Updated Keymap (markdown)

master
skullydazed 8 years ago
parent 44cd6aa41a
commit 4c9dae0e3b

@ -20,10 +20,12 @@ At the top of the file you'll find this:
#define GRAVE_MODS (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT)|MOD_BIT(KC_LGUI)|MOD_BIT(KC_RGUI)|MOD_BIT(KC_LALT)|MOD_BIT(KC_RALT)) #define GRAVE_MODS (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT)|MOD_BIT(KC_LGUI)|MOD_BIT(KC_RGUI)|MOD_BIT(KC_LALT)|MOD_BIT(KC_RALT))
#define _______ KC_TRNS #define _______ KC_TRNS
// Each layer gets a name for readability, which is then used in the keymap matrix below. // Each layer gets a name for readability.
// The underscores don't mean anything - you can have a layer called STUFF or any other name. // The underscores don't mean anything - you can
// Layer names don't all need to be of the same length, obviously, and you can also skip them // have a layer called STUFF or any other name.
// entirely and just use numbers. // Layer names don't all need to be of the same
// length, and you can also skip them entirely
// and just use numbers.
#define _BL 0 #define _BL 0
#define _FL 1 #define _FL 1
#define _CL 2 #define _CL 2

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