delta[3] is used with SCARA

Shoot in the dark.
master
AnHardt 10 years ago
parent e90985a4e8
commit f8c4d43886

@ -357,6 +357,7 @@ int fanSpeed = 0;
#ifdef SCARA #ifdef SCARA
float axis_scaling[3] = { 1, 1, 1 }; // Build size scaling, default to 1 float axis_scaling[3] = { 1, 1, 1 }; // Build size scaling, default to 1
static float delta[3] = { 0, 0, 0 };
#endif #endif
bool cancel_heatup = false; bool cancel_heatup = false;

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