* Added first configuration for handwired hacked motosped keyboard
* Added first keymap
* Fixed h file key layout
* Swapped Y and Z in default keymap
* Added name, email and description
* Moved hacked motospeed keyboard to handwired
* Changed make command in readme
* Formatted readme to be displayed properly with markdown
* Formatted keymap and layout to better reflect the physical keyboard
* Fixed info.json
* Update keyboards/handwired/hacked_motospeed/info.json
Co-Authored-By: Deckweiss <Deckweiss75@gmail.com>
* Removed .directory from .gitignore
Co-Authored-By: Deckweiss <Deckweiss75@gmail.com>
* Minor changes and cleanup
* Update keyboards/handwired/hacked_motospeed/hacked_motospeed.h
Added back newline needed for properly parsing
Co-Authored-By: Deckweiss <Deckweiss75@gmail.com>
* Adding new keymap folder for goadmaster
* add switch break
* zeal60 rgb backlight files
* modified for red caps lock key
* Remove return statement
* Files removed
* Add new RGB options
* Back to original file
* Keyboard: add treeadstone48
* rename layout defines
* Use of pragma once
* move common include code
* fixed info.json
* change keymap layout from kc to normal
* fix alpha revision keymap
* fixed info.json
* remove USE_Link_Time_Optimization
* Initial portover of the doro68.json with corrected column pins.
* Initial setup of LAYOUT_ansi and it's use in the default keymap.
* Added F keys to default kemap on layer 1.
* Added split space (and everything else) layout and a base keymap to be updated.
* Renamed split_space to multi.
* Changed product_id for doro.
* Created a basic doro LAYOUT_iso and default keymap.
* Copied over basic layout and keymap.
* Added readme.md for doro67 multi.
* Removed basic keyboad layout and keymap because it's a separate PCB.
* Added backlight controls to the various keymaps.
* Added explicit backlight pin define.
* Increased number of backlight levels for flexibility.
* Removed unnecessary line slashes and unified keymcaps.
* Corrected ISO layout and switched position with multi.
* Added keymap readme.md files.
* Corrected ISO keymap.
* Added Layouts to info.json for toolbox.
* Re-added slashes as they were necessary here...
* Corrected info.json/keymap discreptancies.
* Updated copyright messages (and fixed small readme error).
* Added missing line break spaces in readme.md
Co-Authored-By: ShadeDream <nick@shadedream.com>
* Keymap alignments on default_multi readme.md
Co-Authored-By: ShadeDream <nick@shadedream.com>
* Keymap alignments on default_multi readme.md
Co-Authored-By: ShadeDream <nick@shadedream.com>
* Keymap alignments on default_multi readme.md
Co-Authored-By: ShadeDream <nick@shadedream.com>
* Small alignment adjustment on the default keymap readme.md
Co-Authored-By: ShadeDream <nick@shadedream.com>
* use pragma once where applicable
* remove ?
* update default keymap readme
* remove un need include
* update readme with newbs guide
* set underglow and backlight to be on by default, and explicitly set them to no for the default keymap to handle the non Polestar case.
* put mine and benlyall's name in the code
* update readme
* port Massdrop CTRL/ALT to use RGB Matrix
Co-authored-by: Matt Schneeberger <helluvamatt@gmail.com>
* Massdrop lighting support working
This commit is to get the Massdrop lighting code working again through use of the compilation define USE_MASSDROP_CONFIGURATOR added to a keymap's rules.mk.
Added keymaps for both CTRL and ALT named default_md and mac_md. These should be used if the Massdrop style lighting is desired.
* Updating config based on testing results with patrickmt & compile errors
* Updates for PR5328
For CTRL and ALT:
Moved location of new RGB Matrix macros from config_led.h to config.h.
Added RGB_MATRIX_LED_FLUSH_LIMIT (time between flushes) to config.h for correct LED driver update timing.
Re-added missing breathing code for when Massdrop configurator mode is defined.
* remove prilik keymap form PR
* Implemented Eager Per Row debouncing algorithm.
Good for when fingers can only press one row at a time (e.g. when keyboard is wired so that "rows" are vertical)
* Added documentation for eager_pr
* Ported ergodox_ez to eager_pr debouncing.
* Removed check for changes in matrix_scan.
* Added further clarification in docs.
* Accidental merge with ergodox_ez
* Small cleanup in eager_pr
* Forgot to debounce_init - this would probably cause seg-faults.
* first [ass at pulling out common duck library functions
* use new library in jetfire
* use new library in duck lightsaver
* use new library in octagon v2
* put Device into the library
* refactor send_value
* refactor send_value and send_color
* use pragma once
* use pragma once
* use pragma once
* use pragma once
* rename backlight_led to indicator_leds to match with other duck boards
* rename enum
* make #define names consistent
* rename ducklib to duck_led
* update rules.mk ?= to =
* put rgb in the correct order
* add debounce debugging printouts
* turn on bootmagic lite and set it to the top left most key commonly programmed as Escape
* add reset key documentation
* fix that typo
* Update keyboards/duck/duck_led/duck_led.c
Co-Authored-By: mechmerlin <30334081+mechmerlin@users.noreply.github.com>
* include the correct library
* initial commit
* get rid of some of the vanilla cookie cutter code
* Put in the matrix size and the pins
* add LAYOUT macro and a suitable keymap
* Add QMK Configurator support
* set bootmagic to lite
* put a RESET key into the default keymap
* edit kyuu readme file for description and quantrik.com link
* Update keyboards/quantrik/kyuu/config.h
Co-Authored-By: mechmerlin <30334081+mechmerlin@users.noreply.github.com>
* fix captilization of keyboard name
* fix keymap wrapping issue and add MO key
* preserve RESET key location
* use one of the macros
* RGB Matrix overhaul
Breakout of animations to separate files
Integration of optimized int based math lib
Overhaul of rgb_matrix.c and animations for performance
* Updating effect function api for future extensions
* Combined the keypresses || keyreleases define checks into a single define so I stop forgetting it where necessary
* Moving define RGB_MATRIX_KEYREACTIVE_ENABLED earlier in the include chain
* Add tennie
* Jacobs Functions
* Switch back to normal layout
* Remove define from old template
* Fix broken keymaps
* Correct style errors, add bootlite
* Update readmes. Rename test keymap
* Missed comma
* Switch rgb from init to post init
Added Fantasie Impromptu and Nocturne Op. 9 No. 1 in B flat minor by Chopin
Added Isabella's Lullaby from The Promised Neverland
Added Renai Circulation and Platinum Disco from Monogatari
Added Terra's theme from Final Fantasy 6
* Updated iris, planck, and xd75 keymaps
* Added brightness down and up to commented layout of Symbol layer.
* updated config files for planck and iris
* removed unnecessary include lines from iris and planck config files
* updated XD75's PC layer and its NAVPC toggle layer
* fixed typo in alias declaration for C_BSPS
* changed alias names for BSPC toggle keys
The other bépo layouts were a bit too complex/weird or without LED code
and hard to transition to for new users. This config is a good base for
bépo users.
* Updated iris, planck, and xd75 keymaps
* Added brightness down and up to commented layout of Symbol layer.
* updated config files for planck and iris
* removed unnecessary include lines from iris and planck config files
This reverts commit 80118a6bbd.
[x] make RGBLIGHT_TEST=1 handwired/pdhelix/i2c:default
[x] make RGBLIGHT_TEST=2 handwired/pdhelix/i2c:default (same RGBLIGHT_TEST=3)
[x] make RGBLIGHT_TEST=3 handwired/pdhelix/i2c:default
[x] make RGBLIGHT_TEST=1 handwired/pdhelix/pd2:default
[x] make RGBLIGHT_TEST=2 handwired/pdhelix/pd2:default
[x] make RGBLIGHT_TEST=3 handwired/pdhelix/pd2:default
[x] make RGBLIGHT_TEST=1 handwired/pdhelix/pd2_2oled:default
[x] make RGBLIGHT_TEST=2 handwired/pdhelix/pd2_2oled:default
[x] make RGBLIGHT_TEST=3 handwired/pdhelix/pd2_2oled:default
* Fixed typo of 'confid.h' to 'config.h'
* Fixed broken links in docs
* Fixed a lot of dead links
* Removed all dead links that I could not find a replacement for
* Placed knops links back in
* Fixed plank keymaps so that they will compile for planck light
* Https doesn't work on knops.io
* tv44:budi now compiles
* s60_x:amnesia0287 now compiles
* Fixed allocation of key_combos so that narze keymap for planck can compile correctly
* Disabled rgb on ergodone and infinity
* Enabled tap dance so it compiles
* Added return statement so it compiles
* If compiling on light disable extra functionality
* Properly redefined variable so it compiles
* Remove remaining dead links