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							47 lines
						
					
					
						
							2.0 KiB
						
					
					
				
			
		
		
	
	
							47 lines
						
					
					
						
							2.0 KiB
						
					
					
				kinesis-advantage keyboard firmware
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======================
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This directory is called alvicstep because https://github.com/alvicstep did the heavy work and took the photos in the doc directory.
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alvicstep did NOT do anything related to the QMK implementation, so don't bug him/her. 
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There are other ways of replacing the CPU in the kinesis, this one uses jumper wires from the Teensy to the original DIP socket
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## Kinesis specific information
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This is a port of https://github.com/alvicstep/tmk_keyboard, 
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which is a fork of https://github.com/wjanssens/tmk_keyboard, 
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which is based on work from https://github.com/chrisandreae/keyboard-firmware
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If you replace the kinesis CPU as described in the doc folder, then this code should allow you to use QMK. 
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I've tested with a Teensy 2++, remember to change the CPU if you use a 32u4 instead. 
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Not yet implemented: 
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- Kinesis EEProm reading or writing
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- Audio - this should be simple if we remove hardcoded pins from audio.h and switch to E7
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## Quantum MK Firmware
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For the full Quantum feature list, see [the parent readme.md](/docs/README.md).
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## Building
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Download or clone the whole firmware and navigate to the keyboards/kinesis-advantage folder. Once your dev env is setup, you'll be able to type `make` to generate your .hex - you can then use the Teensy Loader to program your .hex file. 
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Depending on which keymap you would like to use, you will have to compile slightly differently.
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### Default
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To build with the default keymap, simply run `make`.
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### Other Keymaps
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Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create a folder with the name of your keymap in the keymaps folder, and see keymap documentation (you can find in top readme.md) and existant keymap files.
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To build the firmware binary hex file with a keymap just do `make` with `keymap` option like:
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$ make keymap=[default|jack|<name>]
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Keymaps follow the format **__keymap.c__** and are stored in folders in the `keymaps` folder, eg `keymaps/my_keymap/`
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