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qmk_firmware/docs/feature_unicode.md

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Unicode Support

There are three Unicode keymap definition method available in QMK:

UNICODE_ENABLE

Supports Unicode input up to 0xFFFF. The keycode function is UC(n) in keymap file, where n is a 4 digit hexadecimal.

UNICODEMAP_ENABLE

Supports Unicode up to 0xFFFFFFFF. You need to maintain a separate mapping table const uint32_t PROGMEM unicode_map[] = {...} in your keymap file. The keycode function is X(n) where n is the array index of the mapping table.

And you may want to have an enum to make reference easier. So you'd want to add something like this to your keymap:

enum unicode_name {
  BANG, // ‽
  IRONY, // ⸮
  SNEK // snke 🐍
};

const uint32_t PROGMEM unicode_map[] = {
  [BANG]      = 0x0203D, // ‽
  [IRONY]     = 0x02E2E, // ⸮
  [SNEK]      = 0x1F40D // snke 🐍
}:

Make sure that the order for both matches.

UCIS_ENABLE

Supports Unicode up to 0xFFFFFFFF. As with UNICODE_MAP, you may want to main a mapping table in your keymap file. However, there is no keycodes for this feature, you will have to add a keycode or function to call qk_ucis_start(). Once you've run that, you can just type the text for your unicode, and then hit space or enter to complete it, or ESC to cancel it. And if it matches an entry in your table, it will automatically "backspace" the trigger word (from your table) and then will input the unicode sequence.

For instance, you would need to have a table like this in your keymap:

const qk_ucis_symbol_t ucis_symbol_table[] = UCIS_TABLE
(
 UCIS_SYM("poop", 0x1f4a9),
 UCIS_SYM("rofl", 0x1f923),
 UCIS_SYM("kiss", 0x1f619)
);

You run the function, and then type "rofl" and hit enter, it should backspace remove "rofl" and input the 0x1f923 unicode.

Customization

There are several functions that you can add to your keymap to customize the functionality of this feature.

  • void qk_ucis_start_user(void) - This runs when you run the "start" function, and can be used to provide feedback. By default, it types out a keyboard emoji.
  • void qk_ucis_success(uint8_t symbol_index) - This runs when the unicode input has matched something, and has completed. Default doesn't do anything.
  • void qk_ucis_symbol_fallback (void) - This runs if the input text doesn't match anything. The default function falls back to trying that input as a unicode code.

The default code for these are:

void qk_ucis_start_user(void) { // outputs keyboard emoji
  unicode_input_start();
  register_hex(0x2328);
  unicode_input_finish();
}

void qk_ucis_success(uint8_t symbol_index) {
}

void qk_ucis_symbol_fallback (void) { // falls back to manual unicode entry
  for (uint8_t i = 0; i < qk_ucis_state.count - 1; i++) {
    uint8_t code = qk_ucis_state.codes[i];
    register_code(code);
    unregister_code(code);
    wait_ms(UNICODE_TYPE_DELAY);
  }
}

Unicode Input methods

Unicode input in QMK works by inputting a sequence of characters to the OS, sort of like macro. Unfortunately, each OS has different ideas on how Unicode is input.

You can set the input method at any time. You can do this by using a keycode here. The Input method is listed next to the keycode for reference.

Key Aliases Input Method Description
UNICODE_MODE_OSX UC_M_OS UC_OSX Sets the input method for MacOS X
UNICODE_MODE_LNX UC_M_LN UC_LNX Sets the input method for Linux
UNICODE_MODE_WIN UC_M_WI UC_WIN Sets the input method for Windows
UNICODE_MODE_WINC UC_M_WC UC_WINC Sets the input method for Windows using WinCompose
UNICODE_MODE_OSX_RALT UC_M_OR UC_OSX_RALT Sets the input method for MacOS X using RAlt/AltGr

You can also set the input method via set_unicode_input_mode(x), and this functions the same way as the keycodes above.

  • UC_OSX: MacOS Unicode Hex Input support. Works only up to 0xFFFF. Disabled by default. To enable: go to System Preferences -> Keyboard -> Input Sources, and enable Unicode Hex.
  • UC_OSX_RALT: Same as UC_OSX, but sends the Right Alt key for unicode input
  • UC_LNX: Unicode input method under Linux. Works up to 0xFFFFF. Should work almost anywhere on ibus enabled distros. Without ibus, this works under GTK apps, but rarely anywhere else.
  • UC_WIN: (not recommended) Windows built-in Unicode input. To enable: create registry key under HKEY_CURRENT_USER\Control Panel\Input Method\EnableHexNumpad of type REG_SZ called EnableHexNumpad, set its value to 1, and reboot. This method is not recommended because of reliability and compatibility issue, use WinCompose method below instead.
  • UC_WINC: Windows Unicode input using WinCompose. Requires WinCompose. Works reliably under many (all?) variations of Windows.

?> Keep in mind that both methods write to EEPROM, and are loaded each time the keyboard starts. So you only need to hit this once.

Audio Feedback for Input Mode keycodes

If you have the Audio feature enabled on the board, you can set "songs" for them to play when pressed, so you have some audio feedback when switching modes.

For instance, you can add these to your config.h file.

#define UNICODE_LINUX_SONG UNICODE_LINUX
#define UNICODE_WINDOWS_SONG UNICODE_WINDOWS
#define UNICODE_WIN_COMPOSE_SONG UNICODE_WINDOWS
#define UNICODE_OSX_SONG COIN_SOUND
#define UNICODE_OSX_RALT_SONGCOIN_SOUND

Unicode Input Method Customization

The "start" and "finish" functions for unicode method can be customized locally. A great use for this is to customize the input methods if you don't use the default keys. Or to add visual, or audio feedback when inputting unicode characters.

  • void unicode_input_start(void) - This is called to start the sequence to input unicode characters. It handles calling RAlt or whatever ever sequence you want.
  • void unicode_input_finish (void) - This is called to cleanup things, such as releasing the RAlt key in some cases, or tapping a key to finish the sequence.

You can find the default functions in process_unicode_common.c.

send_unicode_hex_string

To type multiple characters for things like (ノಠ痊ಠ)ノ彡┻━┻, you can use send_unicode_hex_string() much like SEND_STRING() except you would use hex values separate by spaces. For example, the table flip seen above would be send_unicode_hex_string("0028 30CE 0CA0 75CA 0CA0 0029 30CE 5F61 253B 2501 253B")

There are many ways to get a hex code, but an easy one is this site. Just make sure to convert to hexadecimal, and that is your string.

Additional Language Support

In quantum/keymap_extras/, you'll see various language files - these work the same way as the alternative layout ones do. Most are defined by their two letter country/language code followed by an underscore and a 4-letter abbreviation of its name. FR_UGRV which will result in a ù when using a software-implemented AZERTY layout. It's currently difficult to send such characters in just the firmware.

International Characters on Windows

AutoHotkey allows Windows users to create custom hotkeys among others.

The method does not require Unicode support in the keyboard itself but depends instead of AutoHotkey running in the background.

First you need to select a modifier combination that is not in use by any of your programs. CtrlAltWin is not used very widely and should therefore be perfect for this. There is a macro defined for a mod-tab combo LCAG_T. Add this mod-tab combo to a key on your keyboard, e.g.: LCAG_T(KC_TAB). This makes the key behave like a tab key if pressed and released immediately but changes it to the modifier if used with another key.

In the default script of AutoHotkey you can define custom hotkeys.

<^<!<#a::Send, ä
<^<!<#<+a::Send, Ä

The hotkeys above are for the combination CtrlAltGui and CtrlAltGuiShift plus the letter a. AutoHotkey inserts the Text right of Send, when this combination is pressed.

US International

If you enable the US International layout on the system, it will use punctuation to accent the characters.

For instance, typing "`a" will result in à.

You can find details on how to enable this here.