Make DISPLAY_CHARSET_HD44780 a single setting

master
Scott Lahteine 9 years ago
parent a5d00f755b
commit 259794c0be

@ -773,25 +773,29 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
// //
#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en) #define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
// /**
// LCD CHARACTER SET * LCD Character Set
// *
// Choose ONE of the following charset options. This selection depends on * Note: This option is NOT applicable to Graphical Displays.
// your physical hardware, so it must match your character-based LCD. *
// * All character-based LCD's provide ASCII plus one of these
// Note: This option is NOT applicable to graphical displays. * language extensions:
// *
// To find out what type of display you have: * - JAPANESE ... the most common
// - Compile and upload with the language (above) set to 'test' * - WESTERN ... with more accented characters
// - Click the controller to view the LCD menu * - CYRILLIC ... for the Russian language
// *
// The LCD will display two lines from the upper half of the character set. * To determine the language extension installed on your controller:
// *
// See also https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language * - Compile and upload with LCD_LANGUAGE set to 'test'
// * - Click the controller to view the LCD menu
#define DISPLAY_CHARSET_HD44780_JAPAN // this is the most common hardware * - The LCD will display Japanese, Western, or Cyrillic text
//#define DISPLAY_CHARSET_HD44780_WESTERN *
//#define DISPLAY_CHARSET_HD44780_CYRILLIC * See https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language
*
* :['JAPANESE','WESTERN','CYRILLIC']
*/
#define DISPLAY_CHARSET_HD44780 JAPANESE
// //
// LCD TYPE // LCD TYPE

@ -172,8 +172,8 @@
/** /**
* Required LCD language * Required LCD language
*/ */
#if DISABLED(DOGLCD) && ENABLED(ULTRA_LCD) && DISABLED(DISPLAY_CHARSET_HD44780_JAPAN) && DISABLED(DISPLAY_CHARSET_HD44780_WESTERN) && DISABLED(DISPLAY_CHARSET_HD44780_CYRILLIC) #if DISABLED(DOGLCD) && ENABLED(ULTRA_LCD) && !defined(DISPLAY_CHARSET_HD44780)
#error You must enable either DISPLAY_CHARSET_HD44780_JAPAN or DISPLAY_CHARSET_HD44780_WESTERN or DISPLAY_CHARSET_HD44780_CYRILLIC for your LCD controller. #error You must set DISPLAY_CHARSET_HD44780 to JAPANESE, WESTERN or CYRILLIC for your LCD controller.
#endif #endif
/** /**

@ -37,7 +37,8 @@
#define DOGM_LCD_IMPLEMENTATION_H #define DOGM_LCD_IMPLEMENTATION_H
/** /**
* Implementation of the LCD display routines for a DOGM128 graphic display. These are common LCD 128x64 pixel graphic displays. * Implementation of the LCD display routines for a DOGM128 graphic display.
* These are common LCD 128x64 pixel graphic displays.
*/ */
#if ENABLED(ULTIPANEL) #if ENABLED(ULTIPANEL)
@ -91,13 +92,13 @@
#define FONT_MENU_NAME ISO10646_1_5x7 #define FONT_MENU_NAME ISO10646_1_5x7
#endif #endif
#else // SIMULATE_ROMFONT #else // SIMULATE_ROMFONT
#if ENABLED(DISPLAY_CHARSET_HD44780_JAPAN) #if DISPLAY_CHARSET_HD44780 == JAPANESE
#include "dogm_font_data_HD44780_J.h" #include "dogm_font_data_HD44780_J.h"
#define FONT_MENU_NAME HD44780_J_5x7 #define FONT_MENU_NAME HD44780_J_5x7
#elif ENABLED(DISPLAY_CHARSET_HD44780_WESTERN) #elif DISPLAY_CHARSET_HD44780 == WESTERN
#include "dogm_font_data_HD44780_W.h" #include "dogm_font_data_HD44780_W.h"
#define FONT_MENU_NAME HD44780_W_5x7 #define FONT_MENU_NAME HD44780_W_5x7
#elif ENABLED(DISPLAY_CHARSET_HD44780_CYRILLIC) #elif DISPLAY_CHARSET_HD44780 == CYRILLIC
#include "dogm_font_data_HD44780_C.h" #include "dogm_font_data_HD44780_C.h"
#define FONT_MENU_NAME HD44780_C_5x7 #define FONT_MENU_NAME HD44780_C_5x7
#else // fall-back #else // fall-back

@ -755,25 +755,29 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
// //
//#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en) //#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
// /**
// LCD CHARACTER SET * LCD Character Set
// *
// Choose ONE of the following charset options. This selection depends on * Note: This option is NOT applicable to Graphical Displays.
// your physical hardware, so it must match your character-based LCD. *
// * All character-based LCD's provide ASCII plus one of these
// Note: This option is NOT applicable to graphical displays. * language extensions:
// *
// To find out what type of display you have: * - JAPANESE ... the most common
// - Compile and upload with the language (above) set to 'test' * - WESTERN ... with more accented characters
// - Click the controller to view the LCD menu * - CYRILLIC ... for the Russian language
// *
// The LCD will display two lines from the upper half of the character set. * To determine the language extension installed on your controller:
// *
// See also https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language * - Compile and upload with LCD_LANGUAGE set to 'test'
// * - Click the controller to view the LCD menu
#define DISPLAY_CHARSET_HD44780_JAPAN // this is the most common hardware * - The LCD will display Japanese, Western, or Cyrillic text
//#define DISPLAY_CHARSET_HD44780_WESTERN *
//#define DISPLAY_CHARSET_HD44780_CYRILLIC * See https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language
*
* :['JAPANESE','WESTERN','CYRILLIC']
*/
#define DISPLAY_CHARSET_HD44780 JAPANESE
// //
// LCD TYPE // LCD TYPE

@ -752,25 +752,29 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
// //
//#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en) //#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
// /**
// LCD CHARACTER SET * LCD Character Set
// *
// Choose ONE of the following charset options. This selection depends on * Note: This option is NOT applicable to Graphical Displays.
// your physical hardware, so it must match your character-based LCD. *
// * All character-based LCD's provide ASCII plus one of these
// Note: This option is NOT applicable to graphical displays. * language extensions:
// *
// To find out what type of display you have: * - JAPANESE ... the most common
// - Compile and upload with the language (above) set to 'test' * - WESTERN ... with more accented characters
// - Click the controller to view the LCD menu * - CYRILLIC ... for the Russian language
// *
// The LCD will display two lines from the upper half of the character set. * To determine the language extension installed on your controller:
// *
// See also https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language * - Compile and upload with LCD_LANGUAGE set to 'test'
// * - Click the controller to view the LCD menu
#define DISPLAY_CHARSET_HD44780_JAPAN // this is the most common hardware * - The LCD will display Japanese, Western, or Cyrillic text
//#define DISPLAY_CHARSET_HD44780_WESTERN *
//#define DISPLAY_CHARSET_HD44780_CYRILLIC * See https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language
*
* :['JAPANESE','WESTERN','CYRILLIC']
*/
#define DISPLAY_CHARSET_HD44780 JAPANESE
// //
// LCD TYPE // LCD TYPE

@ -764,25 +764,29 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
// //
//#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en) //#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
// /**
// LCD CHARACTER SET * LCD Character Set
// *
// Choose ONE of the following charset options. This selection depends on * Note: This option is NOT applicable to Graphical Displays.
// your physical hardware, so it must match your character-based LCD. *
// * All character-based LCD's provide ASCII plus one of these
// Note: This option is NOT applicable to graphical displays. * language extensions:
// *
// To find out what type of display you have: * - JAPANESE ... the most common
// - Compile and upload with the language (above) set to 'test' * - WESTERN ... with more accented characters
// - Click the controller to view the LCD menu * - CYRILLIC ... for the Russian language
// *
// The LCD will display two lines from the upper half of the character set. * To determine the language extension installed on your controller:
// *
// See also https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language * - Compile and upload with LCD_LANGUAGE set to 'test'
// * - Click the controller to view the LCD menu
#define DISPLAY_CHARSET_HD44780_JAPAN // this is the most common hardware * - The LCD will display Japanese, Western, or Cyrillic text
//#define DISPLAY_CHARSET_HD44780_WESTERN *
//#define DISPLAY_CHARSET_HD44780_CYRILLIC * See https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language
*
* :['JAPANESE','WESTERN','CYRILLIC']
*/
#define DISPLAY_CHARSET_HD44780 JAPANESE
// //
// LCD TYPE // LCD TYPE

@ -766,25 +766,29 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
// //
#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en) #define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
// /**
// LCD CHARACTER SET * LCD Character Set
// *
// Choose ONE of the following charset options. This selection depends on * Note: This option is NOT applicable to Graphical Displays.
// your physical hardware, so it must match your character-based LCD. *
// * All character-based LCD's provide ASCII plus one of these
// Note: This option is NOT applicable to graphical displays. * language extensions:
// *
// To find out what type of display you have: * - JAPANESE ... the most common
// - Compile and upload with the language (above) set to 'test' * - WESTERN ... with more accented characters
// - Click the controller to view the LCD menu * - CYRILLIC ... for the Russian language
// *
// The LCD will display two lines from the upper half of the character set. * To determine the language extension installed on your controller:
// *
// See also https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language * - Compile and upload with LCD_LANGUAGE set to 'test'
// * - Click the controller to view the LCD menu
#define DISPLAY_CHARSET_HD44780_JAPAN // this is the most common hardware * - The LCD will display Japanese, Western, or Cyrillic text
//#define DISPLAY_CHARSET_HD44780_WESTERN *
//#define DISPLAY_CHARSET_HD44780_CYRILLIC * See https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language
*
* :['JAPANESE','WESTERN','CYRILLIC']
*/
#define DISPLAY_CHARSET_HD44780 JAPANESE
// //
// LCD TYPE // LCD TYPE

@ -789,25 +789,29 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
// //
#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en) #define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
// /**
// LCD CHARACTER SET * LCD Character Set
// *
// Choose ONE of the following charset options. This selection depends on * Note: This option is NOT applicable to Graphical Displays.
// your physical hardware, so it must match your character-based LCD. *
// * All character-based LCD's provide ASCII plus one of these
// Note: This option is NOT applicable to graphical displays. * language extensions:
// *
// To find out what type of display you have: * - JAPANESE ... the most common
// - Compile and upload with the language (above) set to 'test' * - WESTERN ... with more accented characters
// - Click the controller to view the LCD menu * - CYRILLIC ... for the Russian language
// *
// The LCD will display two lines from the upper half of the character set. * To determine the language extension installed on your controller:
// *
// See also https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language * - Compile and upload with LCD_LANGUAGE set to 'test'
// * - Click the controller to view the LCD menu
#define DISPLAY_CHARSET_HD44780_JAPAN // K8200: for Display VM8201 * - The LCD will display Japanese, Western, or Cyrillic text
//#define DISPLAY_CHARSET_HD44780_WESTERN *
//#define DISPLAY_CHARSET_HD44780_CYRILLIC * See https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language
*
* :['JAPANESE','WESTERN','CYRILLIC']
*/
#define DISPLAY_CHARSET_HD44780 JAPANESE // K8200: for Display VM8201
// //
// LCD TYPE // LCD TYPE

@ -772,25 +772,29 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
// //
#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en) #define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
// /**
// LCD CHARACTER SET * LCD Character Set
// *
// Choose ONE of the following charset options. This selection depends on * Note: This option is NOT applicable to Graphical Displays.
// your physical hardware, so it must match your character-based LCD. *
// * All character-based LCD's provide ASCII plus one of these
// Note: This option is NOT applicable to graphical displays. * language extensions:
// *
// To find out what type of display you have: * - JAPANESE ... the most common
// - Compile and upload with the language (above) set to 'test' * - WESTERN ... with more accented characters
// - Click the controller to view the LCD menu * - CYRILLIC ... for the Russian language
// *
// The LCD will display two lines from the upper half of the character set. * To determine the language extension installed on your controller:
// *
// See also https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language * - Compile and upload with LCD_LANGUAGE set to 'test'
// * - Click the controller to view the LCD menu
#define DISPLAY_CHARSET_HD44780_JAPAN // this is the most common hardware * - The LCD will display Japanese, Western, or Cyrillic text
//#define DISPLAY_CHARSET_HD44780_WESTERN *
//#define DISPLAY_CHARSET_HD44780_CYRILLIC * See https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language
*
* :['JAPANESE','WESTERN','CYRILLIC']
*/
#define DISPLAY_CHARSET_HD44780 JAPANESE
// //
// LCD TYPE // LCD TYPE

@ -767,25 +767,29 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
// //
#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en) #define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
// /**
// LCD CHARACTER SET * LCD Character Set
// *
// Choose ONE of the following charset options. This selection depends on * Note: This option is NOT applicable to Graphical Displays.
// your physical hardware, so it must match your character-based LCD. *
// * All character-based LCD's provide ASCII plus one of these
// Note: This option is NOT applicable to graphical displays. * language extensions:
// *
// To find out what type of display you have: * - JAPANESE ... the most common
// - Compile and upload with the language (above) set to 'test' * - WESTERN ... with more accented characters
// - Click the controller to view the LCD menu * - CYRILLIC ... for the Russian language
// *
// The LCD will display two lines from the upper half of the character set. * To determine the language extension installed on your controller:
// *
// See also https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language * - Compile and upload with LCD_LANGUAGE set to 'test'
// * - Click the controller to view the LCD menu
#define DISPLAY_CHARSET_HD44780_JAPAN // this is the most common hardware * - The LCD will display Japanese, Western, or Cyrillic text
//#define DISPLAY_CHARSET_HD44780_WESTERN *
//#define DISPLAY_CHARSET_HD44780_CYRILLIC * See https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language
*
* :['JAPANESE','WESTERN','CYRILLIC']
*/
#define DISPLAY_CHARSET_HD44780 JAPANESE
// //
// LCD TYPE // LCD TYPE

@ -780,25 +780,29 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
// //
//#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en) //#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
// /**
// LCD CHARACTER SET * LCD Character Set
// *
// Choose ONE of the following charset options. This selection depends on * Note: This option is NOT applicable to Graphical Displays.
// your physical hardware, so it must match your character-based LCD. *
// * All character-based LCD's provide ASCII plus one of these
// Note: This option is NOT applicable to graphical displays. * language extensions:
// *
// To find out what type of display you have: * - JAPANESE ... the most common
// - Compile and upload with the language (above) set to 'test' * - WESTERN ... with more accented characters
// - Click the controller to view the LCD menu * - CYRILLIC ... for the Russian language
// *
// The LCD will display two lines from the upper half of the character set. * To determine the language extension installed on your controller:
// *
// See also https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language * - Compile and upload with LCD_LANGUAGE set to 'test'
// * - Click the controller to view the LCD menu
#define DISPLAY_CHARSET_HD44780_JAPAN // this is the most common hardware * - The LCD will display Japanese, Western, or Cyrillic text
//#define DISPLAY_CHARSET_HD44780_WESTERN *
//#define DISPLAY_CHARSET_HD44780_CYRILLIC * See https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language
*
* :['JAPANESE','WESTERN','CYRILLIC']
*/
#define DISPLAY_CHARSET_HD44780 JAPANESE
// //
// LCD TYPE // LCD TYPE

@ -793,25 +793,29 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
// //
#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en) #define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
// /**
// LCD CHARACTER SET * LCD Character Set
// *
// Choose ONE of the following charset options. This selection depends on * Note: This option is NOT applicable to Graphical Displays.
// your physical hardware, so it must match your character-based LCD. *
// * All character-based LCD's provide ASCII plus one of these
// Note: This option is NOT applicable to graphical displays. * language extensions:
// *
// To find out what type of display you have: * - JAPANESE ... the most common
// - Compile and upload with the language (above) set to 'test' * - WESTERN ... with more accented characters
// - Click the controller to view the LCD menu * - CYRILLIC ... for the Russian language
// *
// The LCD will display two lines from the upper half of the character set. * To determine the language extension installed on your controller:
// *
// See also https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language * - Compile and upload with LCD_LANGUAGE set to 'test'
// * - Click the controller to view the LCD menu
#define DISPLAY_CHARSET_HD44780_JAPAN // this is the most common hardware * - The LCD will display Japanese, Western, or Cyrillic text
//#define DISPLAY_CHARSET_HD44780_WESTERN *
//#define DISPLAY_CHARSET_HD44780_CYRILLIC * See https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language
*
* :['JAPANESE','WESTERN','CYRILLIC']
*/
#define DISPLAY_CHARSET_HD44780 JAPANESE
// //
// LCD TYPE // LCD TYPE

@ -764,25 +764,29 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
// //
//#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en) //#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
// /**
// LCD CHARACTER SET * LCD Character Set
// *
// Choose ONE of the following charset options. This selection depends on * Note: This option is NOT applicable to Graphical Displays.
// your physical hardware, so it must match your character-based LCD. *
// * All character-based LCD's provide ASCII plus one of these
// Note: This option is NOT applicable to graphical displays. * language extensions:
// *
// To find out what type of display you have: * - JAPANESE ... the most common
// - Compile and upload with the language (above) set to 'test' * - WESTERN ... with more accented characters
// - Click the controller to view the LCD menu * - CYRILLIC ... for the Russian language
// *
// The LCD will display two lines from the upper half of the character set. * To determine the language extension installed on your controller:
// *
// See also https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language * - Compile and upload with LCD_LANGUAGE set to 'test'
// * - Click the controller to view the LCD menu
#define DISPLAY_CHARSET_HD44780_JAPAN // this is the most common hardware * - The LCD will display Japanese, Western, or Cyrillic text
//#define DISPLAY_CHARSET_HD44780_WESTERN *
//#define DISPLAY_CHARSET_HD44780_CYRILLIC * See https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language
*
* :['JAPANESE','WESTERN','CYRILLIC']
*/
#define DISPLAY_CHARSET_HD44780 JAPANESE
// //
// LCD TYPE // LCD TYPE

@ -772,25 +772,29 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
// //
#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en) #define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
// /**
// LCD CHARACTER SET * LCD Character Set
// *
// Choose ONE of the following charset options. This selection depends on * Note: This option is NOT applicable to Graphical Displays.
// your physical hardware, so it must match your character-based LCD. *
// * All character-based LCD's provide ASCII plus one of these
// Note: This option is NOT applicable to graphical displays. * language extensions:
// *
// To find out what type of display you have: * - JAPANESE ... the most common
// - Compile and upload with the language (above) set to 'test' * - WESTERN ... with more accented characters
// - Click the controller to view the LCD menu * - CYRILLIC ... for the Russian language
// *
// The LCD will display two lines from the upper half of the character set. * To determine the language extension installed on your controller:
// *
// See also https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language * - Compile and upload with LCD_LANGUAGE set to 'test'
// * - Click the controller to view the LCD menu
#define DISPLAY_CHARSET_HD44780_JAPAN // this is the most common hardware * - The LCD will display Japanese, Western, or Cyrillic text
//#define DISPLAY_CHARSET_HD44780_WESTERN *
//#define DISPLAY_CHARSET_HD44780_CYRILLIC * See https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language
*
* :['JAPANESE','WESTERN','CYRILLIC']
*/
#define DISPLAY_CHARSET_HD44780 JAPANESE
// //
// LCD TYPE // LCD TYPE

@ -901,25 +901,29 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
// //
#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en) #define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
// /**
// LCD CHARACTER SET * LCD Character Set
// *
// Choose ONE of the following charset options. This selection depends on * Note: This option is NOT applicable to Graphical Displays.
// your physical hardware, so it must match your character-based LCD. *
// * All character-based LCD's provide ASCII plus one of these
// Note: This option is NOT applicable to graphical displays. * language extensions:
// *
// To find out what type of display you have: * - JAPANESE ... the most common
// - Compile and upload with the language (above) set to 'test' * - WESTERN ... with more accented characters
// - Click the controller to view the LCD menu * - CYRILLIC ... for the Russian language
// *
// The LCD will display two lines from the upper half of the character set. * To determine the language extension installed on your controller:
// *
// See also https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language * - Compile and upload with LCD_LANGUAGE set to 'test'
// * - Click the controller to view the LCD menu
#define DISPLAY_CHARSET_HD44780_JAPAN // this is the most common hardware * - The LCD will display Japanese, Western, or Cyrillic text
//#define DISPLAY_CHARSET_HD44780_WESTERN *
//#define DISPLAY_CHARSET_HD44780_CYRILLIC * See https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language
*
* :['JAPANESE','WESTERN','CYRILLIC']
*/
#define DISPLAY_CHARSET_HD44780 JAPANESE
// //
// LCD TYPE // LCD TYPE

@ -901,25 +901,29 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
// //
#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en) #define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
// /**
// LCD CHARACTER SET * LCD Character Set
// *
// Choose ONE of the following charset options. This selection depends on * Note: This option is NOT applicable to Graphical Displays.
// your physical hardware, so it must match your character-based LCD. *
// * All character-based LCD's provide ASCII plus one of these
// Note: This option is NOT applicable to graphical displays. * language extensions:
// *
// To find out what type of display you have: * - JAPANESE ... the most common
// - Compile and upload with the language (above) set to 'test' * - WESTERN ... with more accented characters
// - Click the controller to view the LCD menu * - CYRILLIC ... for the Russian language
// *
// The LCD will display two lines from the upper half of the character set. * To determine the language extension installed on your controller:
// *
// See also https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language * - Compile and upload with LCD_LANGUAGE set to 'test'
// * - Click the controller to view the LCD menu
#define DISPLAY_CHARSET_HD44780_JAPAN // this is the most common hardware * - The LCD will display Japanese, Western, or Cyrillic text
//#define DISPLAY_CHARSET_HD44780_WESTERN *
//#define DISPLAY_CHARSET_HD44780_CYRILLIC * See https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language
*
* :['JAPANESE','WESTERN','CYRILLIC']
*/
#define DISPLAY_CHARSET_HD44780 JAPANESE
// //
// LCD TYPE // LCD TYPE

@ -905,25 +905,29 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
// //
#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en) #define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
// /**
// LCD CHARACTER SET * LCD Character Set
// *
// Choose ONE of the following charset options. This selection depends on * Note: This option is NOT applicable to Graphical Displays.
// your physical hardware, so it must match your character-based LCD. *
// * All character-based LCD's provide ASCII plus one of these
// Note: This option is NOT applicable to graphical displays. * language extensions:
// *
// To find out what type of display you have: * - JAPANESE ... the most common
// - Compile and upload with the language (above) set to 'test' * - WESTERN ... with more accented characters
// - Click the controller to view the LCD menu * - CYRILLIC ... for the Russian language
// *
// The LCD will display two lines from the upper half of the character set. * To determine the language extension installed on your controller:
// *
// See also https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language * - Compile and upload with LCD_LANGUAGE set to 'test'
// * - Click the controller to view the LCD menu
#define DISPLAY_CHARSET_HD44780_JAPAN // this is the most common hardware * - The LCD will display Japanese, Western, or Cyrillic text
//#define DISPLAY_CHARSET_HD44780_WESTERN *
//#define DISPLAY_CHARSET_HD44780_CYRILLIC * See https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language
*
* :['JAPANESE','WESTERN','CYRILLIC']
*/
#define DISPLAY_CHARSET_HD44780 JAPANESE
// //
// LCD TYPE // LCD TYPE

@ -898,25 +898,29 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
// //
#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en) #define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
// /**
// LCD CHARACTER SET * LCD Character Set
// *
// Choose ONE of the following charset options. This selection depends on * Note: This option is NOT applicable to Graphical Displays.
// your physical hardware, so it must match your character-based LCD. *
// * All character-based LCD's provide ASCII plus one of these
// Note: This option is NOT applicable to graphical displays. * language extensions:
// *
// To find out what type of display you have: * - JAPANESE ... the most common
// - Compile and upload with the language (above) set to 'test' * - WESTERN ... with more accented characters
// - Click the controller to view the LCD menu * - CYRILLIC ... for the Russian language
// *
// The LCD will display two lines from the upper half of the character set. * To determine the language extension installed on your controller:
// *
// See also https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language * - Compile and upload with LCD_LANGUAGE set to 'test'
// * - Click the controller to view the LCD menu
#define DISPLAY_CHARSET_HD44780_JAPAN // this is the most common hardware * - The LCD will display Japanese, Western, or Cyrillic text
//#define DISPLAY_CHARSET_HD44780_WESTERN *
//#define DISPLAY_CHARSET_HD44780_CYRILLIC * See https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language
*
* :['JAPANESE','WESTERN','CYRILLIC']
*/
#define DISPLAY_CHARSET_HD44780 JAPANESE
// //
// LCD TYPE // LCD TYPE

@ -906,25 +906,29 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
// //
#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en) #define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
// /**
// LCD CHARACTER SET * LCD Character Set
// *
// Choose ONE of the following charset options. This selection depends on * Note: This option is NOT applicable to Graphical Displays.
// your physical hardware, so it must match your character-based LCD. *
// * All character-based LCD's provide ASCII plus one of these
// Note: This option is NOT applicable to graphical displays. * language extensions:
// *
// To find out what type of display you have: * - JAPANESE ... the most common
// - Compile and upload with the language (above) set to 'test' * - WESTERN ... with more accented characters
// - Click the controller to view the LCD menu * - CYRILLIC ... for the Russian language
// *
// The LCD will display two lines from the upper half of the character set. * To determine the language extension installed on your controller:
// *
// See also https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language * - Compile and upload with LCD_LANGUAGE set to 'test'
// * - Click the controller to view the LCD menu
#define DISPLAY_CHARSET_HD44780_JAPAN // this is the most common hardware * - The LCD will display Japanese, Western, or Cyrillic text
//#define DISPLAY_CHARSET_HD44780_WESTERN *
//#define DISPLAY_CHARSET_HD44780_CYRILLIC * See https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language
*
* :['JAPANESE','WESTERN','CYRILLIC']
*/
#define DISPLAY_CHARSET_HD44780 JAPANESE
// //
// LCD TYPE // LCD TYPE

@ -775,25 +775,29 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
// //
//#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en) //#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
// /**
// LCD CHARACTER SET * LCD Character Set
// *
// Choose ONE of the following charset options. This selection depends on * Note: This option is NOT applicable to Graphical Displays.
// your physical hardware, so it must match your character-based LCD. *
// * All character-based LCD's provide ASCII plus one of these
// Note: This option is NOT applicable to graphical displays. * language extensions:
// *
// To find out what type of display you have: * - JAPANESE ... the most common
// - Compile and upload with the language (above) set to 'test' * - WESTERN ... with more accented characters
// - Click the controller to view the LCD menu * - CYRILLIC ... for the Russian language
// *
// The LCD will display two lines from the upper half of the character set. * To determine the language extension installed on your controller:
// *
// See also https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language * - Compile and upload with LCD_LANGUAGE set to 'test'
// * - Click the controller to view the LCD menu
#define DISPLAY_CHARSET_HD44780_JAPAN // this is the most common hardware * - The LCD will display Japanese, Western, or Cyrillic text
//#define DISPLAY_CHARSET_HD44780_WESTERN *
//#define DISPLAY_CHARSET_HD44780_CYRILLIC * See https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language
*
* :['JAPANESE','WESTERN','CYRILLIC']
*/
#define DISPLAY_CHARSET_HD44780 JAPANESE
// //
// LCD TYPE // LCD TYPE

@ -766,25 +766,29 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
// //
//#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en) //#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
// /**
// LCD CHARACTER SET * LCD Character Set
// *
// Choose ONE of the following charset options. This selection depends on * Note: This option is NOT applicable to Graphical Displays.
// your physical hardware, so it must match your character-based LCD. *
// * All character-based LCD's provide ASCII plus one of these
// Note: This option is NOT applicable to graphical displays. * language extensions:
// *
// To find out what type of display you have: * - JAPANESE ... the most common
// - Compile and upload with the language (above) set to 'test' * - WESTERN ... with more accented characters
// - Click the controller to view the LCD menu * - CYRILLIC ... for the Russian language
// *
// The LCD will display two lines from the upper half of the character set. * To determine the language extension installed on your controller:
// *
// See also https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language * - Compile and upload with LCD_LANGUAGE set to 'test'
// * - Click the controller to view the LCD menu
#define DISPLAY_CHARSET_HD44780_JAPAN // this is the most common hardware * - The LCD will display Japanese, Western, or Cyrillic text
//#define DISPLAY_CHARSET_HD44780_WESTERN *
//#define DISPLAY_CHARSET_HD44780_CYRILLIC * See https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language
*
* :['JAPANESE','WESTERN','CYRILLIC']
*/
#define DISPLAY_CHARSET_HD44780 JAPANESE
// //
// LCD TYPE // LCD TYPE

@ -27,6 +27,10 @@
#define GENERATE_LANGUAGE_INCLUDE(M) STRINGIFY_(language_##M.h) #define GENERATE_LANGUAGE_INCLUDE(M) STRINGIFY_(language_##M.h)
// For character-based LCD controllers (DISPLAY_CHARSET_HD44780)
#define JAPANESE 1
#define WESTERN 2
#define CYRILLIC 3
// NOTE: IF YOU CHANGE LANGUAGE FILES OR MERGE A FILE WITH CHANGES // NOTE: IF YOU CHANGE LANGUAGE FILES OR MERGE A FILE WITH CHANGES
// //
@ -232,10 +236,6 @@
// LCD Menu Messages // LCD Menu Messages
#if DISABLED(DISPLAY_CHARSET_HD44780_JAPAN) && DISABLED(DISPLAY_CHARSET_HD44780_WESTERN) && DISABLED(DISPLAY_CHARSET_HD44780_CYRILLIC)
#define DISPLAY_CHARSET_HD44780_JAPAN
#endif
#include LANGUAGE_INCLUDE #include LANGUAGE_INCLUDE
#include "language_en.h" #include "language_en.h"

@ -40,7 +40,7 @@
#define MAPPER_ONE_TO_ONE #define MAPPER_ONE_TO_ONE
#endif #endif
#else // SIMULATE_ROMFONT #else // SIMULATE_ROMFONT
#if ENABLED(DISPLAY_CHARSET_HD44780_JAPAN) #if DISPLAY_CHARSET_HD44780 == JAPANESE
#if ENABLED(MAPPER_C2C3) #if ENABLED(MAPPER_C2C3)
const PROGMEM uint8_t utf_recode[] = const PROGMEM uint8_t utf_recode[] =
{ // 0 1 2 3 4 5 6 7 8 9 a b c d e f This is fair for symbols { // 0 1 2 3 4 5 6 7 8 9 a b c d e f This is fair for symbols
@ -77,7 +77,7 @@
#error( "Cyrillic on a japanese dsplay makes no sense. There are no matching symbols."); #error( "Cyrillic on a japanese dsplay makes no sense. There are no matching symbols.");
#endif #endif
#elif ENABLED(DISPLAY_CHARSET_HD44780_WESTERN) #elif DISPLAY_CHARSET_HD44780 == WESTERN
#if ENABLED(MAPPER_C2C3) #if ENABLED(MAPPER_C2C3)
const PROGMEM uint8_t utf_recode[] = const PROGMEM uint8_t utf_recode[] =
{ // 0 1 2 3 4 5 6 7 8 9 a b c d e f This is relative complete. { // 0 1 2 3 4 5 6 7 8 9 a b c d e f This is relative complete.
@ -111,7 +111,7 @@
#error( "Katakana on a western display makes no sense. There are no matching symbols." ); #error( "Katakana on a western display makes no sense. There are no matching symbols." );
#endif #endif
#elif ENABLED(DISPLAY_CHARSET_HD44780_CYRILLIC) #elif DISPLAY_CHARSET_HD44780 == CYRILLIC
#if ENABLED(MAPPER_D0D1) #if ENABLED(MAPPER_D0D1)
#define MAPPER_D0D1_MOD #define MAPPER_D0D1_MOD
// it is a Russian alphabet translation // it is a Russian alphabet translation
@ -140,8 +140,8 @@
#error( "Katakana on a cyrillic display makes no sense. There are no matching symbols." ); #error( "Katakana on a cyrillic display makes no sense. There are no matching symbols." );
#endif #endif
#else #else
#error("Something went wrong in the selection of DISPLAY_CHARSET_HD44780's"); #error("Something went wrong in the setting of DISPLAY_CHARSET_HD44780");
#endif // DISPLAY_CHARSET_HD44780_CYRILLIC #endif // DISPLAY_CHARSET_HD44780
#endif // SIMULATE_ROMFONT #endif // SIMULATE_ROMFONT
#if ENABLED(MAPPER_NON) #if ENABLED(MAPPER_NON)

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