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@ -13,6 +13,7 @@
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#define _COLEMAK 1
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#define _COLEMAK 1
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#define _DVORAK 2
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#define _DVORAK 2
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#define _GAME 3
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#define _GAME 3
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#define _ARROW 12
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#define _NUMPAD 13
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#define _NUMPAD 13
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#define _LOWER 14
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#define _LOWER 14
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#define _RAISE 15
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#define _RAISE 15
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@ -23,6 +24,7 @@
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#define COLEMAK M(_COLEMAK)
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#define COLEMAK M(_COLEMAK)
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#define DVORAK M(_DVORAK)
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#define DVORAK M(_DVORAK)
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#define GAME M(_GAME)
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#define GAME M(_GAME)
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#define ARROW M(_ARROW)
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#define NUMPAD M(_NUMPAD)
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#define NUMPAD M(_NUMPAD)
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#define LOWER M(_LOWER)
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#define LOWER M(_LOWER)
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#define RAISE M(_RAISE)
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#define RAISE M(_RAISE)
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@ -134,7 +136,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_NUMPAD] = {
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[_NUMPAD] = {
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{KC_ESC, KC_KP_SLASH, KC_KP_ASTERISK, KC_KP_MINUS, _______, _______, _______, _______, _______, _______, _______, _______},
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{KC_ESC, KC_KP_SLASH, KC_KP_ASTERISK, KC_KP_MINUS, _______, _______, _______, _______, _______, _______, _______, _______},
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{KC_KP_7, KC_KP_8, KC_KP_9, KC_KP_PLUS, _______, _______, _______, _______, _______, _______, _______, _______},
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{KC_KP_7, KC_KP_8, KC_KP_9, KC_KP_PLUS, _______, _______, _______, _______, _______, _______, _______, _______},
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{KC_KP4, KC_KP_5, KC_KP_6, KC_KP_PLUS, _______, _______, _______, _______, _______, _______, _______, _______},
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{KC_KP_4, KC_KP_5, KC_KP_6, KC_KP_PLUS, _______, _______, _______, _______, _______, _______, _______, _______},
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{KC_KP_1, KC_KP_2, KC_KP_3, KC_KP_ENTER, _______, _______, _______, _______, _______, _______, _______, _______},
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{KC_KP_1, KC_KP_2, KC_KP_3, KC_KP_ENTER, _______, _______, _______, _______, _______, _______, _______, _______},
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{KC_KP_0, KC_KP_0, KC_KP_DOT, KC_KP_ENTER, _______, _______, _______, _______, _______, _______, _______, _______},
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{KC_KP_0, KC_KP_0, KC_KP_DOT, KC_KP_ENTER, _______, _______, _______, _______, _______, _______, _______, _______},
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},
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},
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@ -154,7 +156,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_LOWER] = {
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[_LOWER] = {
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{KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_DEL},
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{KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_DEL},
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{KC_MUTE, KC_BSPC, KC_UP, KC_DEL, KC_WWW_FORWARD, KC_MS_BTN1, KC_MS_UP, KC_MS_BTN2, KC_KP_SLASH, KC_KP_7, KC_KP_8, KC_KP_9},
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{KC_MUTE, KC_BSPC, KC_UP, KC_DEL, KC_WWW_FORWARD, KC_MS_BTN1, KC_MS_UP, KC_MS_BTN2, KC_KP_SLASH, KC_KP_7, KC_KP_8, KC_KP_9},
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{_______, KC_LEFT, KC_DOWN, KC_RIGHT, KC_WWW_REFRESH, KC_MS_LEFT, KC_MS_DOWN, KC_MS_RIGHT, KC_KP_ASTERISK, KC_KP4, KC_KP_5, KC_KP_6},
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{_______, KC_LEFT, KC_DOWN, KC_RIGHT, KC_WWW_REFRESH, KC_MS_LEFT, KC_MS_DOWN, KC_MS_RIGHT, KC_KP_ASTERISK, KC_KP_4, KC_KP_5, KC_KP_6},
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{KC_VOLU, KC_MPRV, KC_MPLY, KC_MNXT, KC_WWW_BACK, KC_MS_WH_DOWN, KC_MS_BTN3, KC_MS_WH_UP, KC_KP_MINUS, KC_KP_1, KC_KP_2, KC_KP_3},
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{KC_VOLU, KC_MPRV, KC_MPLY, KC_MNXT, KC_WWW_BACK, KC_MS_WH_DOWN, KC_MS_BTN3, KC_MS_WH_UP, KC_KP_MINUS, KC_KP_1, KC_KP_2, KC_KP_3},
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{KC_VOLD, KC_PAUSE, KC_INS, KC_PSCREEN, _______, _______, _______, _______, KC_KP_PLUS, KC_KP_ENTER, KC_KP_0, KC_KP_DOT}
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{KC_VOLD, KC_PAUSE, KC_INS, KC_PSCREEN, _______, _______, _______, _______, KC_KP_PLUS, KC_KP_ENTER, KC_KP_0, KC_KP_DOT}
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},
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},
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@ -188,7 +190,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | |Aud On|AudOff|MidiOn|MdiOff| | | | | |
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* | | | |Aud On|AudOff|MidiOn|MdiOff| | | | | |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | |Voice-|Voice+|Mus On|MusOff| Sleep| Wake | Arrow| Game | | | |
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* | |Voice-|Voice+|Mus On|MusOff| Sleep| Wake | Arrow| Game |NUMPAD| | |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | | | | Reset | | | | | |
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* | | | | | | Reset | | | | | |
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* `-----------------------------------------------------------------------------------'
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* `-----------------------------------------------------------------------------------'
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@ -197,7 +199,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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{_______, _______, QWERTY, COLEMAK, DVORAK, _______, _______, _______, _______, _______, _______, _______},
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{_______, _______, QWERTY, COLEMAK, DVORAK, _______, _______, _______, _______, _______, _______, _______},
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{_______, RESET, _______, AG_NORM, AG_SWAP, _______, _______, _______, _______, _______, _______, KC_DEL},
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{_______, RESET, _______, AG_NORM, AG_SWAP, _______, _______, _______, _______, _______, _______, KC_DEL},
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{_______, _______, _______, AU_ON, AU_OFF, MI_ON, MI_OFF, QWERTY, COLEMAK, DVORAK, _______, _______},
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{_______, _______, _______, AU_ON, AU_OFF, MI_ON, MI_OFF, QWERTY, COLEMAK, DVORAK, _______, _______},
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{_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, KC_SYSTEM_SLEEP, KC_SYSTEM_WAKE, ARROW, GAME, _______, _______, _______},
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{_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, KC_SYSTEM_SLEEP, KC_SYSTEM_WAKE, ARROW, GAME, NUMPAD, _______, _______},
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{_______, _______, _______, _______, _______, RESET, RESET, _______, _______, _______, _______, _______}
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{_______, _______, _______, _______, _______, RESET, RESET, _______, _______, _______, _______, _______}
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}
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}
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@ -271,6 +273,14 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
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persistant_default_layer_set(1UL<<_NUMPAD);
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persistant_default_layer_set(1UL<<_NUMPAD);
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}
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}
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break;
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break;
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case _ARROW:
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if (record->event.pressed) {
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#ifdef AUDIO_ENABLE
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PLAY_NOTE_ARRAY(tone_colemak, false, 0);
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#endif
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persistant_default_layer_set(1UL<<_LOWER);
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}
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break;
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case _LOWER:
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case _LOWER:
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if (record->event.pressed) {
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if (record->event.pressed) {
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layer_on(_LOWER);
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layer_on(_LOWER);
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