Implemented jiggle detection

USG_1.0
Robert Fisk 7 years ago
parent 8c6d54d110
commit 84bd03b539

@ -27,39 +27,49 @@
#ifdef CONFIG_KEYBOARD_BOT_DETECT_ENABLED
//-----------------------------------------------------------
//Adjust this threshold first to tune keyboard bot detection. Lower values = more sensitive
#define KEYBOARD_BOTDETECT_LOCKOUT_BIN_THRESHOLD 4
#define KEYBOARD_BOTDETECT_LOCKOUT_BIN_THRESHOLD 4 //4 is a good setting for the paranoid. 5 is good for the average user who doesn't want to encounter a rare false-positive.
//-----------------------------------------------------------
#define KEYBOARD_BOTDETECT_FAST_BIN_WIDTH_MS 10 //10ms per bin
#define KEYBOARD_BOTDETECT_SLOW_BIN_WIDTH_MS 20 //20ms per bin
#define KEYBOARD_BOTDETECT_FAST_BIN_COUNT 30 //30 bins at 10ms = 300ms fast coverage
#define KEYBOARD_BOTDETECT_SLOW_BIN_COUNT 50 //50 bins at 20ms = 1 sec slow coverage, wrapped
#define KEYBOARD_BOTDETECT_FAST_BIN_DRAIN_DIVIDER 2
#define KEYBOARD_BOTDETECT_SLOW_BIN_DRAIN_DIVIDER 4
#define KEYBOARD_BOTDETECT_FAST_BIN_WIDTH_MS 10 //10ms per bin
#define KEYBOARD_BOTDETECT_SLOW_BIN_WIDTH_MS 20 //20ms per bin
#define KEYBOARD_BOTDETECT_FAST_BIN_COUNT 30 //30 bins at 10ms = 300ms fast coverage
#define KEYBOARD_BOTDETECT_SLOW_BIN_COUNT 50 //50 bins at 20ms = 1 sec slow coverage, wrapped
#define KEYBOARD_BOTDETECT_FAST_BIN_DRAIN_DIVIDER 2
#define KEYBOARD_BOTDETECT_SLOW_BIN_DRAIN_DIVIDER 4
#endif
//Configure mouse bot detection here:
#ifdef CONFIG_MOUSE_BOT_DETECT_ENABLED
#define MOUSE_BOTDETECT_VELOCITY_MULTIPLIER 10
#define MOUSE_BOTDETECT_MOVEMENT_STOP_PERIODS 5
//-----------------------------------------------------------
//Adjust this threshold first to tune mouse bot detection. Lower values = more sensitive
#define MOUSE_BOTDETECT_LOCKOUT_CONSTANT_ACCEL_COUNT 10
//???????
//Adjust these thresholds first to tune mouse bot detection. Lower values = more sensitive
#define MOUSE_BOTDETECT_JUMP_VELOCITY_THRESHOLD (20 * MOUSE_BOTDETECT_VELOCITY_MULTIPLIER)
#define MOUSE_BOTDETECT_LOCKOUT_CONSTANT_ACCEL_COUNT 20 //20 is ok for most mice. But some weird mice generate longer sequences.
#define MOUSE_BOTDETECT_LOCKOUT_JIGGLE_BIN_THRESHOLD 4
//-----------------------------------------------------------
#define MOUSE_BOTDETECT_VELOCITY_MULTIPLIER 10
#define MOUSE_BOTDETECT_VELOCITY_HISTORY_SIZE 12
#define MOUSE_BOTDETECT_VELOCITY_MATCH_BASE 256
#define MOUSE_BOTDETECT_VELOCITY_MATCH_ERROR 6
//Jump detection stuff
#define MOUSE_BOTDETECT_JUMP_MINIMUM_TIME 4
#define MOUSE_BOTDETECT_MOVEMENT_STOP_PERIODS 5
#define MOUSE_BOTDETECT_MOVEMENT_VELOCITY_THRESHOLD (10 * MOUSE_BOTDETECT_VELOCITY_MULTIPLIER)
//Constant acceleration detection stuff
#define MOUSE_BOTDETECT_VELOCITY_HISTORY_SIZE 12
#define MOUSE_BOTDETECT_VELOCITY_MATCH_BASE 256
#define MOUSE_BOTDETECT_VELOCITY_MATCH_ERROR 6
//Jiggle detection stuff
#define MOUSE_BOTDETECT_JIGGLE_BIN_WIDTH_MS 20 //20ms per bin
#define MOUSE_BOTDETECT_JIGGLE_BIN_COUNT 50 //50 bins at 20ms = 1 sec coverage, wrapped
#define MOUSE_BOTDETECT_JIGGLE_BIN_DIVIDER 4
#endif
//Configuration common to all bot detectors
#if defined CONFIG_KEYBOARD_BOT_DETECT_ENABLED || defined CONFIG_MOUSE_BOT_DETECT_ENABLED
#define BOTDETECT_TEMPORARY_LOCKOUT_TIME_MS 4000
#define BOTDETECT_TEMPORARY_LOCKOUT_FLASH_TIME_MS 60000 //Flash fault LED for 60 seconds after temporary lockout
#define BOTDETECT_TEMPORARY_LOCKOUT_TIME_MS 4000 //Lock keyboard/mouse for 4 seconds as a first warning
#define BOTDETECT_TEMPORARY_LOCKOUT_FLASH_TIME_MS 60000 //Flash fault LED for 60 seconds after warning lockout
#endif

@ -55,19 +55,23 @@ volatile LockoutStateTypeDef LockoutState = LOCKOUT_STATE_INACTIVE;
//Variables specific to mouse bot detection:
#if defined (CONFIG_MOUSE_ENABLED) && defined (CONFIG_MOUSE_BOT_DETECT_ENABLED)
uint32_t LastMouseMoveTime = 0;
//Jump detection stuff
uint32_t LastMouseMoveTime = 0;
uint32_t LastMouseMoveBeginTime;
uint8_t MouseIsMoving = 0;
//Constant acceleration detection stuff
uint16_t MouseVelocityHistory[MOUSE_BOTDETECT_VELOCITY_HISTORY_SIZE] = {0};
int32_t PreviousSmoothedAcceleration = 0;
uint8_t ConstantAccelerationCounter = 0;
int32_t PreviousSmoothedAcceleration = 0;
uint8_t ConstantAccelerationCounter = 0;
//Jiggle detection stuff
uint8_t MouseStopIntervalBinDrainDivideCount = 0;
uint8_t MouseStopIntervalBinArray[MOUSE_BOTDETECT_JIGGLE_BIN_COUNT] = {0};
//Debug:
uint8_t ConstantAccelerationCounterMax = 0;
uint8_t MouseStopIntervalBinArrayPeak = 0;
static void Upstream_HID_BotDetectMouse_DoLockout(void);
#endif
@ -387,6 +391,7 @@ void Upstream_HID_BotDetectMouse(uint8_t* mouseInData)
{
uint32_t i;
uint32_t now = HAL_GetTick();
uint32_t moveDelay;
uint32_t velocity;
int8_t mouseX;
int8_t mouseY;
@ -402,15 +407,46 @@ void Upstream_HID_BotDetectMouse(uint8_t* mouseInData)
mouseY = mouseInData[2];
velocity = (sqrtf(((int32_t)mouseX * mouseX) +
((int32_t)mouseY * mouseY))) * MOUSE_BOTDETECT_VELOCITY_MULTIPLIER; //Multiply floating-point sqrt result to avoid integer rounding errors
moveDelay = now - LastMouseMoveTime;
//Jump detection
if (MouseIsMoving)
//Did the mouse stop moving?
if (moveDelay > ((MOUSE_BOTDETECT_MOVEMENT_STOP_PERIODS * HID_FS_BINTERVAL) - (HID_FS_BINTERVAL / 2)))
{
if ((now - LastMouseMoveTime) > ((MOUSE_BOTDETECT_MOVEMENT_STOP_PERIODS * HID_FS_BINTERVAL) - (HID_FS_BINTERVAL / 2))) //Did the mouse stop moving?
//Jiggle detection
if (velocity != 0)
{
//Add stopped time to jiggle bins
moveDelay = moveDelay % (MOUSE_BOTDETECT_JIGGLE_BIN_WIDTH_MS * MOUSE_BOTDETECT_JIGGLE_BIN_COUNT); //Wrap stopped time into the array
MouseStopIntervalBinArray[(moveDelay / MOUSE_BOTDETECT_JIGGLE_BIN_WIDTH_MS)]++;
if (MouseStopIntervalBinArray[(moveDelay / MOUSE_BOTDETECT_JIGGLE_BIN_WIDTH_MS)] > MOUSE_BOTDETECT_LOCKOUT_JIGGLE_BIN_THRESHOLD)
{
Upstream_HID_BotDetectMouse_DoLockout();
}
//Debug:
if (MouseStopIntervalBinArray[(moveDelay / MOUSE_BOTDETECT_JIGGLE_BIN_WIDTH_MS)] > MouseStopIntervalBinArrayPeak)
{
MouseStopIntervalBinArrayPeak = MouseStopIntervalBinArray[(moveDelay / MOUSE_BOTDETECT_JIGGLE_BIN_WIDTH_MS)];
}
//Drain jiggle bins at specified rate
MouseStopIntervalBinDrainDivideCount++;
if (MouseStopIntervalBinDrainDivideCount >= MOUSE_BOTDETECT_JIGGLE_BIN_DIVIDER)
{
MouseStopIntervalBinDrainDivideCount = 0;
for (i = 0; i < MOUSE_BOTDETECT_JIGGLE_BIN_COUNT; i++)
{
if (MouseStopIntervalBinArray[i] > 0) MouseStopIntervalBinArray[i]--;
}
}
}
//Jump detection
if (MouseIsMoving)
{
MouseIsMoving = 0;
if ((LastMouseMoveTime - LastMouseMoveBeginTime) < ((MOUSE_BOTDETECT_MOVEMENT_STOP_PERIODS * HID_FS_BINTERVAL) - (HID_FS_BINTERVAL / 2)))
if ((LastMouseMoveTime - LastMouseMoveBeginTime) < ((MOUSE_BOTDETECT_JUMP_MINIMUM_TIME * HID_FS_BINTERVAL) - (HID_FS_BINTERVAL / 2)))
{
Upstream_HID_BotDetectMouse_DoLockout();
}
@ -422,13 +458,13 @@ void Upstream_HID_BotDetectMouse(uint8_t* mouseInData)
{
//Jump detection
LastMouseMoveTime = now;
if ((MouseIsMoving == 0) && (velocity > MOUSE_BOTDETECT_MOVEMENT_VELOCITY_THRESHOLD))
if ((MouseIsMoving == 0) && (velocity > MOUSE_BOTDETECT_JUMP_VELOCITY_THRESHOLD))
{
MouseIsMoving = 1;
LastMouseMoveBeginTime = now;
}
//Look for periods of constant acceleration
//Constant acceleration detection
for (i = (MOUSE_BOTDETECT_VELOCITY_HISTORY_SIZE - 1); i > 0; i--) //Shuffle down history data
{
MouseVelocityHistory[i] = MouseVelocityHistory[i - 1];
@ -457,10 +493,10 @@ void Upstream_HID_BotDetectMouse(uint8_t* mouseInData)
((PreviousSmoothedAcceleration - smoothedAccelerationMatchError) <= newSmoothedAcceleration))
{
ConstantAccelerationCounter++;
// if (ConstantAccelerationCounter > MOUSE_BOTDETECT_TEMPORARY_LOCKOUT_VELOCITY_THRESHOLD)
// {
// Upstream_HID_BotDetectMouse_DoLockout();
// }
if (ConstantAccelerationCounter > MOUSE_BOTDETECT_LOCKOUT_CONSTANT_ACCEL_COUNT)
{
Upstream_HID_BotDetectMouse_DoLockout();
}
//Debug:
if (ConstantAccelerationCounter > ConstantAccelerationCounterMax) ConstantAccelerationCounterMax = ConstantAccelerationCounter;
@ -512,6 +548,11 @@ static void Upstream_HID_BotDetectMouse_DoLockout(void)
}
ConstantAccelerationCounter = 0;
for (i = 0; i < MOUSE_BOTDETECT_JIGGLE_BIN_COUNT; i++)
{
MouseStopIntervalBinArray[i] = 0;
}
TemporaryLockoutTimeMs = 0;
LockoutState = LOCKOUT_STATE_TEMPORARY_ACTIVE;
LED_SetState(LED_STATUS_FLASH_BOTDETECT);

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