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@ -46,11 +46,10 @@
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// Kanji (an other Japanese symbol set) uses far more than two codepages. So currently I don't see a chance to map the Unicodes. Its not
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// Kanji (an other Japanese symbol set) uses far more than two codepages. So currently I don't see a chance to map the Unicodes. Its not
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// impossible to have a close to direct mapping but will need giant conversion tables and fonts (we don't want to have in a embedded system).
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// impossible to have a close to direct mapping but will need giant conversion tables and fonts (we don't want to have in a embedded system).
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#define MAPPER_NON // For direct ascii codes ( until now all languages except ru, de, fi, kana_utf8, ... )
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//#define MAPPER_C2C3 // For most European languages when language file is in utf8
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//#define MAPPER_C2C3 // For most European languages when language file is in utf8
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//#define MAPPER_D0D1 // For Cyrillic
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//#define MAPPER_D0D1 // For Cyrillic
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//#define MAPPER_E382E383 // For Katakana
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//#define MAPPER_E382E383 // For Katakana
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//#define MAPPER_NON // For direct ascii codes. Fall back mapper - if no other is defined.
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// Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
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// Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
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//#define SIMULATE_ROMFONT
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//#define SIMULATE_ROMFONT
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