Make MAPPER_NON the fall back mapper

Make MAPPER_NON the fall back mapper - if no other is defined.
One list less to maintain.
master
AnHardt 8 years ago
parent 54d35230df
commit b273736962

@ -30,7 +30,6 @@
#ifndef LANGUAGE_AN_H #ifndef LANGUAGE_AN_H
#define LANGUAGE_AN_H #define LANGUAGE_AN_H
#define MAPPER_NON
// Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h // Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
//#define SIMULATE_ROMFONT //#define SIMULATE_ROMFONT
#define DISPLAY_CHARSET_ISO10646_1 #define DISPLAY_CHARSET_ISO10646_1

@ -30,7 +30,6 @@
#ifndef LANGUAGE_CA_H #ifndef LANGUAGE_CA_H
#define LANGUAGE_CA_H #define LANGUAGE_CA_H
//#define MAPPER_NON
#define MAPPER_C2C3 // because of "ó" #define MAPPER_C2C3 // because of "ó"
// Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h // Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
//#define SIMULATE_ROMFONT //#define SIMULATE_ROMFONT

@ -29,8 +29,6 @@
*/ */
#ifndef LANGUAGE_CN_H #ifndef LANGUAGE_CN_H
#define LANGUAGE_CN_H #define LANGUAGE_CN_H
#define MAPPER_NON // For direct ascii codes
#define DISPLAY_CHARSET_ISO10646_CN #define DISPLAY_CHARSET_ISO10646_CN
#define WELCOME_MSG "\xa4\xa5\xa6\xa7" #define WELCOME_MSG "\xa4\xa5\xa6\xa7"

@ -34,7 +34,6 @@
#ifndef LANGUAGE_CZ_H #ifndef LANGUAGE_CZ_H
#define LANGUAGE_CZ_H #define LANGUAGE_CZ_H
#define MAPPER_NON
// Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h // Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
//#define SIMULATE_ROMFONT //#define SIMULATE_ROMFONT
#define DISPLAY_CHARSET_ISO10646_1 #define DISPLAY_CHARSET_ISO10646_1

@ -35,10 +35,6 @@
#define DISPLAY_CHARSET_ISO10646_1 // use the better font on full graphic displays. #define DISPLAY_CHARSET_ISO10646_1 // use the better font on full graphic displays.
#endif #endif
#if DISABLED(MAPPER_NON) && DISABLED(MAPPER_C2C3) && DISABLED(MAPPER_D0D1) && DISABLED(MAPPER_D0D1_MOD) && DISABLED(MAPPER_E382E383) && DISABLED(MAPPER_CECF)
#define MAPPER_NON // For direct ascii codes
#endif
#ifndef WELCOME_MSG #ifndef WELCOME_MSG
#define WELCOME_MSG MACHINE_NAME " ready." #define WELCOME_MSG MACHINE_NAME " ready."
#endif #endif

@ -30,7 +30,6 @@
#ifndef LANGUAGE_ES_H #ifndef LANGUAGE_ES_H
#define LANGUAGE_ES_H #define LANGUAGE_ES_H
#define MAPPER_NON
// Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h // Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
//#define SIMULATE_ROMFONT //#define SIMULATE_ROMFONT
#define DISPLAY_CHARSET_ISO10646_1 #define DISPLAY_CHARSET_ISO10646_1

@ -30,7 +30,6 @@
#ifndef LANGUAGE_EU_H #ifndef LANGUAGE_EU_H
#define LANGUAGE_EU_H #define LANGUAGE_EU_H
#define MAPPER_NON
// Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h // Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
//#define SIMULATE_ROMFONT //#define SIMULATE_ROMFONT
#define DISPLAY_CHARSET_ISO10646_1 #define DISPLAY_CHARSET_ISO10646_1

@ -30,7 +30,6 @@
#ifndef LANGUAGE_FR_H #ifndef LANGUAGE_FR_H
#define LANGUAGE_FR_H #define LANGUAGE_FR_H
#define MAPPER_NON
// Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h // Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
//#define SIMULATE_ROMFONT //#define SIMULATE_ROMFONT
#define DISPLAY_CHARSET_ISO10646_1 #define DISPLAY_CHARSET_ISO10646_1

@ -30,7 +30,6 @@
#ifndef LANGUAGE_HR_H #ifndef LANGUAGE_HR_H
#define LANGUAGE_HR_H #define LANGUAGE_HR_H
#define MAPPER_NON
// Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h // Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
//#define SIMULATE_ROMFONT //#define SIMULATE_ROMFONT

@ -30,7 +30,6 @@
#ifndef LANGUAGE_IT_H #ifndef LANGUAGE_IT_H
#define LANGUAGE_IT_H #define LANGUAGE_IT_H
#define MAPPER_NON
// Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h // Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
//#define SIMULATE_ROMFONT //#define SIMULATE_ROMFONT
#define DISPLAY_CHARSET_ISO10646_1 #define DISPLAY_CHARSET_ISO10646_1

@ -31,7 +31,6 @@
#ifndef LANGUAGE_KANA_H #ifndef LANGUAGE_KANA_H
#define LANGUAGE_KANA_H #define LANGUAGE_KANA_H
#define MAPPER_NON
// Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h // Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
#define SIMULATE_ROMFONT #define SIMULATE_ROMFONT
#define DISPLAY_CHARSET_ISO10646_KANA #define DISPLAY_CHARSET_ISO10646_KANA

@ -30,7 +30,6 @@
#ifndef LANGUAGE_NL_H #ifndef LANGUAGE_NL_H
#define LANGUAGE_NL_H #define LANGUAGE_NL_H
#define MAPPER_NON
// Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h // Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
//#define SIMULATE_ROMFONT //#define SIMULATE_ROMFONT
#define DISPLAY_CHARSET_ISO10646_1 #define DISPLAY_CHARSET_ISO10646_1

@ -30,7 +30,6 @@
#ifndef LANGUAGE_PL_H #ifndef LANGUAGE_PL_H
#define LANGUAGE_PL_H #define LANGUAGE_PL_H
#define MAPPER_NON
// Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h // Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
//#define SIMULATE_ROMFONT //#define SIMULATE_ROMFONT
#define DISPLAY_CHARSET_ISO10646_1 #define DISPLAY_CHARSET_ISO10646_1

@ -30,7 +30,6 @@
#ifndef LANGUAGE_PT_BR_H #ifndef LANGUAGE_PT_BR_H
#define LANGUAGE_PT_BR_H #define LANGUAGE_PT_BR_H
#define MAPPER_NON
// Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h // Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
//#define SIMULATE_ROMFONT //#define SIMULATE_ROMFONT
#define DISPLAY_CHARSET_ISO10646_1 #define DISPLAY_CHARSET_ISO10646_1

@ -30,7 +30,6 @@
#ifndef LANGUAGE_PT_BR_UTF_H #ifndef LANGUAGE_PT_BR_UTF_H
#define LANGUAGE_PT_BR_UTF_H #define LANGUAGE_PT_BR_UTF_H
#define MAPPER_NON
// Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h // Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
//#define SIMULATE_ROMFONT //#define SIMULATE_ROMFONT
#define DISPLAY_CHARSET_ISO10646_1 #define DISPLAY_CHARSET_ISO10646_1

@ -30,7 +30,6 @@
#ifndef LANGUAGE_PT_H #ifndef LANGUAGE_PT_H
#define LANGUAGE_PT_H #define LANGUAGE_PT_H
#define MAPPER_NON
// Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h // Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
//#define SIMULATE_ROMFONT //#define SIMULATE_ROMFONT
#define DISPLAY_CHARSET_ISO10646_1 #define DISPLAY_CHARSET_ISO10646_1

@ -30,7 +30,6 @@
#ifndef LANGUAGE_PT_UTF_H #ifndef LANGUAGE_PT_UTF_H
#define LANGUAGE_PT_UTF_H #define LANGUAGE_PT_UTF_H
#define MAPPER_NON
// Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h // Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
//#define SIMULATE_ROMFONT //#define SIMULATE_ROMFONT
#define DISPLAY_CHARSET_ISO10646_1 #define DISPLAY_CHARSET_ISO10646_1

@ -46,11 +46,10 @@
// Kanji (an other Japanese symbol set) uses far more than two codepages. So currently I don't see a chance to map the Unicodes. Its not // Kanji (an other Japanese symbol set) uses far more than two codepages. So currently I don't see a chance to map the Unicodes. Its not
// impossible to have a close to direct mapping but will need giant conversion tables and fonts (we don't want to have in a embedded system). // impossible to have a close to direct mapping but will need giant conversion tables and fonts (we don't want to have in a embedded system).
#define MAPPER_NON // For direct ascii codes ( until now all languages except ru, de, fi, kana_utf8, ... )
//#define MAPPER_C2C3 // For most European languages when language file is in utf8 //#define MAPPER_C2C3 // For most European languages when language file is in utf8
//#define MAPPER_D0D1 // For Cyrillic //#define MAPPER_D0D1 // For Cyrillic
//#define MAPPER_E382E383 // For Katakana //#define MAPPER_E382E383 // For Katakana
//#define MAPPER_NON // For direct ascii codes. Fall back mapper - if no other is defined.
// Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h // Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
//#define SIMULATE_ROMFONT //#define SIMULATE_ROMFONT

@ -146,14 +146,7 @@
#endif // DISPLAY_CHARSET_HD44780 #endif // DISPLAY_CHARSET_HD44780
#endif // SIMULATE_ROMFONT #endif // SIMULATE_ROMFONT
#if ENABLED(MAPPER_NON) #if ENABLED(MAPPER_C2C3)
char charset_mapper(char c) {
HARDWARE_CHAR_OUT( c );
return 1;
}
#elif ENABLED(MAPPER_C2C3)
char charset_mapper(char c) { char charset_mapper(char c) {
static uint8_t utf_hi_char; // UTF-8 high part static uint8_t utf_hi_char; // UTF-8 high part
@ -353,7 +346,12 @@
#else #else
#error "You have to define one of the DISPLAY_INPUT_CODE_MAPPERs in your language_xx.h file" // should not occur because (en) will set. #define MAPPER_NON
char charset_mapper(char c) {
HARDWARE_CHAR_OUT( c );
return 1;
}
#endif // code mappers #endif // code mappers

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