[Keymap] Xulkal changes (#6075)

pull/6082/head
XScorpion2 6 years ago committed by Drashna Jaelre
parent b2f7915994
commit de968eb310

@ -0,0 +1,69 @@
#include QMK_KEYBOARD_H
#include "xulkal.h"
#ifdef PROTOCOL_LUFA
#include "lufa.h"
#include "split_util.h"
#endif
#define EXPAND_LAYOUT(...) LAYOUT(__VA_ARGS__)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Qwerty
* ,-----------------------------------------. ,-----------------------------------------.
* | ` | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | BkSp |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | Tab | Q | W | E | R | T | | Y | U | I | O | P | \ |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* |FN(CAPS)| A | S | D | F | G | | H | J | K | L | ; | Enter|
* |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
* | Sft[ | Z | X | C | V | B |RGBTOG|RGBRST| N | M | , | . | / | Sft] |
* |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
* | Ctl- | Win | LOWER| RAISE| Alt | Space|RGBRMOD|RGBMOD|Space| Left | Up | Down | Right| Ctl= |
* `-------------------------------------------------------------------------------------------------'
*/
[_QWERTY] = EXPAND_LAYOUT( \
_________________QWERTY_L1_________________, _________________QWERTY_R1_________________, \
_________________QWERTY_L2_________________, _________________QWERTY_R2_________________, \
_________________QWERTY_L3_________________, _________________QWERTY_R3_________________, \
_________________QWERTY_L4_________________, RGB_TOG, RGBRST, _________________QWERTY_R4_________________, \
_________________QWERTY_L5_________________, RGB_RMOD, RGB_MOD, _________________QWERTY_R5_________________ \
),
#ifndef GAMELAYER_DISABLE
[_GAME] = EXPAND_LAYOUT( \
___________________GAME_L1_________________, ___________________GAME_R1_________________, \
___________________GAME_L2_________________, ___________________GAME_R2_________________, \
___________________GAME_L3_________________, ___________________GAME_R3_________________, \
___________________GAME_L4_________________, RGB_TOG, RGBRST, ___________________GAME_R4_________________, \
___________________GAME_L5_________________, RGB_RMOD, RGB_MOD, ___________________GAME_R5_________________ \
),
#endif
[_LOWER] = EXPAND_LAYOUT( \
__________________LOWER_L1_________________, __________________LOWER_R1_________________, \
__________________LOWER_L2_________________, __________________LOWER_R2_________________, \
__________________LOWER_L3_________________, __________________LOWER_R3_________________, \
__________________LOWER_L4_________________, _______, _______, __________________LOWER_R4_________________, \
__________________LOWER_L5_________________, _______, _______, __________________LOWER_R5_________________ \
),
[_RAISE] = EXPAND_LAYOUT( \
__________________RAISE_L1_________________, __________________RAISE_R1_________________, \
__________________RAISE_L2_________________, __________________RAISE_R2_________________, \
__________________RAISE_L3_________________, __________________RAISE_R3_________________, \
__________________RAISE_L4_________________, _______, _______, __________________RAISE_R4_________________, \
__________________RAISE_L5_________________, _______, _______, __________________RAISE_R5_________________ \
),
#ifdef TRILAYER_ENABLED
[_ADJUST] = EXPAND_LAYOUT( \
_________________ADJUST_L1_________________, _________________ADJUST_R1_________________, \
_________________ADJUST_L2_________________, _________________ADJUST_R2_________________, \
_________________ADJUST_L3_________________, _________________ADJUST_R3_________________, \
_________________ADJUST_L4_________________, _______, _______, _________________ADJUST_R4_________________, \
_________________ADJUST_L5_________________, _______, _______, _________________ADJUST_R5_________________ \
),
#endif
};

@ -0,0 +1,11 @@
RGBLIGHT_ENABLE = yes
# Enable RGBLIGHT Animations
OPT_DEFS += -DRGBLIGHT_ANIMATIONS
# Helix specific define for correct RGBLED_NUM
OPT_DEFS += -DRGBLED_BACK
OLED_DRIVER_ENABLE = yes
# Helix specific font file
OPT_DEFS += -DOLED_FONT_H=\"common/glcdfont.c\"
# Xulkal specific oled define
OPT_DEFS += -DOLED_90ROTATION

@ -65,7 +65,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
), ),
#ifdef TRILAYER_ENABLED #ifdef TRILAYER_ENABLED
[_RAISE] = EXPAND_LAYOUT( \ [_ADJUST] = EXPAND_LAYOUT( \
_________________ADJUST_L1_________________, _______, _______, _________________ADJUST_R1_________________, \ _________________ADJUST_L1_________________, _______, _______, _________________ADJUST_R1_________________, \
_________________ADJUST_L2_________________, _______, _______, _________________ADJUST_R2_________________, \ _________________ADJUST_L2_________________, _______, _______, _________________ADJUST_R2_________________, \
_________________ADJUST_L3_________________, _______, _______, _________________ADJUST_R3_________________, \ _________________ADJUST_L3_________________, _______, _______, _________________ADJUST_R3_________________, \
@ -75,3 +75,4 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
), ),
#endif #endif
}; };

@ -5,60 +5,112 @@
#ifdef OLED_DRIVER_ENABLE #ifdef OLED_DRIVER_ENABLE
#ifdef RGBLIGHT_ENABLE
rgblight_config_t rgblight_config;
#endif
static void render_logo(void) static void render_logo(void)
{ {
static const char PROGMEM sol_logo[] = { static const char PROGMEM font_logo[] = {
0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94, 0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94,
0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4, 0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4,
0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,0}; 0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,0};
oled_write_P(sol_logo, false); oled_write_P(font_logo, false);
}
#if defined(OLED_90ROTATION)
// TODO: Need to define this function / extern only for helix based split common keyboards
extern uint8_t is_master;
bool is_keyboard_master(void)
{
return is_master;
}
static void render_layer(uint8_t layer)
{
switch (layer)
{
case _QWERTY:
oled_write_P(PSTR("DFLT "), false);
break;
#ifndef GAMELAYER_DISABLE
case _GAME:
oled_write_P(PSTR("GAME "), false);
break;
#endif
case _LOWER:
oled_write_P(PSTR("LOWER"), false);
break;
case _RAISE:
oled_write_P(PSTR("RAISE"), false);
break;
#ifdef TRILAYER_ENABLED
case _ADJUST:
oled_write_P(PSTR("ADJST"), false);
break;
#endif
}
} }
static void render_status(void) static void render_status(void)
{ {
// Render to mode icon // Render to mode icon
static const char PROGMEM mode_logo[2][3] = { static const char PROGMEM mode_logo[2][4] = {
{0x97,0x98,0}, {0x97,0x98,0x0a,0},
{0xb7,0xb8,0} {0xb7,0xb8,0x0a,0} };
};
oled_write_P(mode_logo[0], false); oled_write_P(mode_logo[0], false);
oled_write_P(mode_logo[1], false);
#if defined(RGB_MATRIX_ENABLE) oled_write_P(PSTR("Layer"), false);
static char buffer[20] = {0}; uint8_t layer = biton(layer_state);
snprintf(buffer, sizeof(buffer), " h%3d s%3d v%3d\n", rgb_matrix_config.hue, rgb_matrix_config.sat, rgb_matrix_config.val); if (layer != _QWERTY)
oled_write(buffer, false); render_layer(layer);
#endif else
render_layer(biton32(default_layer_state));
oled_write_P(mode_logo[1], false); // Host Keyboard LED Status
uint8_t led_usb_state = host_keyboard_leds();
oled_write_P(led_usb_state & (1<<USB_LED_NUM_LOCK) ? PSTR("-----NUMLK") : PSTR("----- "), false);
oled_write_P(led_usb_state & (1<<USB_LED_CAPS_LOCK) ? PSTR("CAPLK") : PSTR(" "), false);
oled_write_P(led_usb_state & (1<<USB_LED_SCROLL_LOCK) ? PSTR("SCRLK") : PSTR(" "), false);
#if defined(RGB_MATRIX_ENABLE) #if defined(RGB_MATRIX_ENABLE)
snprintf(buffer, sizeof(buffer), " s%3d m%3d\n", rgb_matrix_config.speed, rgb_matrix_config.mode); oled_set_cursor(0, oled_max_lines() - 7);
oled_write_P(PSTR("-----"), false);
static char buffer[26] = {0};
snprintf(buffer, sizeof(buffer), "h%3d s%3d v%3d s%3d m%3d\n", rgb_matrix_config.hue, rgb_matrix_config.sat, rgb_matrix_config.val, rgb_matrix_config.speed, rgb_matrix_config.mode);
oled_write(buffer, false);
#elif defined(RGBLIGHT_ENABLE)
oled_set_cursor(0, oled_max_lines() - 7);
oled_write_P(PSTR("-----"), false);
static char buffer[31] = {0};
snprintf(buffer, sizeof(buffer), "h%3d s%3d v%3d s%3d m%3d\n", rgblight_config.hue, rgblight_config.sat, rgblight_config.val, rgblight_config.speed, rgblight_config.mode);
oled_write(buffer, false); oled_write(buffer, false);
#endif #endif
}
// Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below oled_rotation_t oled_init_user(oled_rotation_t rotation) {
oled_write_P(PSTR("Layer: "), false); if (is_keyboard_master())
switch (biton32(layer_state)) return OLED_ROTATION_270;
{ return OLED_ROTATION_180;
case _QWERTY: }
#ifndef GAMELAYER_DISABLE
switch (biton32(default_layer_state)) #else // OLED_90ROTATION
static void render_layer(uint8_t layer)
{
switch (layer)
{ {
case _QWERTY: case _QWERTY:
oled_write_P(PSTR("Default\n"), false); oled_write_P(PSTR("Default\n"), false);
break; break;
#ifndef GAMELAYER_DISABLE
case _GAME: case _GAME:
oled_write_P(PSTR("Game\n"), false); oled_write_P(PSTR("Game\n"), false);
break; break;
default:
oled_write_P(PSTR("Undefined\n"), false);
break;
}
#else
oled_write_P(PSTR("Default\n"), false);
#endif #endif
break;
case _LOWER: case _LOWER:
oled_write_P(PSTR("Lower\n"), false); oled_write_P(PSTR("Lower\n"), false);
break; break;
@ -70,10 +122,50 @@ static void render_status(void)
oled_write_P(PSTR("Adjust\n"), false); oled_write_P(PSTR("Adjust\n"), false);
break; break;
#endif #endif
default:
oled_write_P(PSTR("Undefined\n"), false);
break;
} }
}
static void render_status(void)
{
// Render to mode icon
static const char PROGMEM mode_logo[2][3] = {
{0x97,0x98,0},
{0xb7,0xb8,0}
};
oled_write_P(mode_logo[0], false);
#if defined(RGB_MATRIX_ENABLE)
static char buffer[20] = {0};
snprintf(buffer, sizeof(buffer), " h%3d s%3d v%3d\n", rgb_matrix_config.hue, rgb_matrix_config.sat, rgb_matrix_config.val);
oled_write(buffer, false);
#elif defined(RGBLIGHT_ENABLE)
static char buffer[20] = {0};
snprintf(buffer, sizeof(buffer), " h%3d s%3d v%3d\n", rgblight_config.hue, rgblight_config.sat, rgblight_config.val);
oled_write(buffer, false);
#else
oled_write_P(PSTR("\n"));
#endif
oled_write_P(mode_logo[1], false);
#if defined(RGB_MATRIX_ENABLE)
snprintf(buffer, sizeof(buffer), " s%3d m%3d\n", rgb_matrix_config.speed, rgb_matrix_config.mode);
oled_write(buffer, false);
#elif defined(RGBLIGHT_ENABLE)
snprintf(buffer, sizeof(buffer), " s%3d m%3d\n", rgblight_config.speed, rgblight_config.mode);
oled_write(buffer, false);
#else
oled_write_P(PSTR("\n"));
#endif
// Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below
oled_write_P(PSTR("Layer: "), false);
uint8_t layer = biton(layer_state);
if (layer != _QWERTY)
render_layer(layer);
else
render_layer(biton32(default_layer_state));
// Host Keyboard LED Status // Host Keyboard LED Status
uint8_t led_usb_state = host_keyboard_leds(); uint8_t led_usb_state = host_keyboard_leds();
@ -82,6 +174,8 @@ static void render_status(void)
oled_write_P(led_usb_state & (1<<USB_LED_SCROLL_LOCK) ? PSTR("SCRLCK ") : PSTR(" "), false); oled_write_P(led_usb_state & (1<<USB_LED_SCROLL_LOCK) ? PSTR("SCRLCK ") : PSTR(" "), false);
} }
#endif // OLED_90ROTATION
void oled_task_user(void) void oled_task_user(void)
{ {
if (is_keyboard_master()) if (is_keyboard_master())

@ -8,7 +8,8 @@
qk_tap_dance_action_t tap_dance_actions[] = { qk_tap_dance_action_t tap_dance_actions[] = {
[COMM_QUOT] = ACTION_TAP_DANCE_DOUBLE(KC_COMM, KC_QUOT), [COMM_QUOT] = ACTION_TAP_DANCE_DOUBLE(KC_COMM, KC_QUOT),
[BACKSPACE] = ACTION_TAP_DANCE_DOUBLE (KC_BSPACE, LCTL(KC_BSPACE)), [BACKSPACE] = ACTION_TAP_DANCE_DOUBLE (KC_BSPACE, LCTL(KC_BSPACE)),
[DELETE] = ACTION_TAP_DANCE_DOUBLE (KC_DELETE, LCTL(KC_DELETE)) [DELETE] = ACTION_TAP_DANCE_DOUBLE (KC_DELETE, LCTL(KC_DELETE)),
[DOT] = ACTION_TAP_DANCE_DOUBLE (KC_DOT, KC_GRAVE)
}; };
#else #else

@ -8,6 +8,7 @@ SRC += xulkal.c \
# Some usual defaults # Some usual defaults
MOUSEKEY_ENABLE = no # Mouse keys (+4700) MOUSEKEY_ENABLE = no # Mouse keys (+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control (+450) EXTRAKEY_ENABLE = yes # Audio control and System control (+450)
TAP_DANCE_ENABLE = yes
ifneq ($(strip $(DISABLE_LTO)), yes) ifneq ($(strip $(DISABLE_LTO)), yes)
EXTRAFLAGS += -flto EXTRAFLAGS += -flto

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