Merge remote-tracking branch 'upstream/master'

pull/1422/head
Stick 7 years ago
commit fa96d64f37

5
.gitignore vendored

@ -34,3 +34,8 @@ CMakeLists.txt
util/Win_Check_Output.txt
.vscode
.stfolder
# ignore image files
*.png
*.jpg
*.gif

6
.gitmodules vendored

@ -1,12 +1,12 @@
[submodule "lib/chibios"]
path = lib/chibios
url = https://github.com/ChibiOS/ChibiOS.git
url = https://github.com/qmk/ChibiOS
[submodule "lib/chibios-contrib"]
path = lib/chibios-contrib
url = https://github.com/ChibiOS/ChibiOS-Contrib.git
url = https://github.com/qmk/ChibiOS-Contrib
[submodule "lib/ugfx"]
path = lib/ugfx
url = https://bitbucket.org/Tectu/ugfx
url = https://github.com/qmk/uGFX
[submodule "lib/googletest"]
path = lib/googletest
url = https://github.com/google/googletest

@ -1,6 +1,7 @@
os: linux
dist: trusty
sudo: required
group: edge
language: c
branches:
except:

@ -419,7 +419,7 @@ define BUILD_TEST
MAKE_TARGET := $2
COMMAND := $1
MAKE_CMD := $$(MAKE) -r -R -C $(ROOT_DIR) -f build_test.mk $$(MAKE_TARGET)
MAKE_VARS := TEST=$$(TEST_NAME)
MAKE_VARS := TEST=$$(TEST_NAME) FULL_TESTS=$$(FULL_TESTS)
MAKE_MSG := $$(MSG_MAKE_TEST)
$$(eval $$(call BUILD))
ifneq ($$(MAKE_TARGET),clean)

@ -1,6 +1,7 @@
{
"structure": {
"readme": "Home.md"
"readme": "home.md",
"summary": "_summary.md"
},
"plugins" : ["toolbar", "edit-link", "anchors"],
"pluginsConfig": {

@ -0,0 +1,30 @@
# Copyright 2017 Fred Sundvik
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#include $(TMK_PATH)/protocol.mk
TEST_PATH=tests/$(TEST)
$(TEST)_SRC= \
$(TEST_PATH)/test.cpp \
$(TMK_COMMON_SRC) \
$(QUANTUM_SRC) \
tests/test_common/matrix.c \
tests/test_common/test_driver.cpp \
tests/test_common/keyboard_report_util.cpp \
tests/test_common/test_fixture.cpp
$(TEST)_DEFS=$(TMK_COMMON_DEFS)
$(TEST)_CONFIG=$(TEST_PATH)/config.h
VPATH+=$(TOP_DIR)/tests/test_common

@ -31,8 +31,6 @@ $(error MASTER does not have a valid value(left/right))
endif
endif
KEYBOARD_PATH := keyboards/$(KEYBOARD)
KEYBOARD_C := $(KEYBOARD_PATH)/$(KEYBOARD).c
@ -42,7 +40,6 @@ else
$(error "$(KEYBOARD_C)" does not exist)
endif
ifneq ($(SUBPROJECT),)
SUBPROJECT_PATH := keyboards/$(KEYBOARD)/$(SUBPROJECT)
SUBPROJECT_C := $(SUBPROJECT_PATH)/$(SUBPROJECT).c
@ -118,139 +115,12 @@ endif
# # project specific files
SRC += $(KEYBOARD_C) \
$(KEYMAP_C) \
$(QUANTUM_DIR)/quantum.c \
$(QUANTUM_DIR)/keymap_common.c \
$(QUANTUM_DIR)/keycode_config.c \
$(QUANTUM_DIR)/process_keycode/process_leader.c
$(QUANTUM_SRC)
ifneq ($(SUBPROJECT),)
SRC += $(SUBPROJECT_C)
endif
ifndef CUSTOM_MATRIX
SRC += $(QUANTUM_DIR)/matrix.c
endif
ifeq ($(strip $(API_SYSEX_ENABLE)), yes)
OPT_DEFS += -DAPI_SYSEX_ENABLE
SRC += $(QUANTUM_DIR)/api/api_sysex.c
OPT_DEFS += -DAPI_ENABLE
SRC += $(QUANTUM_DIR)/api.c
MIDI_ENABLE=yes
endif
MUSIC_ENABLE := 0
ifeq ($(strip $(AUDIO_ENABLE)), yes)
OPT_DEFS += -DAUDIO_ENABLE
MUSIC_ENABLE := 1
SRC += $(QUANTUM_DIR)/process_keycode/process_audio.c
SRC += $(QUANTUM_DIR)/audio/audio.c
SRC += $(QUANTUM_DIR)/audio/voices.c
SRC += $(QUANTUM_DIR)/audio/luts.c
endif
ifeq ($(strip $(MIDI_ENABLE)), yes)
OPT_DEFS += -DMIDI_ENABLE
MUSIC_ENABLE := 1
SRC += $(QUANTUM_DIR)/process_keycode/process_midi.c
endif
ifeq ($(MUSIC_ENABLE), 1)
SRC += $(QUANTUM_DIR)/process_keycode/process_music.c
endif
ifeq ($(strip $(COMBO_ENABLE)), yes)
OPT_DEFS += -DCOMBO_ENABLE
SRC += $(QUANTUM_DIR)/process_keycode/process_combo.c
endif
ifeq ($(strip $(VIRTSER_ENABLE)), yes)
OPT_DEFS += -DVIRTSER_ENABLE
endif
ifeq ($(strip $(FAUXCLICKY_ENABLE)), yes)
OPT_DEFS += -DFAUXCLICKY_ENABLE
SRC += $(QUANTUM_DIR)/fauxclicky.c
endif
ifeq ($(strip $(UCIS_ENABLE)), yes)
OPT_DEFS += -DUCIS_ENABLE
UNICODE_COMMON = yes
SRC += $(QUANTUM_DIR)/process_keycode/process_ucis.c
endif
ifeq ($(strip $(UNICODEMAP_ENABLE)), yes)
OPT_DEFS += -DUNICODEMAP_ENABLE
UNICODE_COMMON = yes
SRC += $(QUANTUM_DIR)/process_keycode/process_unicodemap.c
endif
ifeq ($(strip $(UNICODE_ENABLE)), yes)
OPT_DEFS += -DUNICODE_ENABLE
UNICODE_COMMON = yes
SRC += $(QUANTUM_DIR)/process_keycode/process_unicode.c
endif
ifeq ($(strip $(UNICODE_COMMON)), yes)
SRC += $(QUANTUM_DIR)/process_keycode/process_unicode_common.c
endif
ifeq ($(strip $(RGBLIGHT_ENABLE)), yes)
OPT_DEFS += -DRGBLIGHT_ENABLE
SRC += $(QUANTUM_DIR)/light_ws2812.c
SRC += $(QUANTUM_DIR)/rgblight.c
CIE1931_CURVE = yes
LED_BREATHING_TABLE = yes
endif
ifeq ($(strip $(TAP_DANCE_ENABLE)), yes)
OPT_DEFS += -DTAP_DANCE_ENABLE
SRC += $(QUANTUM_DIR)/process_keycode/process_tap_dance.c
endif
ifeq ($(strip $(PRINTING_ENABLE)), yes)
OPT_DEFS += -DPRINTING_ENABLE
SRC += $(QUANTUM_DIR)/process_keycode/process_printer.c
SRC += $(TMK_DIR)/protocol/serial_uart.c
endif
ifeq ($(strip $(SERIAL_LINK_ENABLE)), yes)
SRC += $(patsubst $(QUANTUM_PATH)/%,%,$(SERIAL_SRC))
OPT_DEFS += $(SERIAL_DEFS)
VAPTH += $(SERIAL_PATH)
endif
ifneq ($(strip $(VARIABLE_TRACE)),)
SRC += $(QUANTUM_DIR)/variable_trace.c
OPT_DEFS += -DNUM_TRACED_VARIABLES=$(strip $(VARIABLE_TRACE))
ifneq ($(strip $(MAX_VARIABLE_TRACE_SIZE)),)
OPT_DEFS += -DMAX_VARIABLE_TRACE_SIZE=$(strip $(MAX_VARIABLE_TRACE_SIZE))
endif
endif
ifeq ($(strip $(LCD_ENABLE)), yes)
CIE1931_CURVE = yes
endif
ifeq ($(strip $(LED_ENABLE)), yes)
CIE1931_CURVE = yes
endif
ifeq ($(strip $(CIE1931_CURVE)), yes)
OPT_DEFS += -DUSE_CIE1931_CURVE
LED_TABLES = yes
endif
ifeq ($(strip $(LED_BREATHING_TABLE)), yes)
OPT_DEFS += -DUSE_LED_BREATHING_TABLE
LED_TABLES = yes
endif
ifeq ($(strip $(LED_TABLES)), yes)
SRC += $(QUANTUM_DIR)/led_tables.c
endif
# Optimize size but this may cause error "relocation truncated to fit"
#EXTRALDFLAGS = -Wl,--relax
@ -262,9 +132,10 @@ endif
VPATH += $(KEYBOARD_PATH)
VPATH += $(COMMON_VPATH)
include common_features.mk
include $(TMK_PATH)/protocol.mk
include $(TMK_PATH)/common.mk
SRC += $(TMK_COMMON_SRC)
OPT_DEFS += $(TMK_COMMON_DEFS)
EXTRALDFLAGS += $(TMK_COMMON_LDFLAGS)

@ -40,13 +40,23 @@ VPATH +=\
all: elf
VPATH += $(COMMON_VPATH)
PLATFORM:=TEST
ifneq ($(filter $(FULL_TESTS),$(TEST)),)
include tests/$(TEST)/rules.mk
endif
include common_features.mk
include $(TMK_PATH)/common.mk
include $(QUANTUM_PATH)/serial_link/tests/rules.mk
ifneq ($(filter $(FULL_TESTS),$(TEST)),)
include build_full_test.mk
endif
$(TEST_OBJ)/$(TEST)_SRC := $($(TEST)_SRC)
$(TEST_OBJ)/$(TEST)_INC := $($(TEST)_INC) $(VPATH) $(GTEST_INC)
$(TEST_OBJ)/$(TEST)_DEFS := $($(TEST)_DEFS)
$(TEST_OBJ)/$(TEST)_CONFIG := $($(TEST)_CONFIG)
include $(TMK_PATH)/native.mk
include $(TMK_PATH)/rules.mk

@ -11,12 +11,6 @@ QUANTUM_PATH = $(TOP_DIR)/$(QUANTUM_DIR)
BUILD_DIR := $(TOP_DIR)/.build
SERIAL_DIR := $(QUANTUM_DIR)/serial_link
SERIAL_PATH := $(QUANTUM_PATH)/serial_link
SERIAL_SRC := $(wildcard $(SERIAL_PATH)/protocol/*.c)
SERIAL_SRC += $(wildcard $(SERIAL_PATH)/system/*.c)
SERIAL_DEFS += -DSERIAL_LINK_ENABLE
COMMON_VPATH := $(TOP_DIR)
COMMON_VPATH += $(TMK_PATH)
COMMON_VPATH += $(QUANTUM_PATH)
@ -24,4 +18,3 @@ COMMON_VPATH += $(QUANTUM_PATH)/keymap_extras
COMMON_VPATH += $(QUANTUM_PATH)/audio
COMMON_VPATH += $(QUANTUM_PATH)/process_keycode
COMMON_VPATH += $(QUANTUM_PATH)/api
COMMON_VPATH += $(SERIAL_PATH)

@ -0,0 +1,153 @@
# Copyright 2017 Fred Sundvik
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
SERIAL_DIR := $(QUANTUM_DIR)/serial_link
SERIAL_PATH := $(QUANTUM_PATH)/serial_link
SERIAL_SRC := $(wildcard $(SERIAL_PATH)/protocol/*.c)
SERIAL_SRC += $(wildcard $(SERIAL_PATH)/system/*.c)
SERIAL_DEFS += -DSERIAL_LINK_ENABLE
COMMON_VPATH += $(SERIAL_PATH)
ifeq ($(strip $(API_SYSEX_ENABLE)), yes)
OPT_DEFS += -DAPI_SYSEX_ENABLE
SRC += $(QUANTUM_DIR)/api/api_sysex.c
OPT_DEFS += -DAPI_ENABLE
SRC += $(QUANTUM_DIR)/api.c
MIDI_ENABLE=yes
endif
MUSIC_ENABLE := 0
ifeq ($(strip $(AUDIO_ENABLE)), yes)
OPT_DEFS += -DAUDIO_ENABLE
MUSIC_ENABLE := 1
SRC += $(QUANTUM_DIR)/process_keycode/process_audio.c
SRC += $(QUANTUM_DIR)/audio/audio.c
SRC += $(QUANTUM_DIR)/audio/voices.c
SRC += $(QUANTUM_DIR)/audio/luts.c
endif
ifeq ($(strip $(MIDI_ENABLE)), yes)
OPT_DEFS += -DMIDI_ENABLE
MUSIC_ENABLE := 1
SRC += $(QUANTUM_DIR)/process_keycode/process_midi.c
endif
ifeq ($(MUSIC_ENABLE), 1)
SRC += $(QUANTUM_DIR)/process_keycode/process_music.c
endif
ifeq ($(strip $(COMBO_ENABLE)), yes)
OPT_DEFS += -DCOMBO_ENABLE
SRC += $(QUANTUM_DIR)/process_keycode/process_combo.c
endif
ifeq ($(strip $(VIRTSER_ENABLE)), yes)
OPT_DEFS += -DVIRTSER_ENABLE
endif
ifeq ($(strip $(FAUXCLICKY_ENABLE)), yes)
OPT_DEFS += -DFAUXCLICKY_ENABLE
SRC += $(QUANTUM_DIR)/fauxclicky.c
endif
ifeq ($(strip $(UCIS_ENABLE)), yes)
OPT_DEFS += -DUCIS_ENABLE
UNICODE_COMMON = yes
SRC += $(QUANTUM_DIR)/process_keycode/process_ucis.c
endif
ifeq ($(strip $(UNICODEMAP_ENABLE)), yes)
OPT_DEFS += -DUNICODEMAP_ENABLE
UNICODE_COMMON = yes
SRC += $(QUANTUM_DIR)/process_keycode/process_unicodemap.c
endif
ifeq ($(strip $(UNICODE_ENABLE)), yes)
OPT_DEFS += -DUNICODE_ENABLE
UNICODE_COMMON = yes
SRC += $(QUANTUM_DIR)/process_keycode/process_unicode.c
endif
ifeq ($(strip $(UNICODE_COMMON)), yes)
SRC += $(QUANTUM_DIR)/process_keycode/process_unicode_common.c
endif
ifeq ($(strip $(RGBLIGHT_ENABLE)), yes)
OPT_DEFS += -DRGBLIGHT_ENABLE
SRC += $(QUANTUM_DIR)/light_ws2812.c
SRC += $(QUANTUM_DIR)/rgblight.c
CIE1931_CURVE = yes
LED_BREATHING_TABLE = yes
endif
ifeq ($(strip $(TAP_DANCE_ENABLE)), yes)
OPT_DEFS += -DTAP_DANCE_ENABLE
SRC += $(QUANTUM_DIR)/process_keycode/process_tap_dance.c
endif
ifeq ($(strip $(PRINTING_ENABLE)), yes)
OPT_DEFS += -DPRINTING_ENABLE
SRC += $(QUANTUM_DIR)/process_keycode/process_printer.c
SRC += $(TMK_DIR)/protocol/serial_uart.c
endif
ifeq ($(strip $(SERIAL_LINK_ENABLE)), yes)
SRC += $(patsubst $(QUANTUM_PATH)/%,%,$(SERIAL_SRC))
OPT_DEFS += $(SERIAL_DEFS)
VAPTH += $(SERIAL_PATH)
endif
ifneq ($(strip $(VARIABLE_TRACE)),)
SRC += $(QUANTUM_DIR)/variable_trace.c
OPT_DEFS += -DNUM_TRACED_VARIABLES=$(strip $(VARIABLE_TRACE))
ifneq ($(strip $(MAX_VARIABLE_TRACE_SIZE)),)
OPT_DEFS += -DMAX_VARIABLE_TRACE_SIZE=$(strip $(MAX_VARIABLE_TRACE_SIZE))
endif
endif
ifeq ($(strip $(LCD_ENABLE)), yes)
CIE1931_CURVE = yes
endif
ifeq ($(strip $(BACKLIGHT_ENABLE)), yes)
ifeq ($(strip $(VISUALIZER_ENABLE)), yes)
CIE1931_CURVE = yes
endif
endif
ifeq ($(strip $(CIE1931_CURVE)), yes)
OPT_DEFS += -DUSE_CIE1931_CURVE
LED_TABLES = yes
endif
ifeq ($(strip $(LED_BREATHING_TABLE)), yes)
OPT_DEFS += -DUSE_LED_BREATHING_TABLE
LED_TABLES = yes
endif
ifeq ($(strip $(LED_TABLES)), yes)
SRC += $(QUANTUM_DIR)/led_tables.c
endif
QUANTUM_SRC:= \
$(QUANTUM_DIR)/quantum.c \
$(QUANTUM_DIR)/keymap_common.c \
$(QUANTUM_DIR)/keycode_config.c \
$(QUANTUM_DIR)/process_keycode/process_leader.c
ifndef CUSTOM_MATRIX
QUANTUM_SRC += $(QUANTUM_DIR)/matrix.c
endif

@ -1,215 +0,0 @@
# Macro shortcuts: Send a whole string when pressing just one key
Instead of using the `ACTION_MACRO` function, you can simply use `M(n)` to access macro *n* - *n* will get passed into the `action_get_macro` as the `id`, and you can use a switch statement to trigger it. This gets called on the keydown and keyup, so you'll need to use an if statement testing `record->event.pressed` (see keymap_default.c).
```c
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) // this is the function signature -- just copy/paste it into your keymap file as it is.
{
switch(id) {
case 0: // this would trigger when you hit a key mapped as M(0)
if (record->event.pressed) {
return MACRO( I(255), T(H), T(E), T(L), T(L), W(255), T(O), END ); // this sends the string 'hello' when the macro executes
}
break;
}
return MACRO_NONE;
};
```
A macro can include the following commands:
* I() change interval of stroke in milliseconds.
* D() press key.
* U() release key.
* T() type key(press and release).
* W() wait (milliseconds).
* END end mark.
So above you can see the stroke interval changed to 255ms between each keystroke, then a bunch of keys being typed, waits a while, then the macro ends.
Note: Using macros to have your keyboard send passwords for you is possible, but a bad idea.
## Advanced macro functions
To get more control over the keys/actions your keyboard takes, the following functions are available to you in the `action_get_macro` function block:
* `record->event.pressed`
This is a boolean value that can be tested to see if the switch is being pressed or released. An example of this is
```c
if (record->event.pressed) {
// on keydown
} else {
// on keyup
}
```
* `register_code(<kc>);`
This sends the `<kc>` keydown event to the computer. Some examples would be `KC_ESC`, `KC_C`, `KC_4`, and even modifiers such as `KC_LSFT` and `KC_LGUI`.
* `unregister_code(<kc>);`
Parallel to `register_code` function, this sends the `<kc>` keyup event to the computer. If you don't use this, the key will be held down until it's sent.
* `layer_on(<n>);`
This will turn on the layer `<n>` - the higher layer number will always take priority. Make sure you have `KC_TRNS` for the key you're pressing on the layer you're switching to, or you'll get stick there unless you have another plan.
* `layer_off(<n>);`
This will turn off the layer `<n>`.
* `clear_keyboard();`
This will clear all mods and keys currently pressed.
* `clear_mods();`
This will clear all mods currently pressed.
* `clear_keyboard_but_mods();`
This will clear all keys besides the mods currently pressed.
* `update_tri_layer(layer_1, layer_2, layer_3);`
If the user attempts to activate layer 1 AND layer 2 at the same time (for example, by hitting their respective layer keys), layer 3 will be activated. Layers 1 and 2 will _also_ be activated, for the purposes of fallbacks (so a given key will fall back from 3 to 2, to 1 -- and only then to 0).
### Naming your macros
If you have a bunch of macros you want to refer to from your keymap, while keeping the keymap easily readable, you can just name them like so:
```
#define AUD_OFF M(6)
#define AUD_ON M(7)
#define MUS_OFF M(8)
#define MUS_ON M(9)
#define VC_IN M(10)
#define VC_DE M(11)
#define PLOVER M(12)
#define EXT_PLV M(13)
```
As was done on the [Planck default keymap](https://github.com/qmk/qmk_firmware/blob/master/keyboards/planck/keymaps/default/keymap.c#L33-L40)
#### Timer functionality
It's possible to start timers and read values for time-specific events - here's an example:
```c
static uint16_t key_timer;
key_timer = timer_read();
if (timer_elapsed(key_timer) < 100) {
// do something if less than 100ms have passed
} else {
// do something if 100ms or more have passed
}
```
It's best to declare the `static uint16_t key_timer;` outside of the macro block (top of file, etc).
### Example: Single-key copy/paste (hold to copy, tap to paste)
With QMK, it's easy to make one key do two things, as long as one of those things is being a modifier. :) So if you want a key to act as Ctrl when held and send the letter R when tapped, that's easy: `CTL_T(KC_R)`. But what do you do when you want that key to send Ctrl-V (paste) when tapped, and Ctrl-C (copy) when held?
Here's what you do:
```
static uint16_t key_timer;
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
switch(id) {
case 0: {
if (record->event.pressed) {
key_timer = timer_read(); // if the key is being pressed, we start the timer.
}
else { // this means the key was just released, so we can figure out how long it was pressed for (tap or "held down").
if (timer_elapsed(key_timer) > 150) { // 150 being 150ms, the threshhold we pick for counting something as a tap.
return MACRO( D(LCTL), T(C), U(LCTL), END );
}
else {
return MACRO( D(LCTL), T(V), U(LCTL), END );
}
}
break;
}
}
return MACRO_NONE;
};
```
And then, to assign this macro to a key on your keyboard layout, you just use `M(0)` on the key you want to press for copy/paste.
# Dynamic macros: record and replay macros in runtime
In addition to the static macros described above, you may enable the dynamic macros which you may record while writing. They are forgotten as soon as the keyboard is unplugged. Only two such macros may be stored at the same time, with the total length of 64 keypresses (by default).
To enable them, first add a new element to the `planck_keycodes` enum — `DYNAMIC_MACRO_RANGE`:
enum planck_keycodes {
QWERTY = SAFE_RANGE,
COLEMAK,
DVORAK,
PLOVER,
LOWER,
RAISE,
BACKLIT,
EXT_PLV,
DYNAMIC_MACRO_RANGE,
};
It must be the last element because `dynamic_macros.h` will add some more keycodes after it.
Below it include the `dynamic_macro.h` header:
#include "dynamic_macro.h"`
Add the following keys to your keymap:
- `DYN_REC_START1` — start recording the macro 1,
- `DYN_REC_START2` — start recording the macro 2,
- `DYN_MACRO_PLAY1` — replay the macro 1,
- `DYN_MACRO_PLAY2` — replay the macro 2,
- `DYN_REC_STOP` — finish the macro that is currently being recorded.
Add the following code to the very beginning of your `process_record_user()` function:
if (!process_record_dynamic_macro(keycode, record)) {
return false;
}
That should be everything necessary. To start recording the macro, press either `DYN_REC_START1` or `DYN_REC_START2`. To finish the recording, press the `DYN_REC_STOP` layer button. To replay the macro, press either `DYN_MACRO_PLAY1` or `DYN_MACRO_PLAY2`.
Note that it's possible to replay a macro as part of a macro. It's ok to replay macro 2 while recording macro 1 and vice versa but never create recursive macros i.e. macro 1 that replays macro 1. If you do so and the keyboard will get unresponsive, unplug the keyboard and plug it again.
For users of the earlier versions of dynamic macros: It is still possible to finish the macro recording using just the layer modifier used to access the dynamic macro keys, without a dedicated `DYN_REC_STOP` key. If you want this behavior back, use the following snippet instead of the one above:
uint16_t macro_kc = (keycode == MO(_DYN) ? DYN_REC_STOP : keycode);
if (!process_record_dynamic_macro(macro_kc, record)) {
return false;
}
If the LED-s start blinking during the recording with each keypress, it means there is no more space for the macro in the macro buffer. To fit the macro in, either make the other macro shorter (they share the same buffer) or increase the buffer size by setting the `DYNAMIC_MACRO_SIZE` preprocessor macro (default value: 128; please read the comments for it in the header).
For the details about the internals of the dynamic macros, please read the comments in the `dynamic_macro.h` header.
# Sending strings
Some people want to have a password or some text on a key. This is possible without having to do every key individually using `SEND_STRING("<text>");`. Note the caps, because `send_string("<text>");` does something else. For example:
```c
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) // this is the function signature -- just copy/paste it into your keymap file as it is.
{
switch(id) {
case 0: // this would trigger when you hit a key mapped as M(0)
if (record->event.pressed) {
SEND_STRING("QMK is the best thing ever!"); // This would type "QMK is the best thing ever!" (without quotation marks).
return false; // This is false because it has to return something.
}
break;
}
return MACRO_NONE;
};
```
If you'd want it to press enter as well, just replace `return false;` with `return MACRO( T(ENT), END );`.

@ -1,62 +0,0 @@
Keyboard Firmware Projects other than TMK
================================
## PJRC USB Keyboard/Mouse Example[USB][PJRC][Teensy][AVR]
- <http://www.pjrc.com/teensy/usb_keyboard.html>
- <http://www.pjrc.com/teensy/usb_mouse.html>
## kbupgrade[USB][V-USB][AVR]
- <http://github.com/rhomann/kbupgrade>
- <http://geekhack.org/showwiki.php?title=Island:8406>
## c64key[USB][V-USB][AVR]
- <http://symlink.dk/projects/c64key/>
## rump[USB][V-USB][AVR]
- <http://mg8.org/rump/>
- <http://github.com/clee/rump>
## dulcimer[USB][V-USB][AVR]
- <http://www.schatenseite.de/dulcimer.html>
## humblehacker-keyboard[USB][LUFA][AVR][Ergo]
- <http://github.com/humblehacker>
- <http://www.humblehacker.com/keyboard/>
- <http://geekhack.org/showwiki.php?title=Island:6292>
## ps2avr[PS/2][AVR]
- <http://sourceforge.net/projects/ps2avr/>
## ErgoDox[Ergo][Split][USB][AVR]
- <http://geekhack.org/index.php?topic=22780.0>
- <https://github.com/benblazak/ergodox-firmware>
- <https://github.com/cub-uanic/tmk_keyboard>
## Suka's keyboard collection[Ergo][Split][3DPrinting][USB][AVR]
- <http://deskthority.net/workshop-f7/my-diy-keyboard-collection-or-how-i-became-a-kb-geek-t2534.html>
- <https://github.com/frobiac/adnw>
## bpiphany's AVR-Keyboard[PJRC][AVR][USB]
- <https://github.com/BathroomEpiphanies/AVR-Keyboard>
- <http://deskthority.net/wiki/HID_Liberation_Device_-_DIY_Instructions>
- <http://deskthority.net/wiki/Phantom>
## USB-USB keyboard remapper[converter][USB-USB][AVR][Arduino]
- <http://forum.colemak.com/viewtopic.php?pid=10837>
- <https://github.com/darkytoothpaste/keymapper>
## USB-USB converter threads[converter][USB-USB]
- <http://deskthority.net/workshop-f7/is-remapping-a-usb-keyboard-using-teensy-possible-t2841-30.html>
- <http://geekhack.org/index.php?topic=19458.0>
## kbdbabel.org[converter][vintage][protocol][8051]
Great resource of vintage keyboard protocol information and code
- <http://www.kbdbabel.org/>
## Haata's kiibohd Controller[converter][vintage][protocol][AVR][PJRC][Cortex]
A lots of vintage keyboard protocol supports
- <https://github.com/kiibohd/controller>
## Kinesis ergonomic keyboard firmware replacement[V-USB][LUFA][Ergo]
- <https://github.com/chrisandreae/kinesis-firmware>

@ -1,26 +0,0 @@
### Getting started
* [Introduction](/Home.md)
* [QMK Overview](/QMK-Overview.md)
* [Build Environment Setup](/Build-Environment-Setup.md)
### Making a keymap
* [Keymap overview](/Keymap.md)
* [Keycodes](/Keycodes.md)
* [Layer switching](/Key-Functions.md)
* [Leader Key](/Leader-Key.md)
* [Macros](/Macros.md)
* [Space Cadet](/Space-Cadet-Shift.md)
* [Tap Dance](/Tap-Dance.md)
* [Mouse keys](/Mouse-keys.md)
* [FAQ: Creating a Keymap](/FAQ-Keymap.md)
* [FAQ: Compiling QMK](/FAQ-Build.md)
### For hardware makers and modders
* [Modding your keyboard](/Modding-your-keyboard.md)
* [Porting your keyboard to QMK](/Porting-your-keyboard-to-QMK.md)
* [Adding features to QMK](/Adding-features-to-QMK.md)
### Other topics
* [General FAQ](/FAQ.md)
* [Differences from TMK](/Differences-from-TMK.md)

@ -1,21 +0,0 @@
* [Wiki Home](/qmk/qmk_firmware/wiki)
* Getting started
* [QMK Overview](QMK-Overview)
* [Build Environment Setup](Build-Environment-Setup)
* [Overview for keymap creators](Keymap)
* [Keycodes](Keycodes)
* [Layer switching](Key-Functions)
* [Leader Key](Leader-Key)
* [Macros](Macros)
* [Space Cadet](Space-Cadet-Shift)
* [Tap Dance](Tap-Dance)
* [Mouse keys](Mouse-keys)
* [FAQ: Creating a Keymap](FAQ-Keymap)
* [FAQ: Compiling QMK](FAQ-Build)
* For hardware makers and modders
* [Modding your keyboard](Modding-your-keyboard)
* [Porting your keyboard to QMK](Porting-your-keyboard-to-QMK)
* [Adding features to QMK](Adding-features-to-QMK)
* [General FAQ](FAQ)

@ -0,0 +1,29 @@
### Getting started
* [Introduction](home.md)
* [QMK Overview](qmk_overview.md)
* [Build Environment Setup](build_environment_setup.md)
### Making a keymap
* [Keymap overview](keymap.md)
* [Custom Quantum Functions](custom_quantum_functions.md)
* [Keycodes](keycodes.md)
* [Layer switching](key_functions.md)
* [Leader Key](leader_key.md)
* [Macros](macros.md)
* [Dynamic Macros](dynamic_macros.md)
* [Space Cadet](space_cadet_shift.md)
* [Tap Dance](tap_dance.md)
* [Mouse keys](mouse_keys.md)
* [FAQ: Creating a Keymap](faq_keymap.md)
* [FAQ: Compiling QMK](faq_build.md)
### For hardware makers and modders
* [Adding a keyboard to QMK](adding_a_keyboard_to_qmk.md)
* [Porting your keyboard to QMK](porting_your_keyboard_to_qmk.md)
* [Modding your keyboard](modding_your_keyboard.md)
* [Adding features to QMK](adding_features_to_qmk.md)
### Other topics
* [General FAQ](faq.md)
* [Differences from TMK](differences_from_tmk.md)

@ -0,0 +1,35 @@
# Adding your keyboard to QMK
We welcome all keyboard projects into QMK, but ask that you try to stick to a couple guidelines that help us keep things organised and consistent.
## Naming your directory/project
All names should be lowercase alphanumeric, and separated by an underscore (`_`), but not begin with one. Dashes (`-`) aren't allow by our build system, and will confuse it with keymaps/subprojects. Your directory and your `.h` and `.c` files should have exactly the same name. Subprojects/revision should follow the same format.
## `readme.md`
All projects need to have a `readme.md` file that explains what the keyboard is, who made it, where it is available, and links to move information (template coming).
## Image/Hardware files
In an effort to keep the repo size down, we're no longer accepting images of any format in the repo, with few exceptions. Hosting them elsewhere (imgur) and linking them in the readme.md is the preferred method.
Any sort of hardware file (plate, case, pcb) can't be stored in qmk_firmware, but we have the [qmk.fm repo](https://github.com/qmk/qmk.fm) where such files (as well as in-depth info) can be store, and viewed on [qmk.fm](http://qmk.fm). Downloadable files are stored in `/<keyboard>/` (name follows the same format as above) which are served at `http://qmk.fm/<keyboard>/`, and pages are generated from `/_pages/<keyboard>/` which are served at the same location (.md files are generated into .html files through Jekyll). Check out the `lets_split` directory for an example.
## Non-production/handwired projects
We're happy to accept any project that uses QMK, including prototypes and handwired ones, but we have a separate `/keyboards/handwired/` folder for them, so the main `/keyboards/` folder doesn't get overcrowded. If a prototype project becomes a production project at some point in the future, we'd be happy to move it to the main `/keyboards/` folder!
## Warnings as errors
When developing your keyboard, keep in mind that all warnings will be treated as errors - these small warnings can build-up and cause larger errors down the road (and keeping them is generally a bad practice).
## Licenses
If you're adapting your keyboard's setup from another project, but not using the same code, but sure to update the copyright header at the top of the files to show your name, it this format:
Copyright 2017 Your Name <your@email.com>
## Technical details
If you're looking for more information on making your keyboard work with QMK, [check out this guide](porting_your_keyboard_to_qmk.md)!

@ -110,7 +110,7 @@ docker run -e keymap=default -e subproject=ez -e keyboard=ergobox --rm -v D:/Use
This will compile the targeted keyboard/keymap and leave it in your QMK directory for you to flash.
### Vagrant
If you have any problems building the firmware, you can try using a tool called Vagrant. It will set up a virtual computer with a known configuration that's ready-to-go for firmware building. OLKB does NOT host the files for this virtual computer. Details on how to set up Vagrant are in the [VAGRANT_GUIDE file](https://github.com/qmk/qmk_firmware/blob/master/doc/VAGRANT_GUIDE.md).
If you have any problems building the firmware, you can try using a tool called Vagrant. It will set up a virtual computer with a known configuration that's ready-to-go for firmware building. OLKB does NOT host the files for this virtual computer. Details on how to set up Vagrant are in the [vagrant guide](vagrant_guide.md).
## Verify Your Installation
1. If you haven't already, obtain this repository ([https://github.com/qmk/qmk_firmware](https://github.com/qmk/qmk_firmware)). You can either download it as a zip file and extract it, or clone it using the command line tool git or the Github Desktop application.

@ -35,7 +35,7 @@ Debian/Ubuntu example:
sudo apt-get install gcc-avr avr-libc dfu-programmer
### Vagrant
If you have any problems building the firmware, you can try using a tool called Vagrant. It will set up a virtual computer with a known configuration that's ready-to-go for firmware building. OLKB does NOT host the files for this virtual computer. Details on how to set up Vagrant are in the [VAGRANT_GUIDE file](VAGRANT_GUIDE.md).
If you have any problems building the firmware, you can try using a tool called Vagrant. It will set up a virtual computer with a known configuration that's ready-to-go for firmware building. OLKB does NOT host the files for this virtual computer. Details on how to set up Vagrant are in the [vagrant guide](vagrant_guide.md).
## Verify Your Installation
1. If you haven't already, obtain this repository ([https://github.com/qmk/qmk_firmware](https://github.com/qmk/qmk_firmware)). You can either download it as a zip file and extract it, or clone it using the command line tool git or the Github Desktop application.

@ -1,7 +1,7 @@
Build Firmware and Program Controller
=====================================
## This guide may be out-dated - use doc/BUILD_GUIDE.md instead
## This guide may be out-dated - use [build_guide.md](build_guide.md) instead
Download and Install
--------------------

@ -4,7 +4,7 @@ A custom keyboard is about more than sending button presses to your computer. QM
We have structured QMK as a hierarchy:
* Core
* Core (`_quantum`)
* Keyboard/Revision (`_kb`)
* Keymap (`_user`)
@ -64,14 +64,14 @@ The `record` variable contains infomation about the actual press:
```
keyrecord_t record {
keyevent_t event {
keypos_t key {
uint8_t col
uint8_t row
}
bool pressed
uint16_t time
}
+-keyevent_t event {
| +-keypos_t key {
| | +-uint8_t col
| | +-uint8_t row
| | }
| +-bool pressed
| +-uint16_t time
| }
}
```

@ -0,0 +1,63 @@
# Dynamic macros: record and replay macros in runtime
QMK supports temporarily macros created on the fly. We call these Dynamic Macros. They are defined by the user from the keyboard and are lost when the keyboard is unplugged or otherwise rebooted.
You can store one or two macros and they may have a combined total of 128 keypresses. You can increase this size at the cost of RAM.
To enable them, first add a new element to the `planck_keycodes` enum — `DYNAMIC_MACRO_RANGE`:
```c
enum planck_keycodes {
QWERTY = SAFE_RANGE,
COLEMAK,
DVORAK,
PLOVER,
LOWER,
RAISE,
BACKLIT,
EXT_PLV,
DYNAMIC_MACRO_RANGE,
};
```
It must be the last element because `dynamic_macros.h` will add some more keycodes after it.
Below it include the `dynamic_macro.h` header:
```c
#include "dynamic_macro.h"`
```
Add the following keys to your keymap:
* `DYN_REC_START1` — start recording the macro 1,
* `DYN_REC_START2` — start recording the macro 2,
* `DYN_MACRO_PLAY1` — replay the macro 1,
* `DYN_MACRO_PLAY2` — replay the macro 2,
* `DYN_REC_STOP` — finish the macro that is currently being recorded.
Add the following code to the very beginning of your `process_record_user()` function:
```c
if (!process_record_dynamic_macro(keycode, record)) {
return false;
}
```
That should be everything necessary. To start recording the macro, press either `DYN_REC_START1` or `DYN_REC_START2`. To finish the recording, press the `DYN_REC_STOP` layer button. To replay the macro, press either `DYN_MACRO_PLAY1` or `DYN_MACRO_PLAY2`.
Note that it's possible to replay a macro as part of a macro. It's ok to replay macro 2 while recording macro 1 and vice versa but never create recursive macros i.e. macro 1 that replays macro 1. If you do so and the keyboard will get unresponsive, unplug the keyboard and plug it again.
For users of the earlier versions of dynamic macros: It is still possible to finish the macro recording using just the layer modifier used to access the dynamic macro keys, without a dedicated `DYN_REC_STOP` key. If you want this behavior back, use the following snippet instead of the one above:
```c
uint16_t macro_kc = (keycode == MO(_DYN) ? DYN_REC_STOP : keycode);
if (!process_record_dynamic_macro(macro_kc, record)) {
return false;
}
```
If the LED's start blinking during the recording with each keypress, it means there is no more space for the macro in the macro buffer. To fit the macro in, either make the other macro shorter (they share the same buffer) or increase the buffer size by setting the `DYNAMIC_MACRO_SIZE` preprocessor macro (default value: 128; please read the comments for it in the header).
For the details about the internals of the dynamic macros, please read the comments in the `dynamic_macro.h` header.

@ -15,7 +15,7 @@ Note that this set-up has been tested on Ubuntu 16.04 only for the moment.
# Prerequisites
## Build environment
Before starting, you must have followed the [Getting Started](/Home.md#getting-started) section corresponding to your system. In particular, you must have been able to build the firmware with [the `make` command](../#the-make-command).
Before starting, you must have followed the [Getting Started](home.md#getting-started) section corresponding to your system. In particular, you must have been able to build the firmware with [the `make` command](../#the-make-command).
## Java
Eclipse is a Java application, so you will need to install Java 8 or more recent to be able to run it. You may choose between the JRE or the JDK, the latter being useful if you intend to do Java development.

@ -1,5 +1,5 @@
## READ FIRST
- https://github.com/jackhumbert/qmk_firmware/blob/master/doc/BUILD_GUIDE.md
- https://github.com/qmk/qmk_firmware/blob/master/docs/build_guide.md
In short,

@ -111,7 +111,6 @@ https://github.com/tekezo/Karabiner/issues/403
## Esc and `~ on a key
You can define FC660 and Poker style ESC with `ACTION_LAYER_MODS`.
https://github.com/tmk/tmk_core/blob/master/doc/keymap.md#35-momentary-switching-with-modifiers
@ -246,3 +245,21 @@ here real_mods lost state for 'physical left shift'.
weak_mods is ORed with real_mods when keyboard report is sent.
https://github.com/tmk/tmk_core/blob/master/common/action_util.c#L57
## Timer functionality
It's possible to start timers and read values for time-specific events - here's an example:
```c
static uint16_t key_timer;
key_timer = timer_read();
if (timer_elapsed(key_timer) < 100) {
// do something if less than 100ms have passed
} else {
// do something if 100ms or more have passed
}
```
It's best to declare the `static uint16_t key_timer;` at the top of the file, outside of any code blocks you're using it in.

@ -282,7 +282,7 @@ It's also important to use the `KEYMAP` function we defined earlier - this is wh
#### Compiling your firmware
After you've written out your entire keymap, you're ready to get the firmware compiled and onto your Teensy. Before compiling, you'll need to get your [development environment set-up](/doc/BUILD_GUIDE.md) - you can skip the dfu-programmer instructions, but you'll need to download and install the [Teensy Loader](https://www.pjrc.com/teensy/loader.html) to get the firmware on your Teensy.
After you've written out your entire keymap, you're ready to get the firmware compiled and onto your Teensy. Before compiling, you'll need to get your [development environment set-up](build_guide.md) - you can skip the dfu-programmer instructions, but you'll need to download and install the [Teensy Loader](https://www.pjrc.com/teensy/loader.html) to get the firmware on your Teensy.
Once everything is installed, running `make` in the terminal should get you some output, and eventually a `<project_name>.hex` file in that folder. If you're having trouble with this step, see the end of the guide for the trouble-shooting section.

@ -1,31 +1,31 @@
# Quantum Mechanical Keyboard Firmware
You have found the QMK Firmware documentation site. This is a keyboard firmware based on the [tmk\_keyboard firmware](http://github.com/tmk/tmk_keyboard) \([view differences](/Differences-from-TMK.md)\) with some useful features for Atmel AVR controllers, and more specifically, the [OLKB product line](http://olkb.com), the [ErgoDox EZ](http://www.ergodox-ez.com) keyboard, and the [Clueboard product line](http://clueboard.co/). It has also been ported to ARM chips using ChibiOS. You can use it to power your own hand-wired or custom keyboard PCB.
You have found the QMK Firmware documentation site. This is a keyboard firmware based on the [tmk\_keyboard firmware](http://github.com/tmk/tmk_keyboard) \([view differences](differences_from_tmk.md)\) with some useful features for Atmel AVR controllers, and more specifically, the [OLKB product line](http://olkb.com), the [ErgoDox EZ](http://www.ergodox-ez.com) keyboard, and the [Clueboard product line](http://clueboard.co/). It has also been ported to ARM chips using ChibiOS. You can use it to power your own hand-wired or custom keyboard PCB.
# Getting started
Before you are able to compile, you'll need to install an environment for AVR or ARM development. You'll find the instructions for any OS below. If you find another/better way to set things up from scratch, please consider [making a pull request](https://github.com/qmk/qmk_firmware/pulls) with your changes!
* [Build Environment Setup](/Build-Environment-Setup.md)
* [QMK Overview](/QMK-Overview.md)
* [Build Environment Setup](build_environment_setup.md)
* [QMK Overview](qmk_overview.md)
# Configuring QMK Firmware
The QMK Firmware can be configured via the `keymaps` array data. For simply generating a [basic keycode](/Keycodes.md), you add it as an element of your `keymaps` array data. For more complicated actions, there are more advanced keycodes that are organized carefully to represent common operations, some of which can be found on the [Key Functions](/Key-Functions.md) page.
The QMK Firmware can be configured via the `keymaps` array data. For simply generating a [basic keycode](keycodes.md), you add it as an element of your `keymaps` array data. For more complicated actions, there are more advanced keycodes that are organized carefully to represent common operations, some of which can be found on the [Key Functions](key_functions.md) page.
For more details of the `keymaps` array, see [Keymap Overview](/Keymap.md) page.
For more details of the `keymaps` array, see [Keymap Overview](keymap.md) page.
## Space Cadet Shift: The future, built in
Steve Losh [described](http://stevelosh.com/blog/2012/10/a-modern-space-cadet/) the Space Cadet Shift quite well. Essentially, you hit the left Shift on its own, and you get an opening parenthesis; hit the right Shift on its own, and you get the closing one. When hit with other keys, the Shift key keeps working as it always does. Yes, it's as cool as it sounds. Head on over to the [Space Cadet Shift](/Space-Cadet-Shift.md) page to read about it.
Steve Losh [described](http://stevelosh.com/blog/2012/10/a-modern-space-cadet/) the Space Cadet Shift quite well. Essentially, you hit the left Shift on its own, and you get an opening parenthesis; hit the right Shift on its own, and you get the closing one. When hit with other keys, the Shift key keeps working as it always does. Yes, it's as cool as it sounds. Head on over to the [Space Cadet Shift](space_cadet_shift.md) page to read about it.
## The Leader key: A new kind of modifier
Most modifiers have to be held or toggled. But what if you had a key that indicated the start of a sequence? You could press that key and then rapidly press 1-3 more keys to trigger a macro, or enter a special layer, or anything else you might want to do. To learn more about it check out the [Leader Key](/Leader-Key.md) page.
Most modifiers have to be held or toggled. But what if you had a key that indicated the start of a sequence? You could press that key and then rapidly press 1-3 more keys to trigger a macro, or enter a special layer, or anything else you might want to do. To learn more about it check out the [Leader Key](leader_key.md) page.
## Tap Dance: A single key can do 3, 5, or 100 different things
Hit the semicolon key once, send a semicolon. Hit it twice, rapidly -- send a colon. Hit it three times, and your keyboard's LEDs do a wild dance. That's just one example of what Tap Dance can do. Read more about it on the [Tap Dance](/Tap-Dance.md) page.
Hit the semicolon key once, send a semicolon. Hit it twice, rapidly -- send a colon. Hit it three times, and your keyboard's LEDs do a wild dance. That's just one example of what Tap Dance can do. Read more about it on the [Tap Dance](tap_dance.md) page.
## Temporarily setting the default layer
@ -33,7 +33,7 @@ Hit the semicolon key once, send a semicolon. Hit it twice, rapidly -- send a co
## Macro shortcuts: Send a whole string when pressing just one key
How would you like a single keypress to send a whole word, sentence, paragraph, or even document? Head on over to the [Macros](/Macros.md) page to read up on all aspects of Simple and Dynamic Macros.
How would you like a single keypress to send a whole word, sentence, paragraph, or even document? Head on over to the [Macros](macros.md) page to read up on all aspects of Simple and Dynamic Macros.
## Additional keycode aliases for software-implemented layouts \(Colemak, Dvorak, etc\)
@ -132,52 +132,3 @@ case MACRO_RAISED:
Enable the backlight from the Makefile.
# Custom Quantum functions
All of these functions are available in the `*_kb()` or `*_user()` variety. `kb` ones should only be used in the `<keyboard>/<keyboard>.c` file, and `user` ones should only be used in the `keymap.c`. The keyboard ones call the user ones - it's necessary to keep these calls to allow the keymap functions to work correctly.
## `void matrix_init_*(void)`
This function gets called when the matrix is initiated, and can contain start-up code for your keyboard/keymap.
## `void matrix_scan_*(void)`
This function gets called at every matrix scan, which is basically as often as the MCU can handle. Be careful what you put here, as it will get run a lot.
## `bool process_record_*(uint16_t keycode, keyrecord_t *record)`
This function gets called on every keypress/release, and is where you can define custom functionality. The return value is whether or not QMK should continue processing the keycode - returning `false` stops the execution.
The `keycode` variable is whatever is defined in your keymap, eg `MO(1)`, `KC_L`, etc. and can be switch-cased to execute code whenever a particular code is pressed.
The `record` variable contains infomation about the actual press:
```
keyrecord_t record {
keyevent_t event {
keypos_t key {
uint8_t col
uint8_t row
}
bool pressed
uint16_t time
}
}
```
The conditional `if (record->event.pressed)` can tell if the key is being pressed or released, and you can execute code based on that.
## `void led_set_*(uint8_t usb_led)`
This gets called whenever there is a state change on your host LEDs \(eg caps lock, scroll lock, etc\). The LEDs are defined as:
```
#define USB_LED_NUM_LOCK 0
#define USB_LED_CAPS_LOCK 1
#define USB_LED_SCROLL_LOCK 2
#define USB_LED_COMPOSE 3
#define USB_LED_KANA 4
```
and can be tested against the `usb_led` with a conditional like `if (usb_led & (1<<USB_LED_CAPS_LOCK))` - if this is true, you can turn your LED on, otherwise turn it off.

@ -2,10 +2,14 @@
Your keymap can include shortcuts to common operations (called "function actions" in tmk).
These functions work the same way that their `ACTION_*` functions do - they're just quick aliases. To dig into all of the tmk `ACTION_*` functions, please see the [TMK documentation](https://github.com/qmk/qmk_firmware/blob/master/doc/keymap.md#2-action).
These functions work the same way that their `ACTION_*` functions do - they're just quick aliases. To dig into all of the tmk `ACTION_*` functions, please see the [TMK documentation](keymap.md#2-action).
Instead of using `FNx` when defining `ACTION_*` functions, you can use `F(x)` - the benefit here is being able to use more than 32 function actions (up to 4096), if you happen to need them.
### Limits of these aliases
Currently, the keycodes able to used with these functions are limited to the TMK ones, meaning you can't use keycodes like `KC_TILD`, or anything greater than 0xFF. For a full list of the keycodes able to be used, [see this list](keycode.txt).
### Switching and toggling layers
`MO(layer)` - momentary switch to *layer*. As soon as you let go of the key, the layer is deactivated and you pop back out to the previous layer. When you apply this to a key, that same key must be set as `KC_TRNS` on the destination layer. Otherwise, you won't make it back to the original layer when you release the key (and you'll get a keycode sent). You can only switch to layers *above* your current layer. If you're on layer 0 and you use `MO(1)`, that will switch to layer 1 just fine. But if you include `MO(3)` on layer 5, that won't do anything for you -- because layer 3 is lower than layer 5 on the stack.
@ -92,3 +96,26 @@ We've added shortcuts to make common modifier/tap (mod-tap) mappings more compac
* `ALL_T(kc)` - is Hyper (all mods) when held and *kc* when tapped. To read more about what you can do with a Hyper key, see [this blog post by Brett Terpstra](http://brettterpstra.com/2012/12/08/a-useful-caps-lock-key/)
* `LCAG_T(kc)` - is CtrlAltGui when held and *kc* when tapped
* `MEH_T(kc)` - is like Hyper, but not as cool -- does not include the Cmd/Win key, so just sends Alt+Ctrl+Shift.
##### Permissive Hold
As of [PR#1359](https://github.com/qmk/qmk_firmware/pull/1359/), there is a new `config.h` option:
```
#define PERMISSIVE_HOLD
```
This makes it easier for fast typists to use dual-function keys. As described in the PR:
Without this, if you let go of a held key inside the tapping term, it won't register.
Example: (Tapping Term = 200)
- SHFT_T(KC_A) Down
- KC_X Down
- KC_X Up
- SHFT_T(KC_A) Up
With permissive hold, if above is typed within tapping term, this will emit `X` (so, Shift+X).
With defaults, if above is typed within tapping term, this will emit `ax`, which I doubt is what anyone really wants

@ -78,25 +78,25 @@ KC_F9 42 Keyboard F9
KC_F10 43 Keyboard F10
KC_F11 44 Keyboard F11
KC_F12 45 Keyboard F12
KC_PSCREEN KC_PSCR 46 Keyboard PrintScreen1
KC_SCKLOCK KC_SLCK 47 Keyboard Scroll Lock11
KC_PAUSE KC_PAUS 48 Keyboard Pause1
KC_INSERT KC_INS 49 Keyboard Insert1
KC_HOME 4A Keyboard Home1
KC_PGUP 4B Keyboard PageUp1
KC_PSCREEN KC_PSCR 46 Keyboard PrintScreen
KC_SCROLLLOCK KC_SLCK 47 Keyboard Scroll Lock
KC_PAUSE KC_PAUS 48 Keyboard Pause
KC_INSERT KC_INS 49 Keyboard Insert
KC_HOME 4A Keyboard Home
KC_PGUP 4B Keyboard PageUp
KC_DELETE KC_DEL 4C Keyboard Delete Forward
KC_END 4D Keyboard End1
KC_PGDOWN KC_PGDN 4E Keyboard PageDown1
KC_RIGHT KC_RGHT 4F Keyboard RightArrow1
KC_LEFT 50 Keyboard LeftArrow1
KC_DOWN 51 Keyboard DownArrow1
KC_UP 52 Keyboard UpArrow1
KC_NUMLOCK KC_NLCK 53 Keypad Num Lock and Clear11
KC_END 4D Keyboard End
KC_PGDOWN KC_PGDN 4E Keyboard PageDown
KC_RIGHT KC_RGHT 4F Keyboard RightArrow
KC_LEFT 50 Keyboard LeftArrow
KC_DOWN 51 Keyboard DownArrow
KC_UP 52 Keyboard UpArrow
KC_NUMLOCK KC_NLCK 53 Keypad Num Lock and Clear
KC_KP_SLASH KC_PSLS 54 Keypad /
KC_KP_ASTERISK KC_PAST 55 Keypad *
KC_KP_MINUS KC_PMNS 56 Keypad -
KC_KP_PLUS KC_PPLS 57 Keypad +
KC_KP_ENTER KC_PENT 58 Keypad ENTER5
KC_KP_ENTER KC_PENT 58 Keypad ENTER
KC_KP_1 KC_P1 59 Keypad 1 and End
KC_KP_2 KC_P2 5A Keypad 2 and Down Arrow
KC_KP_3 KC_P3 5B Keypad 3 and PageDn
@ -109,8 +109,8 @@ KC_KP_9 KC_P9 61 Keypad 9 and PageUp
KC_KP_0 KC_P0 62 Keypad 0 and Insert
KC_KP_DOT KC_PDOT 63 Keypad . and Delete
KC_NONUS_BSLASH KC_NUBS 64 Keyboard Non-US \ and |
KC_APPLICATION KC_APP 65 Keyboard Application10
KC_POWER 66 Keyboard Power9
KC_APPLICATION KC_APP 65 Keyboard Application
KC_POWER 66 Keyboard Power
KC_KP_EQUAL KC_PEQL 67 Keypad =
KC_F13 68 Keyboard F13
KC_F14 69 Keyboard F14
@ -138,12 +138,12 @@ KC_FIND 7E Keyboard Find
KC__MUTE 7F Keyboard Mute
KC__VOLUP 80 Keyboard Volume Up
KC__VOLDOWN 81 Keyboard Volume Down
KC_LOCKING_CAPS 82 Keyboard Locking Caps Lock12
KC_LOCKING_NUM 83 Keyboard Locking Num Lock12
KC_LOCKING_SCROLL 84 Keyboard Locking Scroll Lock12
KC_KP_COMMA KC_PCMM 85 Keypad Comma27
KC_KP_EQUAL_AS400 86 Keypad Equal Sign29
KC_INT1 KC_RO 87 Keyboard International115,28
KC_LOCKING_CAPS 82 Keyboard Locking Caps Lock
KC_LOCKING_NUM 83 Keyboard Locking Num Lock
KC_LOCKING_SCROLL 84 Keyboard Locking Scroll Lock
KC_KP_COMMA KC_PCMM 85 Keypad Comma
KC_KP_EQUAL_AS400 86 Keypad Equal Sign
KC_INT1 KC_RO 87 Keyboard International115
KC_INT2 KC_KANA 88 Keyboard International216
KC_INT3 KC_JYEN 89 Keyboard International317
KC_INT4 KC_HENK 8A Keyboard International418
@ -161,8 +161,8 @@ KC_LANG6 95 Keyboard LANG68
KC_LANG7 96 Keyboard LANG78
KC_LANG8 97 Keyboard LANG88
KC_LANG9 98 Keyboard LANG98
KC_ALT_ERASE 99 Keyboard Alternate Erase7
KC_SYSREQ 9A Keyboard SysReq/Attention1
KC_ALT_ERASE 99 Keyboard Alternate Erase
KC_SYSREQ 9A Keyboard SysReq/Attention
KC_CANCEL 9B Keyboard Cancel
KC_CLEAR 9C Keyboard Clear
KC_PRIOR 9D Keyboard Prior

@ -1,6 +1,6 @@
# Overview
When defining a [keymap](Keymap.md) each key needs a valid key definition.
When defining a [keymap](keymap.md) each key needs a valid key definition.
This page documents the symbols that correspond to keycodes that are available to you in QMK.
@ -67,9 +67,9 @@ Keycodes in QMK are based on [HID Usage Keyboard/Keypad Page(0x07)](http://www.u
|KC_RSHIFT|KC_RSFT|RightShift|
|KC_RALT||RightAlt|
|KC_RGUI||Right GUI(Windows/Apple/Meta key)|
|KC_LOCKING_CAPS||Locking Caps Lock12|
|KC_LOCKING_NUM||Locking Num Lock12|
|KC_LOCKING_SCROLL||Locking Scroll Lock12|
|KC_LOCKING_CAPS||Locking Caps Lock|
|KC_LOCKING_NUM||Locking Num Lock|
|KC_LOCKING_SCROLL||Locking Scroll Lock|
|KC_INT4|KC_HENK|JIS Henken|
|KC_INT5|KC_MHEN|JIS Muhenken|
@ -77,21 +77,21 @@ Keycodes in QMK are based on [HID Usage Keyboard/Keypad Page(0x07)](http://www.u
|Long Name|Short Name|Description|
|---------|----------|-----------|
|KC_PSCREEN|KC_PSCR|PrintScreen1|
|KC_SCKLOCK|KC_SLCK|Scroll Lock11|
|KC_PAUSE|KC_PAUS|Pause1|
|KC_INSERT|KC_INS|Insert1|
|KC_HOME||Home1|
|KC_PGUP||PageUp1|
|KC_PSCREEN|KC_PSCR|PrintScreen|
|KC_SCROLLLOCK|KC_SLCK|Scroll Lock|
|KC_PAUSE|KC_PAUS|Pause|
|KC_INSERT|KC_INS|Insert|
|KC_HOME||Home|
|KC_PGUP||PageUp|
|KC_DELETE|KC_DEL|Delete Forward|
|KC_END||End1|
|KC_PGDOWN|KC_PGDN|PageDown1|
|KC_RIGHT|KC_RGHT|RightArrow1|
|KC_LEFT||LeftArrow1|
|KC_DOWN||DownArrow1|
|KC_UP||UpArrow1|
|KC_APPLICATION|KC_APP|Application10|
|KC_POWER||Power9|
|KC_END||End|
|KC_PGDOWN|KC_PGDN|PageDown|
|KC_RIGHT|KC_RGHT|RightArrow|
|KC_LEFT||LeftArrow|
|KC_DOWN||DownArrow|
|KC_UP||UpArrow|
|KC_APPLICATION|KC_APP|Application|
|KC_POWER||Power|
|KC_EXECUTE||Execute|
|KC_HELP||Help|
|KC_MENU||Menu|
@ -102,8 +102,8 @@ Keycodes in QMK are based on [HID Usage Keyboard/Keypad Page(0x07)](http://www.u
|KC_COPY||Copy|
|KC_PASTE||Paste|
|KC_FIND||Find|
|KC_ALT_ERASE||Alternate Erase7|
|KC_SYSREQ||SysReq/Attention1|
|KC_ALT_ERASE||Alternate Erase|
|KC_SYSREQ||SysReq/Attention|
|KC_CANCEL||Cancel|
|KC_CLEAR||Clear|
|KC_PRIOR||Prior|
@ -153,12 +153,12 @@ Windows and Mac use different key codes for next track and previous track. Make
|Long Name|Short Name|Description|
|---------|----------|-----------|
|KC_NUMLOCK|KC_NLCK|Keypad Num Lock and Clear11|
|KC_NUMLOCK|KC_NLCK|Keypad Num Lock and Clear|
|KC_KP_SLASH|KC_PSLS|Keypad /|
|KC_KP_ASTERISK|KC_PAST|Keypad *|
|KC_KP_MINUS|KC_PMNS|Keypad -|
|KC_KP_PLUS|KC_PPLS|Keypad +|
|KC_KP_ENTER|KC_PENT|Keypad ENTER5|
|KC_KP_ENTER|KC_PENT|Keypad ENTER|
|KC_KP_1|KC_P1|Keypad 1 and End|
|KC_KP_2|KC_P2|Keypad 2 and Down Arrow|
|KC_KP_3|KC_P3|Keypad 3 and PageDn|
@ -171,8 +171,8 @@ Windows and Mac use different key codes for next track and previous track. Make
|KC_KP_0|KC_P0|Keypad 0 and Insert|
|KC_KP_DOT|KC_PDOT|Keypad . and Delete|
|KC_KP_EQUAL|KC_PEQL|Keypad =|
|KC_KP_COMMA|KC_PCMM|Keypad Comma27|
|KC_KP_EQUAL_AS400||Keypad Equal Sign29|
|KC_KP_COMMA|KC_PCMM|Keypad Comma|
|KC_KP_EQUAL_AS400||Keypad Equal Sign|
## Special Keys

@ -0,0 +1,158 @@
# Macros - Send multiple keystrokes when pressing just one key
QMK has a number of ways to define and use macros. These can do anything you want- type common phrases for you, copypasta, repetitive game movements, or even help you code.
**Security Note**: While it is possible to use macros to send passwords, credit card numbers, and other sensitive information it is a supremely bad idea to do so. Anyone who gets ahold of your keyboard will be able to access that information by opening a text editor.
# Macro Definitions
By default QMK assumes you don't have any macros. To define your macros you create an `action_get_macro()` function. For example:
```c
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
if (record->event.pressed) {
switch(id) {
case 0:
return MACRO(D(LSFT), T(H), U(LSFT), T(I), D(LSFT), T(1), U(LSFT), END);
case 1:
return MACRO(D(LSFT), T(B), U(LSFT), T(Y), T(E), D(LSFT), T(1), U(LSFT), END);
}
}
return MACRO_NONE;
};
```
This defines two macros which will be run when the key they are assigned to is pressed. If you'd like them to run when the release is released instead you can change the if statement:
```c
if (!record->event.pressed) {
```
## Macro Commands
A macro can include the following commands:
* I() change interval of stroke in milliseconds.
* D() press key.
* U() release key.
* T() type key(press and release).
* W() wait (milliseconds).
* END end mark.
## Sending strings
Sometimes you just want a key to type out words or phrases. For the most common situations we've provided `SEND_STRING()`, which will type out your string for you instead of having to build a `MACRO()`. Right now it assumes a US keymap with a QWERTY layout, so if you are using something else it may not behave as you expect.
For example:
```c
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
if (record->event.pressed) {
switch(id) {
case 0:
SEND_STRING("QMK is the best thing ever!");
return false;
}
}
return MACRO_NONE;
};
```
## Mapping a Macro to a key
Use the `M()` function within your `KEYMAP()` to call a macro. For example, here is the keymap for a 2-key keyboard:
```c
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = KEYMAP(
M(0), M(1)
),
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
if (record->event.pressed) {
switch(id) {
case 0:
return MACRO(D(LSFT), T(H), U(LSFT), T(I), D(LSFT), T(1), U(LSFT), END);
case 1:
return MACRO(D(LSFT), T(B), U(LSFT), T(Y), T(E), D(LSFT), T(1), U(LSFT), END);
}
}
return MACRO_NONE;
};
```
When you press the key on the left it will type "Hi!" and when you press the key on the right it will type "Bye!".
## Naming your macros
If you have a bunch of macros you want to refer to from your keymap while keeping the keymap easily readable you can name them using `#define` at the top of your file.
```c
#define M_HI M(0)
#define M_BYE M(1)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = KEYMAP(
M_HI, M_BYE
),
};
```
# Advanced macro functions
While working within the `action_get_macro()` function block there are some functions you may find useful. Keep in mind that while you can write some fairly advanced code within a macro if your functionality gets too complex you may want to define a custom keycode instead. Macros are meant to be simple.
#### `record->event.pressed`
This is a boolean value that can be tested to see if the switch is being pressed or released. An example of this is
```c
if (record->event.pressed) {
// on keydown
} else {
// on keyup
}
```
#### `register_code(<kc>);`
This sends the `<kc>` keydown event to the computer. Some examples would be `KC_ESC`, `KC_C`, `KC_4`, and even modifiers such as `KC_LSFT` and `KC_LGUI`.
#### `unregister_code(<kc>);`
Parallel to `register_code` function, this sends the `<kc>` keyup event to the computer. If you don't use this, the key will be held down until it's sent.
#### `clear_keyboard();`
This will clear all mods and keys currently pressed.
#### `clear_mods();`
This will clear all mods currently pressed.
#### `clear_keyboard_but_mods();`
This will clear all keys besides the mods currently pressed.
# Advanced Example: Single-key copy/paste (hold to copy, tap to paste)
This example defines a macro which sends `Ctrl-C` when pressed down, and `Ctrl-V` when released.
```c
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
switch(id) {
case 0: {
if (record->event.pressed) {
return MACRO( D(LCTL), T(C), U(LCTL), END );
} else {
return MACRO( D(LCTL), T(V), U(LCTL), END );
}
break;
}
}
return MACRO_NONE;
};
```

@ -164,4 +164,4 @@ If your keymap directory has a file called `Makefile` (note the filename), any M
So let's say your keyboard's makefile has `BACKLIGHT_ENABLE = yes` (or maybe doesn't even list the `BACKLIGHT_ENABLE` option, which would cause it to be off). You want your particular keymap to not have the debug console, so you make a file called `Makefile` and specify `BACKLIGHT_ENABLE = no`.
You can use the `doc/keymap_makefile_example.md` as a template/starting point.
You can use the `docs/keymap_makefile_example.md` as a template/starting point.

@ -48,16 +48,25 @@ This is inside one of the macros. So when that macro executes, your keyboard pla
"Rest style" in the method signature above (the last parameter) specifies if there's a rest (a moment of silence) between the notes.
## Music mode
## Recording And Playing back Music
* ```Music On``` - Turn music mode on. The default mapping is ```Lower+Upper+C```
* ```LCTL``` - start a recording
* play some tones
* ```LALT``` - stop recording, stop playing
* ```LGUI``` - play recording
* ```LALT``` - stop playing
* ```Music Off``` - Turn music mode off. The default mapping is ```Lower+Upper+V```
The music mode maps your columns to a chromatic scale, and your rows to octaves. This works best with ortholinear keyboards, but can be made to work with others. All keycodes less than `0xFF` get blocked, so you won't type while playing notes - if you have special keys/mods, those will still work. A work-around for this is to jump to a different layer with KC_NOs before (or after) enabling music mode.
Recording is experimental due to some memory issues - if you experience some weird behavior, unplugging/replugging your keyboard will fix things.
Keycodes available:
* `MU_ON` - Turn music mode on
* `MU_OFF` - Turn music mode off
* `MU_TOG` - Toggle music mode
In music mode, the following keycodes work differently, and don't pass through:
* `LCTL` - start a recording
* `LALT` - stop recording/stop playing
* `LGUI` - play recording
* `KC_UP` - speed-up playback
* `KC_DOWN` - slow-down playback
## MIDI functionalty

@ -119,7 +119,7 @@ A number of other keycodes have been added that you may find useful:
The extended keymap extends the number of function layers from 32 to the near-infinite value of 256. Rather than using `FN<num>` notation (still available, but limited to `FN0`-`FN31`), you can use the `FUNC(<num>)` notation. `F(<num>)` is a shortcut for this.
The function actions are unchanged, and you can see the full list of them [here](https://github.com/jackhumbert/tmk_keyboard/blob/master/common/action_code.h). They are explained in detail [here](https://github.com/jackhumbert/tmk_keyboard/blob/master/doc/keymap.md#2-action).
The function actions are unchanged, and you can see the full list of them [here](https://github.com/qmk/qmk_firmware/blob/master/tmk_core/common/action_code.h). They are explained in detail [here](keymap.md#2-action).
### Macros

@ -1,3 +1,7 @@
# Porting your keyboard to QMK
This page describes the technical details of porting an existing keyboard to QMK. If you're looking to add your keyboard to QMK, please [look through these guidelines](adding_a_keyboard_to_qmk.md)!
If your keyboard is running an Atmega chip (atmega32u4 and others), it's pretty easy to get things setup for compiling your own firmware to flash onto your board. There is a `/util/new_project.sh <keyboard>` script to help get you started - you can simply pass your keyboard's name into the script, and all of the necessary files will be created. The components of each are described below.
## `/keyboards/<keyboard>/config.h`
@ -34,7 +38,7 @@ At the bottom of the file, you'll find lots of features to turn on and off - all
## `/keyboards/<keyboard>/readme.md`
This is where you'll describe your keyboard - please write as much as you can about it! Talking about default functionality/features is useful here. Feel free to link to external pages/sites if necessary. Images can be included here as well. This file will be rendered into a webpage at qmk.fm/keyboards/<keyboard>/.
This is where you'll describe your keyboard - please write as much as you can about it! Talking about default functionality/features is useful here. Feel free to link to external pages/sites if necessary. Images can be included here as well, as long as they're hosted elsewhere (imgur).
## `/keyboards/<keyboard>/<keyboard>.c`

@ -30,7 +30,7 @@ The `make` command is how you compile the firmware into a .hex file, which can b
**NOTE:** To abort a make command press `Ctrl-c`
For more details on the QMK build process see [Make Instructions](/Make-Instructions.md).
For more details on the QMK build process see [Make Instructions](make_instructions.md).
### Simple instructions for building and uploading a keyboard

@ -113,13 +113,13 @@ Third party libraries like LUFA, PJRC and V-USB have their own license respectiv
Build Firmware and Program Controller
-------------------------------------
See [build environment setup](/readme.md#build-environment-setup), or the readme in the particular keyboards/* folder.
See [build environment setup](build_environment_setup.md), or the readme in the particular keyboards/* folder.
Change your keymap
------------------
See [doc/keymap.md](tmk_core/doc/keymap.md).
See [keymap.md](keymap.md).
@ -159,7 +159,7 @@ Boot Magic Configuration - Virtual DIP Switch
Boot Magic are executed during boot up time. Press Magic key below then plug in keyboard cable.
Note that you must use keys of **Layer 0** as Magic keys. These settings are stored in EEPROM so that retain your configure over power cycles.
To avoid configuring accidentally additive salt key `KC_SPACE` also needs to be pressed along with the following configuration keys. The salt key is configurable in `config.h`. See [tmk_core/common/bootmagic.h](tmk_core/common/bootmagic.h).
To avoid configuring accidentally additive salt key `KC_SPACE` also needs to be pressed along with the following configuration keys. The salt key is configurable in `config.h`. See [tmk_core/common/bootmagic.h](/tmk_core/common/bootmagic.h).
#### General
- Skip reading EEPROM to start with default configuration(`ESC`)
@ -240,4 +240,4 @@ Coding Style
Other Keyboard Firmware Projects
------------------
You can learn a lot about keyboard firmware from these. See [doc/other_projects.md](tmk_core/doc/other_projects.md).
You can learn a lot about keyboard firmware from these. See [docs/other_projects.md](other_projects.md).

@ -13,11 +13,11 @@ Other than having Vagrant and Virtualbox installed and possibly a restart of you
Build Firmware and Program Controller
-------------------------------------
See [/doc/BUIDE_GUIDE.md](/doc/BUILD_GUIDE.md), or the readme in the particular keyboards/* folder.
See [build_guide.md](build_guide.md), or the readme in the particular keyboards/* folder.
Change your keymap
------------------
See [/doc/keymap.md](/doc/keymap.md).
See [keymap.md](keymap.md).
## Flashing the firmware

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@ -10,7 +10,7 @@ I won't claim that this layout is perfect for everyone. It does make several sig
## Base Layer ##
![Atreus base layout](atreus-replica-base.png)
![Atreus base layout](http://imgur.com/YbOjS7O)
The letters on this layout are arranged in the [Colemak Mod-DH layout](https://colemakmods.github.io/mod-dh/).
@ -22,7 +22,7 @@ In addition to the Shift keys, there are three dual-purpose keys: Ctrl (Delete),
## Extend Layer ##
![Atreus extend layer](atreus-replica-extend.png)
![Atreus extend layer](http://imgur.com/WiKkMQw)
This layout is designed primarily for keyboard navigation. Arrow keys are easily accessible under the right hand (a welcome change from the original Atreus layout, which places them under the left hand), along with Home/End and PgUp/PgDn.
@ -34,7 +34,7 @@ The Space key exists to prevent going from this layer directly into the Number l
## Number and Symbol Layer ##
![Atreus number and symbol layer](atreus-replica-num.png)
![Atreus number and symbol layer](http://imgur.com/gfTXcjC)
This layer provides the only way of accessing number keys on this keyboard, since it's too small for its own number row. Note that even though they are laid out in the number pad fashion, they send the "regular" number keystrokes. Games and programs that specifically use NumPad keys are not supported in this layout at the moment.
@ -42,7 +42,7 @@ This layer also provides plenty of symbol shortcuts. Most of these can be access
## Function Layer ##
![Atreus function layer](atreus-replica-function.png)
![Atreus function layer](http://imgur.com/m5x0MxZ)
Function keys (F1-F12) are on this layer. Their layout in groups of four comes from Jeremy's Atreus layout in this repository. I'd been using 1-9 in a numpad layout, then adding 10-12 on the side...I suppose it took seeing someone else do it this way for me to realize how much more sense it makes.
@ -52,7 +52,7 @@ Finally, the reset key is on this layer, as well as toggles from Colemak to QWER
## Gaming Layer ##
![Atreus gaming layer](atreus-replica-game.png)
![Atreus gaming layer](http://imgur.com/4S5AO4E)
This is a small layer developed to allow some simple gameplay without a mouse. This layer is a toggle (from the Number layer), so it is designed to stay on while in use.

@ -35,8 +35,8 @@ void promicro_bootloader_jmp(bool program);
{ KC_##k00, KC_##k01, KC_##k02, KC_##k03, KC_##k04, KC_##k05, KC_NO, KC_##k06, KC_##k07, KC_##k08, KC_##k09, KC_##k0a, KC_##k0b }, \
{ KC_##k10, KC_##k11, KC_##k12, KC_##k13, KC_##k14, KC_##k15, KC_NO, KC_##k16, KC_##k17, KC_##k18, KC_##k19, KC_##k1a, KC_##k1b }, \
{ KC_##k20, KC_##k21, KC_##k22, KC_##k23, KC_##k24, KC_##k25, KC_NO, KC_##k26, KC_##k27, KC_##k28, KC_##k29, KC_##k2a, KC_##k2b }, \
{ KC_##k30, KC_##k31, KC_##k32, KC_##k33, KC_##k34, KC_##k35, KC_##k46, KC_##k36, KC_##k37, KC_##k38, KC_##k39, KC_##k3a, KC_##k3b }, \
{ KC_##k40, KC_##k41, KC_##k42, KC_##k43, KC_##k44, KC_##k45, KC_##k47, KC_##k48, KC_##k49, KC_##k4a, KC_##k4b, KC_##k4c, KC_##k4d } \
{ KC_##k30, KC_##k31, KC_##k32, KC_##k33, KC_##k34, KC_##k35, KC_##k47, KC_##k36, KC_##k37, KC_##k38, KC_##k39, KC_##k3a, KC_##k3b }, \
{ KC_##k40, KC_##k41, KC_##k42, KC_##k43, KC_##k44, KC_##k45, KC_##k46, KC_##k48, KC_##k49, KC_##k4a, KC_##k4b, KC_##k4c, KC_##k4d } \
}
#endif

@ -0,0 +1,4 @@
NKRO_ENABLE = true
MOUSEKEY_ENABLE = no
EXTRAKEY_ENABLE = yes
CONSOLE_ENABLE = no

@ -0,0 +1,10 @@
<!-- -*- mode: markdown; fill-column: 8192 -*- -->
Atreus52 Modification
=======================
Firmware for my custom keyboard based on the Atreus layout, but with 5 rows and only 5 columns per hand.
More documentation coming soon.
# License
GPL-3+

@ -0,0 +1,18 @@
#include "../../config.h"
#undef MANUFACTURER
#undef PRODUCT
#undef DESCRIPTION
#undef MATRIX_ROW_PINS
#undef MATRIX_COL_PINS
#undef DIODE_DIRECTION
/* USB Device descriptor parameter */
#define MANUFACTURER Mesh Industries
#define PRODUCT Atreus52 Treeboard
#define DESCRIPTION q.m.k. keyboard firmware for Atreus52
#define MATRIX_ROW_PINS { C6, D7, E6, B4, B5 }
#define MATRIX_COL_PINS { B2, B1, F7, F6, F5, F4, B6, D3, D2, D1, D0, D4, B3 }
#define DIODE_DIRECTION COL2ROW

@ -0,0 +1,99 @@
#include "atreus62.h"
// Layers
#define DVORAK 0
#define QWERTY 1
#define RAISE 2
#define LOWER 3
#define BDO 4
#define RESETL 5
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[DVORAK] = KC_KEYMAP(
NO, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, NO, \
NO, QUOT, COMM, DOT, P, Y, F, G, C, R, L, NO, \
NO, A, O, E, U, I, D, H, T, N, S, NO, \
NO, SCLN, Q, J, K, X, B, M, W, V, Z, NO, \
NO, FN2, LALT, LCTL, FN1, LSFT, BSPC, ENT, SPC, FN0, LGUI, LEFT, RGHT, NO ),
[QWERTY] = KC_KEYMAP(
NO, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, NO, \
NO, Q, W, E, R, T, Y, U, I, O, P, NO, \
NO, A, S, D, F, G, H, J, K, L, SCLN, NO, \
NO, Z, X, C, V, B, N, M, COMM, DOT, SLSH, NO, \
NO, FN2, LALT, LCTL, FN1, LSFT, BSPC, ENT, SPC, FN0, LGUI, LEFT, RGHT, NO ),
[RAISE] = KC_KEYMAP(
NO, MRWD, MPRV, MPLY, MNXT, MFFD, TRNS, MUTE, VOLD, VOLU, DEL, NO, \
NO, TILD, GRV, LCBR, RCBR, DQUO, QUOT, EQL, PLUS, MINS, QUES, NO, \
NO, ESC, TAB, LPRN, RPRN, BSLS, SLSH, LEFT, DOWN, UP, RGHT, NO, \
NO, TRNS, TRNS, LBRC, RBRC, TRNS, INS, PIPE, UNDS, TRNS, TRNS, NO, \
NO, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, FN3, NO ),
[LOWER] = KC_KEYMAP(
NO, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, NO, \
NO, EXLM, AT, HASH, DLR, PERC, CIRC, AMPR, ASTR, LPRN, RPRN, NO, \
NO, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, NO, \
NO, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, DOT, TRNS, TRNS, TRNS, NO, \
NO, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, NO ),
[BDO] = KC_KEYMAP(
NO, ESC, 1, 2, 3, 4, 5, 0, SLSH, U, C, NO, \
NO, TAB, Q, W, E, R, 6, Y, I, O, P, NO, \
NO, LSFT, A, S, D, F, 7, G, H, J, K, NO, \
NO, T, Z, X, C, V, 8, B, N, M, L, NO, \
NO, LCTL, SPC, SPC, SPC, SPC, COMM, ENT, 9, NO, NO, NO, FN2, NO ),
[RESETL] = KEYMAP(
KC_NO, RESET, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, \
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, \
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, \
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, \
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_FN3,KC_NO )
};
const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_LAYER_MOMENTARY(RAISE), // Raise layer
[1] = ACTION_LAYER_MOMENTARY(LOWER), // Lower layer
[2] = ACTION_LAYER_TOGGLE(BDO), // BDO layer
[3] = ACTION_LAYER_TOGGLE(RESETL) // RESET layer
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
// MACRODOWN only works in this function
switch (id) {
case 0:
if (record->event.pressed) {
register_code(KC_RSFT);
}
else {
unregister_code(KC_RSFT);
}
break;
}
return MACRO_NONE;
};
static uint8_t qw_dv_swap_state = 0;
bool process_record_user (uint16_t keycode, keyrecord_t *record) {
if (keycode == KC_LGUI) {
if (record->event.pressed)
qw_dv_swap_state |= 0b00000001;
else
qw_dv_swap_state &= ~(0b00000001);
}
if (keycode == KC_LCTL) {
if (record->event.pressed)
qw_dv_swap_state |= 0b00000010;
else
qw_dv_swap_state &= ~(0b00000010);
}
if (qw_dv_swap_state == 0b00000011) {
layer_invert(DVORAK);
}
return true;
}

@ -21,7 +21,7 @@ It's for Windows (current work forces me to) and Swedish (matter of birth) so ym
## Base layer
![Base layer](img/base.png)
![Base layer](http://imgur.com/zTYxnE0)
* The number row doubles as a function row. Short presses produces numbers, long presses produces Fxx
@ -40,14 +40,14 @@ It's for Windows (current work forces me to) and Swedish (matter of birth) so ym
## Nav layer
![Nav layer](img/fun.png)
![Nav layer](http://imgur.com/cbMWVDC)
Basic navigation on the right hand and modifiers close
by for the left. The latter because I tend to use `ctrl+arrows` quite a lot.
## Sym layer
![Sym layer](img/sym.png)
![Sym layer](http://imgur.com/n2jmqFU)
* Easy access to most symbols I use on a daily basis. Most common are on the home row, the rest are grouped as best as I could.

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```
___ _____ _ _ _ __ __ _ __
|__ \ / ____| | | | | | / / / /(_) / /
||) | | | | |_ _ ___| |__ ___ __ _ _ __ __| | / /_ / /_ / /
|/ / | | | | | | |/ _ \ '_ \ / _ \ / _` | '__/ _` | | '_ \| '_ \ / /
|_| | |____| | |_| | __/ |_) | (_) | (_| | | | (_| | | (_) | (_) / / _
(_) \_____|_|\__,_|\___|_.__/ \___/ \__,_|_| \__,_| \___/ \___/_/ (_)
```
![Clueboard Layout Image](layout.png)
![Clueboard Layout Image](http://i.imgur.com/kGADucy.png)
# Caps Fn Layout

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@ -1,13 +1,4 @@
```
___ _____ _ _ _ __ __ _ __
|__ \ / ____| | | | | | / / / /(_) / /
||) | | | | |_ _ ___| |__ ___ __ _ _ __ __| | / /_ / /_ / /
|/ / | | | | | | |/ _ \ '_ \ / _ \ / _` | '__/ _` | | '_ \| '_ \ / /
|_| | |____| | |_| | __/ |_) | (_) | (_| | | | (_| | | (_) | (_) / / _
(_) \_____|_|\__,_|\___|_.__/ \___/ \__,_|_| \__,_| \___/ \___/_/ (_)
```
![Clueboard Layout Image](layout.png)
![Clueboard Layout Image](http://i.imgur.com/7Capi8W.png)
# Default Clueboard Layout

@ -1,11 +1,2 @@
```
___ _____ _ _ _ __ __ _ __
|__ \ / ____| | | | | | / / / /(_) / /
||) | | | | |_ _ ___| |__ ___ __ _ _ __ __| | / /_ / /_ / /
|/ / | | | | | | |/ _ \ '_ \ / _ \ / _` | '__/ _` | | '_ \| '_ \ / /
|_| | |____| | |_| | __/ |_) | (_) | (_| | | | (_| | | (_) | (_) / / _
(_) \_____|_|\__,_|\___|_.__/ \___/ \__,_|_| \__,_| \___/ \___/_/ (_)
```
# Jokrik's Clueboard Layout

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@ -1,13 +1,4 @@
```
___ _____ _ _ _ __ __ _ __
|__ \ / ____| | | | | | / / / /(_) / /
||) | | | | |_ _ ___| |__ ___ __ _ _ __ __| | / /_ / /_ / /
|/ / | | | | | | |/ _ \ '_ \ / _ \ / _` | '__/ _` | | '_ \| '_ \ / /
|_| | |____| | |_| | __/ |_) | (_) | (_| | | | (_| | | (_) | (_) / / _
(_) \_____|_|\__,_|\___|_.__/ \___/ \__,_|_| \__,_| \___/ \___/_/ (_)
```
![Clueboard Layout Image](layout.png)
![Clueboard Layout Image](http://i.imgur.com/7oZCsHF.png)
# Default Clueboard Layout for Mac

@ -1,2 +1,9 @@
MOUSEKEY_ENABLE = yes
EXTRAKEY_ENABLE = yes
MIDI_ENABLE = yes
# if MIDI_ENABLE is set to yes, then CONSOLE_ENABLE has to be disabled, because of the firmware size
CONSOLE_ENABLE = false
COMMAND_ENABLE = no

@ -0,0 +1,44 @@
#ifndef CONFIG_USER_H
#define CONFIG_USER_H
#include "../../config.h"
/*
* MIDI options
*/
/* Prevent use of disabled MIDI features in the keymap */
#define MIDI_ENABLE_STRICT 1
/* enable basic MIDI features:
- MIDI notes can be sent when in Music mode is on
#define MIDI_BASIC
*/
/* enable advanced MIDI features:
- MIDI notes can be added to the keymap
- Octave shift and transpose
- Virtual sustain, portamento, and modulation wheel
- etc.
*/
#define MIDI_ADVANCED
/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */
#define MIDI_TONE_KEYCODE_OCTAVES 2
/* Disabling rollover allows you to use the opposite shift key to cancel the space cadet state in the event
of an erroneous press instead of emitting a pair of parentheses when the keys are released.
*/
#define DISABLE_SPACE_CADET_ROLLOVER
/*
Setting the Space Cadet Parens for German layout
Default is
#define LSPO_KEY KC_9
#define RSPC_KEY KC_0
*/
#define LSPO_KEY KC_8
#define RSPC_KEY KC_9
#endif

@ -3,62 +3,94 @@
// Helpful defines
#define GRAVE_MODS (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT)|MOD_BIT(KC_LGUI)|MOD_BIT(KC_RGUI)|MOD_BIT(KC_LALT)|MOD_BIT(KC_RALT))
#define _______ KC_TRNS
#define xxxxxxx KC_NO
#define HPR_TAB ALL_T(KC_TAB)
#define CTL_ESC CTL_T(KC_ESC)
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _BL 0
#define _FL 1
#define _ME 2
#define _CL 3
#define _ML 4
#define _BL 0 // BASE Layer
#define _FL 1 // Function Layer
#define _ME 2 // Media Layer
#define _CL 3 // Control Layer
#define _ML 4 // Mouse Layer
#if defined(MIDI_ENABLE)
#define _MI 5 // MIDI Layer
#define TO_MIDI TO(_MI)
#else
#define TO_MIDI _______
#endif
#define TO_BASE TO(_BL)
#define MO_FUNC MO(_FL)
#define MEDIA MO(_ME)
#define MO_CTL MO(_CL)
#define L_MOUSE LT(_ML, KC_SPC)
#define ESC_FUN LT(_FL, KC_ESC)
#define ESC_GRV F(0)
#define RGB_RST F(1)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap _BL: Base Layer (Default Layer)
*/
/* Keymap _BL: Base Layer (Default Layer) */
[_BL] = KEYMAP(
F(0), KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, _______, KC_BSPC, KC_INS, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, \
MO(_FL), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, \
KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______, KC_RSFT, KC_UP, \
KC_LCTL, KC_LGUI, KC_LALT, _______, LT(_ML, KC_SPC),LT(_ML, KC_SPC), _______, KC_RALT, MO(_ME), MO(_FL), KC_LEFT, KC_DOWN, KC_RGHT),
ESC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, _______, KC_BSPC, KC_INS, \
HPR_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, \
ESC_FUN, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, \
KC_LSPO, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______, KC_RSPC, KC_UP, \
KC_LCTL, KC_LGUI, KC_LALT,_______, L_MOUSE, L_MOUSE, _______, KC_RALT, KC_RCTL, MO_FUNC, KC_LEFT, KC_DOWN, KC_RGHT),
/* Keymap _FL: Function Layer
*/
/* Keymap _FL: Function Layer */
[_FL] = KEYMAP(
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, BL_STEP, \
_______, _______, _______,_______,_______,_______,_______,_______,KC_PSCR,_______, _______, _______, _______, _______, _______, \
MO(_FL), _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, \
_______, _______, _______,_______,_______,_______,_______,_______,MO(_ME),_______, _______, _______, _______, _______, KC_PGUP, \
_______, _______, _______,_______, _______,_______, _______, _______, _______, MO(_FL), KC_HOME, KC_PGDN, KC_END),
_______, _______, _______, _______, _______, _______, _______, _______, KC_PSCR, _______, KC_PAUS, _______, _______, _______, _______, \
_______, _______, MO_CTL, _______, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, MEDIA, _______, _______, TO_MIDI, _______, _______, KC_PGUP, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, MO_FUNC, KC_HOME, KC_PGDN, KC_END),
/* Keymap _ME: Media layer
*/
/* Keymap _ME: Media layer */
[_ME] = KEYMAP(
_______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, KC_MUTE, KC_VOLU, \
_______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, KC_VOLD, \
_______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, \
MO(_FL), _______, _______,_______,_______,_______,_______,_______,MO(_ME),_______, _______, _______, _______, MO(_FL), _______, \
_______, _______, _______,_______, _______,_______, _______, _______, _______, _______, KC_MPRV, KC_MPLY,KC_MNXT),
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MUTE, KC_VOLU, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_VOLD, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, MEDIA, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MPRV, KC_MPLY, KC_MNXT),
/* Keymap _CL: Control layer
*/
/* Keymap _CL: Control layer */
[_CL] = KEYMAP(
_______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_TOG, RGB_VAI, \
_______, _______, _______,_______,RESET, _______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_VAD, \
_______, _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, \
MO(_FL), _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, MO(_FL), RGB_SAI, \
_______, _______, _______,_______, RGB_MOD,RGB_MOD, _______, _______, _______, _______, RGB_HUD, RGB_SAD, RGB_HUI),
_______, RGB_RST, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_TOG, RGB_VAI, \
_______, _______, _______, _______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_VAD, \
_______, _______, MO_CTL, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_SAI, \
_______, _______, _______, _______, RGB_MOD, RGB_MOD, _______, _______, _______, _______, RGB_HUD, RGB_SAD, RGB_HUI),
/* Keymap _ML: Mouse layer
*/
/* Keymap _ML: Mouse layer */
[_ML] = KEYMAP(
_______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, _______, \
_______, _______, KC_BTN3,KC_BTN2,KC_BTN1,_______,KC_MS_L,KC_MS_D,KC_MS_U,KC_MS_R, _______, _______, _______, _______, \
_______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, KC_MS_U, \
_______, _______, _______,_______, LT(_ML, KC_SPC),LT(_ML, KC_SPC), _______, KC_BTN1, KC_BTN2, KC_BTN3, KC_MS_L, KC_MS_D,KC_MS_R),
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, KC_BTN3, KC_BTN2, KC_BTN1, _______, KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MS_U, \
_______, _______, _______, _______, L_MOUSE, L_MOUSE, _______, KC_BTN1, KC_BTN2, KC_BTN3, KC_MS_L, KC_MS_D, KC_MS_R),
#if defined(MIDI_ENABLE) && defined(MIDI_ADVANCED)
/* Keymap _MI: MIDI layer (Advanced)*/
[_MI] = KEYMAP(
TO_BASE,MI_VEL_1,MI_VEL_2,MI_VEL_3,MI_VEL_4,MI_VEL_5,MI_VEL_6,MI_VEL_7,MI_VEL_8,MI_VEL_9,MI_VEL_10, MI_CHD, MI_CHU, xxxxxxx, xxxxxxx, xxxxxxx, \
xxxxxxx, xxxxxxx, MI_Cs, MI_Ds, xxxxxxx, MI_Fs, MI_Gs, MI_As, xxxxxxx, MI_Cs_1, MI_Ds_1, xxxxxxx, MI_Fs_1, xxxxxxx, xxxxxxx, \
MI_MOD, MI_C, MI_D, MI_E, MI_F, MI_G, MI_A, MI_B, MI_C_1, MI_D_1, MI_E_1, MI_F_1, MI_G_1, xxxxxxx, \
MI_SUS, xxxxxxx, MI_OCTD, MI_OCTU,MI_MODSD,MI_MODSU, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, MI_TRNSD,MI_TRNSU,MI_TRNS_0, MI_SUS, xxxxxxx, \
xxxxxxx, xxxxxxx, xxxxxxx,xxxxxxx, MI_ALLOFF, MI_ALLOFF, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx),
#elif defined(MIDI_ENABLE) && defined(MIDI_BASIC)
/* Keymap _MI: MIDI layer (Basic)*/
[_MI] = KEYMAP(
TO_BASE, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, \
xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, \
xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, \
xxxxxxx, xxxxxxx, MI_ON, MI_OFF, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, \
xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx),
#endif
};
/* This is a list of user defined functions. F(N) corresponds to item N
@ -66,6 +98,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
*/
const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_FUNCTION(0), // Calls action_function()
[1] = ACTION_FUNCTION(1), // Calls action_function()
};
void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {
@ -102,6 +135,11 @@ void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {
}
}
break;
case 1:
if (record->event.pressed) {
rgblight_mode(1);
rgblight_sethsv(206, 255, 255);
}
}
}
@ -110,43 +148,61 @@ enum layer_id {
LAYER_FUNCTION,
LAYER_MEDIA,
LAYER_CONTROL,
LAYER_MOUSE
LAYER_MOUSE,
#if defined(MIDI_ENABLE)
LAYER_MIDI
#endif
};
void clueboard_set_led(uint8_t id) {
void clueboard_set_led(uint8_t id, uint8_t val) {
switch (id) {
case LAYER_BASE:
rgblight_sethsv(346, 0, 255);
rgblight_sethsv_noeeprom(0, 0, val);
break;
case LAYER_FUNCTION:
rgblight_sethsv(46, 255, 255);
rgblight_sethsv_noeeprom(46, 255, val);
break;
case LAYER_MEDIA:
rgblight_sethsv(86, 255, 255);
rgblight_sethsv_noeeprom(86, 255, val);
break;
case LAYER_CONTROL:
rgblight_sethsv(346, 255, 255);
rgblight_sethsv_noeeprom(346, 255, val);
break;
case LAYER_MOUSE:
rgblight_sethsv(206, 255, 255);
rgblight_sethsv_noeeprom(206, 255, val);
break;
#if defined(MIDI_ENABLE)
case LAYER_MIDI:
rgblight_sethsv_noeeprom(316, 255, val);
break;
#endif
}
};
void matrix_scan_user(void) {
rgblight_config_t rgblight_config;
rgblight_config.raw = eeconfig_read_rgblight();
if (!rgblight_config.enable || rgblight_config.mode != 1) { return; }
uint32_t layer = layer_state;
uint8_t val = rgblight_config.val;
if (layer & (1<<_FL)) {
if (layer & (1<<_ME)) {
clueboard_set_led(LAYER_MEDIA);
clueboard_set_led(LAYER_MEDIA, val);
} else if (layer & (1<<_CL)) {
clueboard_set_led(LAYER_CONTROL);
clueboard_set_led(LAYER_CONTROL, val);
} else {
clueboard_set_led(LAYER_FUNCTION);
clueboard_set_led(LAYER_FUNCTION, val);
}
} else if (layer & (1<<_ML)) {
clueboard_set_led(LAYER_MOUSE);
clueboard_set_led(LAYER_MOUSE, val);
#if defined(MIDI_ENABLE)
} else if (layer & (1<<_MI)) {
clueboard_set_led(LAYER_MIDI, val);
#endif
} else {
clueboard_set_led(LAYER_BASE);
clueboard_set_led(LAYER_BASE, val);
}
};

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@ -1,15 +1,8 @@
```
___ _____ _ _ _ __ __ _ __
|__ \ / ____| | | | | | / / / /(_) / /
||) | | | | |_ _ ___| |__ ___ __ _ _ __ __| | / /_ / /_ / /
|/ / | | | | | | |/ _ \ '_ \ / _ \ / _` | '__/ _` | | '_ \| '_ \ / /
|_| | |____| | |_| | __/ |_) | (_) | (_| | | | (_| | | (_) | (_) / / _
(_) \_____|_|\__,_|\___|_.__/ \___/ \__,_|_| \__,_| \___/ \___/_/ (_)
```
# Layout of @magicmonty
![Clueboard Layout Image](layout.png)
[Keyboard Layout Editor File]
# MouseKeys Layout
![Clueboard Layout Image](http://i.imgur.com/WFfJ15k.png)
This layout is a combination of the `mouse_keys` and the `win_optimized` layouts.
This layout is optimized for an ISO layout.
@ -19,7 +12,11 @@ will move your mouse cursor. You can click using the 3 mods to the left of the
arrow keys, or the 3 keys under your primary fingers on the home row.
The Left, Down, Up and Right for the mouse movement are also VIM-Like on the HJKL keys
The CapsLock is disabled and works as Function key.
There is also a MIDI layer included.
The CapsLock is disabled and works as Escape when tapped and Fn when Hold.
The Tab key works as Tab when tapped, and [Hyper] (Ctrl + Alt + Shift + Cmd) when hold
The Shift-Keys are configured as [Space Cadet Shift Parentheses]
There is also a separate media layer with Volume/Play controls
@ -30,3 +27,8 @@ The different layers are signalled throug setting of the underlight:
- Media layer: Green
- Mouse layer: Blue
- Control layer: Red
- Midi layer: Purple
[Hyper]: http://brettterpstra.com/2012/12/08/a-useful-caps-lock-key/
[Space Cadet Shift Parentheses]: http://stevelosh.com/blog/2012/10/a-modern-space-cadet/#shift-parentheses
[Keyboard Layout Editor File]: http://www.keyboard-layout-editor.com/#/gists/f869b8789242a712e0f46eabbd550056

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@ -1,13 +1,4 @@
```
___ _____ _ _ _ __ __ _ __
|__ \ / ____| | | | | | / / / /(_) / /
||) | | | | |_ _ ___| |__ ___ __ _ _ __ __| | / /_ / /_ / /
|/ / | | | | | | |/ _ \ '_ \ / _ \ / _` | '__/ _` | | '_ \| '_ \ / /
|_| | |____| | |_| | __/ |_) | (_) | (_| | | | (_| | | (_) | (_) / / _
(_) \_____|_|\__,_|\___|_.__/ \___/ \__,_|_| \__,_| \___/ \___/_/ (_)
```
![Clueboard Layout Image](layout.png)
![Clueboard Layout Image](http://i.imgur.com/7oZCsHF.png)
# Maximised Clueboard Layout

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@ -1,12 +1,3 @@
```
___ _____ _ _ _ __ __ _ __
|__ \ / ____| | | | | | / / / /(_) / /
||) | | | | |_ _ ___| |__ ___ __ _ _ __ __| | / /_ / /_ / /
|/ / | | | | | | |/ _ \ '_ \ / _ \ / _` | '__/ _` | | '_ \| '_ \ / /
|_| | |____| | |_| | __/ |_) | (_) | (_| | | | (_| | | (_) | (_) / / _
(_) \_____|_|\__,_|\___|_.__/ \___/ \__,_|_| \__,_| \___/ \___/_/ (_)
```
![Clueboard Layout Image](layout.png)
# MouseKeys Layout

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@ -1,23 +1,14 @@
```
___ _____ _ _ _ __ __ _ __
|__ \ / ____| | | | | | / / / /(_) / /
||) | | | | |_ _ ___| |__ ___ __ _ _ __ __| | / /_ / /_ / /
|/ / | | | | | | |/ _ \ '_ \ / _ \ / _` | '__/ _` | | '_ \| '_ \ / /
|_| | |____| | |_| | __/ |_) | (_) | (_| | | | (_| | | (_) | (_) / / _
(_) \_____|_|\__,_|\___|_.__/ \___/ \__,_|_| \__,_| \___/ \___/_/ (_)
```
# Serubin's Clueboard Layout
This is the layout based on the clueboard default, modified for development on Mac, PC, and Windows. This layout also handles media and volume keys on all the previously listed platforms. Most importantly, Capslock has been replaced by a dual function Esc/Ctrl key. This is particularly handy for use in Vim.
#### Base Layer
![Base Layout Image](layout-base.png)
![Base Layout Image](http://i.imgur.com/qL78n1y.png)
#### Fn Layer
![Fn Layout Image](layout-fn.png)
![Fn Layout Image](http://i.imgur.com/QuwxePw.png)
#### Media Layer
![Media Layer Image](layout-media.png)
![Media Layer Image](http://i.imgur.com/oOfWXMf.png)

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@ -1,14 +1,3 @@
```
___ _____ _ _ _ __ __ _ __
|__ \ / ____| | | | | | / / / /(_) / /
||) | | | | |_ _ ___| |__ ___ __ _ _ __ __| | / /_ / /_ / /
|/ / | | | | | | |/ _ \ '_ \ / _ \ / _` | '__/ _` | | '_ \| '_ \ / /
|_| | |____| | |_| | __/ |_) | (_) | (_| | | | (_| | | (_) | (_) / / _
(_) \_____|_|\__,_|\___|_.__/ \___/ \__,_|_| \__,_| \___/ \___/_/ (_)
```
![Clueboard Layout Image](layout.png)
# Shift Fn Clueboard Layout
This is an experimental layout. It makes the left shift key a dual roll key.

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@ -1,16 +1,11 @@
```
___ _____ _ _ _ __ __ _ __
|__ \ / ____| | | | | | / / / /(_) / /
||) | | | | |_ _ ___| |__ ___ __ _ _ __ __| | / /_ / /_ / /
|/ / | | | | | | |/ _ \ '_ \ / _ \ / _` | '__/ _` | | '_ \| '_ \ / /
|_| | |____| | |_| | __/ |_) | (_) | (_| | | | (_| | | (_) | (_) / / _
(_) \_____|_|\__,_|\___|_.__/ \___/ \__,_|_| \__,_| \___/ \___/_/ (_)
```
![Clueboard Layout Image](layout.png)
![Clueboard Layout Image](http://i.imgur.com/VaoGn3M.png)
# skullY's Clueboard Layout
This layout is what I (@skullydazed) use on my personal Clueboards. I mostly use it for programming, CAD, and general typing.
The most notable change from the default layout is putting Ctrl on the Capslock key. I also swap Alt and Cmd because I mostly use a Mac day to day.
I've made the following changes from the default layout:
* shift_fn on left shift
* Change capslock to control
* Swap Alt and Cmd

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@ -1,15 +1,6 @@
```
___ _____ _ _ _ __ __ _ __
|__ \ / ____| | | | | | / / / /(_) / /
||) | | | | |_ _ ___| |__ ___ __ _ _ __ __| | / /_ / /_ / /
|/ / | | | | | | |/ _ \ '_ \ / _ \ / _` | '__/ _` | | '_ \| '_ \ / /
|_| | |____| | |_| | __/ |_) | (_) | (_| | | | (_| | | (_) | (_) / / _
(_) \_____|_|\__,_|\___|_.__/ \___/ \__,_|_| \__,_| \___/ \___/_/ (_)
```
# smt Clueboard Layout (HHKB variant)
![Clueboard Layout Image](layout.png)
![Clueboard Layout Image](http://i.imgur.com/Ll5gGte.png)
This is smt's HHKB variant layout, based on the default layout that comes
flashed on every Clueboard. The primary differences from the default are:

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@ -1,13 +1,4 @@
```
___ _____ _ _ _ __ __ _ __
|__ \ / ____| | | | | | / / / /(_) / /
||) | | | | |_ _ ___| |__ ___ __ _ _ __ __| | / /_ / /_ / /
|/ / | | | | | | |/ _ \ '_ \ / _ \ / _` | '__/ _` | | '_ \| '_ \ / /
|_| | |____| | |_| | __/ |_) | (_) | (_| | | | (_| | | (_) | (_) / / _
(_) \_____|_|\__,_|\___|_.__/ \___/ \__,_|_| \__,_| \___/ \___/_/ (_)
```
![Clueboard Layout Image](layout.png)
![Clueboard Layout Image](http://i.imgur.com/BnWlOht.png)
# Default Clueboard Layout

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@ -1,13 +1,4 @@
```
___ _____ _ _ _ __ __ _ __
|__ \ / ____| | | | | | / / / /(_) / /
||) | | | | |_ _ ___| |__ ___ __ _ _ __ __| | / /_ / /_ / /
|/ / | | | | | | |/ _ \ '_ \ / _ \ / _` | '__/ _` | | '_ \| '_ \ / /
|_| | |____| | |_| | __/ |_) | (_) | (_| | | | (_| | | (_) | (_) / / _
(_) \_____|_|\__,_|\___|_.__/ \___/ \__,_|_| \__,_| \___/ \___/_/ (_)
```
![Clueboard Layout Image](layout.png)
![Clueboard Layout Image](http://i.imgur.com/fsqOqZo.png)
# Default Clueboard Layout

@ -1,6 +1,30 @@
#include "ez.h"
#include "i2cmaster.h"
extern inline void ergodox_board_led_on(void);
extern inline void ergodox_right_led_1_on(void);
extern inline void ergodox_right_led_2_on(void);
extern inline void ergodox_right_led_3_on(void);
extern inline void ergodox_right_led_on(uint8_t led);
extern inline void ergodox_board_led_off(void);
extern inline void ergodox_right_led_1_off(void);
extern inline void ergodox_right_led_2_off(void);
extern inline void ergodox_right_led_3_off(void);
extern inline void ergodox_right_led_off(uint8_t led);
extern inline void ergodox_led_all_on(void);
extern inline void ergodox_led_all_off(void);
extern inline void ergodox_right_led_1_set(uint8_t n);
extern inline void ergodox_right_led_2_set(uint8_t n);
extern inline void ergodox_right_led_3_set(uint8_t n);
extern inline void ergodox_right_led_set(uint8_t led, uint8_t n);
extern inline void ergodox_led_all_set(uint8_t n);
bool i2c_initialized = 0;
uint8_t mcp23018_status = 0x20;
@ -57,7 +81,7 @@ uint8_t init_mcp23018(void) {
// cli();
if (i2c_initialized == 0) {
i2c_init(); // on pins D(1,0)
i2c_initialized++;
i2c_initialized = true;
_delay_ms(1000);
}

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@ -7,4 +7,4 @@ If you own an 80 key Ergodox, use this as an example to get your desired keymap.
**NOTE:** This layout is not physically supported by the Ergodox EZ.
![Default80](ergodox80.png)
![Default80](https://i.imgur.com/P2Lga9x.png)

@ -25,43 +25,90 @@
#include "lcd_backlight_keyframes.h"
#endif
#ifdef LED_ENABLE
#ifdef BACKLIGHT_ENABLE
#include "led_keyframes.h"
#endif
#include "visualizer_keyframes.h"
#if defined(LCD_ENABLE) && defined(LCD_BACKLIGHT_ENABLE)
#if defined(LCD_ENABLE) || defined(LCD_BACKLIGHT_ENABLE) || defined(BACKLIGHT_ENABLE)
static bool keyframe_enable(keyframe_animation_t* animation, visualizer_state_t* state) {
#ifdef LCD_ENABLE
lcd_keyframe_enable(animation, state);
#endif
#ifdef LCD_BACKLIGHT_ENABLE
backlight_keyframe_enable(animation, state);
#endif
#ifdef BACKLIGHT_ENABLE
led_keyframe_enable(animation, state);
#endif
return false;
}
static bool keyframe_disable(keyframe_animation_t* animation, visualizer_state_t* state) {
#ifdef LCD_ENABLE
lcd_keyframe_disable(animation, state);
#endif
#ifdef LCD_BACKLIGHT_ENABLE
backlight_keyframe_disable(animation, state);
#endif
#ifdef BACKLIGHT_ENABLE
led_keyframe_disable(animation, state);
#endif
return false;
}
static bool keyframe_fade_in(keyframe_animation_t* animation, visualizer_state_t* state) {
bool ret = false;
#ifdef LCD_BACKLIGHT_ENABLE
ret |= backlight_keyframe_animate_color(animation, state);
#endif
#ifdef BACKLIGHT_ENABLE
ret |= led_keyframe_fade_in_all(animation, state);
#endif
return ret;
}
static bool keyframe_fade_out(keyframe_animation_t* animation, visualizer_state_t* state) {
bool ret = false;
#ifdef LCD_BACKLIGHT_ENABLE
ret |= backlight_keyframe_animate_color(animation, state);
#endif
#ifdef BACKLIGHT_ENABLE
ret |= led_keyframe_fade_out_all(animation, state);
#endif
return ret;
}
// Don't worry, if the startup animation is long, you can use the keyboard like normal
// during that time
keyframe_animation_t default_startup_animation = {
.num_frames = 4,
.num_frames = 3,
.loop = false,
.frame_lengths = {0, 0, 0, gfxMillisecondsToTicks(5000), 0},
.frame_lengths = {0, 0, gfxMillisecondsToTicks(5000)},
.frame_functions = {
lcd_keyframe_enable,
backlight_keyframe_enable,
keyframe_enable,
lcd_keyframe_draw_logo,
backlight_keyframe_animate_color,
keyframe_fade_in,
},
};
keyframe_animation_t default_suspend_animation = {
.num_frames = 4,
.num_frames = 3,
.loop = false,
.frame_lengths = {0, gfxMillisecondsToTicks(1000), 0, 0},
.frame_lengths = {0, gfxMillisecondsToTicks(1000), 0},
.frame_functions = {
lcd_keyframe_display_layer_text,
backlight_keyframe_animate_color,
lcd_keyframe_disable,
backlight_keyframe_disable,
keyframe_fade_out,
keyframe_disable,
},
};
#endif
#if defined(LED_ENABLE)
#if defined(BACKLIGHT_ENABLE)
#define CROSSFADE_TIME 1000
#define GRADIENT_TIME 3000

@ -43,7 +43,7 @@ extern const uint8_t CIE1931_CURVE[];
#define GDISP_INITIAL_CONTRAST 0
#endif
#ifndef GDISP_INITIAL_BACKLIGHT
#define GDISP_INITIAL_BACKLIGHT 100
#define GDISP_INITIAL_BACKLIGHT 0
#endif
#define GDISP_FLG_NEEDFLUSH (GDISP_FLG_DRIVER<<0)
@ -173,7 +173,7 @@ LLDSPEC bool_t gdisp_lld_init(GDisplay *g) {
}
// software shutdown disable (i.e. turn stuff on)
write_register(g, IS31_FUNCTIONREG, IS31_REG_SHUTDOWN, IS31_REG_SHUTDOWN_ON);
write_register(g, IS31_FUNCTIONREG, IS31_REG_SHUTDOWN, IS31_REG_SHUTDOWN_OFF);
gfxSleepMilliseconds(10);
// Finish Init
@ -183,7 +183,7 @@ LLDSPEC bool_t gdisp_lld_init(GDisplay *g) {
g->g.Width = GDISP_SCREEN_WIDTH;
g->g.Height = GDISP_SCREEN_HEIGHT;
g->g.Orientation = GDISP_ROTATE_0;
g->g.Powermode = powerOn;
g->g.Powermode = powerOff;
g->g.Backlight = GDISP_INITIAL_BACKLIGHT;
g->g.Contrast = GDISP_INITIAL_CONTRAST;
return TRUE;
@ -204,7 +204,8 @@ LLDSPEC bool_t gdisp_lld_init(GDisplay *g) {
uint8_t* src = PRIV(g)->frame_buffer;
for (int y=0;y<GDISP_SCREEN_HEIGHT;y++) {
for (int x=0;x<GDISP_SCREEN_WIDTH;x++) {
PRIV(g)->write_buffer[get_led_address(g, x, y)]=CIE1931_CURVE[*src];
uint8_t val = (uint16_t)*src * g->g.Backlight / 100;
PRIV(g)->write_buffer[get_led_address(g, x, y)]=CIE1931_CURVE[val];
++src;
}
}
@ -297,7 +298,12 @@ LLDSPEC bool_t gdisp_lld_init(GDisplay *g) {
g->g.Orientation = (orientation_t)g->p.ptr;
return;
case GDISP_CONTROL_CONTRAST:
case GDISP_CONTROL_BACKLIGHT:
if (g->g.Backlight == (unsigned)g->p.ptr)
return;
unsigned val = (unsigned)g->p.ptr;
g->g.Backlight = val > 100 ? 100 : val;
g->flags |= GDISP_FLG_NEEDFLUSH;
return;
}
}

@ -62,15 +62,10 @@ CUSTOM_MATRIX ?= yes # Custom matrix file
SERIAL_LINK_ENABLE = yes
VISUALIZER_ENABLE ?= yes
LCD_ENABLE ?= yes
LED_ENABLE ?= no
BACKLIGHT_ENABLE ?= yes
LCD_BACKLIGHT_ENABLE ?= yes
MIDI_ENABLE = no
RGBLIGHT_ENABLE = no
ifdef LCD_ENABLE
include $(SUBPROJECT_PATH)/drivers/gdisp/st7565ergodox/driver.mk
endif
ifdef LED_ENABLE
include $(SUBPROJECT_PATH)/drivers/gdisp/IS31FL3731C/driver.mk
endif

@ -1,7 +1,7 @@
SUBPROJECT_DEFAULT = infinity
LCD_BACKLIGHT_ENABLE = yes
LCD_ENABLE = yes
LED_ENABLE = yes
BACKLIGHT_ENABLE = yes
BACKLIGHT_ENABLE = yes
NKRO_ENABLE = yes
TAP_DANCE_ENABLE = yes

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@ -1,7 +1,7 @@
# Beginner's keymap for Ergodox-EZ
Beginner's keymap emulates standard QWERTY keyboard for beginners. Once you get comfortable with the Ergodox-EZ, you may fork this keymap and customize it for your own needs or find a suitable one from the community contributed keymaps.
![Beginner's Keymap](keyboard-layout.png)
![Beginner's Keymap](https://i.imgur.com/dAIocc8.png)
#### Pros
* Easier to switch between regular keyboards and Ergodox-EZ.

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@ -8,4 +8,4 @@
* Sept. 8, 2016 (V0.1):
* Made A key double as MEDIA Layer change when you hold it. Added mouse buttons to the large thumb buttons on the left side on the Media Layer. Added vi/vim style arrow keys on HJKL on media layer.
![Absenth](absenth_highres.png)
![Absenth](https://i.imgur.com/D1enl2x.jpg)

@ -22,7 +22,7 @@ the 1st layer - in case of fat fingers.
Layout
-------
![Layout](rl-layout.jpg "Isn't it lovely")
![Layout](https://i.imgur.com/4bDwHLS.jpg "Isn't it lovely")
### Base Layer

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@ -34,7 +34,7 @@ Some of the things in the layout only work when one uses [Spacemacs][spacemacs]
## Base layer
[![Base layer](images/base-layer.png)](http://www.keyboard-layout-editor.com/#/gists/28f7eb305fdbff943613e1dc7aa9e82b)
[![Base layer](https://i.imgur.com/q1MDvq4.png)](http://www.keyboard-layout-editor.com/#/gists/28f7eb305fdbff943613e1dc7aa9e82b)
At its core, this is a Dvorak layout, with some minor changes. The more interesting parts are how certain keys behave:
@ -62,7 +62,7 @@ The symbols on the front in the image above have the same color as the key that
## ADORE layer
[![ADORE layer](images/adore-layer.png)](http://www.keyboard-layout-editor.com/#/gists/45681a17453d235925b6028dd83bf12a)
[![ADORE layer](https://i.imgur.com/r3LnQAA.png)](http://www.keyboard-layout-editor.com/#/gists/45681a17453d235925b6028dd83bf12a)
My experimental layout, that I keep tweaking. No full description here, because things are very much in flux.
@ -70,7 +70,7 @@ Note that the **HUN** layer does not work well with ADORE: it still has the same
## Steno layer
[![Steno layer for Plover](images/steno-layer.png)](http://www.keyboard-layout-editor.com/#/gists/401ef9a84369e47c57f9aedcf0a0d667)
[![Steno layer for Plover](https://i.imgur.com/PgifhBF.png)](http://www.keyboard-layout-editor.com/#/gists/401ef9a84369e47c57f9aedcf0a0d667)
This is to be used with [Plover](http://www.openstenoproject.org/plover/), nothing really fancy here. The **STENO** key toggles the layer on and off, and sends the toggle command to Plover too.
@ -110,7 +110,7 @@ Included with the firmware is a small tool that can parse these logs, and create
The generated heatmap looks somewhat like this:
![Heatmap](images/heatmap.png)
![Heatmap](https://i.imgur.com/tly9XSy.png)
## Layer notification
@ -144,3 +144,6 @@ The keymap default to forcing NKRO, which seems to upset Windows, and except the
# License
The layout, being a derivative of the original TMK firmware which is under the GPL-2+, this layout is under the GPL as well, but GPL-3+, rather than the older version.
![nav-n-media-layer.png](https://i.imgur.com/AReX8C9.png)
![hun-layer.png](https://i.imgur.com/uPGBl9J.png)

@ -0,0 +1,21 @@
MIT License
Copyright (c) 2016 Kaleb Elwert
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

@ -0,0 +1,6 @@
TAP_DANCE_ENABLE=yes
UNICODE_ENABLE=yes
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

@ -0,0 +1,79 @@
# Belak's Ergodox Layout
This has been based off of [emacs\_osx\_dk](https://github.com/jackhumbert/qmk_firmware/tree/master/keyboards/ergodox/keymaps/emacs_osx_dk)
from the main qmk repo. However, I've taken some of the ideas for the thumbs
from [dvorak\_emacs](https://github.com/jackhumbert/qmk_firmware/tree/master/keyboards/ergodox/keymaps/dvorak_emacs)
and tweaked it a bit based on the keycaps I have.
This keyboard is intended for use in emacs (one of the main reasons for easy
access to modifiers) but it could be useful in other instances as well.
The main repo is used as a testbed, so sometimes the layout may be in a strange
state. The qmk version should be relatively stable.
## Instructions
This is currently being used on a regular ergodox, but it should work fine on
the infinity as well. Though, you may have to modify the commands to build and
flash the firmware to match the separate halves as defined in the infinity
documentation.
If you are using this keymap in the qmk repo, you should be able to just run
`make ergodox-belak-teensy`. If you're using this externally (I sometimes make
changes before syncing them to qmk), use the following instructions:
1. Clone the main qmk repo
2. Clone this to `$QMK/keyboards/ergodox/keymaps/belak-external`
3. Run `make ergodox-belak-external-teensy` from the root of the qmk repo.
## Changelog
Fifth Revision
* Change layer keys to tap-dance keys which cycle through additional layers
* Add a few emoji keys (in preparation for an emoji layer)
Fourth Revision
* Remove media layer
* Add a layer which swaps control and gui on the thumb keys.
* Add some basic code to save settings to the eeprom
* Save the state of the keys swapped in the thumb in the eeprom
Third Revision
* Add numpad layer and remove numpad from symbols layer
* Disable media layer
* Add arrow keys on ijkl to the symbols layer
* Replace ALT on held enter and held delete with GUI (for better OSX
compatibility, as there's already an ALT key relatively close)
* Replace keys above enter and delete with temporary layer switch buttons not
matching the other layer switch for that hand.
* Reindent and space out most of the layer definitions
Second Revision
* Clean up definitions to make differences between layers easier to see
* Remove old LCD code
* Add new LCD code based on fredizzimo's branch
First Revision
* Reverse grave and escape
Initial Version
* Copy from emacs\_osx\_dk
* "Fix" right alt
* Change thumb keys to match default layout (backspace, delete, enter, space)
* Add modifiers to thumb keys (ctrl to backspace and space, alt to delete and
enter)
* Replace the RAlt below the brackets with LGui and RGui
* Remove LCtrl and RCtrl from the keys above shift
* Add browser forward, and move browser back
* "Fix" the order of volume keys
## Repository
The original code for this is kept at https://github.com/belak/ergodox-layout and
is synced to qmk every few main revisions.

@ -0,0 +1,368 @@
#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"
#include "eeconfig.h"
#include "eeprom.h"
#define LAYER_ON(pos) ((layer_state) & (1<<(pos)))
#define _______ KC_TRNS
#define EECONFIG_BELAK_MAGIC (uint16_t)0xBE42
// NOTE: This is just a number that's a bit beyond the end of what's already
// defined. As there is no other define we can base this on, it may need to be
// changed in the future. The initial value here is used as a placeholder with a
// magic word, similar to the normal eeconfig. Note that all the storage being
// used needs to fit inside the 32 bytes of the Ergodox Infinity.
#define EECONFIG_BELAK (uint16_t *)16
// The correct way to do this would be how the normal eeconfig handles it and
// use a bitfield. However, the eeprom has a ton of space which isn't being
// used so I don't really care and have a separate byte for every setting.
#define EECONFIG_BELAK_SWAP_GUI_CTRL (uint8_t *)18
static uint8_t swap_gui_ctrl = 0;
static uint8_t td_led_override = 0;
enum belak_keycodes {
// Function codes
BEL_F0 = SAFE_RANGE,
BEL_F1,
E_SHRUG,
E_TFLIP,
E_TSET,
};
inline void tap(uint16_t keycode) {
register_code(keycode);
unregister_code(keycode);
};
// TODO: Add LED support to the tap dance by using the advanced macro
#define LTOGGLE TD(TD_LAYER_TOGGLE)
#define BASE 0 // default layer
#define SYMB 1 // symbols
#define NUMP 2 // numpad
#define SWPH 3 // swap gui/ctrl on the hands
enum belak_td {
TD_LAYER_TOGGLE = 0,
};
void belak_td_each(qk_tap_dance_state_t *state, void *user_data);
void belak_td_finished(qk_tap_dance_state_t *state, void *user_data);
void belak_td_reset(qk_tap_dance_state_t *state, void *user_data);
qk_tap_dance_action_t tap_dance_actions[] = {
[TD_LAYER_TOGGLE] = ACTION_TAP_DANCE_FN_ADVANCED(belak_td_each, belak_td_finished, belak_td_reset),
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap 0: Basic layer
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | Esc | 1 | 2 | 3 | 4 | 5 | L1 | | L2 | 6 | 7 | 8 | 9 | 0 | = |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | Tab | Q | W | E | R | T | [ | | ] | Y | U | I | O | P | - |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | \ | A | S | D | F | G |------| |------| H | J | K | L | ; | ' |
* |--------+------+------+------+------+------| LGui | | RGui |------+------+------+------+------+--------|
* | LShift | Z | X | C | V | B | | | | N | M | , | . | / | RShift |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* |Layers| LCtrl| Left | Right| LAlt | | RAlt | Up | Down | RCtrl|Layers|
* `----------------------------------' `----------------------------------'
* ,-------------. ,--------------.
* | ~L2 | Ins | | Grv | ~L1 |
* ,-------|------|------| |------+-------+-------.
* | Back | | Home | | PgUp | | |
* | Space | Del |------| |------| Enter | Space |
* | | | End | | PgDn | | |
* `---------------------' `----------------------'
*/
[BASE] = KEYMAP( // layer 0 : default
// left hand
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, TG(SYMB),
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_LBRC,
CTL_T(KC_BSLS), KC_A, KC_S, KC_D, KC_F, KC_G,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LGUI,
LTOGGLE, KC_LCTRL, KC_LEFT,KC_RGHT,KC_LALT,
MO(NUMP),KC_INS,
KC_HOME,
CTL_T(KC_BSPC),GUI_T(KC_DEL),KC_END,
// right hand
TG(NUMP), KC_6, KC_7, KC_8, KC_9, KC_0, KC_EQL,
KC_RBRC, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_MINS,
KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
KC_RGUI, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH, KC_RSFT,
KC_RALT,KC_UP, KC_DOWN,KC_RCTRL, LTOGGLE,
KC_GRV, MO(SYMB),
KC_PGUP,
KC_PGDN, GUI_T(KC_ENT), CTL_T(KC_SPC)
),
/* Keymap 1: Symbol Layer
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | | F1 | F2 | F3 | F4 | F5 | | | | F6 | F7 | F8 | F9 | F10 | F11 |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | | ! | @ | { | } | | | | | | Up | | Up | | | F12 |
* |--------+------+------+------+------+------| TFLIP| | TSET |------+------+------+------+------+--------|
* | | # | $ | ( | ) | ` |------| |------| Down | Left | Down | Rght | | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | % | ^ | [ | ] | ~ | SHRUG| | | & | | | | | |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* |LClear| | | | | | | | | |LClear|
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | TOGL | | | | TOGL |
* ,------|------|------| |------+------+------.
* | | | | | | | |
* | | |------| |------| | |
* | | | | | | | |
* `--------------------' `--------------------'
*/
[SYMB] = KEYMAP(
// left hand
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, E_TFLIP,
_______, KC_EXLM, KC_AT, KC_LCBR, KC_RCBR, KC_PIPE, E_TSET,
_______, KC_HASH, KC_DLR, KC_LPRN, KC_RPRN, KC_GRV,
_______, KC_PERC, KC_CIRC, KC_LBRC, KC_RBRC, KC_TILD, E_SHRUG,
BEL_F1, _______, _______, _______, _______,
BEL_F0, _______,
_______,
_______, _______, _______,
// right hand
_______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
_______, KC_UP, _______, KC_UP, _______, _______, KC_F12,
KC_DOWN, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______,
_______, KC_AMPR, _______, _______, _______, _______, _______,
_______, _______, _______, _______, BEL_F1,
_______, BEL_F0,
_______,
_______, _______, _______
),
/* Keymap 2: Numpad Layer
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | | | | | | | | | | | | | | | |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | | | | | | | | | | | 7 | 8 | 9 | * | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | | | | | |------| |------| | 4 | 5 | 6 | + | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | | | | | | | | | | 1 | 2 | 3 | \ | |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* |LClear| | | | | | 0 | 0 | . | = |LClear|
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | TOGL | | | | TOGL |
* ,------|------|------| |------+------+------.
* | | | | | | | |
* | | |------| |------| | |
* | | | | | | | |
* `--------------------' `--------------------'
*/
[NUMP] = KEYMAP(
// left hand
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______,
BEL_F1, _______, _______, _______, _______,
BEL_F0, _______,
_______,
_______, _______, _______,
// right hand
_______, _______, _______, _______, _______, _______, _______,
_______, _______, KC_7, KC_8, KC_9, KC_ASTR, _______,
_______, KC_4, KC_5, KC_6, KC_PLUS, _______,
_______, _______, KC_1, KC_2, KC_3, KC_BSLS, _______,
KC_0, KC_0, KC_DOT, KC_EQL, BEL_F1,
_______, BEL_F0,
_______,
_______, _______, _______
),
/* Keymap 3: Swap control and gui on the thumb */
[SWPH] = KEYMAP(
// left hand
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______,
_______, _______,
_______,
GUI_T(KC_BSPC), CTL_T(KC_DEL), _______,
// right hand
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______,
_______, _______,
_______,
_______, CTL_T(KC_ENT), GUI_T(KC_SPC)
),
};
// Runs just one time when the keyboard initializes.
void matrix_init_user(void) {
// If our magic word wasn't set properly, we need to zero out the settings.
if (eeprom_read_word(EECONFIG_BELAK) != EECONFIG_BELAK_MAGIC) {
eeprom_update_word(EECONFIG_BELAK, EECONFIG_BELAK_MAGIC);
eeprom_update_byte(EECONFIG_BELAK_SWAP_GUI_CTRL, 0);
}
if (eeprom_read_byte(EECONFIG_BELAK_SWAP_GUI_CTRL)) {
layer_on(SWPH);
swap_gui_ctrl = 1;
}
};
// Runs constantly in the background, in a loop.
void matrix_scan_user(void) {
ergodox_board_led_off();
ergodox_right_led_1_off();
ergodox_right_led_2_off();
ergodox_right_led_3_off();
switch (td_led_override) {
case 1:
ergodox_right_led_1_on();
break;
case 2:
ergodox_right_led_2_on();
break;
default:
// Layer 1 and 2 are both overlay layers, so they could both be on. This
// means we can't use the lazy check of checking for the first significant
// bit.
if (LAYER_ON(SYMB)) {
ergodox_right_led_1_on();
}
if (LAYER_ON(NUMP)) {
ergodox_right_led_2_on();
}
}
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case BEL_F0:
if(record->event.pressed){
swap_gui_ctrl = !swap_gui_ctrl;
eeprom_update_byte(EECONFIG_BELAK_SWAP_GUI_CTRL, swap_gui_ctrl);
if (swap_gui_ctrl) {
layer_on(SWPH);
} else {
layer_off(SWPH);
}
return false;
}
break;
case BEL_F1:
if(record->event.pressed){
layer_off(SYMB);
layer_off(NUMP);
return false;
}
break;
case E_SHRUG: // ¯\_(ツ)_/¯
if (record->event.pressed) {
process_unicode((0x00AF|QK_UNICODE), record); // Hand
tap(KC_BSLS); // Arm
register_code(KC_RSFT);
tap(KC_UNDS); // Arm
tap(KC_LPRN); // Head
unregister_code(KC_RSFT);
process_unicode((0x30C4|QK_UNICODE), record); // Face
register_code(KC_RSFT);
tap(KC_RPRN); // Head
tap(KC_UNDS); // Arm
unregister_code(KC_RSFT);
tap(KC_SLSH); // Arm
process_unicode((0x00AF|QK_UNICODE), record); // Hand
}
return false;
break;
case E_TFLIP: // (╯°□°)╯ ︵ ┻━┻
if (record->event.pressed) {
register_code(KC_RSFT);
tap(KC_9);
unregister_code(KC_RSFT);
process_unicode((0x256F|QK_UNICODE), record); // Arm
process_unicode((0x00B0|QK_UNICODE), record); // Eye
process_unicode((0x25A1|QK_UNICODE), record); // Mouth
process_unicode((0x00B0|QK_UNICODE), record); // Eye
register_code(KC_RSFT);
tap(KC_0);
unregister_code(KC_RSFT);
process_unicode((0x256F|QK_UNICODE), record); // Arm
tap(KC_SPC);
process_unicode((0x0361|QK_UNICODE), record); // Flippy
tap(KC_SPC);
process_unicode((0x253B|QK_UNICODE), record); // Table
process_unicode((0x2501|QK_UNICODE), record); // Table
process_unicode((0x253B|QK_UNICODE), record); // Table
}
return false;
break;
case E_TSET: // ┬──┬ ( ゜-゜ノ)
if (record->event.pressed) {
process_unicode((0x252C|QK_UNICODE), record); // Table
process_unicode((0x2500|QK_UNICODE), record); // Table
process_unicode((0x2500|QK_UNICODE), record); // Table
process_unicode((0x252C|QK_UNICODE), record); // Table
tap(KC_SPC);
process_unicode((0x30CE|QK_UNICODE), record); // Arm
register_code(KC_RSFT);
tap(KC_9);
unregister_code(KC_RSFT);
tap(KC_SPC);
process_unicode((0x309C|QK_UNICODE), record); // Eye
tap(KC_MINS);
process_unicode((0x309C|QK_UNICODE), record); // Eye
process_unicode((0x30CE|QK_UNICODE), record); // Arm
register_code(KC_RSFT);
tap(KC_0);
unregister_code(KC_RSFT);
}
return false;
break;
}
return true;
}
void belak_td_each(qk_tap_dance_state_t *state, void *user_data) {
switch (state->count) {
case 1:
td_led_override = 1;
break;
case 2:
td_led_override = 2;
break;
default:
reset_tap_dance(state);
}
}
void belak_td_finished(qk_tap_dance_state_t *state, void *user_data) {
switch (state->count) {
case 1:
layer_on(SYMB);
break;
case 2:
layer_on(NUMP);
break;
}
td_led_override = 0;
}
void belak_td_reset(qk_tap_dance_state_t *state, void *user_data) {
td_led_override = 0;
}

@ -0,0 +1,49 @@
/*
Copyright 2017 Fred Sundvik
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// Currently we are assuming that both the backlight and LCD are enabled
// But it's entirely possible to write a custom visualizer that use only
// one of them
#ifndef LCD_BACKLIGHT_ENABLE
#error This visualizer needs that LCD backlight is enabled
#endif
#ifndef LCD_ENABLE
#error This visualizer needs that LCD is enabled
#endif
#include "simple_visualizer.h"
static void get_visualizer_layer_and_color(visualizer_state_t* state) {
uint8_t saturation = 60;
if (state->status.leds & (1u << USB_LED_CAPS_LOCK)) {
saturation = 255;
}
if (state->status.layer & 0x4) {
state->target_lcd_color = LCD_COLOR(0, saturation, 0xFF);
state->layer_text = "Media";
}
else if (state->status.layer & 0x2) {
state->target_lcd_color = LCD_COLOR(168, saturation, 0xFF);
state->layer_text = "Symbols";
}
else {
state->target_lcd_color = LCD_COLOR(84, saturation, 0xFF);
state->layer_text = "Base";
}
}

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@ -1,3 +1,5 @@
![bepo.png](https://i.imgur.com/TnO8ApW.png)
# BEPO keymap for the ErgoDox
This keymap has been made for the BEPO layout (http://bepo.fr), which is an ergonomic french keyboard layout based on Dvorak rules. As it's made for french people, the following of this readme will be in french.

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@ -20,4 +20,4 @@ Tap for the next character to be shifted, hold down for regular shift functional
## Layout
![keyboard-layout](keyboard-layout.png)
![keyboard-layout](https://i.imgur.com/168aGmR.png)

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@ -19,5 +19,5 @@ I came to this layout after several iterations. It is not the ultimate best ergo
Alternatively view the [graphical creator version](http://configure.ergodox-ez.com/keyboard_layouts/kmevwm/edit) but beware it is not the same due to the creator limitations.
![Default](colemak_programmer_001.jpg)
![Default](colemak_programmer_002.jpg)
![Default](https://i.imgur.com/BCJEoKw.jpg)
![Default](https://i.imgur.com/0P1jBph.jpg)

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@ -16,7 +16,8 @@ The biggest flaw in standard QWERTY keyboards was that I always needed to perfor
Then I came across the ErgoDox EZ project, that allowed a full customization of its firmware, and a unique 2 parts design.
![CSharpDev](csharp_dev_legend.png)
![CSharpDev](https://i.imgur.com/PkNqi7V.png)
![CSharpDev](https://i.imgur.com/0IcMgMf.png)
## Layout design principles
* No key combination required for the most common input characters ( (),[],{},<> ... )

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@ -13,7 +13,7 @@ All layer images created using [keyboard-layout-editor](http://www.keyboard-layo
## Base layer
[![Base layer](images/deadcyclo-base-layout.png)](http://www.keyboard-layout-editor.com/#/gists/0321b18620180a3e46c498206eb65366)
[![Base layer](https://i.imgur.com/PGhP2jZ.png)](http://www.keyboard-layout-editor.com/#/gists/0321b18620180a3e46c498206eb65366)
The base layer here is marked with the us international alt-gr layout,
including characters bound to what on an iso keyboard would be alt-gr
@ -34,7 +34,7 @@ type in the unicode hex value, and hit enter.
## Layer 1 - Symbols and RGB
[![Layer 1 - Symbols and RGB](images/deadcyclo-layer-1-symbols.png)](http://www.keyboard-layout-editor.com/#/gists/96714e198054c9115bafb5267cc6bc73)
[![Layer 1 - Symbols and RGB](https://i.imgur.com/SfkkU5D.png)](http://www.keyboard-layout-editor.com/#/gists/96714e198054c9115bafb5267cc6bc73)
The Symbols and RGB layer contains function keys, commonly used
symbols, a numpad and if you have the new Ergodox Ez shine keys for
@ -43,7 +43,7 @@ and a down key for easy scrolling. RGB controller keys are yellow.
## Layer 2 - Media, Mouse and Navigation
[![Layer 2 - Media, Mouse and Navigation](images/deadcyclo-layer-2-media-and-mouse.png)](http://www.keyboard-layout-editor.com/#/gists/824759486e378bcec30784309a7e5731)
[![Layer 2 - Media, Mouse and Navigation](https://i.imgur.com/UwPHjCO.png)](http://www.keyboard-layout-editor.com/#/gists/824759486e378bcec30784309a7e5731)
The Media, Mouse and unicode layer contains special keys for moving
the mouse and clicking on it with the keyboard. In addition it
@ -51,13 +51,13 @@ provides standard media control keys, and default arrow keys.
## Layer 3 - Unicode
[![Layer 3 - Unicode](images/deadcyclo-layer-3-unicode.png)](http://www.keyboard-layout-editor.com/#/gists/67d9613dcd873c68693d11863d0fd289)
[![Layer 3 - Unicode](https://i.imgur.com/HRkeY8j.png)](http://www.keyboard-layout-editor.com/#/gists/67d9613dcd873c68693d11863d0fd289)
The unicode layer provides keys for directly typing unicode (utf-8)
## Layer 4 - Unicode 2
[![Layer 43 - Unicode](images/deadcyclo-layer-4-unicode-2.png)](http://www.keyboard-layout-editor.com/#/gists/7b2241110ab8311d9668a0798f3baf4a)
[![Layer 43 - Unicode](https://i.imgur.com/dyB459q.png)](http://www.keyboard-layout-editor.com/#/gists/7b2241110ab8311d9668a0798f3baf4a)
The unicode 2 layer provides keys for directly typing unicode (utf-8)

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@ -0,0 +1 @@
https://i.imgur.com/fKX0Zbs.png

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@ -12,4 +12,4 @@
This is what we ship with out of the factory. :) The image says it all:
![Default](default_firmware_v1.2-2.png)
![Default](https://i.imgur.com/Be53jH7.png)

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@ -5,4 +5,4 @@ So, I took the default firmware and just made a couple of tweaks that make it ea
1. The Cmd key is now on the right side, making Cmd+Space easier.
2. The media keys work on OSX (But not on Windows).
![default osx](default_osx_highres.png)
![default osx](https://i.imgur.com/z0aqFDq.png)

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@ -0,0 +1 @@
https://i.imgur.com/zLx5fus.png

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@ -19,9 +19,9 @@ Known issues:
* Alt+Shift does not work reliably (depends on the X11 kb layout? Not
entirely clear...)
![layer0](keyboard-layout0.png)
![layer1](keyboard-layout1.png)
![layer2](keyboard-layout2.png)
![layer0](https://i.imgur.com/AL70X44.png)
![layer1](https://i.imgur.com/k1DcUdt.png)
![layer2](https://i.imgur.com/nK80mKf.png)
## Changelog

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@ -7,4 +7,4 @@ Gui button takes a predominant place on the thumb cluster, as I'm using a mac os
Finally there is also two Right Alts to easily access to accented letters of the spanish alphabet.
![Default](default_highres.png)
![Default](https://i.imgur.com/EDgp9xj.png)

@ -45,7 +45,7 @@ $ make ergodox-ez-familiar-teensy
## Usage
[![Familiar Layout](familiar.png)](http://www.keyboard-layout-editor.com/#/gists/13508a9f99cff381d58b7be6f7dcc644)
[![Familiar Layout](https://i.imgur.com/jflmkBb.png)](http://www.keyboard-layout-editor.com/#/gists/13508a9f99cff381d58b7be6f7dcc644)
### Layers
1. Base Layer: QWERTY, with arrow keys at bottom right.

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@ -21,15 +21,15 @@ Modifications I made with regard to the aforementioned layouts:
## Default Layer
![Layout of the default layer](layout.png "Layout of the default layer")
![Layout of the default layer](https://i.imgur.com/BIn8QF8.png "Layout of the default layer")
## Code Layer
![Layout of the code layer](layout-code.png "Layout of the code layer")
![Layout of the code layer](https://i.imgur.com/RHZjBlt.png "Layout of the code layer")
## Media Layer
![Layout of the media layer](layout-media.png "Layout of the media layer")
![Layout of the media layer](https://i.imgur.com/qRMmrL4.png "Layout of the media layer")
Christoph Schmitz &lt;schm4704 at web dot de&gt;
2016-01-28

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@ -8,7 +8,7 @@ The system I created this on is a Chromebook, and uses a Japanese keymap, so som
#### English layer - layer 0
The English layout is a modified Workman layout, and is pictured below:
![English layout](img/keyboard-layout-enL.png)
![English layout](https://i.imgur.com/X1j2Mya.png)
Some of the punctuation keys have been moved to a separate number/symbol layer.
@ -16,7 +16,7 @@ Some of the punctuation keys have been moved to a separate number/symbol layer.
The Number / Symbol layer is reachable through a ACTION_LAYER_MOMENTARY function. The blue LED is illuminated when this layer is active. It is accessible from the English or Japanese layers.
![Number layout](img/keyboard-layout-numL.png)
![Number layout](https://i.imgur.com/oNSNXPU.png)
#### Japanese layers - layers 1-5
@ -24,7 +24,7 @@ There are 5 layers involved in Japanese input. The TOJPLOUT macro is mapped to t
On keypress, strings of romaji characters are output by the keyboard using macros, and these simulate the input of individual keys on a latin keyboard.
![Japanese layout](img/keyboard-layout-jpL.png)
![Japanese layout](https://i.imgur.com/qMvt92j.png)
Layer 1 is the JP layer. Keys on this layer correspond to singleton keys, or keys on the bottom row where a key is shared. For example, pressing the "ふ や" key outputs `ふ` (or "fu").

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@ -2,7 +2,7 @@
I'm using the colemak layer -- customized a bit to work a bit better when using spacemacs as my editor.
![default-layer](img/colemak-default-layer.png)
![default-layer](https://i.imgur.com/7uRqlWw.png)
## Special Keys ##
@ -23,7 +23,7 @@ Just have the same button to toggle back to colemak.
# Symbol Layer #
![symbol-layer](img/symbol-layer.png)
![symbol-layer](https://i.imgur.com/ppT0rIU.png)
This is just putting matching closing symbols next to each other -- useful when editing lisp.
@ -31,4 +31,4 @@ This is just putting matching closing symbols next to each other -- useful when
Just a basic number layer with a D-PAD on the other side.
![number-dpad-layer](img/number-dpad-layer.png)
![number-dpad-layer](https://i.imgur.com/Q0VHfyq.png)

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@ -17,4 +17,4 @@ manager, so I made these changes:
- Making the Ctrl (held) and Esc (tap) on my thumbs symmetric. Not sure I
need that with the Esc left of A and Ctrl on the Z and / keys when held...
![Jafo](jafo_highres.png)
![Jafo](https://i.imgur.com/ISEc630.png)

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@ -6,15 +6,15 @@
### Main Layer
![Main Layer](img/main_layer.png)
![Main Layer](https://i.imgur.com/n1Bl4R3.png)
### Code Layer
![Code Layer](img/code_layer.png)
![Code Layer](https://i.imgur.com/1B0vfpG.png)
### Media Layer
![Media Layer](img/media_layer.png)
![Media Layer](https://i.imgur.com/CGPyOfj.png)
## Changelog

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@ -27,4 +27,4 @@ If you really need the norwegian symbols in a program, you can access them using
## Layout
![keyboard-layout](keyboard-layout.png)
![keyboard-layout](https://i.imgur.com/Qz3E9po.png)

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@ -27,4 +27,4 @@ If you really need the norwegian symbols in a program, you can access them using
## Layout
![keyboard-layout](keyboard-layout.png)
![keyboard-layout](https://i.imgur.com/sArgD9S.png)

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@ -18,7 +18,7 @@ no rights reserved, use for any purposes, credit me if you are a nice person
* The keys under pinky fingers and index fingers will *reverse* the keyboard layout.
* *Escape* is red and it is always found in that location (*except* when the layout is reversed).
![Ordinary base layout](ordinary-base.png)
![Ordinary base layout](https://i.imgur.com/CA5t9dF.png)
The four big orange keys are arranged differently than in the default Ergodox EZ layout. The Ordinary Layout here copies the design of the old Fingerworks TouchStream keyboard, but also reflects the natural presumptions of the author -- me! I type the space character with my right hand, and to me it makes sense for the two delete keys to be next to one another.
@ -35,7 +35,7 @@ The Ordinary Layout can be used to perform one-handed chorded text input. If you
* *Number pad* in dark green under the right hand includes all four arithmetic operations in the same order found on most number pads and features an Enter key. The keycodes emitted here are normal numeric keycodes, not the number-pad specific keycodes emitted by most number pads so that NumLock is not needed.
* The dark gray keys do nothing in case you bump them by accident.
![Ordinary symbol layout](ordinary-symbol.png)
![Ordinary symbol layout](https://i.imgur.com/JnX3lV2.png)
The Symbols Layer is based on the Coder Layer from the default Ergodox EZ layout. I slightly rearranged the symbols, added some symbols, expanded the number pad, and straightened out the F-Keys. It's very handy to have the symbols directly underneath the normal typing keys.
@ -49,7 +49,7 @@ The Symbols Layer is based on the Coder Layer from the default Ergodox EZ layout
* The light purple keys are various operating system keys such as NumLock and Mute and a button to navigate to My Computer (usually your home dir).
* The dark gray keys do nothing in case you bump them by accident.
![Ordinary media layout](ordinary-media.png)
![Ordinary media layout](https://i.imgur.com/1jJnQrG.png)
This layer is a substantial extension of the Media layer on the Ergodox EZ default layout. The Fingerworks TouchStream keyboard had a very useful feature for controlling the text cursor easily and this layer does something similar. The left hand can move the mouse, the right hand moves the text cursor, in all four directions, in small or large increments. This greatly enhances navigation in text documents.
@ -65,7 +65,7 @@ Multiple layers can be turned on at once. The Capitals layer will affect charact
## Special Sequences ##
![Ordinary special layout](ordinary-special.png)
![Ordinary special layout](https://i.imgur.com/XHXELD5.png)
The Special Shift layer is mostly used to lock the shift keys but in order to make this layout more _ordinary_ there are a few special sequences which put some keys near their most common traditional locations.

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@ -35,4 +35,4 @@ I have only tested this on an original Ergodox with a Teensy 2.0.
- Layer 1 board light is on solid
- Layer 2 board light blinks at speed controlled by BLINK_BASE
![osx whiskey tango foxtrot](osx_whiskey_tango_foxtrot_capslock.png)
![osx whiskey tango foxtrot](https://i.imgur.com/yQl1DFe.png)

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@ -8,4 +8,4 @@
* Shortcut for shush (Hyper+m)
* Combo modifier for LGUI + LALT
![Plums](plums.png)
![Plums](https://i.imgur.com/0HkgLvb.png)

@ -9,7 +9,7 @@ Looking for multiple-layer layouts?
arrows](../romanzolotarev-norman-plover-osx-hjkl/)
- [Same with IJKL arrows](../romanzolotarev-norman-plover-osx/)
[![keyboard-layout](romanzolotarev-norman-osx.png)](http://www.keyboard-layout-editor.com/#/gists/9e89d54f1ea6eeeb7dab1b2d19d28195)
[![keyboard-layout](https://i.imgur.com/U14664K.png)](http://www.keyboard-layout-editor.com/#/gists/9e89d54f1ea6eeeb7dab1b2d19d28195)
## How to use Vim key

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@ -10,7 +10,7 @@ There are four layers:
Looking for IJKL arrows? [Here we
go](../romanzolotarev-norman-plover-osx/).
[![keyboard-layout](romanzolotarev-norman-plover-osx-hjkl.png)](http://www.keyboard-layout-editor.com/#/gists/56ffedceb0668dda47c993e7271563e0)
[![keyboard-layout](https://i.imgur.com/uvMxLuJ.png)](http://www.keyboard-layout-editor.com/#/gists/56ffedceb0668dda47c993e7271563e0)
## Switching

@ -10,7 +10,7 @@ There are four layers:
Looking for HJKL arrows? [Here we
go](../romanzolotarev-norman-plover-osx-hjkl/).
[![keyboard-layout](romanzolotarev-norman-plover-osx.png)](http://www.keyboard-layout-editor.com/#/gists/8ebcb701ecb763944417)
[![keyboard-layout](https://i.imgur.com/kseXR4Z.png)](http://www.keyboard-layout-editor.com/#/gists/8ebcb701ecb763944417)
## Switching

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@ -5,7 +5,7 @@ There are two layers:
- **BASE** is [Norman layout](https://normanlayout.info/).
- **QWRT** is QWERTY.
[![keyboard-layout](romanzolotarev-norman-qwerty-osx.png)](http://www.keyboard-layout-editor.com/#/gists/3b236f450da474dc506a5a80390c3cc7)
[![keyboard-layout](https://i.imgur.com/jfKBznw.png)](http://www.keyboard-layout-editor.com/#/gists/3b236f450da474dc506a5a80390c3cc7)
## Switching

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@ -0,0 +1 @@
https://i.imgur.com/9xDhYOd.png

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@ -12,4 +12,4 @@
This is what we ship with out of the factory. :) The image says it all:
![Default](default_firmware_v1.2-2.png)
![Default](https://i.imgur.com/h8k5P0l.png)

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@ -1,7 +1,7 @@
SuperCoder 2000 layout for the ErgoDox
==================================================
![SuperCoder 2000](images/supercoder_2000.jpg)
![SuperCoder 2000](https://i.imgur.com/6dcU9VY.jpg)
Ever found yourself in need of entering binary codes rapidly? Ever wanted to use
all ten fingers to do so? Ever felt your SuperCoder 2000 too limiting, by only
@ -11,7 +11,7 @@ never seen before!
Behold the Ultimate SuperCoder 2000 layout!
![SuperCoder layout](images/layout.png)
![SuperCoder layout](https://i.imgur.com/Ymzlr9G.png)
### To use it...

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@ -6,8 +6,8 @@ Keyboard diagrams created with the [keyboard layout editor](http://www.keyboard-
Diagram sources: [default layer](keyboard-layout.json), [layer 1 & 2](keyboard-layout_1_2.json)
![Layout Layer 0](keyboard-layout.png)
![Layout Layer 1&2](keyboard-layout_1_2.png)
![Layout Layer 0](https://i.imgur.com/yf4HNXV.png)
![Layout Layer 1&2](https://i.imgur.com/Q814cKa.png)
## Changelog
* Jan 21, 2017:

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@ -12,7 +12,7 @@ the [Kinesis Advantage](http://www.kinesis-ergo.com/wp-content/uploads/2013/06/a
## The Base Layout ##
[teckinesis (Base Layer)](http://www.keyboard-layout-editor.com/#/gists/befd4c5800d92114aa9e50d4f7c0dfb0)
![teckinesis base layout](teckinesis-base.png)
![teckinesis base layout](https://i.imgur.com/DeehOSY.png)
### Changes from The Ordinary Layout ###
@ -27,7 +27,7 @@ the [Kinesis Advantage](http://www.kinesis-ergo.com/wp-content/uploads/2013/06/a
## The Symbols Layer ##
[teckinesis (Symbols Layer)](http://www.keyboard-layout-editor.com/#/gists/e6ddc4e9e0d194b3e52ac0616238ab61)
![teckinesis symbols layout](teckinesis-symbol.png)
![teckinesis symbols layout](https://i.imgur.com/u8faqMq.png)
### Changes from The Ordinary Layout ###
@ -36,7 +36,7 @@ the [Kinesis Advantage](http://www.kinesis-ergo.com/wp-content/uploads/2013/06/a
## The Media Layer ##
[teckinesis (Media Layer)](http://www.keyboard-layout-editor.com/#/gists/41ff65e6a7c490211fd6702fb34d9908)
![teckinesis media layout](teckinesis-media.png)
![teckinesis media layout](https://i.imgur.com/NgdJkuh.png)
### Changes from The Ordinary Layout ###

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@ -21,9 +21,9 @@ from the Kinesis I was using so far.
Here are the layout mapping in images so you can have a glimpse on it:
![Base Layout](townk_osx_base.png)
![fn Layout](townk_osx_fn.png)
![Keypad & Mouse Layout](townk_osx_keypad.png)
![Base Layout](https://i.imgur.com/m1yyQvU.png)
![fn Layout](https://i.imgur.com/AJIzrjq.png)
![Keypad & Mouse Layout](https://i.imgur.com/9I6Qr0e.png)
Notice that, differently from the default behavior, my layer keys are not transparent
by default, which means that if you press any non-labeled white key, nothing will be

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@ -6,5 +6,5 @@
* these are only good when using a public computer or one you can't change settings on, because you need to change both keyboard layout and os layout each time you change language. A better solution is to use [hebrew-hw-dvorak](https://github.com/20lives/hebrew-hw-dvorak) as os layout.
![layout image](https://github.com/20lives/qmk_firmware/blob/master/keyboards/ergodox/keymaps/twentylives_dvorak_with_hebrew/keymap.png)
![layout image](https://github.com/20lives/qmk_firmware/blob/master/keyboards/ergodox/keymaps/twentylives_dvorak_with_hebrew/keymap2.png)
![layout image](https://i.imgur.com/wp2ouhf.png)
![layout image](https://i.imgur.com/Z9XCgPW.png)

@ -22,3 +22,5 @@ especially considered.
* Shift lock is indicated using first LED.
* Arrow keys layer is indicated using second LED.
* Mouse keys layer is indicated using third LED.
![videck.png](https://i.imgur.com/kw0CwuB.png)

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@ -41,7 +41,7 @@ Feel free to modify the gaming layer to your personal taste.
## Base layer
[![Base layer](images/base-layer.png)](http://www.keyboard-layout-editor.com/#/gists/8fd9bbdd3a23bbb5a8779de3624a3be1)
[![Base layer](https://i.imgur.com/1PTR0SG.png)](http://www.keyboard-layout-editor.com/#/gists/8fd9bbdd3a23bbb5a8779de3624a3be1)
This is a QWERTY layout with some quirks.
@ -59,7 +59,7 @@ This is a QWERTY layout with some quirks.
## Symbol layer
[![Symbol layer](images/symbol-layer.png)](http://www.keyboard-layout-editor.com/#/gists/04eb6458b8b17882e472f64d482f12b4)
[![Symbol layer](https://i.imgur.com/8nEzpcp.png)](http://www.keyboard-layout-editor.com/#/gists/04eb6458b8b17882e472f64d482f12b4)
Your standard Ergodox EZ symbol + numpad layout, minus the Version and EEPROM keys.
@ -68,7 +68,7 @@ Your standard Ergodox EZ symbol + numpad layout, minus the Version and EEPROM ke
## Rimworld layer
[![Rimworld / Gaming Layer](images/rimworld-layer.png)](http://www.keyboard-layout-editor.com/#/gists/d53af8391e6e443ed0a98ccfbdb4eace)
[![Rimworld / Gaming Layer](https://i.imgur.com/Yh3eBjJ.png)](http://www.keyboard-layout-editor.com/#/gists/d53af8391e6e443ed0a98ccfbdb4eace)
This layer was made to play RimWorld, a Sci-Fi Colony Survival Game by Tynan Sylvester and Ludeon Studios, available on Steam.
@ -76,7 +76,7 @@ This layer was made to play RimWorld, a Sci-Fi Colony Survival Game by Tynan Syl
## Media layer
[![Media layer](images/media-layer.png)](http://www.keyboard-layout-editor.com/#/gists/3209d09ed4bd997e4f49f28c6ada2ab3)
[![Media layer](https://i.imgur.com/r5ysFy1.png)](http://www.keyboard-layout-editor.com/#/gists/3209d09ed4bd997e4f49f28c6ada2ab3)
This is the standard Ergodox EZ media layout with more options for mouseclick buttons.

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@ -152,7 +152,7 @@ The QMK firmware is open-source, so it would be wonderful to have your contribut
1. All work goes inside your keymap subdirectory (`keymaps/german` in this example).
2. `keymap.c` - this is your actual keymap file; please update the ASCII comments in the file so they correspond with what you did.
3. `readme.md` - a readme file, which GitHub would display by default when people go to your directory. Explain what's different about your keymap, what you tweaked or how it works. No specific format to follow, just communicate what you did. :)
4. Any graphics you wish to add. This is absolutely not a must. If you feel like it, you can use [Keyboard Layout Editor](http://keyboard-layout-editor.com) to make something and grab a screenshot, but it's really not a must. If you do have graphics, your readme can just embed the graphic as a link, just like I did with the default layout.
4. Any graphics you wish to add must be hosted elsewhere (please don't include images in your PR). This is absolutely not a must. If you feel like it, you can use [Keyboard Layout Editor](http://keyboard-layout-editor.com) to make something and grab a screenshot, but it's really not a must. If you do have graphics, your readme can just embed the graphic as a link (`![alt-text](url)`), just like I did with the default layout.
# Finding the keycodes you need

@ -1,5 +1,19 @@
#include "gh60.h"
extern inline void gh60_caps_led_on(void);
extern inline void gh60_poker_leds_on(void);
extern inline void gh60_fn_led_on(void);
extern inline void gh60_esc_led_on(void);
extern inline void gh60_wasd_leds_on(void);
extern inline void gh60_caps_led_off(void);
extern inline void gh60_poker_leds_off(void);
extern inline void gh60_fn_led_off(void);
extern inline void gh60_esc_led_off(void);
extern inline void gh60_wasd_leds_off(void);
void led_set_kb(uint8_t usb_led) {
// put your keyboard LED indicator (ex: Caps Lock LED) toggling code here

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@ -10,7 +10,7 @@ For the full Quantum feature list, see the parent readme.md.
* Neopixel/WS2812 RGB Underglow Support
## Reference Images
![Wiring Refererence] (WS2812-wiring.jpg)
![Wiring Refererence](https://i.imgur.com/BkJ39JD.jpg)
### Additional Credits
Keymap has been based on various keymaps available from the QMK Repo for the GH60-SATAN and KC60 keyboards.

@ -18,3 +18,5 @@ For the full Quantum feature list, see the parent readme.md.
### Additional Credits
Keymap has been based on various keymaps available from the QMK Repo for the GH60-SATAN and KC60 keyboards.
![wiring](https://i.imgur.com/8b8T1fQ.jpg)

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@ -1,6 +1,6 @@
## gh60 Rev C keyboard firmware
![gh60 Rev C PCB](gh60revc.jpg)
![gh60 Rev C PCB](https://i.imgur.com/FejpoNF.jpg)
/* Column pin configuration
* col: 0 1 2 3 4 5 6 7 8 9 10 11 12 13

@ -5,7 +5,7 @@ This firmware is for a Magicforce 68 that's had its PCB removed and is handwired
## Wiring Layout
![Wiring Layout](wiring-layout.png)
![Wiring Layout](http://imgur.com/NmTCv5u)
## Pinout

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@ -1,6 +1,6 @@
#RGB backlight for MinOrca
![wiring](example.jpg)
![wiring](https://i.imgur.com/jyYyiSS.jpg)
Example of adding WS2812b LEDs to a MinOrca.
@ -21,5 +21,5 @@ Example wiring:
WS2812 data pin is connected to D5
![wiring](wiring1.jpg)
![wiring closeup](wiring2.jpg)
![wiring](https://i.imgur.com/CFBf71F.jpg)
![wiring closeup](https://i.imgur.com/VJogRoj.jpg)

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@ -3,7 +3,7 @@
This is just a simple demo to show how to integrate IBM Trackpoint in QMK.
Wiring used in the demonstration:
![Wiring example](./wiring.png)
![Wiring example](http://imgur.com/8ghG2U8)
Some documentation:
* [How to wire IBM Trackpoint](https://github.com/alonswartz/trackpoint)

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@ -54,7 +54,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
//#define INFINITY_PROTOTYPE
/* Keymap for Infinity 1.1a (first revision with LED support) */
//#define INFINITY_LED
#define INFINITY_LED
/*
* Feature disable options

@ -76,7 +76,7 @@
* @brief Enables the I2C subsystem.
*/
#if !defined(HAL_USE_I2C) || defined(__DOXYGEN__)
#define HAL_USE_I2C FALSE
#define HAL_USE_I2C TRUE
#endif
/**
@ -139,7 +139,7 @@
* @brief Enables the SERIAL over USB subsystem.
*/
#if !defined(HAL_USE_SERIAL_USB) || defined(__DOXYGEN__)
#define HAL_USE_SERIAL_USB TRUE
#define HAL_USE_SERIAL_USB FALSE
#endif
/**

@ -0,0 +1,4 @@
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

@ -0,0 +1,11 @@
#ifndef CONFIG_USER_H
#define CONFIG_USER_H
#include "../../config.h"
//overrides
#undef TAPPING_TOGGLE
#define TAPPING_TOGGLE 2
#endif

@ -0,0 +1,304 @@
#include "infinity60.h"
#include "led_controller.h"
//Helpful Defines
#define _______ KC_TRNS
//Define Layer Names
#define _BASE 0
#define _NUMPAD 1
#define _FNAV 2
#define _MEDIA 3
#define _TILDE 4
//IS31 chip has 8 available led pages, using 0 for all leds and 7 for single toggles
#define max_pages 6
enum ic60_keycodes {
NUMPAD,
FNAV,
MEDIA,
TILDE,
CTLALTDEL,
BACKLIGHT,
BRIGHT,
DIM,
ALL,
GAME,
MODE_SINGLE,
MODE_PAGE,
MODE_FLASH
};
uint8_t current_layer_global = 0;
uint8_t led_mode_global = MODE_SINGLE;
uint8_t backlight_status_global = 1; //init on/off state of backlight
uint32_t led_layer_state = 0;
/* ==================================
* KEYMAPS
* ==================================*/
const uint16_t keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Layer 0: Default Layer
* ,-----------------------------------------------------------.
* |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| Backs|
* |-----------------------------------------------------------|
* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \|
* |-----------------------------------------------------------|
* |CapsLo| A| S| D| F| G| H| J| K| L| ;| '|Enter |
* |-----------------------------------------------------------|
* |Shif| | Z| X| C| V| B| N| M| ,| .| /|Shift |
* |-----------------------------------------------------------|
* |Ctrl|Gui |Alt | Space |Alt |Gui | FN | Ctrl |
* `-----------------------------------------------------------'
*/
/* default */
[_BASE] = KEYMAP( \
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,KC_EQL, KC_BSLS,KC_NO,\
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,KC_RBRC,KC_BSPC, \
TT(_FNAV), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_QUOT,KC_ENT, \
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH,F(TILDE),KC_NO, \
KC_LCTL, KC_LGUI,KC_LALT, LT(_FNAV, KC_SPC), KC_RALT,TG(_NUMPAD),MO(_MEDIA), KC_RCTL \
),
/* numpad */
[_NUMPAD] = KEYMAP( \
_______,_______,_______,_______,_______,_______,_______, KC_P7, KC_P8, KC_P9, KC_PSLS, _______,_______,_______,KC_NO,\
_______,_______,_______,_______,_______,_______,_______, KC_P4, KC_P5, KC_P6, KC_PAST, _______,_______,_______, \
MO(_FNAV),_______,_______,_______,_______,_______,_______, KC_P1, KC_P2, KC_P3, KC_PMNS, _______,_______, \
_______,_______,_______,_______,_______,_______,_______, KC_P0,KC_COMM,KC_PDOT,KC_PPLS, _______,KC_NO, \
_______,_______,_______, TO(_BASE), _______,_______,_______,_______ \
),
/* F-, arrow, and media keys */
[_FNAV] = KEYMAP( \
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______,KC_NO,\
KC_CAPS,_______,_______,_______,_______,_______,_______,KC_PGUP,KC_UP,KC_PGDN,KC_PSCR,_______,_______,KC_DEL, \
_______,_______,KC_BTN2,_______,_______,_______,KC_HOME,KC_LEFT,KC_DOWN,KC_RGHT,KC_INS,_______,_______, \
_______,KC_APP,KC_BTN1,KC_CALC,_______,_______,KC_END,_______,_______,_______,_______,_______,KC_NO, \
_______,_______,_______, _______, F(CTLALTDEL),KC_NLCK,_______,_______ \
),
/* media */
[_MEDIA] = KEYMAP( \
_______,F(MODE_SINGLE),F(MODE_PAGE),F(MODE_FLASH),_______,_______,_______, _______, _______, _______,KC_MUTE, KC_VOLD, KC_VOLU,_______,KC_NO,\
_______,_______,_______,_______,_______,_______,_______, _______, _______, _______,_______, _______,_______,_______,\
_______,_______,_______,_______,_______,F(GAME),_______, _______, _______, _______,_______, _______,_______, \
_______,_______,F(ALL) ,F(BRIGHT),F(DIM),F(BACKLIGHT),_______, _______, KC_MPRV, KC_MNXT,KC_MSTP, _______,KC_NO, \
_______,_______,_______, KC_MPLY, _______,_______, _______,_______ \
),
/* ~ */
[_TILDE] = KEYMAP( \
KC_GRV,_______,_______,_______,_______,_______,_______, _______, _______, _______,_______, _______,_______,_______,KC_NO,\
_______,_______,_______,_______,_______,_______,_______, _______, _______, _______,_______, _______,_______,_______,\
_______,_______,_______,_______,_______,_______,_______, _______, _______, _______,_______, _______,_______, \
_______,_______,_______,_______,_______,_______,_______, _______, _______, _______,_______, _______,KC_NO, \
_______,_______,_______, _______, _______,_______, _______,_______ \
),
/* template */
[5] = KEYMAP( \
_______,_______,_______,_______,_______,_______,_______, _______, _______, _______,_______, _______,_______,_______,KC_NO,\
_______,_______,_______,_______,_______,_______,_______, _______, _______, _______,_______, _______,_______,_______,\
_______,_______,_______,_______,_______,_______,_______, _______, _______, _______,_______, _______,_______, \
_______,_______,_______,_______,_______,_______,_______, _______, _______, _______,_______, _______,KC_NO, \
_______,_______,_______, _______, _______,_______, _______,_______ \
),
};
//id for user defined functions and macros
enum function_id {
NONE,
};
enum macro_id {
ACTION_LEDS_ALL,
ACTION_LEDS_GAME,
ACTION_LEDS_BACKLIGHT,
ACTION_LEDS_BRIGHT,
ACTION_LEDS_DIM,
ACTION_LEDS_SINGLE,
ACTION_LEDS_PAGE,
ACTION_LEDS_FLASH
};
/* ==================================
* LED MAPPING
* ==================================*/
/*
Infinity60 LED MAP
11 12 13 14 15 16 17 18 21 22 23 24 25 26 27*
28 31 32 33 34 35 36 37 38 41 42 43 44 45
46 47 48 51 52 53 54 55 56 57 58 61 62
63 64 65 66 67 68 71 72 73 74 75 76 77*
78 81 82 83 84 85 86 87
*Unused in Alphabet Layout
*/
//======== full page arrays =========
//any change in array size needs to be mirrored in matrix_init_user
uint8_t led_numpad[16] = {
18,21,22,23,
37,38,41,42,
55,56,57,58,
72,73,74,75
};
//LED Page 2 - _Nav
uint8_t led_nav[12] = {
38,
47,48, 55,56,57,
64,65,66
};
//LED Page 3 - _Media
uint8_t led_media[15] = {
12,13,14, 23,24,25,
65,66,67,68, 73,74,75,
83, 86
};
//LED Page 4 - _Game "WASD"
uint8_t led_game[5] = {
11,
32,
47,48,51
};
//======== qmk functions =========
const uint16_t fn_actions[] = {
[CTLALTDEL] = ACTION_KEY(LALT(LCTL(KC_DEL))),
[TILDE] = ACTION_LAYER_MODS(_TILDE, MOD_LSFT),
[ALL] = ACTION_FUNCTION(ACTION_LEDS_ALL),
[GAME] = ACTION_FUNCTION(ACTION_LEDS_GAME),
[BACKLIGHT] = ACTION_FUNCTION(ACTION_LEDS_BACKLIGHT),
[BRIGHT] = ACTION_FUNCTION(ACTION_LEDS_BRIGHT),
[DIM] = ACTION_FUNCTION(ACTION_LEDS_DIM),
[MODE_SINGLE] = ACTION_FUNCTION(ACTION_LEDS_SINGLE),
[MODE_PAGE] = ACTION_FUNCTION(ACTION_LEDS_PAGE),
[MODE_FLASH] = ACTION_FUNCTION(ACTION_LEDS_FLASH),
};
/* custom action function */
void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {
msg_t msg;
switch(id) {
case ACTION_LEDS_ALL:
if(record->event.pressed) {
led_mode_global = led_mode_global == ALL ? MODE_SINGLE : ALL;
msg=TOGGLE_ALL;
chMBPost(&led_mailbox, msg, TIME_IMMEDIATE);
}
break;
case ACTION_LEDS_BACKLIGHT:
if(record->event.pressed) {
backlight_status_global ^= 1;
msg=(backlight_status_global << 8) | TOGGLE_BACKLIGHT;
chMBPost(&led_mailbox, msg, TIME_IMMEDIATE);
}
break;
case ACTION_LEDS_GAME:
if(record->event.pressed) {
led_mode_global = led_mode_global == GAME ? MODE_SINGLE : GAME;
msg=(4 << 8) | DISPLAY_PAGE;
chMBPost(&led_mailbox, msg, TIME_IMMEDIATE);
}
break;
case ACTION_LEDS_BRIGHT:
if(record->event.pressed) {
msg=(1 << 8) | STEP_BRIGHTNESS;
chMBPost(&led_mailbox, msg, TIME_IMMEDIATE);
}
break;
case ACTION_LEDS_DIM:
if(record->event.pressed) {
msg=(0 << 8) | STEP_BRIGHTNESS;
chMBPost(&led_mailbox, msg, TIME_IMMEDIATE);
}
break;
//set led_mode for matrix_scan to toggle leds
case ACTION_LEDS_SINGLE:
led_mode_global = MODE_SINGLE;
break;
case ACTION_LEDS_PAGE:
led_mode_global = MODE_PAGE;
break;
case ACTION_LEDS_FLASH:
led_mode_global = MODE_FLASH;
break;
}
}
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
return MACRO_NONE;
};
bool process_record_user (uint16_t keycode, keyrecord_t *record) {
return true;
}
// Runs just one time when the keyboard initializes.
void matrix_init_user(void) {
led_controller_init();
// Write predefined led pages.
write_led_page(_NUMPAD, led_numpad, 16);
chThdSleepMilliseconds(10);
write_led_page(_FNAV, led_nav, 12);
chThdSleepMilliseconds(10);
write_led_page(_MEDIA, led_media, 15);
chThdSleepMilliseconds(10);
write_led_page(4, led_game, 5);
chThdSleepMilliseconds(1000);
};
// Loops constantly in the background.
void matrix_scan_user(void) {
uint8_t page;
uint8_t led_pin_byte;
msg_t msg;
if (backlight_status_global == 0) {//backlight is off, skip the rest
return;
}
if (led_layer_state != layer_state && led_mode_global != GAME && led_mode_global != ALL) {
//check mode
//Turn on layer indicator or page depending on mode
switch(led_mode_global) {
case MODE_FLASH: //flash preset page leds then single indicator
page = biton32(layer_state) > max_pages ? 7 : biton32(layer_state);
msg=(page << 8) | DISPLAY_PAGE;
chMBPost(&led_mailbox, msg, TIME_IMMEDIATE);
chThdSleepMilliseconds(500);
//flow to display single layer leds
case MODE_SINGLE: //light layer indicators for all active layers
led_pin_byte = layer_state & 0xFF;
msg=(7 << 8) | DISPLAY_PAGE;
chMBPost(&led_mailbox, msg, TIME_IMMEDIATE);
msg=(1 << 16) | (led_pin_byte << 8) | SET_FULL_ROW;
chMBPost(&led_mailbox, msg, TIME_IMMEDIATE);
break;
case MODE_PAGE: //display pre-defined led page
page = biton32(layer_state) > max_pages ? 7 : biton32(layer_state);
msg=(page << 8) | DISPLAY_PAGE;
chMBPost(&led_mailbox, msg, TIME_IMMEDIATE);
break;
}
led_layer_state = layer_state;
}
}

@ -0,0 +1,87 @@
Backlight for Infinity60
========================
## Led Controller Specs
The Infinity60 (revision 1.1a) pcb uses the IS31FL3731C matrix LED driver from ISSI [(datasheet)](http://www.issi.com/WW/pdf/31FL3731C.pdf). The IS31 has the ability to control two led matrices (A & B), each matrix controlling 9 pins, each pin controlling 8 leds. The Infinity only utilizes matrix A.
Infinity60 LED Map:
digits mean "row" and "col", i.e. 45 means pin 4, column 5 in the IS31 datasheet
```c
11 12 13 14 15 16 17 18 21 22 23 24 25 26 27*
28 31 32 33 34 35 36 37 38 41 42 43 44 45
46 47 48 51 52 53 54 55 56 57 58 61 62
63 64 65 66 67 68 71 72 73 74 75 76 77*
78 81 82 83 84 85 86 87
```
*Unused in Alphabet Layout
The IS31 includes 8 led pages (or frames) 0-7 than can be displayed, and each page consists of 144 bytes.
- **bytes 0 - 17** - LED control (on/off).
* 18 pins which alternate between A and B matrices (A1, B1, A2, B2, ..).
* Each byte controls the 8 leds on that pin with bits (8 to 1).
- **bytes 8 - 35** - Blink control.
* Same as LED control above, but sets blink on/off.
- **bytes 36 - 143** - PWM control.
* One byte per LED, sets PWM from 0 to 255.
* Same as above, the register alternates, every 8 *bytes* (not bits) between the A & B matrices.
## Led Controller Code
In the Infinity60 project folder, led_controller.c sets up ability to write led layers at startup or control leds on demand as part of fn_actions. By default led_controller.c assumes page 0 will be used for full on/off. The remaining 7 pages (1-7) are free for preset led maps or single led actions at init or on demand. Communication with the IS31 is primarily done through the led_mailbox using chMBPost described further below under "Sending messages in Keymap.c". This code is based on work matt3o and flabbergast did for tmk firmware on the [whitefox](https://github.com/tmk/whitefox).
One function is available to directly set leds without the mailbox:
```
write_led_page(page#, array of leds by address, # of addresses in array)
```
This function saves a full page to the controller using a supplied array of led locations such as:
```c
uint8_t led_numpad[16] = {
18,21,22,23,
37,38,41,42,
55,56,57,58,
72,73,74,75
}
write_led_page(5, led_numpad, 16);
```
Remaining led control is done through the led mailbox using these message types:
- **SET_FULL_ROW** (3 bytes) - message type, 8-bit mask, and row#. Sets all leds on one pin per the bit mask.
- **OFF_LED, ON_LED, TOGGLE_LED** (3 bytes) - message type, led address, and page#. Off/on/toggle specific led.
- **BLINK_OFF_LED, BLINK_ON_LED, BLINK_OFF_LED** (3 bytes) - message type, led address, and page#. Set blink Off/on/toggle for specific led.
- **TOGGLE_ALL** (1 byte) - Turn on/off full backlight.
- **TOGGLE_BACKLIGHT** (2 bytes) - message type, on/off. Sets backlight completely off, no leds will display.
- **DISPLAY_PAGE** (2 bytes) - message type, page to display. Switch to specific pre-set page.
- **RESET_PAGE** (2 bytes) - message type, page to reset. Reset/erase specific page.
- **TOGGLE_NUM_LOCK** (2 bytes) - message type, on/off (NUM_LOCK_LED_ADDRESS). Toggle numlock on/off. Usually run with the `set_leds` function to check state of numlock or capslock. If all leds are on (e.i. TOGGLE_ALL) then this sets numlock to blink instead (this is still a little buggy if toggling on/off quickly).
- **TOGGLE_CAPS_LOCK** (2 bytes) - message type, on/off (CAPS_LOCK_LED_ADDRESS). Same as numlock.
- **STEP_BRIGHTNESS** (2 bytes) - message type, and step up (1) or step down (0). Increase or decrease led brightness.
## Sending messages in Keymap.c
Sending an action to the led mailbox is done using chMBPost:
```
chMBPost(&led_mailbox, message, timeout);
```
- &led_mailbox - pointer to led mailbox
- message - up to 4 bytes but most messages use only 2. First byte (LSB) is the message type, the remaining three bytes are the message to process.
- timeout is TIME_IMMEDIATE
An example:
```c
//set the message to be sent. First byte (LSB) is the led address, and second is the message type
msg=(42 << 8) | ON_LED;
//send msg to the led mailbox
chMBPost(&led_mailbox, msg, TIME_IMMEDIATE);
```
Another:
```c
msg=(46 << 8) | BLINK_TOGGLE_LED;
chMBPost(&led_mailbox, msg, TIME_IMMEDIATE);
```
Finally, SET_FULL_ROW requires an extra byte with row information in the message so sending this message looks like:
```c
msg=(row<<16) | (led_pin_byte << 8) | SET_FULL_ROW;
chMBPost(&led_mailbox, msg, TIME_IMMEDIATE);
```

@ -1,5 +1,5 @@
/*
Copyright 2012 Jun Wako <wakojun@gmail.com>
Copyright 2015 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@ -19,6 +19,35 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "led.h"
#include "led_controller.h"
/* WARNING! This function needs to be callable from
* both regular threads and ISRs, unlocked (during resume-from-sleep).
* In particular, I2C functions (interrupt-driven) should NOT be called from here.
*/
void led_set(uint8_t usb_led) {
msg_t msg;
if (usb_led & (1<<USB_LED_NUM_LOCK)) {
chSysUnconditionalLock();
msg=(1 << 8) | TOGGLE_NUM_LOCK;
chMBPostI(&led_mailbox, msg);
chSysUnconditionalUnlock();
} else {
chSysUnconditionalLock();
msg=(0 << 8) | TOGGLE_NUM_LOCK;
chMBPostI(&led_mailbox, msg);
chSysUnconditionalUnlock();
}
if (usb_led & (1<<USB_LED_CAPS_LOCK)) {
chSysUnconditionalLock();
msg=(1 << 8) | TOGGLE_CAPS_LOCK;
chMBPostI(&led_mailbox, msg);
chSysUnconditionalUnlock();
} else {
chSysUnconditionalLock();
msg=(0 << 8) | TOGGLE_CAPS_LOCK;
chMBPostI(&led_mailbox, msg);
chSysUnconditionalUnlock();
}
}

@ -0,0 +1,486 @@
/*
Copyright 2016 flabbergast <s3+flabbergast@sdfeu.org>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* LED controller code
* IS31FL3731C matrix LED driver from ISSI
* datasheet: http://www.issi.com/WW/pdf/31FL3731C.pdf
*/
#include "ch.h"
#include "hal.h"
#include "print.h"
#include "led.h"
#include "host.h"
#include "led_controller.h"
#include "suspend.h"
#include "usb_main.h"
/* Infinity60 LED MAP
- digits mean "row" and "col", i.e. 45 means C4-5 in the IS31 datasheet, matrix A
11 12 13 14 15 16 17 18 21 22 23 24 25 26 27*
28 31 32 33 34 35 36 37 38 41 42 43 44 45
46 47 48 51 52 53 54 55 56 57 58 61 62
63 64 65 66 67 68 71 72 73 74 75 76 77*
78 81 82 83 84 85 86 87
*Unused in Alphabet Layout
*/
/*
each page has 0xB4 bytes
0 - 0x11: LED control (on/off):
order: CA1, CB1, CA2, CB2, .... (CA - matrix A, CB - matrix B)
CAn controls Cn-8 .. Cn-1 (LSbit)
0x12 - 0x23: blink control (like "LED control")
0x24 - 0xB3: PWM control: byte per LED, 0xFF max on
order same as above (CA 1st row (8bytes), CB 1st row (8bytes), ...)
*/
// Which LED should be used for CAPS LOCK indicator
#if !defined(CAPS_LOCK_LED_ADDRESS)
#define CAPS_LOCK_LED_ADDRESS 46
#endif
#if !defined(NUM_LOCK_LED_ADDRESS)
#define NUM_LOCK_LED_ADDRESS 85
#endif
/* Which LED should breathe during sleep */
#if !defined(BREATHE_LED_ADDRESS)
#define BREATHE_LED_ADDRESS CAPS_LOCK_LED_ADDRESS
#endif
/* =================
* ChibiOS I2C setup
* ================= */
static const I2CConfig i2ccfg = {
400000 // clock speed (Hz); 400kHz max for IS31
};
/* ==============
* variables
* ============== */
// internal communication buffers
uint8_t tx[2] __attribute__((aligned(2)));
uint8_t rx[1] __attribute__((aligned(2)));
// buffer for sending the whole page at once (used also as a temp buffer)
uint8_t full_page[0xB4+1] = {0};
// LED mask (which LEDs are present, selected by bits)
// IC60 pcb uses only CA matrix.
// Each byte is a control pin for 8 leds ordered 8-1
const uint8_t all_on_leds_mask[0x12] = {
0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF,
0x00, 0xFF, 0x00, 0xFF, 0x00, 0x7F, 0x00, 0x00, 0x00
};
// array to hold brightness pwm steps
const uint8_t pwm_levels[5] = {
0x00, 0x16, 0x4E, 0xA1, 0xFF
};
// array to write to pwm register
uint8_t pwm_register_array[9] = {0};
/* ============================
* communication functions
* ============================ */
msg_t is31_select_page(uint8_t page) {
tx[0] = IS31_COMMANDREGISTER;
tx[1] = page;
return i2cMasterTransmitTimeout(&I2CD1, IS31_ADDR_DEFAULT, tx, 2, NULL, 0, US2ST(IS31_TIMEOUT));
}
msg_t is31_write_data(uint8_t page, uint8_t *buffer, uint8_t size) {
is31_select_page(page);
return i2cMasterTransmitTimeout(&I2CD1, IS31_ADDR_DEFAULT, buffer, size, NULL, 0, US2ST(IS31_TIMEOUT));
}
msg_t is31_write_register(uint8_t page, uint8_t reg, uint8_t data) {
is31_select_page(page);
tx[0] = reg;
tx[1] = data;
return i2cMasterTransmitTimeout(&I2CD1, IS31_ADDR_DEFAULT, tx, 2, NULL, 0, US2ST(IS31_TIMEOUT));
}
msg_t is31_read_register(uint8_t page, uint8_t reg, uint8_t *result) {
is31_select_page(page);
tx[0] = reg;
return i2cMasterTransmitTimeout(&I2CD1, IS31_ADDR_DEFAULT, tx, 1, result, 1, US2ST(IS31_TIMEOUT));
}
/* ========================
* initialise the IS31 chip
* ======================== */
void is31_init(void) {
// just to be sure that it's all zeroes
__builtin_memset(full_page,0,0xB4+1);
// zero function page, all registers (assuming full_page is all zeroes)
is31_write_data(IS31_FUNCTIONREG, full_page, 0xD + 1);
// disable hardware shutdown
palSetPadMode(GPIOB, 16, PAL_MODE_OUTPUT_PUSHPULL);
palSetPad(GPIOB, 16);
chThdSleepMilliseconds(10);
// software shutdown
is31_write_register(IS31_FUNCTIONREG, IS31_REG_SHUTDOWN, IS31_REG_SHUTDOWN_ON);
chThdSleepMilliseconds(10);
// zero function page, all registers
is31_write_data(IS31_FUNCTIONREG, full_page, 0xD + 1);
chThdSleepMilliseconds(10);
// software shutdown disable (i.e. turn stuff on)
is31_write_register(IS31_FUNCTIONREG, IS31_REG_SHUTDOWN, IS31_REG_SHUTDOWN_OFF);
chThdSleepMilliseconds(10);
// zero all LED registers on all 8 pages
uint8_t i;
for(i=0; i<8; i++) {
is31_write_data(i, full_page, 0xB4 + 1);
chThdSleepMilliseconds(5);
}
}
/* ==================
* LED control thread
* ================== */
#define LED_MAILBOX_NUM_MSGS 5
static msg_t led_mailbox_queue[LED_MAILBOX_NUM_MSGS];
mailbox_t led_mailbox;
static THD_WORKING_AREA(waLEDthread, 256);
static THD_FUNCTION(LEDthread, arg) {
(void)arg;
chRegSetThreadName("LEDthread");
uint8_t i;
uint8_t control_register_word[2] = {0};//2 bytes: register address, byte to write
uint8_t led_control_reg[0x13] = {0};//led control register start address + 0x12 bytes
//persistent status variables
uint8_t pwm_step_status, page_status, capslock_status, numlock_status;
//mailbox variables
uint8_t temp, msg_type;
uint8_t msg_args[3];
msg_t msg;
// initialize persistent variables
pwm_step_status = 4; //full brightness
page_status = 0; //start frame 0 (all off/on)
numlock_status = (host_keyboard_leds() & (1<<USB_LED_NUM_LOCK)) ? 1 : 0;
capslock_status = (host_keyboard_leds() & (1<<USB_LED_CAPS_LOCK)) ? 1 : 0;
while(true) {
// wait for a message (asynchronous)
// (messages are queued (up to LED_MAILBOX_NUM_MSGS) if they can't
// be processed right away
chMBFetch(&led_mailbox, &msg, TIME_INFINITE);
msg_type = msg & 0xFF; //first byte is action information
msg_args[0] = (msg >> 8) & 0xFF;
msg_args[1] = (msg >> 16) & 0XFF;
msg_args[2] = (msg >> 24) & 0xFF;
switch (msg_type){
case SET_FULL_ROW:
//write full byte to pin address, msg_args[1] = pin #, msg_args[0] = 8 bits to write
//writes only to currently displayed page
write_led_byte(page_status, msg_args[1], msg_args[0]);
break;
case OFF_LED:
//on/off/toggle single led, msg_args[0] = row/col of led, msg_args[1] = page
set_led_bit(msg_args[1], control_register_word, msg_args[0], 0);
break;
case ON_LED:
set_led_bit(msg_args[1], control_register_word, msg_args[0], 1);
break;
case TOGGLE_LED:
set_led_bit(msg_args[1], control_register_word, msg_args[0], 2);
break;
case BLINK_OFF_LED:
//on/off/toggle single led, msg_args[0] = row/col of led
set_led_bit(msg_args[1], control_register_word, msg_args[0], 4);
break;
case BLINK_ON_LED:
set_led_bit(msg_args[1], control_register_word, msg_args[0], 5);
break;
case BLINK_TOGGLE_LED:
set_led_bit(msg_args[1], control_register_word, msg_args[0], 6);
break;
case TOGGLE_ALL:
//turn on/off all leds, msg_args = unused
is31_write_register(IS31_FUNCTIONREG, IS31_REG_SHUTDOWN, IS31_REG_SHUTDOWN_ON);
chThdSleepMilliseconds(5);
is31_read_register(0, 0x00, &temp);
is31_write_register(IS31_FUNCTIONREG, IS31_REG_SHUTDOWN, IS31_REG_SHUTDOWN_OFF);
led_control_reg[0] = 0;
//toggle led mask based on current state (temp)
if (temp==0 || page_status > 0) {
__builtin_memcpy(led_control_reg+1, all_on_leds_mask, 0x12);
} else {
__builtin_memset(led_control_reg+1, 0, 0x12);
}
is31_write_data(0, led_control_reg, 0x13);
if (page_status > 0) {
is31_write_register(IS31_FUNCTIONREG, IS31_REG_PICTDISP, 0);
page_status=0;
//maintain lock leds, reset to off and force recheck to blink of all leds toggled on
numlock_status = 0;
capslock_status = 0;
led_set(host_keyboard_leds());
}
break;
case TOGGLE_BACKLIGHT:
//msg_args[0] = on/off
//populate 9 byte rows to be written to each pin, first byte is register (pin) address
if (msg_args[0] == 1) {
__builtin_memset(pwm_register_array+1, pwm_levels[pwm_step_status], 8);
} else {
__builtin_memset(pwm_register_array+1, 0, 8);
}
for(i=0; i<8; i++) {
//first byte is register address, every 0x10 9 bytes is A-matrix pwm pins
pwm_register_array[0] = 0x24 + (i * 0x10);
is31_write_data(0,pwm_register_array,9);
}
break;
case DISPLAY_PAGE:
//msg_args[0] = page to toggle on
if (page_status != msg_args[0]) {
is31_write_register(IS31_FUNCTIONREG, IS31_REG_PICTDISP, msg_args[0]);
page_status = msg_args[0];
//maintain lock leds, reset to off and force recheck for new page
numlock_status = 0;
capslock_status = 0;
led_set(host_keyboard_leds());
}
break;
case RESET_PAGE:
//led_args[0] = page to reset
led_control_reg[0] = 0;
__builtin_memset(led_control_reg+1, 0, 0x12);
is31_write_data(msg_args[0], led_control_reg, 0x13);
//repeat for blink register
led_control_reg[0] = 0x12;
is31_write_data(msg_args[0], led_control_reg, 0x13);
break;
case TOGGLE_NUM_LOCK:
//msg_args[0] = 0 or 1, off/on
if (numlock_status != msg_args[0]) {
set_lock_leds(NUM_LOCK_LED_ADDRESS, msg_args[0], page_status);
numlock_status = msg_args[0];
}
break;
case TOGGLE_CAPS_LOCK:
//msg_args[0] = 0 or 1, off/on
if (capslock_status != msg_args[0]) {
set_lock_leds(CAPS_LOCK_LED_ADDRESS, msg_args[0], page_status);
capslock_status = msg_args[0];
}
break;
case STEP_BRIGHTNESS:
//led_args[0] = step up (1) or down (0)
switch (msg_args[0]) {
case 0:
if (pwm_step_status == 0) {
pwm_step_status = 4;
} else {
pwm_step_status--;
}
break;
case 1:
if (pwm_step_status == 4) {
pwm_step_status = 0;
} else {
pwm_step_status++;
}
break;
}
//populate 8 byte arrays to write on each pin
//first byte is register address, every 0x10 9 bytes are A-matrix pwm pins
__builtin_memset(pwm_register_array+1, pwm_levels[pwm_step_status], 8);
for(i=0; i<8; i++) {
pwm_register_array[0] = 0x24 + (i * 0x10);
is31_write_data(0,pwm_register_array,9);
}
break;
}
}
}
/* ==============================
* led processing functions
* ============================== */
void set_led_bit (uint8_t page, uint8_t *led_control_word, uint8_t led_addr, uint8_t action) {
//returns 2 bytes: led control register address and byte to write
//action: 0 - off, 1 - on, 2 - toggle, 4 - blink on, 5 - blink off, 6 - toggle blink
uint8_t control_reg_addr, column_bit, column_byte, temp, blink_bit;
//check for valid led address
if (led_addr < 0 || led_addr > 87 || led_addr % 10 > 8) {
return;
}
blink_bit = action>>2;//check for blink bit
action &= ~(1<<2); //strip blink bit
//led_addr tens column is pin#, ones column is bit position in 8-bit mask
control_reg_addr = ((led_addr / 10) % 10 - 1 ) * 0x02;// A-matrix is every other byte
control_reg_addr += blink_bit == 1 ? 0x12 : 0x00;//if blink_bit, shift 12 bytes to blink register
is31_write_register(IS31_FUNCTIONREG, IS31_REG_SHUTDOWN, IS31_REG_SHUTDOWN_ON);
chThdSleepMilliseconds(5);
is31_read_register(page, control_reg_addr, &temp);//maintain status of leds on this byte
is31_write_register(IS31_FUNCTIONREG, IS31_REG_SHUTDOWN, IS31_REG_SHUTDOWN_OFF);
column_bit = 1<<(led_addr % 10 - 1);
column_byte = temp;
switch(action) {
case 0:
column_byte &= ~column_bit;
break;
case 1:
column_byte |= column_bit;
break;
case 2:
column_byte ^= column_bit;
break;
}
//return word to be written in register
led_control_word[0] = control_reg_addr;
led_control_word[1] = column_byte;
is31_write_data (page, led_control_word, 0x02);
}
void write_led_byte (uint8_t page, uint8_t row, uint8_t led_byte) {
uint8_t led_control_word[2] = {0};//register address and on/off byte
led_control_word[0] = (row - 1 ) * 0x02;// A-matrix is every other byte
led_control_word[1] = led_byte;
is31_write_data(page, led_control_word, 0x02);
}
void write_led_page (uint8_t page, uint8_t *user_led_array, uint8_t led_count) {
uint8_t i;
uint8_t pin, col;
uint8_t led_control_register[0x13] = {0};
__builtin_memset(led_control_register,0,13);
for(i=0;i<led_count;i++){
//shift pin by 1 for led register 0x00 address
pin = ((user_led_array[i] / 10) % 10 - 1 ) * 2 + 1;
col = user_led_array[i] % 10 - 1;
led_control_register[pin] |= 1<<(col);
}
is31_write_data(page, led_control_register, 0x13);
}
void set_lock_leds(uint8_t led_addr, uint8_t led_action, uint8_t page) {
uint8_t temp;
uint8_t led_control_word[2] = {0};
//blink if all leds are on
if (page == 0) {
is31_write_register(IS31_FUNCTIONREG, IS31_REG_SHUTDOWN, IS31_REG_SHUTDOWN_ON);
chThdSleepMilliseconds(5);
is31_read_register(0, 0x00, &temp);
is31_write_register(IS31_FUNCTIONREG, IS31_REG_SHUTDOWN, IS31_REG_SHUTDOWN_OFF);
if (temp == 0xFF) {
led_action |= (1<<2); //set blink bit
}
}
set_led_bit(page,led_control_word,led_addr,led_action);
}
/* =====================
* hook into user keymap
* ===================== */
void led_controller_init(void) {
uint8_t i;
/* initialise I2C */
/* I2C pins */
palSetPadMode(GPIOB, 0, PAL_MODE_ALTERNATIVE_2); // PTB0/I2C0/SCL
palSetPadMode(GPIOB, 1, PAL_MODE_ALTERNATIVE_2); // PTB1/I2C0/SDA
/* start I2C */
i2cStart(&I2CD1, &i2ccfg);
// try high drive (from kiibohd)
I2CD1.i2c->C2 |= I2Cx_C2_HDRS;
// try glitch fixing (from kiibohd)
I2CD1.i2c->FLT = 4;
chThdSleepMilliseconds(10);
/* initialise IS31 chip */
is31_init();
//set Display Option Register so all pwm intensity is controlled from page 0
//enable blink and set blink period to 0.27s x rate
is31_write_register(IS31_FUNCTIONREG, IS31_REG_DISPLAYOPT, IS31_REG_DISPLAYOPT_INTENSITY_SAME + IS31_REG_DISPLAYOPT_BLINK_ENABLE + 4);
/* set full pwm on page 1 */
pwm_register_array[0] = 0;
__builtin_memset(pwm_register_array+1, 0xFF, 8);
for(i=0; i<8; i++) {
pwm_register_array[0] = 0x24 + (i * 0x10);//first byte of 9 bytes must be register address
is31_write_data(0, pwm_register_array, 9);
chThdSleepMilliseconds(5);
}
/* enable breathing when the displayed page changes */
// Fade-in Fade-out, time = 26ms * 2^N, N=3
is31_write_register(IS31_FUNCTIONREG, IS31_REG_BREATHCTRL1, (3<<4)|3);
is31_write_register(IS31_FUNCTIONREG, IS31_REG_BREATHCTRL2, IS31_REG_BREATHCTRL2_ENABLE|3);
/* more time consuming LED processing should be offloaded into
* a thread, with asynchronous messaging. */
chMBObjectInit(&led_mailbox, led_mailbox_queue, LED_MAILBOX_NUM_MSGS);
chThdCreateStatic(waLEDthread, sizeof(waLEDthread), LOWPRIO, LEDthread, NULL);
}

@ -0,0 +1,120 @@
/*
Copyright 2016 flabbergast <s3+flabbergast@sdfeu.org>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _LED_CONTROLLER_H_
#define _LED_CONTROLLER_H_
/* =========================
* communication functions
* ========================= */
msg_t is31_write_data(uint8_t page, uint8_t *buffer, uint8_t size);
msg_t is31_write_register(uint8_t page, uint8_t reg, uint8_t data);
msg_t is31_read_register(uint8_t page, uint8_t reg, uint8_t *result);
/* ============================
* init functions/definitions
* ============================*/
void led_controller_init(void);
#define CAPS_LOCK_LED_ADDRESS 46 //pin matrix location
#define NUM_LOCK_LED_ADDRESS 85
/* =============================
* IS31 chip related definitions
* ============================= */
#define IS31_ADDR_DEFAULT 0x74
#define IS31_REG_CONFIG 0x00
// bits in reg
#define IS31_REG_CONFIG_PICTUREMODE 0x00
#define IS31_REG_CONFIG_AUTOPLAYMODE 0x08
#define IS31_REG_CONFIG_AUDIOPLAYMODE 0x18
// D2:D0 bits are starting frame for autoplay mode
#define IS31_REG_PICTDISP 0x01 // D2:D0 frame select for picture mode
#define IS31_REG_AUTOPLAYCTRL1 0x02
// D6:D4 number of loops (000=infty)
// D2:D0 number of frames to be used
#define IS31_REG_AUTOPLAYCTRL2 0x03 // D5:D0 delay time (*11ms)
#define IS31_REG_DISPLAYOPT 0x05
#define IS31_REG_DISPLAYOPT_INTENSITY_SAME 0x20 // same intensity for all frames
#define IS31_REG_DISPLAYOPT_BLINK_ENABLE 0x08
// D2:D0 bits blink period time (*0.27s)
#define IS31_REG_AUDIOSYNC 0x06
#define IS31_REG_AUDIOSYNC_ENABLE 0x1
#define IS31_REG_FRAMESTATE 0x07
#define IS31_REG_BREATHCTRL1 0x08
// D6:D4 fade out time (26ms*2^i)
// D2:D0 fade in time (26ms*2^i)
#define IS31_REG_BREATHCTRL2 0x09
#define IS31_REG_BREATHCTRL2_ENABLE 0x10
// D2:D0 extinguish time (3.5ms*2^i)
#define IS31_REG_SHUTDOWN 0x0A
#define IS31_REG_SHUTDOWN_OFF 0x1
#define IS31_REG_SHUTDOWN_ON 0x0
#define IS31_REG_AGCCTRL 0x0B
#define IS31_REG_ADCRATE 0x0C
#define IS31_COMMANDREGISTER 0xFD
#define IS31_FUNCTIONREG 0x0B // helpfully called 'page nine'
#define IS31_TIMEOUT 10000 // needs to be long enough to write a whole page
/* ========================================
* LED Thread related items
* ========================================*/
extern mailbox_t led_mailbox;
void set_led_bit (uint8_t page, uint8_t *led_control_reg, uint8_t led_addr, uint8_t action);
void set_lock_leds (uint8_t led_addr, uint8_t led_action, uint8_t page);
void write_led_byte (uint8_t page, uint8_t row, uint8_t led_byte);
void write_led_page (uint8_t page, uint8_t *led_array, uint8_t led_count);
// constants for signaling the LED controller thread
enum led_msg_t {
KEY_LIGHT,
SET_FULL_ROW,
OFF_LED,
ON_LED,
TOGGLE_LED,
BLINK_OFF_LED,
BLINK_ON_LED,
BLINK_TOGGLE_LED,
TOGGLE_ALL,
TOGGLE_BACKLIGHT,
DISPLAY_PAGE,
RESET_PAGE,
TOGGLE_NUM_LOCK,
TOGGLE_CAPS_LOCK,
TOGGLE_BREATH,
STEP_BRIGHTNESS
};
#endif /* _LED_CONTROLLER_H_ */

@ -47,9 +47,12 @@
* USB driver settings
*/
#define KINETIS_USB_USE_USB0 TRUE
/* Need to redefine this, since the default is for K20x */
/* This is for Teensy LC; you should comment it out (or change to 5)
* for Teensy 3.x */
#define KINETIS_USB_USB0_IRQ_PRIORITY 2
#define KINETIS_USB_USB0_IRQ_PRIORITY 5
/*
* I2C driver settings
*/
#define KINETIS_I2C_USE_I2C0 TRUE
#define KINETIS_I2C_I2C0_PRIORITY 4
#endif /* _MCUCONF_H_ */

@ -1,6 +1,7 @@
# project specific files
SRC = matrix.c \
led.c
led.c \
led_controller.c
## chip/board settings
# - the next two should match the directories in
@ -55,7 +56,7 @@ OPT_DEFS = -DCORTEX_VTOR_INIT=0x00001000
# Build Options
# comment out to disable the options.
#
BOOTMAGIC_ENABLE ?= yes # Virtual DIP switch configuration
BOOTMAGIC_ENABLE ?= no # Virtual DIP switch configuration
## (Note that for BOOTMAGIC on Teensy LC you have to use a custom .ld script.)
MOUSEKEY_ENABLE ?= yes # Mouse keys
EXTRAKEY_ENABLE ?= yes # Audio control and System control

@ -0,0 +1,3 @@
ifndef MAKEFILE_INCLUDED
include ../../Makefile
endif

@ -0,0 +1,58 @@
#ifndef CONFIG_H
#define CONFIG_H
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x6060
#define DEVICE_VER 0x0001
#define MANUFACTURER qmkbuilder
#define PRODUCT KBD75
#define DESCRIPTION QMK keyboard firmware for KBD75 R3 or later
/* key matrix size */
#define MATRIX_ROWS 6
#define MATRIX_COLS 16
/* key matrix pins */
#define MATRIX_ROW_PINS { D0, D1, D2, D3, D5, B7 }
#define MATRIX_COL_PINS { F0, F1, E6, C7, C6, F5, D4, B1, B0, B5, B4, D7, D6, B3, F4, F6 }
#define UNUSED_PINS
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW
/* number of backlight levels */
#define BACKLIGHT_PIN B6
#ifdef BACKLIGHT_PIN
#define BACKLIGHT_LEVELS 5
#endif
/* Set 0 if debouncing isn't needed */
#define DEBOUNCING_DELAY 5
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* key combination for command */
#define IS_COMMAND() ( \
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
)
/* prevent stuck modifiers */
#define PREVENT_STUCK_MODIFIERS
#define RGB_DI_PIN E2
#ifdef RGB_DI_PIN
#define RGBLIGHT_ANIMATIONS
#define RGBLED_NUM 16
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8
#endif
#endif

@ -0,0 +1 @@
#include "kbd75.h"

@ -0,0 +1,22 @@
#ifndef KB_H
#define KB_H
#include "quantum.h"
#define KEYMAP( \
K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, K012, K013, K014, K015, \
K100, K101, K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, K113, K114, K115, \
K200, K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, K212, K213, K214, K215, \
K300, K302, K303, K304, K305, K306, K307, K308, K309, K310, K311, K312, K313, K315, \
K400, K401, K402, K403, K404, K405, K406, K407, K408, K409, K410, K411, K413, K414, K415, \
K500, K501, K503, K504, K506, K508, K510, K511, K512, K513, K514, K515 \
) { \
{ K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, K012, K013, K014, K015 }, \
{ K100, K101, K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, K113, K114, K115 }, \
{ K200, KC_NO, K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, K212, K213, K214, K215 }, \
{ K300, KC_NO, K302, K303, K304, K305, K306, K307, K308, K309, K310, K311, K312, K313, KC_NO, K315 }, \
{ K400, K401, K402, K403, K404, K405, K406, K407, K408, K409, K410, K411, KC_NO, K413, K414, K415 }, \
{ K500, K501, KC_NO, K503, K504, KC_NO, K506, KC_NO, K508, KC_NO, K510, K511, K512, K513, K514, K515 } \
}
#endif

@ -0,0 +1,220 @@
#include "kbd75.h"
#define MODS_CTRL_MASK (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT))
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KEYMAP(
LT(2, KC_ESC), KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, MO(1), KC_DEL,
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_DEL, KC_BSPC, KC_HOME,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGUP,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGDN,
KC_LSFT, MO(1), KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_SPC, KC_SPC, KC_RALT, MO(1), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT),
KEYMAP(
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RESET, KC_TRNS,
KC_TRNS, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, BL_DEC, BL_TOGG, BL_INC, BL_STEP, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
KEYMAP(
KC_TRNS, M(1), M(2), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
KEYMAP(
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
KEYMAP(
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
KEYMAP(
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
KEYMAP(
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
KEYMAP(
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
KEYMAP(
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
KEYMAP(
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
KEYMAP(
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
KEYMAP(
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
KEYMAP(
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
KEYMAP(
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
KEYMAP(
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
KEYMAP(
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS)
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
switch (id) {
}
return MACRO_NONE;
}
void matrix_init_user(void) {
}
void matrix_scan_user(void) {
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
return true;
}
void led_set_user(uint8_t usb_led) {
if (usb_led & (1 << USB_LED_NUM_LOCK)) {
} else {
}
if (usb_led & (1 << USB_LED_CAPS_LOCK)) {
DDRB |= (1 << 2); PORTB &= ~(1 << 2);
} else {
DDRB &= ~(1 << 2); PORTB &= ~(1 << 2);
}
if (usb_led & (1 << USB_LED_SCROLL_LOCK)) {
} else {
}
if (usb_led & (1 << USB_LED_COMPOSE)) {
} else {
}
if (usb_led & (1 << USB_LED_KANA)) {
} else {
}
}
enum function_id {
SHIFT_ESC,
};
const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_FUNCTION(SHIFT_ESC),
};
void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {
static uint8_t shift_esc_shift_mask;
switch (id) {
case SHIFT_ESC:
shift_esc_shift_mask = get_mods()&MODS_CTRL_MASK;
if (record->event.pressed) {
if (shift_esc_shift_mask) {
add_key(KC_GRV);
send_keyboard_report();
} else {
add_key(KC_ESC);
send_keyboard_report();
}
} else {
if (shift_esc_shift_mask) {
del_key(KC_GRV);
send_keyboard_report();
} else {
del_key(KC_ESC);
send_keyboard_report();
}
}
break;
}
}

@ -0,0 +1,56 @@
# MCU name
MCU = atmega32u4
# Processor frequency.
# This will define a symbol, F_CPU, in all source code files equal to the
# processor frequency in Hz. You can then use this symbol in your source code to
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
# automatically to create a 32-bit value in your source code.
#
# This will be an integer division of F_USB below, as it is sourced by
# F_USB after it has run through any CPU prescalers. Note that this value
# does not *change* the processor frequency - it should merely be updated to
# reflect the processor speed set externally so that the code can use accurate
# software delays.
F_CPU = 16000000
#
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8
# Input clock frequency.
# This will define a symbol, F_USB, in all source code files equal to the
# input clock frequency (before any prescaling is performed) in Hz. This value may
# differ from F_CPU if prescaling is used on the latter, and is required as the
# raw input clock is fed directly to the PLL sections of the AVR for high speed
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
# at the end, this will be done automatically to create a 32-bit value in your
# source code.
#
# If no clock division is performed on the input clock inside the AVR (via the
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)
# Interrupt driven control endpoint task(+60)
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
# Boot Section Size in *bytes*
OPT_DEFS += -DBOOTLOADER_SIZE=4096
# Build Options
# comment out to disable the options.
#
BOOTMAGIC_ENABLE ?= yes # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE ?= yes # Mouse keys(+4700)
EXTRAKEY_ENABLE ?= yes # Audio control and System control(+450)
CONSOLE_ENABLE ?= no # Console for debug(+400)
COMMAND_ENABLE ?= no # Commands for debug and configuration
SLEEP_LED_ENABLE ?= no # Breathing sleep LED during USB suspend
NKRO_ENABLE ?= yes # USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE ?= yes # Enable keyboard backlight functionality
AUDIO_ENABLE ?= no
RGBLIGHT_ENABLE ?= yes

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@ -14,10 +14,10 @@ For the full Quantum feature list, see [the parent readme.md](/readme.md).
- Fn Layer indicated on keycap front legends.
- Tapping Caps Lock key toggles Caps. Holding it down momentarily switches us to the Fn Layer.
- Holding down "Fn" and "Page Down" momentarily switches us to the RGB Layer. Tapping "Page Down" behaves as expected.
![Base Layer](base_layer.jpg)
![Base Layer](http://imgur.com/aAi6lDe)
### RGB Layer Reference
![RGB Layer](rgb_layer.jpg)
![RGB Layer](http://imgur.com/ZWIfuPM)
## WS2812 Support
By default, it is now setup for 16 LEDs on the PF5 breakout pin. See [included image](../ws2812/ws2812_wiring.jpg) for wiring reference.

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@ -1,7 +1,7 @@
# Workman dead with spacefn (kc60 @ QMK)
## Layout reference
![workman dead with spacefn](./kc60-wm-dead.png)
![workman dead with spacefn](http://imgur.com/Ep8gePQ)
## Build

@ -1,21 +1,21 @@
KC60 with WS2812 RGB Underglow
======================
![Image of KC60 with RGB Underglow](ws2812_example.jpg)
![Image of KC60 with RGB Underglow](https://i.imgur.com/LpUkVqG.jpg)
## Quantum MK Firmware
For the full Quantum feature list, see [the parent readme.md](/readme.md).
## WS2812 Support
By default, it is now setup for 16 LEDs on the PF5 breakout pin. See [included image](ws2812_wiring.jpg) for wiring reference.
By default, it is now setup for 16 LEDs on the PF5 breakout pin. See [included image](https://i.imgur.com/TcKL2Sn.jpg) for wiring reference.
### Build
To build this keymap with WS2812 enabled, simply run `make KEYMAP=ws2812`.
### Reference Images
![Wiring Reference](ws2812_wiring.jpg)
![RGB Strip turned on](ws2812_underside-lit.jpg)
![RGB Strip turned off](ws2812_underside.jpg)
![Wiring Reference](https://i.imgur.com/TcKL2Sn.jpg)
![RGB Strip turned on](https://i.imgur.com/21POu4l.jpg)
![RGB Strip turned off](https://i.imgur.com/vAOLYNV.jpg)
### Additional Credits
Keymap based on work by [TerryMatthews](https://github.com/TerryMathews) for GH60 Satan.

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@ -21,6 +21,13 @@ PB6 27 c7 LC DL BS RC EN SP h j k l ;: '"
PB7 28 c8 RA PU PD n m ,< .> /? RS
*/
schematic:
https://i.imgur.com/cCmWH4E.png
photos:
https://i.imgur.com/xiaE4tk.jpg
https://i.imgur.com/PQ1y2vS.jpg
https://i.imgur.com/OoQvgfA.jpg
40 pin connector

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@ -53,3 +53,6 @@ This keymap contains a dvorak implementation as well as media and symbol layers.
Run `make dvorak` while in the `kinesis_stapelberg` working directory.
![controller board](https://i.imgur.com/2ZPMwvZ.jpg)
![exterior reset](https://i.imgur.com/JNoxI40.jpg)
![teensy detail](https://i.imgur.com/HrkGUjc.jpg)

@ -0,0 +1,18 @@
# Copyright 2013 Jun Wako <wakojun@gmail.com>
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
ifndef MAKEFILE_INCLUDED
include ../../Makefile
endif

@ -0,0 +1,178 @@
/*
Copyright 2017 Mathias Andersson <wraul@dbox.se>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CONFIG_H
#define CONFIG_H
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x6050
#define DEVICE_VER 0x0104
#define MANUFACTURER KBDMania
#define PRODUCT KMAC
#define DESCRIPTION QMK keyboard firmware for KMAC
/* key matrix size */
#define MATRIX_ROWS 6
#define MATRIX_COLS 17
/*
* Keyboard Matrix Assignments
* The KMAC uses demultiplexers for the cols, they are only included here as documentation.
* See matrix.c for more details.
*/
#define MATRIX_ROW_PINS { D0, D1, D2, D3, D5, B7 }
#define MATRIX_COL_PINS { C6, B6, F0, F1, C7, B5 }
#define UNUSED_PINS
/* COL2ROW, ROW2COL, or CUSTOM_MATRIX */
#define DIODE_DIRECTION CUSTOM_MATRIX
/* number of backlight levels */
#define BACKLIGHT_LEVELS 3
// #define BACKLIGHT_PIN B7
// #define BACKLIGHT_BREATHING
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCING_DELAY 5
/* define if matrix has ghost (lacks anti-ghosting diodes) */
//#define MATRIX_HAS_GHOST
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/*
* Force NKRO
*
* Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
* state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
* makefile for this to work.)
*
* If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
* until the next keyboard reset.
*
* NKRO may prevent your keystrokes from being detected in the BIOS, but it is
* fully operational during normal computer usage.
*
* For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
* or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
* bootmagic, NKRO mode will always be enabled until it is toggled again during a
* power-up.
*
*/
//#define FORCE_NKRO
/*
* Magic Key Options
*
* Magic keys are hotkey commands that allow control over firmware functions of
* the keyboard. They are best used in combination with the HID Listen program,
* found here: https://www.pjrc.com/teensy/hid_listen.html
*
* The options below allow the magic key functionality to be changed. This is
* useful if your keyboard/keypad is missing keys and you want magic key support.
*
*/
/* key combination for magic key command */
#define IS_COMMAND() ( \
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
)
/* control how magic key switches layers */
//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS true
//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS true
//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM false
/* override magic key keymap */
//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS
//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS
//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM
//#define MAGIC_KEY_HELP1 H
//#define MAGIC_KEY_HELP2 SLASH
//#define MAGIC_KEY_DEBUG D
//#define MAGIC_KEY_DEBUG_MATRIX X
//#define MAGIC_KEY_DEBUG_KBD K
//#define MAGIC_KEY_DEBUG_MOUSE M
//#define MAGIC_KEY_VERSION V
//#define MAGIC_KEY_STATUS S
//#define MAGIC_KEY_CONSOLE C
//#define MAGIC_KEY_LAYER0_ALT1 ESC
//#define MAGIC_KEY_LAYER0_ALT2 GRAVE
//#define MAGIC_KEY_LAYER0 0
//#define MAGIC_KEY_LAYER1 1
//#define MAGIC_KEY_LAYER2 2
//#define MAGIC_KEY_LAYER3 3
//#define MAGIC_KEY_LAYER4 4
//#define MAGIC_KEY_LAYER5 5
//#define MAGIC_KEY_LAYER6 6
//#define MAGIC_KEY_LAYER7 7
//#define MAGIC_KEY_LAYER8 8
//#define MAGIC_KEY_LAYER9 9
//#define MAGIC_KEY_BOOTLOADER PAUSE
//#define MAGIC_KEY_LOCK CAPS
//#define MAGIC_KEY_EEPROM E
//#define MAGIC_KEY_NKRO N
//#define MAGIC_KEY_SLEEP_LED Z
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
//#define NO_DEBUG
/* disable print */
//#define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
//#define NO_ACTION_MACRO
//#define NO_ACTION_FUNCTION
/*
* MIDI options
*/
/* Prevent use of disabled MIDI features in the keymap */
//#define MIDI_ENABLE_STRICT 1
/* enable basic MIDI features:
- MIDI notes can be sent when in Music mode is on
*/
//#define MIDI_BASIC
/* enable advanced MIDI features:
- MIDI notes can be added to the keymap
- Octave shift and transpose
- Virtual sustain, portamento, and modulation wheel
- etc.
*/
//#define MIDI_ADVANCED
/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */
//#define MIDI_TONE_KEYCODE_OCTAVES 1
#endif

@ -0,0 +1,37 @@
# Copyright 2013 Jun Wako <wakojun@gmail.com>
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
# QMK Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI support (+2400 to 4200, depending on config)
AUDIO_ENABLE = no # Audio output on port C6
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

@ -0,0 +1,24 @@
/* Copyright 2017 Mathias Andersson <wraul@dbox.se>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CONFIG_USER_H
#define CONFIG_USER_H
#include "../../config.h"
// place overrides here
#endif

@ -0,0 +1,97 @@
/* Copyright 2017 Mathias Andersson <wraul@dbox.se>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "kmac.h"
// Helpful defines
#define _______ KC_TRNS
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _BL 0
#define _FL 1
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BL] = KEYMAP(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_BRK, \
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_INS, KC_HOME, KC_PGUP, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, KC_END, KC_PGDN, \
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, \
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, \
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, KC_RGUI, MO(_FL), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT \
),
[_FL] = KEYMAP(
BL_STEP, M(0), M(1), M(2), M(3), M(4), M(5), M(6), M(7), M(8), M(9), M(10), M(11), _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
),
};
const uint16_t PROGMEM fn_actions[] = {
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
// MACRODOWN only works in this function
switch(id) {
case 0:
if (record->event.pressed) {
SEND_STRING("The");
return false;
}
break;
case 1:
if (record->event.pressed) {
SEND_STRING("Custom");
return false;
}
break;
case 2:
if (record->event.pressed) {
SEND_STRING("Keyboard");
return false;
}
break;
case 3:
if (record->event.pressed) {
return MACRO( D(LCTL), T(C), U(LCTL), T(RGHT), D(LCTL), T(V), U(LCTL), END );
}
break;
}
return MACRO_NONE;
};
void matrix_init_user(void) {
}
void matrix_scan_user(void) {
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
return true;
}
void led_set_user(uint8_t usb_led) {
}

@ -0,0 +1,56 @@
# Keymap for the winkey version of KMAC
This is the default keymap for the winkey version of the PCB. It implements the same features as the official default KMAC firmware.
See [keymap.c](keymap.c) for details.
## Layers
The keymap have two layers. To access the functions on the second layer, hold down `Fn` and press the corresponding key.
### Layer 1: Default Layer
,---. ,---------------. ,---------------. ,---------------. ,-----------.
|Esc| |F1 |F2 |F3 |F4 | |F5 |F6 |F7 |F8 | |F9 |F10|F11|F12| |PrS|ScL|Pau|
`---' `---------------' `---------------' `---------------' `-----------'
,-----------------------------------------------------------. ,-----------.
|~ | 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | |Ins|Hom|PgU|
|-----------------------------------------------------------| |-----------|
|Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| |Del|End|PgD|
|-----------------------------------------------------------| '-----------'
|Caps | A| S| D| F| G| H| J| K| L| ;| '|Return |
|-----------------------------------------------------------| ,---.
|Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | |Up |
|-----------------------------------------------------------| ,-----------.
|Ctl|Gui|Alt| Space |Alt|Gui|Fn |Ctl| |Lef|Dow|Rig|
`-----------------------------------------------------------' `-----------'
### Layer 2: Function Layer
,---. ,---------------. ,---------------. ,---------------. ,-----------.
|Led| |M1 |M2 |M3 |M4 | |M5 |M6 |M7 |M8 | |M9 |M10|M11|M12| | | | |
`---' `---------------' `---------------' `---------------' `-----------'
,-----------------------------------------------------------. ,-----------.
| | | | | | | | | | | | | | | | | | |
|-----------------------------------------------------------| |-----------|
| | | | | | | | | | | | | | | | | | |
|-----------------------------------------------------------| '-----------'
| | | | | | | | | | | | | |
|-----------------------------------------------------------| ,---.
| | | | | | | | | | | | | | |
|-----------------------------------------------------------| ,-----------.
| | | | | | | | | | | | |
`-----------------------------------------------------------' `-----------'
## Macros
These are mostly useless and serve more like examples I guess.
| Macro | Action |
|:-----:| -------------------------------------- |
| 1 | Types `The` |
| 2 | Types `Custom` |
| 3 | Types `Keyboard` |
| 4 | Inputs `<Ctrl+c>` `<Right>` `<Ctrl+v>` |
## Building
To build the firmware with the default keymap, run `make default`.

@ -0,0 +1,37 @@
# Copyright 2013 Jun Wako <wakojun@gmail.com>
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
# QMK Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI support (+2400 to 4200, depending on config)
AUDIO_ENABLE = no # Audio output on port C6
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

@ -0,0 +1,24 @@
/* Copyright 2017 Mathias Andersson <wraul@dbox.se>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CONFIG_USER_H
#define CONFIG_USER_H
#include "../../config.h"
// place overrides here
#endif

@ -0,0 +1,97 @@
/* Copyright 2017 Mathias Andersson <wraul@dbox.se>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "kmac.h"
// Helpful defines
#define _______ KC_TRNS
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _BL 0
#define _FL 1
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BL] = KEYMAP_WINKEYLESS(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_BRK, \
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_INS, KC_HOME, KC_PGUP, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, KC_END, KC_PGDN, \
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, \
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, \
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(_FL), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT \
),
[_FL] = KEYMAP_WINKEYLESS(
BL_STEP, M(0), M(1), M(2), M(3), M(4), M(5), M(6), M(7), M(8), M(9), M(10), M(11), _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
),
};
const uint16_t PROGMEM fn_actions[] = {
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
// MACRODOWN only works in this function
switch(id) {
case 0:
if (record->event.pressed) {
SEND_STRING("The");
return false;
}
break;
case 1:
if (record->event.pressed) {
SEND_STRING("Custom");
return false;
}
break;
case 2:
if (record->event.pressed) {
SEND_STRING("Keyboard");
return false;
}
break;
case 3:
if (record->event.pressed) {
return MACRO( D(LCTL), T(C), U(LCTL), T(RGHT), D(LCTL), T(V), U(LCTL), END );
}
break;
}
return MACRO_NONE;
};
void matrix_init_user(void) {
}
void matrix_scan_user(void) {
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
return true;
}
void led_set_user(uint8_t usb_led) {
}

@ -0,0 +1,57 @@
# Keymap for the winkeyless version of KMAC
This is the default keymap for the winkeyless version of the PCB. It implements the same features as the official default KMAC firmware.
See [keymap.c](keymap.c) for details.
## Layers
The keymap have two layers. To access the functions on the second layer, hold down `Fn` and press the corresponding key.
### Layer 1: Default Layer
,---. ,---------------. ,---------------. ,---------------. ,-----------.
|Esc| |F1 |F2 |F3 |F4 | |F5 |F6 |F7 |F8 | |F9 |F10|F11|F12| |PrS|ScL|Pau|
`---' `---------------' `---------------' `---------------' `-----------'
,-----------------------------------------------------------. ,-----------.
|~ | 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | |Ins|Hom|PgU|
|-----------------------------------------------------------| |-----------|
|Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| |Del|End|PgD|
|-----------------------------------------------------------| '-----------'
|Caps | A| S| D| F| G| H| J| K| L| ;| '|Return |
|-----------------------------------------------------------| ,---.
|Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | |Up |
|-----------------------------------------------------------| ,-----------.
|Ctl|Gui|Alt| Space |Alt|Fn |Ctl| |Lef|Dow|Rig|
`-----------------------------------------------------------' `-----------'
### Layer 2: Function Layer
,---. ,---------------. ,---------------. ,---------------. ,-----------.
|Led| |M1 |M2 |M3 |M4 | |M5 |M6 |M7 |M8 | |M9 |M10|M11|M12| | | | |
`---' `---------------' `---------------' `---------------' `-----------'
,-----------------------------------------------------------. ,-----------.
| | | | | | | | | | | | | | | | | | |
|-----------------------------------------------------------| |-----------|
| | | | | | | | | | | | | | | | | | |
|-----------------------------------------------------------| '-----------'
| | | | | | | | | | | | | |
|-----------------------------------------------------------| ,---.
| | | | | | | | | | | | | | |
|-----------------------------------------------------------| ,-----------.
| | | | | | | | | | | |
`-----------------------------------------------------------' `-----------'
## Macros
These are mostly useless and serve more like examples I guess.
| Macro | Action |
|:-----:| -------------------------------------- |
| 1 | Types `The` |
| 2 | Types `Custom` |
| 3 | Types `Keyboard` |
| 4 | Inputs `<Ctrl+c>` `<Right>` `<Ctrl+v>` |
## Building
To build the firmware with the keymap for the winkeyless version, run `make winkeyless`.

@ -0,0 +1,109 @@
/* Copyright 2017 Mathias Andersson <wraul@dbox.se>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "kmac.h"
void matrix_init_kb(void) {
// put your keyboard start-up code here
// runs once when the firmware starts up
led_init_ports();
matrix_init_user();
}
void matrix_scan_kb(void) {
// put your looping keyboard code here
// runs every cycle (a lot)
matrix_scan_user();
}
bool process_record_kb(uint16_t keycode, keyrecord_t *record) {
// put your per-action keyboard code here
// runs for every action, just before processing by the firmware
return process_record_user(keycode, record);
}
void led_init_ports(void) {
DDRB |= (1<<0); // OUT
DDRE |= (1<<6); // OUT
}
/* LED pin configuration
* Scroll Lock: Low PE6
* Caps Lock: Low PB0
*/
void led_set_kb(uint8_t usb_led) {
if (usb_led & (1<<USB_LED_CAPS_LOCK))
{
PORTB &= ~(1<<0); // LO
}
else
{
PORTB |= (1<<0); // HI
}
if (usb_led & (1<<USB_LED_SCROLL_LOCK))
{
PORTE &= ~(1<<6); // LO
}
else
{
PORTE |= (1<<6); // HI
}
led_set_user(usb_led);
}
void backlight_init_ports(void) {
DDRB |= (1<<1) | (1<<2) | (1<<3) | (1<<4); // OUT
DDRD |= (1<<7); // OUT
}
/* Backlight pin configuration
* F-row: High PB1
* W: Low PB4
* A: Low PB2
* S: Low PB3
* D: Low PD7
*/
void backlight_set(uint8_t level)
{
// F-row
if(level & (1<<0))
{
PORTB |= (1<<1); // HI
}
else
{
PORTB &= ~(1<<1); // LO
}
// WASD
if(level & (1<<1))
{
PORTB &= ~(1<<4); // LO
PORTB &= ~(1<<2); // LO
PORTB &= ~(1<<3); // LO
PORTD &= ~(1<<7); // LO
}
else
{
PORTB |= (1<<4); // HI
PORTB |= (1<<2); // HI
PORTB |= (1<<3); // HI
PORTD |= (1<<7); // HI
}
}

@ -0,0 +1,56 @@
/* Copyright 2017 Mathias Andersson <wraul@dbox.se>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef KMAC_H
#define KMAC_H
#include "quantum.h"
// Keymap for the winkey version of the PCB.
#define KEYMAP( \
K00, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, K0E, K0F, K0G, \
K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, K1E, K1F, K1G, \
K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, K2D, K2E, K2F, K2G, \
K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3D, \
K40, K41, K42, K43, K44, K45, K46, K47, K48, K49, K4A, K4D, K4F, \
K50, K51, K52, K55, K58, K5A, K5C, K5D, K5E, K5F, K5G \
) { \
/* 0 1 2 3 4 5 6 7 8 9 A B C D E F G */ \
/* 0 */ { K00, KC_NO, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, K0E, K0F, K0G }, \
/* 1 */ { K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, K1E, K1F, K1G }, \
/* 2 */ { K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, K2D, K2E, K2F, K2G }, \
/* 3 */ { K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, KC_NO, K3D, KC_NO, KC_NO, KC_NO }, \
/* 4 */ { K40, K41, K42, K43, K44, K45, K46, K47, K48, K49, K4A, KC_NO, KC_NO, K4D, KC_NO, K4F, KC_NO }, \
/* 5 */ { K50, K51, K52, KC_NO, KC_NO, K55, KC_NO, KC_NO, K58, KC_NO, K5A, KC_NO, K5C, K5D, K5E, K5F, K5G } \
}
// Keymap for the winkeyless version of the PCB.
#define KEYMAP_WINKEYLESS( \
K00, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, K0E, K0F, K0G, \
K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, K1E, K1F, K1G, \
K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, K2D, K2E, K2F, K2G, \
K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3D, \
K40, K41, K42, K43, K44, K45, K46, K47, K48, K49, K4A, K4D, K4F, \
K50, K51, K52, K55, K58, K5A, K5D, K5E, K5F, K5G \
) KEYMAP( \
K00, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, K0E, K0F, K0G, \
K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, K1E, K1F, K1G, \
K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, K2D, K2E, K2F, K2G, \
K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3D, \
K40, K41, K42, K43, K44, K45, K46, K47, K48, K49, K4A, K4D, K4F, \
K50, K51, K52, K55, K58, K5A, KC_NO, K5D, K5E, K5F, K5G \
)
#endif

@ -0,0 +1,311 @@
/*
Copyright 2017 Mathias Andersson <wraul@dbox.se>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdint.h>
#include <stdbool.h>
#if defined(__AVR__)
#include <avr/io.h>
#endif
#include "wait.h"
#include "print.h"
#include "debug.h"
#include "util.h"
#include "matrix.h"
#include "timer.h"
/* Set 0 if debouncing isn't needed */
#ifndef DEBOUNCING_DELAY
# define DEBOUNCING_DELAY 5
#endif
#define COL_SHIFTER ((uint32_t)1)
static uint16_t debouncing_time;
static bool debouncing = false;
static const uint8_t row_pins[MATRIX_ROWS] = MATRIX_ROW_PINS;
/* matrix state(1:on, 0:off) */
static matrix_row_t matrix[MATRIX_ROWS];
static matrix_row_t matrix_debouncing[MATRIX_ROWS];
static void init_rows(void);
static bool read_rows_on_col(matrix_row_t current_matrix[], uint8_t current_col);
static void unselect_cols(void);
static void select_col(uint8_t col);
inline
uint8_t matrix_rows(void) {
return MATRIX_ROWS;
}
inline
uint8_t matrix_cols(void) {
return MATRIX_COLS;
}
void matrix_init(void) {
unselect_cols();
init_rows();
// initialize matrix state: all keys off
for (uint8_t i=0; i < MATRIX_ROWS; i++) {
matrix[i] = 0;
matrix_debouncing[i] = 0;
}
matrix_init_quantum();
}
uint8_t matrix_scan(void)
{
// Set col, read rows
for (uint8_t current_col = 0; current_col < MATRIX_COLS; current_col++) {
bool matrix_changed = read_rows_on_col(matrix_debouncing, current_col);
if (matrix_changed) {
debouncing = true;
debouncing_time = timer_read();
}
}
if (debouncing && (timer_elapsed(debouncing_time) > DEBOUNCING_DELAY)) {
for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
matrix[i] = matrix_debouncing[i];
}
debouncing = false;
}
matrix_scan_quantum();
return 1;
}
inline
bool matrix_is_on(uint8_t row, uint8_t col)
{
return (matrix[row] & ((matrix_row_t)1<col));
}
inline
matrix_row_t matrix_get_row(uint8_t row)
{
return matrix[row];
}
void matrix_print(void)
{
print("\nr/c 0123456789ABCDEFGHIJKLMNOPQRSTUV\n");
for (uint8_t row = 0; row < MATRIX_ROWS; row++) {
phex(row); print(": ");
print_bin_reverse32(matrix_get_row(row));
print("\n");
}
}
uint8_t matrix_key_count(void)
{
uint8_t count = 0;
for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
count += bitpop32(matrix[i]);
}
return count;
}
static bool read_rows_on_col(matrix_row_t current_matrix[], uint8_t current_col)
{
bool matrix_changed = false;
// Select col and wait for col selecton to stabilize
select_col(current_col);
wait_us(30);
// For each row...
for(uint8_t row_index = 0; row_index < MATRIX_ROWS; row_index++)
{
// Store last value of row prior to reading
matrix_row_t last_row_value = current_matrix[row_index];
// Check row pin state
// Use the otherwise unused row: 3, col: 0 for caps lock
if (row_index == 3 && current_col == 0) {
// Pin E2 uses active low
if ((_SFR_IO8(E2 >> 4) & _BV(E2 & 0xF)) == 0)
{
// Pin LO, set col bit
current_matrix[row_index] |= (COL_SHIFTER << current_col);
}
else
{
// Pin HI, clear col bit
current_matrix[row_index] &= ~(COL_SHIFTER << current_col);
}
}
else {
if ((_SFR_IO8(row_pins[row_index] >> 4) & _BV(row_pins[row_index] & 0xF)))
{
// Pin HI, set col bit
current_matrix[row_index] |= (COL_SHIFTER << current_col);
}
else
{
// Pin LO, clear col bit
current_matrix[row_index] &= ~(COL_SHIFTER << current_col);
}
}
// Determine if the matrix changed state
if ((last_row_value != current_matrix[row_index]) && !(matrix_changed))
{
matrix_changed = true;
}
}
// Unselect cols
unselect_cols();
return matrix_changed;
}
/* Row pin configuration
* row: 0 1 2 3 4 5
* pin: D0 D1 D2 D3 D5 B7
*
* Caps lock uses its own pin E2
*/
static void init_rows(void)
{
DDRD &= ~((1<<0)| (1<<1) | (1<<2) | (1<<3) | (1<<5)); // IN
PORTD &= ~((1<<0)| (1<<1) | (1<<2) | (1<<3) | (1<<5)); // LO
DDRB &= ~(1<<7); // IN
PORTB &= ~(1<<7); // LO
DDRE &= ~(1<<2); // IN
PORTE |= (1<<2); // HI
}
/* Columns 0 - 15
* These columns uses two 74HC237D 3 to 8 bit demultiplexers.
* col / pin: PC6 PB6 PF0 PF1 PC7
* 0: 1 0 0 0 0
* 1: 1 0 1 0 0
* 2: 1 0 0 1 0
* 3: 1 0 1 1 0
* 4: 1 0 0 0 1
* 5: 1 0 1 0 1
* 6: 1 0 0 1 1
* 7: 1 0 1 1 1
* 8: 0 1 0 0 0
* 9: 0 1 1 0 0
* 10: 0 1 0 1 0
* 11: 0 1 1 1 0
* 12: 0 1 0 0 1
* 13: 0 1 1 0 1
* 14: 0 1 0 1 1
* 15: 0 1 1 1 1
*
* col: 16
* pin: PB5
*/
static void unselect_cols(void)
{
DDRB |= (1<<5) | (1<<6); // OUT
PORTB &= ~((1<<5) | (1<<6)); // LO
DDRC |= (1<<6) | (1<<7); // OUT
PORTC &= ~((1<<6) | (1<<7)); // LO
DDRF |= (1<<0) | (1<<1); // OUT
PORTF &= ~((1<<0) | (1<<1)); // LO
}
static void select_col(uint8_t col)
{
switch (col) {
case 0:
PORTC |= (1<<6); // HI
break;
case 1:
PORTC |= (1<<6); // HI
PORTF |= (1<<0); // HI
break;
case 2:
PORTC |= (1<<6); // HI
PORTF |= (1<<1); // HI
break;
case 3:
PORTC |= (1<<6); // HI
PORTF |= (1<<0) | (1<<1); // HI
break;
case 4:
PORTC |= (1<<6); // HI
PORTC |= (1<<7); // HI
break;
case 5:
PORTC |= (1<<6); // HI
PORTF |= (1<<0); // HI
PORTC |= (1<<7); // HI
break;
case 6:
PORTC |= (1<<6); // HI
PORTF |= (1<<1); // HI
PORTC |= (1<<7); // HI
break;
case 7:
PORTC |= (1<<6); // HI
PORTF |= (1<<0) | (1<<1); // HI
PORTC |= (1<<7); // HI
break;
case 8:
PORTB |= (1<<6); // HI
break;
case 9:
PORTB |= (1<<6); // HI
PORTF |= (1<<0); // HI
break;
case 10:
PORTB |= (1<<6); // HI
PORTF |= (1<<1); // HI
break;
case 11:
PORTB |= (1<<6); // HI
PORTF |= (1<<0) | (1<<1); // HI
break;
case 12:
PORTB |= (1<<6); // HI
PORTC |= (1<<7); // HI
break;
case 13:
PORTB |= (1<<6); // HI
PORTF |= (1<<0); // HI
PORTC |= (1<<7); // HI
break;
case 14:
PORTB |= (1<<6); // HI
PORTF |= (1<<1); // HI
PORTC |= (1<<7); // HI
break;
case 15:
PORTB |= (1<<6); // HI
PORTF |= (1<<0) | (1<<1); // HI
PORTC |= (1<<7); // HI
break;
case 16:
PORTB |= (1<<5); // HI
break;
}
}

@ -0,0 +1,45 @@
KMAC keyboard firmware
======================
A Korean custom keyboard designed by Byungho Kim and the KBDMania community.
## Supported models
All the tenkeyless models should be supported.
## Bootloader
The PCB is hardwired to run the bootloader if the key at the `Caps Lock` position is held down when connecting the keyboard.
It is also possible to use Boot Magic and Command to access the bootloader.
## Quantum MK Firmware
For the full Quantum feature list, see the [documentation](https://docs.qmk.fm).
## Building
The KMAC are available with two different PCB layouts, a winkey version and a winkeyless version. A default keymap are provided for each versions of the PCB.
Depending on which PCB and keymap you would like to use, you will have to compile the firmware slightly differently. All of the commands should be run in the [keyboards/kmac](/keyboards/kmac) folder.
### Winkey keymap
The [default keymap](keymaps/default) are designed for the winkey version of the PCB.
### Winkeyless Keymap
A [keymap](keymaps/winkeyless) for the winkeyless version of the PCB are also provided.
### Custom keymaps
To define your own keymap, copy one of the [existing keymap](keymaps) folders and give it the name of your keymap. Then check the [keymap documentation](https://docs.qmk.fm/Keymap.html) for details on how to modify the keymap.
To make it easy to define keymaps for the different versions of the PCB two macros are provided.
| PCB | Macro |
| -------------- | --------------------- |
| Winkey PCB | `KEYMAP()` |
| Winkeyless PCB | `KEYMAP_WINKEYLESS()` |
To build the firmware with a custom keymap, run `make <keymap name>`

@ -0,0 +1,72 @@
# Project specific files
SRC = matrix.c
# MCU name
#MCU = at90usb1287
MCU = atmega32u4
# Processor frequency.
# This will define a symbol, F_CPU, in all source code files equal to the
# processor frequency in Hz. You can then use this symbol in your source code to
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
# automatically to create a 32-bit value in your source code.
#
# This will be an integer division of F_USB below, as it is sourced by
# F_USB after it has run through any CPU prescalers. Note that this value
# does not *change* the processor frequency - it should merely be updated to
# reflect the processor speed set externally so that the code can use accurate
# software delays.
F_CPU = 8000000
#
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8
# Input clock frequency.
# This will define a symbol, F_USB, in all source code files equal to the
# input clock frequency (before any prescaling is performed) in Hz. This value may
# differ from F_CPU if prescaling is used on the latter, and is required as the
# raw input clock is fed directly to the PLL sections of the AVR for high speed
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
# at the end, this will be done automatically to create a 32-bit value in your
# source code.
#
# If no clock division is performed on the input clock inside the AVR (via the
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)
# Interrupt driven control endpoint task(+60)
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
# Boot Section Size in *bytes*
# Teensy halfKay 512
# Teensy++ halfKay 1024
# Atmel DFU loader 4096
# LUFA bootloader 4096
# USBaspLoader 2048
OPT_DEFS += -DBOOTLOADER_SIZE=4096
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE ?= yes # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE ?= yes # Mouse keys(+4700)
EXTRAKEY_ENABLE ?= yes # Audio control and System control(+450)
CONSOLE_ENABLE ?= no # Console for debug(+400)
COMMAND_ENABLE ?= yes # Commands for debug and configuration
CUSTOM_MATRIX ?= yes # Custom matrix file
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE ?= no # Breathing sleep LED during USB suspend
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
NKRO_ENABLE ?= yes # USB Nkey Rollover
BACKLIGHT_ENABLE ?= yes # Enable keyboard backlight functionality
MIDI_ENABLE ?= no # MIDI support (+2400 to 4200, depending on config)
UNICODE_ENABLE ?= no # Unicode
BLUETOOTH_ENABLE ?= no # Enable Bluetooth with the Adafruit EZ-Key HID
AUDIO_ENABLE ?= no # Audio output on port C6
FAUXCLICKY_ENABLE ?= no # Use buzzer to emulate clicky switches

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TAP_DANCE_ENABLE = yes
RGBLIGHT_ENABLE = yes
USE_I2C = no
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

@ -0,0 +1,33 @@
/*
Copyright 2012 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#define TAPPING_TERM 150
#define USE_SERIAL
#define EE_HANDS
#define RGBLIGHT_ANIMATIONS
#ifdef SUBPROJECT_rev1
#include "../../rev1/config.h"
#endif
#ifdef SUBPROJECT_rev2
#include "../../rev2/config.h"
#endif
#ifdef SUBPROJECT_rev2fliphalf
#include "../../rev2fliphalf/config.h"
#endif

@ -0,0 +1,235 @@
#include "lets_split.h"
#include "action_layer.h"
#include "eeconfig.h"
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _QWERTY 0
#define _COLEMAK 1
#define _DVORAK 2
#define _LOWER 3
#define _RAISE 4
#define _ADJUST 16
enum custom_keycodes {
QWERTY = SAFE_RANGE,
COLEMAK,
DVORAK,
LOWER,
RAISE,
ADJUST,
};
// Fillers to make layering more clear
#define _______ KC_TRNS
#define XXXXXXX KC_NO
// Tap Dance Declarations
enum {
SFT_CAP = 0,
LFT_HOM,
DWN_PDN,
UPP_PUP,
RGT_END
};
// Dylan's additions
#define C_A_DEL LALT(LCTL(KC_DEL))
#define C_A_INS LALT(LCTL(KC_INS))
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Qwerty
* ,-----------------------------------------------------------------------------------.
* | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Esc | A | S | D | F | G | H | J | K | L | ; | " |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* |Adjust| Ctrl | Alt | GUI |Lower |Space |Space |Raise | Left | Down | Up |Right |
* `-----------------------------------------------------------------------------------'
*/
[_QWERTY] = KEYMAP( \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
CTL_T(KC_ESC), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
TD(SFT_CAP), KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFT_T(KC_ENT), \
ADJUST, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
),
/* Colemak
* ,-----------------------------------------------------------------------------------.
* | Tab | Q | W | F | P | G | J | L | U | Y | ; | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Esc | A | R | S | T | D | H | N | E | I | O | " |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| Z | X | C | V | B | K | M | , | . | / |Enter |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* |Adjust| Ctrl | Alt | GUI |Lower |Space |Space |Raise | Left | Down | Up |Right |
* `-----------------------------------------------------------------------------------'
*/
[_COLEMAK] = KEYMAP( \
KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC, \
KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, \
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT , \
ADJUST, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
),
/* Dvorak
* ,-----------------------------------------------------------------------------------.
* | Tab | " | , | . | P | Y | F | G | C | R | L | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Esc | A | O | E | U | I | D | H | T | N | S | / |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| ; | Q | J | K | X | B | M | W | V | Z |Enter |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* |Adjust| Ctrl | Alt | GUI |Lower |Space |Space |Raise | Left | Down | Up |Right |
* `-----------------------------------------------------------------------------------'
*/
[_DVORAK] = KEYMAP( \
KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC, \
KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH, \
KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT , \
ADJUST, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
),
/* Lower
* ,-----------------------------------------------------------------------------------.
* | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Del | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | { | } | | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | F7 | F8 | F9 | F10 | F11 | F12 |ISO ~ |ISO | | END | HOME |Enter |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | Next | Vol- | Vol+ | Play |
* `-----------------------------------------------------------------------------------'
*/
[_LOWER] = KEYMAP( \
KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC, \
KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE, \
_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,S(KC_NUHS),S(KC_NUBS),KC_END, KC_HOME, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY \
),
/* Raise
* ,-----------------------------------------------------------------------------------.
* | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Del | F1 | F2 | F3 | F4 | F5 | F6 | - | = | [ | ] | \ |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | F7 | F8 | F9 | F10 | F11 | F12 |ISO # |ISO / |PG DN |PG UP |Enter |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | Next | Vol- | Vol+ | Play |
* `-----------------------------------------------------------------------------------'
*/
[_RAISE] = KEYMAP( \
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \
KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS, \
_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_NUHS, KC_NUBS, KC_PGDN, KC_PGUP, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY \
),
/* Adjust (Lower + Raise)
* ,-----------------------------------------------------------------------------------.
* | | Reset| | | | | | | | | | Del |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | | |Aud on|Audoff|AGnorm|AGswap|Qwerty|Colemk|Dvorak| | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | | | | | | | | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | |
* `-----------------------------------------------------------------------------------'
*/
[_ADJUST] = KEYMAP( \
_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL, \
_______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, _______, _______, \
_______, RGB_TOG, RGB_MOD, RGB_HUD, RGB_HUI, RGB_SAD, RGB_SAI, RGB_VAD, RGB_VAI, _______, _______, C_A_INS, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, C_A_DEL \
)
};
qk_tap_dance_action_t tap_dance_actions[] = {
[SFT_CAP] = ACTION_TAP_DANCE_DOUBLE(KC_LSFT, KC_CAPS),
[LFT_HOM] = ACTION_TAP_DANCE_DOUBLE(KC_LEFT, KC_HOME),
[DWN_PDN] = ACTION_TAP_DANCE_DOUBLE(KC_DOWN, KC_PGDN),
[UPP_PUP] = ACTION_TAP_DANCE_DOUBLE(KC_UP, KC_PGUP),
[RGT_END] = ACTION_TAP_DANCE_DOUBLE(KC_RGHT, KC_END)
};
#ifdef AUDIO_ENABLE
float tone_qwerty[][2] = SONG(QWERTY_SOUND);
float tone_dvorak[][2] = SONG(DVORAK_SOUND);
float tone_colemak[][2] = SONG(COLEMAK_SOUND);
#endif
void persistent_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case QWERTY:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
#endif
persistent_default_layer_set(1UL<<_QWERTY);
}
return false;
break;
case COLEMAK:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_colemak, false, 0);
#endif
persistent_default_layer_set(1UL<<_COLEMAK);
}
return false;
break;
case DVORAK:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_dvorak, false, 0);
#endif
persistent_default_layer_set(1UL<<_DVORAK);
}
return false;
break;
case LOWER:
if (record->event.pressed) {
layer_on(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case RAISE:
if (record->event.pressed) {
layer_on(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case ADJUST:
if (record->event.pressed) {
layer_on(_ADJUST);
} else {
layer_off(_ADJUST);
}
return false;
break;
}
return true;
}

@ -6,6 +6,7 @@ This readme and most of the code are from https://github.com/ahtn/tmk_keyboard/
Split keyboard firmware for Arduino Pro Micro or other ATmega32u4
based boards.
**Hardware files for the Let's Split are now stored at http://qmk.fm/lets_split/**
## Build Guide
@ -90,11 +91,11 @@ and modify the `matrix.c` accordingly.
The wiring for serial:
![serial wiring](imgs/split-keyboard-serial-schematic.png)
![serial wiring](https://i.imgur.com/C3D1GAQ.png)
The wiring for i2c:
![i2c wiring](imgs/split-keyboard-i2c-schematic.png)
![i2c wiring](https://i.imgur.com/Hbzhc6E.png)
The pull-up resistors may be placed on either half. It is also possible
to use 4 resistors and have the pull-ups in both halves, but this is

@ -78,7 +78,7 @@ CUSTOM_MATRIX = yes
avrdude: build
ls /dev/tty* > /tmp/1; \
echo "Reset your Pro Micro now"; \
while [[ -z $$USB ]]; do \
while [ -z $$USB ]; do \
sleep 1; \
ls /dev/tty* > /tmp/2; \
USB=`diff /tmp/1 /tmp/2 | grep -o '/dev/tty.*'`; \

@ -0,0 +1,3 @@
ifndef MAKEFILE_INCLUDED
include ../../Makefile
endif

@ -0,0 +1,56 @@
mechmini keyboard firmware
==========================
This is a port of the QMK firmware for boards that are based on the
ps2avrGB firmware, like the [ps2avrGB
keyboard](https://www.keyclack.com/product/gb-ps2avrgb/) or the ones sold
by [Winkeyless](http://winkeyless.kr/product/ps2avrgb-parts/).
Note that this is a complete replacement for the firmware, so you won't be
using Bootmapper Client to change any keyboard settings, since not all the
USB report options are supported.
## Installing
First, install the requirements. These commands are for OSX, but all you
need is the AVR toolchain and `bootloadHID` for flashing:
```
$ brew cask install crosspack-avr
$ brew install --HEAD https://raw.githubusercontent.com/robertgzr/homebrew-tap/master/bootloadhid.rb
```
In order to use the `./program` script, which can reboot the board into
the bootloader, you'll need Python 2 with PyUSB installed:
```
$ pip install pyusb
```
Then, with the keyboard plugged in, simply run this command from the
`qmk_firmware` directory:
```
$ make mechmini-program
```
If you prefer, you can just build it and flash the firmware directly with
`bootloadHID` if you boot the board while holding down `L_Ctrl` to keep it
in the bootloader:
```
$ make mechmini
$ bootloadHID -r mechmini_default.hex
```
## Troubleshooting
From my experience, it's really hard to brick these boards. But these
tricks have been useful when it got stuck in a weird scenario.
1. Try plugging the board in while pressing `L_Ctrl`. This will force it
to boot only the bootloader without loading the firmware. Once this is
done, just reflash the board with the original firmware.
2. Sometimes USB hubs can act weird, so try connecting the board directly
to your computer or plugging/unplugging the USB hub.

@ -0,0 +1,38 @@
/*
Copyright 2017 Luiz Ribeiro <luizribeiro@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CONFIG_H
#define CONFIG_H
#define VENDOR_ID 0x20A0
#define PRODUCT_ID 0x422D
// TODO: share these strings with usbconfig.h
// Edit usbconfig.h to change these.
#define MANUFACTURER winkeyless.kr
#define PRODUCT mechmini
/* matrix size */
#define MATRIX_ROWS 8
#define MATRIX_COLS 15
#define NO_UART 1
#define BOOTLOADHID_BOOTLOADER 1
/* key combination for command */
#define IS_COMMAND() (keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)))
#endif

@ -13,10 +13,10 @@ You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ps2avrGB.h"
#include "mechmini.h"
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
MECHMINI_KEYMAP(
KEYMAP(
TAB, Q, W, E, R, T, Y, U, I, O, P, BSLS,
LCTL, A, S, D, F, G, H, J, K, L, SCLN,
LSFT, Z, X, C, V, B, N, M, COMM, DOT, SLSH,

@ -0,0 +1,104 @@
/*
Copyright 2017 Luiz Ribeiro <luizribeiro@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <avr/io.h>
#include <util/delay.h>
#include "matrix.h"
#ifndef DEBOUNCE
# define DEBOUNCE 5
#endif
static uint8_t debouncing = DEBOUNCE;
static matrix_row_t matrix[MATRIX_ROWS];
static matrix_row_t matrix_debouncing[MATRIX_ROWS];
void matrix_init(void) {
// all outputs for rows high
DDRB = 0xFF;
PORTB = 0xFF;
// all inputs for columns
DDRA = 0x00;
DDRC &= ~(0x111111<<2);
DDRD &= ~(1<<PIND7);
// all columns are pulled-up
PORTA = 0xFF;
PORTC |= (0b111111<<2);
PORTD |= (1<<PIND7);
// initialize matrix state: all keys off
for (uint8_t row = 0; row < MATRIX_ROWS; row++) {
matrix[row] = 0x00;
matrix_debouncing[row] = 0x00;
}
}
void matrix_set_row_status(uint8_t row) {
DDRB = (1 << row);
PORTB = ~(1 << row);
}
uint8_t bit_reverse(uint8_t x) {
x = ((x >> 1) & 0x55) | ((x << 1) & 0xaa);
x = ((x >> 2) & 0x33) | ((x << 2) & 0xcc);
x = ((x >> 4) & 0x0f) | ((x << 4) & 0xf0);
return x;
}
uint8_t matrix_scan(void) {
for (uint8_t row = 0; row < MATRIX_ROWS; row++) {
matrix_set_row_status(row);
_delay_us(5);
matrix_row_t cols = (
// cols 0..7, PORTA 0 -> 7
(~PINA) & 0xFF
) | (
// cols 8..13, PORTC 7 -> 0
bit_reverse((~PINC) & 0xFF) << 8
) | (
// col 14, PORTD 7
((~PIND) & (1 << PIND7)) << 7
);
if (matrix_debouncing[row] != cols) {
matrix_debouncing[row] = cols;
debouncing = DEBOUNCE;
}
}
if (debouncing) {
if (--debouncing) {
_delay_ms(1);
} else {
for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
matrix[i] = matrix_debouncing[i];
}
}
}
return 1;
}
inline matrix_row_t matrix_get_row(uint8_t row) {
return matrix[row];
}
void matrix_print(void) {
}

@ -0,0 +1,41 @@
/*
Copyright 2017 Luiz Ribeiro <luizribeiro@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef KEYMAP_COMMON_H
#define KEYMAP_COMMON_H
#include "keycode.h"
#include "action.h"
#define KEYMAP( \
K03, K13, K23, K33, K43, K53, K26, KC6, KC7, K27, KA3, KB3, \
K02, K12, K22, K32, K42, K52, K36, KD6, KD7, K37, KA2, \
K01, K11, K21, K31, K41, K51, K46, KE6, KE7, K47, KA1, \
K00, K10, K20, K56, K57, KB0, KC0, K66 \
) \
{ \
{ KC_##K00, KC_##K10, KC_##K20, KC_##K56, KC_NO, KC_NO, KC_##K57, KC_NO, KC_##KB0, KC_##KC0, KC_##K66, KC_NO, KC_NO, KC_NO, KC_NO }, \
{ KC_##K01, KC_##K11, KC_##K21, KC_##K31, KC_##K41, KC_##K51, KC_##K46, KC_##KE6, KC_##KE7, KC_##K47, KC_##KA1, KC_NO, KC_NO, KC_NO, KC_NO }, \
{ KC_##K02, KC_##K12, KC_##K22, KC_##K32, KC_##K42, KC_##K52, KC_##K36, KC_##KD6, KC_##KD7, KC_##K37, KC_##KA2, KC_NO, KC_NO, KC_NO, KC_NO }, \
{ KC_##K03, KC_##K13, KC_##K23, KC_##K33, KC_##K43, KC_##K53, KC_##K26, KC_##KC6, KC_##KC7, KC_##K27, KC_##KA3, KC_##KB3, KC_NO, KC_NO, KC_NO }, \
{ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO }, \
{ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO }, \
{ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO }, \
{ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO } \
}
#endif

@ -0,0 +1,74 @@
#!/usr/bin/env python
# Copyright 2017 Luiz Ribeiro <luizribeiro@gmail.com>
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
from __future__ import print_function
import os
import sys
import time
import usb
if len(sys.argv) < 2:
print('Usage: %s <firmware.hex>' % sys.argv[0])
sys.exit(1)
print('Searching for ps2avrGB... ', end='')
dev = usb.core.find(idVendor=0x20A0, idProduct=0x422D)
if dev is None:
raise ValueError('Device not found')
print('Found', end='\n\n')
print('Device Information:')
print(' idVendor: %d (0x%04x)' % (dev.idVendor, dev.idVendor))
print(' idProduct: %d (0x%04x)' % (dev.idProduct, dev.idProduct))
print('Manufacturer: %s' % (dev.iManufacturer))
print('Serial: %s' % (dev.iSerialNumber))
print('Product: %s' % (dev.iProduct), end='\n\n')
print('Transferring control to bootloader... ', end='')
dev.set_configuration()
request_type = usb.util.build_request_type(
usb.util.CTRL_OUT,
usb.util.CTRL_TYPE_CLASS,
usb.util.CTRL_RECIPIENT_DEVICE)
USBRQ_HID_SET_REPORT = 0x09
HID_REPORT_OPTION = 0x0301
try:
dev.ctrl_transfer(
request_type,
USBRQ_HID_SET_REPORT,
HID_REPORT_OPTION,
0,
[0, 0, 0xFF] + [0] * 5
)
except usb.core.USBError:
# for some reason I keep getting USBError, but it works!
pass
# wait a bit until bootloader starts up
time.sleep(2)
print('OK')
print('Programming...')
if os.system('bootloadHID -r "%s"' % sys.argv[1]) == 0:
print('\nDone!')

@ -0,0 +1,43 @@
# Copyright 2017 Luiz Ribeiro <luizribeiro@gmail.com>
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
# MCU name
MCU = atmega32a
PROTOCOL = VUSB
# unsupported features for now
NO_UART = yes
NO_SUSPEND_POWER_DOWN = yes
BACKLIGHT_ENABLE = no
# processor frequency
F_CPU = 12000000
# build options
BOOTMAGIC_ENABLE = yes
MOUSEKEY_ENABLE = yes
EXTRAKEY_ENABLE = yes
CONSOLE_ENABLE = yes
COMMAND_ENABLE = yes
OPT_DEFS = -DDEBUG_LEVEL=0
OPT_DEFS += -DBOOTLOADER_SIZE=2048
# custom matrix setup
CUSTOM_MATRIX = yes
SRC = matrix.c
# programming options
PROGRAM_CMD = ./keyboards/mechmini/program $(TARGET).hex

@ -0,0 +1,396 @@
/* Name: usbconfig.h
* Project: V-USB, virtual USB port for Atmel's(r) AVR(r) microcontrollers
* Author: Christian Starkjohann
* Creation Date: 2005-04-01
* Tabsize: 4
* Copyright: (c) 2005 by OBJECTIVE DEVELOPMENT Software GmbH
* License: GNU GPL v2 (see License.txt), GNU GPL v3 or proprietary (CommercialLicense.txt)
* This Revision: $Id: usbconfig-prototype.h 785 2010-05-30 17:57:07Z cs $
*/
#ifndef __usbconfig_h_included__
#define __usbconfig_h_included__
#include "config.h"
/*
General Description:
This file is an example configuration (with inline documentation) for the USB
driver. It configures V-USB for USB D+ connected to Port D bit 2 (which is
also hardware interrupt 0 on many devices) and USB D- to Port D bit 4. You may
wire the lines to any other port, as long as D+ is also wired to INT0 (or any
other hardware interrupt, as long as it is the highest level interrupt, see
section at the end of this file).
*/
/* ---------------------------- Hardware Config ---------------------------- */
#define USB_CFG_IOPORTNAME D
/* This is the port where the USB bus is connected. When you configure it to
* "B", the registers PORTB, PINB and DDRB will be used.
*/
#define USB_CFG_DMINUS_BIT 3
/* This is the bit number in USB_CFG_IOPORT where the USB D- line is connected.
* This may be any bit in the port.
*/
#define USB_CFG_DPLUS_BIT 2
/* This is the bit number in USB_CFG_IOPORT where the USB D+ line is connected.
* This may be any bit in the port. Please note that D+ must also be connected
* to interrupt pin INT0! [You can also use other interrupts, see section
* "Optional MCU Description" below, or you can connect D- to the interrupt, as
* it is required if you use the USB_COUNT_SOF feature. If you use D- for the
* interrupt, the USB interrupt will also be triggered at Start-Of-Frame
* markers every millisecond.]
*/
#define USB_CFG_CLOCK_KHZ (F_CPU/1000)
/* Clock rate of the AVR in kHz. Legal values are 12000, 12800, 15000, 16000,
* 16500, 18000 and 20000. The 12.8 MHz and 16.5 MHz versions of the code
* require no crystal, they tolerate +/- 1% deviation from the nominal
* frequency. All other rates require a precision of 2000 ppm and thus a
* crystal!
* Since F_CPU should be defined to your actual clock rate anyway, you should
* not need to modify this setting.
*/
#define USB_CFG_CHECK_CRC 0
/* Define this to 1 if you want that the driver checks integrity of incoming
* data packets (CRC checks). CRC checks cost quite a bit of code size and are
* currently only available for 18 MHz crystal clock. You must choose
* USB_CFG_CLOCK_KHZ = 18000 if you enable this option.
*/
/* ----------------------- Optional Hardware Config ------------------------ */
/* #define USB_CFG_PULLUP_IOPORTNAME D */
/* If you connect the 1.5k pullup resistor from D- to a port pin instead of
* V+, you can connect and disconnect the device from firmware by calling
* the macros usbDeviceConnect() and usbDeviceDisconnect() (see usbdrv.h).
* This constant defines the port on which the pullup resistor is connected.
*/
/* #define USB_CFG_PULLUP_BIT 4 */
/* This constant defines the bit number in USB_CFG_PULLUP_IOPORT (defined
* above) where the 1.5k pullup resistor is connected. See description
* above for details.
*/
/* --------------------------- Functional Range ---------------------------- */
#define USB_CFG_HAVE_INTRIN_ENDPOINT 1
/* Define this to 1 if you want to compile a version with two endpoints: The
* default control endpoint 0 and an interrupt-in endpoint (any other endpoint
* number).
*/
#define USB_CFG_HAVE_INTRIN_ENDPOINT3 1
/* Define this to 1 if you want to compile a version with three endpoints: The
* default control endpoint 0, an interrupt-in endpoint 3 (or the number
* configured below) and a catch-all default interrupt-in endpoint as above.
* You must also define USB_CFG_HAVE_INTRIN_ENDPOINT to 1 for this feature.
*/
#define USB_CFG_EP3_NUMBER 3
/* If the so-called endpoint 3 is used, it can now be configured to any other
* endpoint number (except 0) with this macro. Default if undefined is 3.
*/
/* #define USB_INITIAL_DATATOKEN USBPID_DATA1 */
/* The above macro defines the startup condition for data toggling on the
* interrupt/bulk endpoints 1 and 3. Defaults to USBPID_DATA1.
* Since the token is toggled BEFORE sending any data, the first packet is
* sent with the oposite value of this configuration!
*/
#define USB_CFG_IMPLEMENT_HALT 0
/* Define this to 1 if you also want to implement the ENDPOINT_HALT feature
* for endpoint 1 (interrupt endpoint). Although you may not need this feature,
* it is required by the standard. We have made it a config option because it
* bloats the code considerably.
*/
#define USB_CFG_SUPPRESS_INTR_CODE 0
/* Define this to 1 if you want to declare interrupt-in endpoints, but don't
* want to send any data over them. If this macro is defined to 1, functions
* usbSetInterrupt() and usbSetInterrupt3() are omitted. This is useful if
* you need the interrupt-in endpoints in order to comply to an interface
* (e.g. HID), but never want to send any data. This option saves a couple
* of bytes in flash memory and the transmit buffers in RAM.
*/
#define USB_CFG_INTR_POLL_INTERVAL 1
/* If you compile a version with endpoint 1 (interrupt-in), this is the poll
* interval. The value is in milliseconds and must not be less than 10 ms for
* low speed devices.
*/
#define USB_CFG_IS_SELF_POWERED 0
/* Define this to 1 if the device has its own power supply. Set it to 0 if the
* device is powered from the USB bus.
*/
#define USB_CFG_MAX_BUS_POWER 500
/* Set this variable to the maximum USB bus power consumption of your device.
* The value is in milliamperes. [It will be divided by two since USB
* communicates power requirements in units of 2 mA.]
*/
#define USB_CFG_IMPLEMENT_FN_WRITE 1
/* Set this to 1 if you want usbFunctionWrite() to be called for control-out
* transfers. Set it to 0 if you don't need it and want to save a couple of
* bytes.
*/
#define USB_CFG_IMPLEMENT_FN_READ 0
/* Set this to 1 if you need to send control replies which are generated
* "on the fly" when usbFunctionRead() is called. If you only want to send
* data from a static buffer, set it to 0 and return the data from
* usbFunctionSetup(). This saves a couple of bytes.
*/
#define USB_CFG_IMPLEMENT_FN_WRITEOUT 0
/* Define this to 1 if you want to use interrupt-out (or bulk out) endpoints.
* You must implement the function usbFunctionWriteOut() which receives all
* interrupt/bulk data sent to any endpoint other than 0. The endpoint number
* can be found in 'usbRxToken'.
*/
#define USB_CFG_HAVE_FLOWCONTROL 0
/* Define this to 1 if you want flowcontrol over USB data. See the definition
* of the macros usbDisableAllRequests() and usbEnableAllRequests() in
* usbdrv.h.
*/
#define USB_CFG_DRIVER_FLASH_PAGE 0
/* If the device has more than 64 kBytes of flash, define this to the 64 k page
* where the driver's constants (descriptors) are located. Or in other words:
* Define this to 1 for boot loaders on the ATMega128.
*/
#define USB_CFG_LONG_TRANSFERS 0
/* Define this to 1 if you want to send/receive blocks of more than 254 bytes
* in a single control-in or control-out transfer. Note that the capability
* for long transfers increases the driver size.
*/
/* #define USB_RX_USER_HOOK(data, len) if(usbRxToken == (uchar)USBPID_SETUP) blinkLED(); */
/* This macro is a hook if you want to do unconventional things. If it is
* defined, it's inserted at the beginning of received message processing.
* If you eat the received message and don't want default processing to
* proceed, do a return after doing your things. One possible application
* (besides debugging) is to flash a status LED on each packet.
*/
/* #define USB_RESET_HOOK(resetStarts) if(!resetStarts){hadUsbReset();} */
/* This macro is a hook if you need to know when an USB RESET occurs. It has
* one parameter which distinguishes between the start of RESET state and its
* end.
*/
/* #define USB_SET_ADDRESS_HOOK() hadAddressAssigned(); */
/* This macro (if defined) is executed when a USB SET_ADDRESS request was
* received.
*/
#define USB_COUNT_SOF 1
/* define this macro to 1 if you need the global variable "usbSofCount" which
* counts SOF packets. This feature requires that the hardware interrupt is
* connected to D- instead of D+.
*/
/* #ifdef __ASSEMBLER__
* macro myAssemblerMacro
* in YL, TCNT0
* sts timer0Snapshot, YL
* endm
* #endif
* #define USB_SOF_HOOK myAssemblerMacro
* This macro (if defined) is executed in the assembler module when a
* Start Of Frame condition is detected. It is recommended to define it to
* the name of an assembler macro which is defined here as well so that more
* than one assembler instruction can be used. The macro may use the register
* YL and modify SREG. If it lasts longer than a couple of cycles, USB messages
* immediately after an SOF pulse may be lost and must be retried by the host.
* What can you do with this hook? Since the SOF signal occurs exactly every
* 1 ms (unless the host is in sleep mode), you can use it to tune OSCCAL in
* designs running on the internal RC oscillator.
* Please note that Start Of Frame detection works only if D- is wired to the
* interrupt, not D+. THIS IS DIFFERENT THAN MOST EXAMPLES!
*/
#define USB_CFG_CHECK_DATA_TOGGLING 0
/* define this macro to 1 if you want to filter out duplicate data packets
* sent by the host. Duplicates occur only as a consequence of communication
* errors, when the host does not receive an ACK. Please note that you need to
* implement the filtering yourself in usbFunctionWriteOut() and
* usbFunctionWrite(). Use the global usbCurrentDataToken and a static variable
* for each control- and out-endpoint to check for duplicate packets.
*/
#define USB_CFG_HAVE_MEASURE_FRAME_LENGTH 0
/* define this macro to 1 if you want the function usbMeasureFrameLength()
* compiled in. This function can be used to calibrate the AVR's RC oscillator.
*/
#define USB_USE_FAST_CRC 0
/* The assembler module has two implementations for the CRC algorithm. One is
* faster, the other is smaller. This CRC routine is only used for transmitted
* messages where timing is not critical. The faster routine needs 31 cycles
* per byte while the smaller one needs 61 to 69 cycles. The faster routine
* may be worth the 32 bytes bigger code size if you transmit lots of data and
* run the AVR close to its limit.
*/
/* -------------------------- Device Description --------------------------- */
#define USB_CFG_VENDOR_ID (VENDOR_ID & 0xFF), ((VENDOR_ID >> 8) & 0xFF)
/* USB vendor ID for the device, low byte first. If you have registered your
* own Vendor ID, define it here. Otherwise you may use one of obdev's free
* shared VID/PID pairs. Be sure to read USB-IDs-for-free.txt for rules!
* *** IMPORTANT NOTE ***
* This template uses obdev's shared VID/PID pair for Vendor Class devices
* with libusb: 0x16c0/0x5dc. Use this VID/PID pair ONLY if you understand
* the implications!
*/
#define USB_CFG_DEVICE_ID (PRODUCT_ID & 0xFF), ((PRODUCT_ID >> 8) & 0xFF)
/* This is the ID of the product, low byte first. It is interpreted in the
* scope of the vendor ID. If you have registered your own VID with usb.org
* or if you have licensed a PID from somebody else, define it here. Otherwise
* you may use one of obdev's free shared VID/PID pairs. See the file
* USB-IDs-for-free.txt for details!
* *** IMPORTANT NOTE ***
* This template uses obdev's shared VID/PID pair for Vendor Class devices
* with libusb: 0x16c0/0x5dc. Use this VID/PID pair ONLY if you understand
* the implications!
*/
#define USB_CFG_DEVICE_VERSION 0x00, 0x02
/* Version number of the device: Minor number first, then major number.
*/
#define USB_CFG_VENDOR_NAME 'w', 'i', 'n', 'k', 'e', 'y', 'l', 'e', 's', 's', '.', 'k', 'r'
#define USB_CFG_VENDOR_NAME_LEN 13
/* These two values define the vendor name returned by the USB device. The name
* must be given as a list of characters under single quotes. The characters
* are interpreted as Unicode (UTF-16) entities.
* If you don't want a vendor name string, undefine these macros.
* ALWAYS define a vendor name containing your Internet domain name if you use
* obdev's free shared VID/PID pair. See the file USB-IDs-for-free.txt for
* details.
*/
#define USB_CFG_DEVICE_NAME 'p', 's', '2', 'a', 'v', 'r', 'G', 'B'
#define USB_CFG_DEVICE_NAME_LEN 8
/* Same as above for the device name. If you don't want a device name, undefine
* the macros. See the file USB-IDs-for-free.txt before you assign a name if
* you use a shared VID/PID.
*/
/*#define USB_CFG_SERIAL_NUMBER 'N', 'o', 'n', 'e' */
/*#define USB_CFG_SERIAL_NUMBER_LEN 0 */
/* Same as above for the serial number. If you don't want a serial number,
* undefine the macros.
* It may be useful to provide the serial number through other means than at
* compile time. See the section about descriptor properties below for how
* to fine tune control over USB descriptors such as the string descriptor
* for the serial number.
*/
#define USB_CFG_DEVICE_CLASS 0
#define USB_CFG_DEVICE_SUBCLASS 0
/* See USB specification if you want to conform to an existing device class.
* Class 0xff is "vendor specific".
*/
#define USB_CFG_INTERFACE_CLASS 3 /* HID */
#define USB_CFG_INTERFACE_SUBCLASS 1 /* Boot */
#define USB_CFG_INTERFACE_PROTOCOL 1 /* Keyboard */
/* See USB specification if you want to conform to an existing device class or
* protocol. The following classes must be set at interface level:
* HID class is 3, no subclass and protocol required (but may be useful!)
* CDC class is 2, use subclass 2 and protocol 1 for ACM
*/
#define USB_CFG_HID_REPORT_DESCRIPTOR_LENGTH 0
/* Define this to the length of the HID report descriptor, if you implement
* an HID device. Otherwise don't define it or define it to 0.
* If you use this define, you must add a PROGMEM character array named
* "usbHidReportDescriptor" to your code which contains the report descriptor.
* Don't forget to keep the array and this define in sync!
*/
/* #define USB_PUBLIC static */
/* Use the define above if you #include usbdrv.c instead of linking against it.
* This technique saves a couple of bytes in flash memory.
*/
/* ------------------- Fine Control over USB Descriptors ------------------- */
/* If you don't want to use the driver's default USB descriptors, you can
* provide our own. These can be provided as (1) fixed length static data in
* flash memory, (2) fixed length static data in RAM or (3) dynamically at
* runtime in the function usbFunctionDescriptor(). See usbdrv.h for more
* information about this function.
* Descriptor handling is configured through the descriptor's properties. If
* no properties are defined or if they are 0, the default descriptor is used.
* Possible properties are:
* + USB_PROP_IS_DYNAMIC: The data for the descriptor should be fetched
* at runtime via usbFunctionDescriptor(). If the usbMsgPtr mechanism is
* used, the data is in FLASH by default. Add property USB_PROP_IS_RAM if
* you want RAM pointers.
* + USB_PROP_IS_RAM: The data returned by usbFunctionDescriptor() or found
* in static memory is in RAM, not in flash memory.
* + USB_PROP_LENGTH(len): If the data is in static memory (RAM or flash),
* the driver must know the descriptor's length. The descriptor itself is
* found at the address of a well known identifier (see below).
* List of static descriptor names (must be declared PROGMEM if in flash):
* char usbDescriptorDevice[];
* char usbDescriptorConfiguration[];
* char usbDescriptorHidReport[];
* char usbDescriptorString0[];
* int usbDescriptorStringVendor[];
* int usbDescriptorStringDevice[];
* int usbDescriptorStringSerialNumber[];
* Other descriptors can't be provided statically, they must be provided
* dynamically at runtime.
*
* Descriptor properties are or-ed or added together, e.g.:
* #define USB_CFG_DESCR_PROPS_DEVICE (USB_PROP_IS_RAM | USB_PROP_LENGTH(18))
*
* The following descriptors are defined:
* USB_CFG_DESCR_PROPS_DEVICE
* USB_CFG_DESCR_PROPS_CONFIGURATION
* USB_CFG_DESCR_PROPS_STRINGS
* USB_CFG_DESCR_PROPS_STRING_0
* USB_CFG_DESCR_PROPS_STRING_VENDOR
* USB_CFG_DESCR_PROPS_STRING_PRODUCT
* USB_CFG_DESCR_PROPS_STRING_SERIAL_NUMBER
* USB_CFG_DESCR_PROPS_HID
* USB_CFG_DESCR_PROPS_HID_REPORT
* USB_CFG_DESCR_PROPS_UNKNOWN (for all descriptors not handled by the driver)
*
* Note about string descriptors: String descriptors are not just strings, they
* are Unicode strings prefixed with a 2 byte header. Example:
* int serialNumberDescriptor[] = {
* USB_STRING_DESCRIPTOR_HEADER(6),
* 'S', 'e', 'r', 'i', 'a', 'l'
* };
*/
#define USB_CFG_DESCR_PROPS_DEVICE 0
#define USB_CFG_DESCR_PROPS_CONFIGURATION USB_PROP_IS_DYNAMIC
//#define USB_CFG_DESCR_PROPS_CONFIGURATION 0
#define USB_CFG_DESCR_PROPS_STRINGS 0
#define USB_CFG_DESCR_PROPS_STRING_0 0
#define USB_CFG_DESCR_PROPS_STRING_VENDOR 0
#define USB_CFG_DESCR_PROPS_STRING_PRODUCT 0
#define USB_CFG_DESCR_PROPS_STRING_SERIAL_NUMBER 0
#define USB_CFG_DESCR_PROPS_HID USB_PROP_IS_DYNAMIC
//#define USB_CFG_DESCR_PROPS_HID 0
#define USB_CFG_DESCR_PROPS_HID_REPORT USB_PROP_IS_DYNAMIC
//#define USB_CFG_DESCR_PROPS_HID_REPORT 0
#define USB_CFG_DESCR_PROPS_UNKNOWN 0
#define usbMsgPtr_t unsigned short
/* If usbMsgPtr_t is not defined, it defaults to 'uchar *'. We define it to
* a scalar type here because gcc generates slightly shorter code for scalar
* arithmetics than for pointer arithmetics. Remove this define for backward
* type compatibility or define it to an 8 bit type if you use data in RAM only
* and all RAM is below 256 bytes (tiny memory model in IAR CC).
*/
/* ----------------------- Optional MCU Description ------------------------ */
/* The following configurations have working defaults in usbdrv.h. You
* usually don't need to set them explicitly. Only if you want to run
* the driver on a device which is not yet supported or with a compiler
* which is not fully supported (such as IAR C) or if you use a differnt
* interrupt than INT0, you may have to define some of these.
*/
/* #define USB_INTR_CFG MCUCR */
/* #define USB_INTR_CFG_SET ((1 << ISC00) | (1 << ISC01)) */
/* #define USB_INTR_CFG_CLR 0 */
/* #define USB_INTR_ENABLE GIMSK */
/* #define USB_INTR_ENABLE_BIT INT0 */
/* #define USB_INTR_PENDING GIFR */
/* #define USB_INTR_PENDING_BIT INTF0 */
/* #define USB_INTR_VECTOR INT0_vect */
/* Set INT1 for D- falling edge to count SOF */
/* #define USB_INTR_CFG EICRA */
#define USB_INTR_CFG_SET ((1 << ISC11) | (0 << ISC10))
/* #define USB_INTR_CFG_CLR 0 */
/* #define USB_INTR_ENABLE EIMSK */
#define USB_INTR_ENABLE_BIT INT1
/* #define USB_INTR_PENDING EIFR */
#define USB_INTR_PENDING_BIT INTF1
#define USB_INTR_VECTOR INT1_vect
#endif /* __usbconfig_h_included__ */

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@ -86,11 +86,11 @@ and modify the `matrix.c` accordingly.
The wiring for serial:
![serial wiring](imgs/split-keyboard-serial-schematic.png)
![serial wiring](http://imgur.com/BnCGU1Y)
The wiring for i2c:
![i2c wiring](imgs/split-keyboard-i2c-schematic.png)
![i2c wiring](http://imgur.com/5eiArDA)
The pull-up resistors may be placed on either half. It is also possible
to use 4 resistors and have the pull-ups in both halves, but this is

@ -17,6 +17,14 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "pegasushoof.h"
extern inline void ph_caps_led_on(void);
extern inline void ph_caps_led_off(void);
extern inline void ph_sclk_led_on(void);
extern inline void ph_sclk_led_off(void);
__attribute__ ((weak))
void matrix_init_user(void) {
};

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@ -1 +1 @@
For WS2812B LED strip support, connect DIN from strip to PE2 on Teensy (see reference image pinout.jpg)
For WS2812B LED strip support, connect DIN from strip to PE2 on Teensy (see reference image https://i.imgur.com/aDfNoHT.jpg)

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@ -1,8 +1,8 @@
# Practical keymap for Planck Ortholinear 40% Mechanical Keyboard
A practical keymap that emulates standard QWERTY keyboard for Planck. Once you get comfortable with this keymap, you may fork and customize it for your own needs.
![Layout](keyboard-layout.png "Practical Keymap")
![Photo](keyboard-photo.jpg "Planck Keyboard")
![Layout](https://i.imgur.com/xnlaiZd.png "Practical Keymap")
![Photo](https://i.imgur.com/1kQPbLv.jpg "Planck Keyboard")
* Online keyboard layout editor: http://www.keyboard-layout-editor.com/#/gists/bda299020baaafe6a2a4a82e615e3cfc

@ -1,26 +1,12 @@
# Please remove if no longer applicable
$(warning THIS FILE MAY BE TOO LARGE FOR YOUR KEYBOARD)
$(warning Please disable some options in the Makefile to resolve)
# This gets included at the beginning of the Planck's Makefile.
# Alternatively, you can run make from the keymap directory
# and the main Makefile will be included after.
# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = yes # Audio output on port C6
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
COMMAND_ENABLE = no # Disable shift combination, which conflicts with shift-parens
NKRO_ENABLE = yes # N-key rollover required for use as a steno board
AUDIO_ENABLE = no # Audio output on port C6
TAP_DANCE_ENABLE = yes
MOUSEKEY_ENABLE = yes
ifndef QUANTUM_DIR
include ../../../../Makefile

@ -0,0 +1,98 @@
/*
Copyright 2012 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CONFIG_H
#define CONFIG_H
#define TAPPING_TERM 200
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x6060
#define MANUFACTURER Ortholinear Keyboards
#define PRODUCT The Planck Keyboard
#define DESCRIPTION A compact ortholinear keyboard
/* key matrix size */
#define MATRIX_ROWS 4
#define MATRIX_COLS 12
/* Planck PCB default pin-out */
#define MATRIX_ROW_PINS { D0, D5, B5, B6 }
#define MATRIX_COL_PINS { F1, F0, B0, C7, F4, F5, F6, F7, D4, D6, B4, D7 }
#define UNUSED_PINS
#define AUDIO_VOICES
#define BACKLIGHT_PIN B7
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW
/* define if matrix has ghost */
//#define MATRIX_HAS_GHOST
/* number of backlight levels */
#define BACKLIGHT_LEVELS 3
/* Set 0 if debouncing isn't needed */
#define DEBOUNCING_DELAY 5
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* key combination for command */
#define IS_COMMAND() ( \
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
)
#define MOUSEKEY_INTERVAL 20
#define MOUSEKEY_DELAY 0
#define MOUSEKEY_TIME_TO_MAX 60
#define MOUSEKEY_MAX_SPEED 7
#define MOUSEKEY_WHEEL_DELAY 0
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
//#define NO_DEBUG
/* disable print */
//#define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
//#define NO_ACTION_MACRO
//#define NO_ACTION_FUNCTION
#ifdef SUBPROJECT_rev3
#include "rev3/config.h"
#endif
#ifdef SUBPROJECT_rev4
#include "rev4/config.h"
#endif
#endif

@ -1,134 +1,406 @@
// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
// this is the style you want to emulate.
#include "planck.h"
#ifdef BACKLIGHT_ENABLE
#include "backlight.h"
#endif
#include "action_layer.h"
#include "eeconfig.h"
#include "keymap_plover.h"
#include "action_tapping.h"
extern keymap_config_t keymap_config;
// Keymap layers
enum planck_layers {
BASE_QWERTY_LAYER,
BASE_COLEMAK_LAYER,
BASE_STENO_LAYER,
LOWER_LAYER,
RAISE_LAYER,
NAVIGATION_LAYER,
GUI_LAYER,
KEYBOARD_LAYER
};
// Key aliases for legibility
#define _______ KC_TRNS
#define ___x___ KC_NO
// Macros
enum planck_macros {
LALT_BRACE,
RALT_BRACE
};
// Dashes (macOS)
#define KC_NDSH LALT(KC_MINS)
#define KC_MDSH S(LALT(KC_MINS))
// Window manager keys
#define WM_FULL LALT(LGUI(KC_F))
#define WM_NEXT LCTL(LALT(LGUI(KC_RGHT)))
#define WM_PREV LCTL(LALT(LGUI(KC_LEFT)))
#define WM_NW LCTL(LGUI(KC_LEFT))
#define WM_N LALT(LGUI(KC_UP))
#define WM_NE LCTL(LGUI(KC_RGHT))
#define WM_E LALT(LGUI(KC_RGHT))
#define WM_SE S(LCTL(LGUI(KC_RGHT)))
#define WM_S LALT(LGUI(KC_DOWN))
#define WM_SW S(LCTL(LGUI(KC_LEFT)))
#define WM_W LALT(LGUI(KC_LEFT))
#define WM_CNTR LALT(LGUI(KC_C))
// Special key codes
enum planck_keycodes {
QWERTY = SAFE_RANGE,
COLEMAK,
STENO,
LOWER,
RAISE,
PV_EXIT,
PV_LOOK
};
//Tap Dance Declarations
enum {
TD_ESC_GRV = 0
};
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _QW 0
#define _CM 1
#define _TK 2
#define _LW 3
#define _RS 4
// Tap Dance Definitions
qk_tap_dance_action_t tap_dance_actions[] = {
// Tap once for Esc, twice for Backspace
[TD_ESC_GRV] = ACTION_TAP_DANCE_DOUBLE(KC_ESC, KC_GRV)
// Other declarations would go here, separated by commas, if you have them
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QW] = { /* Qwerty */
/* MIT Layout (QWERTY layer)
*
/* Base layer (Qwerty)
* ,-----------------------------------------------------------------------.
* | esc | q | w | e | r | t | y | u | i | o | p | bspc|
* Double tap 4 ~ | ESC | Q | W | E | R | T | Y | U | I | O | P | ' |
* |-----------------------------------------------------------------------|
* | tab | a | s | d | f | g | h | j | k | l | ; | ' |
* Tap for Tab -- |Ctrl | A | S | D | F | G | H | J | K | L |; Fn4|Ctrl | -- Tap for Enter
* |-----------------------------------------------------------------------|
* |shift| z | x | c | v | b | n | m | , | . | / |enter|
* Tap for ( -- |Shift| Z | X | C | V | B | N | M | , | . | / |Shift| -- Tap for )
* |-----------------------------------------------------------------------|
* | ctl | alt | win | TK |lower| spc |raise|left |down | up |right|
* Tap for [ -- | Fn3 |Hyper| Alt |Super| Fn1 | Space | Fn2 |Super| Alt |Hyper| Fn3 | -- Tap for ]
* `-----------------------------------------------------------------------'
* / /
* Tap for ] [ --------'-----------------------------------------------------'
*/
{KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
{KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, MT(MOD_LSFT, KC_ENT) },
{KC_LCTL, KC_LALT, KC_LGUI, TG(_TK), MO(_LW), KC_SPC, KC_SPC, MO(_RS), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
},
[_CM] = { /* Colemak */
/* MIT Layout (Colemak layer)
*
[BASE_QWERTY_LAYER] = {
{TD(TD_ESC_GRV), KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_QUOT},
{F(5), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, F(1), F(6)},
{KC_LSPO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSPC},
{F(3), ALL_T(KC_RBRC), M(LALT_BRACE), KC_LGUI, LOWER, KC_SPC, KC_BSPC, RAISE, KC_RGUI, M(RALT_BRACE), ALL_T(KC_LBRC), F(4)}
},
/* Base layer (Colemak)
* ,-----------------------------------------------------------------------.
* | esc | q | w | f | p | g | j | l | u | y | ; | bspc|
* | | Q | W | F | P | G | J | L | U | Y | ; | |
* |-----------------------------------------------------------------------|
* | tab | a | r | s | t | d | h | n | e | i | o | ' |
* | | A | R | S | T | D | H | N | E | I |O Fn4| |
* |-----------------------------------------------------------------------|
* |shift| z | x | c | v | b | k | m | , | . | / |enter|
* | | Z | X | C | V | B | K | M | | | | |
* |-----------------------------------------------------------------------|
* | ctl | alt | win | TK |lower| spc |raise|left |down | up |right|
* | | | | | | | | | | | |
* `-----------------------------------------------------------------------'
*/
{KC_ESC, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC},
{KC_TAB, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, MT(MOD_LSFT, KC_ENT)},
{KC_LCTL, KC_LALT, KC_LGUI, TG(_TK), MO(_LW), KC_SPC, KC_SPC, MO(_RS), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
},
[_RS] = { /* RAISE */
/* MIT Layout (RAISE layer)
*
[BASE_COLEMAK_LAYER] = {
{_______, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, _______},
{_______, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, F(2), _______},
{_______, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, _______, _______, _______, _______},
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
},
/* Base layer (Qwerty-Steno)
* ,-----------------------------------------------------------------------.
* | # | # | # | # | # | # | # | # | # | # | # | # |
* |-----------------------------------------------------------------------|
* |Look | | T | P | H | | F | P | L | T | D |
* | -up | S |-----+-----+-----| * |-----+-----+-----+-----+-----|
* | | | K | W | R | | R | B | G | S | Z |
* |-----------------------------------------------------------------------|
* |Exit | | | A | O | | E | U | | | |
* `-----------------------------------------------------------------------'
*/
[BASE_STENO_LAYER] = {
{PV_NUM, PV_NUM, PV_NUM, PV_NUM, PV_NUM, PV_NUM, PV_NUM, PV_NUM, PV_NUM, PV_NUM, PV_NUM, PV_NUM},
{PV_LOOK, PV_LS, PV_LT, PV_LP, PV_LH, PV_STAR, PV_STAR, PV_RF, PV_RP, PV_RL, PV_RT, PV_RD},
{PV_LOOK, PV_LS, PV_LK, PV_LW, PV_LR, PV_STAR, PV_STAR, PV_RR, PV_RB, PV_RG, PV_RS, PV_RZ},
{PV_EXIT, ___x___, ___x___, PV_A, PV_O, _______, _______, PV_E, PV_U, ___x___, ___x___, ___x___}
},
/* Numeric layer
* ,-----------------------------------------------------------------------.
* | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | bspc|
* Application -- |D-Grv| F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | # |
* window |-----------------------------------------------------------------------|
* switcher | | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | |
* |-----------------------------------------------------------------------|
* | tab | F1 | F2 | F3 | F4 | F5 | F6 | - | = | [ | ] | \ |
* | | - | = | ` | \ | |ndash|mdash| , | . | / | |
* |-----------------------------------------------------------------------|
* |shift| F7 | F8 | F9 | F10 | F11 | F12 | QW | CM | BL | RST |enter|
* | | | | | | Backspace | | | | | |
* `-----------------------------------------------------------------------'
*/
[LOWER_LAYER] = {
{LGUI(KC_GRV), KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, S(KC_3)},
{F(5), KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, F(6)},
{KC_LSPO, KC_MINS, KC_EQL, KC_GRV, KC_BSLS, ___x___, KC_NDSH, KC_MDSH, KC_COMM, KC_DOT, KC_SLSH, KC_RSPC},
{F(3), ALL_T(KC_LBRC), M(LALT_BRACE), KC_LGUI, LOWER, KC_BSPC, KC_BSPC, RAISE, KC_RGUI, M(RALT_BRACE), ALL_T(KC_RBRC), F(4)}
},
/* Symbol layer
* ,-----------------------------------------------------------------------.
* | | F11 | F12 | F13 | F14 | F15 | F16 | F17 | F18 | F19 | F20 | # |
* |-----------------------------------------------------------------------|
* | | ! | @ | # | $ | % | ^ | & | * | ' | " | | \
* |-----------------------------------------------------------------------| |-- Mostly shifted version
* | | _ | + | ~ | | | |ndash|mdash| , | . | / | | / of lower layer
* |-----------------------------------------------------------------------|
* | ctl | alt | win | del |lower| spc |raise|next |vold |volu |PLAY |
* | | | | | | Delete | | | | | |
* `-----------------------------------------------------------------------'
*/
[RAISE_LAYER] = {
{_______, KC_F11, KC_F12, KC_F13, KC_F14, KC_F15, KC_F16, KC_F17, KC_F18, KC_F19, KC_F20, S(KC_3)},
{_______, S(KC_1), S(KC_2), S(KC_3), S(KC_4), S(KC_5), S(KC_6), S(KC_7), S(KC_8), KC_QUOT, S(KC_QUOT), _______},
{_______, KC_UNDS, KC_PLUS, KC_TILD, KC_PIPE, ___x___, KC_NDSH, KC_MDSH, KC_COMM, KC_DOT, KC_SLSH, _______},
{_______, _______, _______, _______, _______, KC_DEL, KC_DEL, _______, _______, _______, _______, _______}
},
{KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
{KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS},
{KC_TRNS, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, DF(_QW), DF(_CM), M(0), RESET, KC_TRNS},
{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
},
[_LW] = { /* LOWER */
/* MIT Layout (Colemak layer)
/* Directional navigation layer
*
* Large movements -----/```````````````````\ /```````````````````\----- Vim-style arrow keys
* ,-----------------------------------------------------------------------.
* | esc | q | w | f | p | g | j | l | u | y | ; | bspc|
* | | | | | | | | | | | | |
* |-----------------------------------------------------------------------|
* | tab | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | { | } | | |
* | | |Home |PgUp |PgDn | End |Left |Down | Up |Right| | |
* |-----------------------------------------------------------------------|
* |shift| F7 | F8 | F9 | F10 | F11 | F12 | QW | CM | BL | RST |enter|
* | | | | | | | | | | | | |
* |-----------------------------------------------------------------------|
* | ctl | alt | win | TK |lower| spc |raise|next |vold |volu |PLAY |
* | | | | | | | | | | | |
* `-----------------------------------------------------------------------'
*/
{KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC},
{KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE},
{KC_TRNS, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, DF(_QW), DF(_CM), M(0), RESET, KC_TRNS},
{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
},
[_TK] = { /* Ten Key*/
/* MIT Layout (Ten Key layer)
[NAVIGATION_LAYER] = {
{___x___, ___x___, ___x___, ___x___, ___x___, ___x___, ___x___, ___x___, ___x___, ___x___, ___x___, ___x___},
{_______, ___x___, KC_HOME, KC_PGUP, KC_PGDN, KC_END, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, F(1), _______},
{_______, ___x___, ___x___, ___x___, ___x___, ___x___, ___x___, ___x___, ___x___, ___x___, ___x___, _______},
{_______, _______, _______, _______, ___x___, ___x___, ___x___, ___x___, _______, _______, _______, _______}
},
/* GUI (window management/mouse/media controls) layer
*
* Mouse keys -----/```````````````````\ /```````````````````\----- Window manager
* ,-----------------------------------------------------------------------.
* | esc | F9 | F10 | F11 | F12 | PGUP| % | / | 7 | 8 | 9 | bspc|
* | |Ms B2|Ms Up|Ms B1|Ms WD| | |Prev | NW | N | NE | |
* |-----------------------------------------------------------------------|
* | tab | F5 | F6 | F7 | F8 | PGDN| HOME| * | 4 | 5 | 6 | \ |
* | |Ms L |Ms Dn|Ms R |Ms WU| | |Full | W |Centr| E | |
* |-----------------------------------------------------------------------|
* |shift| F1 | F2 | F3 | F4 | DEL | END | 0 | 1 | 2 | 3 |enter|
* | |Ms WL|Ms B3|Ms WR| | | |Next | SW | S | SE | |
* |-----------------------------------------------------------------------|
* | ctl | alt | win | TK |lower| spc |raise|left |down | up |right|
* | |Prev |Play |Next |Brig-| Sleep |Brig+|Mute |Vol- |Vol+ | |
* `-----------------------------------------------------------------------'
* \___ Media ___/ \___ Screen/sleep __/ \___ Volume __/
*/
{KC_TRNS, KC_F9, KC_F10, KC_F11, KC_F12, KC_PGUP, KC_PERC, KC_SLSH, KC_7, KC_8, KC_9, KC_BSPC},
{KC_TRNS, KC_F5, KC_F6, KC_F7, KC_F8, KC_PGDN, KC_HOME, KC_ASTR, KC_4, KC_5, KC_6, KC_PIPE},
{KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F4, KC_DEL, KC_END, KC_0, KC_1, KC_2, KC_3, KC_TRNS},
{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
}
[GUI_LAYER] = {
{_______, KC_BTN2, KC_MS_U, KC_BTN1, KC_WH_D, ___x___, ___x___, WM_PREV, WM_NW, WM_N, WM_NE, _______},
{_______, KC_MS_L, KC_MS_D, KC_MS_R, KC_WH_U, ___x___, ___x___, WM_FULL, WM_W, WM_CNTR, WM_E, _______},
{_______, KC_WH_L, KC_BTN3, KC_WH_R, ___x___, ___x___, ___x___, WM_NEXT, WM_SW, WM_S, WM_SE, _______},
{_______, KC_MPRV, KC_MPLY, KC_MNXT, KC_SLCK, KC_SLEP, KC_SLEP, KC_PAUS, KC_MUTE, KC_VOLD, KC_VOLU, _______}
},
/* Keyboard settings layer
* ,-----------------------------------------------------------------------.
* Firmware -- | |Reset| | | | | | | | | | |
* |-----------------------------------------------------------------------|
* Set layer -- | |Qwert|Colem|Steno| ... | | | | | | | |
* |-----------------------------------------------------------------------|
* Audio -- | |Voic-|Voic+|Mus +|Mus -|MIDI+|MIDI-| | |Aud +|Aud -| |
* |-----------------------------------------------------------------------|
* | | | | | | Toggle | |Toggl| BL- | BL+ | |
* `-----------------------------------------------------------------------'
* \_____________\_ Backlight _/
*/
[KEYBOARD_LAYER] = {
{___x___, RESET, ___x___, ___x___, ___x___, ___x___, ___x___, ___x___, ___x___, ___x___, ___x___, ___x___},
{___x___, QWERTY, COLEMAK, STENO, ___x___, ___x___, ___x___, ___x___, ___x___, ___x___, ___x___, ___x___},
{___x___, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, ___x___, ___x___, AU_ON, AU_OFF, ___x___},
{___x___, ___x___, ___x___, ___x___, LOWER, BL_TOGG, BL_TOGG, RAISE, BL_TOGG, BL_DEC, BL_INC, ___x___}
}
};
const uint16_t PROGMEM fn_actions[] = {
// Layer switching
[1] = ACTION_LAYER_TAP_KEY(NAVIGATION_LAYER, KC_SCOLON),
[2] = ACTION_LAYER_TAP_KEY(NAVIGATION_LAYER, KC_O),
[3] = ACTION_LAYER_TAP_KEY(GUI_LAYER, KC_LBRACKET),
[4] = ACTION_LAYER_TAP_KEY(GUI_LAYER, KC_RBRACKET),
// Modifiers
[5] = ACTION_MODS_TAP_KEY(MOD_LCTL, KC_TAB),
[6] = ACTION_MODS_TAP_KEY(MOD_RCTL, KC_ENT),
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
// MACRODOWN only works in this function
switch(id) {
case 0:
case LALT_BRACE:
if (record->event.pressed) {
register_code(KC_RSFT);
#ifdef BACKLIGHT_ENABLE
backlight_step();
#endif
register_mods(MOD_LALT);
record->tap.interrupted = 0;
} else {
unregister_code(KC_RSFT);
unregister_mods(MOD_LALT);
if (record->tap.count && !record->tap.interrupted) {
add_weak_mods(MOD_LSFT);
register_code(KC_LBRACKET);
unregister_code(KC_LBRACKET);
del_weak_mods(MOD_LSFT);
}
record->tap.count = 0;
}
break;
case RALT_BRACE:
if (record->event.pressed) {
register_mods(MOD_RALT);
record->tap.interrupted = 0;
} else {
unregister_mods(MOD_RALT);
if (record->tap.count && !record->tap.interrupted) {
add_weak_mods(MOD_LSFT);
register_code(KC_RBRACKET);
unregister_code(KC_RBRACKET);
del_weak_mods(MOD_LSFT);
}
record->tap.count = 0;
}
break;
}
return MACRO_NONE;
};
}
#ifdef AUDIO_ENABLE
float tone_startup[][2] = SONG(STARTUP_SOUND);
float tone_qwerty[][2] = SONG(QWERTY_SOUND);
float tone_colemak[][2] = SONG(COLEMAK_SOUND);
float tone_plover[][2] = SONG(PLOVER_SOUND);
float tone_plover_gb[][2] = SONG(PLOVER_GOODBYE_SOUND);
float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
#endif
void persistant_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
// Send PHROPB ({PLOVER:RESUME}).
void plover_resume(void) {
register_code(PV_LP);
register_code(PV_LH);
register_code(PV_LR);
register_code(PV_O);
register_code(PV_RP);
register_code(PV_RB);
unregister_code(PV_LP);
unregister_code(PV_LH);
unregister_code(PV_LR);
unregister_code(PV_O);
unregister_code(PV_RP);
unregister_code(PV_RB);
}
// Send PHROF ({PLOVER:SUSPEND}).
void plover_suspend(void) {
register_code(PV_LP);
register_code(PV_LH);
register_code(PV_LR);
register_code(PV_O);
register_code(PV_RF);
unregister_code(PV_LP);
unregister_code(PV_LH);
unregister_code(PV_LR);
unregister_code(PV_O);
unregister_code(PV_RF);
}
// Send PHROBG ({PLOVER:LOOKUP}).
void plover_lookup(void) {
register_code(PV_LP);
register_code(PV_LH);
register_code(PV_LR);
register_code(PV_O);
register_code(PV_RB);
register_code(PV_RG);
unregister_code(PV_LP);
unregister_code(PV_LH);
unregister_code(PV_LR);
unregister_code(PV_O);
unregister_code(PV_RB);
unregister_code(PV_RG);
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case QWERTY:
if (record->event.pressed) {
persistant_default_layer_set(1UL<<BASE_QWERTY_LAYER);
}
return false;
case COLEMAK:
if (record->event.pressed) {
persistant_default_layer_set(1UL<<BASE_COLEMAK_LAYER);
}
return false;
case LOWER:
if (record->event.pressed) {
layer_on(LOWER_LAYER);
update_tri_layer(LOWER_LAYER, RAISE_LAYER, KEYBOARD_LAYER);
} else {
layer_off(LOWER_LAYER);
update_tri_layer(LOWER_LAYER, RAISE_LAYER, KEYBOARD_LAYER);
}
return false;
case RAISE:
if (record->event.pressed) {
layer_on(RAISE_LAYER);
update_tri_layer(LOWER_LAYER, RAISE_LAYER, KEYBOARD_LAYER);
} else {
layer_off(RAISE_LAYER);
update_tri_layer(LOWER_LAYER, RAISE_LAYER, KEYBOARD_LAYER);
}
return false;
case STENO:
if (record->event.pressed) {
layer_off(RAISE_LAYER);
layer_off(LOWER_LAYER);
layer_off(KEYBOARD_LAYER);
layer_on(BASE_STENO_LAYER);
if (!eeconfig_is_enabled()) {
eeconfig_init();
}
keymap_config.raw = eeconfig_read_keymap();
keymap_config.nkro = 1;
eeconfig_update_keymap(keymap_config.raw);
plover_resume();
}
return false;
case PV_EXIT:
if (record->event.pressed) {
plover_suspend();
layer_off(BASE_STENO_LAYER);
}
return false;
case PV_LOOK:
if (record->event.pressed) {
plover_lookup();
}
return false;
}
return true;
}
void matrix_init_user(void) {
#ifdef AUDIO_ENABLE
startup_user();
#endif
}

@ -0,0 +1,6 @@
RGBLIGHT_ENABLE = yes # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
AUDIO_ENABLE = no
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

@ -0,0 +1,16 @@
#ifndef CONFIG_USER_H
#define CONFIG_USER_H
#include "../../config.h"
#define TAPPING_TERM 165
/* ws2812 RGB LED */
#define RGB_DI_PIN D3
#define RGBLIGHT_ANIMATIONS
#define RGBLED_NUM 10 // Number of LEDs
#define RGBLIGHT_HUE_STEP 10
#define RGBLIGHT_SAT_STEP 17
#define RGBLIGHT_VAL_STEP 17
//#define BACKLIGHT_ENABLE
#endif

@ -0,0 +1,386 @@
// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
// this is the style you want to emulate.
#include "planck.h"
#include "action_layer.h"
#ifdef AUDIO_ENABLE
#include "audio.h"
#endif
#ifdef BACKLIGHT_ENABLE
#include "backlight.h"
#endif
#include "eeconfig.h"
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _QWERTY 0
#define _COLEMAK 1
#define _DVORAK 2
#define _LOWER 3
#define _RAISE 4
#define _PLOVER 5
#define _NUMPAD 6
#define _ADJUST 16
enum planck_keycodes {
QWERTY = SAFE_RANGE,
NUMPAD,
EXT_NUM,
COLEMAK,
DVORAK,
PLOVER,
LOWER,
RAISE,
BACKLIT,
EXT_PLV
};
// Fillers to make layering more clear
#define _______ KC_TRNS
#define XXXXXXX KC_NO
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Qwerty
* ,-----------------------------------------------------------------------------------.
* | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Esc | A | S | D | F | G | H | J | K | L | ; | " |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| Z | X | C | V | B | N | M | , | . | / |En/sh |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Ctrl | Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
* `-----------------------------------------------------------------------------------'
*/
[_QWERTY] = {
{KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
{KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, F(0) },
{KC_LCTRL,KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
},
/* Colemak
* ,-----------------------------------------------------------------------------------.
* | Tab | Q | W | F | P | G | J | L | U | Y | ; | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Esc | A | R | S | T | D | H | N | E | I | O | " |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| Z | X | C | V | B | K | M | , | . | / |Enter |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
* `-----------------------------------------------------------------------------------'
*/
[_COLEMAK] = {
{KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC},
{KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
{BACKLIT, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
},
/* Dvorak
* ,-----------------------------------------------------------------------------------.
* | Tab | " | , | . | P | Y | F | G | C | R | L | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Esc | A | O | E | U | I | D | H | T | N | S | / |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| ; | Q | J | K | X | B | M | W | V | Z |Enter |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
* `-----------------------------------------------------------------------------------'
*/
[_DVORAK] = {
{KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC},
{KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH},
{KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT },
{BACKLIT, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
},
/* Lower
* ,-----------------------------------------------------------------------------------.
* | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Del | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | { | } | | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift | F7 | F8 | F9 | F10 | F11 | F12 | | | Home | End |Enter |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Brite| | | | | | | Play | Vol- | Vol+ | Next |
* `-----------------------------------------------------------------------------------'
*/
[_LOWER] = {
{KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC},
{KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE},
{_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______,KC_HOME, KC_END, _______},
{BACKLIT, _______, _______, _______, _______, _______, _______, _______, KC_MPLY, KC_VOLD, KC_VOLU, KC_MNXT}
},
\
/* Raise
* ,-----------------------------------------------------------------------------------.
* | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Del | F1 | F2 | F3 | F4 | F5 | F6 | - | = | [ | ] | \ |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift | F7 | F8 | F9 | F10 | F11 | F12 | | | PgUp | PgDn |Enter |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Brite| | | | | | | Play | Vol- | Vol+ | Next |
* `-----------------------------------------------------------------------------------'
*/
[_RAISE] = {
{KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
{KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS},
{_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, KC_PGUP, KC_PGDN, _______},
{BACKLIT, _______, _______, _______, _______, _______, _______, _______, KC_MPLY, KC_VOLD, KC_VOLU, KC_MNXT}
},
/* Plover layer (http://opensteno.org)
* ,-----------------------------------------------------------------------------------.
* | # | # | # | # | # | # | # | # | # | # | # | # |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | S | T | P | H | * | * | F | P | L | T | D |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* |TogOut| S | K | W | R | * | * | R | B | G | S | Z |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Exit | | | A | O | | E | U | | | |
* `-----------------------------------------------------------------------------------'
*/
[_PLOVER] = {
{KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1 },
{XXXXXXX, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC},
{XXXXXXX, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
{EXT_PLV, XXXXXXX, XXXXXXX, KC_C, KC_V, XXXXXXX, XXXXXXX, KC_N, KC_M, XXXXXXX, XXXXXXX, XXXXXXX}
},
/* Numpad
* ,-----------------------------------------------------------------------------------.
* | Tab | | | ^ | / | 7 | 8 | 9 | - | = | | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Esc | | | % | * | 4 | 5 | 6 | + | ( | ) | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shft | | | $ | Del | 1 | 2 | 3 |Enter | [ | ] |Enter |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Exit | Ctrl | Alt | Gui | | 0 | . | Left | Down | Up |Right |
* `-----------------------------------------------------------------------------------'
*/
[_NUMPAD] = {
{KC_TAB, XXXXXXX, XXXXXXX, KC_CIRC, KC_PSLS, KC_P7, KC_P8, KC_P9, KC_PMNS, KC_EQL, XXXXXXX, KC_BSPC},
{KC_ESC, XXXXXXX, XXXXXXX, KC_PERC, KC_PAST, KC_P4, KC_P5, KC_P6, KC_PPLS, KC_LPRN, KC_RPRN, XXXXXXX},
{KC_LSFT, XXXXXXX, XXXXXXX, KC_DLR, KC_DEL, KC_P1, KC_P2, KC_P3, KC_PENT, KC_LBRC, KC_RBRC, KC_ENT },
{EXT_NUM, KC_LCTL, KC_LALT, KC_LGUI, XXXXXXX, KC_P0, KC_P0, KC_PDOT, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
},
/* Adjust (Lower + Raise)
* ,-----------------------------------------------------------------------------------.
* | | Reset| | | | | | | | | | Del |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Login| | | | | | Num |Qwerty|Colemk|Dvorak|Plover| |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Caps |RGBTOG|RGBMOD| Hue+ | Hue- | Sat+ | Sat- | Val+ | Val- | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | |
* `-----------------------------------------------------------------------------------'
*/
[_ADJUST] = {
{_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL },
{ M(1) , _______, _______, _______, _______, _______, NUMPAD, QWERTY, COLEMAK, DVORAK, PLOVER, _______},
{KC_CAPS, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, _______, _______, _______},
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
}
};
const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_ENT),
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
// MACRODOWN only works in this function
switch(id) {
case 0:
if (record->event.pressed) {
register_code(KC_RSFT);
register_code(KC_RCTL);
register_code(KC_ESC);
}
else{
clear_keyboard();
}
break;
case 1:
if (record->event.pressed) {
register_code(KC_LCTL);
register_code(KC_LALT);
register_code(KC_DEL);
}
else{
clear_keyboard();
}
break;
}
return MACRO_NONE;
};
#ifdef AUDIO_ENABLE
float tone_startup[][2] = SONG(STARTUP_SOUND);
float tone_qwerty[][2] = SONG(QWERTY_SOUND);
float tone_dvorak[][2] = SONG(DVORAK_SOUND);
float tone_colemak[][2] = SONG(COLEMAK_SOUND);
float tone_plover[][2] = SONG(PLOVER_SOUND);
float tone_plover_gb[][2] = SONG(PLOVER_GOODBYE_SOUND);
float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
#endif
void persistant_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case QWERTY:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
#endif
persistant_default_layer_set(1UL<<_QWERTY);
}
return false;
break;
case NUMPAD:
if (record->event.pressed) {
layer_off(_RAISE);
layer_off(_LOWER);
layer_off(_ADJUST);
layer_on(_NUMPAD);
}
return false;
break;
case EXT_NUM:
if (record->event.pressed) {
layer_off(_NUMPAD);
}
return false;
break;
case COLEMAK:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_colemak, false, 0);
#endif
persistant_default_layer_set(1UL<<_COLEMAK);
}
return false;
break;
case DVORAK:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_dvorak, false, 0);
#endif
persistant_default_layer_set(1UL<<_DVORAK);
}
return false;
break;
case LOWER:
if (record->event.pressed) {
layer_on(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case RAISE:
if (record->event.pressed) {
layer_on(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case BACKLIT:
if (record->event.pressed) {
register_code(KC_RSFT);
#ifdef BACKLIGHT_ENABLE
backlight_step();
#endif
} else {
unregister_code(KC_RSFT);
}
return false;
break;
case PLOVER:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
stop_all_notes();
PLAY_NOTE_ARRAY(tone_plover, false, 0);
#endif
layer_off(_RAISE);
layer_off(_LOWER);
layer_off(_ADJUST);
layer_on(_PLOVER);
if (!eeconfig_is_enabled()) {
eeconfig_init();
}
keymap_config.raw = eeconfig_read_keymap();
keymap_config.nkro = 1;
eeconfig_update_keymap(keymap_config.raw);
}
return false;
break;
case EXT_PLV:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_plover_gb, false, 0);
#endif
layer_off(_PLOVER);
}
return false;
break;
}
return true;
}
void matrix_init_user(void) {
#ifdef AUDIO_ENABLE
startup_user();
#endif
}
#ifdef AUDIO_ENABLE
void startup_user()
{
_delay_ms(20); // gets rid of tick
PLAY_NOTE_ARRAY(tone_startup, false, 0);
}
void shutdown_user()
{
PLAY_NOTE_ARRAY(tone_goodbye, false, 0);
_delay_ms(150);
stop_all_notes();
}
void music_on_user(void)
{
music_scale_user();
}
void music_scale_user(void)
{
PLAY_NOTE_ARRAY(music_scale, false, 0);
}
#endif

@ -42,3 +42,5 @@ Open the `Makefile` and set `TAP_DANCE_ENABLE = no`. I wrote the layout to compe
* `ALT` and `GUI` are reversed compared to the normal US layout. I will also be using my Planck on my mac, and that's the standard in the Apple ecosystem. I may add a special compiler flag in the future to swap the two.
* The DVORAK `Z` key is to the right of the `S` key instead of under it as part of a compromise I made to keep the ARROW keys available on the default layer. I prioritize the ARROW keys, so the DVORAK layout is the one to suffer.
* I also support the little tones that the default Planck layout features, identical to them too, (minus those for layouts I don't support). To enable it, open the `Makefile` and set `AUDIO_ENABLE = yes`.
![keyboard-layout](https://i.imgur.com/HHSZSQq.png)

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@ -1,6 +1,6 @@
# Dbroqua Layout
![Layout](layout.png "Dbroqua Keymap")
![Layout](https://i.imgur.com/XxBtDBy.png "Dbroqua Keymap")
* Online keyboard layout editor: http://www.keyboard-layout-editor.com/#/gists/e77306f9d14cc93fa26123b93b106474
* Online keyboard layout editor (lower layer): http://www.keyboard-layout-editor.com/#/gists/786e03f6fbd274cb4f4e77a3d67f85fa

@ -37,6 +37,7 @@
#define TD_DOT TD(TDK_DOT)
#define TD_SLSH TD(TDK_SLSH)
// macros
#define ACTION_TAP_DANCE_FN_KEYCODE(user_fn, kc) { \
.fn = { NULL, user_fn, NULL }, \
.user_data = (void *)&((qk_tap_dance_pair_t) { kc, 0 }) \
@ -47,6 +48,7 @@
.user_data = (void *)&((qk_tap_dance_pair_t) { kc1, kc2 }) \
}
#define TAP(keycode) register_code16(keycode); unregister_code16(keycode)
#endif

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@ -25,7 +25,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* `-----------------------------------------------------------------------------------'
*/
[DEF] = {
{KC_Q, KC_W, KC_E, KC_R, KC_T, KC_ESC, KC_BSPC, KC_Y, KC_U, KC_I, KC_O, KC_P},
{KC_Q, KC_W, KC_E, KC_R, KC_T, KC_ESC, KC_BSPC, KC_Y, KC_U, KC_I, KC_O, KC_P },
{KC_A, KC_S, KC_D, KC_F, KC_G, KC_TAB, KC_ENT, KC_H, KC_J, KC_K, KC_L, TD_SCLN},
{KC_Z, KC_X, KC_C, KC_V, KC_B, OSM_SFT, DM_PLAY, KC_N, KC_M, TD_COMM, TD_DOT, TD_SLSH},
{OSM_CTL, KC_LGUI, OSM_ALT, OSL_FUN, OSL_LWR, KC_SPC, KC_SPC, OSL_RSE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
@ -45,7 +45,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
{KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, _______, _______, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN},
{KC_TILD, _______, _______, _______, _______, _______, _______, KC_UNDS, KC_PLUS, _______, KC_LCBR, KC_RCBR},
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DQUO, KC_PIPE},
{_______, _______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END}
{_______, _______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END }
},
/* Raise
* ,-----------------------------------------------------------------------------------.
@ -59,10 +59,10 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* `-----------------------------------------------------------------------------------'
*/
[RSE] = {
{KC_1, KC_2, KC_3, KC_4, KC_5, _______, _______, KC_6, KC_7, KC_8, KC_9, KC_0},
{KC_1, KC_2, KC_3, KC_4, KC_5, _______, _______, KC_6, KC_7, KC_8, KC_9, KC_0 },
{KC_GRV, _______, _______, _______, _______, _______, _______, KC_MINS, KC_EQL, _______, KC_LBRC, KC_RBRC},
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_QUOT, KC_BSLS},
{_______, _______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END}
{_______, _______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END }
},
/* Function
* ,-----------------------------------------------------------------------------------.
@ -76,17 +76,11 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* `-----------------------------------------------------------------------------------'
*/
[FUN] = {
{KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, RESET, KC_DEL, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10},
{KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, RESET, KC_DEL, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10 },
{KC_F11, KC_F12, KC_F13, KC_F14, KC_F15, _______, _______, _______, KC_WH_L, KC_WH_D, KC_WH_U, KC_WH_R},
{BL_TOGG, BL_STEP, _______, _______, _______, DM_STRT, DM_STOP, _______, _______, KC_BTN1, KC_BTN2, KC_BTN3},
{_______, _______, _______, _______, _______, _______, _______, _______, KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R}
},
};
void tap(uint16_t keycode) {
register_code16(keycode);
unregister_code16(keycode);
};
void tap_dance_triple(qk_tap_dance_state_t *state, void *user_data) {
@ -96,25 +90,22 @@ void tap_dance_triple(qk_tap_dance_state_t *state, void *user_data) {
switch(state->count) {
case 2:
register_code(KC_LSFT);
tap(keycode);
TAP(keycode);
unregister_code(KC_LSFT);
break;
case 3:
case 3: // fall through
if (pair->kc2) {
keycode = pair->kc2;
}
tap(keycode);
tap(keycode);
break;
TAP(keycode);
default:
tap(keycode);
break;
TAP(keycode);
}
}
qk_tap_dance_action_t tap_dance_actions[] = {
[TDK_SCLN] = ACTION_TAP_DANCE_FN_KEYCODE2(tap_dance_triple, KC_SCLN, KC_COLN),
[TDK_COMM] = ACTION_TAP_DANCE_FN_KEYCODE (tap_dance_triple, KC_COMM),
[TDK_COMM] = ACTION_TAP_DANCE_FN_KEYCODE2(tap_dance_triple, KC_COMM, KC_LABK),
[TDK_DOT] = ACTION_TAP_DANCE_FN_KEYCODE (tap_dance_triple, KC_DOT),
[TDK_SLSH] = ACTION_TAP_DANCE_FN_KEYCODE (tap_dance_triple, KC_SLSH)
};
@ -126,6 +117,3 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
return true;
}
void matrix_init_user(void) {
}

@ -8,5 +8,5 @@ one-shot layers, tap-dance keys and dynamic macros.
Layout
-------
![Layout](keyboard-layout.jpg "Keyboard Layout")
![Layout](https://i.imgur.com/vZR3c8m.jpg "Keyboard Layout")

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@ -3,7 +3,7 @@ Created by James Folkert: https://twitter.com/trekloFsemaJ
Added several custom functions to the keymap from the "ab" map. Special thanks to "mollat" for demonstration of macros in their keymap.c
![Layout](keyboard-layout.jpg "Practical Keymap")
![Layout](https://i.imgur.com/PEI4eva.jpg "Practical Keymap")
* Online keyboard layout editor: http://www.keyboard-layout-editor.com/

@ -0,0 +1,74 @@
ifndef QUANTUM_DIR
include ../../../../Makefile
endif
# MCU name
#MCU = at90usb1287
MCU = atmega32u4
# Processor frequency.
# This will define a symbol, F_CPU, in all source code files equal to the
# processor frequency in Hz. You can then use this symbol in your source code to
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
# automatically to create a 32-bit value in your source code.
#
# This will be an integer division of F_USB below, as it is sourced by
# F_USB after it has run through any CPU prescalers. Note that this value
# does not *change* the processor frequency - it should merely be updated to
# reflect the processor speed set externally so that the code can use accurate
# software delays.
F_CPU = 16000000
#
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8
# Input clock frequency.
# This will define a symbol, F_USB, in all source code files equal to the
# input clock frequency (before any prescaling is performed) in Hz. This value may
# differ from F_CPU if prescaling is used on the latter, and is required as the
# raw input clock is fed directly to the PLL sections of the AVR for high speed
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
# at the end, this will be done automatically to create a 32-bit value in your
# source code.
#
# If no clock division is performed on the input clock inside the AVR (via the
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)
# Interrupt driven control endpoint task(+60)
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
# Boot Section Size in *bytes*
# Teensy halfKay 512
# Teensy++ halfKay 1024
# Atmel DFU loader 4096
# LUFA bootloader 4096
# USBaspLoader 2048
OPT_DEFS += -DBOOTLOADER_SIZE=4096
# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE ?= no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE ?= no # Mouse keys(+4700)
EXTRAKEY_ENABLE ?= yes # Audio control and System control(+450)
CONSOLE_ENABLE ?= no # Console for debug(+400)
COMMAND_ENABLE ?= no # Commands for debug and configuration
NKRO_ENABLE ?= no # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE ?= no # Enable keyboard backlight functionality
MIDI_ENABLE ?= yes # MIDI controls
AUDIO_ENABLE ?= no # Audio output on port C6
UNICODE_ENABLE ?= no # Unicode
BLUETOOTH_ENABLE ?= no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE ?= no # Enable WS2812 RGB underlight.
API_SYSEX_ENABLE = no
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE ?= no # Breathing sleep LED during USB suspend

@ -0,0 +1,39 @@
#ifndef CONFIG_USER_H
#define CONFIG_USER_H
#include "../../config.h"
/* USB Device descriptor parameter */
#undef VENDOR_ID
#undef PRODUCT_ID
#undef MANUFACTURER
#undef PRODUCT
#undef DESCRIPTION
#undef MATRIX_ROW_PINS
#undef MATRIX_COL_PINS
#undef UNUSED_PINS
#undef BACKLIGHT_PIN
#undef BACKLIGHT_LEVELS
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x6060
#define MANUFACTURER binaryplease
#define PRODUCT Teensy_Planck
#define DESCRIPTION A compact ortholinear keyboard using a teensy 2.0
#define MATRIX_ROW_PINS { D3, D2, D1, D0 }
#define MATRIX_COL_PINS { F0, F1, F4, F5, F6, F7, B6, B5, B4, D7, D6, D4 }
#define UNUSED_PINS
#define BACKLIGHT_PIN B7
/* number of backlight levels */
#define BACKLIGHT_LEVELS 0
#endif

@ -0,0 +1,317 @@
// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
// this is the style you want to emulate.
#include "planck.h"
#include "action_layer.h"
#ifdef AUDIO_ENABLE
#include "audio.h"
#endif
#include "eeconfig.h"
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum planck_layers {
_QWERTY,
_COLEMAK,
/*_DVORAK,*/
_LOWER,
_RAISE,
/*_PLOVER,*/
_ADJUST
};
enum planck_keycodes {
QWERTY = SAFE_RANGE,
COLEMAK,
/*DVORAK,*/
/*PLOVER,*/
LOWER,
RAISE,
BACKLIT
/*EXT_PLV*/
};
// Fillers to make layering more clear
#define _______ KC_TRNS
#define XXXXXXX KC_NO
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Qwerty
* ,-----------------------------------------------------------------------------------.
* | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Esc | A | S | D | F | G | H | J | K | L | ; | " |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
* `-----------------------------------------------------------------------------------'
*/
[_QWERTY] = {
{KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
{KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
{KC_LCTL, KC_LGUI, _______, KC_LALT, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
},
/* Colemak
* ,-----------------------------------------------------------------------------------.
* | Tab | Q | W | F | P | G | J | L | U | Y | ; | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Esc | A | R | S | T | D | H | N | E | I | O | " |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| Z | X | C | V | B | K | M | , | . | / |Enter |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
* `-----------------------------------------------------------------------------------'
*/
[_COLEMAK] = {
{KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC},
{KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
{KC_LCTL, KC_LGUI, XXXXXXX, KC_LALT, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
},
/* Dvorak
* ,-----------------------------------------------------------------------------------.
* | Tab | " | , | . | P | Y | F | G | C | R | L | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Esc | A | O | E | U | I | D | H | T | N | S | / |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| ; | Q | J | K | X | B | M | W | V | Z |Enter |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
* `-----------------------------------------------------------------------------------'
*/
/*[_DVORAK] = {*/
/*{KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC},*/
/*{KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH},*/
/*{KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT },*/
/*{KC_LCTL, BACKLIT, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}*/
/*},*/
/* Lower
* ,-----------------------------------------------------------------------------------.
* | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Del | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | { | } | | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | F7 | F8 | F9 | F10 | F11 | F12 |ISO ~ |ISO | | Home | End | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | Next | Vol- | Vol+ | Play |
* `-----------------------------------------------------------------------------------'
*/
[_LOWER] = {
{KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC},
{KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE},
{_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, S(KC_NUHS), S(KC_NUBS), KC_HOME, KC_END, _______},
{_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
},
/* Raise
* ,-----------------------------------------------------------------------------------.
* | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Del | F1 | F2 | F3 | F4 | F5 | F6 | - | = | [ | ] | \ |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | F7 | F8 | F9 | F10 | F11 | F12 |ISO # |ISO / |Pg Up |Pg Dn | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | Next | Vol- | Vol+ | Play |
* `-----------------------------------------------------------------------------------'
*/
[_RAISE] = {
{KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
{KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS},
{_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_NUHS, KC_NUBS, KC_PGUP, KC_PGDN, _______},
{_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
},
/* Plover layer (http://opensteno.org)
* ,-----------------------------------------------------------------------------------.
* | # | # | # | # | # | # | # | # | # | # | # | # |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | S | T | P | H | * | * | F | P | L | T | D |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | S | K | W | R | * | * | R | B | G | S | Z |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Exit | | | A | O | | E | U | | | |
* `-----------------------------------------------------------------------------------'
*/
/*[_PLOVER] = {*/
/*{KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1 },*/
/*{XXXXXXX, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC},*/
/*{XXXXXXX, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},*/
/*{EXT_PLV, XXXXXXX, XXXXXXX, KC_C, KC_V, XXXXXXX, XXXXXXX, KC_N, KC_M, XXXXXXX, XXXXXXX, XXXXXXX}*/
/*},*/
/* Adjust (Lower + Raise)
* ,-----------------------------------------------------------------------------------.
* | | Reset| | | | | | | | | | Del |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | | |Aud on|Audoff|AGnorm|AGswap|Qwerty|Colemk|Dvorak|Plover| |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | |Voice-|Voice+|Mus on|Musoff|MIDIon|MIDIof| | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | |
* `-----------------------------------------------------------------------------------'
*/
[_ADJUST] = {
{_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL },
{_______, _______, _______, AU_ON, AU_OFF, _______, _______, _______, _______, _______, QWERTY, COLEMAK},
{_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, _______, _______, _______, _______},
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
}
};
#ifdef AUDIO_ENABLE
float tone_startup[][2] = SONG(STARTUP_SOUND);
float tone_qwerty[][2] = SONG(QWERTY_SOUND);
float tone_dvorak[][2] = SONG(DVORAK_SOUND);
float tone_colemak[][2] = SONG(COLEMAK_SOUND);
float tone_plover[][2] = SONG(PLOVER_SOUND);
float tone_plover_gb[][2] = SONG(PLOVER_GOODBYE_SOUND);
float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
#endif
void persistant_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case QWERTY:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
#endif
persistant_default_layer_set(1UL<<_QWERTY);
}
return false;
break;
case COLEMAK:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_colemak, false, 0);
#endif
persistant_default_layer_set(1UL<<_COLEMAK);
}
return false;
break;
/*case DVORAK:*/
/*if (record->event.pressed) {*/
/*#ifdef AUDIO_ENABLE*/
/*PLAY_NOTE_ARRAY(tone_dvorak, false, 0);*/
/*#endif*/
/*persistant_default_layer_set(1UL<<_DVORAK);*/
/*}*/
/*return false;*/
/*break;*/
case LOWER:
if (record->event.pressed) {
layer_on(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case RAISE:
if (record->event.pressed) {
layer_on(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case BACKLIT:
if (record->event.pressed) {
register_code(KC_RSFT);
#ifdef BACKLIGHT_ENABLE
backlight_step();
#endif
} else {
unregister_code(KC_RSFT);
}
return false;
break;
/*case PLOVER:*/
/*if (record->event.pressed) {*/
/*#ifdef AUDIO_ENABLE*/
/*stop_all_notes();*/
/*PLAY_NOTE_ARRAY(tone_plover, false, 0);*/
/*#endif*/
/*layer_off(_RAISE);*/
/*layer_off(_LOWER);*/
/*layer_off(_ADJUST);*/
/*layer_on(_PLOVER);*/
/*if (!eeconfig_is_enabled()) {*/
/*eeconfig_init();*/
/*}*/
/*keymap_config.raw = eeconfig_read_keymap();*/
/*keymap_config.nkro = 1;*/
/*eeconfig_update_keymap(keymap_config.raw);*/
/*}*/
/*return false;*/
/*break;*/
/*case EXT_PLV:*/
/*if (record->event.pressed) {*/
/*#ifdef AUDIO_ENABLE*/
/*PLAY_NOTE_ARRAY(tone_plover_gb, false, 0);*/
/*#endif*/
/*layer_off(_PLOVER);*/
/*}*/
/*return false;*/
/*break;*/
}
return true;
}
void matrix_init_user(void) {
#ifdef AUDIO_ENABLE
startup_user();
#endif
}
#ifdef AUDIO_ENABLE
void startup_user()
{
_delay_ms(20); // gets rid of tick
PLAY_NOTE_ARRAY(tone_startup, false, 0);
}
void shutdown_user()
{
PLAY_NOTE_ARRAY(tone_goodbye, false, 0);
_delay_ms(150);
stop_all_notes();
}
void music_on_user(void)
{
music_scale_user();
}
void music_scale_user(void)
{
PLAY_NOTE_ARRAY(music_scale, false, 0);
}
#endif

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@ -1 +1,3 @@
Focus of this particular keymap is to enable easy transition from more traditional keyboards to OLKB Planck.
![layout](https://i.imgur.com/YG7xVp8.png)

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@ -1,6 +1,6 @@
# Planck layout for Swedish programmer
I.e. easy access to special keys and åäö.
![layout](planck-layout.png)
![layout](https://i.imgur.com/74wHmDh.png)
[KBLE link](http://www.keyboard-layout-editor.com/#/gists/dc01cc2225899308a05ba3ef0031548b)

@ -47,7 +47,7 @@ enum planck_keycodes {
#define M_BRDFT M(MACRO_BREATH_DEFAULT)
// Tap Dance Declarations
enum {
ESC_CAP = 0,
SFT_CAP = 0,
LFT_HOM,
DWN_PDN,
UPP_PUP,
@ -73,8 +73,8 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
*/
[_QWERTY] = {
{KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC },
{TD(ESC_CAP), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT },
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFT_T(KC_ENT)},
{CTL_T(KC_ESC), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT },
{TD(SFT_CAP), KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFT_T(KC_ENT)},
{BACKLIT, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT }
},
@ -192,7 +192,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
qk_tap_dance_action_t tap_dance_actions[] = {
[ESC_CAP] = ACTION_TAP_DANCE_DOUBLE(KC_ESC, KC_CAPS),
[SFT_CAP] = ACTION_TAP_DANCE_DOUBLE(KC_LSFT, KC_CAPS),
[LFT_HOM] = ACTION_TAP_DANCE_DOUBLE(KC_LEFT, KC_HOME),
[DWN_PDN] = ACTION_TAP_DANCE_DOUBLE(KC_DOWN, KC_PGDN),
[UPP_PUP] = ACTION_TAP_DANCE_DOUBLE(KC_UP, KC_PGUP),

@ -0,0 +1 @@
![pic](https://i.imgur.com/OmARVcw.jpg)

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@ -0,0 +1,2 @@
![rgb](https://i.imgur.com/97E6aSo.jpg)
![wiring](https://i.imgur.com/yL2ybk6.jpg)

@ -40,12 +40,6 @@ Then, with the keyboard plugged in, simply run this command from the
$ make ps2avrGB-program
```
Or if you have a MechMini:
```
$ make ps2avrGB-mechmini-program
```
If you prefer, you can just build it and flash the firmware directly with
`bootloadHID` if you boot the board while holding down `L_Ctrl` to keep it
in the bootloader:

@ -58,21 +58,4 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
{ KC_##K07, KC_##K17, KC_##K27, KC_##K37, KC_##K47, KC_##K57, KC_##K67, KC_##K77, KC_NO, KC_NO, KC_##KA7, KC_##KB7, KC_##KC7, KC_##KD7, KC_##KE7 } \
}
#define MECHMINI_KEYMAP( \
K03, K13, K23, K33, K43, K53, K26, KC6, KC7, K27, KA3, KB3, \
K02, K12, K22, K32, K42, K52, K36, KD6, KD7, K37, KA2, \
K01, K11, K21, K31, K41, K51, K46, KE6, KE7, K47, KA1, \
K00, K10, K20, K56, K57, KB0, KC0, K66 \
) \
{ \
{ KC_##K00, KC_##K10, KC_##K20, KC_##K56, KC_NO, KC_NO, KC_##K57, KC_NO, KC_##KB0, KC_##KC0, KC_##K66, KC_NO, KC_NO, KC_NO, KC_NO }, \
{ KC_##K01, KC_##K11, KC_##K21, KC_##K31, KC_##K41, KC_##K51, KC_##K46, KC_##KE6, KC_##KE7, KC_##K47, KC_##KA1, KC_NO, KC_NO, KC_NO, KC_NO }, \
{ KC_##K02, KC_##K12, KC_##K22, KC_##K32, KC_##K42, KC_##K52, KC_##K36, KC_##KD6, KC_##KD7, KC_##K37, KC_##KA2, KC_NO, KC_NO, KC_NO, KC_NO }, \
{ KC_##K03, KC_##K13, KC_##K23, KC_##K33, KC_##K43, KC_##K53, KC_##K26, KC_##KC6, KC_##KC7, KC_##K27, KC_##KA3, KC_##KB3, KC_NO, KC_NO, KC_NO }, \
{ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO }, \
{ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO }, \
{ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO }, \
{ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO } \
}
#endif

@ -43,8 +43,10 @@ These keyboards are part of the QMK repository, but their manufacturers are not
* [Happy Hacking Keyboard](/keyboards/hhkb) &mdash; The Happy Hacking keyboard can be hacked with a custom controller to run QMK.
* [Infinity 60%](/keyboards/infinity60) - &mdash; Compact community keyboard by Input Club.
* [JD45](/keyboards/jd45) &mdash; Another Geekhack community project, designed by jdcarpe.
* [KBD75](/keyboards/kbd75) &mdash; A 75% keyboard made by made by KBDFans.
* [KC60](/keyboards/kc60) &mdash; A programmable Chinese-made keyboard, lost in the mists of time.
* [Kinesis Advantage](/keyboards/kinesis) &mdash; Contoured ergonomic keyboard by Kinesis Computer Ergonomics.
* [KMAC](/keyboards/kmac) &mdash; Korean custom keyboard.
* [The Kitten Paw](/keyboards/kitten_paw) &mdash; A replacement controller (2016 revision) for the Filco Majestouch by [Bathroom Epiphanies](https://github.com/BathroomEpiphanies).
* [Lets Split](/keyboards/lets_split) - Split ortholinear 40% keyboard.
* [Phantom](/keyboards/phantom) &mdash; A tenkeyless kit by Teel, also from Geekhack.

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@ -24,12 +24,12 @@ one can also use AltGr to input the characters as intended by the US-Intl layout
The illustration below shows the "US International" layout available in the Language settings of Windows, Linux and Mac OS.
![KB_US-International](docs/KB_US-International.png)
![KB_US-International](https://i.imgur.com/dBQ9dOo.png)
Not all languages are supported by this layout. Linux also offers the "US International Alternative" layout,
which contains more dead keys to input pretty much every diacritic character in a language using latin letters. More information can be found [here](http://web.archive.org/web/20160818101234/http://dry.sailingissues.com/us-international-keyboard-layout.html).
![KB_US-International-Alternative](docs/KB_US-International-Alternative.png)
![KB_US-International-Alternative](https://i.imgur.com/CaLuEUP.png)
####0.0.0 Explicitly Supported Languages
* German
@ -77,17 +77,17 @@ If you don't want this to be the case, uncomment the following line in `keymap.c
The base layer is shown here for ANSI keysm, HHKB-style right shift and split backspace. If you use a 2U backspace key there, `Del` will not be available.
Again, the Y and Z keys are swapped, so you get the QWERTZ-positions of Y and Z when using the US-International layout.
![base_layer](docs/base_layer.PNG)
![base_layer](https://i.imgur.com/gDvJT2n.png)
###1.1 Gaming layer
To turn this layer on, please use the combination `Fn+RShift`, not `Space+RShift`. If you do the latter, the Function layer will become stuck. You can press `Fn` once to unstick it if this happens to you. A solution is being worked on.
![gaming_layer](docs/gaming_layer.PNG)
![gaming_layer](https://i.imgur.com/mPBElHc.png)
###1.2 Function Layer
This is the function layer for German diacritics. It can be accessed via the `Fn` or by holding `Space` on the base layer.
![function_layer](docs/function_layer.PNG)
![function_layer](https://i.imgur.com/abpqBDE.png)

@ -0,0 +1,18 @@
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = no # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = no # Commands for debug and configuration
NKRO_ENABLE = no # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
MIDI_ENABLE = yes # MIDI controls
AUDIO_ENABLE = no # Audio output on port C6
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
TAP_DANCE_ENABLE = no # Enable tap dancing keys
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

@ -0,0 +1,128 @@
/*
Copyright 2012 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CONFIG_H
#define CONFIG_H
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x6060
#define DEVICE_VER 0x0003
#define MANUFACTURER Sentraq
#define PRODUCT S60-RGB
#define DESCRIPTION QMK keyboard firmware for Sentraq S60-RGB
/* key matrix size */
#define MATRIX_ROWS 5
#define MATRIX_COLS 15
// ROWS: Top to bottom, COLS: Left to right
#define MATRIX_ROW_PINS { B5, B4, D7, D6, D4 }
#define MATRIX_COL_PINS { D0, D1, D2, D3, D5, B6, C6, C7, F1, F0, E6, B3, B2, B1, B0 }
#define UNUSED_PINS
#define BACKLIGHT_PIN B7
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW
/* define if matrix has ghost */
//#define MATRIX_HAS_GHOST
/* Set 0 if debouncing isn't needed */
#define DEBOUNCING_DELAY 5
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* key combination for command */
#define IS_COMMAND() ( \
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
)
/* Backlight configuration
*/
#define BACKLIGHT_LEVELS 3
/* Underlight configuration
*/
#define RGB_DI_PIN F6
#define RGBLIGHT_TIMER
#define RGBLED_NUM 10 // Number of LEDs
#define RGBLIGHT_HUE_STEP 10
#define RGBLIGHT_SAT_STEP 17
#define RGBLIGHT_VAL_STEP 17
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
//#define NO_DEBUG
/* disable print */
//#define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
//#define NO_ACTION_MACRO
//#define NO_ACTION_FUNCTION
// For Tap Dancing
#define TAPPING_TOGGLE 1
#define TAPPING_TERM 300
/*
* MIDI options
*/
/* Prevent use of disabled MIDI features in the keymap */
#define MIDI_ENABLE_STRICT 1
/* enable basic MIDI features:
- MIDI notes can be sent when in Music mode is on
*/
#define MIDI_BASIC
/* enable advanced MIDI features:
- MIDI notes can be added to the keymap
- Octave shift and transpose
- Virtual sustain, portamento, and modulation wheel
- etc.
*/
#define MIDI_ADVANCED
/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */
#define MIDI_TONE_KEYCODE_OCTAVES 2
// Space Cadet Rollover - if set, allows to tap opposite shift key to cancel erroneous press
#define DISABLE_SPACE_CADET_ROLLOVER
// Prevent stuck modifiers
#define PREVENT_STUCK_MODIFIERS
#endif

@ -0,0 +1,695 @@
#include "s60_x.h"
// Keyboard Layers
enum keyboard_layers {
BASE, //Base Layer
ARROWFN, //Arrow/FN Layer
MOUSE, //Mouse Layer
MIDI_BASE, //Midi Layer
MIDI_CHORDS, //Midi Chord Layer
MORSE, //Morse Code Layer
};
// Morse Code Macro Keys
enum morse_macros {
MC_0 = M(0),
MC_1 = M(1),
MC_2 = M(2),
MC_3 = M(3),
MC_4 = M(4),
MC_5 = M(5),
MC_6 = M(6),
MC_7 = M(7),
MC_8 = M(8),
MC_9 = M(9),
MC_A = M(10),
MC_B = M(11),
MC_C = M(12),
MC_D = M(13),
MC_E = M(14),
MC_F = M(15),
MC_G = M(16),
MC_H = M(17),
MC_I = M(18),
MC_J = M(19),
MC_K = M(20),
MC_L = M(21),
MC_M = M(22),
MC_N = M(23),
MC_O = M(24),
MC_P = M(25),
MC_Q = M(26),
MC_R = M(27),
MC_S = M(28),
MC_T = M(29),
MC_U = M(30),
MC_V = M(31),
MC_W = M(32),
MC_X = M(33),
MC_Y = M(34),
MC_Z = M(35),
MC_DOT = M(36),
MC_COMM = M(37),
MC_APOS = M(38),
MC_SLSH = M(39),
MC_SCLN = M(40),
MC_EQL = M(41),
MC_MINS = M(42),
MC_SPACE = M(43),
};
// Custom Keys
enum custom_keys {
// Miscellaneous Keycodes
TFS = LCTL(LALT(KC_DEL)), // Three Finger Salute - Sends Ctl-Alt-Del
MAGSYS = SAFE_RANGE, // Magic SysRq key - Sends Alt-PSCR
MC_LSFT, // Morse Code Left Shift
MC_RSFT, // Morse Code Right Shift
// MIDI Chord Keycodes - Major
MI_CH_C,
MI_CH_Cs,
MI_CH_Db = MI_CH_Cs,
MI_CH_D,
MI_CH_Ds,
MI_CH_Eb = MI_CH_Ds,
MI_CH_E,
MI_CH_F,
MI_CH_Fs,
MI_CH_Gb = MI_CH_Fs,
MI_CH_G ,
MI_CH_Gs,
MI_CH_Ab = MI_CH_Gs,
MI_CH_A,
MI_CH_As,
MI_CH_Bb = MI_CH_As,
MI_CH_B,
// MIDI Chord Keycodes Minor
MI_CH_Cm,
MI_CH_Csm,
MI_CH_Dbm = MI_CH_Csm,
MI_CH_Dm,
MI_CH_Dsm,
MI_CH_Ebm = MI_CH_Dsm,
MI_CH_Em,
MI_CH_Fm,
MI_CH_Fsm,
MI_CH_Gbm = MI_CH_Fsm,
MI_CH_Gm,
MI_CH_Gsm,
MI_CH_Abm = MI_CH_Gsm,
MI_CH_Am,
MI_CH_Asm,
MI_CH_Bbm = MI_CH_Asm,
MI_CH_Bm,
//MIDI Chord Keycodes Dominant Seventh
MI_CH_CDom7,
MI_CH_CsDom7,
MI_CH_DbDom7 = MI_CH_CsDom7,
MI_CH_DDom7,
MI_CH_DsDom7,
MI_CH_EbDom7 = MI_CH_DsDom7,
MI_CH_EDom7,
MI_CH_FDom7,
MI_CH_FsDom7,
MI_CH_GbDom7 = MI_CH_FsDom7,
MI_CH_GDom7,
MI_CH_GsDom7,
MI_CH_AbDom7 = MI_CH_GsDom7,
MI_CH_ADom7,
MI_CH_AsDom7,
MI_CH_BbDom7 = MI_CH_AsDom7,
MI_CH_BDom7,
// MIDI Chord Keycodes Diminished Seventh
MI_CH_CDim7,
MI_CH_CsDim7,
MI_CH_DbDim7 = MI_CH_CsDim7,
MI_CH_DDim7,
MI_CH_DsDim7,
MI_CH_EbDim7 = MI_CH_DsDim7,
MI_CH_EDim7,
MI_CH_FDim7,
MI_CH_FsDim7,
MI_CH_GbDim7 = MI_CH_FsDim7,
MI_CH_GDim7,
MI_CH_GsDim7,
MI_CH_AbDim7 = MI_CH_GsDim7,
MI_CH_ADim7,
MI_CH_AsDim7,
MI_CH_BbDim7 = MI_CH_AsDim7,
MI_CH_BDim7,
};
//Keymaps
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* 0: Custom Dvorak/HHKBish Base Layer
ESC 1 2 3 4 5 6 7 8 9 0 [ ] \ `
TAB ' , . P Y F G C R L / = BSPC
CT/ES A O E U I D H T N S - CT/EN
LSPO ; Q J K X B M W V Z RSPC
MO(2)L_GUIL_ALTSPFN1AG/APR_GUICT|S CT|AL
*/
[BASE] = KEYMAP(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_LBRC, KC_RBRC, KC_BSLS, KC_GRV, \
KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH, KC_EQL, KC_BSPC, \
CTL_T(KC_ESC), KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS, KC_NO, MT(MOD_RCTL, KC_ENT), \
KC_LSPO, KC_NO, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_NO, KC_RSPC, KC_NO, \
MO(2), KC_LGUI, KC_LALT, LT(1, KC_SPACE), ALGR_T(KC_APP), KC_RGUI, OSM(MOD_LCTL | MOD_LSFT), OSM(MOD_LCTL | MOD_LALT)
),
/* 1: Arrow/FN Layer
F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 TO(3)TO(5)
PGUP UP INS DEL
CAPS HOME END LEFT DOWN RIGHT
SPACEPGDN PSCR SLCK PAUSE
*/
[ARROWFN] = KEYMAP(
KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, TO(3), TO(5), \
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_PGUP, KC_UP, KC_NO, KC_NO, KC_NO, KC_INS, KC_DEL, \
KC_CAPS, KC_HOME, KC_NO, KC_END, KC_NO, KC_NO, KC_NO, KC_LEFT, KC_DOWN, KC_RIGHT, KC_NO, KC_NO, KC_NO, KC_TRNS, \
KC_TRNS, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_SPACE, KC_PGDN, KC_PSCR, KC_SLCK, KC_PAUS, KC_NO, KC_TRNS, KC_NO, \
KC_NO, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
),
/* 2: Mouse Keys Layer
RESET F13 F14 F15 F16 F17 F18 F19 F20 F21 F22 F23 F24
DEBUG BTN1 MS_UPBTN2 WH_UP
TFS MS_LTMS_DNMS_RTWH_DNBTN3
MAGSYS
PWR
*/
[MOUSE] = KEYMAP(
RESET, KC_F13, KC_F14, KC_F15, KC_F16, KC_F17, KC_F18, KC_F19, KC_F20, KC_F21, KC_F22, KC_F23, KC_F24, KC_NO, KC_NO, \
DEBUG, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_BTN1, KC_MS_UP, KC_BTN2, KC_WH_U, KC_NO, KC_NO, KC_NO, \
TFS, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_MS_LEFT, KC_MS_DOWN, KC_MS_RIGHT, KC_WH_D, KC_BTN3, KC_NO, KC_TRNS, \
MAGSYS, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_TRNS, KC_NO, \
KC_TRNS, KC_TRNS, KC_TRNS, KC_POWER, KC_TRNS, KC_TRNS, KC_NO, KC_NO
),
/* 3: Midi Base Layer
TO(0) Cmaj Gmaj Dmaj Amaj Emaj BmajGbmajDbmajAbmajEbmajBbmaj Fmaj TO(4)
OCT+ C# D# F# G# A# C# D#
OCT- C D E F G A B C D E F
Cm Gm Dm Am Em Bm Gbm Dbm Abm Ebm Bbm Fm
A-OFF
*/
[MIDI_BASE] = KEYMAP(
TO(0), MI_CH_C, MI_CH_G, MI_CH_D, MI_CH_A, MI_CH_E, MI_CH_B, MI_CH_Gb, MI_CH_Db, MI_CH_Ab, MI_CH_Eb, MI_CH_Bb, MI_CH_F, KC_NO, TO(4), \
MI_OCTU, KC_NO, MI_Cs, MI_Ds, KC_NO, MI_Fs, MI_Gs, MI_As, KC_NO, MI_Cs_1, MI_Ds_1, KC_NO, KC_NO, KC_NO, \
MI_OCTD, MI_C, MI_D, MI_E, MI_F, MI_G, MI_A, MI_B, MI_C_1, MI_D_1, MI_E_1, MI_F_1, KC_NO, KC_NO, \
MI_CH_Cm, KC_NO, MI_CH_Gm, MI_CH_Dm, MI_CH_Am, MI_CH_Em, MI_CH_Bm, MI_CH_Gbm, MI_CH_Dbm, MI_CH_Abm, MI_CH_Ebm, MI_CH_Bbm, KC_NO, MI_CH_Fm, KC_NO, \
KC_NO, KC_NO, KC_NO, MI_ALLOFF, KC_NO, KC_NO, KC_NO, KC_NO
),
/* 4: Midi Chord Layer
TO(0) Cmaj Gmaj Dmaj Amaj Emaj BmajGbmajDbmajAbmajEbmajBbmaj FmajTO(3)
OCT+ Cm Gm Dm Am Em Bbm Gbm Dbm Abm Ebm Bbm Fm
OCT- Cdom7Gdom7Ddom7Adom7Edom7Bdom7Gbdo7Dbdo7Abdo7Ebdo7Bbdo7Fdom7
Cdim7Gdim7Ddim7Adim7Edim7Bdim7Gbdi7Dbdi7Abdi7Ebdi7Bbdi7Fdim7
A-OFF
*/
[MIDI_CHORDS] = KEYMAP(
TO(0), MI_CH_C, MI_CH_G, MI_CH_D, MI_CH_A, MI_CH_E, MI_CH_B, MI_CH_Gb, MI_CH_Db, MI_CH_Ab, MI_CH_Eb, MI_CH_Bb, MI_CH_F, TO(3), KC_NO, \
MI_OCTU, MI_CH_Cm, MI_CH_Gm, MI_CH_Dm, MI_CH_Am, MI_CH_Em, MI_CH_Bm, MI_CH_Gbm, MI_CH_Dbm, MI_CH_Abm, MI_CH_Ebm, MI_CH_Bbm, MI_CH_Fm, KC_NO, \
MI_OCTD, MI_CH_CDom7, MI_CH_GDom7, MI_CH_DDom7, MI_CH_ADom7, MI_CH_EDom7, MI_CH_BDom7, MI_CH_GbDom7, MI_CH_DbDom7, MI_CH_AbDom7, MI_CH_EbDom7, MI_CH_BbDom7, KC_NO, MI_CH_FDom7, \
MI_CH_CDim7, KC_NO, MI_CH_GDim7, MI_CH_DDim7, MI_CH_ADim7, MI_CH_EDim7, MI_CH_BDim7, MI_CH_GbDim7, MI_CH_DbDim7, MI_CH_AbDim7, MI_CH_EbDim7, MI_CH_BbDim7, KC_NO, MI_CH_FDim7, KC_NO, \
KC_NO, KC_NO, KC_NO, MI_ALLOFF, KC_NO, KC_NO, KC_NO, KC_NO
),
/* 5: Morse Code Layer
TO(0) 1 2 3 4 5 6 7 8 9 0
' , . P Y F G C R L / = BSPC
A O E U I D H T N S - ENTER
SHIFT ; Q J K X B M W V Z SHIFT
SPACE
*/
[MORSE] = KEYMAP(
TO(0), MC_1, MC_2, MC_3, MC_4, MC_5, MC_6, MC_7, MC_8, MC_9, MC_0, KC_NO, KC_NO, KC_NO, KC_NO, \
KC_TAB, MC_APOS, MC_COMM, MC_DOT, MC_P, MC_Y, MC_F, MC_G, MC_C, MC_R, MC_L, MC_SLSH, MC_EQL, KC_BSPC, \
KC_NO, MC_A, MC_O, MC_E, MC_U, MC_I, MC_D, MC_H, MC_T, MC_N, MC_S, MC_MINS, KC_NO, KC_ENT, \
MC_LSFT, KC_NO, MC_SCLN, MC_Q, MC_J, MC_K, MC_X, MC_B, MC_M, MC_W, MC_V, MC_Z, KC_NO, MC_RSFT, KC_NO, \
KC_NO, KC_NO, KC_NO, MC_SPACE, KC_NO, KC_NO, KC_NO, KC_NO
),
};
// Morse Code Macros
int mc_shift_on = false; // Variable that defines whether MC_LSFT or MC_RSFT are pressed
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
switch(id) {
case 0: //Number 0-)
if (record->event.pressed) {
if (mc_shift_on == true) {
return MACRO(T(MINS), T(DOT), T(MINS), T(MINS), T(DOT), T(MINS), T(SPACE), END); //-.--.-
}
else {
return MACRO(T(MINS), T(MINS), T(MINS), T(MINS), T(MINS), T(SPACE), END); //-----
}
}
break;
case 1: //Number 1-!
if (record->event.pressed) {
if (mc_shift_on == true) {
return MACRO(T(MINS), T(DOT), T(MINS), T(DOT), T(MINS), T(MINS), T(SPACE), END); //-.-.--
}
else {
return MACRO(T(DOT), T(MINS), T(MINS), T(MINS), T(MINS), T(SPACE), END); //.----
}
}
break;
case 2: //Number 2-@
if (record->event.pressed) {
if (mc_shift_on == true) {
return MACRO(T(DOT), T(MINS), T(MINS), T(DOT), T(MINS), T(DOT), T(SPACE), END); //.--.-.
}
else {
return MACRO(T(DOT), T(DOT), T(MINS), T(MINS), T(MINS), T(SPACE), END); //..---
}
}
break;
case 3: // Number 3
if (record->event.pressed) {
return MACRO(T(DOT), T(DOT), T(DOT), T(MINS), T(MINS), T(SPACE), END); //...--
}
break;
case 4: //Number 4-$
if (record->event.pressed) {
if (mc_shift_on == true) {
return MACRO(T(DOT), T(DOT), T(DOT), T(MINS), T(DOT), T(DOT), T(MINS), T(SPACE), END); //...-..-
}
else {
return MACRO(T(DOT), T(DOT), T(DOT), T(DOT), T(MINS), T(SPACE), END); //....-
}
}
break;
case 5: //Number 5
if (record->event.pressed) {
return MACRO(T(DOT), T(DOT), T(DOT), T(DOT), T(DOT), T(SPACE), END); //.....
}
break;
case 6: //Number 6
if (record->event.pressed) {
return MACRO(T(MINS), T(DOT), T(DOT), T(DOT), T(DOT), T(SPACE), END); //-....
}
break;
case 7: //Number 7-&
if (record->event.pressed) {
if (mc_shift_on == true) {
return MACRO(T(DOT), T(MINS), T(DOT), T(DOT), T(DOT), T(SPACE), END); //.-...
}
else {
return MACRO(T(MINS), T(MINS), T(DOT), T(DOT), T(DOT), T(SPACE), END); //--...
}
}
break;
case 8: //Number 8
if (record->event.pressed) {
return MACRO(T(MINS), T(MINS), T(MINS), T(DOT), T(DOT), T(SPACE), END); //---..
}
break;
case 9: //Number 9-(
if (record->event.pressed) {
if (mc_shift_on == true) {
return MACRO(T(MINS), T(DOT), T(MINS), T(MINS), T(DOT), T(SPACE), END); //-.--.
}
else {
return MACRO(T(MINS), T(MINS), T(MINS), T(MINS), T(DOT), T(SPACE), END); //----.
}
}
break;
case 10: //Letter A
if (record->event.pressed) {
return MACRO(T(DOT), T(MINS), T(SPACE), END); //.-
}
break;
case 11: //Letter B
if (record->event.pressed) {
return MACRO(T(MINS), T(DOT), T(DOT), T(DOT), T(SPACE), END); //-...
}
break;
case 12: //Letter C
if (record->event.pressed) {
return MACRO(T(MINS), T(DOT), T(MINS), T(DOT), T(SPACE), END); //-.-.
}
break;
case 13: //Letter D
if (record->event.pressed) {
return MACRO(T(MINS), T(DOT), T(DOT), T(SPACE), END); //-..
}
break;
case 14: //Letter E
if (record->event.pressed) {
return MACRO(T(DOT), T(SPACE), END); //.
}
break;
case 15: //Letter F
if (record->event.pressed) {
return MACRO(T(DOT), T(DOT), T(MINS), T(DOT), T(SPACE), END); //..-.
}
break;
case 16: //Letter G
if (record->event.pressed) {
return MACRO(T(MINS), T(MINS), T(DOT), T(SPACE), END); //--.
}
break;
case 17: //Letter H
if (record->event.pressed) {
return MACRO(T(DOT), T(DOT), T(DOT), T(DOT), T(SPACE), END); //....
}
break;
case 18: //Letter I
if (record->event.pressed) {
return MACRO(T(DOT), T(DOT), T(SPACE), END); //..
}
break;
case 19: //Letter J
if (record->event.pressed) {
return MACRO(T(DOT), T(MINS), T(MINS), T(MINS), T(SPACE), END); //.---
}
break;
case 20: //Letter K
if (record->event.pressed) {
return MACRO(T(MINS), T(DOT), T(MINS), T(SPACE), END); //-.-
}
break;
case 21: //Letter L
if (record->event.pressed) {
return MACRO(T(DOT), T(MINS), T(DOT), T(DOT), T(SPACE), END); //.-..
}
break;
case 22: //Letter M
if (record->event.pressed) {
return MACRO(T(MINS), T(MINS), T(SPACE), END); //--
}
break;
case 23: //Letter N
if (record->event.pressed) {
return MACRO(T(MINS), T(DOT), T(SPACE), END); //-.
}
break;
case 24: //Letter O
if (record->event.pressed) {
return MACRO(T(MINS), T(MINS), T(MINS), T(SPACE), END); //---
}
break;
case 25: //Letter P
if (record->event.pressed) {
return MACRO(T(DOT), T(MINS), T(MINS), T(DOT), T(SPACE), END); //.--.
}
break;
case 26: //Letter Q
if (record->event.pressed) {
return MACRO(T(MINS), T(MINS), T(DOT), T(MINS), T(SPACE), END); //--.-
}
break;
case 27: //Letter R
if (record->event.pressed) {
return MACRO(T(DOT), T(MINS), T(DOT), T(SPACE), END); //.-.
}
break;
case 28: //Letter S
if (record->event.pressed) {
return MACRO(T(DOT), T(DOT), T(DOT), T(SPACE), END); //...
}
break;
case 29: //Letter T
if (record->event.pressed) {
return MACRO(T(MINS), T(SPACE), END); //-
}
break;
case 30: //Letter U
if (record->event.pressed) {
return MACRO(T(DOT), T(DOT), T(MINS), T(SPACE), END); //..-
}
break;
case 31: //Letter V
if (record->event.pressed) {
return MACRO(T(DOT), T(DOT), T(DOT), T(MINS), T(SPACE), END); //...-
}
break;
case 32: //Letter W
if (record->event.pressed) {
return MACRO(T(DOT), T(MINS), T(MINS), T(SPACE), END); //.--
}
break;
case 33: //Letter X
if (record->event.pressed) {
return MACRO(T(MINS), T(DOT), T(DOT), T(MINS), T(SPACE), END); //-..-
}
break;
case 34: //Letter Y
if (record->event.pressed) {
if (mc_shift_on == true) {
}
return MACRO(T(MINS), T(DOT), T(MINS), T(MINS), T(SPACE), END); //-.--
}
break;
case 35: //Letter Z
if (record->event.pressed) {
return MACRO(T(MINS), T(MINS), T(DOT), T(DOT), T(SPACE), END); //--..
}
break;
case 36: //Punctuation .
if (record->event.pressed) {
return MACRO(T(DOT), T(MINS), T(DOT), T(MINS), T(DOT), T(MINS), T(SPACE), END); //.-.-.-
}
break;
case 37: //Punctuation ,
if (record->event.pressed) {
return MACRO(T(MINS), T(MINS), T(DOT), T(DOT), T(MINS), T(MINS), T(SPACE), END); //--..--
}
break;
case 38: //Punctuation '-"
if (record->event.pressed) {
if (mc_shift_on == true) {
return MACRO(T(DOT), T(MINS), T(DOT), T(DOT), T(MINS), T(DOT), T(SPACE), END); //.-..-.
}
else {
return MACRO(T(DOT), T(MINS), T(MINS), T(MINS), T(MINS), T(DOT), T(SPACE), END); //-....-
}
}
break;
case 39: //Punctuation /-?
if (record->event.pressed) {
if (mc_shift_on == true) {
return MACRO(T(DOT), T(DOT), T(MINS), T(MINS), T(DOT), T(DOT), T(SPACE), END); //..--..
}
else {
return MACRO(T(MINS), T(DOT), T(DOT), T(MINS), T(DOT), T(SPACE), END); //-..-.
}
}
break;
case 40: //Punctuation ;-:
if (record->event.pressed) {
if (mc_shift_on == true) {
return MACRO(T(MINS), T(MINS), T(MINS), T(DOT), T(DOT), T(DOT), T(SPACE), END); //---...
}
else {
return MACRO(T(MINS), T(DOT), T(MINS), T(DOT), T(MINS), T(DOT), T(SPACE), END); //-.-.-.
}
}
break;
case 41: //Punctuation =-+
if (record->event.pressed) {
if (mc_shift_on == true) {
return MACRO(T(DOT), T(MINS), T(DOT), T(MINS), T(DOT), T(SPACE), END); //.-.-.
}
else {
return MACRO(T(MINS), T(DOT), T(DOT), T(DOT), T(MINS), T(SPACE), END); //-...-
}
}
break;
case 42: //Punctuation --_
if (record->event.pressed) {
if (mc_shift_on == true) {
return MACRO(T(DOT), T(DOT), T(MINS), T(MINS), T(DOT), T(MINS), T(SPACE), END); //..--.-
}
else {
return MACRO(T(MINS), T(DOT), T(DOT), T(DOT), T(DOT), T(MINS), T(SPACE), END); //-....-
}
}
break;
case 43: //Morse Space
if (record->event.pressed) {
return MACRO(T(BSLS), T(SPACE), END); //When pressed, this sends a slash followed by a space, making it easier to distinguish words in Morse
}
break;
}
return MACRO_NONE;
}
// Custom Keys
bool process_record_user (uint16_t keycode, keyrecord_t *record) {
uint16_t root_note = MIDI_INVALID_NOTE; // Starting value for the root note of each chord
switch(keycode) {
// Miscellaneous Keycodes
case MAGSYS: //Magic SysRq function - Toggles key on and off depending on state of LALT key
if (record->event.pressed) {
if (keyboard_report->mods & (MOD_BIT(KC_LALT))) {
unregister_code(KC_PSCR);
unregister_code(KC_LALT);
} else {
register_code(KC_LALT);
register_code(KC_PSCR);
}
}
break;
case MC_LSFT ... MC_RSFT:
if (record->event.pressed) {
mc_shift_on = true;
}
else {
mc_shift_on = false;
}
break;
// MIDI Chord Keycodes
case MI_CH_C ... MI_CH_B: // Major Chords
root_note = keycode - MI_CH_C + MI_C;
process_midi(root_note, record);
process_midi(root_note + 4, record); // Major Third Note
process_midi(root_note + 7, record); // Fifth Note
break;
case MI_CH_Cm ... MI_CH_Bm: // Minor Chord
root_note = keycode - MI_CH_Cm + MI_C;
process_midi(root_note, record);
process_midi(root_note + 3, record); // Minor Third Note
process_midi(root_note + 7, record); // Fifth Note
break;
case MI_CH_CDom7 ... MI_CH_BDom7: // Dominant 7th Chord
root_note = keycode - MI_CH_CDom7 + MI_C;
process_midi(root_note, record);
process_midi(root_note + 4, record); // Major Third Note
process_midi(root_note + 10, record); // Minor Seventh Note
break;
case MI_CH_CDim7 ... MI_CH_BDim7: // Diminished 7th Chord
root_note = keycode - MI_CH_CDim7 + MI_C;
process_midi(root_note, record);
process_midi(root_note + 3, record); // Minor Third Note
process_midi(root_note - 3, record); // Diminished 7th Note
break;
}
return true;
}

@ -0,0 +1,67 @@
# Bluebears custom S60X layout
Custom keyboard layout for my S60X, my first ever custom mechanical keyboard kit.
This layout was inspired in part by the HHKB line of keyboards and a quest to find the perfect ergonomic, logical layout for what I do. If you like this layout, please feel free to use it, modify it and share it.
## [BASE Layer](http://www.keyboard-layout-editor.com/##@_name=S60X%20-%20Bluebear%20-%20BASE%20layer&author=Ante%20Laurijssen&switchMount=cherry&switchBrand=outemu&switchType=PG150Q01-1&plate:true;&@_c=#ff7a00&fa@:0&:0&:0&:0&:0&:0&:0&:0&:0&:0&:9;;&=Esc%0A%0A%0A%0A%0A%0A%0A%0A%0A%0A%3Ci%20class/=%27kb%20kb-logo-commodore%27%3E%3C//i%3E&_c=#cccccc;&=!%0A1&=/@%0A2&=#%0A3&=$%0A4&=%25%0A5&=%5E%0A6&=/&%0A7&=*%0A8&=(%0A9&=)%0A0&=%7B%0A%5B&=%7D%0A%5D&=%7C%0A%5C&=~%0A%60;&@_w:1.5;&=Tab&=%22%0A%27&=%3C%0A,&=%3E%0A.&=P&=Y&=F&=G&=C&=R&=L&=?%0A//&=+%0A/=&_w:1.5;&=Backspace;&@_w:1.75;&=Ctrl%20(hold)%0AEsc%20%20(tap)&=A&=O&=E&=U&=I&=D&=H&=T&=N&=S&=/_%0A-&_w:2.25;&=Enter%20(tap)%0ACtrl%20(hold);&@_w:2.25;&=Shift%20(hold)%0A(%20(tap)&=/:%0A/;&=Q&=J&=K&=X&=B&=M&=W&=V&=Z&_w:2.75;&=Shift%20(hold)%0A)%20(tap);&@_w:1.25;&=Mouse%20Layer%20(hold)&_w:1.25;&=Win&_w:1.25;&=Alt&_a:5&w:6.25;&=Space%20(tap)%0AArrowFN%20Layer%20(hold)&_a:4&w:1.25;&=AltGr(h)%0AComp%20(t)&_w:1.25;&=Win&_w:1.25;&=Ctrl%20+%20Shift%20(oneshot)&_w:1.25;&=Ctrl%20+%20Alt%20(oneshot))
- Dvorak keyboard layout
- Hold left control key for LCTL, and tap it for ESC
- Hold enter key for RCTL and tap for ENT
- Hold the space key to momentarily switch to ARROWFN layer
- Left bottom key acts as momentary switch to the MOUSE layer
- Hold right alt key for AltGr and tap for APP(which I have mapped to Compose in OS)
- Hold left shift key for LSFT and tap for ( (Space Cadet style)
- Hold right shift key for RSFT and tap for ) (Space Cadet style)
- Tap key on bottom row, second from the right (where APP usually is) to get CTL-Shift (one shot modifier - next key pressed will be modified by ctl-shift)
- Tap key on bottom right to get CTL-Alt (one shot modifier - next key pressed will be modified by ctl-alt)
## [ARROWFN Layer](http://www.keyboard-layout-editor.com/##@_name=S60X%20-%20Bluebear%20-%20ARROWFN%20Layer&author=Ante%20Laurijssen&switchMount=cherry&switchBrand=outemu&switchType=PG150Q01-1&plate:true%3B&@_c=%23ff6b00&fa@:0&:0&:0&:0&:0&:0&:0&:0&:0&:0&:9%3B%3B&=Esc%0A%0A%0A%0A%0A%0A%0A%0A%0A%0A%3Ci%20class%2F=%27kb%20kb-logo-commodore%27%3E%3C%2F%2Fi%3E&_c=%23cccccc%3B&=F1&=F2&=F3&=F4&=F5&=F6&=F7&=F8&=F9&=F0&=F11&=F12&=To%20MIDI%20Layer&=To%20MORSE%20Layer%3B&@_a:7&w:1.5%3B&=&=&=&=&=&=&=&_a:4%3B&=PgUp&=%3Ci%20class%2F=%27kb%20kb-Arrows-Up%27%3E%3C%2F%2Fi%3E&_a:7%3B&=&=&=&_a:4%3B&=Ins&_w:1.5%3B&=Delete%3B&@_w:1.75%3B&=Caps%20Lock&=Home&_a:7%3B&=&_a:4%3B&=End&_a:7%3B&=&=&=&_a:4%3B&=%3Ci%20class%2F=%27kb%20kb-Arrows-Left%27%3E%3C%2F%2Fi%3E&=%3Ci%20class%2F=%27kb%20kb-Arrows-Down%27%3E%3C%2F%2Fi%3E&=%3Ci%20class%2F=%27kb%20kb-Arrows-Right%27%3E%3C%2F%2Fi%3E&_a:7%3B&=&=&_a:4&w:2.25%3B&=Enter%3B&@_a:7&w:2.25%3B&=&=&=&=&=&=&_a:4%3B&=Space&=PgDn&=Print%20Screen&=Scroll%20Lock&=Pause&_a:7&w:2.75%3B&=%3B&@_w:1.25%3B&=&_w:1.25%3B&=&_w:1.25%3B&=&_w:6.25%3B&=&_w:1.25%3B&=&_w:1.25%3B&=&_w:1.25%3B&=&_w:1.25%3B&=)
- Number row becomes F1 to F12
- C, T, H, N keys become Up, Down, Left, Right (equivalent to IJKL on QWERTY keyboard)
- Access to various other keys normally found on a full sized keyboard (INS, DEL, PSCR, SLCK, PAUSE, PGUP, PGDN, HOME, END)
- Top right button toggles MORSE layer
- Second from right, top row, toggles MIDI_BASE layer
- Holding Space-B lets you send Space repeatedly
- Hitting the LCTL button in this layer toggles caps lock
## [MOUSE Layer](http://www.keyboard-layout-editor.com/##@_name=S60X%20-%20Bluebear%20-%20MOUSE%20Layer&author=Ante%20Laurijssen&switchMount=cherry&switchBrand=outemu&switchType=PG150Q01-1&plate:true;&@_c=#ff7f08&fa@:0&:0&:0&:0&:0&:0&:0&:0&:0&:0&:9;;&=Reset%0A%0A%0A%0A%0A%0A%0A%0A%0A%0A%3Ci%20class/=%27kb%20kb-logo-commodore%27%3E%3C//i%3E&_c=#cccccc;&=F13&=F14&=F15&=F16&=F17&=F18&=F19&=F20&=F21&=F22&=F23&=F24&_a:7;&=&=;&@_a:4&w:1.5;&=Debug&_a:7;&=&=&=&=&=&=&_a:4;&=Mouse%20Button%201&_f:3;&=Mouse%0A%0A%0A%0A%0A%0A%0A%0A%0A%0A%3Ci%20class/=%27kb%20kb-Arrows-Up%27%3E%3C//i%3E&=Mouse%20Button%202&_f:3;&=Mouse%20Wheel%0A%0A%0A%0A%0A%0A%0A%0A%0A%0A%3Ci%20class/=%27kb%20kb-Arrows-Up%27%3E%3C//i%3E&_a:7;&=&=&_w:1.5;&=;&@_a:4&w:1.75;&=Ctl+%0ADel%0A%0A%0A%0A%0AAlt+&_a:7;&=&=&=&=&=&=&_a:4&f:3;&=Mouse%0A%0A%0A%0A%0A%0A%0A%0A%0A%0A%3Ci%20class/=%27kb%20kb-Arrows-Left%27%3E%3C//i%3E&_f:3;&=Mouse%0A%0A%0A%0A%0A%0A%0A%0A%0A%0A%3Ci%20class/=%27kb%20kb-Arrows-Down%27%3E%3C//i%3E&_f:3;&=Mouse%0A%0A%0A%0A%0A%0A%0A%0A%0A%0A%3Ci%20class/=%27kb%20kb-Arrows-Right%27%3E%3C//i%3E&_f:3;&=Mouse%20Wheel%0A%0A%0A%0A%0A%0A%0A%0A%0A%0A%3Ci%20class/=%27kb%20kb-Arrows-Down%27%3E%3C//i%3E&=Mouse%20Button%203&_a:7&w:2.25;&=;&@_a:4&w:2.25;&=Magic%0AToggle%0A%0A%0A%0A%0ASysRq&_a:7;&=&=&=&=&=&=&=&=&=&=&_w:2.75;&=;&@_w:1.25;&=&_w:1.25;&=&_w:1.25;&=&_a:5&w:6.25;&=Power&_a:7&w:1.25;&=&_w:1.25;&=&_w:1.25;&=&_w:1.25;&=)
- Move the mouse with mouse keys
- Hitting the escape key in this layer will give RESET, which puts the controller into dfu mode for flashing firmware onto it
- If Debug is enabled, hitting the TAB key in this layer activates debugging to the console when listening with hid-listen
- TFS button (Three Finger Salute) sends Ctl-Alt-Del
- MAGSYS toggles the Magic SysRq key (works only in Linux)
- Hitting the space key in this layer is like hitting power button on computer
- Number row becomes F13 to F24
## [MIDI_BASE Layer](http://www.keyboard-layout-editor.com/##@_name=S60X%20-%20Bluebear%20-%20MIDI%20BASE%20Layer&author=Ante%20Laurijssen&switchMount=cherry&switchBrand=outemu&switchType=PG150Q01-1&plate:true;&@_c=#ff8300&a:5&fa@:9;;&=%3Ci%20class/=%27kb%20kb-logo-commodore%27%3E%3C//i%3E%0ABASE%0A%0A%0ALayer&_c=#cccccc&a:4&f:3;&=%F0%9F%8E%B6%0ACmaj&_f:3;&=%F0%9F%8E%B6%0AGmaj&_f:3;&=%F0%9F%8E%B6%0ADmaj&_f:3;&=%F0%9F%8E%B6%0AAmaj&_f:3;&=%F0%9F%8E%B6%0AEmaj&_f:3;&=%F0%9F%8E%B6%0ABmaj&_f:3;&=%F0%9F%8E%B6%0AF#maj%0A%0A%0A%0A%0AGbmaj//&_f:3;&=%F0%9F%8E%B6%0AC#maj%0A%0A%0A%0A%0ADbmaj//&_f:3;&=%F0%9F%8E%B6%0AG#maj%0A%0A%0A%0A%0AAbmaj&_f:3;&=%F0%9F%8E%B6%0AD#maj%0A%0A%0A%0A%0AEbmaj//&_f:3;&=%F0%9F%8E%B6%0AA#maj%0A%0A%0A%0A%0ABbmaj//&_f:3;&=%F0%9F%8E%B6%0AFmaj&_a:7;&=&_a:4&f:3;&=To%0AChord%0A%0A%0A%0A%0AMidi;&@_f:3&w:1.5;&=Octave%20Up&_a:7;&=&_a:4&f:3;&=%E2%99%A9%0AC#//Db&_f:3;&=%E2%99%A9%0AD#//Eb&_a:7;&=&_a:4&f:3;&=%E2%99%A9%0AF#//Gb&_f:3;&=%E2%99%A9%0AG#//Ab&_f:3;&=%E2%99%A9%0AA#//Bb&_a:7;&=&_a:4&f:3;&=%E2%99%A9%0AD1b%0A%0A%0A%0A%0AC1#//&_f:3;&=%E2%99%A9%0AE1b%0A%0A%0A%0A%0AD1#//&_a:7;&=&=&_w:1.5;&=;&@_a:4&f:3&w:1.75;&=Octave%20Down&_f:3;&=%E2%99%A9%0AC&_f:3;&=%E2%99%A9%0AD&_f:3;&=%E2%99%A9%0AE&_f:3;&=%E2%99%A9%0AF&_f:3;&=%E2%99%A9%0AG&_f:3;&=%E2%99%A9%0AA&_f:3;&=%E2%99%A9%0AB&_f:3;&=%E2%99%A9%0AC1&_f:3;&=%E2%99%A9%0AD1&_f:3;&=%E2%99%A9%0AE1&_f:3;&=%E2%99%A9%0AF1&_a:7&w:2.25;&=;&@_a:4&f:3&w:2.25;&=%F0%9F%8E%B6%0ACm&_f:3;&=%F0%9F%8E%B6%0AGm&_f:3;&=%F0%9F%8E%B6%0ADm&_f:3;&=%F0%9F%8E%B6%0AAm&_f:3;&=%F0%9F%8E%B6%0AEm&_f:3;&=%F0%9F%8E%B6%0ABm&_f:3;&=%F0%9F%8E%B6%0AF#m%0A%0A%0A%0A%0AGbm//&_f:3;&=%F0%9F%8E%B6%0AC#m%0A%0A%0A%0A%0ADbm//&_f:3;&=%F0%9F%8E%B6%0AG#m%0A%0A%0A%0A%0AAbm//&_f:3;&=%F0%9F%8E%B6%0AD#m%0A%0A%0A%0A%0AEbm&_f:3;&=%F0%9F%8E%B6%0AA#m%0A%0A%0A%0A%0ABbm//&_f:3&w:2.75;&=%F0%9F%8E%B6%0AFm;&@_a:7&w:1.25;&=&_w:1.25;&=&_w:1.25;&=&_a:5&f:3&w:6.25;&=All%20notes%20off&_a:7&w:1.25;&=&_w:1.25;&=&_w:1.25;&=&_w:1.25;&=)
This layer was inspired by the [Satan Midi layout](https://github.com/qmk/qmk_firmware/tree/master/keyboards/satan/keymaps/midi) and gives access to basic MIDI notes. What I added were two layers of MIDI chords (major and minor triads) arranged in a circle of fifths pattern. Thanks to @fredizzimo for helping me with the code for these.
- Top right button toggles MORSE_CHORDS layer
- Escape brings you back to the BASE layer
## [MIDI_CHORD Layer](http://www.keyboard-layout-editor.com/##@_name=S60X%20-%20Bluebear%20-%20MIDI%20CHORD%20Layer&switchMount=cherry&switchBrand=outemu&switchType=PG150Q01-1&plate:true&pcb:false;&@_c=#ff8300&a:5&fa@:9;;&=%3Ci%20class/=%27kb%20kb-logo-commodore%27%3E%3C//i%3E%0ABASE%0A%0A%0ALayer&_c=#cccccc&a:4&f:3;&=%F0%9F%8E%B6%0ACmaj&_f:3;&=%F0%9F%8E%B6%0AGmaj&_f:3;&=%F0%9F%8E%B6%0ADmaj&_f:3;&=%F0%9F%8E%B6%0AAmaj&_f:3;&=%F0%9F%8E%B6%0AEmaj&_f:3;&=%F0%9F%8E%B6%0ABmaj&_f:3;&=%F0%9F%8E%B6%0AF#maj%0A%0A%0A%0A%0AGbmaj//&_f:3;&=%F0%9F%8E%B6%0AC#maj%0A%0A%0A%0A%0ADbmaj//&_f:3;&=%F0%9F%8E%B6%0AG#maj%0A%0A%0A%0A%0AAbmaj&_f:3;&=%F0%9F%8E%B6%0AD#maj%0A%0A%0A%0A%0AEbmaj//&_f:3;&=%F0%9F%8E%B6%0AA#maj%0A%0A%0A%0A%0ABbmaj//&_f:3;&=%F0%9F%8E%B6%0AFmaj&_f:3;&=To%20Midi%20Base&_a:7;&=;&@_a:4&f:3&w:1.5;&=Octave%20Up&_f:3;&=%F0%9F%8E%B6%0ACm&_f:3;&=%F0%9F%8E%B6%0AGm&_f:3;&=%F0%9F%8E%B6%0ADm&_f:3;&=%F0%9F%8E%B6%0AAm&_f:3;&=%F0%9F%8E%B6%0AEm&_f:3;&=%F0%9F%8E%B6%0ABm&_f:3;&=%F0%9F%8E%B6%0AF#m%0A%0A%0A%0A%0AGbm//&_f:3;&=%F0%9F%8E%B6%0AC#m%0A%0A%0A%0A%0ADbm//&_f:3;&=%F0%9F%8E%B6%0AG#m%0A%0A%0A%0A%0AAbm//&_f:3;&=%F0%9F%8E%B6%0AD#m%0A%0A%0A%0A%0AEbm//&_f:3;&=%F0%9F%8E%B6%0AA#m%0A%0A%0A%0A%0ABbm//&_f:3;&=%F0%9F%8E%B6%0AFm&_a:7&w:1.5;&=;&@_a:4&f:3&w:1.75;&=Octave%20Down&_f:3;&=%F0%9F%8E%B6%0AC7&_f:3;&=%F0%9F%8E%B6%0AG7&_f:3;&=%F0%9F%8E%B6%0AD7&_f:3;&=%F0%9F%8E%B6%0AA7&_f:3;&=%F0%9F%8E%B6%0AE7&_f:3;&=%F0%9F%8E%B6%0AB7&_f:3;&=%F0%9F%8E%B6%0AF#7%0A%0A%0A%0A%0AGb7//&_f:3;&=%F0%9F%8E%B6%0AC#7%0A%0A%0A%0A%0ADb7//&_f:3;&=%F0%9F%8E%B6%0AG#7%0A%0A%0A%0A%0AAb7//&_f:3;&=%F0%9F%8E%B6%0AD#7%0A%0A%0A%0A%0AEb7//&_f:3;&=%F0%9F%8E%B6%0AA#7%0A%0A%0A%0A%0ABb7//&_f:3&w:2.25;&=%F0%9F%8E%B6%0AF7;&@_f:3&w:2.25;&=%F0%9F%8E%B6%0ACdim7&_f:3;&=%F0%9F%8E%B6%0AGdim7&_f:3;&=%F0%9F%8E%B6%0ADdim7&_f:3;&=%F0%9F%8E%B6%0AAdim7&_f:3;&=%F0%9F%8E%B6%0AEdim7&_f:3;&=%F0%9F%8E%B6%0ABdim7&_f:3;&=%F0%9F%8E%B6%0Adim7%0A%0A%0A%0A%0AGb&_f:3;&=%F0%9F%8E%B6%0Adim7%0A%0A%0A%0A%0ADb&_f:3;&=%F0%9F%8E%B6%0Adim7%0A%0A%0A%0A%0AAb&_f:3;&=%F0%9F%8E%B6%0Adim7%0A%0A%0A%0A%0AEb&_f:3;&=%F0%9F%8E%B6%0Adim7%0A%0A%0A%0A%0ABb&_f:3&w:2.75;&=%F0%9F%8E%B6%0AFdim7;&@_a:7&w:1.25;&=&_w:1.25;&=&_w:1.25;&=&_a:5&f:3&w:6.25;&=All%20notes%20off&_a:7&w:1.25;&=&_w:1.25;&=&_w:1.25;&=&_w:1.25;&=)
After figuring out how to code my MIDI chord function, I decided to dedicate a full layer to these chords. This chord layout was inspired by the [Stradella Base system](https://en.wikipedia.org/wiki/Stradella_bass_system) found on accordions. This layer is a tool for musical composition and songwriting. Originally, I had written the chord functions using the F(n) functions, but finally ended up using process_record_user and custom keycodes. I think this was a more efficient and elegant way of coding these.
- Second from right, top row, toggles MIDI_BASE layer
- Escape brings you back to the BASE layer
## [MORSE LAYER](http://www.keyboard-layout-editor.com/##@_name=S60X%20-%20Bluebear%20-%20MORSE%20Layer&author=Ante%20Laurijssen&switchMount=cherry&switchBrand=outemu&switchType=PG150Q01-1&plate:true;&@_c=#ff8a00&a:5&fa@:9;;&=%3Ci%20class/=%27kb%20kb-logo-commodore%27%3E%3C//i%3E%0ABASE%0A%0A%0ALayer&_c=#cccccc&a:4&fa@:5&:5;;&=-.-.--%0A.----&=.--.-.%0A..---&=%0A...--&=...-..-%0A....-&=%0A.....&=%0A-....&=.-...%0A--...&=%0A---..&=-.--.%0A----.&=-.--.-%0A-----&_a:7;&=&=&=&=;&@_w:1.5;&=&_a:4;&=.-..-.%0A.----.&=%0A--..--&=%0A.-.-.-&=.--.&=-.--&=..-.&=--.&=-.-.&=.-.&=.-..&=..--..%0A-..-.&=.-.-.%0A-...-&_f:3&w:1.5;&=Backspace;&@_a:7&w:1.75;&=&_a:4&f:3;&=.-&_f:3;&=---&_f:3;&=.&_f:3&n:true;&=..-&_f:3;&=..&_f:3;&=-..&_f:3&n:true;&=....&_f:3;&=-&_f:3;&=-.&_f:3;&=...&_f:3;&=..--.-%0A-....-&_f:3&w:2.25;&=Enter;&@_f:3&w:2.25;&=Shift&_f:3;&=---...%0A-.-.-.&_f:3;&=--.-&_f:3;&=.---&_f:3;&=-.-&_f:3;&=-..-&_f:3;&=-...&_f:3;&=--&_f:3;&=.--&_f:3;&=...-&_f:3;&=--..&_f:3&w:2.75;&=Shift;&@_a:7&w:1.25;&=&_w:1.25;&=&_w:1.25;&=&_a:5&f:3&w:6.25;&=Space%20(%5C%20)&_a:7&w:1.25;&=&_w:1.25;&=&_w:1.25;&=&_w:1.25;&=)
This layer is really just for fun, and because I am a ham radio operator and morse code enthusiast. Hitting the alphanumerical keys in this layer will send a series of dits (.) and dahs (-) representing that character in morse code. This is all done through M(n). There are also a couple of characters that are sent through a shifted key on a regular layout, like @ or !. The same applies on this layer. And because I type using the Dvorak layout, this layer is also arranged in this manner.
- Escape brings you back to the BASE layer
### THIS IS STILL A WORK IN PROGRESS
This keyboard layout is still a work in progress and there are a couple of kinks left to iron out. But it is still very usable and the midi and morse code layers are lots of fun to use. Please feel free to use, share and improve all, or part of this layout.

@ -0,0 +1,3 @@
ifndef MAKEFILE_INCLUDED
include ../../Makefile
endif

@ -0,0 +1,56 @@
#ifndef CONFIG_H
#define CONFIG_H
#include "config_common.h"
/* USB Device descriptor parameter */
#define PRODUCT S65-X-RGB
#define DESCRIPTION q.m.k. keyboard firmware for S60-X RGB
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x6060
#define DEVICE_VER 0x0001
#define MANUFACTURER Sentraq
/* key matrix size */
#define MATRIX_ROWS 5
#define MATRIX_COLS 18
/* key matrix pins */
#define MATRIX_ROW_PINS { C7, C6, B6, B5, B4 }
#define MATRIX_COL_PINS { F6, F5, F4, F1, F0, E6, B0, B1, D5, B2, B3, D0, D1, D2, D4, D6, D7, F7 }
#define UNUSED_PINS
/* number of backlight levels */
#define BACKLIGHT_PIN B7
#define BACKLIGHT_LEVELS 3
#define RGB_DI_PIN D3
#define RGBLIGHT_ANIMATIONS
#define RGBLED_NUM 20
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8
#define RGBLIGHT_EFFECT_KNIGHT_OFFSET 20
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCING_DELAY 5
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* key combination for command */
#define IS_COMMAND() ( \
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
)
/* prevent stuck modifiers */
#define PREVENT_STUCK_MODIFIERS
#endif

@ -0,0 +1,103 @@
#include "s65_x.h"
#define _BL 0
#define _AL 1
#define _FL 2
#define _UL 3
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* 0: Main layer, swapped alt and GUI for Mac
*
* ESC 1 2 3 4 5 6 7 8 9 0 - = BKSPCDEL
*
* TAB Q W E R T Y U I O P [ ] \ END
*
* CAPSL A S D F G H J K L ; ' ENTERPG_UP
*
* LSHFT Z X C V B N M , . / RSHFT UP PG_DN
*
* LCTRLL_ALTL_GUI SPC R_ALT FN0 APP LEFT DOWN RIGHT
*
*/
/* 0: ANSI qwerty */
[_BL] = ANSI_KEYMAP(
KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_END, \
F(2), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGUP, \
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_PGDN, \
KC_LCTL, KC_LALT, KC_LGUI, KC_SPC, KC_RALT, MO(_FL), KC_RCTL, KC_LEFT, KC_DOWN, KC_RIGHT),
/* 1: Locking arrow keys to WASD for when you need dedicated arrow keys
*
*
*
* Up
*
* Left Down Right
*
*
*
*
*
*/
[_AL] = ANSI_KEYMAP(
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \
KC_TRNS, KC_TRNS, KC_UP, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \
KC_TRNS, KC_LEFT, KC_DOWN, KC_RIGHT, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
/* 2: Fn layer
*
* GRAVE F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12
*
* _AL Up PGUP PGDWNPRTSCSCLCKPAUSE
*
* Left Down Right Left Down Up Right
*
* _UL Home End Vol+
*
* Mute Vol- Play
*
*/
[_FL] = ANSI_KEYMAP(
KC_GRAVE, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_TRNS, KC_TRNS, \
KC_TRNS, F(1), KC_UP, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_PGUP, KC_PGDN, KC_PSCR, KC_SLCK, KC_PAUS, KC_TRNS, KC_TRNS, \
KC_TRNS, KC_LEFT, KC_DOWN, KC_RIGHT, KC_TRNS, KC_TRNS, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \
KC_TRNS, F(3), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_HOME, KC_END, KC_TRNS, KC_TRNS, KC_VOLU, KC_TRNS, \
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MUTE, KC_VOLD, KC_MPLY),
/* 3: Locking layer for controlling the underglow
*
*
*
* BL OnBL St
*
* On Mode
*
* Hue+ Hue- Sat+ Sat- Val+ Val-
*
*
*
*/
[_UL] = ANSI_KEYMAP(
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \
KC_TRNS, BL_TOGG, BL_STEP, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \
KC_TRNS, RGB_TOG, RGB_MOD, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \
KC_TRNS, KC_TRNS, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
};
const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_LAYER_MOMENTARY(_FL), // Momentary Fn overlay
[1] = ACTION_LAYER_TOGGLE(_AL), // Toggle Arrow Layer overlay
[2] = ACTION_LAYER_TAP_KEY(_FL, KC_CAPS),// Tap to toggle caps lock and hold to activate function layer
[3] = ACTION_LAYER_TOGGLE(_UL), // Toggle Underglow Layer overlay
};

@ -0,0 +1,27 @@
### 1 ANSI
A Mac ANSI layout that assumes standard sized shifts, enter, and backspace keys.
#### 1.0 Default layer
┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
│ ESC │ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ - │ = │▒▒▒▒▒│BKSPC│DEL │
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ TAB │ Q │ W │ E │ R │ T │ Y │ U │ I │ O │ P │ [ │ ] │ \ │▒▒▒▒▒│END │
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│CAPSL│ A │ S │ D │ F │ G │ H │ J │ K │ L │ ; │ ' │▒▒▒▒▒│ENTER│▒▒▒▒▒│PG_UP│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│LSHFT│▒▒▒▒▒│ Z │ X │ C │ V │ B │ N │ M │ , │ . │ / │▒▒▒▒▒│RSHFT│ UP │PG_DN│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│LCTRL│L_ALT│L_GUI│█████│█████│█████│ SPC │█████│█████│█████│R_ALT│ FN0 │ APP │LEFT │DOWN │RIGHT│
└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
#### 1.1 Fn layer
┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
│GRAVE│ F1 │ F2 │ F3 │ F4 │ F5 │ F6 │ F7 │ F8 │ F9 │ F10 │ F11 │ F12 │▒▒▒▒▒│▒▒▒▒▒│ │
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ │ _AL │ Up │ │ │ │ │ │PGUP │PGDWN│PRTSC│SCLCK│PAUSE│ │▒▒▒▒▒│ │
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ │Left │Down │Right│ │ │Left │Down │ Up │Right│ │ │▒▒▒▒▒│ │▒▒▒▒▒│ │
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ │▒▒▒▒▒│_UL │ │ │ │ │ │ │Home │ End │ │▒▒▒▒▒│▒▒▒▒▒│Vol+ │ │
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ │ │ │█████│█████│█████│ │█████│█████│█████│ │ │ │Mute │Vol- │Play │
└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘

@ -0,0 +1,103 @@
#include "s65_x.h"
#define _BL 0
#define _AL 1
#define _FL 2
#define _UL 3
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* 0: Main layer, swapped alt and GUI for Mac
*
* ESC 1 2 3 4 5 6 7 8 9 0 - = BKSPCDEL
*
* TAB Q W E R T Y U I O P [ ] END
*
* CAPSL A S D F G H J K L ; ' ~ ENTERPG_UP
*
* LSHFT \ Z X C V B N M , . / RSHFT UP PG_DN
*
* LCTRLL_GUIL_ALT SPC R_ALT FN0 APP LEFT DOWN RIGHT
*
*/
/* 0: ISO qwerty */
[_BL] = ISO_KEYMAP(
KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_END, \
F(2), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_GRAVE, KC_ENT, KC_PGUP, \
KC_LSFT, KC_BSLS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_PGDN, \
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(_FL), KC_RCTL, KC_LEFT, KC_DOWN, KC_RIGHT),
/* 1: Locking arrow keys to WASD for when you need dedicated arrow keys
*
*
*
* Up
*
* Left Down Right
*
*
*
*
*
*/
[_AL] = ISO_KEYMAP(
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \
KC_TRNS, KC_TRNS, KC_UP, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \
KC_TRNS, KC_LEFT, KC_DOWN, KC_RIGHT, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
/* 2: Fn layer
*
* GRAVE F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12
*
* _AL Up PGUP PGDWNPRTSCSCLCKPAUSE
*
* Left Down Right Left Down Up Right
*
* _UL Home End Vol+
*
* Mute Vol- Play
*
*/
[_FL] = ISO_KEYMAP(
KC_GRAVE, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_TRNS, KC_TRNS, \
KC_TRNS, F(1), KC_UP, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_PGUP, KC_PGDN, KC_PSCR, KC_SLCK, KC_PAUS, KC_TRNS, KC_TRNS, \
KC_TRNS, KC_LEFT, KC_DOWN, KC_RIGHT, KC_TRNS, KC_TRNS, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \
KC_TRNS, KC_TRNS, F(3), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_HOME, KC_END, KC_TRNS, KC_TRNS, KC_VOLU, KC_TRNS, \
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MUTE, KC_VOLD, KC_MPLY),
/* 3: Locking layer for controlling the underglow
*
*
*
* BL OnBL St
*
* On Mode
*
* Hue+ Hue- Sat+ Sat- Val+ Val-
*
*
*
*/
[_UL] = ISO_KEYMAP(
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \
KC_TRNS, BL_TOGG, BL_STEP, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \
KC_TRNS, RGB_TOG, RGB_MOD, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \
KC_TRNS, KC_TRNS, KC_TRNS, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
};
const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_LAYER_MOMENTARY(_FL), // Momentary Fn overlay
[1] = ACTION_LAYER_TOGGLE(_AL), // Toggle Arrow Layer overlay
[2] = ACTION_LAYER_TAP_KEY(_FL, KC_CAPS),// Tap to toggle caps lock and hold to activate function layer
[3] = ACTION_LAYER_TOGGLE(_UL), // Toggle Underglow Layer overlay
};

@ -0,0 +1,28 @@
### 1 ISO
An ISO layout that assumes standard sized shifts, enter, and backspace keys.
#### 1.0 Default layer
┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
│ ESC │ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ - │ = │▒▒▒▒▒│BKSPC│DEL │
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ TAB │ Q │ W │ E │ R │ T │ Y │ U │ I │ O │ P │ [ │ ] │▒▒▒▒▒│▒▒▒▒▒│END │
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│CAPSL│ A │ S │ D │ F │ G │ H │ J │ K │ L │ ; │ ' │ ~ │▒▒▒▒▒│ENTER│PG_UP│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│LSHFT│ \ │ Z │ X │ C │ V │ B │ N │ M │ , │ . │ / │▒▒▒▒▒│RSHFT│ UP │PG_DN│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│LCTRL│L_GUI│L_ALT│█████│█████│█████│ SPC │█████│█████│█████│R_ALT│ FN0 │ APP │LEFT │DOWN │RIGHT│
└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
#### 1.1 Fn layer
┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
│GRAVE│ F1 │ F2 │ F3 │ F4 │ F5 │ F6 │ F7 │ F8 │ F9 │ F10 │ F11 │ F12 │▒▒▒▒▒│▒▒▒▒▒│ │
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ │ _AL │ Up │ │ │ │ │ │PGUP │PGDWN│PRTSC│SCLCK│PAUSE│▒▒▒▒▒│▒▒▒▒▒│ │
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ │Left │Down │Right│ │ │Left │Down │ Up │Right│ │ │ │▒▒▒▒▒│▒▒▒▒▒│ │
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ │ │_UL │ │ │ │ │ │ │Home │ End │ │▒▒▒▒▒│▒▒▒▒▒│Vol+ │ │
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ │ │ │█████│█████│█████│ │█████│█████│█████│ │ │ │Mute │Vol- │Play │
└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘

@ -0,0 +1,102 @@
#include "s65_x.h"
#define _BL 0
#define _AL 1
#define _FL 2
#define _UL 3
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* 0: Main layer, swapped alt and GUI for Mac
*
* ESC 1 2 3 4 5 6 7 8 9 0 - = BKSPCDEL
*
* TAB Q W E R T Y U I O P [ ] \ END
*
* CAPSL A S D F G H J K L ; ' ENTERPG_UP
*
* LSHFT Z X C V B N M , . / RSHFT UP PG_DN
*
* LCTRLL_ALTL_GUI SPC R_ALT FN0 APP LEFT DOWN RIGHT
*
*/
/* 0: ANSI qwerty */
[_BL] = ANSI_KEYMAP(
KC_GESC,KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_END, \
F(2), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGUP, \
KC_LSPO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSPC, KC_UP, KC_PGDN, \
KC_LCTL, KC_LALT, KC_LGUI, KC_SPC, KC_RALT, MO(_FL), KC_RCTL, KC_LEFT, KC_DOWN, KC_RIGHT),
/* 1: Locking arrow keys to WASD for when you need dedicated arrow keys
*
*
*
* Up
*
* Left Down Right
*
*
*
*
*
*/
[_AL] = ANSI_KEYMAP(
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \
KC_TRNS, KC_TRNS, KC_UP, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \
KC_TRNS, KC_LEFT, KC_DOWN, KC_RIGHT, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
/* 2: Fn layer
*
* GRAVE F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12
*
* _AL Up PGUP PGDWNPRTSCSCLCKPAUSE
*
* Left Down Right Left Down Up Right
*
* _UL Home End Vol+
*
* Mute Vol- Play
*
*/
[_FL] = ANSI_KEYMAP(
KC_GRAVE, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_TRNS, KC_TRNS, \
KC_TRNS, F(1), KC_UP, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_PGUP, KC_PGDN, KC_PSCR, KC_SLCK, KC_PAUS, KC_TRNS, KC_TRNS, \
KC_TRNS, KC_LEFT, KC_DOWN, KC_RIGHT, KC_TRNS, KC_TRNS, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \
KC_TRNS, F(3), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_HOME, KC_END, KC_TRNS, KC_TRNS, KC_VOLU, KC_TRNS, \
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MUTE, KC_VOLD, KC_MPLY),
/* 3: Locking layer for controlling the underglow
*
*
*
* BL OnBL St
*
* On Mode
*
* Hue+ Hue- Sat+ Sat- Val+ Val-
*
*
*
*/
[_UL] = ANSI_KEYMAP(
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \
KC_TRNS, BL_TOGG, BL_STEP, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \
KC_TRNS, RGB_TOG, RGB_MOD, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \
KC_TRNS, KC_TRNS, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
};
const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_LAYER_MOMENTARY(_FL), // Momentary Fn overlay
[1] = ACTION_LAYER_TOGGLE(_AL), // Toggle Arrow Layer overlay
[2] = ACTION_LAYER_TAP_KEY(_FL, KC_CAPS),// Tap to toggle caps lock and hold to activate function layer
[3] = ACTION_LAYER_TOGGLE(_UL), // Toggle Underglow Layer overlay
};

@ -0,0 +1,80 @@
S65-x keyboard firmware
======================
DIY 65% keyboard from Sentraq.
## S65X Resources
- [Sentraq page](https://sentraq.com/collections/group-buys/products/gb-s65-x-rgb-diy-kit?variant=39246723914)
## Flashing your keyboard
The recommended programs for flashing your keyboard are [Atmel FLIP](http://www.atmel.com/tools/FLIP.aspx) (Windows) and [dfu-programmer](http://dfu-programmer.sourceforge.net/) (Linux/Windows).
[QMK Firmware Flasher](https://github.com/qmk/qmk_firmware_flasher/releases) may work, as the S65-X keyboard uses the ATMega32U4 microcontroller, but it is untested. Use at your own risk.
**Programming the firmware (Windows)**
1. download and install FLIP (http://www.atmel.com/tools/FLIP.aspx)
2. connect the keyboard, press the program button on the underside of the board (S1) and wait until it enumerates (you'll hear the "disconnect" and "connect" sound)
3. go to device manager, find the atmega32u4 chip and click "update driver"
4. choose location manually: folder named "usb" inside the installation directory of FLIP
5. once the driver is installed, run flip
6. Device -> Select: choose ATMega32U4
7. Settings -> Communication -> USB, FLIP should show the signature at this point (58 1E 95 87)
8. File -> Load HEX file: choose the hex firmware: <firmware>.hex
9. click "Run"
10. after programming is done, disconnect the device from USB and connect again.
**Programming the firmware (Linux/Mac)**
1. Download and install/compile/unpack dfu-programmer from http://dfu-programmer.sourceforge.net/.
2. Issue the following commands in the command prompt after connecting the device and pressing the programming button (S1). You may need root permissions or udev rules to do that.
1. `sudo dfu-programmer atmega32u4 erase`
2. `sudo dfu-programmer atmega32u4 flash <firmware>.hex`
3. `sudo dfu-programmer atmega32u4 start`
3. The keyboard should start working. If it doesn't, reconnect the cable.
## Building the firmware
To build the firmware binary hex file with a keymap just do `make` with a keymap like this:
$ make default
For a more detailed explanation of the build process and the environment setup, see the ["Getting Started" section](/readme.md#getting-started).
## Keymaps
Currently only an ANSI keymap is provided, hopefully others will contribute theirs.
### 0 Initial explanations
The █████ blocks on the layouts hides the switch positions that do not exist physically on the PCB. If you feel like hacking the keyboard and adding new keys, those are the positions that can be used. You'll have to modify the [keymap_common.h](keymap_common.h) file for that.
The ▒▒▒▒▒ blocks hides switch positions not used on this particular layout, but they do exist on the PCB.
### 1 [Standard - ANSI (default layout)](keymaps/default/keymap.c)
#### 1.0 Default layer
┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
│ ESC │ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ - │ = │▒▒▒▒▒│BKSPC│DEL │
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ TAB │ Q │ W │ E │ R │ T │ Y │ U │ I │ O │ P │ [ │ ] │ \ │▒▒▒▒▒│END │
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│CAPSL│ A │ S │ D │ F │ G │ H │ J │ K │ L │ ; │ ' │▒▒▒▒▒│ENTER│▒▒▒▒▒│PG_UP│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│LSHFT│▒▒▒▒▒│ Z │ X │ C │ V │ B │ N │ M │ , │ . │ / │▒▒▒▒▒│RSHFT│ UP │PG_DN│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│LCTRL│L_ALT│L_GUI│█████│█████│█████│ SPC │█████│█████│█████│R_ALT│ FN0 │ APP │LEFT │DOWN │RIGHT│
└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
#### 1.1 Fn layer
┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
│GRAVE│ F1 │ F2 │ F3 │ F4 │ F5 │ F6 │ F7 │ F8 │ F9 │ F10 │ F11 │ F12 │▒▒▒▒▒│▒▒▒▒▒│ │
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ │ _AL │ Up │ │ │ │ │ │PGUP │PGDWN│PRTSC│SCLCK│PAUSE│ │▒▒▒▒▒│ │
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ │Left │Down │Right│ │ │Left │Down │ Up │Right│ │ │▒▒▒▒▒│ │▒▒▒▒▒│ │
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ │▒▒▒▒▒│_UL │ │ │ │ │ │ │Home │ End │ │▒▒▒▒▒│Vol+ │▒▒▒▒▒│ │
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ │ │ │█████│█████│█████│ │█████│█████│█████│ │ │Mute │Vol- │Play │ │
└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘

@ -0,0 +1,67 @@
# MCU name
#MCU = at90usb1287
MCU = atmega32u4
# Processor frequency.
# This will define a symbol, F_CPU, in all source code files equal to the
# processor frequency in Hz. You can then use this symbol in your source code to
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
# automatically to create a 32-bit value in your source code.
#
# This will be an integer division of F_USB below, as it is sourced by
# F_USB after it has run through any CPU prescalers. Note that this value
# does not *change* the processor frequency - it should merely be updated to
# reflect the processor speed set externally so that the code can use accurate
# software delays.
F_CPU = 16000000
#
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8
# Input clock frequency.
# This will define a symbol, F_USB, in all source code files equal to the
# input clock frequency (before any prescaling is performed) in Hz. This value may
# differ from F_CPU if prescaling is used on the latter, and is required as the
# raw input clock is fed directly to the PLL sections of the AVR for high speed
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
# at the end, this will be done automatically to create a 32-bit value in your
# source code.
#
# If no clock division is performed on the input clock inside the AVR (via the
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)
# Interrupt driven control endpoint task(+60)
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
# Boot Section Size in *bytes*
# Teensy halfKay 512
# Teensy++ halfKay 1024
# Atmel DFU loader 4096
# LUFA bootloader 4096
# USBaspLoader 2048
OPT_DEFS += -DBOOTLOADER_SIZE=4096
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE ?= yes # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE ?= no # Mouse keys(+4700)
EXTRAKEY_ENABLE ?= yes # Audio control and System control(+450)
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE ?= no # Breathing sleep LED during USB suspend
MIDI_ENABLE ?= no # MIDI controls
UNICODE_ENABLE ?= no # Unicode
BLUETOOTH_ENABLE ?= no # Enable Bluetooth with the Adafruit EZ-Key HID
AUDIO_ENABLE ?= no # Audio output on port C6
NKRO_ENABLE ?= yes # USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE ?= yes # Enable keyboard backlight functionality
RGBLIGHT_ENABLE ?= yes # Enable RGB light

@ -0,0 +1,24 @@
#include "s65_x.h"
#include "led.h"
void matrix_init_kb(void) {
// put your keyboard start-up code here
// runs once when the firmware starts up
matrix_init_user();
};
void matrix_scan_kb(void) {
// put your looping keyboard code here
// runs every cycle (a lot)
matrix_scan_user();
};
void led_set_kb(uint8_t usb_led) {
if (usb_led & (1<<USB_LED_CAPS_LOCK)) {
// Turn capslock on
PORTB &= ~(1<<7);
} else {
// Turn capslock off
PORTB |= (1<<7);
}
}

@ -0,0 +1,39 @@
#ifndef S60X_H
#define S60X_H
#include "quantum.h"
// There's an extra 2 x 5 column on the left. Not sure what that's all about
// ANSI has more standard width shift, delete, and enter keys, doesn't use all of the 1U keys
#define ANSI_KEYMAP( \
K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, K012, K014, K015, \
K100, K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, K113, K114, K115, \
K200, K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, K212, K214, K215, \
K300, K302, K303, K304, K305, K306, K307, K308, K309, K310, K311, K313, K314, K315, \
K400, K401, K402, K408, K410, K411, K412, K413, K414, K415 \
) { \
{ KC_NO, KC_NO, K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, K012, KC_NO, K014, K015 }, \
{ KC_NO, KC_NO, K100, KC_NO, K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, K113, K114, K115 }, \
{ KC_NO, KC_NO, K200, KC_NO, K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, K212, KC_NO, K214, K215 }, \
{ KC_NO, KC_NO, KC_NO, K300, K302, K303, K304, K305, K306, K307, K308, K309, K310, K311, KC_NO, K313, K314, K315 }, \
{ KC_NO, KC_NO, K400, K401, K402, KC_NO, KC_NO, KC_NO, K408, KC_NO, KC_NO, KC_NO, K410, K411, K412, K413, K414, K415 } \
}
#define ISO_KEYMAP( \
K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, K012, K014, K015, \
K100, K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, K113, K115, \
K200, K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, K212, K213, K214, K215, \
K300, K301, K302, K303, K304, K305, K306, K307, K308, K309, K310, K311, K313, K314, K315, \
K400, K401, K402, K408, K410, K411, K412, K413, K414, K415 \
) { \
{ KC_NO, KC_NO, K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, K012, KC_NO, K014, K015 }, \
{ KC_NO, KC_NO, K100, KC_NO, K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, K113, K214, K115 }, \
{ KC_NO, KC_NO, K200, KC_NO, K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, K212, K213, KC_NO, K215 }, \
{ KC_NO, KC_NO, K300, K301, K302, K303, K304, K305, K306, K307, K308, K309, K310, K311, KC_NO, K313, K314, K315 }, \
{ KC_NO, KC_NO, K400, K401, K402, KC_NO, KC_NO, KC_NO, K408, KC_NO, KC_NO, KC_NO, K410, K411, K412, K413, K414, K415 } \
}
void matrix_init_user(void);
void matrix_scan_user(void);
#endif

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@ -1,7 +1,7 @@
# denolfe's Layout
Customized Satan keymap
![Layout](keyboard-layout.png "Practical Keymap")
![Layout](https://i.imgur.com/IrSUSMR.png "Practical Keymap")
## Programming Instructions:
`cd` into keymap directory, `make dfu`

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@ -31,6 +31,6 @@ in the default qwertz layout
* Keymap has been based on TerryMathews' fork of Aqoush's fork of qmk-satan-rgb. [here](https://github.com/TerryMathews/qmk-satan-rgb/tree/master/keyboard/satan)
* nice visualization of the layers [here](http://www.keyboard-layout-editor.com/#/gists/aba4e4396459ede85bc66a22cee88e48)
* no-need-to-solder-on-chip picture:
![no need to solder directly on the chip anymore](LEDpinSatan.jpg)
![no need to solder directly on the chip anymore](https://i.imgur.com/AitpDoB.jpg)
* special thanks to /u/TerryMathews who suggested the pin PB2, so soldering
directly on the atmega is not needed anymore. Happened on [reddit](https://www.reddit.com/r/MechanicalKeyboards/comments/4ghq9z/photos_satan_rgb60_w1976/d2k5tra)

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@ -2,3 +2,6 @@ Satan GH60 keyboard firmware
======================
TODO: to be updated.
![controller](https://i.imgur.com/9vyRBoT.jpg)
![power](https://i.imgur.com/pHMZHLP.jpg)

@ -0,0 +1,12 @@
#BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = no # Mouse keys(+4700)
#EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
#CONSOLE_ENABLE = yes # Console for debug(+400)
#DEBUG_ENABLE = yes
#COMMAND_ENABLE = yes # Commands for debug and configuration
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
TAP_DANCE_ENABLE = yes
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

@ -0,0 +1,105 @@
#include "tv44.h"
#include "action_layer.h"
#include "debug.h"
#include "eeconfig.h"
// Layer names. We stick to 3 letters if possible so MO(NAME) fits in 7
// characters and doesn't mess with the grid.
#define _QW 0
#define _L1 1
#define _L2 2
#define _L3 3
// Curly braces have their own keys. These are defined so they don't mess up the
// grid in layer 2.
#define L_CURBR LSFT(KC_LBRC)
#define R_CURBR LSFT(KC_RBRC)
#define L1_TAB LT(_L1, KC_TAB)
#define L2_ESC LT(_L2, KC_ESC)
#define L2_SLSH LT(_L2, KC_SLSH)
#define L3_QUOT LT(_L3, KC_QUOT)
// Tap dance magic
#define TD_LGUI TD(BE_TD_GUI)
#define TD_LCTL TD(BE_TD_CTL)
#define TD_LALT TD(BE_TD_ALT)
enum belak_td {
BE_TD_GUI = 0,
BE_TD_CTL,
BE_TD_ALT,
};
void mod_tap_fn(qk_tap_dance_state_t *state, void *user_data);
void mod_reset_fn(qk_tap_dance_state_t *state, void *user_data);
qk_tap_dance_action_t tap_dance_actions[] = {
[BE_TD_GUI] = ACTION_TAP_DANCE_FN_ADVANCED(mod_tap_fn, NULL, mod_reset_fn),
[BE_TD_CTL] = ACTION_TAP_DANCE_FN_ADVANCED(mod_tap_fn, NULL, mod_reset_fn),
[BE_TD_ALT] = ACTION_TAP_DANCE_FN_ADVANCED(mod_tap_fn, NULL, mod_reset_fn),
};
uint16_t tap_dance_keys[] = {
[BE_TD_GUI] = KC_LGUI,
[BE_TD_CTL] = KC_LCTL,
[BE_TD_ALT] = KC_LALT,
};
// Fillers to make layering more clear
#define _______ KC_TRNS
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QW] = KEYMAP_ARROW_COMMAND( /* Qwerty */
L2_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
L1_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, L3_QUOT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_UP, L2_SLSH,
TD_LCTL, MO(_L3), TD_LALT, TD_LGUI, KC_ENT, KC_SPC, MO(_L1), KC_LEFT, KC_DOWN, KC_RGHT
),
[_L1] = KEYMAP_ARROW_COMMAND( /* LAYER 1 */
KC_GRV, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL,
_______, KC_BSLS, KC_QUOT, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_DOWN, KC_UP, KC_LEFT, KC_RGHT, _______,
_______, KC_ESC, _______, KC_PSCR, _______, _______, _______, KC_MSTP, KC_MPLY, KC_MPRV, KC_MNXT, KC_RSFT,
_______, KC_LGUI, _______, _______, _______, _______, _______, _______, _______, _______
),
[_L2] = KEYMAP_ARROW_COMMAND( /* LAYER 2 */
_______, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______,
KC_ESC, KC_PIPE, KC_DQUO, KC_UNDS, KC_PLUS, L_CURBR, R_CURBR, KC_4, KC_5, KC_6, KC_VOLU, KC_ENT,
_______, _______, _______, _______, _______, _______, KC_0, KC_1, KC_2, KC_3, KC_VOLD, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
[_L3] = KEYMAP_ARROW_COMMAND( /* LAYER 3 */
_______, _______, _______, _______, _______, _______, _______, KC_F1, KC_F2, KC_F3, KC_F4, _______,
KC_ESC, _______, _______, _______, _______, _______, _______, KC_F5, KC_F6, KC_F7, KC_F8, _______,
_______, _______, _______, _______, _______, _______, _______, KC_F9, KC_F10, KC_F11, KC_F12, _______,
_______, KC_LGUI, _______, _______, _______, _______, _______, _______, _______, _______
)
};
const uint16_t PROGMEM fn_actions[] = {};
// Tap dance functions
void mod_tap_fn(qk_tap_dance_state_t *state, void *user_data) {
switch (state->count) {
case 1:
register_mods(MOD_BIT(tap_dance_keys[state->keycode - QK_TAP_DANCE]));
send_keyboard_report();
break;
case 2:
layer_on(_L2);
break;
case 3:
layer_off(_L2);
layer_on(_L1);
break;
default:
reset_tap_dance(state);
}
}
void mod_reset_fn(qk_tap_dance_state_t *state, void *user_data) {
layer_off(_L1);
layer_off(_L2);
unregister_mods(MOD_BIT(tap_dance_keys[state->keycode - QK_TAP_DANCE]));
send_keyboard_report();
}

@ -0,0 +1,6 @@
# Belak's TV44 (TV46?) layout
This layout is roughly based on the low-rider arrow-southpaw layout from [the
configurator](http://minivan.config.thevankeyboards.com) with a number of
changes to make it easier to use and add in missing keys (like adding / and '
to the main layer)

@ -0,0 +1,3 @@
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

@ -0,0 +1,34 @@
#include "tv44.h"
#include "action_layer.h"
#include "eeconfig.h"
#define _QW 0
#define _L1 1
#define _L2 2
// Fillers to make layering more clear
#define _______ KC_TRNS
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QW] = KEYMAP( /* Qwerty */
KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_RSFT, MO(_L2),
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_SPC, MO(_L1), KC_RALT, KC_RCTL
),
[_L1] = KEYMAP( /* LAYER 1 */
KC_GRV, KC_VOLD, KC_VOLU, KC_MUTE, _______, _______, KC_CALC, KC_PGUP, KC_UP, KC_PGDN, KC_PSCR, KC_PAUS,
KC_TAB, KC_MPRV, KC_MPLY, KC_MNXT, _______, _______, KC_HOME, KC_LEFT, KC_DOWN, KC_RGHT, KC_INS, _______,
_______, _______, _______, _______, _______, _______, KC_END, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______
),
[_L2] = KEYMAP( /* LAYER 2 */
KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,
KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_UNDS, KC_PLUS,
_______, _______, _______, _______, _______, KC_COMM, KC_SLSH, KC_RBRC, KC_LBRC, KC_BSLS, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______
),
};
const uint16_t PROGMEM fn_actions[] = {
};

@ -0,0 +1,18 @@
# A minivan keymap based off the Vertex Core
## Main differences
* There are only 3 keys on the bottom right, so menu was dropped
* There are only 3 keys on the bottom left, so Pn was dropped because there is
no programmable layer.
* There are only 12 keys in the first row, so the delete key (along with scroll
lock) has been dropped.
* The F1-F12 keys have been shifted by 1 so they all fit in the first row of
layer 2.
* Moved the grave/tilde to layer 1 (because in layer 2 it's now taken up by F1).
* Keys relating to speed have been removed
* The `L_Win + L_Alt + R_spacebar = R_Shift, R_Alt, Menu and R_Ctrl as arrow
keys` as mentioned in the manual does not work.
* The layer 2 plus shift should have support for symbols in the first row (where
the F1-F12 keys are) but this has not been implemented, so you need to use the
second row (where the numbers are).

@ -21,48 +21,52 @@ extern keymap_config_t keymap_config;
#define DVORAK M(_DV)
#define COLEMAK M(_CM)
// Curly braces have their own keys. These are defined to make them not mess up
// the grid in layer 2.
#define L_CURBR LSFT(KC_LBRC)
#define R_CURBR LSFT(KC_RBRC)
// Fillers to make layering more clear
#define _______ KC_TRNS
#define XXXXXXX KC_NO
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QW] = { /* Qwerty */
{KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC },
{MO(_L1), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, MO(_L1) },
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, MO(_L2) },
{KC_LCTL, MO(_L2), KC_LGUI, KC_ENT, XXXXXXX, XXXXXXX, XXXXXXX, KC_SPC, KC_RALT, KC_ESC, XXXXXXX, TG(_L3) }
},
[_DV] = { /* Dvorak */
{KC_TAB, KC_SLSH, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC },
{MO(_L1), KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, MO(_L1) },
{KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, MO(_L2) },
{KC_LCTL, MO(_L2), KC_LGUI, KC_ENT, XXXXXXX, XXXXXXX, XXXXXXX, KC_SPC, KC_RALT, KC_ESC, XXXXXXX, TG(_L3) }
},
[_CM] = { /* Colemak */
{KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC },
{MO(_L1), KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, MO(_L1) },
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, MO(_L2) },
{KC_LCTL, MO(_L2), KC_LGUI, KC_ENT, XXXXXXX, XXXXXXX, XXXXXXX, KC_SPC, KC_RALT, KC_ESC, XXXXXXX, TG(_L3) }
},
[_L1] = { /* LAYER 1 */
{KC_GRV, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL },
{_______, KC_BSLS, KC_QUOT, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_DOWN, KC_UP, KC_LEFT, KC_RGHT, _______ },
{_______, KC_ESC, _______, KC_PSCR, _______, _______, _______, KC_MSTP, KC_MPLY, KC_MPRV, KC_MNXT, KC_RSFT },
{_______, KC_LGUI, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, _______, _______, _______, XXXXXXX, _______ }
},
[_L2] = { /* LAYER 2 */
{_______, QWERTY, DVORAK, COLEMAK, _______, _______, _______, KC_7, KC_8, KC_9, KC_0, _______ },
{KC_ESC, KC_PIPE, KC_DQUO, KC_UNDS, KC_PLUS, LSFT(KC_LBRC), LSFT(KC_RBRC), KC_4, KC_5, KC_6, KC_VOLU, KC_ENT },
{_______, _______, _______, _______, _______, _______, KC_0, KC_1, KC_2, KC_3, KC_VOLD, _______ },
{_______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, _______, _______, _______, XXXXXXX, _______ }
},
[_L3] = { /* LAYER 3 */
{_______, _______, _______, _______, _______, _______, _______, KC_F1, KC_F2, KC_F3, KC_F4, _______ },
{KC_ESC, _______, _______, _______, _______, _______, _______, KC_F5, KC_F6, KC_F7, KC_F8, _______ },
{KC_LSFT, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_F9, KC_F10, KC_F11, KC_F12, _______ },
{_______, KC_LSFT, KC_B, KC_SPC, XXXXXXX, XXXXXXX, XXXXXXX, KC_C, _______, _______, XXXXXXX, _______ }
}
[_QW] = KEYMAP( /* Qwerty */
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
MO(_L1), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, MO(_L1),
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, MO(_L2),
KC_LCTL, MO(_L2), KC_LGUI, KC_ENT, KC_SPC, KC_RALT, KC_ESC, TG(_L3)
),
[_DV] = KEYMAP( /* Dvorak */
KC_TAB, KC_SLSH, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC,
MO(_L1), KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, MO(_L1),
KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, MO(_L2),
KC_LCTL, MO(_L2), KC_LGUI, KC_ENT, KC_SPC, KC_RALT, KC_ESC, TG(_L3)
),
[_CM] = KEYMAP( /* Colemak */
KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC,
MO(_L1), KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, MO(_L1),
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, MO(_L2),
KC_LCTL, MO(_L2), KC_LGUI, KC_ENT, KC_SPC, KC_RALT, KC_ESC, TG(_L3)
),
[_L1] = KEYMAP( /* LAYER 1 */
KC_GRV, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL,
_______, KC_BSLS, KC_QUOT, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_DOWN, KC_UP, KC_LEFT, KC_RGHT, _______,
_______, KC_ESC, _______, KC_PSCR, _______, _______, _______, KC_MSTP, KC_MPLY, KC_MPRV, KC_MNXT, KC_RSFT,
_______, KC_LGUI, _______, _______, _______, _______, _______, _______
),
[_L2] = KEYMAP( /* LAYER 2 */
_______, QWERTY, DVORAK, COLEMAK, _______, _______, _______, KC_7, KC_8, KC_9, KC_0, _______,
KC_ESC, KC_PIPE, KC_DQUO, KC_UNDS, KC_PLUS, L_CURBR, R_CURBR, KC_4, KC_5, KC_6, KC_VOLU, KC_ENT,
_______, _______, _______, _______, _______, _______, KC_0, KC_1, KC_2, KC_3, KC_VOLD, _______,
_______, _______, _______, _______, _______, _______, _______, _______
),
[_L3] = KEYMAP( /* LAYER 3 */
_______, _______, _______, _______, _______, _______, _______, KC_F1, KC_F2, KC_F3, KC_F4, _______,
KC_ESC, _______, _______, _______, _______, _______, _______, KC_F5, KC_F6, KC_F7, KC_F8, _______,
KC_LSFT, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_F9, KC_F10, KC_F11, KC_F12, _______,
_______, KC_LSFT, KC_B, KC_SPC, KC_C, _______, _______, _______
)
};
const uint16_t PROGMEM fn_actions[] = {

@ -1,21 +0,0 @@
#ifndef CONFIG_USER_H
#define CONFIG_USER_H
#include "../../config.h"
/**
*TV44 keymap definition macro
*/
#define KEYMAP_TV44( \
K01, K02, K03, K04, K05, K06, K07, K08, K09, K10, K11, K12, \
K13, K14, K15, K16, K17, K18, K19, K20, K21, K22, K23, K24, \
K25, K26, K27, K28, K29, K30, K31, K32, K33, K34, K35, K36, \
K37, K38, K39, K40, K41, K42, K43, K44 \
) { \
{ K01, K02, K03, K04, K05, K06, K07, K08, K09, K10, K11, K12, }, \
{ K13, K14, K15, K16, K17, K18, K19, K20, K21, K22, K23, K24, }, \
{ K25, K26, K27, K28, K29, K30, K31, K32, K33, K34, K35, K36, }, \
{ K37, K38, K39, K40, KC_NO, KC_NO, KC_NO, K41, K42, K43, KC_NO, K44 } \
}
#endif

@ -91,7 +91,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* | Alt | GUI | Lower | TC/Space | TC/Space | Raise | Vol+ | Play |
* `--------+---------+---------+------^^^-------+-----^^^--------+---------+---------+---------'
*/
[_QWERTY] = KEYMAP_TV44(
[_QWERTY] = KEYMAP(
/*,--------+-------+--------+--------+--------+--------+--------+--------+--------+--------+--------+-----------------.*/
HPR_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC ,
/*|--------`-------`--------`--------`--------`--------`--------`--------`--------`--------`--------`-----------------|*/
@ -113,7 +113,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* | Alt | GUI | Lower | TC/Space | TC/Space | Raise | Vol+ | Play |
* `--------+---------+---------+------^^^-------+-----^^^--------+---------+---------+---------'
*/
[_COLEMAK] = KEYMAP_TV44(
[_COLEMAK] = KEYMAP(
/*,--------+-------+--------+--------+--------+--------+--------+--------+--------+--------+--------+-----------------.*/
HPR_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC ,
/*|--------`-------`--------`--------`--------`--------`--------`--------`--------`--------`--------`-----------------|*/
@ -135,7 +135,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* | Alt | GUI | Lower | TC/Space | TC/Space | Raise | Vol+ | Play |
* `--------+---------+---------+------^^^-------+-----^^^--------+---------+---------+---------'
*/
[_DVORAK] = KEYMAP_TV44(
[_DVORAK] = KEYMAP(
/*,--------+-------+--------+--------+--------+--------+--------+--------+--------+--------+--------+-----------------.*/
HPR_TAB,KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC ,
/*|--------`-------`--------`--------`--------`--------`--------`--------`--------`--------`--------`-----------------|*/
@ -157,7 +157,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* | Brite | | | | | | Vol- | Mute |
* `--------+---------+---------+------^^^-------+-----^^^--------+---------+---------+---------'
*/
[_LOWER] = KEYMAP_TV44(
[_LOWER] = KEYMAP(
/*,--------+-------+--------+--------+--------+--------+--------+--------+--------+--------+--------+-----------------.*/
KC_TILD,KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC ,
/*|--------`-------`--------`--------`--------`--------`--------`--------`--------`--------`--------`-----------------|*/
@ -179,7 +179,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* | Brite | | | | | | Vol- | Mute |
* `--------+---------+---------+------^^^-------+-----^^^--------+---------+---------+---------'
*/
[_RAISE] = KEYMAP_TV44(
[_RAISE] = KEYMAP(
/*,--------+-------+--------+--------+--------+--------+--------+--------+--------+--------+--------+-----------------.*/
KC_0 , KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC ,
/*|--------`-------`--------`--------`--------`--------`--------`--------`--------`--------`--------`-----------------|*/
@ -205,7 +205,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* seem to work on Mac. Presumably they'll work under Windows.
*/
[_TOUCHCURSOR] = KEYMAP_TV44(
[_TOUCHCURSOR] = KEYMAP(
/*,--------+-------+--------+--------+--------+--------+--------+--------+--------+--------+--------+-----------------.*/
ALT_TAB,CMD_TAB, CTL_TAB, KC_LGUI, KC_LSFT, KC_TILD, KC_INS, KC_HOME, KC_UP, KC_END, KC_BSPC, _______ ,
/*|--------`-------`--------`--------`--------`--------`--------`--------`--------`--------`--------`-----------------|*/
@ -228,7 +228,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* `--------+---------+---------+------^^^-------+-----^^^--------+---------+---------+---------'
*/
[_MOUSECURSOR] = KEYMAP_TV44(
[_MOUSECURSOR] = KEYMAP(
/*,--------+-------+--------+--------+--------+--------+--------+--------+--------+--------+--------+-----------------.*/
_______,_______, KC_ACL0, _______, _______, _______, _______, KC_WH_L, KC_MS_U, KC_WH_R, KC_BTN2, _______ ,
/*|--------`-------`--------`--------`--------`--------`--------`--------`--------`--------`--------`-----------------|*/
@ -251,7 +251,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* `--------+---------+---------+------^^^-------+-----^^^--------+---------+---------+---------'
*/
[_PLOVER] = KEYMAP_TV44(
[_PLOVER] = KEYMAP(
/*,--------+-------+--------+--------+--------+--------+--------+--------+--------+--------+--------+-----------------.*/
KC_1 , KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1 ,
/*|--------`-------`--------`--------`--------`--------`--------`--------`--------`--------`--------`-----------------|*/
@ -273,7 +273,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* | | | | | | | | Reset |
* `--------+---------+---------+------^^^-------+-----^^^--------+---------+---------+---------'
*/
[_ADJUST] = KEYMAP_TV44(
[_ADJUST] = KEYMAP(
/*,--------+-------+--------+--------+--------+--------+--------+--------+--------+--------+--------+-----------------.*/
_______,_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL ,
/*|--------`-------`--------`--------`--------`--------`--------`--------`--------`--------`--------`-----------------|*/

@ -1,36 +0,0 @@
#ifndef CONFIG_USER_H
#define CONFIG_USER_H
#include "../../config.h"
/**
*TV44 keymap definition macro
*/
#define KEYMAP_TV44( \
K01, K02, K03, K04, K05, K06, K07, K08, K09, K10, K11, K12, \
K13, K14, K15, K16, K17, K18, K19, K20, K21, K22, K23, K24, \
K25, K26, K27, K28, K29, K30, K31, K32, K33, K34, K35, K36, \
K37, K38, K39, K40, K41, K42, K43, K44 \
) { \
{ K01, K02, K03, K04, K05, K06, K07, K08, K09, K10, K11, K12, }, \
{ K13, K14, K15, K16, K17, K18, K19, K20, K21, K22, K23, K24, }, \
{ K25, K26, K27, K28, K29, K30, K31, K32, K33, K34, K35, K36, }, \
{ K37, K38, K39, K40, KC_NO, KC_NO, KC_NO, K41, K42, K43, KC_NO, K44 } \
}
/**
*TV45 keymap definition macro (arrows layout)
*/
#define KEYMAP_TV45( \
K01, K02, K03, K04, K05, K06, K07, K08, K09, K10, K11, K12, \
K13, K14, K15, K16, K17, K18, K19, K20, K21, K22, K23, K24, \
K25, K26, K27, K28, K29, K30, K31, K32, K33, K34, K35, K36, \
K37, K38, K39, K40, K41, K42, K43, K44, K45 \
) { \
{ K01, K02, K03, K04, K05, K06, K07, K08, K09, K10, K11, K12, }, \
{ K13, K14, K15, K16, K17, K18, K19, K20, K21, K22, K23, K24, }, \
{ K25, K26, K27, K28, K29, K30, K31, K32, K33, K34, K35, K36, }, \
{ K37, K38, K39, K40, KC_NO, KC_NO, KC_NO, K41, K42, K43, K44, K45 } \
}
#endif

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Before

Width:  |  Height:  |  Size: 65 KiB

@ -49,7 +49,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* | Alt/` | GUI | Lower | Space | Space | Raise | GUI | Alt | Ctrl |
* `-------+---------+--------+-----^^^------+-----^^^------+---------+------+------+-------'
*/
[_QWERTY] = KEYMAP_TV45(
[_QWERTY] = KEYMAP_ARROW(
/*,--------+-------+--------+--------+--------+--------+--------+--------+--------+--------+--------+-----------------.*/
HPR_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC ,
/*|--------`-------`--------`--------`--------`--------`--------`--------`--------`--------`--------`-----------------|*/
@ -71,7 +71,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* | Alt/` | GUI | Lower | Space | Space | Raise | GUI | Alt | Ctrl |
* `-------+---------+--------+-----^^^------+-----^^^------+---------+------+------+-------'
*/
[_COLEMAK] = KEYMAP_TV45(
[_COLEMAK] = KEYMAP_ARROW(
/*,--------+-------+--------+--------+--------+--------+--------+--------+--------+--------+--------+-----------------.*/
HPR_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC ,
/*|--------`-------`--------`--------`--------`--------`--------`--------`--------`--------`--------`-----------------|*/
@ -93,7 +93,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* | Alt/` | GUI | Lower | Space | Space | Raise | GUI | Alt | Ctrl |
* `-------+---------+--------+-----^^^------+-----^^^------+---------+------+------+-------'
*/
[_DVORAK] = KEYMAP_TV45(
[_DVORAK] = KEYMAP_ARROW(
/*,--------+-------+--------+--------+--------+--------+--------+--------+--------+--------+--------+-----------------.*/
HPR_TAB,KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC ,
/*|--------`-------`--------`--------`--------`--------`--------`--------`--------`--------`--------`-----------------|*/
@ -115,7 +115,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* | Brite | | | Home | End | | Left | Down | Right |
* `-------+---------+--------+-----^^^------+-----^^^------+---------+------+------+-------'
*/
[_LOWER] = KEYMAP_TV45(
[_LOWER] = KEYMAP_ARROW(
/*,--------+-------+--------+--------+--------+--------+--------+--------+--------+--------+--------+-----------------.*/
ALL_T(KC_0), KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL ,
/*|--------`-------`--------`--------`--------`--------`--------`--------`--------`--------`--------`-----------------|*/
@ -137,7 +137,7 @@ ALT_T(BACKLIT), _______ , _______ , KC_HOME , KC_END , _____
* | Brite | | | Play | Next | | Mute | Vol- | Vol+ |
* `-------+---------+--------+-----^^^------+-----^^^------+---------+------+------+-------'
*/
[_RAISE] = KEYMAP_TV45(
[_RAISE] = KEYMAP_ARROW(
/*,--------+-------+--------+--------+--------+--------+--------+--------+--------+--------+--------+-----------------.*/
ALL_T(KC_TILD),KC_EXLM,KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL ,
/*|--------`-------`--------`--------`--------`--------`--------`--------`--------`--------`--------`-----------------|*/
@ -159,7 +159,7 @@ ALT_T(BACKLIT), _______ , _______ , KC_MPLY , KC_MNXT , _____
* | | | | | | | | | |
* `-------+---------+--------+-----^^^------+-----^^^------+---------+------+------+-------'
*/
[_ADJUST] = KEYMAP_TV45(
[_ADJUST] = KEYMAP_ARROW(
/*,--------+-------+--------+--------+--------+--------+--------+--------+--------+--------+--------+-----------------.*/
_______, RESET , _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET ,
/*|--------`-------`--------`--------`--------`--------`--------`--------`--------`--------`--------`-----------------|*/

@ -4,9 +4,9 @@ This keymap is based on a combination of my Planck keymap and [jeebak's TV44 lay
I had been using something close to the default Minivan layout, but after spending a bit of time with the Planck and Preonic, I decided it would be better for me to try to standardize to some degree, where possible.
Also, it's worth noting that my Minivan is one with the "arrows" layout, which has a 45th key, so I had to define a new KEYMAP_TV45 macro in config.h. In spite of this, the 45-key Minivan is still technically considered a "TV44" as far as I know.
Also, it's worth noting that my Minivan is one with the "arrows" layout, which has a 45th key. In spite of this, the 45-key Minivan is still technically considered a "TV44" as far as I know.
![smt's TV44 keymap](keyboard-layout-minivan.png)
![smt's TV44 keymap](https://i.imgur.com/Y4n6eHj.png)
## Notable features (most of which can be found in my or jeebak's respective keymap file):

@ -31,12 +31,12 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* | Ftn1 | GUI | Alt | Space/LOWER | Space/RAISE | ' | [ | ] | Alt |
* `--------------------------------------------------------------------------'
*/
[0] = {
{KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
{KC_LCTL,KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_ENT},
{KC_LSFT,KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT,KC_SLSH,KC_RSFT },
{FTN ,KC_LGUI,KC_LALT,LOWER,XXXXXXX,XXXXXXX,XXXXXXX,RAISE,KC_QUOT,KC_LBRC,KC_RBRC,KC_RALT}
},
[0] = KEYMAP_ARROW(
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
KC_LCTL,KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_ENT,
KC_LSFT,KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH,KC_RSFT,
FTN, KC_LGUI,KC_LALT, LOWER, RAISE, KC_QUOT,KC_LBRC,KC_RBRC,KC_RALT
),
/* LOWER
* ,--------------------------------------------------------------------------.
* | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | |
@ -48,12 +48,12 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* | | | | | | END | LEFT| Down|RIGHT|
* `--------------------------------------------------------------------------'
*/
[1] = {
{KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______},
{_______,KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS,KC_PLUS,KC_LBRC,KC_RBRC,KC_BSLS },
{_______,KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, XXXXXXX,KC_HOME,KC_PGUP,KC_UP ,KC_PGDN },
{XXXXXXX,_______,_______,_______,XXXXXXX,XXXXXXX,XXXXXXX,XXXXXXX,KC_END, KC_LEFT,KC_DOWN,KC_RIGHT}
},
[1] = KEYMAP_ARROW(
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______,
_______,KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS,KC_PLUS,KC_LBRC,KC_RBRC,KC_BSLS,
_______,KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, XXXXXXX,KC_HOME,KC_PGUP,KC_UP ,KC_PGDN,
XXXXXXX,_______,_______, _______,XXXXXXX, KC_END, KC_LEFT,KC_DOWN,KC_RIGHT
),
/* RAISE
* ,--------------------------------------------------------------------------.
* | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | |
@ -65,12 +65,12 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* | | | | | | END | LEFT| Down|RIGHT|
* `--------------------------------------------------------------------------'
*/
[2] ={
{KC_TILD,KC_EXLM,KC_AT, KC_HASH,KC_DLR, KC_PERC,KC_CIRC,KC_AMPR,KC_ASTR,KC_LPRN,KC_RPRN,_______ },
{_______,KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS,KC_EQL, KC_LCBR,KC_RCBR,KC_PIPE },
{_______,KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______,KC_HOME,KC_PGUP,KC_UP ,KC_PGDN },
{XXXXXXX,_______,_______,XXXXXXX,XXXXXXX,XXXXXXX,XXXXXXX,_______,KC_END, KC_LEFT,KC_DOWN,KC_RIGHT}
},
[2] = KEYMAP_ARROW(
KC_TILD,KC_EXLM,KC_AT, KC_HASH,KC_DLR, KC_PERC,KC_CIRC,KC_AMPR,KC_ASTR,KC_LPRN,KC_RPRN,_______,
_______,KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS,KC_EQL, KC_LCBR,KC_RCBR,KC_PIPE,
_______,KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______,KC_HOME,KC_PGUP,KC_UP ,KC_PGDN,
XXXXXXX,_______,_______, _______,_______, KC_END, KC_LEFT,KC_DOWN,KC_RIGHT
),
/* FTN
* ,--------------------------------------------------------------------------.
* | ESC |WinOf|WinUp| | |Sh+Ca| | PgUp| UP | PgDo|PrtSc| DELET |
@ -82,12 +82,12 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* | | DeskL | DeskR| Task Manager| DeskX | MOUSE| | | LED |
* `--------------------------------------------------------------------------'
*/
[4] = {
{KC_ESC ,LALT(KC_F4) ,LGUI(KC_UP) ,XXXXXXX ,XXXXXXX ,S(KC_CAPS) ,XXXXXXX,KC_PGUP,KC_UP,KC_PGDN,KC_PSCR,KC_DELT},
{_______,LGUI(KC_LEFT) ,LGUI(KC_DOWN) ,LGUI(KC_RIGHT) ,XXXXXXX ,LALT(KC_CAPS),KC_CAPS,KC_LEFT,KC_DOWN,KC_RIGHT,XXXXXXX,XXXXXXX},
{_______,LGUI(LSFT(KC_LEFT)),LGUI(LSFT(KC_RIGHT)),XXXXXXX ,XXXXXXX ,LCTL(KC_CAPS),KC_SLCK,KC_HOME,XXXXXXX,KC_END,XXXXXXX,KC_RCTL},
{_______,LGUI(LCTL(KC_LEFT)),LGUI(LCTL(KC_RIGHT)),LCTL(LALT(KC_DELT)),XXXXXXX,XXXXXXX,XXXXXXX,LGUI(LCTL(KC_F4)),MOUSE,XXXXXXX,XXXXXXX,M(0)}
},
[4] = KEYMAP_ARROW(
KC_ESC ,LALT(KC_F4) ,LGUI(KC_UP) ,XXXXXXX ,XXXXXXX,S(KC_CAPS) ,XXXXXXX ,KC_PGUP,KC_UP ,KC_PGDN ,KC_PSCR,KC_DELT,
_______,LGUI(KC_LEFT) ,LGUI(KC_DOWN) ,LGUI(KC_RIGHT),XXXXXXX,LALT(KC_CAPS) ,KC_CAPS ,KC_LEFT,KC_DOWN,KC_RIGHT,XXXXXXX,XXXXXXX,
_______,LGUI(LSFT(KC_LEFT)),LGUI(LSFT(KC_RIGHT)),XXXXXXX ,XXXXXXX,LCTL(KC_CAPS) ,KC_SLCK ,KC_HOME,XXXXXXX,KC_END ,XXXXXXX,KC_RCTL,
_______,LGUI(LCTL(KC_LEFT)),LGUI(LCTL(KC_RIGHT)), LCTL(LALT(KC_DELT)),LGUI(LCTL(KC_F4)), MOUSE ,XXXXXXX ,XXXXXXX,M(0)
),
/* MOUSE
* ,--------------------------------------------------------------------------.
* | | | |Mo_Up| | | |M_WhL|M_WhU|M_WhR| | RESET |
@ -99,12 +99,12 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* | | | | GO_DEFAULT | GO_DEFAULT | | | | |
* `--------------------------------------------------------------------------'
*/
[10] ={
{XXXXXXX,XXXXXXX,XXXXXXX,KC_MS_U,XXXXXXX,XXXXXXX,XXXXXXX,KC_WH_L,KC_WH_U,KC_WH_R,XXXXXXX,RESET},
{XXXXXXX,XXXXXXX,KC_MS_L,KC_MS_D,KC_MS_R,XXXXXXX,XXXXXXX,KC_BTN1,KC_WH_D,KC_BTN2,XXXXXXX,XXXXXXX},
{XXXXXXX,XXXXXXX,XXXXXXX,XXXXXXX,XXXXXXX,XXXXXXX,XXXXXXX,KC_ACL0,KC_ACL1,KC_ACL2,XXXXXXX,XXXXXXX},
{XXXXXXX,XXXXXXX,XXXXXXX,GO_DEFT,XXXXXXX,XXXXXXX,XXXXXXX,GO_DEFT,XXXXXXX,XXXXXXX,XXXXXXX,XXXXXXX}
}
[10] = KEYMAP_ARROW(
XXXXXXX,XXXXXXX,XXXXXXX,KC_MS_U,XXXXXXX,XXXXXXX,XXXXXXX,KC_WH_L,KC_WH_U,KC_WH_R,XXXXXXX,RESET,
XXXXXXX,XXXXXXX,KC_MS_L,KC_MS_D,KC_MS_R,XXXXXXX,XXXXXXX,KC_BTN1,KC_WH_D,KC_BTN2,XXXXXXX,XXXXXXX,
XXXXXXX,XXXXXXX,XXXXXXX,XXXXXXX,XXXXXXX,XXXXXXX,XXXXXXX,KC_ACL0,KC_ACL1,KC_ACL2,XXXXXXX,XXXXXXX,
XXXXXXX,XXXXXXX,XXXXXXX, GO_DEFT,GO_DEFT, XXXXXXX,XXXXXXX,XXXXXXX,XXXXXXX
)
};
const uint16_t PROGMEM fn_actions[] = {

@ -28,47 +28,47 @@ enum planck_keycodes {
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_DVORAK] = { /* 0: Dvorak */
{KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH},
{KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS},
{KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT},
{KC_LCTL, KC_LALT, LOWER, KC_BSPC, XXXXXXX, XXXXXXX, XXXXXXX, KC_SPC, RAISE, KC_LGUI, XXXXXXX, KC_ENT }
},
[_DVORAK] = KEYMAP( /* 0: Dvorak */
KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH,
KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS,
KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT,
KC_LCTL, KC_LALT, LOWER, KC_BSPC, KC_SPC, RAISE, KC_LGUI, KC_ENT
),
[_QWERTY] = { /* 1: Qwerty */
{KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
{KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT},
{KC_LCTL, KC_LALT, LOWER, KC_BSPC, XXXXXXX, XXXXXXX, XXXXXXX, KC_SPC, RAISE, KC_LGUI, XXXXXXX, KC_ENT }
},
[_QWERTY] = KEYMAP( /* 1: Qwerty */
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
KC_LCTL, KC_LALT, LOWER, KC_BSPC, KC_SPC, RAISE, KC_LGUI, KC_ENT
),
[_COLEMAK] = { /* 2: Colemak */
{KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC},
{KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT},
{KC_LCTL, KC_LALT, LOWER, KC_BSPC, XXXXXXX, XXXXXXX, XXXXXXX, KC_SPC, RAISE, KC_LGUI, XXXXXXX, KC_ENT }
},
[_COLEMAK] = KEYMAP( /* 2: Colemak */
KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC,
KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
KC_LCTL, KC_LALT, LOWER, KC_BSPC, KC_SPC, RAISE, KC_LGUI, KC_ENT
),
[_LOWER] = {/* 1: FN 1 */
{KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_PIPE},
{_______, _______, _______, _______, _______, _______, _______, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE},
{KC_CAPS, _______, _______, _______, _______, _______, _______, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______},
{KC_LEFT, KC_RGHT, _______, KC_DEL, XXXXXXX, XXXXXXX, XXXXXXX, KC_INS, _______, KC_UP, XXXXXXX, KC_DOWN}
},
[_LOWER] = KEYMAP( /* 1: FN 1 */
KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_PIPE,
_______, _______, _______, _______, _______, _______, _______, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE,
KC_CAPS, _______, _______, _______, _______, _______, _______, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______,
KC_LEFT, KC_RGHT, _______, KC_DEL, KC_INS, _______, KC_UP, KC_DOWN
),
[_RAISE] = { /* 2: FN 2 */
{KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS},
{_______, _______, _______, _______, _______, _______, _______, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS},
{KC_CAPS, _______, _______, _______, _______, _______, _______, KC_MPRV, KC_MPLY, KC_MNXT, _______, _______},
{KC_LEFT, KC_RGHT, _______, KC_DEL, XXXXXXX, XXXXXXX, XXXXXXX, KC_INS, _______, KC_UP, XXXXXXX, KC_DOWN}
},
[_RAISE] = KEYMAP( /* 2: FN 2 */
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS,
_______, _______, _______, _______, _______, _______, _______, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS,
KC_CAPS, _______, _______, _______, _______, _______, _______, KC_MPRV, KC_MPLY, KC_MNXT, _______, _______,
KC_LEFT, KC_RGHT, _______, KC_DEL, KC_INS, _______, KC_UP, KC_DOWN
),
[_ADJUST] = {
{KC_F11, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F12 },
{_______, RESET, _______, _______, _______, _______, _______, QWERTY, COLEMAK, DVORAK, _______, _______},
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
{KC_HOME, KC_END, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, _______, _______, KC_PGUP, XXXXXXX, KC_PGDN}
}
[_ADJUST] = KEYMAP(
KC_F11, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F12,
_______, RESET, _______, _______, _______, _______, _______, QWERTY, COLEMAK, DVORAK, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_HOME, KC_END, _______, _______, _______, _______, KC_PGUP, KC_PGDN
)
};
void persistent_default_layer_set(uint16_t default_layer) {

@ -4,10 +4,28 @@
#include "quantum.h"
// This a shortcut to help you visually see your layout.
// The following is an example using the Planck MIT layout
// The first section contains all of the arguements
// The second converts the arguments into a two-dimensional array
// There are a number of variations depending on the layout of your bottom row.
// The arrow variant adds an additional key on the bottom-right, while the
// command variant adds an additional key on the bottom-left. arrow-command is a
// combination of both of those, having an additional key on both sides.
//
// Please note that the numbering of the macro arguments are based on the
// numbers of the keys on the PCB.
#define KEYMAP( \
K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, \
K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, \
K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, \
K30, K31, K32, K33, K37, K38, K39, K3B \
) \
{ \
{ K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B }, \
{ K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B }, \
{ K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B }, \
{ K30, K31, K32, K33, KC_NO, KC_NO, KC_NO, K37, K38, K39, KC_NO, K3B } \
}
#define KEYMAP_ARROW( \
K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, \
K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, \
K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, \
@ -18,5 +36,32 @@
{ K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B }, \
{ K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B }, \
{ K30, K31, K32, K33, KC_NO, KC_NO, KC_NO, K37, K38, K39, K3A, K3B } \
}
#define KEYMAP_COMMAND( \
K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, \
K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, \
K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, \
K30, K31, K34, K32, K33, K37, K38, K39, K3B \
) \
{ \
{ K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B }, \
{ K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B }, \
{ K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B }, \
{ K30, K31, K32, K33, K34, KC_NO, KC_NO, K37, K38, K39, KC_NO, K3B } \
}
#define KEYMAP_ARROW_COMMAND( \
K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, \
K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, \
K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, \
K30, K31, K34, K32, K33, K37, K38, K39, K3A, K3B \
) \
{ \
{ K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B }, \
{ K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B }, \
{ K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B }, \
{ K30, K31, K32, K33, K34, KC_NO, KC_NO, K37, K38, K39, K3A, K3B } \
}
#endif

@ -0,0 +1,60 @@
/*
Copyright 2015 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "whitefox.h"
const uint16_t keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Layer 0: Default Layer
* ,---------------------------------------------------------------.
* |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| Backsp|Ins|
* |---------------------------------------------------------------|
* | Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \ |Del|
* |---------------------------------------------------------------|
* | FN | A| S| D| F| G| H| J| K| L| ;| '| Enter |PgU|
* |---------------------------------------------------------------|
* | Shift | Z| X| C| V| B| N| M| ,| .| /| Shift |Up |PgD|
* |---------------------------------------------------------------|
* |Ctrl|Gui |Alt | Space |Alt |Ctrl| |Lef|Dow|Rig|
* `---------------------------------------------------------------'
*/
[0] = KEYMAP( \
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,KC_EQL,KC_NO,KC_BSPC,KC_INS, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,KC_RBRC, KC_BSLS, KC_DEL, \
MO(1), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_QUOT,KC_NUHS, KC_ENT, KC_PGUP,\
KC_LSFT,KC_NUBS,KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_PGDN,\
KC_LCTL,KC_LGUI,KC_LALT, KC_SPC, KC_RALT,KC_RCTL,KC_NO, KC_LEFT,KC_DOWN,KC_RGHT \
),
/* Layer 1: FN Layer
* ,---------------------------------------------------------------.
* | ` | F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12| | |
* |---------------------------------------------------------------|
* | | | | | | | | | | | | | | | |
* |---------------------------------------------------------------|
* | | | | | | | | | | | | | | |
* |---------------------------------------------------------------|
* | | | | | | | | | | | | |pup| |
* |---------------------------------------------------------------|
* | | | | | | | |hom|pdn|end|
* `---------------------------------------------------------------'
*/
[1] = KEYMAP( \
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_TRNS,KC_TRNS,KC_MUTE,\
KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_PSCR,KC_SLCK,KC_PAUS,KC_TRNS, KC_TRNS,\
KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS, KC_VOLU,\
KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS, KC_PGUP,KC_VOLD,\
KC_TRNS,KC_TRNS,KC_TRNS, KC_TRNS, KC_TRNS,KC_TRNS,KC_TRNS, KC_HOME,KC_PGDN,KC_END \
),
};

@ -0,0 +1,3 @@
#Jetpacktuxedo's keymap for whitefox aria
This is designed for the aria layout so you may have some keys that don't line up properly, namely around the split backspace area and the right hand bottom row mods. Additionally I use capslock as fn.

@ -1,8 +1,8 @@
# cheese's Layout
Customized xd60 keymap
![Base Layout](base_layout.png "Base Layout")
![Fn Layout](fn_layout.png "Fn Layout")
![Base Layout](https://i.imgur.com/oSg0DPf.png "Base Layout")
![Fn Layout](https://i.imgur.com/kOOQgVx.png "Fn Layout")
## Programming Instructions:
`cd` into keymap directory, `make dfu`

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@ -1,6 +1,6 @@
# QMK Firmware for XIUDI's 60% XD60 PCB
![Top View of a pair of XD60 Keyboard](./xd60.jpg)
![Top View of a pair of XD60 Keyboard](https://i.imgur.com/3Jq2743.jpg)
## Quantum MK Firmware
For the full Quantum feature list, see [the parent readme.md](/readme.md).

@ -1,5 +1,13 @@
#include "xd60.h"
extern inline void xd60_caps_led_on(void);
extern inline void xd60_bl_led_on(void);
extern inline void xd60_caps_led_off(void);
extern inline void xd60_bl_led_off(void);
void led_set_kb(uint8_t usb_led) {
// put your keyboard LED indicator (ex: Caps Lock LED) toggling code here

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@ -1 +1 @@
Subproject commit a7df9a891067621e8e1a5c2a2c0ceada82403afe
Subproject commit 8fce03b3a75c743e5d5c40b9d59c1637c59d22a7

@ -1 +1 @@
Subproject commit 13e084ae6231857cd0d472c529f34be07d93c08b
Subproject commit 3e97b74e03c93631cdd3ddb2ce43b963fdce19b2

@ -55,8 +55,8 @@
#define ES_UMLT LSFT(ES_GRV)
#define ES_GRTR LSFT(ES_LESS)
#define ES_SCLN LSFT(ES_COMM)
#define ES_COLN LSFT(ES_DOT)
#define ES_SCLN LSFT(KC_COMM)
#define ES_COLN LSFT(KC_DOT)
#define ES_UNDS LSFT(ES_MINS)
// Alt Gr-ed characters
@ -72,6 +72,6 @@
#define ES_RBRC ALGR(ES_PLUS)
#define ES_LCBR ALGR(ES_ACUT)
#define ES_RCRB ALGR(ES_CCED)
#define ES_RCBR ALGR(ES_CCED)
#endif

@ -437,6 +437,14 @@ bool process_record_quantum(keyrecord_t *record) {
return false;
// break;
}
case GRAVE_ESC: {
void (*method)(uint8_t) = (record->event.pressed) ? &add_key : &del_key;
uint8_t shifted = get_mods() & ((MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT)
|MOD_BIT(KC_LGUI)|MOD_BIT(KC_RGUI)));
method(shifted ? KC_GRAVE : KC_ESCAPE);
send_keyboard_report();
}
default: {
shift_interrupted[0] = true;
shift_interrupted[1] = true;

@ -104,6 +104,7 @@ enum quantum_keycodes {
MAGIC_UNHOST_NKRO,
MAGIC_UNSWAP_ALT_GUI,
MAGIC_TOGGLE_NKRO,
GRAVE_ESC,
// Leader key
#ifndef DISABLE_LEADER
@ -514,6 +515,8 @@ enum quantum_keycodes {
#define MACROTAP(kc) (kc | QK_MACRO | FUNC_TAP<<8)
#define MACRODOWN(...) (record->event.pressed ? MACRO(__VA_ARGS__) : MACRO_NONE)
#define KC_GESC GRAVE_ESC
// L-ayer, T-ap - 256 keycode max, 16 layer max
#define LT(layer, kc) (kc | QK_LAYER_TAP | ((layer & 0xF) << 8))

@ -127,3 +127,17 @@ bool led_keyframe_normal_orientation(keyframe_animation_t* animation, visualizer
gdispGSetOrientation(LED_DISPLAY, GDISP_ROTATE_0);
return false;
}
bool led_keyframe_disable(keyframe_animation_t* animation, visualizer_state_t* state) {
(void)state;
(void)animation;
gdispGSetPowerMode(LED_DISPLAY, powerOff);
return false;
}
bool led_keyframe_enable(keyframe_animation_t* animation, visualizer_state_t* state) {
(void)state;
(void)animation;
gdispGSetPowerMode(LED_DISPLAY, powerOn);
return false;
}

@ -35,6 +35,9 @@ bool led_keyframe_crossfade(keyframe_animation_t* animation, visualizer_state_t*
bool led_keyframe_mirror_orientation(keyframe_animation_t* animation, visualizer_state_t* state);
bool led_keyframe_normal_orientation(keyframe_animation_t* animation, visualizer_state_t* state);
bool led_keyframe_disable(keyframe_animation_t* animation, visualizer_state_t* state);
bool led_keyframe_enable(keyframe_animation_t* animation, visualizer_state_t* state);
extern keyframe_animation_t led_test_animation;

@ -58,8 +58,11 @@ SOFTWARE.
static visualizer_keyboard_status_t current_status = {
.layer = 0xFFFFFFFF,
.default_layer = 0xFFFFFFFF,
.mods = 0xFF,
.leds = 0xFFFFFFFF,
#ifdef BACKLIGHT_ENABLE
.backlight_level = 0,
#endif
.mods = 0xFF,
.suspended = false,
#ifdef VISUALIZER_USER_DATA_SIZE
.user_data = {0}
@ -72,6 +75,9 @@ static bool same_status(visualizer_keyboard_status_t* status1, visualizer_keyboa
status1->mods == status2->mods &&
status1->leds == status2->leds &&
status1->suspended == status2->suspended
#ifdef BACKLIGHT_ENABLE
&& status1->backlight_level == status2->backlight_level
#endif
#ifdef VISUALIZER_USER_DATA_SIZE
&& memcmp(status1->user_data, status2->user_data, VISUALIZER_USER_DATA_SIZE) == 0
#endif
@ -279,6 +285,18 @@ static DECLARE_THREAD_FUNCTION(visualizerThread, arg) {
bool enabled = visualizer_enabled;
if (force_update || !same_status(&state.status, &current_status)) {
force_update = false;
#if BACKLIGHT_ENABLE
if(current_status.backlight_level != state.status.backlight_level) {
if (current_status.backlight_level != 0) {
gdispGSetPowerMode(LED_DISPLAY, powerOn);
uint16_t percent = (uint16_t)current_status.backlight_level * 100 / BACKLIGHT_LEVELS;
gdispGSetBacklight(LED_DISPLAY, percent);
}
else {
gdispGSetPowerMode(LED_DISPLAY, powerOff);
}
}
#endif
if (visualizer_enabled) {
if (current_status.suspended) {
stop_all_keyframe_animations();
@ -309,7 +327,7 @@ static DECLARE_THREAD_FUNCTION(visualizerThread, arg) {
update_keyframe_animation(animations[i], &state, delta, &sleep_time);
}
}
#ifdef LED_ENABLE
#ifdef BACKLIGHT_ENABLE
gdispGFlush(LED_DISPLAY);
#endif
@ -372,7 +390,7 @@ void visualizer_init(void) {
#ifdef LCD_ENABLE
LCD_DISPLAY = get_lcd_display();
#endif
#ifdef LED_ENABLE
#ifdef BACKLIGHT_ENABLE
LED_DISPLAY = get_led_display();
#endif
@ -445,6 +463,9 @@ void visualizer_update(uint32_t default_state, uint32_t state, uint8_t mods, uin
.default_layer = default_state,
.mods = mods,
.leds = leds,
#ifdef BACKLIGHT_ENABLE
.backlight_level = current_status.backlight_level,
#endif
.suspended = current_status.suspended,
};
#ifdef VISUALIZER_USER_DATA_SIZE
@ -467,3 +488,10 @@ void visualizer_resume(void) {
current_status.suspended = false;
update_status(true);
}
#ifdef BACKLIGHT_ENABLE
void backlight_set(uint8_t level) {
current_status.backlight_level = level;
update_status(true);
}
#endif

@ -34,6 +34,10 @@ SOFTWARE.
#include "lcd_backlight.h"
#endif
#ifdef BACKLIGHT_ENABLE
#include "backlight.h"
#endif
// use this function to merge both real_mods and oneshot_mods in a uint16_t
uint8_t visualizer_get_mods(void);
@ -65,9 +69,12 @@ struct keyframe_animation_t;
typedef struct {
uint32_t layer;
uint32_t default_layer;
uint8_t mods;
uint32_t leds; // See led.h for available statuses
uint8_t mods;
bool suspended;
#ifdef BACKLIGHT_ENABLE
uint8_t backlight_level;
#endif
#ifdef VISUALIZER_USER_DATA_SIZE
uint8_t user_data[VISUALIZER_USER_DATA_SIZE];
#endif

@ -42,9 +42,8 @@ SRC += $(VISUALIZER_DIR)/resources/lcd_logo.c
OPT_DEFS += -DLCD_BACKLIGHT_ENABLE
endif
ifeq ($(strip $(LED_ENABLE)), yes)
ifeq ($(strip $(BACKLIGHT_ENABLE)), yes)
SRC += $(VISUALIZER_DIR)/led_keyframes.c
OPT_DEFS += -DLED_ENABLE
endif
include $(GFXLIB)/gfx.mk

@ -1,3 +1,6 @@
TEST_LIST = $(notdir $(patsubst %/rules.mk,%,$(wildcard $(ROOT_DIR)/tests/*/rules.mk)))
FULL_TESTS := $(TEST_LIST)
include $(ROOT_DIR)/quantum/serial_link/tests/testlist.mk
define VALIDATE_TEST_LIST
@ -10,4 +13,5 @@ define VALIDATE_TEST_LIST
endif
endef
$(eval $(call VALIDATE_TEST_LIST,$(firstword $(TEST_LIST)),$(wordlist 2,9999,$(TEST_LIST))))

@ -0,0 +1,24 @@
/* Copyright 2017 Fred Sundvik
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef TESTS_BASIC_CONFIG_H_
#define TESTS_BASIC_CONFIG_H_
#define MATRIX_ROWS 2
#define MATRIX_COLS 2
#endif /* TESTS_BASIC_CONFIG_H_ */

@ -0,0 +1,16 @@
# Copyright 2017 Fred Sundvik
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
CUSTOM_MATRIX=yes

@ -0,0 +1,60 @@
/* Copyright 2017 Fred Sundvik
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "gtest/gtest.h"
#include "gmock/gmock.h"
#include "quantum.h"
#include "test_driver.h"
#include "test_matrix.h"
#include "keyboard_report_util.h"
#include "test_fixture.h"
using testing::_;
using testing::Return;
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = {
{KC_A, KC_B},
{KC_C, KC_D}
},
};
class KeyPress : public TestFixture {};
TEST_F(KeyPress, SendKeyboardIsNotCalledWhenNoKeyIsPressed) {
TestDriver driver;
EXPECT_CALL(driver, send_keyboard_mock(_)).Times(0);
keyboard_task();
}
TEST_F(KeyPress, CorrectKeyIsReportedWhenPressed) {
TestDriver driver;
press_key(0, 0);
EXPECT_CALL(driver, send_keyboard_mock(KeyboardReport(KC_A)));
keyboard_task();
}
TEST_F(KeyPress, CorrectKeysAreReportedWhenTwoKeysArePressed) {
TestDriver driver;
press_key(1, 0);
press_key(0, 1);
//Note that QMK only processes one key at a time
EXPECT_CALL(driver, send_keyboard_mock(KeyboardReport(KC_B)));
keyboard_task();
EXPECT_CALL(driver, send_keyboard_mock(KeyboardReport(KC_B, KC_C)));
keyboard_task();
}

@ -0,0 +1,76 @@
/* Copyright 2017 Fred Sundvik
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "keyboard_report_util.h"
#include <vector>
#include <algorithm>
using namespace testing;
namespace
{
std::vector<uint8_t> get_keys(const report_keyboard_t& report) {
std::vector<uint8_t> result;
#if defined(NKRO_ENABLE)
#error NKRO support not implemented yet
#elif defined(USB_6KRO_ENABLE)
#error 6KRO support not implemented yet
#else
for(size_t i=0; i<KEYBOARD_REPORT_KEYS; i++) {
if (report.keys[i]) {
result.emplace_back(report.keys[i]);
}
}
#endif
std::sort(result.begin(), result.end());
return result;
}
}
bool operator==(const report_keyboard_t& lhs, const report_keyboard_t& rhs) {
auto lhskeys = get_keys(lhs);
auto rhskeys = get_keys(rhs);
return lhs.mods == rhs.mods && lhskeys == rhskeys;
}
std::ostream& operator<<(std::ostream& stream, const report_keyboard_t& value) {
stream << "Keyboard report:" << std::endl;
stream << "Mods: " << value.mods << std::endl;
// TODO: This should probably print friendly names for the keys
for (uint32_t k: get_keys(value)) {
stream << k << std::endl;
}
return stream;
}
KeyboardReportMatcher::KeyboardReportMatcher(const std::vector<uint8_t>& keys) {
// TODO: Support modifiers
memset(m_report.raw, 0, sizeof(m_report.raw));
for (auto k: keys) {
add_key_to_report(&m_report, k);
}
}
bool KeyboardReportMatcher::MatchAndExplain(report_keyboard_t& report, MatchResultListener* listener) const {
return m_report == report;
}
void KeyboardReportMatcher::DescribeTo(::std::ostream* os) const {
*os << "is equal to " << m_report;
}
void KeyboardReportMatcher::DescribeNegationTo(::std::ostream* os) const {
*os << "is not equal to " << m_report;
}

@ -0,0 +1,39 @@
/* Copyright 2017 Fred Sundvik
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "report.h"
#include <ostream>
#include "gmock/gmock.h"
bool operator==(const report_keyboard_t& lhs, const report_keyboard_t& rhs);
std::ostream& operator<<(std::ostream& stream, const report_keyboard_t& value);
class KeyboardReportMatcher : public testing::MatcherInterface<report_keyboard_t&> {
public:
KeyboardReportMatcher(const std::vector<uint8_t>& keys);
virtual bool MatchAndExplain(report_keyboard_t& report, testing::MatchResultListener* listener) const override;
virtual void DescribeTo(::std::ostream* os) const override;
virtual void DescribeNegationTo(::std::ostream* os) const override;
private:
report_keyboard_t m_report;
};
template<typename... Ts>
inline testing::Matcher<report_keyboard_t&> KeyboardReport(Ts... keys) {
return testing::MakeMatcher(new KeyboardReportMatcher(std::vector<uint8_t>({keys...})));
}

@ -0,0 +1,60 @@
/* Copyright 2017 Fred Sundvik
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "matrix.h"
#include "test_matrix.h"
#include <string.h>
static matrix_row_t matrix[MATRIX_ROWS] = {};
void matrix_init(void) {
clear_all_keys();
matrix_init_quantum();
}
uint8_t matrix_scan(void) {
matrix_scan_quantum();
return 1;
}
matrix_row_t matrix_get_row(uint8_t row) {
return matrix[row];
}
void matrix_print(void) {
}
void matrix_init_kb(void) {
}
void matrix_scan_kb(void) {
}
void press_key(uint8_t col, uint8_t row) {
matrix[row] |= 1 << col;
}
void release_key(uint8_t col, uint8_t row) {
matrix[row] &= ~(1 << col);
}
void clear_all_keys(void) {
memset(matrix, 0, sizeof(matrix));
}

@ -0,0 +1,57 @@
/* Copyright 2017 Fred Sundvik
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "test_driver.h"
TestDriver* TestDriver::m_this = nullptr;
TestDriver::TestDriver()
: m_driver{
&TestDriver::keyboard_leds,
&TestDriver::send_keyboard,
&TestDriver::send_mouse,
&TestDriver::send_system,
&TestDriver::send_consumer
}
{
host_set_driver(&m_driver);
m_this = this;
}
TestDriver::~TestDriver() {
m_this = nullptr;
}
uint8_t TestDriver::keyboard_leds(void) {
return m_this->m_leds;
}
void TestDriver::send_keyboard(report_keyboard_t* report) {
m_this->send_keyboard_mock(*report);
}
void TestDriver::send_mouse(report_mouse_t* report) {
m_this->send_mouse_mock(*report);
}
void TestDriver::send_system(uint16_t data) {
m_this->send_system_mock(data);
}
void TestDriver::send_consumer(uint16_t data) {
m_this->send_consumer(data);
}

@ -0,0 +1,48 @@
/* Copyright 2017 Fred Sundvik
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef TESTS_TEST_COMMON_TEST_DRIVER_H_
#define TESTS_TEST_COMMON_TEST_DRIVER_H_
#include "gmock/gmock.h"
#include <stdint.h>
#include "host.h"
#include "keyboard_report_util.h"
class TestDriver {
public:
TestDriver();
~TestDriver();
void set_leds(uint8_t leds) { m_leds = leds; }
MOCK_METHOD1(send_keyboard_mock, void (report_keyboard_t&));
MOCK_METHOD1(send_mouse_mock, void (report_mouse_t&));
MOCK_METHOD1(send_system_mock, void (uint16_t));
MOCK_METHOD1(send_consumer_mock, void (uint16_t));
private:
static uint8_t keyboard_leds(void);
static void send_keyboard(report_keyboard_t *report);
static void send_mouse(report_mouse_t* report);
static void send_system(uint16_t data);
static void send_consumer(uint16_t data);
host_driver_t m_driver;
uint8_t m_leds = 0;
static TestDriver* m_this;
};
#endif /* TESTS_TEST_COMMON_TEST_DRIVER_H_ */

@ -0,0 +1,36 @@
#include "test_fixture.h"
#include "gmock/gmock.h"
#include "test_driver.h"
#include "test_matrix.h"
#include "keyboard.h"
using testing::_;
using testing::AnyNumber;
using testing::Return;
using testing::Between;
void TestFixture::SetUpTestCase() {
TestDriver driver;
EXPECT_CALL(driver, send_keyboard_mock(_));
keyboard_init();
}
void TestFixture::TearDownTestCase() {
}
TestFixture::TestFixture() {
}
TestFixture::~TestFixture() {
TestDriver driver;
clear_all_keys();
// Run for a while to make sure all keys are completely released
// Should probably wait until tapping term etc, has timed out
EXPECT_CALL(driver, send_keyboard_mock(_)).Times(AnyNumber());
for (int i=0; i<100; i++) {
keyboard_task();
}
testing::Mock::VerifyAndClearExpectations(&driver);
// Verify that the matrix really is cleared
EXPECT_CALL(driver, send_keyboard_mock(KeyboardReport())).Times(Between(0, 1));
}

@ -0,0 +1,28 @@
/* Copyright 2017 Fred Sundvik
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "gtest/gtest.h"
class TestFixture : public testing::Test {
public:
TestFixture();
~TestFixture();
static void SetUpTestCase();
static void TearDownTestCase();
};

@ -0,0 +1,32 @@
/* Copyright 2017 Fred Sundvik
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef TESTS_TEST_COMMON_TEST_MATRIX_H_
#define TESTS_TEST_COMMON_TEST_MATRIX_H_
#ifdef __cplusplus
extern "C" {
#endif
void press_key(uint8_t col, uint8_t row);
void release_key(uint8_t col, uint8_t row);
void clear_all_keys(void);
#ifdef __cplusplus
}
#endif
#endif /* TESTS_TEST_COMMON_TEST_MATRIX_H_ */

@ -3,6 +3,8 @@ ifeq ($(PLATFORM),AVR)
PLATFORM_COMMON_DIR = $(COMMON_DIR)/avr
else ifeq ($(PLATFORM),CHIBIOS)
PLATFORM_COMMON_DIR = $(COMMON_DIR)/chibios
else
PLATFORM_COMMON_DIR = $(COMMON_DIR)/test
endif
TMK_COMMON_SRC += $(COMMON_DIR)/host.c \
@ -16,6 +18,7 @@ TMK_COMMON_SRC += $(COMMON_DIR)/host.c \
$(COMMON_DIR)/debug.c \
$(COMMON_DIR)/util.c \
$(COMMON_DIR)/eeconfig.c \
$(COMMON_DIR)/report.c \
$(PLATFORM_COMMON_DIR)/suspend.c \
$(PLATFORM_COMMON_DIR)/timer.c \
$(PLATFORM_COMMON_DIR)/bootloader.c \
@ -29,6 +32,10 @@ ifeq ($(PLATFORM),CHIBIOS)
TMK_COMMON_SRC += $(PLATFORM_COMMON_DIR)/eeprom.c
endif
ifeq ($(PLATFORM),TEST)
TMK_COMMON_SRC += $(PLATFORM_COMMON_DIR)/eeprom.c
endif
# Option modules

@ -67,9 +67,11 @@ void action_exec(keyevent_t event)
#if (defined(ONESHOT_TIMEOUT) && (ONESHOT_TIMEOUT > 0))
if (has_oneshot_layer_timed_out()) {
dprintf("Oneshot layer: timeout\n");
clear_oneshot_layer_state(ONESHOT_OTHER_KEY_PRESSED);
}
if (has_oneshot_mods_timed_out()) {
clear_oneshot_mods();
}
#endif
#ifndef NO_ACTION_TAPPING

@ -25,13 +25,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
extern keymap_config_t keymap_config;
static inline void add_key_byte(uint8_t code);
static inline void del_key_byte(uint8_t code);
#ifdef NKRO_ENABLE
static inline void add_key_bit(uint8_t code);
static inline void del_key_bit(uint8_t code);
#endif
static uint8_t real_mods = 0;
static uint8_t weak_mods = 0;
static uint8_t macro_mods = 0;
@ -50,6 +43,10 @@ static int8_t cb_count = 0;
//report_keyboard_t keyboard_report = {};
report_keyboard_t *keyboard_report = &(report_keyboard_t){};
extern inline void add_key(uint8_t key);
extern inline void del_key(uint8_t key);
extern inline void clear_keys(void);
#ifndef NO_ACTION_ONESHOT
static int8_t oneshot_mods = 0;
static int8_t oneshot_locked_mods = 0;
@ -134,7 +131,7 @@ void send_keyboard_report(void) {
}
#endif
keyboard_report->mods |= oneshot_mods;
if (has_anykey()) {
if (has_anykey(keyboard_report)) {
clear_oneshot_mods();
}
}
@ -143,38 +140,6 @@ void send_keyboard_report(void) {
host_keyboard_send(keyboard_report);
}
/* key */
void add_key(uint8_t key)
{
#ifdef NKRO_ENABLE
if (keyboard_protocol && keymap_config.nkro) {
add_key_bit(key);
return;
}
#endif
add_key_byte(key);
}
void del_key(uint8_t key)
{
#ifdef NKRO_ENABLE
if (keyboard_protocol && keymap_config.nkro) {
del_key_bit(key);
return;
}
#endif
del_key_byte(key);
}
void clear_keys(void)
{
// not clear mods
for (int8_t i = 1; i < KEYBOARD_REPORT_SIZE; i++) {
keyboard_report->raw[i] = 0;
}
}
/* modifier */
uint8_t get_mods(void) { return real_mods; }
void add_mods(uint8_t mods) { real_mods |= mods; }
@ -221,166 +186,7 @@ uint8_t get_oneshot_mods(void)
/*
* inspect keyboard state
*/
uint8_t has_anykey(void)
{
uint8_t cnt = 0;
for (uint8_t i = 1; i < KEYBOARD_REPORT_SIZE; i++) {
if (keyboard_report->raw[i])
cnt++;
}
return cnt;
}
uint8_t has_anymod(void)
{
return bitpop(real_mods);
}
uint8_t get_first_key(void)
{
#ifdef NKRO_ENABLE
if (keyboard_protocol && keymap_config.nkro) {
uint8_t i = 0;
for (; i < KEYBOARD_REPORT_BITS && !keyboard_report->nkro.bits[i]; i++)
;
return i<<3 | biton(keyboard_report->nkro.bits[i]);
}
#endif
#ifdef USB_6KRO_ENABLE
uint8_t i = cb_head;
do {
if (keyboard_report->keys[i] != 0) {
break;
}
i = RO_INC(i);
} while (i != cb_tail);
return keyboard_report->keys[i];
#else
return keyboard_report->keys[0];
#endif
}
/* local functions */
static inline void add_key_byte(uint8_t code)
{
#ifdef USB_6KRO_ENABLE
int8_t i = cb_head;
int8_t empty = -1;
if (cb_count) {
do {
if (keyboard_report->keys[i] == code) {
return;
}
if (empty == -1 && keyboard_report->keys[i] == 0) {
empty = i;
}
i = RO_INC(i);
} while (i != cb_tail);
if (i == cb_tail) {
if (cb_tail == cb_head) {
// buffer is full
if (empty == -1) {
// pop head when has no empty space
cb_head = RO_INC(cb_head);
cb_count--;
}
else {
// left shift when has empty space
uint8_t offset = 1;
i = RO_INC(empty);
do {
if (keyboard_report->keys[i] != 0) {
keyboard_report->keys[empty] = keyboard_report->keys[i];
keyboard_report->keys[i] = 0;
empty = RO_INC(empty);
}
else {
offset++;
}
i = RO_INC(i);
} while (i != cb_tail);
cb_tail = RO_SUB(cb_tail, offset);
}
}
}
}
// add to tail
keyboard_report->keys[cb_tail] = code;
cb_tail = RO_INC(cb_tail);
cb_count++;
#else
int8_t i = 0;
int8_t empty = -1;
for (; i < KEYBOARD_REPORT_KEYS; i++) {
if (keyboard_report->keys[i] == code) {
break;
}
if (empty == -1 && keyboard_report->keys[i] == 0) {
empty = i;
}
}
if (i == KEYBOARD_REPORT_KEYS) {
if (empty != -1) {
keyboard_report->keys[empty] = code;
}
}
#endif
}
static inline void del_key_byte(uint8_t code)
{
#ifdef USB_6KRO_ENABLE
uint8_t i = cb_head;
if (cb_count) {
do {
if (keyboard_report->keys[i] == code) {
keyboard_report->keys[i] = 0;
cb_count--;
if (cb_count == 0) {
// reset head and tail
cb_tail = cb_head = 0;
}
if (i == RO_DEC(cb_tail)) {
// left shift when next to tail
do {
cb_tail = RO_DEC(cb_tail);
if (keyboard_report->keys[RO_DEC(cb_tail)] != 0) {
break;
}
} while (cb_tail != cb_head);
}
break;
}
i = RO_INC(i);
} while (i != cb_tail);
}
#else
for (uint8_t i = 0; i < KEYBOARD_REPORT_KEYS; i++) {
if (keyboard_report->keys[i] == code) {
keyboard_report->keys[i] = 0;
}
}
#endif
}
#ifdef NKRO_ENABLE
static inline void add_key_bit(uint8_t code)
{
if ((code>>3) < KEYBOARD_REPORT_BITS) {
keyboard_report->nkro.bits[code>>3] |= 1<<(code&7);
} else {
dprintf("add_key_bit: can't add: %02X\n", code);
}
}
static inline void del_key_bit(uint8_t code)
{
if ((code>>3) < KEYBOARD_REPORT_BITS) {
keyboard_report->nkro.bits[code>>3] &= ~(1<<(code&7));
} else {
dprintf("del_key_bit: can't del: %02X\n", code);
}
}
#endif

@ -29,9 +29,17 @@ extern report_keyboard_t *keyboard_report;
void send_keyboard_report(void);
/* key */
void add_key(uint8_t key);
void del_key(uint8_t key);
void clear_keys(void);
inline void add_key(uint8_t key) {
add_key_to_report(keyboard_report, key);
}
inline void del_key(uint8_t key) {
del_key_from_report(keyboard_report, key);
}
inline void clear_keys(void) {
clear_keys_from_report(keyboard_report);
}
/* modifier */
uint8_t get_mods(void);
@ -82,9 +90,7 @@ uint8_t get_oneshot_layer_state(void);
bool has_oneshot_layer_timed_out(void);
/* inspect */
uint8_t has_anykey(void);
uint8_t has_anymod(void);
uint8_t get_first_key(void);
#ifdef __cplusplus
}

@ -28,6 +28,9 @@ void backlight_init(void)
eeconfig_init();
}
backlight_config.raw = eeconfig_read_backlight();
if (backlight_config.level > BACKLIGHT_LEVELS) {
backlight_config.level = BACKLIGHT_LEVELS;
}
backlight_set(backlight_config.enable ? backlight_config.level : 0);
}

@ -4,6 +4,8 @@
#if defined(__AVR__)
#include <avr/eeprom.h>
#else
#include <stdint.h>
uint8_t eeprom_read_byte (const uint8_t *__p);
uint16_t eeprom_read_word (const uint16_t *__p);
uint32_t eeprom_read_dword (const uint32_t *__p);

@ -3,7 +3,7 @@
#if defined(__AVR__)
# include <avr/pgmspace.h>
#elif defined(__arm__)
#else
# define PROGMEM
# define pgm_read_byte(p) *((unsigned char*)p)
# define pgm_read_word(p) *((uint16_t*)p)

@ -0,0 +1,207 @@
/* Copyright 2017 Fred Sundvik
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "report.h"
#include "host.h"
#include "keycode_config.h"
#include "debug.h"
#include "util.h"
uint8_t has_anykey(report_keyboard_t* keyboard_report)
{
uint8_t cnt = 0;
for (uint8_t i = 1; i < KEYBOARD_REPORT_SIZE; i++) {
if (keyboard_report->raw[i])
cnt++;
}
return cnt;
}
uint8_t get_first_key(report_keyboard_t* keyboard_report)
{
#ifdef NKRO_ENABLE
if (keyboard_protocol && keymap_config.nkro) {
uint8_t i = 0;
for (; i < KEYBOARD_REPORT_BITS && !keyboard_report->nkro.bits[i]; i++)
;
return i<<3 | biton(keyboard_report->nkro.bits[i]);
}
#endif
#ifdef USB_6KRO_ENABLE
uint8_t i = cb_head;
do {
if (keyboard_report->keys[i] != 0) {
break;
}
i = RO_INC(i);
} while (i != cb_tail);
return keyboard_report->keys[i];
#else
return keyboard_report->keys[0];
#endif
}
void add_key_byte(report_keyboard_t* keyboard_report, uint8_t code)
{
#ifdef USB_6KRO_ENABLE
int8_t i = cb_head;
int8_t empty = -1;
if (cb_count) {
do {
if (keyboard_report->keys[i] == code) {
return;
}
if (empty == -1 && keyboard_report->keys[i] == 0) {
empty = i;
}
i = RO_INC(i);
} while (i != cb_tail);
if (i == cb_tail) {
if (cb_tail == cb_head) {
// buffer is full
if (empty == -1) {
// pop head when has no empty space
cb_head = RO_INC(cb_head);
cb_count--;
}
else {
// left shift when has empty space
uint8_t offset = 1;
i = RO_INC(empty);
do {
if (keyboard_report->keys[i] != 0) {
keyboard_report->keys[empty] = keyboard_report->keys[i];
keyboard_report->keys[i] = 0;
empty = RO_INC(empty);
}
else {
offset++;
}
i = RO_INC(i);
} while (i != cb_tail);
cb_tail = RO_SUB(cb_tail, offset);
}
}
}
}
// add to tail
keyboard_report->keys[cb_tail] = code;
cb_tail = RO_INC(cb_tail);
cb_count++;
#else
int8_t i = 0;
int8_t empty = -1;
for (; i < KEYBOARD_REPORT_KEYS; i++) {
if (keyboard_report->keys[i] == code) {
break;
}
if (empty == -1 && keyboard_report->keys[i] == 0) {
empty = i;
}
}
if (i == KEYBOARD_REPORT_KEYS) {
if (empty != -1) {
keyboard_report->keys[empty] = code;
}
}
#endif
}
void del_key_byte(report_keyboard_t* keyboard_report, uint8_t code)
{
#ifdef USB_6KRO_ENABLE
uint8_t i = cb_head;
if (cb_count) {
do {
if (keyboard_report->keys[i] == code) {
keyboard_report->keys[i] = 0;
cb_count--;
if (cb_count == 0) {
// reset head and tail
cb_tail = cb_head = 0;
}
if (i == RO_DEC(cb_tail)) {
// left shift when next to tail
do {
cb_tail = RO_DEC(cb_tail);
if (keyboard_report->keys[RO_DEC(cb_tail)] != 0) {
break;
}
} while (cb_tail != cb_head);
}
break;
}
i = RO_INC(i);
} while (i != cb_tail);
}
#else
for (uint8_t i = 0; i < KEYBOARD_REPORT_KEYS; i++) {
if (keyboard_report->keys[i] == code) {
keyboard_report->keys[i] = 0;
}
}
#endif
}
#ifdef NKRO_ENABLE
void add_key_bit(report_keyboard_t* keyboard_report, uint8_t code)
{
if ((code>>3) < KEYBOARD_REPORT_BITS) {
keyboard_report->nkro.bits[code>>3] |= 1<<(code&7);
} else {
dprintf("add_key_bit: can't add: %02X\n", code);
}
}
void del_key_bit(report_keyboard_t* keyboard_report, uint8_t code)
{
if ((code>>3) < KEYBOARD_REPORT_BITS) {
keyboard_report->nkro.bits[code>>3] &= ~(1<<(code&7));
} else {
dprintf("del_key_bit: can't del: %02X\n", code);
}
}
#endif
void add_key_to_report(report_keyboard_t* keyboard_report, int8_t key)
{
#ifdef NKRO_ENABLE
if (keyboard_protocol && keymap_config.nkro) {
add_key_bit(keyboard_report, key);
return;
}
#endif
add_key_byte(keyboard_report, key);
}
void del_key_from_report(report_keyboard_t* keyboard_report, uint8_t key)
{
#ifdef NKRO_ENABLE
if (keyboard_protocol && keymap_config.nkro) {
del_key_bit(keyboard_report, key);
return;
}
#endif
del_key_byte(keyboard_report, key);
}
void clear_keys_from_report(report_keyboard_t* keyboard_report)
{
// not clear mods
for (int8_t i = 1; i < KEYBOARD_REPORT_SIZE; i++) {
keyboard_report->raw[i] = 0;
}
}

@ -174,6 +174,20 @@ typedef struct {
(key == KC_WWW_REFRESH ? AC_REFRESH : \
(key == KC_WWW_FAVORITES ? AC_BOOKMARKS : 0)))))))))))))))))))))
uint8_t has_anykey(report_keyboard_t* keyboard_report);
uint8_t get_first_key(report_keyboard_t* keyboard_report);
void add_key_byte(report_keyboard_t* keyboard_report, uint8_t code);
void del_key_byte(report_keyboard_t* keyboard_report, uint8_t code);
#ifdef NKRO_ENABLE
void add_key_bit(report_keyboard_t* keyboard_report, uint8_t code);
void del_key_bit(report_keyboard_t* keyboard_report, uint8_t code);
#endif
void add_key_to_report(report_keyboard_t* keyboard_report, int8_t key);
void del_key_from_report(report_keyboard_t* keyboard_report, uint8_t key);
void clear_keys_from_report(report_keyboard_t* keyboard_report);
#ifdef __cplusplus
}
#endif

@ -0,0 +1,19 @@
/* Copyright 2017 Fred Sundvik
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "bootloader.h"
void bootloader_jump(void) {}

@ -0,0 +1,98 @@
/* Copyright 2017 Fred Sundvik
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "eeprom.h"
#define EEPROM_SIZE 32
static uint8_t buffer[EEPROM_SIZE];
uint8_t eeprom_read_byte(const uint8_t *addr) {
uintptr_t offset = (uintptr_t)addr;
return buffer[offset];
}
void eeprom_write_byte(uint8_t *addr, uint8_t value) {
uintptr_t offset = (uintptr_t)addr;
buffer[offset] = value;
}
uint16_t eeprom_read_word(const uint16_t *addr) {
const uint8_t *p = (const uint8_t *)addr;
return eeprom_read_byte(p) | (eeprom_read_byte(p+1) << 8);
}
uint32_t eeprom_read_dword(const uint32_t *addr) {
const uint8_t *p = (const uint8_t *)addr;
return eeprom_read_byte(p) | (eeprom_read_byte(p+1) << 8)
| (eeprom_read_byte(p+2) << 16) | (eeprom_read_byte(p+3) << 24);
}
void eeprom_read_block(void *buf, const void *addr, uint32_t len) {
const uint8_t *p = (const uint8_t *)addr;
uint8_t *dest = (uint8_t *)buf;
while (len--) {
*dest++ = eeprom_read_byte(p++);
}
}
void eeprom_write_word(uint16_t *addr, uint16_t value) {
uint8_t *p = (uint8_t *)addr;
eeprom_write_byte(p++, value);
eeprom_write_byte(p, value >> 8);
}
void eeprom_write_dword(uint32_t *addr, uint32_t value) {
uint8_t *p = (uint8_t *)addr;
eeprom_write_byte(p++, value);
eeprom_write_byte(p++, value >> 8);
eeprom_write_byte(p++, value >> 16);
eeprom_write_byte(p, value >> 24);
}
void eeprom_write_block(const void *buf, void *addr, uint32_t len) {
uint8_t *p = (uint8_t *)addr;
const uint8_t *src = (const uint8_t *)buf;
while (len--) {
eeprom_write_byte(p++, *src++);
}
}
void eeprom_update_byte(uint8_t *addr, uint8_t value) {
eeprom_write_byte(addr, value);
}
void eeprom_update_word(uint16_t *addr, uint16_t value) {
uint8_t *p = (uint8_t *)addr;
eeprom_write_byte(p++, value);
eeprom_write_byte(p, value >> 8);
}
void eeprom_update_dword(uint32_t *addr, uint32_t value) {
uint8_t *p = (uint8_t *)addr;
eeprom_write_byte(p++, value);
eeprom_write_byte(p++, value >> 8);
eeprom_write_byte(p++, value >> 16);
eeprom_write_byte(p, value >> 24);
}
void eeprom_update_block(const void *buf, void *addr, uint32_t len) {
uint8_t *p = (uint8_t *)addr;
const uint8_t *src = (const uint8_t *)buf;
while (len--) {
eeprom_write_byte(p++, *src++);
}
}

@ -0,0 +1,17 @@
/* Copyright 2017 Fred Sundvik
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/

@ -0,0 +1,30 @@
/* Copyright 2017 Fred Sundvik
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "timer.h"
// TODO: the timer should work, but at a much faster rate than realtime
// It should also have some kind of integration with the testing system
void timer_init(void) {}
void timer_clear(void) {}
uint16_t timer_read(void) { return 0; }
uint32_t timer_read32(void) { return 0; }
uint16_t timer_elapsed(uint16_t last) { return 0; }
uint32_t timer_elapsed32(uint32_t last) { return 0; }

@ -9,13 +9,16 @@ extern "C" {
# include <util/delay.h>
# define wait_ms(ms) _delay_ms(ms)
# define wait_us(us) _delay_us(us)
#elif defined(PROTOCOL_CHIBIOS) /* __AVR__ */
#elif defined(PROTOCOL_CHIBIOS)
# include "ch.h"
# define wait_ms(ms) chThdSleepMilliseconds(ms)
# define wait_us(us) chThdSleepMicroseconds(us)
#elif defined(__arm__) /* __AVR__ */
#elif defined(__arm__)
# include "wait_api.h"
#endif /* __AVR__ */
#else // Unit tests
#define wait_ms(ms)
#define wait_us(us)
#endif
#ifdef __cplusplus
}

@ -6,16 +6,27 @@ TRAVIS_COMMIT_RANGE="${TRAVIS_COMMIT_RANGE:-HEAD~1..HEAD}"
if [[ "$TRAVIS_COMMIT_MESSAGE" != *"[skip build]"* ]] ; then
exit_code=0
NEFM=$(git diff --name-only -n 1 ${TRAVIS_COMMIT_RANGE} | grep -Ev '^(keyboards/)' | grep -Ev '^(docs/)' | wc -l)
if [[ $NEFM -gt 0 ]] ; then
BRANCH=$(git rev-parse --abbrev-ref HEAD)
if [ $NEFM -gt 0 -o "$BRANCH" = "master" ]; then
echo "Making all keymaps for all keyboards"
make all-keyboards AUTOGEN="true"
: $((exit_code = $exit_code + $?))
else
MKB=$(git diff --name-only -n 1 ${TRAVIS_COMMIT_RANGE} | grep -oP '(?<=keyboards\/)([a-zA-Z0-9_]+)(?=\/)' | sort -u)
for KB in $MKB ; do
KEYMAP_ONLY=$(git diff --name-only -n 1 ${TRAVIS_COMMIT_RANGE} | grep -Ev '^(keyboards/'${KB}'/keymaps/)' | wc -l)
if [[ $KEYMAP_ONLY -gt 0 ]]; then
echo "Making all keymaps for $KB"
make "$KB" AUTOGEN=true
make ${KB}-allsp-allkm AUTOGEN=true
: $((exit_code = $exit_code + $?))
else
MKM=$(git diff --name-only -n 1 ${TRAVIS_COMMIT_RANGE} | grep -oP '(?<=keyboards/'${KB}'/keymaps/)([a-zA-Z0-9_]+)(?=\/)' | sort -u)
for KM in $MKM ; do
echo "Making $KM for $KB"
make ${KB}-allsp-${KM} AUTOGEN=true
: $((exit_code = $exit_code + $?))
done
fi
done
fi
exit $exit_code

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