@ -20,6 +20,7 @@
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					# endif  // !AUDIO_CLICKY_FREQ_RANDOMNESS
 
 
					 
					 
					 
					# endif  // !AUDIO_CLICKY_FREQ_RANDOMNESS
 
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					float  clicky_freq  =  AUDIO_CLICKY_FREQ_DEFAULT ; 
 
					 
					 
					 
					float  clicky_freq  =  AUDIO_CLICKY_FREQ_DEFAULT ; 
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					 
					 
					 
					 
					float  clicky_rand  =  AUDIO_CLICKY_FREQ_RANDOMNESS ; 
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					float  clicky_song [ ] [ 2 ]   =  { { AUDIO_CLICKY_FREQ_DEFAULT ,  3 } ,  { AUDIO_CLICKY_FREQ_DEFAULT ,  1 } } ;  // 3 and 1 --> durations
 
 
					 
					 
					 
					float  clicky_song [ ] [ 2 ]   =  { { AUDIO_CLICKY_FREQ_DEFAULT ,  3 } ,  { AUDIO_CLICKY_FREQ_DEFAULT ,  1 } } ;  // 3 and 1 --> durations
 
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					extern  audio_config_t  audio_config ; 
 
					 
					 
					 
					extern  audio_config_t  audio_config ; 
 
				
			 
			
		
	
	
		
		
			
				
					
						
						
						
							
								 
							 
						
					 
					 
					@ -33,8 +34,8 @@ void clicky_play(void) {
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					# ifndef NO_MUSIC_MODE 
 
					 
					 
					 
					# ifndef NO_MUSIC_MODE 
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					  if  ( music_activated  | |  midi_activated )  return ; 
 
					 
					 
					 
					  if  ( music_activated  | |  midi_activated )  return ; 
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					# endif  // !NO_MUSIC_MODE
 
 
					 
					 
					 
					# endif  // !NO_MUSIC_MODE
 
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					  clicky_song [ 0 ] [ 0 ]  =  2.0f  *  clicky_freq  *  ( 1.0f  +  AUDIO_CLICKY_FREQ_RANDOMNESS  *  (  ( ( float ) rand ( ) )  /  ( ( float ) ( RAND_MAX ) )  )  ) ; 
 
					 
					 
					 
					  clicky_song [ 0 ] [ 0 ]  =  2.0f  *  clicky_freq  *  ( 1.0f  +  clicky_rand  *  (  ( ( float ) rand ( ) )  /  ( ( float ) ( RAND_MAX ) )  )  ) ; 
 
				
			 
			
				
				
			
		
	
		
		
			
				
					
					 
					 
					 
					  clicky_song [ 1 ] [ 0 ]  =  clicky_freq  *  ( 1.0f  +  AUDIO_CLICKY_FREQ_RANDOMNESS  *  (  ( ( float ) rand ( ) )  /  ( ( float ) ( RAND_MAX ) )  )  ) ; 
 
					 
					 
					 
					  clicky_song [ 1 ] [ 0 ]  =  clicky_freq  *  ( 1.0f  +  clicky_rand  *  (  ( ( float ) rand ( ) )  /  ( ( float ) ( RAND_MAX ) )  )  ) ; 
 
				
			 
			
				
				
			
		
	
		
		
	
		
		
	
		
		
			
				
					
					 
					 
					 
					  PLAY_SONG ( clicky_song ) ; 
 
					 
					 
					 
					  PLAY_SONG ( clicky_song ) ; 
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					} 
 
					 
					 
					 
					}