|
|
|
@ -46,11 +46,10 @@
|
|
|
|
|
// Kanji (an other Japanese symbol set) uses far more than two codepages. So currently I don't see a chance to map the Unicodes. Its not
|
|
|
|
|
// impossible to have a close to direct mapping but will need giant conversion tables and fonts (we don't want to have in a embedded system).
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#define MAPPER_NON // For direct ascii codes ( until now all languages except ru, de, fi, kana_utf8, ... )
|
|
|
|
|
//#define MAPPER_C2C3 // For most European languages when language file is in utf8
|
|
|
|
|
//#define MAPPER_D0D1 // For Cyrillic
|
|
|
|
|
//#define MAPPER_E382E383 // For Katakana
|
|
|
|
|
//#define MAPPER_NON // For direct ascii codes. Fall back mapper - if no other is defined.
|
|
|
|
|
|
|
|
|
|
// Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
|
|
|
|
|
//#define SIMULATE_ROMFONT
|
|
|
|
|