----------------------------------------------------------------------------------.
| | | Up | | F2 | | | 7 | 8 | 9 | / | |
|------+------+------+------+------+------|------+------+------+------+------+------|
| | Left | Down | Right| | | | 4 | 5 | 6 | * | |
|------+------+------+------+------+------|------+------+------+------+------+------|
| Shift| | | | | | | 1 | 2 | 3 | - | |
|------+------+------+------+------+------|------+------+------+------+------+------|
| | | | | | | | 0 | . | = | + | |
`-----------------------------------------------------------------------------------'
```
Navigation layer with a numpad on the right side.
### Vim Movement (Hold down F)
```
,-----------------------------------------------------------------------------------.
|RGBMOD|RGBTOG| | | | | | Ú | Í | Ó | Ő | Ű |
|------+------+------+------+------+------+------+------+------+------+------+------|
|DM_stp| | | LCTRL| | | Left | Down | Up | Right| | |
|------+------+------+------+------+------+------+------+------+------+------+------|
|DM_REC| | | | | | | | | | | |
|------+------+------+------+------+------+------+------+------+------+------+------|
| | | | | LShft| | | | | | | RESET|
`-----------------------------------------------------------------------------------'
```
Turns hjkl into vim movement. I moved accented Hungarian letters here.

@ -1,26 +0,0 @@
#ifndef CONFIG_USER_H
#define CONFIG_USER_H
#include "../../config.h"
/* Use I2C or Serial, not both */
#define USE_SERIAL
// #define USE_I2C
/* Select hand configuration */
#define MASTER_LEFT
// #define _MASTER_RIGHT
// #define EE_HANDS
#define TAPPING_TOGGLE 2
#undef RGBLED_NUM
#define RGBLIGHT_ANIMATIONS
#define RGBLED_NUM 2
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8
#endif

@ -1,171 +0,0 @@
#include "lets_split.h"
#include "action_layer.h"
#include "eeconfig.h"
//Following line allows macro to read current RGB settings
extern rgblight_config_t rgblight_config;
extern keymap_config_t keymap_config;
#define _QWERTY 0
#define _GAME 1
#define _LOWER 2
#define _NAV 3
#define _VIM 4
enum custom_keycodes {
QWERTY = SAFE_RANGE,
GAME,
LOWER,
NAV,
VIM,
};
// Fillers to make layering more clear
#define _______ KC_TRNS
#define XXXXXXX KC_NO
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Qwerty
* ,-----------------------------------------------------------------------------------.
* | Tab | Q | W | E | R | T | Z(Y)| U | I | O | P | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Esc | A | S | D |LTVIMF| G | H | J | K | L | É(;)| Á(") |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* |Í/Shft| Y(Z) | X | C | V | B | N | M | , | . | -(/)| Shift|
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Ctrl | GUI | Alt |ADJUST| Spc | LOWER| Bksp | Ent | Alt | =(&) | GAME | Del |
* `-----------------------------------------------------------------------------------'
*/
[_QWERTY] = KEYMAP( \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
KC_ESC, KC_A, KC_S, KC_D, LT(_VIM, KC_F), KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
MT(MOD_LSFT, KC_NUBS), KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, \
KC_LCTL, KC_LGUI, KC_LALT, TT(_NAV), KC_SPC, LT(_LOWER, KC_SPC), KC_BSPC, KC_ENT, KC_RALT, KC_AMPERSAND, TG(_GAME), KC_DEL \
),
/* Gaming mode
* ,-----------------------------------------------------------------------------------.
* | | | | | | | | | | | |Lower |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | F | | | | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Shift| | | | | | | | | | |QWERTY|
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | Left | Down | Up | Right|
* `-----------------------------------------------------------------------------------'
*/
[_GAME] = KEYMAP( \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, OSL(_LOWER), \
_______, _______, _______, _______, KC_F, _______, _______, _______, _______, _______, _______, _______, \
KC_LSFT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, TO(_QWERTY), \
_______, _______, _______, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
),
/* Lower
* ,-----------------------------------------------------------------------------------.
* | 0(') | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | Ö(0) | Ü(-) |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | F10 | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F11 | F12 |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | | | | | | | | Ins | Home | PgUp | Shift|
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | Del | End | PgDn | AltGr|
* `-----------------------------------------------------------------------------------'
*/
[_LOWER] = KEYMAP( \
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINUS, \
KC_F10, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F11, KC_F12, \
_______, _______, _______, _______, _______, _______, _______, _______, KC_INS, KC_HOME, KC_PGUP, KC_RSFT, \
_______, _______, _______, _______, _______, _______, _______, _______, KC_DEL, KC_END, KC_PGDN, KC_RALT \
),
/* NAV
* ,-----------------------------------------------------------------------------------.
* | | | Up | | F2 | | | 7 | 8 | 9 | / | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | Left | Down | Right| | | | 4 | 5 | 6 | * | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| | | | | | | 1 | 2 | 3 | - | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | | | | | | | 0 | . | = | + | |
* `-----------------------------------------------------------------------------------'
*/
[_NAV] = KEYMAP( \
_______, _______, KC_UP, _______, KC_F2, _______, _______, KC_7, KC_8, KC_9, KC_KP_SLASH, _______, \
_______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, KC_4, KC_5, KC_6, KC_KP_ASTERISK, _______, \
KC_LSFT, _______, _______, _______, _______, _______, _______, KC_1, KC_2, KC_3, KC_KP_MINUS, _______, \
_______, _______, _______, _______, _______, _______, _______, KC_GRV, KC_KP_DOT, KC_KP_EQUAL, KC_KP_PLUS, _______ \
),
/* Vim Movement (Hold down F)
* ,-----------------------------------------------------------------------------------.
* |RGBMOD|RGBTOG| | | | | | Ú | Í | Ó | Ő | Ű |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* |DM_stp| | | LCTRL| | | Left | Down | Up | Right| | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* |DM_REC| | | | | | | | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | LShft| | | | | | | RESET|
* `-----------------------------------------------------------------------------------'
*/
[_VIM] = KEYMAP( \
RGB_MOD, RGB_TOG, _______, _______, _______, _______, _______, KC_RBRC, KC_NUBS, KC_EQL , KC_LBRC, KC_NUHS, \
_______, _______, _______, KC_LCTL, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, KC_LSFT, _______, _______, _______, _______, _______, _______, RESET \
)
};
// define variables for reactive RGB
bool RGB_INIT = false;
bool TOG_STATUS = false;
int RGB_current_mode;
void persistent_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
void matrix_scan_user(void) {
uint8_t layer = biton32(layer_state);
switch (layer) {
case _NAV:
if (RGB_INIT) {} else {
RGB_current_mode = rgblight_config.mode;
RGB_INIT = true;
}
if (TOG_STATUS) { //TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false
} else {
TOG_STATUS = !TOG_STATUS;
rgblight_mode(29);
}
break;
case _LOWER:
if (RGB_INIT) {} else {
RGB_current_mode = rgblight_config.mode;
RGB_INIT = true;
}
if (TOG_STATUS) { //TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false
} else {
TOG_STATUS = !TOG_STATUS;
rgblight_mode(29);
}
break;
case _QWERTY:
if (RGB_INIT) {} else {
RGB_current_mode = rgblight_config.mode;
RGB_INIT = true;
}
rgblight_mode(RGB_current_mode); // revert RGB to initial mode prior to RGB mode change
TOG_STATUS = false;
break;
}
};

@ -1,6 +0,0 @@
RGBLIGHT_ENABLE = yes
NKRO_ENABLE = yes
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

@ -1,3 +1,5 @@
// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
// this is the style you want to emulate.
#include "m10a.h" #include "m10a.h"
#include "action_layer.h" #include "action_layer.h"

@ -1,49 +0,0 @@
```
/* Base layer - workman
*
* ,----------------------------------. ,----------------------------------.
* | q | d | r | w | b | | j | f | u | p | ; |
* |------+------+------+------+------| |------+------+------+------+------|
* | a | s | h | t | g | | y | n | e | o | i |
* |------+------+------+------+------| |------+------+------+------+------|
* | z | x | m | c | v | | k | l | dead | . | / |
* `----------------------------------' `----------------------------------'
* ,--------------------. ,---------------------.
* | tab | esc | enter| |bckspc| space| tab |
* | shift | ctrl | alt | | gui | fn | shift |
* `-------+------+ | | |------+-------.
* `------' `------'
*/
/* Dead key layer
*
* ,----------------------------------. ,----------------------------------.
* | % | & | ? | + | @ | | $ | _ | [ | ] | ! |
* |------+------+------+------+------| |------+------+------+------+------|
* | # | ( | = | 0 | { | | } | 1 | * | ) | - |
* |------+------+------+------+------| |------+------+------+------+------|
* | 6 | 7 | 8 | 9 | | | | \ | 2 | 3 | 4 | 5 |
* `----------------------------------' `----------------------------------'
* ,--------------------. ,---------------------.
* | tab | esc | comma| |bckspc| comma| tab |
* | shift | ctrl |+enter| | gui |+space| shift |
* `-------+------+ | | |------+-------.
* `------' `------'
*/
/* Function layer
*
* ,----------------------------------. ,---------------------------------.
* | | del |⌃← | ⌃→ | | | mute | vol- | vol+ | ⌘⌃p | |
* |------+------+------+------+------| |------+------+------+------+------|
* | ` | end | pgup | pgdn | home | | ← | ↓ | ↑ | → | ' |
* |------+------+------+------+------| |------+------+------+------+------|
* | ⌥⇥ | |⇧⌃⇥| ⌃⇥ | | | | br- | , | br+ | ^ |
* `----------------------------------' `----------------------------------'
* ,--------------------. ,---------------------.
* | tab | | enter| |bckspc| | tab |
* | shift | | alt | | gui | | shift |
* `-------+------+ | | |------+-------.
* `------' `------'
*/
```

@ -1,144 +0,0 @@
#include "minidox.h"
#include "action_layer.h"
#include "eeconfig.h"
extern keymap_config_t keymap_config;
#define _WM 0
#define _DK 1
#define _FUN 2
#define _DK_ACT 0
#define _DK_REL 1
#define _KC_COMS 2
#define _KC_CENT 3
#define DK_ACT M(_DK_ACT) // activate dead key layer
#define DK_REL M(_DK_REL) // release dead key layer
#define KC_COMS M(_KC_COMS) // comma + space
#define KC_CENT M(_KC_CENT) // comma + enter
#define KC_ENOP ALT_T(KC_ENT) // press for enter, hold for option
#define KC_BSCM GUI_T(KC_BSPC) // press for backspace, hold for command
#define KC_CTES CTL_T(KC_ESC) // press for escape, hold for control
#define KC_SHTB SFT_T(KC_TAB) // press for tab, hold for shift
#define KC_SPFN LT(_FUN, KC_SPC) // press for space, hold for function layer (aka spacefn)
#define KC_OPTB RALT(KC_TAB) // option + tab
#define KC_CCSP RGUI(RCTL(KC_P)) // control + command + p
#define KC_CSTB S(RCTL(KC_TAB)) // shift + control + tab
#define KC_C_TB RCTL(KC_TAB) // control + tab
#define KC_C_LF RCTL(KC_LEFT) // control + left
#define KC_C_RT RCTL(KC_RGHT) // control + right
#define KC_BRUP KC_F15 // brightness up on osx
#define KC_BRDN KC_F14 // brightness down on osx
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Base layer - workman
*
* ,----------------------------------. ,----------------------------------.
* | q | d | r | w | b | | j | f | u | p | ; |
* |------+------+------+------+------| |------+------+------+------+------|
* | a | s | h | t | g | | y | n | e | o | i |
* |------+------+------+------+------| |------+------+------+------+------|
* | z | x | m | c | v | | k | l | dead | . | / |
* `----------------------------------' `----------------------------------'
* ,--------------------. ,---------------------.
* | tab | esc | enter| |bckspc| space| tab |
* | shift | ctrl | alt | | gui | fn | shift |
* `-------+------+ | | |------+-------.
* `------' `------'
*/
[_WM] = KEYMAP( \
KC_Q, KC_D, KC_R, KC_W, KC_B, KC_J, KC_F, KC_U, KC_P, KC_SCLN, \
KC_A, KC_S, KC_H, KC_T, KC_G, KC_Y, KC_N, KC_E, KC_O, KC_I, \
KC_Z, KC_X, KC_M, KC_C, KC_V, KC_K, KC_L, DK_ACT, KC_DOT, KC_SLSH, \
KC_SHTB, KC_CTES, KC_ENOP, KC_BSCM, KC_SPFN, KC_SHTB \
),
/* Dead key layer
*
* ,----------------------------------. ,----------------------------------.
* | % | & | ? | + | @ | | $ | _ | [ | ] | ! |
* |------+------+------+------+------| |------+------+------+------+------|
* | # | ( | = | 0 | { | | } | 1 | * | ) | - |
* |------+------+------+------+------| |------+------+------+------+------|
* | 6 | 7 | 8 | 9 | | | | \ | 2 | 3 | 4 | 5 |
* `----------------------------------' `----------------------------------'
* ,--------------------. ,---------------------.
* | tab | esc | comma| |bckspc| comma| tab |
* | shift | ctrl |+enter| | gui |+space| shift |
* `-------+------+ | | |------+-------.
* `------' `------'
*/
[_DK] = KEYMAP( \
KC_PERC, KC_AMPR, KC_QUES, KC_PLUS, KC_AT, KC_DLR, KC_UNDS, KC_LBRC, KC_RBRC, KC_EXLM, \
KC_HASH, KC_LPRN, KC_EQL, KC_0, KC_LCBR, KC_RCBR, KC_1, KC_ASTR, KC_RPRN, KC_MINS, \
KC_6, KC_7, KC_8, KC_9, KC_PIPE, KC_BSLS, KC_2, DK_REL, KC_4, KC_5, \
KC_SHTB, KC_CTES, KC_CENT, KC_BSCM, KC_COMS, KC_SHTB \
),
/* Function layer
*
* ,----------------------------------. ,---------------------------------.
* | | del | | | | | mute | vol- | vol+ | p | |
* |------+------+------+------+------| |------+------+------+------+------|
* | ` | end | pgup | pgdn | home | | | | | | ' |
* |------+------+------+------+------| |------+------+------+------+------|
* | | || | | | | br- | , | br+ | ^ |
* `----------------------------------' `----------------------------------'
* ,--------------------. ,---------------------.
* | tab | | enter| |bckspc| | tab |
* | shift | | alt | | gui | | shift |
* `-------+------+ | | |------+-------.
* `------' `------'
*/
[_FUN] = KEYMAP( \
XXXXXXX, KC_DEL, KC_C_LF, KC_C_RT, XXXXXXX, KC_MUTE, KC_VOLD, KC_VOLU, KC_CCSP, XXXXXXX, \
KC_GRV, KC_END, KC_PGUP, KC_PGDN, KC_HOME, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_QUOT, \
KC_OPTB, XXXXXXX, KC_CSTB, KC_C_TB, XXXXXXX, XXXXXXX, KC_BRDN, KC_COMM, KC_BRUP, KC_CIRC, \
KC_SHTB, XXXXXXX, KC_ENOP, KC_BSCM, _______, KC_SHTB \
)
};
void persistant_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
switch(id) {
case _KC_COMS:
if (record->event.pressed) {
return MACRO(T(COMM), T(SPC), END); // comma + space
}
break;
case _KC_CENT:
if (record->event.pressed) {
return MACRO(T(COMM), T(ENT), END); // comma + enter
}
break;
case _DK_ACT:
if (record->event.pressed) {
if (keyboard_report->mods & MOD_BIT(KC_LSFT) || keyboard_report->mods & MOD_BIT(KC_RSFT)) { // act as comma when shift is pressed (eg <)
register_code(KC_COMM);
} else { // activate oneshot dead key layer otherwise
layer_on(_DK);
set_oneshot_layer(_DK, ONESHOT_START);
}
} else { // make sure to deactive dead key layer on key release
clear_oneshot_layer_state(ONESHOT_PRESSED);
unregister_code(KC_COMM);
}
break;
case _DK_REL:
if (record->event.pressed) { // act as 3 on keypress
register_code(KC_3);
} else { // make sure to deactive dead key layer on key release
clear_oneshot_layer_state(ONESHOT_PRESSED);
unregister_code(KC_3);
}
break;
}
return MACRO_NONE;
};

@ -35,7 +35,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* |--------+--------+--------+--------+--------||--------+--------+--------+--------+--------| * |--------+--------+--------+--------+--------||--------+--------+--------+--------+--------|
* | Z | X | C | V | B || N | M | , | . | / | * | Z | X | C | V | B || N | M | , | . | / |
* '--------+--------+--------+--------+--------||--------+--------+--------+--------+--------' * '--------+--------+--------+--------+--------||--------+--------+--------+--------+--------'
* | PGUP | TAB | LCTRL | SPACE || LSHIFT | ENTER | UP | PSCR | * | PGUP | PSCR | LCTRL | SPACE || LSHIFT | ENTER | UP | BACKSP |
* |--------+--------+--------+--------||--------+--------+--------+--------| * |--------+--------+--------+--------||--------+--------+--------+--------|
* | PGDN | LGUI | LALT | FN || NUM | LEFT | DOWN | RIGHT | * | PGDN | LGUI | LALT | FN || NUM | LEFT | DOWN | RIGHT |
* '-----------------------------------''-----------------------------------' * '-----------------------------------''-----------------------------------'
@ -45,7 +45,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
{KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P }, {KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P },
{KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN }, {KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN },
{KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH }, {KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH },
{XXXXXXX, KC_PGUP, KC_TAB, KC_LCTL, KC_SPC, KC_LSFT, KC_ENT, KC_UP, KC_PSCR, XXXXXXX }, {XXXXXXX, KC_PGUP, KC_PSCR, KC_LCTL, KC_SPC, KC_LSFT, KC_ENT, KC_UP, KC_BSPC, XXXXXXX },
{XXXXXXX, KC_PGDN, KC_LGUI, KC_LALT, MO(_FN), MO(_NUM), KC_LEFT, KC_DOWN, KC_RGHT, XXXXXXX } {XXXXXXX, KC_PGDN, KC_LGUI, KC_LALT, MO(_FN), MO(_NUM), KC_LEFT, KC_DOWN, KC_RGHT, XXXXXXX }
}, },

@ -1,97 +0,0 @@
/*
Copyright 2012 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CONFIG_H
#define CONFIG_H
#include "config_common.h"
#define DEVICE_VER 0x0001
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x6060
#define MANUFACTURER KBDFans
#define PRODUCT NIU Mini
#define DESCRIPTION A compact ortholinear keyboard
/* key matrix size */
#define MATRIX_ROWS 4
#define MATRIX_COLS 12
/* NIU Mini PCB default pin-out */
#define MATRIX_ROW_PINS { D0, D1, D2, D3 }
#define MATRIX_COL_PINS { F0, F1, F4, F5, F6, F7, B3, B1, B0, D5, B7, C7 }
#define UNUSED_PINS
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW
/* define if matrix has ghost */
//#define MATRIX_HAS_GHOST
/* number of backlight levels */
#define BACKLIGHT_PIN B6
#ifdef BACKLIGHT_PIN
#define BACKLIGHT_LEVELS 4
#endif
/* Set 0 if debouncing isn't needed */
#define DEBOUNCING_DELAY 5
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* key combination for command */
#define IS_COMMAND() ( \
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
)
/* prevent stuck modifiers */
#define PREVENT_STUCK_MODIFIERS
#define RGB_DI_PIN E2
#ifdef RGB_DI_PIN
#define RGBLIGHT_ANIMATIONS
#define RGBLED_NUM 14
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8
#endif
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
//#define NO_DEBUG
/* disable print */
//#define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
//#define NO_ACTION_MACRO
//#define NO_ACTION_FUNCTION
#endif

@ -1,84 +0,0 @@
#include "niu_mini.h"
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = {
{KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
{KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_UP, KC_ENT},
{KC_LCTL, KC_LGUI, KC_1, KC_2, KC_3, KC_SPC, MO(2), MO(1), KC_SLSH, KC_LEFT, KC_DOWN, KC_RGHT}
// NOTE MO(2) does not correspond to an actual key since the NIU only comes
// in MIT layout
},
[1] = {
{KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_TRNS},
{KC_TRNS, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS},
{KC_TRNS, BL_TOGG, BL_STEP, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS},
{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS}
},
[2] = {
{KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_TRNS},
{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS},
{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS},
{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS}
}
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
keyevent_t event = record->event;
switch (id) {
case 1:
// do nothing for now
if (event.pressed) {
;
}
}
return MACRO_NONE;
}
void matrix_init_user(void) {
}
void matrix_scan_user(void) {
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
return true;
}
void led_set_user(uint8_t usb_led) {
if (usb_led & (1 << USB_LED_NUM_LOCK)) {
} else {
}
if (usb_led & (1 << USB_LED_CAPS_LOCK)) {
} else {
}
if (usb_led & (1 << USB_LED_SCROLL_LOCK)) {
} else {
}
if (usb_led & (1 << USB_LED_COMPOSE)) {
} else {
}
if (usb_led & (1 << USB_LED_KANA)) {
} else {
}
}

@ -1,2 +0,0 @@
# Default layout
Default layout that shipped with the NIU mini

@ -1,32 +0,0 @@
#ifndef CONFIG_USER_H
#define CONFIG_USER_H
#include "../../config.h"
#define MUSIC_MASK (keycode != KC_NO)
/*
* MIDI options
*/
/* Prevent use of disabled MIDI features in the keymap */
//#define MIDI_ENABLE_STRICT 1
/* enable basic MIDI features:
- MIDI notes can be sent when in Music mode is on
*/
#define MIDI_BASIC
/* enable advanced MIDI features:
- MIDI notes can be added to the keymap
- Octave shift and transpose
- Virtual sustain, portamento, and modulation wheel
- etc.
*/
//#define MIDI_ADVANCED
/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */
//#define MIDI_TONE_KEYCODE_OCTAVES 2
#endif

@ -1,262 +0,0 @@
/* Copyright 2015-2017 Jack Humbert
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "niu_mini.h"
#include "action_layer.h"
extern keymap_config_t keymap_config;
enum layers {
_QWERTY,
_COLEMAK,
_DVORAK,
_LOWER,
_RAISE,
_PLOVER,
_ADJUST
};
enum keycodes {
QWERTY = SAFE_RANGE,
COLEMAK,
DVORAK,
PLOVER,
LOWER,
RAISE,
BACKLIT,
EXT_PLV
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Qwerty
* ,-----------------------------------------------------------------------------------.
* | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Esc | A | S | D | F | G | H | J | K | L | ; | " |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
* `-----------------------------------------------------------------------------------'
*/
[_QWERTY] = {
{KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
{KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
{BACKLIT, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
},
/* Colemak
* ,-----------------------------------------------------------------------------------.
* | Tab | Q | W | F | P | G | J | L | U | Y | ; | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Esc | A | R | S | T | D | H | N | E | I | O | " |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| Z | X | C | V | B | K | M | , | . | / |Enter |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
* `-----------------------------------------------------------------------------------'
*/
[_COLEMAK] = {
{KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC},
{KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
{BACKLIT, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
},
/* Dvorak
* ,-----------------------------------------------------------------------------------.
* | Tab | " | , | . | P | Y | F | G | C | R | L | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Esc | A | O | E | U | I | D | H | T | N | S | / |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| ; | Q | J | K | X | B | M | W | V | Z |Enter |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
* `-----------------------------------------------------------------------------------'
*/
[_DVORAK] = {
{KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC},
{KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH},
{KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT },
{BACKLIT, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
},
/* Lower
* ,-----------------------------------------------------------------------------------.
* | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Del | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | { | } | | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | F7 | F8 | F9 | F10 | F11 | F12 |ISO ~ |ISO | | Home | End | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | Next | Vol- | Vol+ | Play |
* `-----------------------------------------------------------------------------------'
*/
[_LOWER] = {
{KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC},
{KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE},
{_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, S(KC_NUHS), S(KC_NUBS), KC_HOME, KC_END, _______},
{_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
},
/* Raise
* ,-----------------------------------------------------------------------------------.
* | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Del | F1 | F2 | F3 | F4 | F5 | F6 | - | = | [ | ] | \ |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | F7 | F8 | F9 | F10 | F11 | F12 |ISO # |ISO / |Pg Up |Pg Dn | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | Next | Vol- | Vol+ | Play |
* `-----------------------------------------------------------------------------------'
*/
[_RAISE] = {
{KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
{KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS},
{_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_NUHS, KC_NUBS, KC_PGUP, KC_PGDN, _______},
{_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
},
/* Plover layer (http://opensteno.org)
* ,-----------------------------------------------------------------------------------.
* | # | # | # | # | # | # | # | # | # | # | # | # |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | S | T | P | H | * | * | F | P | L | T | D |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | S | K | W | R | * | * | R | B | G | S | Z |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Exit | | | A | O | | E | U | | | |
* `-----------------------------------------------------------------------------------'
*/
[_PLOVER] = {
{KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1 },
{XXXXXXX, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC},
{XXXXXXX, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
{EXT_PLV, XXXXXXX, XXXXXXX, KC_C, KC_V, XXXXXXX, XXXXXXX, KC_N, KC_M, XXXXXXX, XXXXXXX, XXXXXXX}
},
/* Adjust (Lower + Raise)
* ,-----------------------------------------------------------------------------------.
* | | Reset| | | | | | | | | | Del |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | | |Aud on|Audoff|AGnorm|AGswap|Qwerty|Colemk|Dvorak|Plover| |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | |Voice-|Voice+|Mus on|Musoff|MIDIon|MIDIof| | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | |
* `-----------------------------------------------------------------------------------'
*/
[_ADJUST] = {
{_______, RESET, DEBUG, _______, _______, _______, _______, TERM_ON, TERM_OFF,_______, _______, KC_DEL },
{_______, _______, MU_MOD, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, PLOVER, _______},
{_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, _______, _______, _______, _______},
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
}
};
#ifdef AUDIO_ENABLE
float plover_song[][2] = SONG(PLOVER_SOUND);
float plover_gb_song[][2] = SONG(PLOVER_GOODBYE_SOUND);
#endif
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case QWERTY:
if (record->event.pressed) {
print("mode just switched to qwerty and this is a huge string\n");
set_single_persistent_default_layer(_QWERTY);
}
return false;
break;
case COLEMAK:
if (record->event.pressed) {
set_single_persistent_default_layer(_COLEMAK);
}
return false;
break;
case DVORAK:
if (record->event.pressed) {
set_single_persistent_default_layer(_DVORAK);
}
return false;
break;
case LOWER:
if (record->event.pressed) {
layer_on(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case RAISE:
if (record->event.pressed) {
layer_on(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case BACKLIT:
if (record->event.pressed) {
register_code(KC_RSFT);
#ifdef BACKLIGHT_ENABLE
backlight_step();
#endif
} else {
unregister_code(KC_RSFT);
}
return false;
break;
case PLOVER:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
stop_all_notes();
PLAY_SONG(plover_song);
#endif
layer_off(_RAISE);
layer_off(_LOWER);
layer_off(_ADJUST);
layer_on(_PLOVER);
if (!eeconfig_is_enabled()) {
eeconfig_init();
}
keymap_config.raw = eeconfig_read_keymap();
keymap_config.nkro = 1;
eeconfig_update_keymap(keymap_config.raw);
}
return false;
break;
case EXT_PLV:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_SONG(plover_gb_song);
#endif
layer_off(_PLOVER);
}
return false;
break;
}
return true;
}

@ -1,2 +0,0 @@
# The Default Planck Layout

@ -1,3 +0,0 @@
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

@ -1,23 +0,0 @@
# How to add your own keymap
Folders can be named however you'd like (will be approved upon merging), or should follow the format with a preceding `_`:
_[ISO 3166-1 alpha-2 code*]_[layout variant]_[layout name/author]
\* See full list: https://en.wikipedia.org/wiki/ISO_3166-1#Officially_assigned_code_elements
and contain the following files:
* `keymap.c`
* `readme.md` *recommended*
* `config.h` *optional*, found automatically when compiling
* `Makefile` *optional*, found automatically when compling
When adding your keymap to this list, keep it organised alphabetically (select list, edit->sort lines), and use this format:
* **folder_name** description
# List of keymaps
- **default** default layout from KBDFans
- **planck** Planck default layout

@ -1,19 +0,0 @@
#include "niu_mini.h"
#ifdef ONEHAND_ENABLE
__attribute__ ((weak))
const keypos_t hand_swap_config[MATRIX_ROWS][MATRIX_COLS] = {
{{11, 0}, {10, 0}, {9, 0}, {8, 0}, {7, 0}, {6, 0}, {5, 0}, {4, 0}, {3, 0}, {2, 0}, {1, 0}, {0, 0}},
{{11, 1}, {10, 1}, {9, 1}, {8, 1}, {7, 1}, {6, 1}, {5, 1}, {4, 1}, {3, 1}, {2, 1}, {1, 1}, {0, 1}},
{{11, 2}, {10, 2}, {9, 2}, {8, 2}, {7, 2}, {6, 2}, {5, 2}, {4, 2}, {3, 2}, {2, 2}, {1, 2}, {0, 2}},
{{11, 3}, {10, 3}, {9, 3}, {8, 3}, {7, 3}, {6, 3}, {5, 3}, {4, 3}, {3, 3}, {2, 3}, {1, 3}, {0, 3}},
};
#endif
void matrix_init_kb(void) {
// Turn status LED on
DDRE |= (1<<6);
PORTE |= (1<<6);
matrix_init_user();
}

@ -1,35 +0,0 @@
#ifndef NIU_MINI_H
#define NIU_MINI_H
#include "quantum.h"
#define MIT( \
k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, \
k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, \
k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, \
k30, k31, k32, k33, k34, k35, k37, k38, k39, k3a, k3b \
) \
{ \
{ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b }, \
{ k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b }, \
{ k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b }, \
{ k30, k31, k32, k33, k34, k35, k35, k37, k38, k39, k3a, k3b } \
}
#define GRID( \
k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, \
k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, \
k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, \
k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b \
) \
{ \
{ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b }, \
{ k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b }, \
{ k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b }, \
{ k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b } \
}
#define KEYMAP GRID
#define LAYOUT_ortho_4x12 GRID
#endif

@ -1,16 +0,0 @@
NIU Mini
===
![NIU Mini](https://cdn.shopify.com/s/files/1/1473/3902/files/40__01.jpg)
A compact 40% (12x4) ortholinear keyboard kit sold by KBDFans.
Keyboard Maintainer: QMK Community
Hardware Supported: NIU Mini PCB
Hardware Availability: [KBDFans](https://kbdfans.myshopify.com/products/niu-mini-40-diy-kit)
Make example for this keyboard (after setting up your build environment):
make niu_mini:default
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.

@ -1,68 +0,0 @@
# MCU name
#MCU = at90usb1287
MCU = atmega32u4
# Processor frequency.
# This will define a symbol, F_CPU, in all source code files equal to the
# processor frequency in Hz. You can then use this symbol in your source code to
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
# automatically to create a 32-bit value in your source code.
#
# This will be an integer division of F_USB below, as it is sourced by
# F_USB after it has run through any CPU prescalers. Note that this value
# does not *change* the processor frequency - it should merely be updated to
# reflect the processor speed set externally so that the code can use accurate
# software delays.
F_CPU = 16000000
#
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8
# Input clock frequency.
# This will define a symbol, F_USB, in all source code files equal to the
# input clock frequency (before any prescaling is performed) in Hz. This value may
# differ from F_CPU if prescaling is used on the latter, and is required as the
# raw input clock is fed directly to the PLL sections of the AVR for high speed
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
# at the end, this will be done automatically to create a 32-bit value in your
# source code.
#
# If no clock division is performed on the input clock inside the AVR (via the
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)
# Interrupt driven control endpoint task(+60)
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
# Boot Section Size in *bytes*
# Teensy halfKay 512
# Teensy++ halfKay 1024
# Atmel DFU loader 4096
# LUFA bootloader 4096
# USBaspLoader 2048
OPT_DEFS += -DBOOTLOADER_SIZE=4096
# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = no # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = yes # Console for debug(+400)
COMMAND_ENABLE = no # Commands for debug and configuration
NKRO_ENABLE = no # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = yes # Audio output on port C6
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight.
API_SYSEX_ENABLE = no
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend

@ -15,7 +15,6 @@ You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>. along with this program. If not, see <http://www.gnu.org/licenses/>.
*/ */
#define TAPPING_TERM 150 //reduce time required to register a held key #define TAPPING_TERM 150 //reduce time required to register a held key
#define USE_SERIAL #define USE_SERIAL

@ -52,5 +52,11 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define RGBLIGHT_EFFECT_BREATHE_CENTER 1 #define RGBLIGHT_EFFECT_BREATHE_CENTER 1
#endif // RGBLIGHT_ENABLE #endif // RGBLIGHT_ENABLE
#define FORCE_NKRO
#ifdef FORCE_NKRO
#define NKRO_EPSIZE 32
#endif
#define PERMISSIVE_HOLD
#endif #endif

@ -32,16 +32,14 @@ extern keymap_config_t keymap_config;
#define _QWERTY 0 #define _QWERTY 0
#define _COLEMAK 1 #define _COLEMAK 1
#define _DVORAK 2 #define _DVORAK 2
#define _WORKMAN 3 #define _LOWER 3
#define _LOWER 8 #define _RAISE 4
#define _RAISE 9
#define _ADJUST 16 #define _ADJUST 16
enum custom_keycodes { enum custom_keycodes {
QWERTY = SAFE_RANGE, QWERTY = SAFE_RANGE,
COLEMAK, COLEMAK,
DVORAK, DVORAK,
WORKMAN,
LOWER, LOWER,
RAISE, RAISE,
ADJUST, ADJUST,
@ -60,7 +58,6 @@ enum custom_keycodes {
#define rgblight_set_teal rgblight_sethsv (0xC3, 0xFF, 0xFF); #define rgblight_set_teal rgblight_sethsv (0xC3, 0xFF, 0xFF);
#define rgblight_set_magenta rgblight_sethsv (0x12C, 0xFF, 0xFF); #define rgblight_set_magenta rgblight_sethsv (0x12C, 0xFF, 0xFF);
#define rgblight_set_urine rgblight_sethsv (0x3C, 0xFF, 0xFF); #define rgblight_set_urine rgblight_sethsv (0x3C, 0xFF, 0xFF);
#define rgblight_set_purple rgblight_sethsv (0x10E, 0xFF, 0xFF);
//This is both for underglow, and Diablo 3 macros //This is both for underglow, and Diablo 3 macros
bool has_layer_changed = true; bool has_layer_changed = true;
@ -102,25 +99,20 @@ qk_tap_dance_action_t tap_dance_actions[] = {
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = KEYMAP( \ [_QWERTY] = KEYMAP( \
KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_UP, XXXXXXX, KC_DOWN, KC_LEFT, XXXXXXX, KC_RIGHT, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \ KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_UP, XXXXXXX, KC_DOWN, KC_LEFT, XXXXXXX, KC_RIGHT, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
KC_LSFT, CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B, LOWER, KC_SPACE, KC_BSPC, KC_DEL, KC_ENT, RAISE, KC_N, KC_M, KC_COMM, KC_DOT, CTL_T(KC_SLASH), KC_LGUI \ KC_LSFT, CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B, LOWER, KC_SPACE, KC_BSPC, KC_DEL, KC_ENT, RAISE, KC_N, KC_M, KC_COMM, KC_DOT, CTL_T(KC_SLASH), KC_LGUI \
), ),
[_COLEMAK] = KEYMAP(\ [_COLEMAK] = KEYMAP(\
KC_ESC, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC, \ KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC, \
KC_TAB, KC_A, KC_R, KC_S, KC_T, KC_D, KC_UP, XXXXXXX, KC_DOWN, KC_LEFT, XXXXXXX, KC_RIGHT, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, \ KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_UP, XXXXXXX, KC_DOWN, KC_LEFT, XXXXXXX, KC_RIGHT, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, \
KC_LSFT, CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B, LOWER, KC_SPACE, KC_BSPC, KC_DEL, KC_ENT, RAISE, KC_K, KC_M, KC_COMM, KC_DOT, CTL_T(KC_SLASH), KC_LGUI \ KC_LSFT, CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B, LOWER, KC_SPACE, KC_BSPC, KC_DEL, KC_ENT, RAISE, KC_K, KC_M, KC_COMM, KC_DOT, CTL_T(KC_SLASH), KC_LGUI \
), ),
[_DVORAK] = KEYMAP(\ [_DVORAK] = KEYMAP(\
KC_ESC, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC, \ KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC, \
KC_TAB, KC_A, KC_O, KC_E, KC_U, KC_I, KC_UP, XXXXXXX, KC_DOWN, KC_LEFT, XXXXXXX, KC_RIGHT, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS, \ KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_UP, XXXXXXX, KC_DOWN, KC_LEFT, XXXXXXX, KC_RIGHT, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS, \
KC_LSFT, CTL_T(KC_SCLN), KC_Q, KC_J, KC_K, KC_X, LOWER, KC_SPACE, KC_BSPC, KC_DEL, KC_ENT, RAISE, KC_B, KC_M, KC_W, KC_V, CTL_T(KC_Z), KC_LGUI \
),
[_WORKMAN] = KEYMAP(\
KC_ESC, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC, \
KC_TAB, KC_A, KC_O, KC_E, KC_U, KC_I, KC_UP, XXXXXXX, KC_DOWN, KC_LEFT, XXXXXXX, KC_RIGHT, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS, \
KC_LSFT, CTL_T(KC_SCLN), KC_Q, KC_J, KC_K, KC_X, LOWER, KC_SPACE, KC_BSPC, KC_DEL, KC_ENT, RAISE, KC_B, KC_M, KC_W, KC_V, CTL_T(KC_Z), KC_LGUI \ KC_LSFT, CTL_T(KC_SCLN), KC_Q, KC_J, KC_K, KC_X, LOWER, KC_SPACE, KC_BSPC, KC_DEL, KC_ENT, RAISE, KC_B, KC_M, KC_W, KC_V, CTL_T(KC_Z), KC_LGUI \
), ),
@ -138,8 +130,8 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_ADJUST] = KEYMAP( \ [_ADJUST] = KEYMAP( \
_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL, \ _______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL, \
_______, _______, _______, AU_ON, AU_OFF, AG_NORM, _______, XXXXXXX, _______, _______, XXXXXXX, _______, AG_SWAP, QWERTY, COLEMAK, DVORAK, WORKMAN, _______, \ _______, _______, _______, AU_ON, AU_OFF, AG_NORM, _______, XXXXXXX, _______, _______, XXXXXXX, _______, AG_SWAP, QWERTY , COLEMAK, DVORAK, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, MAGIC_TOGGLE_NKRO, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY \ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY \
) )
@ -181,16 +173,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
#ifdef AUDIO_ENABLE #ifdef AUDIO_ENABLE
PLAY_SONG(tone_dvorak); PLAY_SONG(tone_dvorak);
#endif #endif
persistent_default_layer_set(1UL << _DVORAK); persistent_default_layer_set(1UL<<_DVORAK);
}
return false;
break;
case WORKMAN:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_SONG(tone_dvorak);
#endif
persistent_default_layer_set(1UL << _WORKMAN);
} }
return false; return false;
break; break;
@ -242,17 +225,20 @@ void matrix_scan_user(void) { // runs frequently to update info
uint8_t default_layer = 0; uint8_t default_layer = 0;
default_layer = eeconfig_read_default_layer(); default_layer = eeconfig_read_default_layer();
if (default_layer & (1UL << _DVORAK)) {
l_dvorak = true;
}
else if (default_layer & (1UL << _COLEMAK)) {
l_colemak = true;
}
switch (layer) { switch (layer) {
case _QWERTY: case _QWERTY:
if (default_layer & (1UL << _COLEMAK)) { if (l_colemak) {
rgblight_set_magenta; rgblight_set_magenta;
} }
else if (default_layer & (1UL << _DVORAK)) { else if (l_dvorak) {
rgblight_set_green; rgblight_set_green;
} }
else if (default_layer & (1UL << _WORKMAN)) {
rgblight_set_purple;
}
else { else {
rgblight_set_teal; rgblight_set_teal;
} }

@ -1,9 +1,2 @@
CONSOLE_ENABLE = no CONSOLE_ENABLE = yes
TAP_DANCE_ENABLE = yes TAP_DANCE_ENABLE = yes
RGBLIGHT_ENABLE = no
MOUSEKEY_ENABLE = no
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

@ -125,12 +125,13 @@ EEPROM for the left and right halves.
The EEPROM is used to store whether the The EEPROM is used to store whether the
half is left handed or right handed. This makes it so that the same firmware half is left handed or right handed. This makes it so that the same firmware
file will run on both hands instead of having to flash [left](../lets_split/eeprom-lefthand.eep) and [right](../lets_split/eeprom-righthand.eep) handed file will run on both hands instead of having to flash left and right handed
versions of the firmware to each half. To flash the EEPROM file for the left versions of the firmware to each half. To flash the EEPROM file for the left
half run: half run:
``` ```
avrdude -p atmega32u4 -P $(COM_PORT) -c avr109 -U eeprom:w:eeprom-lefthand.eep avrdude -p atmega32u4 -P $(COM_PORT) -c avr109 -U eeprom:w:eeprom-lefthand.eep
// or the equivalent in dfu-programmer // or the equivalent in dfu-programmer
``` ```
and similarly for right half and similarly for right half
``` ```

@ -1,3 +1,5 @@
// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
// this is the style you want to emulate.
#include "planck.h" #include "planck.h"
#include "action_layer.h" #include "action_layer.h"

@ -1,8 +0,0 @@
#ifndef CONFIG_USER_H
#define CONFIG_USER_H
#include "../../config.h"
#define PREVENT_STUCK_MODIFIERS
#endif

@ -1,206 +0,0 @@
#include "planck.h"
#include "action_layer.h"
#include "eeconfig.h"
#include "keymap_uk.h"
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _QWERTY 0
#define _LOWER 1
#define _RAISE 2
#define _FUNC 3
#define _ADJUST 16
#define _DYN 6
enum planck_keycodes {
QWERTY = SAFE_RANGE,
FUNC,
LOWER,
RAISE,
DYNAMIC_MACRO_RANGE
};
#include "dynamic_macro.h"
// Fillers to make layering more clear
#define _______ KC_TRNS
#define XXXXXXX KC_NO
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Qwerty
* ,-----------------------------------------------------------------------------------.
* | Esc | Q | W | E | R | T | Y | U | I | O | P | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Tab | A | S | D | F | G | H | J | K | L | ;: | Enter|
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shft | Z | X | C | V | B | N | M | ,< | .> | /? | Shft |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Fn | Ctrl | Alt | GUI |Lower | Bksp |Space |Raise | Shift| MENU | Ctrl | Fn |
* `-----------------------------------------------------------------------------------'
*/
[_QWERTY] = {
{KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC },
{MT(MOD_LSFT, KC_TAB), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, MT(MOD_RSFT, KC_ENT) },
{KC_LSHIFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSHIFT },
{MO(_FUNC), KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_BSPC, KC_SPC, RAISE, KC_LSHIFT, KC_BTN2, KC_RCTL, MO(_FUNC) }
},
/* Function
* ,-----------------------------------------------------------------------------------.
* | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | 1! | 2" | 3£ | 4$ | 5% | 6^ | 7& | 8* | 9( | 0) | ~ |INSERT|
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| \| | `¬ | #~ | * | -_ | =+ | \| | [{ | ]} | '@ |Shift |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Fn | Ctrl | Alt | GUI |Lower | Bksp |Space |Raise | MENU | Alt | Ctrl | Fn |
* `-----------------------------------------------------------------------------------'
*/
[_FUNC] = {
{KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12 },
{KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, UK_TILD, KC_INSERT },
{KC_LSHIFT, KC_NONUS_BSLASH, KC_GRAVE, KC_NONUS_HASH, KC_PAST, KC_MINS, KC_EQL, KC_BSLASH, KC_LBRC, KC_RBRC, KC_QUOT, MT(MOD_RSFT, KC_ENT) },
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ }
},
/* Lower
* ,-----------------------------------------------------------------------------------.
* | 1! | 2" | 3£ | 4$ | 5% | 6^ | 7& | 8* | 9( | 0) | DEL | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | ! | " | £ | $ | % | ^ | & | * | ( | ) |WrdDel|WrdBks|
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| \| | `¬ | #~ | '@ | -_ | =+ | #~ | [{ | ]} | '@ |Shift |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | |Lower | Del |Space | | Next | Vol- | Vol+ | Play |
* `-----------------------------------------------------------------------------------'
*/
[_LOWER] = {
{KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL, KC_BSPC },
{LSFT(KC_1), LSFT(KC_2), LSFT(KC_3), LSFT(KC_4), LSFT(KC_5), LSFT(KC_6), LSFT(KC_7), LSFT(KC_8), LSFT(KC_9), LSFT(KC_0), LCTL(KC_DEL), LCTL(KC_BSPC) },
{KC_LSPO, KC_NONUS_BSLASH, KC_GRAVE, KC_NONUS_HASH, KC_QUOT, KC_MINS, KC_EQL, KC_NONUS_HASH, KC_LBRC, KC_RBRC, KC_QUOT, MT(MOD_RSFT, KC_ENT) },
{_______, _______, _______, _______, _______, KC_DEL, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY }
},
/* Raise
* ,-----------------------------------------------------------------------------------.
* | ` | |WRDSEL| [ | ] | | | PGUP | HOME |PGDOWN| |PRNTSC|
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | ` | | | ( | ) | | | HOME | UP | END | |ZOOM +|
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | | | { | } | | |< | LEFT | DOWN |RIGHT | >| |ZOOM -|
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | | | | | Alt | Enter|Raise | | | | |
* `-----------------------------------------------------------------------------------'
*/
[_RAISE] = {
{KC_GRV, XXXXXXX, M(1), KC_LBRC, KC_RBRC, XXXXXXX, XXXXXXX, KC_PGUP, KC_HOME, KC_PGDOWN, XXXXXXX, KC_PSCREEN },
{KC_GRV, XXXXXXX, XXXXXXX, LSFT(KC_9), LSFT(KC_0), XXXXXXX, XXXXXXX, KC_HOME, KC_UP, KC_END, XXXXXXX, LCTL(LSFT(KC_EQL)) },
{_______, XXXXXXX, XXXXXXX, LSFT(KC_LBRC), LSFT(KC_RBRC), XXXXXXX, LCTL(KC_LEFT), KC_LEFT, KC_DOWN, KC_RIGHT, LCTL(KC_RIGHT), LCTL(KC_MINS) },
{_______, _______, _______, _______, _______, KC_LALT, KC_ENT, _______, XXXXXXX, _______, _______, _______ }
},
/* Adjust (Lower + Raise)
* ,-----------------------------------------------------------------------------------.
* | ???? | Reset|Qwerty| | | | | | | | | Del |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | CAPS | | | | | | | Mute | Vol+ | Play | | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | | | | | | | Prev | Vol- | Next | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | DYN | | | |
* `-----------------------------------------------------------------------------------'
*/
[_ADJUST] = {
{M(0), RESET, QWERTY, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL },
{KC_CAPS, _______, _______, _______, _______, _______, _______, KC_AUDIO_MUTE, KC_AUDIO_VOL_UP, KC_MEDIA_PLAY_PAUSE, _______, _______ },
{_______, _______, _______, _______, _______, _______, _______, KC_MEDIA_PREV_TRACK, KC_AUDIO_VOL_DOWN, KC_MEDIA_NEXT_TRACK, _______, _______ },
{_______, _______, _______, _______, _______, _______, _______, _______, MO(_DYN), _______, _______, _______ }
},
/* DYN: Macro Recording and Playback
* ,-----------------------------------------------------------------------------------.
* | | | | | | REC1 | REC2 | | | | | |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | | | | | PLAY1| PLAY2| | | | | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | | | | | STOP | STOP | | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | |
* `-----------------------------------------------------------------------------------'
*/
[_DYN]= {
{_______, _______, _______, _______, _______, DYN_REC_START1, DYN_REC_START2, _______, _______, _______, _______, _______},
{_______, _______, _______, _______, _______, DYN_MACRO_PLAY1, DYN_MACRO_PLAY2, _______, _______, _______, _______, _______},
{_______, _______, _______, _______, _______, DYN_REC_STOP, DYN_REC_STOP, _______, _______, _______, _______, _______},
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
},
};
void persistant_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
if (!process_record_dynamic_macro(keycode, record)) {
return false;
}
switch (keycode) {
case QWERTY:
if (record->event.pressed) {
persistant_default_layer_set(1UL<<_QWERTY);
}
return false;
case LOWER:
if (record->event.pressed) {
layer_on(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
case RAISE:
if (record->event.pressed) {
layer_on(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
}
return true;
}
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
switch(id) {
// These would trigger when you hit a key mapped as M(0)
case 0:
if (record->event.pressed) {
return MACRO(
// SENSITIVE
END
);
}
break;
case 1: // Word Select
if (record->event.pressed) {
return MACRO(
DOWN(KC_LCTL), DOWN(KC_RIGHT), UP(KC_RIGHT), DOWN(KC_LSFT), DOWN(KC_LEFT), UP(KC_LEFT), UP(KC_LSFT), UP(KC_LCTL),
END
);
}
}
return MACRO_NONE;
};

@ -1,86 +0,0 @@
# AJP10304 Custom Planck Layout
**Note:** In the tables below where there are two characters on a key,
the second is the output when shift is applied.
**Note:** The below tables assume a UK layout.
##### Main Qwerty Layer
* Tab: when held, operates as shift.
* Enter: when held, operates as shift.
* MENU: perform right-click
| | | | | | | | | | | | |
| ---- |:----:| ----:| ----:| ----:| ----:| ----:| ----:| ----:| ----:| ----:| ----:|
| Esc | Q | W | E | R | T | Y | U | I | O | P | Bksp |
| Tab | A | S | D | F | G | H | J | K | L | ;: | Enter|
| Shft | Z | X | C | V | B | N | M | ,< | .> | /? | Shft |
| Fn | Ctrl | Alt | GUI |Lower | Bksp |Space |Raise | Shift| MENU | Ctrl | Fn |
##### Function Layer
Activated when `fn` held in the above `qwerty` layer.
| | | | | | | | | | | | |
| ---- |:----:| ----:| ----:| ----:| ----:| ----:| ----:| ----:| ----:| ----:| ----:|
| F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 |
| 1! | 2" | 3£ | 4$ | 5% | 6^ | 7& | 8* | 9( | 0) | ~ |INSERT|
| Shift| \| | `¬ | #~ | * | -_ | =+ | \| | [{ | ]} | '@ |Shift |
| Fn | Ctrl | Alt | GUI |Lower | Bksp |Space |Raise | MENU | Alt | Ctrl | Fn |
##### Lower Layer
Activated when `Lower` is held in the above `qwerty` layer.
* Numbers are along the top row, their shifted counterparts are on row 2.
* WrdBks: `backspace` with `ctrl` applied. I.e. delete a word.
* WrdDel: `delete` with `ctrl` applied. I.e. forward delete a word.
| | | | | | | | | | | | |
| ---- |:----:| ----:| ----:| ----:| ----:| ----:| ----:| ----:| ----:| ----:| ----:|
| 1! | 2" | 3£ | 4$ | 5% | 6^ | 7& | 8* | 9( | 0) | DEL | Bksp |
| ! | " | £ | $ | % | ^ | & | * | ( | ) |WrdDel|WrdBks|
| Shift| \| | `¬ | #~ | '@ | -_ | =+ | #~ | [{ | ]} | '@ |Shift |
| | | | |Lower | Del |Space | | Next | Vol- | Vol+ | Play |
##### Raise Layer
Activated when `Raise` is held in the above `qwerty` layer.
* Preferred layer for typing brackets.
* Allows for cursor navigation to be used solely with the right hand.
* WRDSEL: Select the word where the cursor is.
* |< and >|: Apply `ctrl` to `left` and `right` respectively for word
| | | | | | | | | | | | |
| ---- |:----:| ----:| ----:| ----:| ----:| ----:| ----:| ----:| ----:| ----:| -----:
| ` | |WRDSEL| [ | ] | | | PGUP | HOME |PGDOWN| |PRNTSC|
| ` | | | ( | ) | | | HOME | UP | END | |ZOOM +|
| | | | { | } | | |< | LEFT | DOWN |RIGHT | >| |ZOOM -|
| | | | | | Alt | Enter|Raise | | | | |
##### Lower + Raise
Activated when `Lower` and `Raise` are held together the above `qwerty` layer.
* Audio controls in the same position as cursor keys from the `Raise` layer.
* ????: Runs a macro for outputting sensitive information. Do not use this store passwords.
* Reset: Enter bootloader for flashing firmware to the keyboard.
* CAPS: Toggle caps lock.
* DYN: Enter `DYN` layer.
| | | | | | | | | | | | |
| ---- |:----:| ----:| ----:| ----:| ----:| ----:| ----:| ----:| ----:| ----:| -----:
| ???? | Reset|Qwerty| | | | | | | | | Del |
| CAPS | | | | | | | Mute | Vol+ | Play | | |
| | | | | | | | Prev | Vol- | Next | | |
| | | | | | | | DYN | | | |
##### DYN
Activated when `DYN` held along with `Lower` and `Raise`
Allows recording of macros. To start recording the macro, press either REC1 or REC2.
To finish the recording, press STOP. To replay the macro, press either PLAY1 or PLAY2.
| | | | | | | | | | | | |
| ---- |:----:| ----:| ----:| ----:| ----:| ----:| ----:| ----:| ----:| ----:| -----:
| | | | | | REC1 | REC2 | | | | | |
| | | | | | PLAY1| PLAY2| | | | | |
| | | | | | STOP | STOP | | | | | |
| | | | | | | | | | | |

@ -1,5 +0,0 @@
ifndef QUANTUM_DIR
include ../../../../Makefile
endif
AUDIO_ENABLE = no

@ -1,3 +1,5 @@
// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
// this is the style you want to emulate.
#include "planck.h" #include "planck.h"
#include "action_layer.h" #include "action_layer.h"

@ -1,3 +1,5 @@
// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
// this is the style you want to emulate.
#include "planck.h" #include "planck.h"
#include "action_layer.h" #include "action_layer.h"

@ -1,3 +1,5 @@
// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
// this is the style you want to emulate.
#include "planck.h" #include "planck.h"
#include "action_layer.h" #include "action_layer.h"

@ -1,42 +0,0 @@
#ifndef CONFIG_USER_H
#define CONFIG_USER_H
#include "../../config.h"
#ifdef AUDIO_ENABLE
#define STARTUP_SONG SONG(PLANCK_SOUND)
// #define STARTUP_SONG SONG(NO_SOUND)
#define DEFAULT_LAYER_SONGS { SONG(QWERTY_SOUND), \
SONG(COLEMAK_SOUND), \
SONG(DVORAK_SOUND) \
}
#endif
#define MUSIC_MASK (keycode != KC_NO)
/*
* MIDI options
*/
/* Prevent use of disabled MIDI features in the keymap */
//#define MIDI_ENABLE_STRICT 1
/* enable basic MIDI features:
- MIDI notes can be sent when in Music mode is on
*/
#define MIDI_BASIC
/* enable advanced MIDI features:
- MIDI notes can be added to the keymap
- Octave shift and transpose
- Virtual sustain, portamento, and modulation wheel
- etc.
*/
//#define MIDI_ADVANCED
/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */
//#define MIDI_TONE_KEYCODE_OCTAVES 2
#endif

@ -1,175 +0,0 @@
/* Copyright 2015-2017 Jack Humbert
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* modified by Gun Pinyo */
#include "planck.h"
#include "action_layer.h"
extern keymap_config_t keymap_config;
enum planck_layers {
LY_0000, LY_0001, LY_0010, LY_0011,
LY_0100, LY_0101, LY_0110, LY_0111,
LY_1000, LY_1001, LY_1010, LY_1011,
LY_1100, LY_1101, LY_1110, LY_1111,
};
enum planck_keycodes {
FN_A = SAFE_RANGE,
FN_B,
FN_C,
FN_D,
DYNAMIC_MACRO_RANGE,
};
#include "dynamic_macro.h"
#define MFN_R1 XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
#define MFN_R2 XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
#define MFN_R3 XXXXXXX, FN_A, FN_B, FN_C, XXXXXXX, XXXXXXX
#define MFN_R4 XXXXXXX, KC_LCTL, KC_LSFT, KC_LALT, FN_D, XXXXXXX
#define UNUSED_LAYER {\
{XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, MFN_R1},\
{XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, MFN_R2},\
{XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, MFN_R3},\
{XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, MFN_R4}},
#define MC(kc) LCTL(kc)
#define MA(kc) LALT(kc)
#define MG(kc) LGUI(kc) // ModGui, for i3 shortcuts
#define MSC(kc) LSFT(LCTL(kc))
#define MSA(kc) LSFT(LALT(kc))
#define MCA(kc) LCTL(LALT(kc))
#define XX XXXXXXX
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[LY_0000] = {
{KC_DEL, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_K, KC_TAB},
{KC_BSPC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_ENT},
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_M, FN_A, FN_B, FN_C, XX, KC_LSFT},
{XX,KC_F21,KC_F22,KC_ESC,KC_SPC,KC_F23,KC_F24,KC_LCTL,KC_LSFT,KC_LALT,FN_D,XX}
},
[LY_1000] = {
{UC(L''), KC_SLSH, KC_RCBR, KC_RPRN, KC_RBRC, KC_GT, MFN_R1},
{UC(L''), KC_BSLS, KC_LCBR, KC_LPRN, KC_LBRC, KC_LT, MFN_R2},
{KC_AMPR, KC_PIPE, KC_AT, KC_TILD, KC_DLR, KC_CIRC, MFN_R3},
{KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, MFN_R4},
},
[LY_0010] = {
{UC(L'×'), KC_ASTR, KC_QUES, KC_EXLM, KC_GRV, KC_HASH, MFN_R1},
{UC(L''), KC_MINS, KC_COMM, KC_DOT, KC_QUOT, KC_EQL, MFN_R2},
{UC(L''), KC_PLUS, KC_SCLN, KC_COLN, KC_DQUO, KC_UNDS, MFN_R3},
{KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, MFN_R4},
},
[LY_1010] = {
{UC(L''), UC(L''), KC_7, KC_8, KC_9, UC(L''), MFN_R1},
{UC(L''), KC_0, KC_1, KC_2, KC_3, UC(L''), MFN_R2},
{UC(L''), UC(L''), KC_4, KC_5, KC_6, UC(L''), MFN_R3},
{UC(L''), UC(L''), UC(L''), UC(L''), UC(L''), UC(L''), MFN_R4}
},
[LY_0100] = {
{KC_F13, KC_WSCH, KC_HOME, KC_UP, KC_END, KC_PGUP, MFN_R1},
{KC_F14, XXXXXXX, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, MFN_R2},
{KC_F15, KC_WBAK, KC_WFWD, MC(KC_A), MC(KC_Z), MSC(KC_Z), MFN_R3},
{KC_F16, MA(KC_LEFT), MC(KC_LEFT), MC(KC_F), MC(KC_RGHT),MA(KC_RGHT), MFN_R4},
},
[LY_1100] = {
{KC_F17, MC(KC_WSCH), S(KC_HOME), S(KC_UP), S(KC_END), MC(KC_PGUP), MFN_R1},
{KC_F18, XXXXXXX, S(KC_LEFT), S(KC_DOWN),S(KC_RGHT), MC(KC_PGDN), MFN_R2},
{KC_F19, MC(KC_S), MC(KC_X), MC(KC_C), MC(KC_V), MC(KC_L), MFN_R3},
{KC_F20, MCA(KC_LEFT),MSC(KC_LEFT),MCA(KC_F),MSC(KC_RGHT),MCA(KC_RGHT),MFN_R4},
},
[LY_0110] = {
{MC(KC_F1) ,MC(KC_F2) ,MC(KC_F3) ,MC(KC_F4) ,MC(KC_F5) ,MC(KC_F6) , MFN_R1},
{MC(KC_F7) ,MC(KC_F8) ,MC(KC_F9) ,MC(KC_F10),MC(KC_F11),MC(KC_F12), MFN_R2},
{MC(KC_F13),MC(KC_F14),MC(KC_F15),MC(KC_F16),MC(KC_F17),MC(KC_F18), MFN_R3},
{MC(KC_F19),MC(KC_F20),MC(KC_F21),MC(KC_F22),MC(KC_F23),MC(KC_F24), MFN_R4}
},
[LY_1110] = {
{MG(KC_F1) ,MG(KC_F2) ,MG(KC_F3) ,MG(KC_F4) ,MG(KC_F5) ,MG(KC_F6) , MFN_R1},
{MG(KC_F7) ,MG(KC_F8) ,MG(KC_F9) ,MG(KC_F10),MG(KC_F11),MG(KC_F12), MFN_R2},
{MG(KC_F13),MG(KC_F14),MG(KC_F15),MG(KC_F16),MG(KC_F17),MG(KC_F18), MFN_R3},
{MG(KC_F19),MG(KC_F20),MG(KC_F21),MG(KC_F22),MG(KC_F23),MG(KC_F24), MFN_R4}
},
[LY_1111] = {
{KC_MPRV, DYN_REC_STOP, KC_WH_L, KC_MS_U, KC_WH_R, KC_WH_U, MFN_R1},
{KC_CAPS, XXXXXXX, KC_MS_L, KC_MS_D, KC_MS_R, KC_WH_D, MFN_R2},
{KC_MNXT, DYN_MACRO_PLAY2, DYN_MACRO_PLAY1, KC_MPLY, KC_MRWD, KC_MFFD, MFN_R3},
{KC_MSTP, DYN_REC_START2, DYN_REC_START1, KC_BTN2, KC_BTN1, KC_BTN3, MFN_R4},
},
[LY_1101] = {
{XXXXXXX, MU_ON, MU_OFF, PRINT_ON, PRINT_OFF, DEBUG, MFN_R1},
{XXXXXXX, KC_APP, KC_VOLD, KC_MUTE, KC_VOLU, XXXXXXX, MFN_R2},
{XXXXXXX, KC_MAIL, S(KC_VOLD), KC_INS, S(KC_VOLU), KC_PSCR, MFN_R3},
{XXXXXXX, MUV_DE, MUV_IN, AU_ON, AU_OFF, RESET, MFN_R4},
},
[LY_0001] = UNUSED_LAYER
[LY_0011] = UNUSED_LAYER
[LY_0101] = UNUSED_LAYER
[LY_0111] = UNUSED_LAYER
[LY_1001] = UNUSED_LAYER
[LY_1011] = UNUSED_LAYER
};
#ifdef AUDIO_ENABLE
float plover_song[][2] = SONG(PLOVER_SOUND);
float plover_gb_song[][2] = SONG(PLOVER_GOODBYE_SOUND);
#endif
uint16_t cur_layer_code = 0;
#ifdef AUDIO_ENABLE
float tone_startup[][2] = SONG(STARTUP_SOUND);
float tone_qwerty[][2] = SONG(QWERTY_SOUND);
float tone_dvorak[][2] = SONG(DVORAK_SOUND);
float tone_colemak[][2] = SONG(COLEMAK_SOUND);
float tone_plover[][2] = SONG(PLOVER_SOUND);
float tone_plover_gb[][2] = SONG(PLOVER_GOODBYE_SOUND);
float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
#endif
void startup_user() {
_delay_ms(20); // gets rid of tick
set_unicode_input_mode(UC_LNX);
#ifdef AUDIO_ENABLE
PLAY_SONG(tone_startup);
#endif
}
void shutdown_user() {
#ifdef AUDIO_ENABLE
PLAY_SONG(tone_goodbye);
_delay_ms(150);
stop_all_notes();
#endif
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
uint16_t mask = 1 << (3 - (keycode - FN_A));
if (!process_record_dynamic_macro(keycode, record))
return false;
if(FN_A <= keycode && keycode <= FN_D) {
if(!(cur_layer_code & mask) == record->event.pressed) {
layer_off(cur_layer_code + LY_0000);
cur_layer_code ^= mask;
layer_on(cur_layer_code + LY_0000);
}
return false;
}
return true;
}

@ -1,18 +0,0 @@
# GunP Planck Layout
## TODO:
- fix the problem between builtin dynamic macros
and my custom layout switching mechanism.
- implement Thai layers.
```
{8| Gun Pinyo |8} "with no modifiers or with Shift" {8| Gun Pinyo |8}
{0| Del | Q | W | F | P | G | J | L | U | Y | K | Tab |0}
{0|BkSpc| A | R | S | T | D | H | N | E | I | O |Enter|0}
{0|Shift| Z | X | C | V | B | M |FN_A |FN_B |FN_C |FN_D |Shift|0}
{0| XXX | F21 | F22 | Esc |Space| F23 | F24 | Ctr |Shift| Alt | Gui | XXX |0}
{8| "with FN_A" |8} {8| "with FN_A, FN_C" |8} {8| "with FN_C" |8}
{0| ∃ / } ) ] > |0} {0| ⊗ ⊕ 7 8 9 ┻ |0} {0| × * ? ! ` # |0}
{0| ∀ \ { ( [ < |0} {0| ⊚ 0 1 2 3 ┃ |0} {0| → - , .\' = |0}
{0| & | @ ~ $ ^ |0} {0| ┏ ┓ 4 5 6 ┳ |0} {0| ∘ + ; :\" _ |0}
{0| F1 ..... F6 |0} {0| ┗ ┛ ┫ ━ ┣ ╋ |0} {0| F7 .... F12 |0}
```

@ -1,23 +0,0 @@
# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = no # Commands for debug and configuration
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = yes # Audio output on port C6
UNICODE_ENABLE = yes # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

@ -1,16 +0,0 @@
#!/usr/bin/env bash
pushd ~/git-repos/qmk_firmware/
rm -rf keyboards/planck/keymaps/gunp/
cp -rf ~/Documents/qmk-planck/ keyboards/planck/keymaps/gunp/
if [[ $1 == "dfu" ]]; then
# sudo dfu-programmer atmega32u4 erase --force
# sudo dfu-programmer atmega32u4 flash .build/planck_rev4_gunp.hex
# sudo dfu-programmer atmega32u4 reset
sudo make planck/rev4:gunp:dfu
# bash ~/bin/gunp-kb-layout-reset
else
make planck/rev4:gunp:clean
make planck/rev4:gunp:all
fi
popd

@ -1,3 +1,5 @@
// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
// this is the style you want to emulate.
#include "planck.h" #include "planck.h"
#include "action_layer.h" #include "action_layer.h"

@ -1,3 +1,5 @@
// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
// this is the style you want to emulate.
#include "planck.h" #include "planck.h"
#include "action_layer.h" #include "action_layer.h"

@ -1,3 +1,5 @@
// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
// this is the style you want to emulate.
#include "planck.h" #include "planck.h"
#include "action_layer.h" #include "action_layer.h"

@ -1,3 +1,5 @@
// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
// this is the style you want to emulate.
#include "planck.h" #include "planck.h"
#include "action_layer.h" #include "action_layer.h"

@ -16,8 +16,7 @@ enum planck_keycodes {
RAISE, RAISE,
BACKLIT, BACKLIT,
ADMIN, ADMIN,
SMSPC1, SMSPC1
W10SLP
}; };
// LED backlight breathing // LED backlight breathing
@ -65,7 +64,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* |------+------+------+------+------+-------------+------+------+------+------+------| * |------+------+------+------+------+-------------+------+------+------+------+------|
* | Del | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | { | } | | | * | Del | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | { | } | | |
* |------+------+------+------+------+------|------+------+------+------+------+------| * |------+------+------+------+------+------|------+------+------+------+------+------|
* | | F7 | F8 | F9 | F10 | F11 | F12 | SLP | | End | Home | | * | | F7 | F8 | F9 | F10 | F11 | F12 | | | End | Home | |
* |------+------+------+------+------+------+------+------+------+------+------+------| * |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | Next | Vol- | Vol+ | Play | * | | | | | | | | Next | Vol- | Vol+ | Play |
* `-----------------------------------------------------------------------------------' * `-----------------------------------------------------------------------------------'
@ -73,7 +72,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_LOWER] = { [_LOWER] = {
{KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC}, {KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC},
{KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE}, {KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE},
{_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, W10SLP, _______, KC_END, KC_HOME, _______}, {_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, KC_END, KC_HOME, _______},
{_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY} {_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
}, },
@ -197,12 +196,6 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
} }
return false; return false;
break; break;
case W10SLP:
if (record->event.pressed) {
SEND_STRING(SS_LGUI("x")"us");
}
return false;
break;
} }
return true; return true;
} }

@ -1,42 +0,0 @@
#ifndef CONFIG_USER_H
#define CONFIG_USER_H
#include "../../config.h"
/*
* MIDI options
*/
/* Prevent use of disabled MIDI features in the keymap */
//#define MIDI_ENABLE_STRICT 1
/* enable basic MIDI features:
- MIDI notes can be sent when in Music mode is on
*/
#define MIDI_BASIC
/* enable advanced MIDI features:
- MIDI notes can be added to the keymap
- Octave shift and transpose
- Virtual sustain, portamento, and modulation wheel
- etc.
*/
//#define MIDI_ADVANCED
/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */
//#define MIDI_TONE_KEYCODE_OCTAVES 2
#define TAPPING_TERM 200
#define COMBO_TERM 20
#define COMBO_COUNT 1
#define IGNORE_MOD_TAP_INTERRUPT
#define PERMISSIVE_HOLD
#define PREVENT_STUCK_MODIFIERS
#define SUPER_DUPER_SOUND S__NOTE(_B1)
#define MOUSEKEY_DELAY 100
#endif

@ -1,524 +0,0 @@
// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
// this is the style you want to emulate.
#include "planck.h"
#include "action_layer.h"
#ifdef AUDIO_ENABLE
#include "audio.h"
#endif
#include "eeconfig.h"
#include "keymap_colemak.h"
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum planck_layers {
_QWERTY,
_COLEMAK,
_QWOC,
_LOWER,
_RAISE,
_PLOVER,
_SUPERDUPER,
_MOUSE,
_ADJUST
};
enum planck_keycodes {
QWERTY = SAFE_RANGE,
COLEMAK,
QWOC,
PLOVER,
SUPERDUPER,
MOUSE,
LOWER,
RAISE,
BACKLIT,
EXT_PLV,
SDTOGG, // Toggle SuperDuper
};
enum functions {
M_GUI_UNDS, // Simulate GUI_T(KC_UNDS)
M_SFT_PO, // SFT_T(KC_LPRN)
};
// Timer for custom mod tap
static uint16_t m_gui_unds_timer;
static uint16_t m_sft_po_timer;
// Fillers to make layering more clear
#define _______ KC_TRNS
#define XXXXXXX KC_NO
// Narze : Custom Macros
#define HPR_ESC ALL_T(KC_ESC)
#define SFT_ENT SFT_T(KC_ENT)
#define SFT_PO F(M_SFT_PO)
#define GUI_MINS GUI_T(KC_MINS)
#define GUI_UNDS F(M_GUI_UNDS)
// Combo : SuperDuper layer from S+D (R+S in Colemak)
#define SUPERDUPER_COMBO_COUNT 3
#define EECONFIG_SUPERDUPER_INDEX (uint8_t *) 19
enum process_combo_event {
CB_SUPERDUPER,
};
const uint16_t PROGMEM superduper_combos[SUPERDUPER_COMBO_COUNT][3] = {
[_QWERTY] = {KC_S, KC_D, COMBO_END},
[_COLEMAK] = {KC_R, KC_S, COMBO_END},
[_QWOC] = {CM_S, CM_D, COMBO_END},
};
combo_t key_combos[COMBO_COUNT] = {
[CB_SUPERDUPER] = COMBO_ACTION(superduper_combos[_QWERTY]),
};
volatile bool superduper_enabled = true;
const uint16_t empty_combo[] = {COMBO_END};
void set_superduper_key_combos(void);
void clear_superduper_key_combos(void);
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Qwerty
* ,-----------------------------------------------------------------------------------.
* | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Hp/Ec| A | S | D | F | G | H | J | K | L | ; | ' |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Sft/(| Z/Mo | X | C | V | B | N | M | , | . | SD-/ |Sft/Ent|
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Rse/[| Ctrl | Alt | GUI/_|Lower | Space |Raise | GUI/-| Alt | Ctrl | Low/]|
* `-----------------------------------------------------------------------------------'
*/
[_QWERTY] = {
{KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
{HPR_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
{SFT_PO, LT(_MOUSE, KC_Z), KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, LT(_SUPERDUPER, KC_SLSH), SFT_ENT},
{LT(_RAISE, KC_LBRC), KC_LCTL, KC_LALT, GUI_UNDS, LOWER, KC_SPC, KC_SPC, RAISE, GUI_MINS, KC_RALT, KC_RCTL, LT(_LOWER, KC_RBRC)}
},
/* Colemak
* ,-----------------------------------------------------------------------------------.
* | Tab | Q | W | F | P | G | J | L | U | Y | ; | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Hp/Ec| A | R | S | T | D | H | N | E | I | O | ' |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Sft/(| Z/Mo | X | C | V | B | K | M | , | . | SD-/ |Sft/Ent|
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Brite| Ctrl | Alt | GUI/_|Lower | Space |Raise | GUI/-| Alt | Ctrl | Low/]|
* `-----------------------------------------------------------------------------------'
*/
[_COLEMAK] = {
{KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC},
{HPR_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
{SFT_PO, LT(_MOUSE, KC_Z), KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, LT(_SUPERDUPER, KC_SLSH), SFT_ENT},
{LT(_RAISE, KC_LBRC), KC_LCTL, KC_LALT, GUI_UNDS, LOWER, KC_SPC, KC_SPC, RAISE, GUI_MINS, KC_RALT, KC_RCTL, LT(_LOWER, KC_RBRC)}
},
/* Qwerty on software Colemak : Useful for gaming with qwerty keymaps! */
[_QWOC] = {
{KC_TAB, CM_Q, CM_W, CM_E, CM_R, CM_T, CM_Y, CM_U, CM_I, CM_O, CM_P, KC_BSPC},
{HPR_ESC, CM_A, CM_S, CM_D, CM_F, CM_G, CM_H, CM_J, CM_K, CM_L, CM_SCLN, KC_QUOT},
{SFT_PO, LT(_MOUSE, CM_Z), CM_X, CM_C, CM_V, CM_B, CM_N, CM_M, CM_COMM, CM_DOT, LT(_SUPERDUPER, CM_SLSH), SFT_ENT},
{LT(_RAISE, KC_LBRC), KC_LCTL, KC_LALT, GUI_UNDS, LOWER, KC_SPC, KC_SPC, RAISE, GUI_MINS, KC_RALT, KC_RCTL, LT(_LOWER, KC_RBRC)}
},
/* Lower
* ,-----------------------------------------------------------------------------------.
* | ` | ! | @ | # | $ | % | ^ | & | * | ( | ) | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Del | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | { | } | | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | F7 | F8 | F9 | F10 | F11 | F12 |ISO ~ |ISO | | | |Sft/Ent|
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | Next | Vol- | Vol+ | Play |
* `-----------------------------------------------------------------------------------'
*/
[_LOWER] = {
{KC_GRV, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC},
{KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE},
{_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,S(KC_NUHS),S(KC_NUBS),_______, _______, _______},
{_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
},
/* Raise
* ,-----------------------------------------------------------------------------------.
* | ~ | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Del | F1 | F2 | F3 | F4 | F5 | F6 | - | = | [ | ] | \ |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | F7 | F8 | F9 | F10 | F11 | F12 |ISO # |ISO / | | |Sft/Ent|
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | Next | Vol- | Vol+ | Play |
* `-----------------------------------------------------------------------------------'
*/
[_RAISE] = {
{KC_TILD, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
{KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS},
{_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_NUHS, KC_NUBS, _______, _______, _______},
{_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
},
/* Plover layer (http://opensteno.org)
* ,-----------------------------------------------------------------------------------.
* | # | # | # | # | # | # | # | # | # | # | # | # |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | S | T | P | H | * | * | F | P | L | T | D |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* |TogOut| S | K | W | R | * | * | R | B | G | S | Z |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Exit | | | A | O | | E | U | | | |
* `-----------------------------------------------------------------------------------'
*/
[_PLOVER] = {
{KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1 },
{XXXXXXX, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC},
{XXXXXXX, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
{EXT_PLV, XXXXXXX, XXXXXXX, KC_C, KC_V, XXXXXXX, XXXXXXX, KC_N, KC_M, XXXXXXX, XXXXXXX, XXXXXXX}
},
/* SuperDuper : https://gist.github.com/narze/861e2167784842d38771
* /-----------------------------------------------------------------------------------\
* | | | | | | | | | T | T | | |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | Alt | [SuperDuper]| Bksp | Gui | | | | | Del | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | | | | | | | | | | | |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | | | | | Shift | | | | | |
* \-----------------------------------------------------------------------------------/
*/
[_SUPERDUPER] = {
{_______, _______, _______, _______, _______, _______, _______, _______, S(LGUI(KC_LBRC)), S(LGUI(KC_RBRC)), _______, _______},
{_______, KC_LALT, _______, _______, KC_BSPC, KC_LGUI, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_DEL, _______},
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
{_______, _______, _______, _______, _______, KC_LSFT, KC_LSFT, _______, _______, _______, _______, _______}
},
/* Mouse
* /-----------------------------------------------------------------------------------\
* | | | S | M | S | | | | S | S | | |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | | M | M | M | | M | M | M | M | | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | |[Mouse| | | | M3 | M3 | | | | | |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | | | | M2 | LeftClick | M2 | | | | |
* \-----------------------------------------------------------------------------------/
*/
[_MOUSE] = {
{_______, _______, KC_WH_U, KC_MS_U, KC_WH_D, _______, _______, _______, KC_WH_U, KC_WH_D, _______, _______},
{_______, _______, KC_MS_L, KC_MS_D, KC_MS_R, _______, KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R, _______, _______},
{_______, _______, _______, _______, _______, KC_BTN3, KC_BTN3, _______, _______, _______, _______, _______},
{_______, _______, _______, _______, KC_BTN2, KC_BTN1, KC_BTN1, KC_BTN2, _______, _______, _______, _______}
},
/* Adjust (Lower + Raise)
* ,-----------------------------------------------------------------------------------.
* | | Reset| | | | | | | | | | Del |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | | |Aud on|Audoff|AGnorm|AGswap|Qwerty|Colemk|QwOnCo|Plover| |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | |Voice-|Voice+|Mus on|Musoff|MIDIon|MIDIof|SDtogg| | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | |
* `-----------------------------------------------------------------------------------'
*/
[_ADJUST] = {
{_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL},
{_______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, QWOC, PLOVER, _______},
{_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, SDTOGG, _______, _______, _______, _______},
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
}
};
#ifdef AUDIO_ENABLE
float tone_startup[][2] = SONG(STARTUP_SOUND);
float tone_qwerty[][2] = SONG(QWERTY_SOUND);
float tone_qwoc[][2] = SONG(DVORAK_SOUND);
float tone_colemak[][2] = SONG(COLEMAK_SOUND);
float tone_plover[][2] = SONG(PLOVER_SOUND);
float tone_plover_gb[][2] = SONG(PLOVER_GOODBYE_SOUND);
float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
float tone_coin[][2] = SONG(COIN_SOUND);
float tone_sonic_ring[][2] = SONG(SONIC_RING);
float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
float tone_superduper[][2] = SONG(SUPER_DUPER_SOUND);
#endif
void persistant_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case QWERTY:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
#endif
persistant_default_layer_set(1UL<<_QWERTY);
key_combos[CB_SUPERDUPER].keys = superduper_combos[_QWERTY];
eeprom_update_byte(EECONFIG_SUPERDUPER_INDEX, _QWERTY);
}
return false;
break;
case COLEMAK:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_colemak, false, 0);
#endif
persistant_default_layer_set(1UL<<_COLEMAK);
key_combos[CB_SUPERDUPER].keys = superduper_combos[_COLEMAK];
eeprom_update_byte(EECONFIG_SUPERDUPER_INDEX, _COLEMAK);
}
return false;
break;
case QWOC:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_qwoc, false, 0);
#endif
persistant_default_layer_set(1UL<<_QWOC);
key_combos[CB_SUPERDUPER].keys = superduper_combos[_QWOC];
eeprom_update_byte(EECONFIG_SUPERDUPER_INDEX, _QWOC);
}
return false;
break;
case LOWER:
if (record->event.pressed) {
layer_on(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case RAISE:
if (record->event.pressed) {
layer_on(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case BACKLIT:
if (record->event.pressed) {
register_code(KC_RSFT);
#ifdef BACKLIGHT_ENABLE
backlight_step();
#endif
} else {
unregister_code(KC_RSFT);
}
return false;
break;
case PLOVER:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
stop_all_notes();
PLAY_NOTE_ARRAY(tone_plover, false, 0);
#endif
layer_off(_RAISE);
layer_off(_LOWER);
layer_off(_ADJUST);
layer_on(_PLOVER);
if (!eeconfig_is_enabled()) {
eeconfig_init();
}
keymap_config.raw = eeconfig_read_keymap();
keymap_config.nkro = 1;
eeconfig_update_keymap(keymap_config.raw);
}
return false;
break;
case EXT_PLV:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_plover_gb, false, 0);
#endif
layer_off(_PLOVER);
}
return false;
break;
case SDTOGG:
if (record->event.pressed) {
superduper_enabled = !superduper_enabled;
if (superduper_enabled) {
set_superduper_key_combos();
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_sonic_ring, false, 0);
#endif
} else {
clear_superduper_key_combos();
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_coin, false, 0);
#endif
}
}
return false;
break;
}
return true;
}
void matrix_init_user(void) {
#ifdef AUDIO_ENABLE
startup_user();
#endif
}
void matrix_setup(void) {
set_superduper_key_combos();
}
void set_superduper_key_combos(void) {
uint8_t layer = eeprom_read_byte(EECONFIG_SUPERDUPER_INDEX);
switch (layer) {
case _QWERTY:
case _COLEMAK:
case _QWOC:
key_combos[CB_SUPERDUPER].keys = superduper_combos[layer];
break;
}
}
void clear_superduper_key_combos(void) {
key_combos[CB_SUPERDUPER].keys = empty_combo;
}
void matrix_scan_user(void) {
}
#ifdef AUDIO_ENABLE
void startup_user()
{
_delay_ms(20); // gets rid of tick
PLAY_NOTE_ARRAY(tone_startup, false, 0);
}
void shutdown_user()
{
PLAY_NOTE_ARRAY(tone_goodbye, false, 0);
_delay_ms(150);
stop_all_notes();
}
void music_on_user(void)
{
music_scale_user();
}
void music_scale_user(void)
{
PLAY_NOTE_ARRAY(music_scale, false, 0);
}
#endif
// Combos
void process_combo_event(uint8_t combo_index, bool pressed) {
if (pressed) {
switch(combo_index) {
case CB_SUPERDUPER:
layer_on(_SUPERDUPER);
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_superduper, false, 0);
#endif
break;
}
} else {
layer_off(_SUPERDUPER);
unregister_mods(MOD_BIT(KC_LGUI) | MOD_BIT(KC_LCTL) | MOD_BIT(KC_LALT)); // Sometimes mods are held, unregister them
}
}
// Macros
const uint16_t PROGMEM fn_actions[] = {
[M_GUI_UNDS] = ACTION_MACRO_TAP(M_GUI_UNDS),
[M_SFT_PO] = ACTION_MACRO_TAP(M_SFT_PO),
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
bool tap_not_interrupted = record->tap.count > 0 && !record->tap.interrupted;
switch(id) {
// Hold for LGUI, tap for Underscore
case M_GUI_UNDS:
if (record->event.pressed) {
m_gui_unds_timer = timer_read();
if (!tap_not_interrupted) {
register_mods(MOD_BIT(KC_LGUI));
}
} else {
if (tap_not_interrupted && timer_elapsed(m_gui_unds_timer) < TAPPING_TERM) {
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_superduper, false, 0);
#endif
add_weak_mods(MOD_BIT(KC_LSFT));
send_keyboard_report();
register_code(KC_MINS);
unregister_code(KC_MINS);
del_weak_mods(MOD_BIT(KC_LSFT));
send_keyboard_report();
record->tap.count = 0; // ad hoc: cancel tap
} else {
unregister_mods(MOD_BIT(KC_LGUI));
}
}
break;
// Hold for LSHIFT, tap for Parens open
case M_SFT_PO:
if (record->event.pressed) {
m_sft_po_timer = timer_read();
if (!tap_not_interrupted) {
register_mods(MOD_BIT(KC_LSFT));
}
} else {
if (tap_not_interrupted && timer_elapsed(m_sft_po_timer) < TAPPING_TERM) {
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_superduper, false, 0);
#endif
record->tap.count = 0;
return MACRO(D(RSFT), T(9), U(RSFT), END);
} else {
unregister_mods(MOD_BIT(KC_LSFT));
}
}
break;
}
return MACRO_NONE;
};

@ -1,31 +0,0 @@
# narze's layout
## Key features
- Qwerty + [Colemak](https://colemak.com) layouts, and you can type Qwerty on software-level Colemak as well. Very useful for gaming or when your friend wanna type something but don't use Colemak.
- [(S)uper (D)uper Mode](https://github.com/jasonrudolph/keyboard#super-duper-mode) inspired by [jasonrudolph](https://github.com/jasonrudolph), with [some extensions](https://gist.github.com/narze/861e2167784842d38771) such as backspace & forward delete.
- Mouse keys with Z
## (S)uper (D)uper Mode
Press `S+D` simultaneously and hold, then...
- `H/J/K/L` for Vim-like movement
- `I/O` to move between browser tabs (Not working on Windows yet)
- `A` for `Option (Alt)`
- `F/;` for `Backspace/Forward delete`
- `A` with `H/L` to move to previous/next word
- `A` with `G/;` to delete to previous/next word
- `G` for `Cmd` (Gui/Windows)
- Available for all layouts (but plover) using physical S & D keys position in qwerty
- `Spacebar` for `Shift` (it's easier when already holding A with your pinky)
- Disable with `Raise+Lower+M`
- You can edit or add more useful keys in SUPERDUPER layer
- It can be activated by holding `/` as well, but it's slower since `LT()` uses `TAPPING_TERM` of 200ms but `S+D` uses `COMBO_TERM` of only 20ms (Can be changed within config.h)
## Build instructions
- `cd /path/to/qmk_firmware`
- `docker run -e keymap=narze -e subproject=rev4 -e keyboard=planck --rm -v $('pwd'):/qmk:rw edasque/qmk_firmware`
- `dfu-programmer atmega32u4 erase && dfu-programmer atmega32u4 flash .build/planck_rev4_narze.hex`
## TODO
- [] Make SuperDuper mode fully-compatible in Windows by swapping GUI with Ctrl

@ -1,23 +0,0 @@
# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = no # Audio output on port C6
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
COMBO_ENABLE = yes

@ -1,3 +1,5 @@
// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
// this is the style you want to emulate.
#include "planck.h" #include "planck.h"
#include "backlight.h" #include "backlight.h"

@ -1,3 +1,5 @@
// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
// this is the style you want to emulate.
#include "planck.h" #include "planck.h"
#include "action_layer.h" #include "action_layer.h"

@ -1,42 +0,0 @@
#ifndef CONFIG_USER_H
#define CONFIG_USER_H
#include "../../config.h"
#ifdef AUDIO_ENABLE
#define STARTUP_SONG SONG(PLANCK_SOUND)
// #define STARTUP_SONG SONG(NO_SOUND)
#define DEFAULT_LAYER_SONGS { SONG(QWERTY_SOUND), \
SONG(COLEMAK_SOUND), \
SONG(DVORAK_SOUND) \
}
#endif
#define MUSIC_MASK (keycode != KC_NO)
/*
* MIDI options
*/
/* Prevent use of disabled MIDI features in the keymap */
//#define MIDI_ENABLE_STRICT 1
/* enable basic MIDI features:
- MIDI notes can be sent when in Music mode is on
*/
#define MIDI_BASIC
/* enable advanced MIDI features:
- MIDI notes can be added to the keymap
- Octave shift and transpose
- Virtual sustain, portamento, and modulation wheel
- etc.
*/
//#define MIDI_ADVANCED
/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */
//#define MIDI_TONE_KEYCODE_OCTAVES 2
#endif

@ -1,69 +0,0 @@
//Keymap I created to suit my working style
#include "planck.h"
#include "action_layer.h"
//Define the layers
#define _QWERTY 0
#define _LOWER 1
#define _RAISE 2
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* QWERTY
* ,-----------------------------------------------------------------------------------.
* | Esc | Q | W | E | R | T | Y | U | I | O | P | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Tab | A | S | D | F | G | H | J | K | L | ; | ' |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| Z | X | C | V | B | N | M | , | . | / |Shift |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Ctrl |Enter | GUI | Alt |Lower | Space |Raise | Left | Down | Up |Right |
* `-----------------------------------------------------------------------------------'
*/
[_QWERTY] = {
{KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
{KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT},
{KC_LCTL, KC_ENT, KC_LGUI, KC_LALT, MO(1), KC_SPC, KC_SPC, MO(2), KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT}
},
/*
* ,-----------------------------------------------------------------------------------.
* | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | _ | = |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | ` | | | | | | | | | | [ | ] |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| \ | | | | | | | | | # |Shift |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Ctrl | | | |Lower | Space |Raise | | | | |
* `-----------------------------------------------------------------------------------'
*/
[_LOWER] = {
{KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL},
{KC_GRV, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_LBRC, KC_RBRC},
{KC_TRNS, KC_NUBS, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NUHS, KC_TRNS},
{KC_TRNS, KC_NO, KC_NO, KC_NO, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_NO, KC_NO, KC_NO, KC_NO}
},
/*
* ,-----------------------------------------------------------------------------------.
* | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | CAPS | | | | | | | |PrtScr| Lock |Break | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| | | | | | | |Insert| Home | PgUp |Shift |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Ctrl | | | Alt |Lower | Space |Raise |Delete| End | PgDn | |
* `-----------------------------------------------------------------------------------'
*/
[_RAISE] = {
{KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12},
{KC_CAPS, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_PSCR, KC_SLCK, KC_PAUS, KC_NO},
{KC_TRNS, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_INS, KC_HOME, KC_PGUP, KC_TRNS},
{KC_TRNS, KC_NO, KC_NO, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_DEL, KC_END, KC_PGDN, KC_NO}
}
};

@ -1,3 +0,0 @@
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

@ -1,3 +1,5 @@
// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
// this is the style you want to emulate.
#include "planck.h" #include "planck.h"
#include "action_layer.h" #include "action_layer.h"

@ -1,3 +1,5 @@
// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
// this is the style you want to emulate.
#include "planck.h" #include "planck.h"
#include "action_layer.h" #include "action_layer.h"

@ -1,3 +1,5 @@
// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
// this is the style you want to emulate.
// //
//Dropped the Dvorak layer and added two my layer buttons. Both Raise and lower can be accessed from either side now. //Dropped the Dvorak layer and added two my layer buttons. Both Raise and lower can be accessed from either side now.

@ -1,3 +1,5 @@
// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
// this is the style you want to emulate.
#include "planck.h" #include "planck.h"
#include "action_layer.h" #include "action_layer.h"

@ -1,3 +1,5 @@
// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
// this is the style you want to emulate.
#include "planck.h" #include "planck.h"
#ifdef BACKLIGHT_ENABLE #ifdef BACKLIGHT_ENABLE

@ -1,3 +1,5 @@
// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
// this is the style you want to emulate.
#include "planck.h" #include "planck.h"
#include "action_layer.h" #include "action_layer.h"

@ -1,3 +1,5 @@
// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
// this is the style you want to emulate.
// //
#include "planck.h" #include "planck.h"

@ -1,3 +1,5 @@
// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
// this is the style you want to emulate.
#include "planck.h" #include "planck.h"
#ifdef BACKLIGHT_ENABLE #ifdef BACKLIGHT_ENABLE

@ -1,41 +0,0 @@
/*
Copyright 2017 Luiz Ribeiro <luizribeiro@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef BFAKE_H
#define BFAKE_H
#include "quantum.h"
#include "ps2avrGB.h"
#define KEYMAP( \
K61, K71, K72, K73, K74, K64, K65, K75, K76, K77, K78, K68, K66, K10, K60,\
K11, K01, K02, K03, K04, K14, K15, K05, K06, K07, K08, K18, K16, K20, \
K12, K21, K22, K23, K24, K34, K35, K25, K26, K27, K28, K38, K40, \
K19, K13, K41, K42, K43, K44, K54, K55, K45, K46, K47, K58, K49, K50,\
K09, K00, K39, K30, K59, K69, K37, K29\
){ \
{ KC_NO, K01, K02, K03, K04, K05, K06, K07, K08, K09, K00}, \
{ KC_NO, K11, K12, K13, K14, K15, K16, KC_NO, K18, K19, K10}, \
{ KC_NO, K21, K22, K23, K24, K25, K26, K27, K28, K29, K20}, \
{ KC_NO, KC_NO, KC_NO, KC_NO, K34, K35, KC_NO, K37, K38, K39, K30}, \
{ KC_NO, K41, K42, K43, K44, K45, K46, K47, KC_NO, K49, K40}, \
{ KC_NO, KC_NO, KC_NO, KC_NO, K54, K55, KC_NO, KC_NO, K58, K59, K50}, \
{ KC_NO, K61, KC_NO, KC_NO, K64, K65, K66, KC_NO, K68, K69, K60}, \
{ KC_NO, K71, K72, K73, K74, K75, K76, K77, K78, KC_NO, KC_NO}, \
}
#endif

@ -1,34 +0,0 @@
/*
Copyright 2017 Luiz Ribeiro <luizribeiro@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef BFAKE_CONFIG_H
#define BFAKE_CONFIG_H
#include "config_common.h"
#define MANUFACTURER NotActuallyWinkeyless
#define MATRIX_ROWS 8
#define MATRIX_COLS 11
#define MATRIX_ROW_PINS { B0, B1, B2, B3, B4, B5, B6, B7 }
#define MATRIX_COL_PINS { A0, A1, A2, A3, A4, A5, A6, A7, C7, C6}
#define UNUSED_PINS
#define DIODE_DIRECTION COL2ROW
#define DEBOUNCING_DELAY 5
#endif

@ -1,43 +0,0 @@
/*
Copyright 2017 Luiz Ribeiro <luizribeiro@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "bfake.h"
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = KEYMAP(
KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_GRV,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSPC,
MO(1), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
KC_LSFT, KC_NO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, MO(1),
KC_LCTL, KC_LGUI, KC_LALT, KC_SPACE, KC_RALT, KC_RGUI, KC_MENU, KC_RCTL
),
[1] = KEYMAP(
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_HOME, KC_END, KC_DEL,
MO(1), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_PGUP, KC_PGDN, KC_TRNS, KC_TRNS, MO(2),
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
),
[2] = KEYMAP(
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RESET,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
MO(1), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
),
};

@ -1,61 +0,0 @@
/*
Copyright 2017 Luiz Ribeiro <luizribeiro@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef BMINI_H
#define BMINI_H
#include "quantum.h"
#include "ps2avrGB.h"
#define KEYMAP( \
K05, K25, K35, K45, K55, K06, KA6, KA7, K07, KB5, KC5, KD5, KE5, KD1, KE1, KE2, \
K04, K14, K24, K34, K44, K54, K16, KB6, KB7, K17, KA4, KB4, KC4, KE4, KD0, \
K03, K13, K23, K33, K43, K53, K26, KC6, KC7, K27, KA3, KB3, KC3, KD3, K67, \
K02, K12, K22, K32, K42, K52, K36, KD6, KD7, K37, KA2, KB2, KD2, KE0, \
K01, K11, K21, K31, K41, K51, K46, KE6, KE7, K47, KA1, KB1, K86, K77, \
K00, K10, K20, K56, K57, KB0, KC0, K66, K76, K96 \
){ \
{ K00, K10, K20, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KB0, KC0, KD0, KE0 }, \
{ K01, K11, K21, K31, K41, K51, KC_NO, KC_NO, KC_NO, KC_NO, KA1, KB1, KC_NO, KD1, KE1 }, \
{ K02, K12, K22, K32, K42, K52, KC_NO, KC_NO, KC_NO, KC_NO, KA2, KB2, KC_NO, KD2, KE2 }, \
{ K03, K13, K23, K33, K43, K53, KC_NO, KC_NO, KC_NO, KC_NO, KA3, KB3, KC3, KD3, KC_NO }, \
{ K04, K14, K24, K34, K44, K54, KC_NO, KC_NO, KC_NO, KC_NO, KA4, KB4, KC4, KC_NO, KE4 }, \
{ K05, KC_NO, K25, K35, K45, K55, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KB5, KC5, KD5, KE5 }, \
{ K06, K16, K26, K36, K46, K56, K66, K76, K86, K96, KA6, KB6, KC6, KD6, KE6 }, \
{ K07, K17, K27, K37, K47, K57, K67, K77, KC_NO, KC_NO, KA7, KB7, KC7, KD7, KE7 } \
}
#define KC_KEYMAP( \
K05, K25, K35, K45, K55, K06, KA6, KA7, K07, KB5, KC5, KD5, KE5, KD1, KE1, KE2, \
K04, K14, K24, K34, K44, K54, K16, KB6, KB7, K17, KA4, KB4, KC4, KE4, KD0, \
K03, K13, K23, K33, K43, K53, K26, KC6, KC7, K27, KA3, KB3, KC3, KD3, K67, \
K02, K12, K22, K32, K42, K52, K36, KD6, KD7, K37, KA2, KB2, KD2, KE0, \
K01, K11, K21, K31, K41, K51, K46, KE6, KE7, K47, KA1, KB1, K86, K77, \
K00, K10, K20, K56, K57, KB0, KC0, K66, K76, K96 \
) \
{ \
{ KC_##K00, KC_##K10, KC_##K20, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_##KB0, KC_##KC0, KC_##KD0, KC_##KE0 }, \
{ KC_##K01, KC_##K11, KC_##K21, KC_##K31, KC_##K41, KC_##K51, KC_NO, KC_NO, KC_NO, KC_NO, KC_##KA1, KC_##KB1, KC_NO, KC_##KD1, KC_##KE1 }, \
{ KC_##K02, KC_##K12, KC_##K22, KC_##K32, KC_##K42, KC_##K52, KC_NO, KC_NO, KC_NO, KC_NO, KC_##KA2, KC_##KB2, KC_NO, KC_##KD2, KC_##KE2 }, \
{ KC_##K03, KC_##K13, KC_##K23, KC_##K33, KC_##K43, KC_##K53, KC_NO, KC_NO, KC_NO, KC_NO, KC_##KA3, KC_##KB3, KC_##KC3, KC_##KD3, KC_NO }, \
{ KC_##K04, KC_##K14, KC_##K24, KC_##K34, KC_##K44, KC_##K54, KC_NO, KC_NO, KC_NO, KC_NO, KC_##KA4, KC_##KB4, KC_##KC4, KC_NO, KC_##KE4 }, \
{ KC_##K05, KC_NO, KC_##K25, KC_##K35, KC_##K45, KC_##K55, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_##KB5, KC_##KC5, KC_##KD5, KC_##KE5 }, \
{ KC_##K06, KC_##K16, KC_##K26, KC_##K36, KC_##K46, KC_##K56, KC_##K66, KC_##K76, KC_##K86, KC_##K96, KC_##KA6, KC_##KB6, KC_##KC6, KC_##KD6, KC_##KE6 }, \
{ KC_##K07, KC_##K17, KC_##K27, KC_##K37, KC_##K47, KC_##K57, KC_##K67, KC_##K77, KC_NO, KC_NO, KC_##KA7, KC_##KB7, KC_##KC7, KC_##KD7, KC_##KE7 } \
}
#endif

@ -1,27 +0,0 @@
/*
Copyright 2017 Luiz Ribeiro <luizribeiro@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef BMINI_CONFIG_H
#define BMINI_CONFIG_H
#define MANUFACTURER winkeyless.kr
/* matrix size */
#define MATRIX_ROWS 8
#define MATRIX_COLS 15
#endif

@ -18,12 +18,17 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef CONFIG_H #ifndef CONFIG_H
#define CONFIG_H #define CONFIG_H
#include "config_common.h"
#define VENDOR_ID 0x20A0 #define VENDOR_ID 0x20A0
#define PRODUCT_ID 0x422D #define PRODUCT_ID 0x422D
// TODO: share these strings with usbconfig.h
// Edit usbconfig.h to change these.
#define MANUFACTURER winkeyless.kr
#define PRODUCT ps2avrGB #define PRODUCT ps2avrGB
/* matrix size */
#define MATRIX_ROWS 8
#define MATRIX_COLS 15
#define RGBLED_NUM 16 #define RGBLED_NUM 16
#define RGBLIGHT_ANIMATIONS #define RGBLIGHT_ANIMATIONS

@ -15,14 +15,16 @@ You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>. along with this program. If not, see <http://www.gnu.org/licenses/>.
*/ */
#include "bmini_x2.h" #include "ps2avrGB.h"
#include "action_layer.h"
#include "rgblight.h"
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = KEYMAP( [0] = KEYMAP(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR,KC_HOME,KC_END, KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR,KC_HOME,KC_END,
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,KC_EQL, KC_BSPC, KC_DEL, KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,KC_EQL, KC_BSPC, KC_DEL,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,KC_RBRC,KC_BSLS, KC_INS, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,KC_RBRC,KC_BSLS, KC_INS,
MO(0), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_QUOT,KC_ENT, KC_PGUP, KC_FN0, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_QUOT,KC_ENT, KC_PGUP,
KC_LSFT,KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH,KC_RSFT, KC_UP, KC_PGDN, KC_LSFT,KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH,KC_RSFT, KC_UP, KC_PGDN,
KC_LCTL,KC_LALT,KC_LGUI, KC_SPC, KC_RGUI,KC_RALT,KC_RCTL,KC_LEFT,KC_DOWN,KC_RGHT KC_LCTL,KC_LALT,KC_LGUI, KC_SPC, KC_RGUI,KC_RALT,KC_RCTL,KC_LEFT,KC_DOWN,KC_RGHT
), ),
@ -35,3 +37,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_TRNS,KC_TRNS,KC_TRNS, KC_TRNS, KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_RGHT KC_TRNS,KC_TRNS,KC_TRNS, KC_TRNS, KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_RGHT
), ),
}; };
const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_LAYER_MOMENTARY(1),
};

@ -21,7 +21,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "matrix.h" #include "matrix.h"
#ifndef DEBOUNCE #ifndef DEBOUNCE
#define DEBOUNCE 5 # define DEBOUNCE 5
#endif #endif
static uint8_t debouncing = DEBOUNCE; static uint8_t debouncing = DEBOUNCE;

@ -18,14 +18,45 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef KEYMAP_COMMON_H #ifndef KEYMAP_COMMON_H
#define KEYMAP_COMMON_H #define KEYMAP_COMMON_H
#include "quantum.h" #include "quantum_keycodes.h"
#include "keycode.h"
#ifdef KEYBOARD_ps2avrGB_bfake #include "action.h"
#include "bfake.h"
#endif #define KEYMAP( \
K05, K25, K35, K45, K55, K06, KA6, KA7, K07, KB5, KC5, KD5, KE5, KD1, KE1, KE2, \
#ifdef KEYBOARD_ps2avrGB_bmini_x2 K04, K14, K24, K34, K44, K54, K16, KB6, KB7, K17, KA4, KB4, KC4, KE4, KD0, \
#include "bmini_x2.h" K03, K13, K23, K33, K43, K53, K26, KC6, KC7, K27, KA3, KB3, KC3, KD3, K67, \
#endif K02, K12, K22, K32, K42, K52, K36, KD6, KD7, K37, KA2, KB2, KD2, KE0, \
K01, K11, K21, K31, K41, K51, K46, KE6, KE7, K47, KA1, KB1, K86, K77, \
K00, K10, K20, K56, K57, KB0, KC0, K66, K76, K96 \
){ \
{ K00, K10, K20, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KB0, KC0, KD0, KE0 }, \
{ K01, K11, K21, K31, K41, K51, KC_NO, KC_NO, KC_NO, KC_NO, KA1, KB1, KC_NO, KD1, KE1 }, \
{ K02, K12, K22, K32, K42, K52, KC_NO, KC_NO, KC_NO, KC_NO, KA2, KB2, KC_NO, KD2, KE2 }, \
{ K03, K13, K23, K33, K43, K53, KC_NO, KC_NO, KC_NO, KC_NO, KA3, KB3, KC3, KD3, KC_NO }, \
{ K04, K14, K24, K34, K44, K54, KC_NO, KC_NO, KC_NO, KC_NO, KA4, KB4, KC4, KC_NO, KE4 }, \
{ K05, KC_NO, K25, K35, K45, K55, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KB5, KC5, KD5, KE5 }, \
{ K06, K16, K26, K36, K46, K56, K66, K76, K86, K96, KA6, KB6, KC6, KD6, KE6 }, \
{ K07, K17, K27, K37, K47, K57, K67, K77, KC_NO, KC_NO, KA7, KB7, KC7, KD7, KE7 } \
}
#define KC_KEYMAP( \
K05, K25, K35, K45, K55, K06, KA6, KA7, K07, KB5, KC5, KD5, KE5, KD1, KE1, KE2, \
K04, K14, K24, K34, K44, K54, K16, KB6, KB7, K17, KA4, KB4, KC4, KE4, KD0, \
K03, K13, K23, K33, K43, K53, K26, KC6, KC7, K27, KA3, KB3, KC3, KD3, K67, \
K02, K12, K22, K32, K42, K52, K36, KD6, KD7, K37, KA2, KB2, KD2, KE0, \
K01, K11, K21, K31, K41, K51, K46, KE6, KE7, K47, KA1, KB1, K86, K77, \
K00, K10, K20, K56, K57, KB0, KC0, K66, K76, K96 \
) \
{ \
{ KC_##K00, KC_##K10, KC_##K20, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_##KB0, KC_##KC0, KC_##KD0, KC_##KE0 }, \
{ KC_##K01, KC_##K11, KC_##K21, KC_##K31, KC_##K41, KC_##K51, KC_NO, KC_NO, KC_NO, KC_NO, KC_##KA1, KC_##KB1, KC_NO, KC_##KD1, KC_##KE1 }, \
{ KC_##K02, KC_##K12, KC_##K22, KC_##K32, KC_##K42, KC_##K52, KC_NO, KC_NO, KC_NO, KC_NO, KC_##KA2, KC_##KB2, KC_NO, KC_##KD2, KC_##KE2 }, \
{ KC_##K03, KC_##K13, KC_##K23, KC_##K33, KC_##K43, KC_##K53, KC_NO, KC_NO, KC_NO, KC_NO, KC_##KA3, KC_##KB3, KC_##KC3, KC_##KD3, KC_NO }, \
{ KC_##K04, KC_##K14, KC_##K24, KC_##K34, KC_##K44, KC_##K54, KC_NO, KC_NO, KC_NO, KC_NO, KC_##KA4, KC_##KB4, KC_##KC4, KC_NO, KC_##KE4 }, \
{ KC_##K05, KC_NO, KC_##K25, KC_##K35, KC_##K45, KC_##K55, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_##KB5, KC_##KC5, KC_##KD5, KC_##KE5 }, \
{ KC_##K06, KC_##K16, KC_##K26, KC_##K36, KC_##K46, KC_##K56, KC_##K66, KC_##K76, KC_##K86, KC_##K96, KC_##KA6, KC_##KB6, KC_##KC6, KC_##KD6, KC_##KE6 }, \
{ KC_##K07, KC_##K17, KC_##K27, KC_##K37, KC_##K47, KC_##K57, KC_##K67, KC_##K77, KC_NO, KC_NO, KC_##KA7, KC_##KB7, KC_##KC7, KC_##KD7, KC_##KE7 } \
}
#endif #endif

@ -58,7 +58,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* SFX Layer /* SFX Layer
* ,-----------------------------------------------------------------------------------------. * ,-----------------------------------------------------------------------------------------.
* | | | | | | | | | | | | | | |RESET| * | | | | | | | | | | | | | | | |
* |-----------------------------------------------------------------------------------------+ * |-----------------------------------------------------------------------------------------+
* | | BL- | BL+ | BL | | | | | | | | | | | * | | BL- | BL+ | BL | | | | | | | | | | |
* |-----------------------------------------------------------------------------------------+ * |-----------------------------------------------------------------------------------------+
@ -70,7 +70,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* `-----------------------------------------------------------------' * `-----------------------------------------------------------------'
*/ */
[_SFX] = KEYMAP_HHKB( [_SFX] = KEYMAP_HHKB(
______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, RESET, \ ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, \
______, BL_DEC, BL_INC, BL_TOGG,______, ______, ______, ______, ______, ______, ______, ______, ______, ______, \ ______, BL_DEC, BL_INC, BL_TOGG,______, ______, ______, ______, ______, ______, ______, ______, ______, ______, \
______, F(0), F(1), ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, \ ______, F(0), F(1), ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, \
______, F(2), F(3), F(4), F(5), F(6), F(7), ______, ______, ______, ______, ______, ______, \ ______, F(2), F(3), F(4), F(5), F(6), F(7), ______, ______, ______, ______, ______, ______, \

@ -1,3 +1,5 @@
// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
// this is the style you want to emulate.
#include "satan.h" #include "satan.h"
// TODO: replace your ugly german brckets with #defines // TODO: replace your ugly german brckets with #defines

@ -1,3 +1,5 @@
// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
// this is the style you want to emulate.
#include "sixkeyboard.h" #include "sixkeyboard.h"
#include "matrix.h" #include "matrix.h"

@ -3,5 +3,6 @@
#include "../../config.h" #include "../../config.h"
#define PERMISSIVE_HOLD // place overrides here
#endif #endif

@ -1,24 +1,26 @@
#include "tv44.h" #include "tv44.h"
#include "action_layer.h"
#include "eeconfig.h"
extern keymap_config_t keymap_config; extern keymap_config_t keymap_config;
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = KEYMAP_ARROW_COMMAND( /* Qwerty */ [0] = KEYMAP_ARROW_COMMAND( /* Qwerty */
KC_GESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, KC_GESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
LT(2, KC_TAB), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, LT(2, KC_ENT), LT(2, KC_TAB), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_UP, MT(MOD_RSFT, KC_SLSH), KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_UP, KC_SLSH,
KC_LCTL, KC_LGUI, KC_LALT, MO(3), LT(1, KC_SPC), KC_SPC, MO(4), KC_LEFT, KC_DOWN, KC_RIGHT KC_LCTL, KC_LGUI, KC_LALT, MO(3), MO(1), KC_SPC, MO(4), KC_LEFT, KC_DOWN, KC_RIGHT
), ),
[1] = KEYMAP_ARROW_COMMAND( /* LAYER 2 */ [1] = KEYMAP_ARROW_COMMAND( /* LAYER 2 */
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL, KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MINS, KC_EQL, KC_QUOT, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MINS, KC_EQL, KC_QUOT, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_LBRC, KC_RBRC, KC_PGUP, KC_BSLS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_PGUP, KC_BSLS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_HOME, KC_PGDN, KC_END KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_HOME, KC_PGDN, KC_END
), ),
[2] = KEYMAP_ARROW_COMMAND( /* LAYER 1 */ [2] = KEYMAP_ARROW_COMMAND( /* LAYER 1 */
KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL, KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_UNDS, KC_PLUS, KC_DQUO, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_UNDS, KC_PLUS, KC_DQUO, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_LCBR, KC_RCBR, KC_PGUP, KC_PIPE, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_LBRC, KC_RBRC, KC_PGUP, KC_PIPE,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_HOME, KC_PGDN, KC_END KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_HOME, KC_PGDN, KC_END
), ),
[3] = KEYMAP_ARROW_COMMAND( /* LAYER 3 */ [3] = KEYMAP_ARROW_COMMAND( /* LAYER 3 */

@ -4,7 +4,7 @@ This differs quite a bit from the stock layout but leaves keys in a more familia
## Base Layer (0) ## Base Layer (0)
The base layer is pretty simple, straight qwerty layout where available. Of note: /? is to the right of the arrow keys. Yes this is kinda weird sometimes, but you get used to it. Tab is tab when pressed and fn2 when held, Enter is the same. GESC is esc when used alone, but ~ when shifted. Tapping FN 1 is space The base layer is pretty simple, straight qwerty layout where available. Of note: /? is to the right of the arrow keys. Yes this is kinda weird sometimes, but you get used to it. Tab is tab when pressed and fn2 when held. GESC is esc when used alone, but ~ when shifted.
``` ```
|GESC| Q | W | E | R | T | Y | U | I | O | P | BSPC | |GESC| Q | W | E | R | T | Y | U | I | O | P | BSPC |
| TAB | A | S | D | F | G | H | J | K | L | ; |ENTER| | TAB | A | S | D | F | G | H | J | K | L | ; |ENTER|
@ -17,7 +17,7 @@ This layer has the numrow as well as swapping the arrow keys for a nav cluster,
``` ```
| ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | DEL | | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | DEL |
| | | | | | | | | - | = | ' | | | | | | | | | | | - | = | ' | |
| | | | | | | | | [ | ] |PGUP| \ | | | | | | | | | | | |PGUP| \ |
| | | | | | | |HOME|PGDN|END | | | | | | | | |HOME|PGDN|END |
``` ```
## Symbolic Layer (2) ## Symbolic Layer (2)
@ -26,7 +26,7 @@ I don't want to be using two key combos constantly, so I also added this symbol
``` ```
| ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | DEL | | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | DEL |
| | | | | | | | | _ | + | " | | | | | | | | | | | _ | + | " | |
| | | | | | | | | { | } |PGUP| | | | | | | | | | | | | |PGUP| | |
| | | | | | | |HOME|PGDN|END | | | | | | | | |HOME|PGDN|END |
``` ```
## Fkeys (3) ## Fkeys (3)

@ -1,3 +1,5 @@
// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
// this is the style you want to emulate.
//Author: tong92 <tong92power@gmail.com> //Author: tong92 <tong92power@gmail.com>
#include "tv44.h" #include "tv44.h"

@ -1,41 +0,0 @@
/*
Copyright 2017 Danny Nguyen <danny@hexwire.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CONFIG_USER_H
#define CONFIG_USER_H
#include "../../config.h"
/* Use I2C or Serial, not both */
#define USE_SERIAL
// #define USE_I2C
/* Select hand configuration */
#define MASTER_LEFT
// #define _MASTER_RIGHT
// #define EE_HANDS
#undef RGBLED_NUM
#define RGBLIGHT_ANIMATIONS
#define RGBLED_NUM 12
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8
#endif

@ -1,413 +0,0 @@
#include "viterbi.h"
#include "action_layer.h"
#include "eeconfig.h"
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _NUMNAV 0
#define _DIABLO 1
#define _MACROS 2
#define _GAMEPAD 3
#define _MEDIA 4
enum custom_keycodes {
KC_DIABLO_CLEAR = SAFE_RANGE,
KC_P00,
KC_OVERWATCH,
KC_SALT,
KC_MORESALT,
KC_SALTHARD,
KC_GOODGAME,
KC_SYMM,
KC_DOOMFIST,
KC_JUSTGAME,
KC_GLHF,
KC_TORB
};
// Fillers to make layering more clear
#define _______ KC_TRNS
#define XXXXXXX KC_NO
#define MACROS TG(_MACROS)
#define DIABLO TG(_DIABLO)
#define GAMEPAD TG(_GAMEPAD)
#define MEDIA TG(_MEDIA)
bool is_overwatch = false;
//This is both for underglow, and Diablo 3 macros
static uint8_t current_layer = 0;
bool has_layer_changed = true;
#define rgblight_set_blue rgblight_sethsv (0xFF, 0xFF, 0xFF);
#define rgblight_set_red rgblight_sethsv(0x00, 0xFF, 0xFF);
#define rgblight_set_green rgblight_sethsv (0x78, 0xFF, 0xFF);
#define rgblight_set_orange rgblight_sethsv (0x1E, 0xFF, 0xFF);
#define rgblight_set_teal rgblight_sethsv (0xC3, 0xFF, 0xFF);
#define rgblight_set_magenta rgblight_sethsv (0x12C, 0xFF, 0xFF);
#define rgblight_set_urine rgblight_sethsv (0x3C, 0xFF, 0xFF);
#define rgblight_set_purple rgblight_sethsv (0x10E, 0xFF, 0xFF);
#ifdef TAP_DANCE_ENABLE
//define diablo macro timer variables
static uint16_t diablo_timer[4];
static uint8_t diablo_times[] = { 0, 1, 3, 5, 10, 30 };
static uint8_t diablo_key_time[4];
bool check_dtimer(uint8_t dtimer) {
// has the correct number of seconds elapsed (as defined by diablo_times)
return (timer_elapsed(diablo_timer[dtimer]) < (diablo_key_time[dtimer] * 1000)) ? false : true;
};
enum {
TD_DIABLO_1 = 0,
TD_DIABLO_2,
TD_DIABLO_3,
TD_DIABLO_4
};
// Cycle through the times for the macro, starting at 0, for disabled.
// Max of six values, so don't exceed
void diablo_tapdance_master(qk_tap_dance_state_t *state, void *user_data, uint8_t diablo_key) {
if (state->count >= 7) {
diablo_key_time[diablo_key] = diablo_times[0];
reset_tap_dance(state);
}
else {
diablo_key_time[diablo_key] = diablo_times[state->count - 1];
}
}
// Would rather have one function for all of this, but no idea how to do that...
void diablo_tapdance1(qk_tap_dance_state_t *state, void *user_data) {
diablo_tapdance_master(state, user_data, 0);
}
void diablo_tapdance2(qk_tap_dance_state_t *state, void *user_data) {
diablo_tapdance_master(state, user_data, 1);
}
void diablo_tapdance3(qk_tap_dance_state_t *state, void *user_data) {
diablo_tapdance_master(state, user_data, 2);
}
void diablo_tapdance4(qk_tap_dance_state_t *state, void *user_data) {
diablo_tapdance_master(state, user_data, 3);
}
//Tap Dance Definitions
qk_tap_dance_action_t tap_dance_actions[] = {
// tap once to disable, and more to enable timed micros
[TD_DIABLO_1] = ACTION_TAP_DANCE_FN(diablo_tapdance1),
[TD_DIABLO_2] = ACTION_TAP_DANCE_FN(diablo_tapdance2),
[TD_DIABLO_3] = ACTION_TAP_DANCE_FN(diablo_tapdance3),
[TD_DIABLO_4] = ACTION_TAP_DANCE_FN(diablo_tapdance4),
};
#endif
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* QWERTY
* ,------------------------------------------------. ,------------------------------------------------.
* | Ins | ` | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | Bksp | Del |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | - | Tab | Q | W | E | R | T | | Y | U | I | O | P | [ | ] |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | = | Esc | A | S | D | F | G | | H | J | K | L | ; | " |Enter |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | Pg Up| Shift| Z | X | C | V | B | | N | M | , | . | / | Home | End |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | Pg Dn|Adjust| Ctrl | Alt | GUI |Lower |Space | |Space |Raise | Left | Down | Up | Right| \ |
* `------------------------------------------------' `------------------------------------------------'
*/
[_NUMNAV] = KEYMAP(
MACROS, DIABLO, GAMEPAD, KC_NLCK, KC_SCLK, KC_PTSC, KC_PSLS, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
MEDIA, XXXXXXX, XXXXXXX, KC_P7, KC_P8, KC_P9, KC_PAST, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
KC_HOME, KC_DEL, KC_PGUP, KC_P4, KC_P5, KC_P6, KC_PMNS, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
KC_END, KC_UP, KC_PGDN, KC_P1, KC_P2, KC_P3, KC_PPLS, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
KC_LEFT, KC_DOWN, KC_RGHT, KC_P0, KC_P00, KC_PDOT, KC_PENT, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
),
/* Lower
* ,------------------------------------------------. ,------------------------------------------------.
* | | ~ | F1 | F3 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F11 | F12 |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | _ | | ! | @ | # | $ | % | | ^ | & | * | ( | ) | { | } |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | + | | F1 | F2 | F3 | F4 | F5 | | F6 | _ | + | { | } | | |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | | | F7 | F8 | F9 | F10 | F11 | | F12 | | | | | | |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | | | | | | | | | | | Next | Vol- | Vol+ | Play | |
* `------------------------------------------------' `------------------------------------------------'
*/
[_DIABLO] = KEYMAP(
_______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
_______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
_______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
_______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
_______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
),
[_MACROS] = KEYMAP(
_______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
_______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
_______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
_______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
_______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
),
[_MEDIA] = KEYMAP(
_______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
_______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
_______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
_______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
_______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
)
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
uint16_t kc;
if (is_overwatch) {
kc = KC_BSPC;
}
else {
kc = KC_ENTER;
}
switch (keycode) {
#ifdef TAP_DANCE_ENABLE
case KC_DIABLO_CLEAR: // reset all Diable timers, disabling them
if (record->event.pressed) {
uint8_t dtime;
for (dtime = 0; dtime < 4; dtime++) {
diablo_key_time[dtime] = diablo_times[0];
}
}
return false;
break;
#endif
case KC_P00:
if (!record->event.pressed) {
register_code(KC_P0);
unregister_code(KC_P0);
register_code(KC_P0);
unregister_code(KC_P0);
}
return false;
break;
case KC_OVERWATCH: // reset all Diable timers, disabling them
if (record->event.pressed) {
is_overwatch = !is_overwatch;
has_layer_changed = true;
}
return false;
break;
case KC_SALT:
if (!record->event.pressed) {
register_code(kc);
unregister_code(kc);
_delay_ms(50);
SEND_STRING("Salt, salt, salt...");
register_code(KC_ENTER);
unregister_code(KC_ENTER);
}
return false;
break;
case KC_MORESALT:
if (!record->event.pressed) {
register_code(kc);
unregister_code(kc);
_delay_ms(50);
SEND_STRING("Please sir, can I have some more salt?!");
register_code(KC_ENTER);
unregister_code(KC_ENTER);
}
return false;
break;
case KC_SALTHARD:
if (!record->event.pressed) {
register_code(kc);
unregister_code(kc);
_delay_ms(50);
SEND_STRING("Your salt only makes my penis that much harder, and even more aggressive!");
register_code(KC_ENTER);
unregister_code(KC_ENTER);
}
return false;
break;
case KC_GOODGAME:
if (!record->event.pressed) {
register_code(kc);
unregister_code(kc);
_delay_ms(50);
SEND_STRING("Good game, everyone!");
register_code(KC_ENTER);
unregister_code(KC_ENTER);
}
return false;
break;
case KC_GLHF:
if (!record->event.pressed) {
register_code(kc);
unregister_code(kc);
_delay_ms(50);
SEND_STRING("Good luck, have fun!!!");
register_code(KC_ENTER);
unregister_code(KC_ENTER);
}
return false;
break;
case KC_SYMM:
if (!record->event.pressed) {
register_code(kc);
unregister_code(kc);
_delay_ms(50);
SEND_STRING("Left click to win!");
register_code(KC_ENTER);
unregister_code(KC_ENTER);
}
return false;
break;
case KC_DOOMFIST:
if (!record->event.pressed) {
register_code(kc);
unregister_code(kc);
_delay_ms(50);
SEND_STRING("Hey, look at me. I'm Doomfist, and I'm overpowered! All I do is spam punches all day! I'm DPS, tank and defense, rolled into one! All I need is team healing to be complete!");
register_code(KC_ENTER);
unregister_code(KC_ENTER);
}
return false;
break;
case KC_JUSTGAME:
if (!record->event.pressed) {
register_code(kc);
unregister_code(kc);
_delay_ms(50);
SEND_STRING("It may be a game, but if you don't want to actually try, please go play AI, so that people that actually want to take the game seriously and \"get good\" have a place to do so without trolls like you throwing games.");
register_code(KC_ENTER);
unregister_code(KC_ENTER);
}
return false;
break;
case KC_TORB:
if (!record->event.pressed) {
register_code(kc);
unregister_code(kc);
_delay_ms(50);
SEND_STRING("That was positively riveting!");
register_code(KC_ENTER);
unregister_code(KC_ENTER);
}
return false;
break;
}
return true;
}
#ifdef TAP_DANCE_ENABLE
// Sends the key press to system, but only if on the Diablo layer
void send_diablo_keystroke(uint8_t diablo_key) {
if (current_layer == _DIABLO) {
switch (diablo_key) {
case 0:
SEND_STRING("1");
break;
case 1:
SEND_STRING("2");
break;
case 2:
SEND_STRING("3");
break;
case 3:
SEND_STRING("4");
break;
}
}
}
// Checks each of the 4 timers/keys to see if enough time has elapsed
// Runs the "send string" command if enough time has passed, and resets the timer.
void run_diablo_macro_check(void) {
uint8_t dtime;
for (dtime = 0; dtime < 4; dtime++) {
if (check_dtimer(dtime) && diablo_key_time[dtime]) {
diablo_timer[dtime] = timer_read();
send_diablo_keystroke(dtime);
}
}
}
#endif
void matrix_scan_user(void) { // runs frequently to update info
uint8_t layer = biton32(layer_state);
if (layer != current_layer) {
has_layer_changed = true;
current_layer = layer;
}
// Check layer, and apply color if its changed since last check
if (has_layer_changed) {
switch (layer) {
case _NUMNAV:
rgblight_set_teal;
rgblight_mode(2);
break;
case _MACROS:
rgblight_set_orange;
if (is_overwatch) {
rgblight_mode(17);
}
else {
rgblight_mode(18);
}
break;
case _DIABLO:
rgblight_set_red;
rgblight_mode(5);
break;
case _GAMEPAD:
rgblight_set_urine;
rgblight_mode(1);
break;
case _MEDIA:
rgblight_set_blue;
rgblight_mode(1);
break;
}
has_layer_changed = false;
}
#ifdef TAP_DANCE_ENABLE
// Run Diablo 3 macro checking code.
run_diablo_macro_check();
#endif
};

@ -1,8 +0,0 @@
CONSOLE_ENABLE = no
TAP_DANCE_ENABLE = yes
RGBLIGHT_ENABLE = yes
MOUSEKEY_ENABLE = no
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

@ -1,49 +0,0 @@
#include "xd60.h"
#include "action_layer.h"
#define _BL 0
#define _FL 1
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// 0: Base Layer
[_BL] = KEYMAP(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_NO, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_NO, \
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, \
KC_LSFT, KC_BSLS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP,KC_DEL, \
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RGUI, F(0), KC_LEFT, KC_DOWN, KC_RIGHT),
// 1: Function Layer
[_FL] = KEYMAP(
RESET, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_NO, \
KC_NO, KC_VOLD, KC_MUTE, KC_VOLU, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, BL_TOGG, BL_DEC, BL_INC, KC_NO, \
KC_NO, KC_MPLY, KC_MSTP, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_ENT, \
KC_LSFT, RGB_TOG, RGB_MOD, KC_CUT, KC_COPY,KC_PASTE,RGB_HUI,RGB_HUD,RGB_SAI,RGB_SAD,RGB_VAI,RGB_VAD, KC_HOME, KC_PGUP, KC_END, \
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RGUI, F(0), KC_NO, KC_PGDOWN, KC_NO),
};
// Custom Actions
const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_LAYER_MOMENTARY(1), // to Fn overlay
};
// Macros
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
// MACRODOWN only works in this function
switch(id) {
case 0:
if (record->event.pressed) { register_code(KC_RSFT); }
else { unregister_code(KC_RSFT); }
break;
}
return MACRO_NONE;
};
// Loop
void matrix_scan_user(void) {
// Empty
};

@ -1,9 +0,0 @@
# iso Keymap for XIUDI's 60% XD60 PCB
![iso Keymap for XD60]()
## Additional Notes
iso Keymap for XD60.
## Build
To build the default keymap, simply run `make xd60:iso`.

@ -1,13 +0,0 @@
#ifndef CONFIG_BERFARAH_H
#define CONFIG_BERFARAH_H
#include QMK_KEYBOARD_CONFIG_H
#undef TAPPING_TERM
#define TAPPING_TERM 150
#define RGBLIGHT_EFFECT_BREATHE_CENTER 1.4
#define RGBLIGHT_EFFECT_BREATHE_MAX 150
#undef IGNORE_MOD_TAP_INTERRUPT
#endif

@ -1,280 +0,0 @@
// Netable differences vs. the default firmware for the ErgoDox EZ:
// 1. The Cmd key is now on the right side, making Cmd+Space easier.
// 2. The media keys work on OSX (But not on Windows).
#include QMK_KEYBOARD_H
#include "action_layer.h"
enum keyboard_layers {
QWERTY = 0, // default layer
NUMS, // numbers + symbols
MOVE, // vim-like movement
AFK,
};
enum custom_keycodes {
BF_AFK = SAFE_RANGE,
BF_WAKE,
BF_NUMS,
BF_MOVE,
};
// Dashes (macOS)
#define KC_NDSH LALT(KC_MINS)
#define KC_MDSH S(LALT(KC_MINS))
#define VIM_B LALT(KC_LEFT)
#define VIM_W LALT(KC_RIGHT)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap 0: Basic layer
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | | | | | | | | | Power| | | | | | |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | Tab | Q | W | E | R | T | [ | | ] | Y | U | I | O | P | \ |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* |Ctrl/Esc| A | S | D | F | G |------| |------| H | J | K | L | ; | ' |
* |--------+------+------+------+------+------| ( | | ) |------+------+------+------+------+--------|
* | LShift | Z | X | C | V | B | | | | N | M | , | . | / | RShift |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* |Hyper | F19 |AltShf| | NUMS | | NUMS | |Ctrl/E| F19 | Meh |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | V- | V+ | | Next |Play/Pau|
* ,------|------|------| |------+--------+------.
* | | | Vx | | Prev | | |
* | Space| LGUI |------| |------| Bsp | Enter|
* | | | LAlt | | LAlt | | |
* `--------------------' `----------------------'
*/
// If it accepts an argument (i.e, is a function), it doesn't need KC_.
// Otherwise, it needs KC_*
[QWERTY] = KEYMAP( // layer 0 : default
// left hand
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_LBRC,
CTL_T(KC_ESC),KC_A, KC_S, KC_D, KC_F, KC_G,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, S(KC_9),
ALL_T(KC_NO), KC_F19,KC_LALT,KC_NO, BF_NUMS,
KC_VOLD,KC_VOLU,
KC_MUTE,
KC_SPC,KC_LGUI,KC_LALT,
// right hand
BF_AFK, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_RBRC, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
KC_H, KC_J, KC_K, KC_L, LT(MOVE, KC_SCLN),KC_QUOT,
S(KC_0), KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH, KC_RSFT,
BF_NUMS,KC_NO, CTL_T(KC_ESC),KC_F19, MEH_T(KC_NO),
KC_MNXT,KC_MPLY,
KC_MPRV,
KC_LALT,KC_BSPC,KC_ENT
),
/* Keymap: Number Layer
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | | F1 | F2 | F3 | F4 | F5 | | | | F6 | F7 | F8 | F9 | F10 | |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | -` | ` | | | | | | | | | | | - | = | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | 1 | 2 | 3 | 4 | 5 |------| |------| 6 | 7 | 8 | 9 | 0 | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | F11 | F12 | F13 | F14 | F15 | | | | F16 | F17 | F18 | F19 | F20 | |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | | | | | | | | | | | |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | | | | | |
* ,------|------|------| |------+------+------.
* | | | | | | | |
* | | |------| |------| | |
* | | | | | | | |
* `--------------------' `--------------------'
*/
[NUMS] = KEYMAP(
// left hand
KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_TRNS,
LGUI(KC_GRV),KC_GRV, KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS, KC_TRNS,
KC_TRNS, KC_1, KC_2, KC_3, KC_4, KC_5,
KC_TRNS, KC_F11, KC_F12, KC_F13, KC_F14, KC_F15, KC_TRNS,
KC_TRNS, KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
KC_TRNS,KC_TRNS,
KC_TRNS,
KC_TRNS,KC_TRNS,KC_TRNS,
// right hand
KC_TRNS, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS,KC_TRNS, KC_MINS, KC_EQL, KC_TRNS,
KC_6 , KC_7, KC_8, KC_9, KC_0, KC_TRNS,
KC_TRNS, KC_F16, KC_F17, KC_F18, KC_F19, KC_F20, KC_TRNS,
KC_TRNS,KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS,
KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS
),
/* Keymap 2: Movement Layer
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | | | | | | | | | | | | | | | |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | | |VIM W | | | | | | | | | | | | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | | HOME | PGUP | PGDW | END |------| |------| | | | | | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | | | | |VIM B | | | | | | | | | |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | | | | | | | | | | | |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | | | | | |
* ,------|------|------| |------+------+------.
* | | | | | | | |
* | | |------| |------| | |
* | | | | | | | |
* `--------------------' `--------------------'
*/
[MOVE] = KEYMAP(
// left hand
KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
KC_TRNS,KC_TRNS,VIM_W, KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
KC_TRNS,KC_TRNS,KC_HOME,KC_PGUP,KC_PGDOWN,KC_END,
KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,VIM_B, KC_TRNS,
KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
KC_TRNS,KC_TRNS,
KC_TRNS,
KC_TRNS,KC_TRNS,KC_TRNS,
// right hand
KC_TRNS,KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,KC_TRNS,
KC_TRNS,LGUI(KC_LEFT),LALT(KC_LEFT),LALT(KC_RIGHT),LGUI(KC_RIGHT),KC_TRNS,KC_TRNS,
KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_TRNS,KC_TRNS,
KC_TRNS,KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,KC_TRNS,
KC_TRNS,KC_TRNS,
KC_TRNS,
KC_TRNS,KC_TRNS,KC_TRNS
),
/* Keymap: AFK Layer
* All keys wake
*/
[AFK] = KEYMAP(
// left hand
BF_WAKE,BF_WAKE,BF_WAKE,BF_WAKE,BF_WAKE,BF_WAKE,BF_WAKE,
BF_WAKE,BF_WAKE,BF_WAKE,BF_WAKE,BF_WAKE,BF_WAKE,BF_WAKE,
BF_WAKE,BF_WAKE,BF_WAKE,BF_WAKE,BF_WAKE,BF_WAKE,
BF_WAKE,BF_WAKE,BF_WAKE,BF_WAKE,BF_WAKE,BF_WAKE,BF_WAKE,
BF_WAKE,BF_WAKE,BF_WAKE,BF_WAKE,BF_WAKE,
BF_WAKE,BF_WAKE,
BF_WAKE,
BF_WAKE,BF_WAKE,BF_WAKE,
// right hand
KC_TRNS,BF_WAKE,BF_WAKE,BF_WAKE,BF_WAKE,BF_WAKE,BF_WAKE,
BF_WAKE,BF_WAKE,BF_WAKE,BF_WAKE,BF_WAKE,BF_WAKE,BF_WAKE,
BF_WAKE,BF_WAKE,BF_WAKE,BF_WAKE,BF_WAKE,BF_WAKE,
BF_WAKE,BF_WAKE,BF_WAKE,BF_WAKE,BF_WAKE,BF_WAKE,BF_WAKE,
BF_WAKE,BF_WAKE,BF_WAKE,BF_WAKE,BF_WAKE,
BF_WAKE,BF_WAKE,
BF_WAKE,
BF_WAKE,BF_WAKE,BF_WAKE
),
};
/*
* Led Configuration
*/
extern rgblight_config_t rgblight_config;
typedef struct {
uint16_t hue :9;
uint8_t sat :8;
uint8_t val :8;
uint8_t mode :6;
} bf_rgb_data;
bf_rgb_data bf_rgb_config[] = { // color mode
[QWERTY] = { .hue = 274, .sat = 255, .val = 36, .mode = 3 }, // purple breathing
[MOVE] = { .hue = 180, .sat = 255, .val = 75, .mode = 1 }, // teal solid
[NUMS] = { .hue = 120, .sat = 255, .val = 75, .mode = 1 }, // green solid
[AFK] = { .hue = 0, .sat = 255, .val = 150, .mode = 22 }, // red knight
};
static inline void bf_set_led(uint8_t layer) {
bf_rgb_data cfg = bf_rgb_config[layer];
if (rgblight_config.mode != cfg.mode) {
rgblight_mode(cfg.mode);
}
rgblight_sethsv(cfg.hue, cfg.sat, cfg.val);
}
static inline void mod_layer_with_rgb(keyrecord_t *record, uint8_t layer) {
if (record->event.pressed) {
layer_on(layer);
bf_set_led(layer);
} else {
layer_off(layer);
uint8_t currentLayer = biton32(layer_state);
bf_set_led(currentLayer);
};
};
/*
* Custom keycodes
*/
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch(keycode) {
case BF_AFK:
if (record->event.pressed) {
layer_on(AFK);
SEND_STRING(SS_DOWN(X_LCTRL)SS_DOWN(X_LSHIFT)SS_TAP(X_POWER)SS_UP(X_LSHIFT)SS_UP(X_LCTRL));
}
return false; break;
case BF_WAKE:
if (record->event.pressed) {
layer_off(AFK);
SEND_STRING(" ");
}
return false; break;
case BF_NUMS:
mod_layer_with_rgb(record, NUMS);
return false; break;
case BF_MOVE:
mod_layer_with_rgb(record, MOVE);
return false; break;
}
return true;
};
/*
* Active Routines
*/
void matrix_init_user(void) {
bf_set_led(QWERTY);
};
// Runs constantly in the background, in a loop.
void matrix_scan_user(void) {
uint8_t layer = biton32(layer_state);
ergodox_right_led_1_off();
ergodox_right_led_2_off();
ergodox_right_led_3_off();
switch (layer) {
case NUMS:
ergodox_right_led_2_on();
break;
case MOVE:
ergodox_right_led_3_on();
break;
case AFK:
ergodox_right_led_1_on();
break;
}
};

@ -1,93 +0,0 @@
# Bernardo's modified version of the OSX defaults
I map F19 to spotlight so I like having that handy
## Base
```
,--------------------------------------------------. ,--------------------------------------------------.
| | | | | | | | | Power| | | | | | |
|--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
| Tab | Q | W | E | R | T | [ | | ] | Y | U | I | O | P | \ |
|--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
|Ctrl/Esc| A | S | D | F | G |------| |------| H | J | K | L |;/MOVE| ' |
|--------+------+------+------+------+------| ( | | ) |------+------+------+------+------+--------|
| LShift | Z | X | C | V | B | | | | N | M | , | . | / | RShift |
`--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
|Hyper | F19 |AltShf| | NUMS | | NUMS | |Ctrl/E| F19 | Meh |
`----------------------------------' `----------------------------------'
,-------------. ,-------------.
| V- | V+ | | Next |Play/Pau|
,------|------|------| |------+--------+------.
| | | Vx | | Prev | | |
| Space| LGUI |------| |------| Bsp | Enter|
| | | LAlt | | LAlt | | |
`--------------------' `----------------------'
```
## Numbers and Symbols
```
,--------------------------------------------------. ,--------------------------------------------------.
| | F1 | F2 | F3 | F4 | F5 | | | | F6 | F7 | F8 | F9 | F10 | |
|--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
| ⌘-` | ` | | | | | | | | | | | - | = | |
|--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
| | 1 | 2 | 3 | 4 | 5 |------| |------| 6 | 7 | 8 | 9 | 0 | |
|--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
| | F11 | F12 | F13 | F14 | F15 | | | | F16 | F17 | F18 | F19 | F20 | |
`--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
| | | | | | | | | | | |
`----------------------------------' `----------------------------------'
,-------------. ,-------------.
| | | | | |
,------|------|------| |------+------+------.
| | | | | | | |
| | |------| |------| | |
| | | | | | | |
`--------------------' `--------------------'
```
## Movement
```
,--------------------------------------------------. ,--------------------------------------------------.
| | | | | | | | | | | | | | | |
|--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
| | | ⌥ ← | | | | | | | ⌘ ← | ⌥ ← | ⌥ → | ⌘ → | | |
|--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
| | | HOME | PGUP | PGDW | END |------| |------| ← | ↓ | ↑ | → | | |
|--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
| | | | | | ⌥ → | | | | | | | | | |
`--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
| | | | | | | | | | | |
`----------------------------------' `----------------------------------'
,-------------. ,-------------.
| | | | | |
,------|------|------| |------+------+------.
| | | | | | | |
| | |------| |------| | |
| | | | | | | |
`--------------------' `--------------------'
```
## Building
In order to be able to make frequent updates, I maintain this layout [in its own
repository](berfarah:ergodox-layout)
```sh
git clone https://github.com/qmk/qmk_firmware.git
cd qmk_firmware
git clone https://github.com/berfarah/ergodox-layout.git \
layouts/community/ergodox/berfarah_master
make ergodox_ez-berfarah_master
```
To use this keyboard, run `make ergodox_ez:berfarah`
## Using on Windows
The keymap default to forcing NKRO, which seems to upset Windows, and except the modifiers, none of them work. If you experience this problem, recompile the firmware with `FORCE_NKRO=no` added to the `make` command line.

@ -1,18 +0,0 @@
BOOTMAGIC_ENABLE = no
COMMAND_ENABLE = no
SLEEP_LED_ENABLE = yes
FORCE_NKRO ?= yes
DEBUG_ENABLE = no
CONSOLE_ENABLE = no
TAP_DANCE_ENABLE = no
MOUSEKEY_ENABLE = no
RGBLIGHT_ENABLE = yes
RGBLIGHT_ANIMATION = yes
ifeq (${FORCE_NKRO},yes)
OPT_DEFS += -DFORCE_NKRO
endif
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

@ -290,18 +290,6 @@ bool process_record_quantum(keyrecord_t *record) {
rgblight_step(); rgblight_step();
} }
return false; return false;
case RGB_SMOD:
// same as RBG_MOD, but if shift is pressed, it will use the reverese direction instead.
if (record->event.pressed) {
uint8_t shifted = get_mods() & (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT));
if(shifted) {
rgblight_step_reverse();
}
else {
rgblight_step();
}
}
return false;
case RGB_HUI: case RGB_HUI:
if (record->event.pressed) { if (record->event.pressed) {
rgblight_increase_hue(); rgblight_increase_hue();

@ -400,7 +400,6 @@ enum quantum_keycodes {
// RGB functionality // RGB functionality
RGB_TOG, RGB_TOG,
RGB_MOD, RGB_MOD,
RGB_SMOD,
RGB_HUI, RGB_HUI,
RGB_HUD, RGB_HUD,
RGB_SAI, RGB_SAI,

@ -13,7 +13,6 @@
* You should have received a copy of the GNU General Public License * You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>. * along with this program. If not, see <http://www.gnu.org/licenses/>.
*/ */
#include <math.h>
#include <avr/eeprom.h> #include <avr/eeprom.h>
#include <avr/interrupt.h> #include <avr/interrupt.h>
#include <util/delay.h> #include <util/delay.h>
@ -466,17 +465,13 @@ void rgblight_task(void) {
void rgblight_effect_breathing(uint8_t interval) { void rgblight_effect_breathing(uint8_t interval) {
static uint8_t pos = 0; static uint8_t pos = 0;
static uint16_t last_timer = 0; static uint16_t last_timer = 0;
float val;
if (timer_elapsed(last_timer) < pgm_read_byte(&RGBLED_BREATHING_INTERVALS[interval])) { if (timer_elapsed(last_timer) < pgm_read_byte(&RGBLED_BREATHING_INTERVALS[interval])) {
return; return;
} }
last_timer = timer_read(); last_timer = timer_read();
rgblight_sethsv_noeeprom(rgblight_config.hue, rgblight_config.sat, pgm_read_byte(&LED_BREATHING_TABLE[pos]));
// http://sean.voisen.org/blog/2011/10/breathing-led-with-arduino/
val = (exp(sin((pos/255.0)*M_PI)) - RGBLIGHT_EFFECT_BREATHE_CENTER/M_E)*(RGBLIGHT_EFFECT_BREATHE_MAX/(M_E-1/M_E));
rgblight_sethsv_noeeprom(rgblight_config.hue, rgblight_config.sat, val);
pos = (pos + 1) % 256; pos = (pos + 1) % 256;
} }
void rgblight_effect_rainbow_mood(uint8_t interval) { void rgblight_effect_rainbow_mood(uint8_t interval) {

@ -22,14 +22,6 @@
#define RGBLIGHT_MODES 1 #define RGBLIGHT_MODES 1
#endif #endif
#ifndef RGBLIGHT_EFFECT_BREATHE_CENTER
#define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1-2.7
#endif
#ifndef RGBLIGHT_EFFECT_BREATHE_MAX
#define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0-255
#endif
#ifndef RGBLIGHT_EFFECT_SNAKE_LENGTH #ifndef RGBLIGHT_EFFECT_SNAKE_LENGTH
#define RGBLIGHT_EFFECT_SNAKE_LENGTH 4 #define RGBLIGHT_EFFECT_SNAKE_LENGTH 4
#endif #endif

@ -146,10 +146,10 @@ dfu-ee: $(BUILD_DIR)/$(TARGET).hex $(BUILD_DIR)/$(TARGET).eep
avrdude: $(BUILD_DIR)/$(TARGET).hex avrdude: $(BUILD_DIR)/$(TARGET).hex
if grep -q -s Microsoft /proc/version; then \ if grep -q -s Microsoft /proc/version; then \
echo 'ERROR: AVR flashing cannot be automated within the Windows Subsystem for Linux (WSL) currently. Instead, take the .hex file generated and flash it using AVRDUDE, AVRDUDESS, or XLoader.'; \ echo 'ERROR: Pro Micros can not be flashed within the Windows Subsystem for Linux (WSL) currently. Instead, take the .hex file generated and flash it using AVRDUDE, AVRDUDESS, or XLoader.'; \
else \ else \
ls /dev/tty* > /tmp/1; \ ls /dev/tty* > /tmp/1; \
echo "Detecting USB port, reset your controller now.\c"; \ echo "Detecting Pro Micro port, reset your Pro Micro now.\c"; \
while [ -z $$USB ]; do \ while [ -z $$USB ]; do \
sleep 1; \ sleep 1; \
echo ".\c"; \ echo ".\c"; \
@ -157,7 +157,7 @@ avrdude: $(BUILD_DIR)/$(TARGET).hex
USB=`diff /tmp/1 /tmp/2 | grep -o '/dev/tty.*'`; \ USB=`diff /tmp/1 /tmp/2 | grep -o '/dev/tty.*'`; \
done; \ done; \
echo ""; \ echo ""; \
echo "Detected controller on USB port at $$USB"; \ echo "Detected Pro Micro port at $$USB"; \
sleep 1; \ sleep 1; \
avrdude -p $(MCU) -c avr109 -P $$USB -U flash:w:$(BUILD_DIR)/$(TARGET).hex; \ avrdude -p $(MCU) -c avr109 -P $$USB -U flash:w:$(BUILD_DIR)/$(TARGET).hex; \
fi fi

@ -8,9 +8,6 @@
#include <stdint.h> #include <stdint.h>
#include <string.h> #include <string.h>
#include "config_common.h"
#include "progmem.h"
#ifdef __cplusplus #ifdef __cplusplus
extern "C" { extern "C" {
#endif #endif

@ -1,5 +0,0 @@
#include "_example.h"
void my_custom_function(void) {
}

@ -1,8 +0,0 @@
#ifndef USERSPACE
#define USERSPACE
#include "quantum.h"
void my_custom_function(void);
#endif

@ -1,14 +0,0 @@
Copyright <year> <name> <email> @<github_username>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.

@ -1 +0,0 @@
SRC += _example.c

@ -1 +0,0 @@
#include "jackhumbert.h"

@ -1,6 +0,0 @@
#ifndef USERSPACE
#define USERSPACE
#include "quantum.h"
#endif

@ -1,14 +0,0 @@
Copyright 2017 Jack Humbert <jack.humb@gmail.com> @jackhumbert
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.

@ -1 +0,0 @@
SRC += jackhumbert.c

@ -1,3 +0,0 @@
# User space
This is a place for users to put code that they might use between keyboards. If you build the keymap `mine`, `/users/mine/rules.mk` will be included in your build, and `/users/mine/` will be in your path - keep these things in mind when naming your files and referencing them from other places.

@ -9,7 +9,7 @@ if [[ "$TRAVIS_COMMIT_MESSAGE" != *"[skip build]"* ]] ; then
BRANCH=$(git rev-parse --abbrev-ref HEAD) BRANCH=$(git rev-parse --abbrev-ref HEAD)
if [ $NEFM -gt 0 -o "$BRANCH" = "master" ]; then if [ $NEFM -gt 0 -o "$BRANCH" = "master" ]; then
echo "Making all keymaps for all keyboards" echo "Making all keymaps for all keyboards"
make all:default AUTOGEN="true" make all:all AUTOGEN="true"
: $((exit_code = $exit_code + $?)) : $((exit_code = $exit_code + $?))
else else
MKB=$(git diff --name-only -n 1 ${TRAVIS_COMMIT_RANGE} | grep -oP '(?<=keyboards\/)([a-zA-Z0-9_\/]+)(?=\/)' | sort -u) MKB=$(git diff --name-only -n 1 ${TRAVIS_COMMIT_RANGE} | grep -oP '(?<=keyboards\/)([a-zA-Z0-9_\/]+)(?=\/)' | sort -u)

@ -40,8 +40,7 @@ if [[ $NEFM -gt 0 ]] ; then
#lasttag=$(git describe --tags $(git rev-list --tags --max-count=10) | grep -Ev '\-' | xargs -I@ git log --format=format:"%ai @%n" -1 @ | sort -V | awk '{print $4}' | tail -1) #lasttag=$(git describe --tags $(git rev-list --tags --max-count=10) | grep -Ev '\-' | xargs -I@ git log --format=format:"%ai @%n" -1 @ | sort -V | awk '{print $4}' | tail -1)
lasttag=$(git describe --tags $(git rev-list --tags --max-count=10) | grep -Ev '\-' | sort -V | tail -1) lasttag=$(git describe --tags $(git rev-list --tags --max-count=10) | grep -Ev '\-' | sort -V | tail -1)
newtag=$(increment_version $lasttag) newtag=$(increment_version $lasttag)
newertag=$(increment_version $newtag) git tag $newtag
git tag $newtag || git tag $newertag
git push --tags git@github.com:qmk/qmk_firmware.git git push --tags git@github.com:qmk/qmk_firmware.git
else else
echo "No essential files modified." echo "No essential files modified."

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