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@ -1,18 +1,8 @@
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#include "quantum.h"
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#include "action_tapping.h"
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static qk_tap_dance_state_t qk_tap_dance_state;
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bool td_debug_enable = false;
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#if CONSOLE_ENABLE
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#define td_debug(s) if (td_debug_enable) \
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{ \
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xprintf ("D:tap_dance:%s:%s = { keycode = %d, count = %d, active = %d, pressed = %d }\n", __FUNCTION__, s, \
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qk_tap_dance_state.keycode, qk_tap_dance_state.count, \
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qk_tap_dance_state.active, qk_tap_dance_state.pressed); \
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}
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#else
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#define td_debug(s)
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#endif
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static uint16_t last_td;
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static int8_t highest_td = -1;
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void qk_tap_dance_pair_finished (qk_tap_dance_state_t *state, void *user_data) {
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qk_tap_dance_pair_t *pair = (qk_tap_dance_pair_t *)user_data;
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@ -43,90 +33,102 @@ static inline void _process_tap_dance_action_fn (qk_tap_dance_state_t *state,
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}
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}
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static inline void process_tap_dance_action_on_each_tap (qk_tap_dance_action_t action)
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static inline void process_tap_dance_action_on_each_tap (qk_tap_dance_action_t *action)
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{
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td_debug("trigger");
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_process_tap_dance_action_fn (&qk_tap_dance_state, action.user_data, action.fn.on_each_tap);
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_process_tap_dance_action_fn (&action->state, action->user_data, action->fn.on_each_tap);
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}
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static inline void process_tap_dance_action_on_dance_finished (qk_tap_dance_action_t action)
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static inline void process_tap_dance_action_on_dance_finished (qk_tap_dance_action_t *action)
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{
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td_debug("trigger");
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_process_tap_dance_action_fn (&qk_tap_dance_state, action.user_data, action.fn.on_dance_finished);
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if (action->state.finished)
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return;
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action->state.finished = true;
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_process_tap_dance_action_fn (&action->state, action->user_data, action->fn.on_dance_finished);
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}
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static inline void process_tap_dance_action_on_reset (qk_tap_dance_action_t action)
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static inline void process_tap_dance_action_on_reset (qk_tap_dance_action_t *action)
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{
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td_debug("trigger")
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_process_tap_dance_action_fn (&qk_tap_dance_state, action.user_data, action.fn.on_reset);
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_process_tap_dance_action_fn (&action->state, action->user_data, action->fn.on_reset);
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}
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bool process_tap_dance(uint16_t keycode, keyrecord_t *record) {
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bool r = true;
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uint16_t idx = keycode - QK_TAP_DANCE;
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qk_tap_dance_action_t action;
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qk_tap_dance_action_t *action;
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if (last_td && last_td != keycode) {
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(&tap_dance_actions[last_td - QK_TAP_DANCE])->state.interrupted = true;
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}
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switch(keycode) {
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case QK_TAP_DANCE ... QK_TAP_DANCE_MAX:
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action = tap_dance_actions[idx];
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process_tap_dance_action_on_each_tap (action);
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if (qk_tap_dance_state.keycode && qk_tap_dance_state.keycode != keycode) {
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process_tap_dance_action_on_dance_finished (action);
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} else if (qk_tap_dance_state.active && qk_tap_dance_state.pressed) {
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reset_tap_dance (&qk_tap_dance_state);
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} else {
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r = false;
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}
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if ((int16_t)idx > highest_td)
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highest_td = idx;
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action = &tap_dance_actions[idx];
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qk_tap_dance_state.active = true;
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qk_tap_dance_state.pressed = record->event.pressed;
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action->state.keycode = keycode;
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action->state.pressed = record->event.pressed;
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if (record->event.pressed) {
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qk_tap_dance_state.keycode = keycode;
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qk_tap_dance_state.timer = timer_read ();
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qk_tap_dance_state.count++;
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action->state.count++;
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action->state.timer = timer_read();
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if (last_td && last_td != keycode) {
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qk_tap_dance_action_t *paction = &tap_dance_actions[last_td - QK_TAP_DANCE];
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paction->state.interrupted = true;
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process_tap_dance_action_on_dance_finished (paction);
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reset_tap_dance (&paction->state);
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}
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}
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last_td = keycode;
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break;
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default:
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if (qk_tap_dance_state.keycode) {
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// if we are here, the tap dance was interrupted by a different key
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idx = qk_tap_dance_state.keycode - QK_TAP_DANCE;
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action = tap_dance_actions[idx];
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if (!record->event.pressed)
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return true;
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process_tap_dance_action_on_each_tap (action);
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if (highest_td == -1)
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return true;
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for (int i = 0; i <= highest_td; i++) {
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action = &tap_dance_actions[i];
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if (action->state.count == 0)
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continue;
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action->state.interrupted = true;
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process_tap_dance_action_on_dance_finished (action);
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reset_tap_dance (&qk_tap_dance_state);
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qk_tap_dance_state.active = false;
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reset_tap_dance (&action->state);
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}
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break;
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}
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return r;
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return true;
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}
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void matrix_scan_tap_dance () {
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if (qk_tap_dance_state.active && timer_elapsed (qk_tap_dance_state.timer) > TAPPING_TERM) {
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// if we are here, the tap dance was timed out
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uint16_t idx = qk_tap_dance_state.keycode - QK_TAP_DANCE;
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qk_tap_dance_action_t action = tap_dance_actions[idx];
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if (highest_td == -1)
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return;
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for (int i = 0; i <= highest_td; i++) {
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qk_tap_dance_action_t *action = &tap_dance_actions[i];
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if (action->state.count && timer_elapsed (action->state.timer) > TAPPING_TERM) {
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process_tap_dance_action_on_dance_finished (action);
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reset_tap_dance (&qk_tap_dance_state);
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reset_tap_dance (&action->state);
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}
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}
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}
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void reset_tap_dance (qk_tap_dance_state_t *state) {
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uint16_t idx = state->keycode - QK_TAP_DANCE;
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qk_tap_dance_action_t action;
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qk_tap_dance_action_t *action;
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if (state->pressed)
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return;
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action = tap_dance_actions[idx];
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action = &tap_dance_actions[state->keycode - QK_TAP_DANCE];
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process_tap_dance_action_on_reset (action);
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state->keycode = 0;
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state->count = 0;
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state->active = false;
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state->interrupted = false;
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state->finished = false;
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last_td = 0;
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}
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