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@ -15,47 +15,15 @@ qk_tap_dance_action_t tap_dance_actions[] = {
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extern void eeconfig_update_rgb_matrix_default(void);
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#endif
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#ifdef TRILAYER_ENABLED
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uint32_t layer_state_set_user(uint32_t state) {
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return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
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}
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#endif
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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static uint16_t reset_timer;
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switch (keycode) {
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case QWERTY:
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if (record->event.pressed) {
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set_single_persistent_default_layer(_QWERTY);
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}
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return false;
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case GAME:
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#ifndef GAMELAYER_DISABLE
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if (record->event.pressed) {
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set_single_persistent_default_layer(_GAME);
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}
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#endif
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return false;
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case LOWER:
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if (record->event.pressed) {
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layer_on(_LOWER);
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#ifdef TRILAYER_ENABLED
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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#endif
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} else {
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layer_off(_LOWER);
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#ifdef TRILAYER_ENABLED
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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#endif
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}
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return false;
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case RAISE:
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if (record->event.pressed) {
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layer_on(_RAISE);
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#ifdef TRILAYER_ENABLED
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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#endif
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} else {
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layer_off(_RAISE);
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#ifdef TRILAYER_ENABLED
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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#endif
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}
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return false;
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case RGBRST:
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#if defined(RGBLIGHT_ENABLE)
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if (record->event.pressed) {
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@ -79,20 +47,10 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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return false;
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}
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return process_record_keymap(keycode, record) &&
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#if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE)
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process_record_rgb(keycode, record) &&
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#endif // RGBLIGHT_ENABLE;
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true;
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return process_record_keymap(keycode, record);
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}
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__attribute__ ((weak))
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bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
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return true;
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}
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__attribute__ ((weak))
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bool process_record_rgb(uint16_t keycode, keyrecord_t *record) {
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return true;
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}
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